# quest

name: AsheronEmissarySpoken2
last_Modified: 2005-02-09T10:00:00
message:
Player has visited and conversed with the Emissary after talking to the Arcanum Alchemist a swcond time.


name: BethelCompleted
last_Modified: 2005-02-09T10:00:00
message:
Bethel of Butterflies, once players have brought the amulet to Aun Papileona, he will stamp them so he will not send them on the quest again for one week.


name: BunnySlipperGiven
last_Modified: 2005-02-09T10:00:00
message:
CragstoneSlipperCrafter stamps players with this questflag after giving them SlipperBunny or SlipperBunnyWhite


name: CentralHivePortalOK
last_Modified: 2005-02-09T10:00:00
message:
Kill special Eviscerator in Mt Elyrii, Wastland Hive, or N Dam to go through the portal to Royal Hive


name: NightClubEntrance1204
last_Modified: 2005-02-09T10:00:00
message:
Player has received permission to enter the Night Club duneon! Created for the December 2004 revision.


name: PalenqualCompleted
last_Modified: 2005-02-09T10:00:00
message:
This stamp will alert Aun Imeitanua upon use that they have already spoken with him and exchanged their talisman for a weapon.


name: PalenqualHoeroaGiven
last_Modified: 2005-02-09T10:00:00
message:
This stamp will alert Aun Imeitanua upon give that they have already spoken with him and should return the item.


name: PortalSpacePermissionGiven
last_Modified: 2005-02-09T10:00:00
message:
Player has received permission to enter the Portal Space dungeon. Created for the March 2004 revision.


name: TanuaCompleted
last_Modified: 2005-02-09T10:00:00
message:
Once players complete the Tanua quest, Bachus Flufens will stamp them so they can only go on the quest once/week.


name: VirindiKiller
last_Modified: 2005-02-09T10:00:00
message:
Ahurenga Collector will stamp players who bring him Virindi jewels and refuse to trade with them again


# recipe

fail_Message: You failed to refine the ore.
last_Modified: 2005-02-09T10:00:00
success_Message:
You smelt the ore into an ugly, shapeless piece of slag. In the process, the smelting pot was destroyed.


fail_Message: You fail to make the pieces fit.
last_Modified: 2005-02-09T10:00:00
success_Message:
The two transcriptions seem to fit together perfectly, forming a partial message in an ancient language. It appears that some of the message is still missing.


fail_Message: You fail to make the pieces fit.
last_Modified: 2005-02-09T10:00:00
success_Message:
The three transcriptions seem to fit together perfectly, forming a complete message in an ancient language.


fail_Message: You fail to make the pieces fit.
last_Modified: 2005-02-09T10:00:00
success_Message:
The Crystal Device seems to warp as you bring it close to the Shattered Key. Tendrils of living crystal stretch forth to grasp the iron and pull it close, forming a single key, half black, cold iron and half pale, warm gemstone


fail_Message: You failed to combine the two organisms.
last_Modified: 2005-02-09T10:00:00
success_Message:
The two organisms moan in pain as they fuse into one mass. The characters burned into them now form a complete message in an ancient language. 


fail_Message: You failed to combine the two pieces.
last_Modified: 2005-02-09T10:00:00
success_Message:
The two notes seem to fit together perfectly, forming a partial message in an ancient language. It appears that some of the message is still missing.


fail_Message: You fail to make the pieces fit.
last_Modified: 2005-02-09T10:00:00
success_Message:
You find that you are able to attach the shaft to the stone in such a way as to form an ornate though unwieldy Mace.


fail_Message: You failed to put the crystal key into the humming crystal. Inconceivable!
last_Modified: 2005-02-09T10:00:00
success_Message:
The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...


fail_Message: You failed to use the Puzzle Box. Inconceivable!
last_Modified: 2005-02-09T10:00:00
success_Message:
The book slides smoothly into the puzzle box, and its metal tracery glows for a moment. With a small flash and the lightning scent of magic, the box spits another book out of the opposing side. The box then crumbles into dust and blows away.


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the coat. This piece of sea blue colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the girth. This piece of sea blue colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the leggings. This piece of sea blue colored Thaumaturgic Plate may now be worn!


last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Coat. You have created a piece of Exarch Plate!

fail_Message:
Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.


last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Girth. You have created a piece of Exarch Plate!

fail_Message:
Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.


last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Leggings. You have created a piece of Exarch Plate!

fail_Message:
Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks..


