id,node_id,number,state,locked,title,user,body,created_at,updated_at,closed_at,merged_at,merge_commit_sha,assignee,milestone,draft,head,base,author_association,auto_merge,repo,url,merged_by 141646294,MDExOlB1bGxSZXF1ZXN0MTQxNjQ2Mjk0,509,closed,0,items from failed crafting,25351661,,2017-09-18T16:22:43Z,2017-09-19T16:25:46Z,2017-09-19T16:25:46Z,2017-09-19T16:25:46Z,e2ff826a11fccc1bab95f8bcdce8ea8a7456628d,,,0,91173cf30091d8083c13d080771a5d2b47e1ea7a,00139bc12d23e79476c978b84d637c4f4bd1bde5,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/509, 281944460,MDExOlB1bGxSZXF1ZXN0MjgxOTQ0NDYw,1936,closed,0,"add percentages for jewelry slot drops, move jewelry items to LootTables.cs",26235642,"adds percentage chance for jewelry drops based on slot, not type of jewelry as of right now i set 35% rings, 35% bracelets, 30% necklaces.... this can easily be adjusted by altering the percentage variables there are more types of necklaces and they were dropping at a higher percentage also adds gorgets and the second type of ring to loot",2019-05-24T09:47:10Z,2019-05-30T19:21:00Z,2019-05-29T04:30:45Z,2019-05-29T04:30:44Z,303017bd9cd9200387c0974e98e1a3cf4f6c692a,,,0,e0fc9530cfabef3ff99ad3c72b66c86c8eae841c,001740105ef2f86e83cdfbe018417abd7b41c28c,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/1936, 282043413,MDExOlB1bGxSZXF1ZXN0MjgyMDQzNDEz,1937,closed,0,swap underlay colors for pierce/slash rends to match retail,8909245,,2019-05-24T14:38:41Z,2019-05-26T05:41:58Z,2019-05-26T05:41:58Z,2019-05-26T05:41:58Z,40c38e728511d1953bfb9e044539f357e365fbeb,,,0,bf934671c9f415a95224700dddb6ea9334d6336a,001740105ef2f86e83cdfbe018417abd7b41c28c,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1937, 282269925,MDExOlB1bGxSZXF1ZXN0MjgyMjY5OTI1,1938,closed,0,Add forcelogoff command,11369233,,2019-05-26T04:13:30Z,2019-06-17T16:07:28Z,2019-05-26T05:49:13Z,2019-05-26T05:49:13Z,f1de33a9b9c4819c5e87530e2c08be4d270b31f0,,,0,fc0a980f0aeac2245cd26e25d72c5144a648e6f0,001740105ef2f86e83cdfbe018417abd7b41c28c,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1938, 282271744,MDExOlB1bGxSZXF1ZXN0MjgyMjcxNzQ0,1939,closed,0,Add log messages to track corpse decay,11369233,,2019-05-26T05:05:24Z,2019-06-17T16:07:10Z,2019-05-26T05:51:04Z,,79fe8fb2a9ffcf7fbbcd00ef7f0df7f770bb16ab,,,0,309e6f6862fb2694984291fd359342c187d3f472,001740105ef2f86e83cdfbe018417abd7b41c28c,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1939, 277199673,MDExOlB1bGxSZXF1ZXN0Mjc3MTk5Njcz,1868,closed,0,add rest of scrolls in loot,26235642,fix what errors i did find and add rest of the scrolls to the loot table,2019-05-08T23:41:32Z,2019-05-10T17:23:43Z,2019-05-10T17:23:43Z,2019-05-10T17:23:43Z,40ca804fd205c11e32d91e3b3d4d4755f2b343ba,,,0,3dadabe14aec5201f019debf4518efb446db536c,001f7f863e68c977b955320ad5fa09f6ec4f095e,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/1868, 277454972,MDExOlB1bGxSZXF1ZXN0Mjc3NDU0OTcy,1870,closed,0,Fix concurrency issue in DelayAction,10608427,"volatile is not the proper way to handle this, interlocked is.",2019-05-09T16:07:13Z,2019-05-09T23:51:27Z,2019-05-09T23:50:42Z,2019-05-09T23:50:42Z,9f802c50c78829a3b63752c59ea8bdc9e4627e90,,,0,a9efce3733578b6736be585aee7b7230822b3427,001f7f863e68c977b955320ad5fa09f6ec4f095e,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1870, 198457140,MDExOlB1bGxSZXF1ZXN0MTk4NDU3MTQw,835,closed,0,Fixing merge,8909245,,2018-06-30T03:20:24Z,2018-06-30T04:56:10Z,2018-06-30T04:56:10Z,2018-06-30T04:56:10Z,fad4b308d3cb5a5935b311ed575b46c31b120de6,,,0,8db9ced93ab3bc63412fa33aa056647d97f17891,003effac3069302cf92695fb8365cd145f19b8a1,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/835, 298024259,MDExOlB1bGxSZXF1ZXN0Mjk4MDI0MjU5,2116,closed,0,Add caching to World GetCachedWeenie by name,10608427,This fixes the rare hiccups seen by CE,2019-07-16T12:46:51Z,2019-08-12T12:37:22Z,2019-08-12T02:51:57Z,2019-08-12T02:51:56Z,010d03c5bda6a77d841971bb699c738db8cfe055,,,0,75234aa5035a2ca25302880d1089670717f89fd4,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2116, 306268479,MDExOlB1bGxSZXF1ZXN0MzA2MjY4NDc5,2215,closed,0,updating Martyr's Tenacity / Blight messages to match retail,8909245,,2019-08-11T09:33:54Z,2019-08-12T02:51:25Z,2019-08-12T02:51:25Z,2019-08-12T02:51:25Z,e2d60f6341519f0dc5dae5671bcf9e7addc1c53c,,,0,1afddf4525264bd66de9887d364a7e48affc7f15,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2215, 306275072,MDExOlB1bGxSZXF1ZXN0MzA2Mjc1MDcy,2216,closed,0,"Revert ""prototype: GfxObjCache + WeakReference (#1692)""",10608427,"This reverts commit 509ebd6148fb71ef4d884333924eb1d0a7284ef1. Not needed anymore.",2019-08-11T11:49:13Z,2019-08-21T01:03:53Z,2019-08-21T01:03:26Z,2019-08-21T01:03:26Z,5d2d0b815f981a67b1b840dd4be0980792f0e6eb,,,0,5123509d77bc6c7b9b060fd828335f66f348fe77,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2216, 306296503,MDExOlB1bGxSZXF1ZXN0MzA2Mjk2NTAz,2218,closed,0,Minor coinstack / PreCheckItem refactor,11369233,,2019-08-11T17:45:33Z,2019-08-21T00:02:50Z,2019-08-12T04:44:22Z,2019-08-12T04:44:22Z,de6019fe314b4aa37d909f7d7da82e6558f30daf,,,0,488bc451677c3b026c22678cd97637046f5cb6b6,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2218, 306304699,MDExOlB1bGxSZXF1ZXN0MzA2MzA0Njk5,2219,closed,0,Commands to modify max-vitals and skills,2904834,"Adds two new admin commands for (1) modifying the max vitals for an NPC or player, (2) modifying the skill levels for an NPC or player https://github.com/ACEmulator/ACE/issues/2209 and https://github.com/ACEmulator/ACE/issues/2208",2019-08-11T20:02:30Z,2019-09-15T03:44:40Z,2019-09-15T03:44:40Z,2019-09-15T03:44:40Z,28492fe0e9f2d8b91ba0faf18d9ed66517e87760,,,0,1178d760e425f2c1d12c415a00dc270d0abb3aa0,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/2219, 306314415,MDExOlB1bGxSZXF1ZXN0MzA2MzE0NDE1,2221,closed,0,fix parse types,26235642,"some types were parsed as an int, but needed to be a long and would cause an exception causing the player to be stuck in godmode",2019-08-11T21:57:24Z,2019-08-12T02:49:44Z,2019-08-12T02:49:44Z,2019-08-12T02:49:44Z,9269684a0ae3a11fe2684bcbbb9f1a164e57cf36,,,0,d5eeff1add76f6ac5e070db77ee60f3235b8147c,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/2221, 306329947,MDExOlB1bGxSZXF1ZXN0MzA2MzI5OTQ3,2222,closed,0,Fix Mana Stone bug,11369233,,2019-08-12T01:29:59Z,2019-08-21T00:02:52Z,2019-08-12T01:58:17Z,2019-08-12T01:58:17Z,65412b8f19a45476a18ecb1772575218413e9006,,,0,ee5ebd872c2e9edb998ef1598c2df4ed7b0d25b2,0041013bbdaf1fabb5be01f55f2c3da2c7dde473,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2222, 190713385,MDExOlB1bGxSZXF1ZXN0MTkwNzEzMzg1,805,closed,0,fixed bug causing DefaultPaletteId to always be set,3317737,"no longer uses the stream length for parsing more descriptive property name moved DirectX texture formats enum to ACE.DatLoader.Entity namespace",2018-05-25T23:40:14Z,2018-05-26T02:40:11Z,2018-05-26T02:25:55Z,2018-05-26T02:25:55Z,65cbccdaa61bdb6694a41029ede445ced878f948,,,0,3bb800cd6ee6b2dc39c38f40be7339fd726471c3,00837e5659e8fc29ded4b3f717e357290c49dab4,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/805, 395045774,MDExOlB1bGxSZXF1ZXN0Mzk1MDQ1Nzc0,2863,closed,0,improve animation for AimLevel,8909245,,2020-03-28T04:36:13Z,2020-03-28T14:43:42Z,2020-03-28T14:43:42Z,2020-03-28T14:43:41Z,c98b9237b94f1da36cc208afe265e0311385a38a,,,0,20d586649434e8beadea006e2530477f4848fd02,00bfc3939322bb06e794fa35b0574e73af281fd6,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2863, 145279926,MDExOlB1bGxSZXF1ZXN0MTQ1Mjc5OTI2,528,closed,0,Keys are key,10137,"An easy location to test is in the Training Academy Central Courtyard. The first door encountered is locked. Use @ci 30999, to spawn the Academy Library key. - Keys will decrement their usages. Examining the key shows the decreasing number of usages; usage icon overlay works. Key will be removed from both the Shard DB and the player's inventory on last usage. - KeyCode and LockCode are used in the code, but no data is loaded into the DB, yet, resulting in all keys working with all locked door, ie. each key is a AC master key. TODO: - Not sure if there should be a sound played when the door re-locks, and if so, what it would be. - The notification message for attempting to use a key on an open door needs to be corrected. Enum defined in StatusMessageType1.cs is not correct. - A notification message appropriate