sha,message,author_date,committer_date,raw_author,raw_committer,repo,author,committer 091cbad1a862b78630e9eaa86e35de3dd41aaea9,"Fixes to raising attributes (#469) * Fix abilities - secondary still todo * Fix secondary abilities * Changelog",2017-07-20T19:01:25Z,2017-07-20T19:01:25Z,2ec26d3911419732ee608938c3640b0847adc12c,932ebe7508af3a1428470d3cf5500c5465577f9a,79078680,26508216,5246554 10bd208c333d8f0f20255c591cbc7332d77bea3d,"Spawn creatures from DB (#190) * DB structure for Creature Spawns with one static Drudge Sneaker near Holtburg LS which spawns when you enter the landblock. * Added reading the Animations, Textures and Palettes from the corresponding weenie_... database tables. * Cleared up the sql files in creation and data insertion scripts. * Fix merge conflicts.",2017-04-04T17:49:55Z,2017-04-04T17:49:55Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 1eb4eec47422bf82318daf8e014176f8b73155bd,"Creature respawn, corpse despawn, random spawns (#248) * Remove Whitespaces * Despawn corpses and respawn creatures work. Improved the spawn command in debugcommands.cs. * Spawn creatures in landblock from reading the generator data in db * Edit changelog.md * Fixes for object remodelling. * Implement Mogwai's suggestions: moving DespawnTime to WorldObject and removing the parallel execution of the despawn and respawn checks.",2017-04-19T12:21:39Z,2017-04-19T12:21:39Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 28429bb54c913be1af851d8ed077cc9cb8163765,"Fix GameActionType.QueryHealth for targets in adjacent landblocks and… (#227) * Fix GameActionType.QueryHealth for targets in adjacent landblocks and remove the old HandleUpdateHealth code which somehow was still in master. * Add changelog.md",2017-04-12T11:16:11Z,2017-04-12T11:16:11Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 39f839067dc6892fac3925d5104a1c32df459c83,"Query Item Mana (#477) * Add QueryItemMana * handle queryId = 0 * Add ItemCurMana and ItemMaxMana to AceObject/WorldObject * fix comments",2017-07-26T23:06:26Z,2017-07-26T23:06:26Z,2ec26d3911419732ee608938c3640b0847adc12c,932ebe7508af3a1428470d3cf5500c5465577f9a,79078680,26508216,5246554 591f7061d90047dabd7366017b7b965ccef9308b,"Monster generator refactored (#410) * Basic generator work * Remove the refactored classes and code parts * Update changelog",2017-06-26T12:04:10Z,2017-06-26T12:04:10Z,2ec26d3911419732ee608938c3640b0847adc12c,f35eb4fb50c05576db6debdc6ca5471494c6ee48,79078680,26508216,25351661 5d1066c7872e4d0847b8e52bb4735e2bdc1870e8,"Implements GameAction/Event for Update Health (#172) * Basic Update Health works with fixed 100% health * Get the correct health value from the selected WorldObject. * Push the handling of the UpdateHealth Event into the Landblock and thus remove GetObjectByGuid from Landblock and LandblockManager * Fix locking of adjacent landblocks and a quick null check",2017-03-28T20:45:21Z,2017-03-28T20:45:21Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 74c405fe769345e6a59d42065142d84ae02b815a,"Read the Generators from portal.dat file 0x0E00000D and enhance DatRe… (#273) * Read the Generators from portal.dat file 0x0E00000D and enhance DatReader to handle obfuscated strings. * Found a better name for ReadOString. Left ReadPString untouched as that's the name used in the client.",2017-04-24T11:23:05Z,2017-04-24T11:23:05Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 8969af90c78d8ec39a3bdaeaa430b2c07558e611,"Removed the manual conversion for Model, Texture and PaletteData in Creature.cs (#264)",2017-04-20T19:47:31Z,2017-04-20T19:47:31Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 9e7acbfee832f5d0df7b527f8836d86a364b77be,"Fix the creature data in worldbase.sql, so the Drudge can spawn. (#210)",2017-04-05T23:49:11Z,2017-04-05T23:49:11Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 c083b22efa8bc2c99f2497180003e12ebd3296e7,"Creature kill corpse v2 (#239) * Working on corpse spawning * Model kill and corpse spawn after retail pcaps. * Changelog * Implement the suggestions from PR comments. The Thread.Sleep(1000) is still there for testing. * Animations are working. GameActionQueue extended. * Remove smite command",2017-04-18T11:20:36Z,2017-04-18T11:20:36Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 c250767b26bdf450c9ca99e0e0161b5527c0fe96,"Fix for build error (#202) * Fix view definition, Creature class compatibility with MutableObject and a stylecop warning. * Remove comments * Fix view definition, Creature class compatibility with MutableObject and a stylecop warning. * Update changelog.md",2017-04-04T19:24:28Z,2017-04-04T19:24:28Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661 c2f1105bef8824fb289121afd5a3552b5e297997,"Creature stats 01 (#220) * Load weenie_creature_data from database and supply some test data for it. * Add creature abilities and a debug command to save static spawns. * Update QueryHealth action for players and creatures to use the new ActionQueue. Remove the old HandleQueryHealth from Landblock(Manager). * Try to get AppVeyor to cooperate * Hopefully AppVeyor likes it now.",2017-04-10T11:07:28Z,2017-04-10T11:07:28Z,2ec26d3911419732ee608938c3640b0847adc12c,889fed4673429efb8d23c43de23a2add10f727c5,79078680,26508216,25351661