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the coat. This piece of sea grey colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the girth. This piece of sea grey colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the leggings. This piece of sea grey colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the coat. This piece of silver colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the girth. This piece of silver colored Thaumaturgic Plate may now be worn!


fail_Message: Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
last_Modified: 2005-02-09T10:00:00
success_Message:
With a burst of warmth and heat, the Kindling Stone fuses itself into the leggings. This piece of silver colored Thaumaturgic Plate may now be worn!


fail_Message: You failed to use the Organic Acid. Inconceivable!
last_Modified: 2005-02-09T10:00:00
success_Message:
You gingerly pour the putrid acid over the dagger. Centuries of encrusted filth are burned away, revealing a glittering crystal key!


success_Message: You successfully carve a Directive Key out of the Virindi object.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are unable to carve a key out of the Virindi Directive Key.  Unfortunately, the key is destroyed.


success_Message: You successfully carve a Singularity Key out of the Virindi object.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are unable to carve a key out of the Virindi Singularity Key.  Unfortunately, the key is destroyed.


success_Message: You successfully carve three Intricate Obsidian Keys.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are unable to carve any keys out of the Obsidian Golem Heart.  Unfortunately, the Heart is destroyed.


success_Message: You successfully carve three Intricate Copper Keys.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are unable to carve any keys out of the Copper Golem Heart.  Unfortunately, the Heart is destroyed.


success_Message: You successfully carve three Intricate Wooden Keys.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are unable to carve any keys out of the Wood Golem Heart.  Unfortunately, the Heart is destroyed.


success_Message: You successfully unlock the Large Mnemosyne.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are unable to carve a key out of the Copper Golem Heart.  Unfortunately, the Heart is destroyed.


success_Message: Grunting with exertion, you manage to restring the bow.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You attempt to flex the bow for restringing, but it leaps from your weak grip with a loud twang. You are not familiar enough with bow weapons to fix the bow!


success_Message: The diamond blade fits neatly into the hilt.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You are not familiar enough with dagger weapons to fit the blade into the hilt. The pieces shatter in your hands!


fail_Message: You fail to attach the pyreal mace. Inconceivable!
last_Modified: 2005-02-09T10:00:00
success_Message:
The loop of the pyreal mace attaches to the bell, allowing the item to serve as a clapper. The bell can now be rung!


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Kithless Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You failed to properly smoosh. It's all in the wrist. Try again.
last_Modified: 2005-02-09T10:00:00
success_Message:
You smoosh the snowball onto the Snowman's body. It's looking more like a Snowman now. Somethings missing though, a few somethings.


success_Message: You snap the stick in two and the twigs make perfect Snowman arms.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You can't snap the strange stick in two. Your Snowman won't look right with only one arm. Better try again.


success_Message: You challenge tradition in favor of a more unique Snowman. Quite distinguished looking.
last_Modified: 2005-02-09T10:00:00
fail_Message:
Your Snowman already has a fine hat. Come to think of it, where did you get that hat? Oh well, you would have to be mad to wear two hats and the other one seems to be stuck.


fail_Message: Your Snowman already appears to have a head. What diabolical scheme will you cook up next?
last_Modified: 2005-02-09T10:00:00
success_Message:
You fashion a monstrous looking Snowman. They say two heads are better than one, but this is just disturbing.


fail_Message: The Jewels do not fit that way.
last_Modified: 2005-02-09T10:00:00
success_Message:
Pressing the two jewels together causes them to sing in concert. As the high pitch dies out a rainbow plume is left behind.


fail_Message: The Plume does not fit.
last_Modified: 2005-02-09T10:00:00
success_Message:
You affix the plume to the Niffis Helm a soft glow surrounds the helm and storms become visible in the rainbow prism.


last_Modified: 2005-02-09T10:00:00
success_Message:
The two halves of the key slide together leaving the sound of chimes lingering in the air and a shimmering singularity key in your hand.


last_Modified: 2005-02-09T10:00:00
success_Message:
The page reattaches itself to the book, for a brief instant the sigil on the page looks as though it bleeds. A womans voice echoes in your mind speaking in a tongue you do not understand.


last_Modified: 2005-02-09T10:00:00
success_Message:
You skillfully add the chorizite powder to the essence. The mixture bubbles briefly, and settles into a deep purple hue.