for using a key on an unlocked door that is closed does not appear to exist/defined in StatusMessageType1.cs. ",2017-10-07T06:41:32Z,2017-10-18T14:07:56Z,2017-10-12T13:15:25Z,2017-10-12T13:15:25Z,94f08c7f1320c482bc2dc7da442e5d8a1aa5fe40,,,0,49d7bd0e1bf8a73da22db1e4f0d3776483916348,00d35c8d05d6227cc02c78196f731ae2ff5c01bf,NONE,,79078680,https://github.com/ACEmulator/ACE/pull/528, 145771705,MDExOlB1bGxSZXF1ZXN0MTQ1NzcxNzA1,529,closed,0,Vendor Improvements,25387933,"Fixed buy rates, sell rate math. Added SetCoin debug cmd Attempted to tighten up loops.. Reduced action chains down.",2017-10-10T18:49:13Z,2017-10-12T15:38:57Z,2017-10-11T21:08:17Z,,b7390ce6267f4134423e0dcb6253da349c46f09d,,,0,e9d64ef3e1608cf7909cfb39b93efd0e7de857a9,00d35c8d05d6227cc02c78196f731ae2ff5c01bf,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/529, 145805529,MDExOlB1bGxSZXF1ZXN0MTQ1ODA1NTI5,530,closed,0,"DDDInterrogation uses 32 bit quantities, not 64 bit.",274867,Though the client doesn't seem to mind.,2017-10-10T21:26:06Z,2017-10-12T13:15:44Z,2017-10-12T13:15:44Z,2017-10-12T13:15:43Z,65ea603a6cbfbbbb7a9d965a5eafc5b73a58769e,,,0,e450d8f0df330e163b62f1661c38a6e507cc1be3,00d35c8d05d6227cc02c78196f731ae2ff5c01bf,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/530, 145813102,MDExOlB1bGxSZXF1ZXN0MTQ1ODEzMTAy,531,closed,0,Unique items Vendor Support,25387933,"Ready For Merge. Added support for Vendor Buying and re-selling of unique items. Added @setcoin debug cmd Enjoy.",2017-10-10T22:05:37Z,2017-10-12T15:38:15Z,2017-10-12T13:17:25Z,2017-10-12T13:17:25Z,02c3b905b02a7c068c668eee517ab3b503fd52e3,,,0,9b9979136ffbdc4d39116b9715e8f88cfdb8f9c8,00d35c8d05d6227cc02c78196f731ae2ff5c01bf,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/531, 172422947,MDExOlB1bGxSZXF1ZXN0MTcyNDIyOTQ3,666,closed,0,Adding BSPTree methods,8909245,,2018-03-02T05:00:23Z,2018-03-02T07:50:11Z,2018-03-02T06:23:07Z,2018-03-02T06:23:07Z,1b296dc09fafae9c2598973b9b0e8d934c501356,,,0,ee985271d64fc24a2b62e3aa05f8ed81d9f1d559,00f842a70c0f9c5b29b7db07697e46c1b57b3952,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/666, 668833606,MDExOlB1bGxSZXF1ZXN0NjY4ODMzNjA2,3586,closed,0,"improve spell projectiles to use weapon that launched the projectile for calculations, instead of current weapon",8909245,"This PR starts with WorldObject_Weapon, for the following functions: ``` GetWeaponCriticalChance * GetWeaponMagicCritFrequency * GetWeaponCritDamageMod * GetCasterElementalDamageModifier GetMissileElementalDamageBonus * GetWeaponCreatureSlayerModifier * GetWeaponResistanceModifier ``` Previously, all of these functions were using GetCurrentWeapon(). These functions now accept a WorldObject weapon parameter. A simple scenario to repro this issue would be to launch a spell projectile at something from far away, with a wand that doesn't have a Slayer property on it. Then switch to a wand that does have the appropriate Slayer property on it, while the spell projectile is in-flight. When the spell projectile that was launched with the non-Slayer wand hits the target, it will incorrectly have gotten the slayer bonus. This was an issue with bow/crossbow/atlatl projectiles awhile ago, and it was mostly cleaned up for physical projectiles some time ago. However, there were still a few gaps lingering around even for physical missiles. The implementation for this PR would have been simpler if it didn't need to touch the generic TryCastSpell function. Since that generic entrypoint function also needs to support this, the new weapon parameter started to spread much further. It *almost* looked like the itemCaster and weapon concepts could have been merged, however there were just a few spots where merging them could have possibly caused some issues. itemCaster is used for a lot determinations for who the 'true' caster is that gets added as the EnchantmentManager source caster, and also for spell messages for the caster of the spell. An example of why this needs to touch the core TryCastSpell function is for proc spells. The issue originally reported that spurred this PR was from a dual-wield melee that cast a proc spell projectile with their main hand weapon, and then got the slayer bonus from their offhand weapon when the spell projectile landed. Another bug in current master with proc spell projectiles was also found while testing before this PR. This bug becomes very obvious if the proc rate for a weapon is set to 100% for testing. If you have a melee weapon with a 'cast on strike' target proc spell projectile, when that melee weapon procs, and the spell projectile hits the target immediately afterwards, the spell projectile hitting the target will then try to re-proc any target spells again at that point. With 100% proc rates, this causes a rapid-fire chain proc spells, repeating in quick succession until the target is dead. This additional bug was patched by having target procs from spell projectiles only happen if the spell projectile was launched from a caster weapon. If the spell projectile was launched something like a melee weapon procing, then the spell projectile hitting won't have a chance to re-activate another target proc in that scenario. A comment was left in the code that perhaps a better solution to this might be a 'CanProc' bool on the SpellProjectile that defaults to true. If the source of a spell projectile is from a proc, then CanProc would be set to false for that situation.",2021-06-12T10:20:57Z,2021-06-12T20:02:46Z,2021-06-12T20:02:46Z,2021-06-12T20:02:46Z,b7680fe2e52b50d8d3cf52ce52166d7f67c00b4d,,,0,763dddcfd745f2a2e3fa7cf22944593c42595f55,00fca371d131580aa0e7cc686296c876a561048b,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3586, 668917798,MDExOlB1bGxSZXF1ZXN0NjY4OTE3Nzk4,3587,closed,0,Improve World DB Startup Caching,10608427,"This is significantly faster than what is currently in master, and just slightly slower than PR #3582 It is now a single threaded operation, just like #3582 but instead of stitching the objects together manually, it lets EF stitch the objects together. EF Tracking is required for the stitching to work. This is the recommended pattern for these types of actions when dealing with EF. I think similar improvements can be made to startup player caching",2021-06-12T17:27:50Z,2021-06-12T19:15:51Z,2021-06-12T19:15:42Z,2021-06-12T19:15:42Z,7a0404c0a35b322361bb7ca92baca2945543efcf,,,0,d08edca6511e356475f6fd321236a0a141b7b85c,00fca371d131580aa0e7cc686296c876a561048b,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3587, 668930454,MDExOlB1bGxSZXF1ZXN0NjY4OTMwNDU0,3588,closed,0,extending /fellow-info debug command with xp sharing distance info,8909245,,2021-06-12T18:36:26Z,2021-06-12T20:02:54Z,2021-06-12T20:02:54Z,2021-06-12T20:02:54Z,42d2458298a0de67cce4b8b834c21a1cecd62506,,,0,7a50303b85d72bf623e7b6e4fb73b850555f5481,00fca371d131580aa0e7cc686296c876a561048b,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3588, 306349450,MDExOlB1bGxSZXF1ZXN0MzA2MzQ5NDUw,2224,closed,0,fix stiletto animations,8909245,,2019-08-12T04:37:46Z,2019-08-12T23:23:44Z,2019-08-12T23:23:44Z,2019-08-12T23:23:43Z,87b9054d69be2e7a49504c03c4ae694f64cf7d10,,,0,bd1a755e3929a0a78d52fb5d4b4b3c0e6473b6e7,010d03c5bda6a77d841971bb699c738db8cfe055,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2224, 800729122,PR_kwDOBLalGM4vuigi,3756,closed,0,Update Event SQL Writer,11369233,,2021-12-12T20:30:59Z,2022-03-29T18:22:55Z,2021-12-14T05:12:48Z,2021-12-14T05:12:48Z,c380b6e442ddd0c8615d4c1f55e012208c20527f,,,0,c6fe0772db6e2399a239f867a33b0fce02de3e43,011bcef10618a10513f8b9754e3a373d7bfe2a5d,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3756, 1607802738,PR_kwDOBLalGM5f1R9y,4060,closed,0,Prefer shared types in plugin loader,83029060,Sets `PreferSharedTypes` in the plugin loader to allow mods to use Nuget/other references with. Cleaned up unused lines.,2023-11-19T05:14:02Z,2023-11-28T16:17:28Z,2023-11-28T16:17:27Z,2023-11-28T16:17:27Z,ca5c50f3904407285a70934ab715e25679c8797e,,,0,9066e6e7ed7450335eb22bfd7f0c39ee0917a398,0122e3cd55f80133281f9798adbafc3a1889533a,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4060, 1609992169,PR_kwDOBLalGM5f9ofp,4061,closed,0,Bump MySqlConnector from 2.2.7 to 2.3.1 in /Source,49699333,"Bumps [MySqlConnector](https://github.com/mysql-net/MySqlConnector) from 2.2.7 to 2.3.1.
Release notes

