weenie_properties_emote_action
Data license: AGPL · Data source: ACEmulator Project
2 rows where emote_Id = 314
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CREATE TABLE "weenie_properties_emote_action" ( [id] INTEGER PRIMARY KEY, [emote_Id] INTEGER REFERENCES [weenie_properties_emote]([id]), [order] INTEGER, [type] INTEGER, [delay] FLOAT, [extent] FLOAT, [motion] INTEGER, [message] TEXT, [test_String] TEXT, [min] TEXT, [max] TEXT, [min_64] TEXT, [max_64] TEXT, [min_Dbl] TEXT, [max_Dbl] TEXT, [stat] TEXT, [display] TEXT, [amount] TEXT, [amount_64] TEXT, [hero_X_P_64] TEXT, [percent] TEXT, [spell_Id] TEXT, [wealth_Rating] TEXT, [treasure_Class] TEXT, [treasure_Type] TEXT, [p_Script] TEXT, [sound] TEXT, [destination_Type] TEXT, [weenie_Class_Id] TEXT, [stack_Size] TEXT, [palette] TEXT, [shade] TEXT, [try_To_Bond] TEXT, [obj_Cell_Id] TEXT, [origin_X] TEXT, [origin_Y] TEXT, [origin_Z] TEXT, [angles_W] TEXT, [angles_X] TEXT, [angles_Y] TEXT, [angles_Z] TEXT ); CREATE INDEX [idx_weenie_properties_emote_action_emote_Id] ON [weenie_properties_emote_action] ([emote_Id]);