fail_Message:
You add the chorizite powder to the essence. The mixture bubbles over the top of the decanter, you release it just in time to avoid it touching your hands.


last_Modified: 2005-02-09T10:00:00
success_Message:
You skillfully add the diamond powder to the essence. Swirling the mixture causes it to become thick.

fail_Message:
You add the diamond powder to the essence. The powder settles to the bottom, and the mixture remains thin


fail_Message: You spill the nanners on the ground and drop the dough on top of the resulting mess.
last_Modified: 2005-02-09T10:00:00
success_Message:
You fill the doughy shell with mushed nanners. You have the urge to launch the delicacy at a nearby foe.


success_Message: You cut the Marshmallow Eep into small cubes starting with the head.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You butcher the Marshmallow Eep. You should have started with the head. You can't use this... this marshmallow fluff for anything.


last_Modified: 2005-02-09T10:00:00
success_Message:
You pack the bandages with the herbs. The odor is pungent and heady. The kit appears to be bulkier than any others you have seen.

fail_Message:
The herbs spill out of the bandages onto the ground. The bandages are ruined as they unravel onto the dirt.


success_Message: You carefully adjust the teeth on the mangled key returning it to a state of usability.
last_Modified: 2005-02-09T10:00:00
fail_Message:
The rigid key snaps under the pressure of your adjustment, coarse bits of granite tumble uselessly through your fingers to the ground.


success_Message: You effortlessly realign the twisted key careful not to snap the rigid marble.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You apply too much pressure to the twisted mass of marble and unfortunately snap the key at its center. The aged marble crumbles to dust and is carried away on the wind.


fail_Message: You fail to time the cibation correctly and fail the process.
last_Modified: 2005-02-09T10:00:00
success_Message:
You add the aqua vitae to the mix, the formula bubbles and appears ready for application to a crushed powder.


success_Message: You emboss the shield with the emblem of Vitae!
last_Modified: 2005-02-09T10:00:00
fail_Message:
Your attempt to emboss the shield fails. As you remove the stamp from its surface, the dye chips and peels off the shield.


fail_Message: You fail to place the orb onto the crystals in the basin.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place the stone atop the crystals and are filled with a warm feeling. It is missing one final element.


fail_Message: You fail to imbue the shield.
last_Modified: 2005-02-09T10:00:00
success_Message:
As the water pours over the brazier it hardens into a shield with a symbol of the dragon at its center.


fail_Message: You somehow manage to fail. How difficult could it be to tie a knot?
last_Modified: 2005-02-09T10:00:00
success_Message:
You tie the Woven Tassel of Far Sight to the brow of the Shadow's Garb. The tassel shimmers briefly and a light cascades over the wrap, infusing it with new power!


fail_Message: You somehow manage to fail. How difficult could it be to tie a knot?
last_Modified: 2005-02-09T10:00:00
success_Message:
You tie the Woven Tassel of Sound Mind to the brow of the Shadow's Garb. The tassel shimmers briefly and a light cascades over the wrap, infusing it with new power!


fail_Message: You somehow manage to fail. How difficult could it be to tie a knot?
last_Modified: 2005-02-09T10:00:00
success_Message:
You tie the Woven Tassel of Discord to the brow of the Shadow's Garb. The tassel shimmers briefly and a light cascades over the wrap, infusing it with new power!


last_Modified: 2005-02-09T10:00:00
success_Message:
You fit the Idol Gem into the right eye socket, which begins to glow an ominous red. You sense something probing your thoughts. Suddenly the eye glows fiercely, mesmerizing you.

fail_Message:
You fit the Idol Gem into the right eye socket, which begins to glow an ominous red. You feel a burst of pain in your head and the gem shatters in a flare of red light.


last_Modified: 2005-02-09T10:00:00
success_Message:
You fit the Idol Gem into the left eye socket, which begins to glow an ominous red. You sense something probing your thoughts. Suddenly the eyes glow fiercely, mesmerizing you.

fail_Message:
You fit the Idol Gem into the left eye socket, which begins to glow an ominous red. You feel a burst of pain in your head and the gem shatters in a flare of red light.


fail_Message: You fail.
last_Modified: 2005-02-09T10:00:00
success_Message:
You sprinkle the powdered amethyst over the cameo. As you do this, the necklace shifts hue from green to purple and appears to be imbued with a greater power.