Sourced from MySqlConnector's releases.

2.3.1

MySqlConnector

MySqlConnector.DependencyInjection

2.3.0

... (truncated)

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",2023-11-20T23:33:12Z,2023-11-26T21:50:05Z,2023-11-26T21:50:03Z,2023-11-26T21:50:03Z,f78c3ce189384b943005b33fea95bd57e9438e85,,,0,1b627be22c5d8555439eebc383a4aaf31b90e441,0122e3cd55f80133281f9798adbafc3a1889533a,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4061, 1609992224,PR_kwDOBLalGM5f9ogg,4062,closed,0,Bump System.Drawing.Common from 6.0.0 to 8.0.0 in /Source,49699333,"Bumps [System.Drawing.Common](https://github.com/dotnet/winforms) from 6.0.0 to 8.0.0.
Release notes

Sourced from System.Drawing.Common's releases.

.NET 8.0.0

Release

.NET 8.0 RC 2

Release

.NET 8.0 RC 1

Release

.NET 8.0 Preview 7

Release

.NET 8.0 Preview 6

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.NET 8.0 Preview 5

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> **Note** > Automatic rebases have been disabled on this pull request as it has been open for over 30 days. ",2023-11-20T23:33:16Z,2024-01-15T23:23:24Z,2024-01-15T23:23:23Z,,7840202ef985084bb1a5eeba805073957ffd4e28,,,0,56412c3e8837fbaa90188633297dfce62005772f,0122e3cd55f80133281f9798adbafc3a1889533a,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4062, 1609992318,PR_kwDOBLalGM5f9oh-,4063,open,0,Bump System.Text.Encoding.CodePages from 6.0.0 to 8.0.0 in /Source,49699333,"Bumps [System.Text.Encoding.CodePages](https://github.com/dotnet/runtime) from 6.0.0 to 8.0.0.
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.NET 8.0.0

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> **Note** > Automatic rebases have been disabled on this pull request as it has been open for over 30 days. ",2023-11-20T23:33:23Z,2023-12-21T19:00:08Z,,,f230bf3497c408e1879fa3cdb8e0ebfe7d8beb2b,,,0,e53feb9835028cdfe75ce60ca9fb60c4d4decdb8,0122e3cd55f80133281f9798adbafc3a1889533a,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4063, 1609992395,PR_kwDOBLalGM5f9ojL,4064,closed,0,Bump Microsoft.EntityFrameworkCore from 6.0.24 to 8.0.0 in /Source,49699333,"Bumps [Microsoft.EntityFrameworkCore](https://github.com/dotnet/efcore) from 6.0.24 to 8.0.0.
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EF Core 8 (EF8) is available from NuGet