fail_Message: You fail.
last_Modified: 2005-02-09T10:00:00
success_Message:
The Onyx Cutting Tool manages to separate the Aquamarine cluster into five gems before it shatters under the stress of use.


fail_Message: You fail.
last_Modified: 2005-02-09T10:00:00
success_Message:
The Etheric Seal dissolves away the exterior of the Jade Dais, revealing a glistening emerald crown within.


fail_Message: The frying pan was too hot. All you are left with is a charred lump of goo.
last_Modified: 2005-02-09T10:00:00
success_Message:
The heady aroma of frying dough eases its way into your nostrils. Delicious! Treats such as these are not everyday fare for normal men.


fail_Message: You fail!
last_Modified: 2005-02-09T10:00:00
success_Message:
The gem slides into the socket and imbues the armor with a spell to increase the wearer's coordination. 


fail_Message: You fail!
last_Modified: 2005-02-09T10:00:00
success_Message:
The gem slides into the socket and imbues the armor with a spell to increase the wearer's endurance. 


fail_Message: You fail!
last_Modified: 2005-02-09T10:00:00
success_Message:
The gem slides into the socket and imbues the armor with a spell to increase the wearer's quickness. 


fail_Message: You fail!
last_Modified: 2005-02-09T10:00:00
success_Message:
The gem slides into the socket and imbues the armor with a spell to increase the wearer's strength. 


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Badlands Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Littoral Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Marsh Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Strand Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Tidal Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Timber Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


fail_Message: You fail to put the feathers into the bag.
last_Modified: 2005-02-09T10:00:00
success_Message:
You place a small bundle of Untamed Siraluun feathers into the embroidered bag given to you by Aun Ihipura.


success_Message: You effortlessly realign the fragmented key and seal the fractures with precision.
last_Modified: 2005-02-09T10:00:00
fail_Message:
You apply too much pressure to the fragmented mass of bone and charcoal. The aged materials crumbles to dust and are carried away on the wind.


# recipe_requirements_int

message:
This keyring has been used so many times that it has become very fragile. You cannot force another key onto it without breaking the ring.


# weenie_properties_book_page_data

author_Name: Unknown
author_Account: prewritten
page_Text:
I have been on many campaigns with my chieftain Anadil over the millennia. He selected me personally from among the warriors of my clan. The hidden lords of Dericost had their hands deep into our people then. In the subjugation of us, they came to respect and admire our warriors. It once was said that, man for man, none could best the nomads of the high desert.


author_Name: Unknown
author_Account: prewritten
page_Text:
The service of our chieftains the Dericost especially coveted, for, unlike most of their living generals, they held no scruple in battle. It was always a strange thought to us that anyone could do any less than whatever is necessary to achieve victory. I have also heard it said that, because we had always lived on the move, we were far better at raiding and fast-moving warfare.


author_Name: Unknown
author_Account: prewritten
page_Text:
I know not if this was actually true, but it sounds likely. As more of our chieftains proved their loyalty to the Ice Throne, more were blest with conversion to Mu-Miyah, the only form of thinking-death in which the body does not decay at all, but is well and truly eternal. In time, we commanded all the finest companies of Dericost.


author_Name: Unknown
author_Account: prewritten
page_Text:
I participated in many raids against the Yalain and Haebrous during the Last War, and proved myself in combat time and again. At Harebach Crose, I captured the standard of  Relmontaine, and was highly praised by Ilkanne herself. At Berkesh I fought the Yalain captain Machus Sencara in single combat, and brought back his head to hang from our company's standard. The skull still hung there on the morning we fought at the foot of Gelid.


author_Name: Unknown
author_Account: prewritten
page_Text:
We knew the Yalain and Haebrous were coming. We had shadowed their army for hundreds of miles as they bludgeoned their way through the living armies the Dericost lords set before them. We had long since known their exact numbers, and what famed warriors were present, and who commanded the left, right, and center. We knew how the army would deploy and where it would attack. We would hold them off easily.


author_Name: Unknown
author_Account: prewritten
page_Text:
So we held them off, easily. They attacked in thick fog on one of the coldest mornings I can remember. The skin of the lesser thinking-dead cracked and broke away as they marched. For hours, all I could grasp of the battle was the sound. Men and women screamed in pain and fury, the metal clashed and clanked, support arms whirred and whistled, and mage-fire crackled.