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Most Recent Ignore Conditions Applied to This Pull Request | Dependency Name | Ignore Conditions | | --- | --- | | Microsoft.EntityFrameworkCore | [>= 7.a, < 8] |
[![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=Microsoft.EntityFrameworkCore&package-manager=nuget&previous-version=6.0.24&new-version=8.0.0)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) ---
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",2023-11-20T23:33:27Z,2023-11-27T23:41:00Z,2023-11-27T23:40:58Z,,d0462962e9292436cd793ccac75611080adee450,,,0,34dc0ff5aa59cc1db1e33f2117a78a8abe8c6a8e,0122e3cd55f80133281f9798adbafc3a1889533a,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4064, 1609993165,PR_kwDOBLalGM5f9ovN,4065,closed,0,Bump dotnet/sdk from 6.0 to 8.0,49699333,"Bumps dotnet/sdk from 6.0 to 8.0.
Most Recent Ignore Conditions Applied to This Pull Request | Dependency Name | Ignore Conditions | | --- | --- | | dotnet/sdk | [>= 7.a, < 8] |
[![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=dotnet/sdk&package-manager=docker&previous-version=6.0&new-version=8.0)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) You can trigger a rebase of this PR by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) ---
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> **Note** > Automatic rebases have been disabled on this pull request as it has been open for over 30 days. ",2023-11-20T23:34:23Z,2024-02-19T23:13:43Z,2024-02-19T23:13:41Z,,4aefa1768a9231b171764d8c8495f543b22cdea4,,,0,42256c3d8a42ecdca3da29b4aab843efc0441868,0122e3cd55f80133281f9798adbafc3a1889533a,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4065, 388189242,MDExOlB1bGxSZXF1ZXN0Mzg4MTg5MjQy,2818,closed,0,adjust spellcast_max_angle logic,8909245,,2020-03-14T06:50:16Z,2020-03-15T20:55:45Z,2020-03-15T20:55:45Z,2020-03-15T20:55:45Z,643c6ebf2b56e1c67499b16b3942508a0da009c6,,,0,691d3e1a4e58cc9b56dbe669b2957716f27f2566,0165f87046c2a145065dd1ff61581765d21200f2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2818, 388220500,MDExOlB1bGxSZXF1ZXN0Mzg4MjIwNTAw,2819,closed,0,syncing Player_Death network broadcasts up to retail,8909245,,2020-03-14T08:38:04Z,2020-03-15T20:56:03Z,2020-03-15T20:56:03Z,2020-03-15T20:56:03Z,05e0d664a6f41403d0dbff17773310fb0be15a8f,,,0,65d113de6865d66af1e47af1bf723b02e1428440,0165f87046c2a145065dd1ff61581765d21200f2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2819, 388600610,MDExOlB1bGxSZXF1ZXN0Mzg4NjAwNjEw,2820,closed,0,adding options for server admins to scale hollow damage in pvp battles,8909245,,2020-03-15T06:45:25Z,2020-03-15T20:56:25Z,2020-03-15T20:56:25Z,2020-03-15T20:56:25Z,2967e68ef4f5e5f8de3a5e0948a66cc17b205b15,,,0,4701767f53507927cd4702fcd3ff1f32ba5b869c,0165f87046c2a145065dd1ff61581765d21200f2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2820, 388751159,MDExOlB1bGxSZXF1ZXN0Mzg4NzUxMTU5,2821,closed,0,fix missing e typo,8909245,,2020-03-15T16:04:36Z,2020-10-16T04:06:03Z,2020-03-15T20:54:35Z,2020-03-15T20:54:35Z,5af19db270db3d9845c2ebeb260c80a7dfb2e82c,,,0,a4c5dd86bd294392358983e5892021f63b5d210c,0165f87046c2a145065dd1ff61581765d21200f2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2821, 330151575,MDExOlB1bGxSZXF1ZXN0MzMwMTUxNTc1,2341,closed,0,Add inform about disabled commands,11369233,,2019-10-20T19:54:45Z,2019-10-21T02:33:46Z,2019-10-21T00:04:11Z,2019-10-21T00:04:11Z,d63119dd6f29e4d520dc730989697c492c4490f4,,,0,bcea7b6f3e70c78bc756a74222e1c454a7722310,021e554eabbb274d6b5433b1b56995aa9ebc8b81,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2341, 330168383,MDExOlB1bGxSZXF1ZXN0MzMwMTY4Mzgz,2342,closed,0,removing debug logging for unknown death item types,8909245,confirmed working as expected,2019-10-20T23:07:02Z,2019-10-20T23:59:02Z,2019-10-20T23:59:02Z,2019-10-20T23:59:02Z,5efecd5178216526a2e93b2cda61960468703cda,,,0,378af68e98beefca5f03a1538bddcd40a5af9ad0,021e554eabbb274d6b5433b1b56995aa9ebc8b81,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2342, 287200126,MDExOlB1bGxSZXF1ZXN0Mjg3MjAwMTI2,1991,closed,0,"[WIP] New player movement, advanced spellcasting",8909245,"- To enable detailed runtime state info, set DebugPlayerMoveToStatePhysics=true - All of the advanced spellcasting techniques should now be available (accurate slidecasting, fastcast, holdcast) - Server physics / motion system now has precise hooks into the current state, which should match up closely with the client (minus lag) - Server positioning should be more accurate, and should match the client closely at any given point in time - Fall damage should now be more accurate and consistent - Hotspot and pressure plate collision detection should now be more accurate",2019-06-11T17:58:19Z,2020-01-14T10:16:32Z,2020-01-14T10:15:33Z,,f74fc546f86afa2fad8bb3d7566a8756b1ecdaa8,,,0,4398f14693bacff3d70fc4c4ccfc22bd40c26427,02289ac4e79997690850370203b7567460dee2f7,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1991, 358518691,MDExOlB1bGxSZXF1ZXN0MzU4NTE4Njkx,2580,closed,0,updating changelog,8909245,,2020-01-01T21:21:24Z,2020-01-01T22:56:05Z,2020-01-01T22:56:05Z,2020-01-01T22:56:05Z,7a47af7dacdd3d9f87617fa8c00f422164449890,,,0,f7d87181181cbc8b5ca639358da069989a71c7e3,02289ac4e79997690850370203b7567460dee2f7,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2580, 107108635,MDExOlB1bGxSZXF1ZXN0MTA3MTA4NjM1,81,closed,0,Changed Find fn's in WorldManager from InWorld to IsOnline.. fixed pl…,10608427,"…ayer GUID, added GameEventDisplay events.",2017-02-21T03:11:14Z,2017-02-21T03:11:34Z,2017-02-21T03:11:34Z,2017-02-21T03:11:34Z,68f0ef3c0bb2fed981c5e4fa4f97ea8388d7de53,,,0,38cfe5b504655b5739919b77c3f741048c7447c1,023ccf8f8f85c325c25e8c77c79ed1c8e990b382,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/81, 373329710,MDExOlB1bGxSZXF1ZXN0MzczMzI5NzEw,2698,closed,0,Support KillQuest processing,11369233,,2020-02-10T20:10:52Z,2020-02-29T22:01:30Z,2020-02-29T21:55:19Z,2020-02-29T21:55:19Z,e7e26254caccbb46f778059de5d9be0b02199fd5,,,0,63a477a48424482c50217f6a86847c94fd8b34e2,02503ae4f3f280464d3c590677c71edeae7d610e,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2698, 278490722,MDExOlB1bGxSZXF1ZXN0Mjc4NDkwNzIy,1895,closed,0,/auditobjectmaint,10608427,Very crude command to test/audit/clear object maintenance sync issues,2019-05-14T01:42:41Z,2019-06-03T01:03:00Z,2019-06-03T01:02:50Z,2019-06-03T01:02:49Z,599ab7806c2781110f40972fcc98d44280a1172f,,,0,7b7a2a3f6de377a595730bdb8ca6a69798343076,0260815e62013c7d8e0d7189ee88e8e92a117e53,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1895, 282311607,MDExOlB1bGxSZXF1ZXN0MjgyMzExNjA3,1942,closed,0,"add /allstats, make /delete safer",10608427,"stat commands have been moved to AdminStatCommands.cs, and an /allstats command has been added. /delete command has been given an option argument to help avoid deleting the wrong things (possibly due decal plugins, or mis click). Now you can do ""/delete creature"" to make sure that you don't accidentally delete something else.",2019-05-26T17:42:29Z,2019-06-03T01:02:37Z,2019-06-03T01:02:30Z,2019-06-03T01:02:30Z,70611dab87a34223be34719a334cfe80ae01abea,,,0,1538eeeda048af155465c88b676c9159142f0548,0260815e62013c7d8e0d7189ee88e8e92a117e53,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1942, 473647890,MDExOlB1bGxSZXF1ZXN0NDczNjQ3ODkw,3169,closed,0,Add support to EmoteManager for ResistSpell emote category,11369233,,2020-08-26T05:05:55Z,2021-02-14T22:19:50Z,2020-08-26T23:51:01Z,2020-08-26T23:51:01Z,cd1de318f2d935b57c64c6a5a0243ac34a598f38,,,0,d0a764fbbaea042bf202e356f7a9024948c7f255,02684c0c24947327fbe30a90f1a4a19a5af2bcc5,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3169, 473696012,MDExOlB1bGxSZXF1ZXN0NDczNjk2MDEy,3170,closed,0,add verification for AugmentationCost,8909245,"AugmentationDevice.VerifyRequirements() was using AugmentationCost ?? 0, and the rest of the functions were using AugmentationCost directly This had the effect of letting an AugmentationDevice w/ missing/bad data go through, resulting in undefined behavior afterwards, such as setting AvailableExperience to null Adding check to AugmentationDevice.VerifyRequirements() to ensure AugmentationCost is not null",2020-08-26T06:59:07Z,2020-08-27T00:01:13Z,2020-08-27T00:01:13Z,2020-08-27T00:01:13Z,7f29993162468676b0c733dba1dffe1e7f3a6cc4,,,0,5ba1b3ada5a81eee0824bef07ed9c624fad0093b,02684c0c24947327fbe30a90f1a4a19a5af2bcc5,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3170, 473961224,MDExOlB1bGxSZXF1ZXN0NDczOTYxMjI0,3171,closed,0,"fix exception when giving mana to an item w/ ItemMaxMana, but not ItemCurMana",8909245,"- /ci 30187 - /ci manastonegreat - double click mana stone - click 30187 - Hunter's Crystal Hunter's Crystal has ItemMaxMana=10000, but ItemCurMana=null the server gets an exception, although it doesn't crash the server. the player is then locked in perma hourglass state. the correct behavior from retail needs to be confirmed here. could mana stones give mana to items where ItemMaxMana has value, but ItemCurMana=null? at the minimum, it shouldn't get an exception / lock player into perma hourglass state.. one thing to note about this, if this was possible in retail, then the current ace logic would then consider the rare to be in the 'potential pool' of items to give mana to afterwards, if the player double clicks a mana stone, and then clicks their character",2020-08-26T14:50:21Z,2020-08-27T04:14:23Z,2020-08-27T04:14:23Z,2020-08-27T04:14:23Z,22ce02856f2db8e0dda2a97adb5ed15a21b40f39,,,0,c3834ea8e5efd410c407ffe22f2f813b34339b9e,02684c0c24947327fbe30a90f1a4a19a5af2bcc5,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3171, 216185771,MDExOlB1bGxSZXF1ZXN0MjE2MTg1Nzcx,1025,closed,0,Adding Dirty Fighting skill to combat,8909245,,2018-09-18T05:20:15Z,2018-09-21T04:25:10Z,2018-09-21T04:25:10Z,2018-09-21T04:25:10Z,188d1b51f833bb2eabaff11ab37522aeaeda8513,,,0,5ce71fdbdc20539d0cdfe556b36b6b320e3cb539,026a34d5ecc3d2f12249d92b15e8f9c134437af9,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1025, 106125642,MDExOlB1bGxSZXF1ZXN0MTA2MTI1NjQy,62,closed,0,just adding stylecop as a style ruleset with very basic stuff,25351661,the team can review the options and make changes as necessary.,2017-02-14T15:19:35Z,2017-05-30T15:34:12Z,2017-02-16T03:14:13Z,2017-02-16T03:14:13Z,5567136fee3c8c1c4616341a9109d39113042d75,,,0,62baa4214bfef90e63b538ed3b04b2279e53febb,0274077252de51711491f1be8a3a4f909509074e,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/62, 1438211194,PR_kwDOBLalGM5VuVx6,4024,closed,0,Bump MSTest.TestFramework from 3.0.4 to 3.1.1 in /Source,49699333,"Bumps [MSTest.TestFramework](https://github.com/microsoft/testfx) from 3.0.4 to 3.1.1.
Release notes

Sourced from MSTest.TestFramework's releases.

v3.1.1

See the release notes here.

v3.1.0

See the release notes here.

ARTIFACTS FOR THIS RELEASE WERE CORRUPTED - YOU NEED TO LOOK AT ARTIFACTS OF v3.1.1

Changelog

Sourced from MSTest.TestFramework's changelog.

[3.1.1] - 2023-07-14

Fixed

See full log here

Artifacts

[3.1.0] - 2023-07-14

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Added

Changed

Fixed

... (truncated)

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",2023-07-17T23:15:49Z,2023-07-18T16:20:56Z,2023-07-18T16:20:53Z,2023-07-18T16:20:53Z,36d5277c10b8b3ec2d497cda06685c1a211c0cf4,,,0,7279d43f64899bfe1caf9d7faa3009c6b2bec6bb,027444f90db76ab33d5c9499624090432d49d743,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4024, 1438211488,PR_kwDOBLalGM5VuV2g,4026,closed,0,Bump Microsoft.EntityFrameworkCore from 6.0.19 to 6.0.20 in /Source,49699333,"Bumps [Microsoft.EntityFrameworkCore](https://github.com/dotnet/efcore) from 6.0.19 to 6.0.20.
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Sourced from Microsoft.EntityFrameworkCore's releases.

.NET 6.0.20

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Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
",2023-07-17T23:15:57Z,2023-07-18T16:36:36Z,2023-07-18T16:36:34Z,2023-07-18T16:36:34Z,e5d07a04285a033d292a9638642410b1173a4c77,,,0,fc0ca36ae033f751e17363bb6b2830256987379d,027444f90db76ab33d5c9499624090432d49d743,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/4026, 110329140,MDExOlB1bGxSZXF1ZXN0MTEwMzI5MTQw,121,closed,0,"Landblocks, logging, object factory prep work",26334665,"there are a lot of // TODO comments all over this thing. here's what I know works: /telepoi town1 /createlifestone /telepoi town2 /telepoi town1 ... and the lifestone is still there. Features: * Landblock Management * Landblock Handoff of teleporting objects * Broadcasting of objects on a landblock based on existence * Update of objects in a landblock based on Movement * Landblock adjacency broadcasting * basic object factories * log4net - not having console output was killing me and we needed a logging framework anyway. nuget to the rescue. * moved ""in front of"" calculations to hang off the Position object for better reuse * PackedDWORD object * Delayed update of position after entering portal space seems to have helped porting stability. Known Issues * Adjacency matrix has issues broadcasting to the correct adjacencies. Shouldn't be a big deal - I'll fix it later. * local chat is untested and possibly/likely broken. Mag is showing up in the commit log because I squashed a commit with his name on it when attempting a rebase. Ended up just cherrypicking into a new branch.",2017-03-13T02:23:28Z,2017-03-18T18:42:28Z,2017-03-18T18:42:28Z,2017-03-18T18:42:28Z,8caf806e686c08dde2e6a9f5de5d6cb239e3ef33,25351661,,0,1bd87faa1285f2602fc3094cee86ea91272b21a5,0285e2c7f7e18f34162980352d3f3ef179fe01f3,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/121, 111400445,MDExOlB1bGxSZXF1ZXN0MTExNDAwNDQ1,141,closed,0,Saving Character to Database,11369233,"""Ripley has been saved."" This PR includes commits from the following PRs: #117 #119 #125 #134 This PR addresses issues: #51 #52 #53 Code work was done by @fantoms and myself Accepting this PR should mean closing without merging the previously mentioned PRs and mostly resolves the issues. Spending Skill Credits is not yet addressed.",2017-03-18T07:16:07Z,2017-03-20T02:58:10Z,2017-03-18T19:47:13Z,,3d4c680d71c4323c07ab99df5405ae4f742c7a77,,,0,a0d195c6c4e37bd9fa13195c7ed75970a546fb68,0285e2c7f7e18f34162980352d3f3ef179fe01f3,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/141, 320013320,MDExOlB1bGxSZXF1ZXN0MzIwMDEzMzIw,2310,closed,0,Adjust Split StackSize Checks,11369233,,2019-09-22T04:39:59Z,2019-10-21T02:34:04Z,2019-09-22T04:43:36Z,2019-09-22T04:43:36Z,ed086c5a4064e6f5fc84925bc1f67c339fa2b0cb,,,0,203c3a7251315f07de4ba9f4f3375d14317e8732,0299a893fe1f03cfc06cfa831430d44a4337ad9f,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2310, 146015497,MDExOlB1bGxSZXF1ZXN0MTQ2MDE1NDk3,532,closed,0,"Add Tracking for Burden, Value, and CoinValue",11369233,"* Added Burden tracking to Players and Containers. * Added CoinValue tracking via objects of WeenieType.Coin to Players and Containers. * Added Value tracking to Containers. Force Players to always have Value of 0. * Commented out areas related to above changes that were not implemented correctly. * TODO: Update Value/Burden and track changes as StackSize adjustments occur.",2017-10-11T17:39:00Z,2018-02-10T19:56:12Z,2017-10-14T01:56:53Z,2017-10-14T01:56:53Z,5ba7d8ed26bab40c1b500270010f45f7ea7bbcea,,,0,ac59196b474d7eb6ea871a968025caa2250b78e0,02c3b905b02a7c068c668eee517ab3b503fd52e3,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/532, 255640679,MDExOlB1bGxSZXF1ZXN0MjU1NjQwNjc5,1466,closed,0,DirectBroadcast Update,10137,"- Update EmoteType.DirectBroadcast to support ""<questname>@You must wait %CDtime to collect the <quest item> again.""",2019-02-23T21:24:28Z,2019-02-27T23:18:39Z,2019-02-24T16:58:34Z,2019-02-24T16:58:34Z,6ac92aa784be0b097cc2991aaeaba702f6f471a2,,,0,33f0af661c881f4bb9cd7b686ed7cebe1ec8a907,02d8b4d30edb7c09a3bc732c04154a86cad89834,NONE,,79078680,https://github.com/ACEmulator/ACE/pull/1466, 212631350,MDExOlB1bGxSZXF1ZXN0MjEyNjMxMzUw,995,closed,0,First round of updates toward new threading model and less ActionChain usage,10608427,"PlayerEnterWorld moved from LandblockManager to WorldManager PlanerEnterWorld ActionQueue created so that the work isn't done on the returned Database task. This allows the SerializedShard worker to continue doing database work. GameActions are now enqueued in an ActionQueue for session it came in on. This allows us to remove the nasty Session.WaitForPlayer() loop. This is a major fix that allows the server to continue running smoothly when a new player enters the world. Sessions now have a Tick and TickInParallel. Some cosmetic cleanups in ServerManager, WorldManager, LandblockManager and Landblock. This is mainly to make it easier to see the round two of updates to UpdateWorld and Landlbock/WorldObject tick functions. EnqueueBroadcasts have been removed from Landblock. This is a system we've transitioned away from.",2018-09-03T03:11:31Z,2018-09-03T12:23:33Z,2018-09-03T12:23:10Z,2018-09-03T12:23:10Z,0a37e95972711d9b9c4b633cad9a028d3d3454e9,,,0,fe22dda502dd38102b1fa7eddc4f448942ab278d,0318370c93a641cec9ac275ae43e6e592b480782,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/995, 212687741,MDExOlB1bGxSZXF1ZXN0MjEyNjg3NzQx,996,closed,0,Implement secure trade,25518589,"Some of this may be less than elegant, but it appears to work just fine!",2018-09-03T09:19:24Z,2018-09-09T02:13:52Z,2018-09-04T00:06:58Z,2018-09-04T00:06:58Z,22d8a02f8c8394930f7c450bf321e3c96b0d14c1,,,0,7a88e98f5b56af8b67492f366ea39e603d950584,0318370c93a641cec9ac275ae43e6e592b480782,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/996, 330074259,MDExOlB1bGxSZXF1ZXN0MzMwMDc0MjU5,2337,closed,0,adding support for monster casting untargeted spells (rings spells