author_Name: Unknown
author_Account: prewritten
page_Text:
As the mist burned away that fateful morning I was witness to a stirring vision. There among the snow and battle stood a woman clad in white, with long golden hair spilling over her shoulders. With the tip of a flaming silver sword she drew a circle around herself, and coolly smote any Firstborn who dared cross it. I stood among the great captains, beneath our proud banners, and watched her.


author_Name: Unknown
author_Account: prewritten
page_Text:
She fought for hours, and slew many of the mighty among our company. By the time the sun had reach its apex, her white raiment was horrifically soiled with blood and gore. She did not seem to notice. She was splendid to watch, so graceful and untiring she seemed inhuman. I have rarely seen one outside our own tribes so completely devoted to the warrior's arts, and none of us could withstand her. She was, I later learned, Leikotha, an esteemed chevaird of Haebrous. At the time, however, all I heard of her was Nerash's murmur, "She is beautiful, is she not?" Of course, we all know how that story ended.


author_Name: Unknown
author_Account: prewritten
page_Text:
Not that it mattered on the field that day. While the Kings tenaciously held the gates to Gelid, Alaidain and Jailne, alone, wound their way through the Vasmora, entered the palace, and slew Sarvien the Foolish. For that infamous defeat, the Sand Kings of the high desert were shunned by their own people. Honor demanded atonement for failing to protect their charge.


author_Name: Unknown
author_Account: prewritten
page_Text:
The surviving Kings recouped their honor at Ayn Tayan, but by then the world had changed. Our conquerors had been too scarred by the war to consider any possible fate for us but the torch. We were not men who had surmounted death, and paid a heavy price for the honor; we were abominations and monsters. The Kings had gone with the Lords to Killiakta, joining the Winds in their hidden redoubts. By the time atonement had come, our descendants had been taught by Yalaini missionaries to think of us as they did.


author_Name: Unknown
author_Account: prewritten
page_Text:
I carry two things with me now. One is my honor, which I redeemed at the Hill of Pines. The other is my sword, with which I hope to serve the generations that may be. I understand too well the tragedy of the Frorites, trapped forever now in their drafty citadel. They can never go home. Even if they should, what remains for them there? The few dozen of them that remain, and the empty cities of old Dericost?


author_Name: Unknown
author_Account: prewritten
page_Text:
My people, like theirs, are gone. There are no more herds and tribes wandering across the high desert. There is only silence and the wind, where once my people sang under the stars.

I doubt the Winds and Lords will ever truly understand what they have lost. But lately, while lurking in the dark beyond the campfires of the Isparians, I have heard them sing of their world's stars.


author_Name: Unknown
author_Account: prewritten
page_Text:
I write you, sister, from the camp of the Latzimestal. A bestial place it is, by our standards. These warlords have never approached the majesty of His Eternal Splendor's court, but choosing to assemble on this stinking island is the depth of indecorum. The insects swarm about us in numbers I have never before seen! I have been casting Cassius' Ring since I arrived, and still more rise from the pool of stagnant water. Anadil insists that here, we shall be safe from the barbarians. I think he places too much stock in the offshore currents.


author_Name: Unknown
author_Account: prewritten
page_Text:
I would not have guessed, when I left my lair, that the Latzimestal still had such strength as this hidden away. Their warriors, remnants of the household soldiery they fled Dericost with, had been hidden in the sands of Diastra. The years of repose did not go well with them, I fear; but for the ageless Mu-Miyah, most are reduced to bone and scraps of flesh. Again we prove that an alert mind is the best way to preserve the body.


author_Name: Unknown
author_Account: prewritten
page_Text:
Tonight the was an incident. Rytheran and Aerfalle had come to confer with Anadil. They brought with them Asmolum the Worm, one time spymaster to Lord Inekkere. Anadil and his captains listened to his report without comment, and afterwards asked several surprisingly shrewd questions. He is not the barbarian herd-master I expected. Indeed he is a general, of sound mind. He will not, I think, equal old Nerash, but he will serve.


author_Name: Unknown
author_Account: prewritten
page_Text:
At any rate, he treated us to a reception afterwards, in a tent brightly lit with emerald mage-fires. Elleina chastised him for the display, noting that it was poor enough a plan to assemble such a large force in the open, but that setting fires as well was begging for the notice of the Enemy.