etc.),8909245,,2019-10-20T01:47:55Z,2019-10-20T19:25:17Z,2019-10-20T19:25:17Z,2019-10-20T19:25:16Z,811efada879f229d385c373053c81594c14c9a72,,,0,ed35068aa62ad9543eee2ee2e32b8cac50eb27b5,0325ee9616e0dc9c4911575a464e7e47dc2edda4,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2337, 330088365,MDExOlB1bGxSZXF1ZXN0MzMwMDg4MzY1,2339,closed,0,updated monster spellbook probabilities,8909245,,2019-10-20T06:27:58Z,2019-10-21T00:11:48Z,2019-10-20T19:25:43Z,2019-10-20T19:25:43Z,17589a96ce097caf1b2d62e654d0eaae84bf8eb1,,,0,1dff8514a65897bf428d739a96740be8665980d1,0325ee9616e0dc9c4911575a464e7e47dc2edda4,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2339, 108883111,MDExOlB1bGxSZXF1ZXN0MTA4ODgzMTEx,105,closed,0,More WorldObject Fixes,11369233,,2017-03-03T00:32:57Z,2017-03-04T10:27:26Z,2017-03-03T14:05:09Z,2017-03-03T14:05:09Z,7ce98a9f557f3a7ac0fe10e77891c57a72067a01,,,0,15306e9d0414bafc9c4b1b2ae3621d3584054c39,033c6ca23ac00c9a1e0949ed7baf2c092e626a12,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/105, 242150544,MDExOlB1bGxSZXF1ZXN0MjQyMTUwNTQ0,1228,closed,0,Adding LocalBroadcastRange for chat messages,8909245,,2019-01-04T00:48:41Z,2019-01-04T16:47:49Z,2019-01-04T16:47:49Z,2019-01-04T16:47:49Z,8fc71042a6f1e35b902f632243e40352330e2e20,,,0,4feda58eb4389cfd56eb8e7ef43c570b7a84a707,0357c9cc4b842c6dbd6832c2a21ae8f53b9fea2e,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1228, 402251491,MDExOlB1bGxSZXF1ZXN0NDAyMjUxNDkx,2917,closed,0,Add support for account bans,11369233,,2020-04-11T21:46:18Z,2020-04-12T22:47:27Z,2020-04-12T22:47:18Z,2020-04-12T22:47:18Z,f862d12a9cbc43386480eeeeff3bd5f5094a4631,,,0,dde47c722b2b3019a770bf16cb7a775b59da6816,039252592b14939245778cd07aa1a07a500b611f,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2917, 402283203,MDExOlB1bGxSZXF1ZXN0NDAyMjgzMjAz,2918,closed,0,Fix spell bar position save issue,11369233,"- Requires shard database update script `2020-04-11-00-Update-Character-SpellBars.sql` - Fixes intermittent position munging of spells on player spellbar - Switches CharacterPropertiesSpellBar to composite key - Checks for `2020-04-11-00-Update-Character-SpellBars.sql`, exits ACE if that hasn't been run. - Server operators must use `fix-spell-bars execute` command on console to fix spell bars. Should be run before players connect after updating shard DB with `2020-04-11-00-Update-Character-SpellBars.sql`.",2020-04-12T04:02:25Z,2020-04-12T21:15:49Z,2020-04-12T21:01:23Z,2020-04-12T21:01:23Z,4a24710f4e84a4ebcd084c30f48a152a7d7af013,,,0,eeddf567d2b23ff0bbf2c9f2656be1ab73cb9f94,039252592b14939245778cd07aa1a07a500b611f,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2918, 402324513,MDExOlB1bGxSZXF1ZXN0NDAyMzI0NTEz,2920,closed,0,"adding support for AiUseMagicDelay, syncing up to retail",8909245,,2020-04-12T11:24:35Z,2020-04-12T20:16:47Z,2020-04-12T20:16:47Z,2020-04-12T20:16:47Z,967b916eaaf7e326cd0c8986bcd6828125848ec0,,,0,6acac4adddf50317d85f4578c82dcfc70581ac9b,039252592b14939245778cd07aa1a07a500b611f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2920, 268638655,MDExOlB1bGxSZXF1ZXN0MjY4NjM4NjU1,1680,closed,0,Update 2019-04-09-00-Biota_Palette_Change.sql,11369233,,2019-04-09T08:43:12Z,2019-04-10T06:08:51Z,2019-04-09T08:51:38Z,2019-04-09T08:51:38Z,7fe5d8e3f99fd7ea4fd85ac6d2604ac11fb4de08,,,0,d3eedb56e3d2dea742e4093efd49da74838070f9,0395d737553b111510e819a7d06f7bf0d84865e2,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1680, 482535183,MDExOlB1bGxSZXF1ZXN0NDgyNTM1MTgz,3218,closed,0,restore indenting to prevent merge error with other prs,8909245,,2020-09-09T06:07:14Z,2020-09-09T10:09:43Z,2020-09-09T10:09:43Z,2020-09-09T10:09:43Z,644ca6680d0168d484ebccb4571b3514dfdb7d6d,,,0,0bfe7d7f4bde1745b9ad7aac31d4729def381f22,03b7312532b217889a4cac8bc36bf2d6a9aeee53,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3218, 204574665,MDExOlB1bGxSZXF1ZXN0MjA0NTc0NjY1,899,closed,0,Revert Move InitPhysicsObj call to Landblock.AddWorldObjectInternal,8909245,,2018-07-28T03:52:58Z,2018-07-28T03:56:41Z,2018-07-28T03:56:41Z,,abb4cb6fce0944d0f76f7e6ca46b4cbc2d74fa4e,,,0,b507756b676f01f12236bf435283342b6284139c,03fcc968c05b986cc4855fac58549839911bb306,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/899, 204574737,MDExOlB1bGxSZXF1ZXN0MjA0NTc0NzM3,900,closed,0,Partial Revert previous commit,10137,,2018-07-28T03:55:08Z,2018-07-28T05:59:53Z,2018-07-28T03:58:39Z,2018-07-28T03:58:39Z,71bd19fe2da6bf20b456bb113972f9fc9a249a3c,,,0,97c2ad8143d1401ec43db0f6f8ea0aa5bb818f67,03fcc968c05b986cc4855fac58549839911bb306,NONE,,79078680,https://github.com/ACEmulator/ACE/pull/900, 362973201,MDExOlB1bGxSZXF1ZXN0MzYyOTczMjAx,2618,closed,0,Add more TestNoQuality support,11369233,,2020-01-15T06:09:46Z,2020-02-29T22:02:02Z,2020-01-17T17:36:15Z,2020-01-17T17:36:15Z,6e60a4e7aa57d69bd5cd5b7744bf8da6e472ceca,,,0,98e9d7c75524f26a71f2be8933a320b9d21bc938,04247c3d1f291df9ca2e21cf6b23446ce6a1f23a,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2618, 363088897,MDExOlB1bGxSZXF1ZXN0MzYzMDg4ODk3,2619,closed,0,"enable players to queue next pickup while previous pickup is in retraction state, as per retail",8909245,,2020-01-15T11:24:15Z,2020-01-17T09:40:14Z,2020-01-17T09:40:13Z,2020-01-17T09:40:13Z,f9bad9787e76c34586c789db03e27afd54c377de,,,0,85db3f4e3b3bc9034aabe3718598f375efafe66f,04247c3d1f291df9ca2e21cf6b23446ce6a1f23a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2619, 363095500,MDExOlB1bGxSZXF1ZXN0MzYzMDk1NTAw,2620,closed,0,updating MotionTable static tables to ConcurrentDictionary,8909245,,2020-01-15T11:41:56Z,2020-01-16T02:23:00Z,2020-01-16T02:23:00Z,2020-01-16T02:23:00Z,88cc1dbbdd0f2708c08075a137cf2fb525625046,,,0,e509ffb91eae68abc03aee57f89170c93f688608,04247c3d1f291df9ca2e21cf6b23446ce6a1f23a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/2620, 120733031,MDExOlB1bGxSZXF1ZXN0MTIwNzMzMDMx,341,closed,0,Object Overhaul - ready for review and merge. Still Work in Progress but a good spot.,25460553,"* Continued work on Overhaul * Created mapping cross reference file to facilitate documentation and cleaning up names - work in progress https://goo.gl/eaaNQb * Created new database schema for world_object - modified mysqlinstall.bat to reflect new baseline * created script to ETL old schema to new schema. I have not included it as we will be refactoring the initial data load to use the new * schema according to Ripley. I have the script tested and posted on my dropbox if anyone wants it. I also have a complete data dump that * zips down to a manageable size. * BaseAceObject is now using the new schema * I re-hooked up telepoi to use the new schema. Still to do, convert to constructed statement * @moveto works which shows we can spawn world objects out of new data schema. * Next steps - refactor AceObject and make sure world objects load again. * re-enable and expand constructed statement test. We have a constraint that the old test would fail. * Once that is complete - start same process using clone of this schema for character as discussed.",2017-05-16T02:32:04Z,2017-05-20T00:46:40Z,2017-05-20T00:46:40Z,2017-05-20T00:46:40Z,502bdb907cea73b247cd5cd552378df72439847e,,,0,77bb48f7f9d290d4a7af221c305d0646ab0f0122,045352efbd96d658c0b58b347206000b7b7400b6,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/341, 239270510,MDExOlB1bGxSZXF1ZXN0MjM5MjcwNTEw,1148,closed,0,Fixing some bugs,8909245,,2018-12-17T20:15:45Z,2018-12-17T20:23:48Z,2018-12-17T20:23:48Z,2018-12-17T20:23:48Z,d1374f754cd293434645ef0aae8e8a6857be580c,,,0,bcc296ebf029e4fa1d8b32efae3649da31933c60,0481eddba54a0d72f6a229b50222733f93960c75,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1148, 240423620,MDExOlB1bGxSZXF1ZXN0MjQwNDIzNjIw,1165,closed,0,"Odds and ends, Resolves #1147",11369233,Misc changes,2018-12-21T09:55:34Z,2019-01-05T23:22:50Z,2018-12-21T19:29:41Z,2018-12-21T19:29:41Z,924d95c03d8653b6bf3ad3c0d99b006344fe4e3c,,,0,4f387db77f93f4eae69e093496b46694d9e0ef2b,0492279eb9fd331102b37a1445e64996acfe2d54,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1165, 737802407,PR_kwDOBLalGM4r-fin,3677,closed,0,Add embedded TurnToObject for Give if DontTurnOrMoveWhenGiving is not true,11369233,,2021-09-20T17:56:26Z,2021-09-25T15:15:50Z,2021-09-25T15:11:40Z,2021-09-25T15:11:40Z,30950514bf1ecf3b3045b079624c10f2cf375d0c,,,0,716f690df32c03fa98f797134f73ca4576f9fbbd,04a7dee20d63e54a1bf8f3c7612affa3185d6b11,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3677, 739122729,PR_kwDOBLalGM4sDh4p,3678,closed,0,Remove Value from all Corpses,11369233,,2021-09-21T15:56:17Z,2021-09-25T15:15:49Z,2021-09-25T15:11:33Z,2021-09-25T15:11:33Z,1f11044ee254a6675c0a5c6f1eeeafacf7b3aac9,,,0,fcb05a506aca1b870f306132e14870d8b9f332e8,04a7dee20d63e54a1bf8f3c7612affa3185d6b11,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3678, 265539758,MDExOlB1bGxSZXF1ZXN0MjY1NTM5NzU4,1584,closed,0,updated house storage for Chest.CheckUseRequirements(),8909245,This resolves https://github.com/ACEmulator/ACE/issues/1582,2019-03-28T23:43:04Z,2019-03-29T07:48:49Z,2019-03-29T07:48:48Z,2019-03-29T07:48:48Z,b6e91827080dc8eb47ba7d0e758fc48b3f2b642c,,,0,8c61bbedcf261cb1d6c092a51384754e62e4525e,04b7293debb3209224389af7c3e38586ae737c6f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1584, 265550642,MDExOlB1bGxSZXF1ZXN0MjY1NTUwNjQy,1585,closed,0,fixing chests stuck in open state,8909245,,2019-03-29T00:51:11Z,2019-03-29T07:48:58Z,2019-03-29T07:48:58Z,2019-03-29T07:48:58Z,256814d442259e6f72fc61f369ccf872f54f5e9a,,,0,371faaa104088a443f37e48f78f16975e9d0c964,04b7293debb3209224389af7c3e38586ae737c6f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1585, 265578563,MDExOlB1bGxSZXF1ZXN0MjY1NTc4NTYz,1587,closed,0,Updating allegiance login,8909245,,2019-03-29T04:06:51Z,2019-03-29T09:32:52Z,2019-03-29T09:32:52Z,2019-03-29T09:32:52Z,81c8ed216677c0337ae819d641ee208c1e701786,,,0,a84eef888f311810716ff4aab3440c231620b880,04b7293debb3209224389af7c3e38586ae737c6f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1587, 265583276,MDExOlB1bGxSZXF1ZXN0MjY1NTgzMjc2,1589,closed,0,Fix Cow Tipping issue,11369233,,2019-03-29T04:39:36Z,2019-03-30T18:03:08Z,2019-03-29T05:26:59Z,,7e73f464fc60a8b1280d0916f46222ced4ee15b1,,,0,96e108ec276efb1c0190c9b471c4f560e0eec18b,04b7293debb3209224389af7c3e38586ae737c6f,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1589, 265583918,MDExOlB1bGxSZXF1ZXN0MjY1NTgzOTE4,1590,closed,0,fixing cow tipping quest,8909245,,2019-03-29T04:43:54Z,2019-03-29T09:32:58Z,2019-03-29T09:32:58Z,2019-03-29T09:32:58Z,2fce2f483f32bb4582503c30342a87f8920d0710,,,0,1a247442f11eb889936fc745dc4baf1bda5163ac,04b7293debb3209224389af7c3e38586ae737c6f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1590, 114296301,MDExOlB1bGxSZXF1ZXN0MTE0Mjk2MzAx,207,closed,0,REALLY fixed inbound packet combining,12808515,Have a test case now. Confirmed it works.,2017-04-05T05:03:06Z,2017-04-06T00:08:59Z,2017-04-05T12:02:54Z,2017-04-05T12:02:54Z,533d680fae1b77e79a60e033ab1ed049d1de79a7,,,0,92da4aea0bb634ed9985af163c0cc16553efbbee,04b7716d54715c6c139a0aef0f808f0c2b1aadec,CONTRIBUTOR,,79078680,https://github.com/ACEmulator/ACE/pull/207, 192312068,MDExOlB1bGxSZXF1ZXN0MTkyMzEyMDY4,815,closed,0,Switch Refactor,11369233,,2018-06-04T06:47:48Z,2018-06-04T17:12:55Z,2018-06-04T14:02:02Z,2018-06-04T14:02:02Z,cb448e1b99d86b54ba8bdb79c52f61af8b7b436a,,,0,fb229df6df1e8d0406ae6e55c01c07dfeb906475,04ba9666bf1994c7931335cedec76b0baf5813cd,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/815, 462904964,MDExOlB1bGxSZXF1ZXN0NDYyOTA0OTY0,3106,closed,0,Recipe expansion for Society Shield tailoring,11369233,,2020-08-04T17:31:56Z,2020-08-13T04:16:46Z,2020-08-06T04:00:58Z,2020-08-06T04:00:58Z,62eda6d7d69d34c9cdee843f2ea7e0d25f7c28b3,,,0,5ea80c2cc56b30f9ed165321285b21f0512f5fac,04d7a1baf1c585a22865143b255b7fc32d1dfd52,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3106, 463064968,MDExOlB1bGxSZXF1ZXN0NDYzMDY0OTY4,3107,closed,0,Fix issue with cloaks in SelectWieldedClothing,11369233,,2020-08-04T23:42:43Z,2020-08-13T04:16:45Z,2020-08-06T04:01:15Z,2020-08-06T04:01:15Z,c86475e116cdd4f790e9b46c6f4b75bab83e75ab,,,0,ea5e244574c43fa58d2986557124da404336ff51,04d7a1baf1c585a22865143b255b7fc32d1dfd52,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3107, 428014438,MDExOlB1bGxSZXF1ZXN0NDI4MDE0NDM4,3004,closed,0,Corrected colors for PFID_CUSTOM_LSCAPE_R8G8B8 type textures,26606778,,2020-06-04T18:27:31Z,2020-06-15T20:58:48Z,2020-06-04T19:56:20Z,2020-06-04T19:56:20Z,9e20ea24d59e38eb01323d8a947f447926d5a1cb,,,0,cace7df8f63762975f90d08171c1ecf0800d2a63,04ee7db7faede2394731becda88dcc890be135cf,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3004, 142142435,MDExOlB1bGxSZXF1ZXN0MTQyMTQyNDM1,512,closed,0,Added minimum UseRadius for Doors,11369233,Added a minimum UseRadius to Doors. This prevents the radius being so small as to require you to be inside the door to open/close it.,2017-09-20T16:14:26Z,2018-02-10T19:56:15Z,2017-09-20T18:14:57Z,2017-09-20T18:14:57Z,d4555e39d32730f9def8ae9c62ab42ff91861721,,,0,2f1832b79c537e8632105a078781e5e2f2373e43,04eed5c911c07246c3a40f4a0728cd764bdc7207,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/512, 631062491,MDExOlB1bGxSZXF1ZXN0NjMxMDYyNDkx,3539,closed,0,update dispels for pk,8909245,"Some of the information about which dispels are resistable in the client dats looks oddly inconsistent: 'all' and 'all negative' are marked as 'not resistable' '# positive', and '# negative' are marked as 'resistable' fellowship '# negative' are marked as 'not resistable' Specifically, why the '# negative' are marked as resistable, I have no idea. The PK community has asked about this A new server option has been added, allow_negative_dispel_resist, which defaults true, and uses the information in the retail client dats verbatim. If a server operator wishes to make the #-# negative spells not resistable, they can set this option to false How dispels work with the PK timer was also adding an additional check that wasn't in retail. Technically only the PK timer on the caster should be checked, and there should be no restrictions on