"If one has a sword," Anadil replied, "one draws and uses it. One does not hide in shadows, and wait to stab his enemy while he is helpless. That is cowardly. Power should ever be exercised in honest fashion. Here we are mighty, and may withstand all but the fiercest assault by the Enemy."


author_Name: Unknown
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"Again," said Ellenia dismissively, "we see displayed the casual arrogance of the Latzimestal, so rapt with their own power. No doubt you will find yourself disgraced again on the field of battle. How smug were you, dog, watching our enemies throw themselves at your lines, while your king was killed behind your back?"


author_Name: Unknown
author_Account: prewritten
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At this, Anadil leapt nimbly to his feet, and in two strides crossed the room and backhanded Ellenia! In an instant, Aerfalle and I reached the two. Aerfalle seized Anadil, although he did not seem inclined to do more, and stared Ellenia down. I held her, and felt her quiver with rage. She loosed a stream of vile invective, calling the general a base mercenary, an arrogant thug, and other less-repeatable things.


author_Name: Unknown
author_Account: prewritten
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"And you, great lady?" Anadil retorted. "You who bathed in the entrails of a loving husband to feed your lust for eternal life and power? Are you such an upstanding example of behavior then, scheming witch? For thousands of years we have heard tales of your callous and vicious nature, of your relentless devouring of every lord that caught your fancy."


author_Name: Unknown
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"This bickering," the Worm said quietly, "benefits only the forces of the Servant."

"Asmolum speaks truth," Aerfalle declared, not slackening the weight of her glare at Ellenia. The moot broke up shortly thereafter, with neither party having apologized or forgiven the other.

Ellenia  said to me afterwards, "Have I really such a reputation for being..."

"Tempestuous?" I suggested, with some delicacy.


author_Name: Unknown
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"Indeed," she said, and smiled.

"Lady Elleina, so thou hast always been. But that is part and parcel of thy undeniable charm. Thou art strong, and that is a virtue that is much to be admired."

"You do me honor with the high tongue. Why, I wonder?" She smiled again, and walked gracefully away into the twilight. I think, after five hundred years of trying to get her attention, she has finally noticed my interest. There is another benefit to eternity, I suppose; eventually, you may be the last suitor left standing.


author_Name: Unknown
author_Account: prewritten
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Latecomer
Thieves
Bicker
Foolish

Herald
Seeks pain

Circle
Seeks power

Our body:
Shares not
These aims


author_Name: Unknown
author_Account: prewritten
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Our body:
Loose Primes
Not-us-servants
Summon Breath
That turns
Loose opener
Of ways
Break bindings
Unravel web


author_Name: Unknown
author_Account: prewritten
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Our body:
Sundering repaired
One
Quickened
Accomplish
Beginning-all-time
All-one-together
Change-constant
As once was
So shall be
Forever


author_Name: Unknown
author_Account: prewritten
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I have heard thy words.

Verily, the Bael'Zharon was mad in his final years of freedom; obsessed with vengeance, and savoring the misery of his enemies like fine wine. Were I to choose a word that described his every movement and motion, it should be "rage." This be not the motivation of the one I followed into darkness. He showed then a righteous anger, a desire to see our kind treated with justice - not this blind, cruel hatred of all things Yalain. Even now, I feel his black thoughts, and they linger unpleasantly on his plans for them.


author_Name: Unknown
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I think it be the inevitable result of too much time under the influence of the Thing. That from which we derive our powers twists. Atimes this is obvious; recall the use of the great flying beasts. Thou wert with me at the snaring of the one they called Aujanel. The sight of what the Black Breath did to it, and the shrieks of the prisoners as they were grafted to its bones, will never be dislodged from my recollection.


author_Name: Unknown
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More often, it seems to me, the corruption is subtle. Once we heard the Bael'Zharon speak with some misgiving of the power he had gained, wondering what its price would be. Perhaps we know. Now, it seems, his voice only whispers of wrath and pain, of conquering all and bringing them into the body. This sounds not like the Bael'Zharon I knew in times long past.


author_Name: Unknown
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He has been twisted. Oh, not as thoroughly as the elder ones. Not yet. But while the Bael'Zharon rages and broods in his prison, the General remains cool and thoughtful. He still wonders what the price may be, and what would happen should the Nameless be released. Until we know this, we should not act as they would have it.


author_Name: Unknown
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So yes; I do agree that the General is better suited. But then, you knew I would, did you not?