the PK timer of the target. So if Player A is PK flagged, and Player B is *not* PK flagged, Player B should still be able to cast a dispel on Player A.",2021-05-06T03:14:22Z,2021-05-13T08:12:58Z,2021-05-13T08:12:58Z,2021-05-13T08:12:58Z,625738b9f0ab112f37db9ab3859c96dd4b916949,,,0,a4bca9377a64eb0f3174b769d422a668dd25bf02,04fe40e7d4160cd86e4ba56f0bcccb489d6fbc9a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3539, 637234015,MDExOlB1bGxSZXF1ZXN0NjM3MjM0MDE1,3540,closed,0,remove decay timer from passive pets,8909245,,2021-05-10T09:11:53Z,2021-05-11T16:37:59Z,2021-05-11T16:37:59Z,2021-05-11T16:37:59Z,1dacb5a9bd9b5fb086bc65db20cf8638a2ffedd8,,,0,4c30d3a20d67f667f71c8bd794f75252df24096a,04fe40e7d4160cd86e4ba56f0bcccb489d6fbc9a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3540, 245018288,MDExOlB1bGxSZXF1ZXN0MjQ1MDE4Mjg4,1288,closed,0,Refactor ticks,10608427,"This has several major changes: Long ago, all ticking and heartbeats were done via ActionQueues. We would enqueue this work using the DelayManager. We migrated away from that system to the system we currently have because for some, the delayed heartbeats via actionqueues was a difficult concept to understand. The problem we now realize is that the o(n) of the new ticking system adds considerable overhead, as pointed out by gmriggs. Another thing we did a while back was move an ActionQueue onto each WorldObject. This was to guarantee thread safety for a given world object. No matter where the WorldObject went, the work traveled with it. Now, there are 3 main actors: - WorldManager, for a thread safe way to do work - Landblocks, for a way we can (in the future) do work in parallel across multiple LandblockGroups - Players, a thread safe way to enqueue work onto a player that travels with the player Now, when we say ""travels with the player"", what we mean is, the work stays attached to the player and is executed on whatever LandblockGroup thread the player currently resides. When work is enqueued onto a WorldObject, the WorldObject relays that work to its local Landblock. This is a very safe way of doing things and still allows us the flexibility of LandblockGroups because we can make the following assumptions: - Players can transport across the world (and threads) - Only player transported objects can transport across the world (and threads) - Objects on a landblock can communicate with other objects in range (and even across landblock borders) because they will be part of the same LandblockGroup, and thus the same thread. Reminder, LandblockGroups are a concept that we haven't developed yet, but are putting the framework in place for. Additional changes in this PR add some complexity in favor of performance to Landblock. Now we cache additions/removals to allow us to iterate over the main object list without having to clone it first.",2019-01-16T04:19:22Z,2019-01-23T04:10:44Z,2019-01-21T23:56:26Z,2019-01-21T23:56:26Z,4811622dc3e380a0be50da9d272100b73a0181d3,,,0,9ec8ef1c429881e66e295ac37025909d67a44712,04ff19d2924b115327e23060c9d06917d1f2553a,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1288, 246038767,MDExOlB1bGxSZXF1ZXN0MjQ2MDM4NzY3,1322,closed,0,Improved chest generators,8909245,Also fixes https://github.com/ACEmulator/ACE/issues/1328,2019-01-19T10:19:31Z,2019-01-21T05:02:34Z,2019-01-21T05:02:34Z,2019-01-21T05:02:34Z,353579eadf94da66d763b9308c782578829155be,,,0,8338e20a689a91db46769b036c718f3a13b43de8,04ff19d2924b115327e23060c9d06917d1f2553a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1322, 246122204,MDExOlB1bGxSZXF1ZXN0MjQ2MTIyMjA0,1327,closed,0,Adding fellowship spells,8909245,This fixes https://github.com/ACEmulator/ACE/issues/1324,2019-01-20T17:21:00Z,2020-03-24T19:44:04Z,2019-01-21T03:40:43Z,2019-01-21T03:40:42Z,b7060979f13046b36c419eb21ab1df18258898b1,,,0,e706d02f83fbd70fcb7f7ecfc36a8ff20526aab3,04ff19d2924b115327e23060c9d06917d1f2553a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1327, 246151392,MDExOlB1bGxSZXF1ZXN0MjQ2MTUxMzky,1330,closed,0,Fixing putting pants on,8909245,This fixes https://github.com/ACEmulator/ACE/issues/1329,2019-01-21T01:46:22Z,2019-01-21T03:39:10Z,2019-01-21T03:39:10Z,2019-01-21T03:39:10Z,df8023bab17eb9ea33dd6d2834ba6006a05427db,,,0,03165988374ba60156fb35e1b5b584f6408aad93,04ff19d2924b115327e23060c9d06917d1f2553a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1330, 246160086,MDExOlB1bGxSZXF1ZXN0MjQ2MTYwMDg2,1331,closed,0,Add and use DotDuration in Spells,11369233,,2019-01-21T03:14:59Z,2019-02-02T19:43:06Z,2019-01-21T04:15:12Z,2019-01-21T04:15:12Z,3dbf792591e5907e39ddc5ddd07a009275c61839,,,0,eaef2b6b36635496ffd7d7cad8268cafb09ab0da,04ff19d2924b115327e23060c9d06917d1f2553a,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1331, 419880008,MDExOlB1bGxSZXF1ZXN0NDE5ODgwMDA4,2991,closed,0,Revise Generator Init/Max spawn conditions,11369233,"- Adjust generators to spawn up to Init on first enter world (or first start) - All subsequent regeneration adds 1 (or same value as Init of profile) up to MAX of both profile and of generator - Fixed issues with OnGeneratorDestroy and admin regen command - Fixed minor issues with LocalSignal, Emote Replace and Increment/Decrement for quests and some null checks",2020-05-19T05:06:29Z,2020-07-16T17:34:16Z,2020-06-11T03:47:18Z,2020-06-11T03:47:18Z,6ea7c19ea9482fc9ad921cedc16c9bf16598313e,,,0,f17812db23a73c8def4712843d32a3e3a198876f,05462b4c8b5e4c8cf48d5d711b37902101130ba2,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/2991, 428288427,MDExOlB1bGxSZXF1ZXN0NDI4Mjg4NDI3,3005,closed,0,Adjustments to Die and OnDeath,11369233,,2020-06-05T07:58:27Z,2020-07-16T17:34:17Z,2020-06-11T03:58:31Z,2020-06-11T03:58:31Z,e409dd143ea599e11ea3441eeee3f47a1c20dd2b,,,0,e34339befdc246f4c671b6b6309759096eab37a9,05462b4c8b5e4c8cf48d5d711b37902101130ba2,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3005, 428289018,MDExOlB1bGxSZXF1ZXN0NDI4Mjg5MDE4,3006,closed,0,Add support for landblock keepalive object,11369233,,2020-06-05T07:59:42Z,2020-07-16T17:33:55Z,2020-06-11T03:58:46Z,2020-06-11T03:58:46Z,516adb1ab8f8261cb30be898db2fb4924cb70f2d,,,0,ff9e21236a522c3427be20f9aa62d98fffd38597,05462b4c8b5e4c8cf48d5d711b37902101130ba2,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3006, 429078151,MDExOlB1bGxSZXF1ZXN0NDI5MDc4MTUx,3008,closed,0,re-verify tailoring requirements after anim,8909245,,2020-06-06T09:14:18Z,2020-06-07T10:44:55Z,2020-06-07T10:44:55Z,2020-06-07T10:44:55Z,82811f2182a50bab44fc1bf8856b7e64fb407661,,,0,29433d9bd40b08039423d5010710dfce802dbce3,05462b4c8b5e4c8cf48d5d711b37902101130ba2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/3008, 429935623,MDExOlB1bGxSZXF1ZXN0NDI5OTM1NjIz,3009,closed,0,Wire up HearChat emoteset,11369233,,2020-06-07T10:14:56Z,2020-07-16T17:33:55Z,2020-06-11T03:59:00Z,2020-06-11T03:59:00Z,c9cd524afd06923917fc02af76f1c503ecff9cf0,,,0,9451fc22668532c879858fbb2a638fb7fc3c8573,05462b4c8b5e4c8cf48d5d711b37902101130ba2,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/3009,