You have my assurance that I will use all my power to prevent damage to that which my forces have recovered.

A note, before I leave thee; I am become suspicious of the elder ones, those that existed before the Great War. They speak too little, and seem to much of a mind for my taste. I wonder indeed what their goals are. Speak not to them of our plans.


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Thy concerns are noted, my old friend. I assure thee, this course was not chosen without all due deliberation in Chalicmere. The Council, and the Steward, reached a rare accord with the skulking Filinuvekta. It is dangerous to oppose the forces of the Servant, true. I would be a fool if I pretended otherwise. Thou hast asked me, "What price will the Firstborn pay this time, for the mere promise of a return to power on the morrow?"


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I tell you, and I pray you will hear with a generous heart, that this manner of thinking is painfully short-sighted. If the Servant succeeds, we shall all suffer in the end. This is no simple war for dominance he wages. Nay, it be a campaign to absorb all things living. The Lords would tell you that their concern is solely the preservation of mortals, for us to rule later. All they can see is the need for a future kingdom. But do not delude yourself, as they do, that we who walked when the Ice Throne held sway over half the world will survive long, once the living are done away with. In this, at


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least, the Winds are correct. It is in our best interest to stand against the Servant now, while we do not yet stand alone.

I fought at Ayn Tayan, brother. The Dark Spawn are ultimately as mortal as any man. If one cuts them, they will bleed. The blood is tarry, and withers the grass where it lands. I saw much of it spilled over the course of those three endless days of butchery. We held against the Spawns' weight of numbers, and though the price was high for us, t'was a victory in the end. How the army cheered when Anadil's spells toppled the Thorn!


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He has come up from his dusty crypt, you know. The greatest of the remaining Sand Kings has agreed to lead the armies of the Lords once more. He gathers the forces of the Latzimestal in the wastes, holding moot with our captains and the agents of the Filinuvekta, who walk far in dark places, and have seen and heard much which may assist us.


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Anadil has a great plan, brother. I cannot speak of it, lest this message to thee be somehow intercepted. Come to us at Chalicmere. They shall tell thee of Anadil's rallying point, and there I shall tell thee how the Darkness shall be kept in check.

Until then, keep safe, and hasten. The sun has dimmed, and now the stars begin to fall.


author_Name: Unknown
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All who heed the word and will of our lord Bael'Zharon, harken.

He is aware of the shameful events that preceded the destruction of the Nexus stone. He knows of the actions of His Generals, good or ill. Time will come, our children. Let not the petty inclinations of the three disturb thy hearts. They shall be dealt with. Think, instead, of the good that was done. Another step was taken on the road to His emancipation. He knows also thy constancy and courage.


author_Name: Unknown
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The rotting ones, remnants of the empires that rose and fell before His coming, aided us well in the breaching of the Nexus facility. It is ironic indeed that the Yalain would choose to hide away part of their cruel prison in the very place where its physical form was grown, like any common mana-stone. The power that coursed through that construct! To think it was built to tap the currents, and channel some of their power to the Lyceum for the Council's use against us.


author_Name: Unknown
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He will be released. It has been foreseen. When at last the prisons are shattered, then, indeed, our long-denied revenge against the arrogance and prejudice of the Yalain shall be complete. The hiding-place prepared for them by Asheron is open to Him.


author_Name: Unknown
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Steel thyselves, children of Bael'Zharon. There shall be hard times ahead. As He had suspected, the rotting ones again begin to move from their secret places. Our studies of the binding on the northeast island have been disrupted by them. Those in service to us are staunch allies indeed, but few in number. Those which serve their own ends are more numerous, yet still depleted from their ancient wars. Do not underestimate their powers! As you are to Him and that He serves, so they were to the witches and the Old Ones. The Old Ones may be gone, but aspects of their power still remain,


author_Name: Unknown
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cloaked in the rotting flesh of men. And still, we have seen naught of the light. But is their way, acting through coincidence and circumstance that favors the chosen. Be wary.

Some of thee have expressed concern over the strangers that have come here through Asheron's errors. Dule seems to concern himself overmuch with their blundering, thinking them able in their own way. This is nonsense! We are empowered by a force beyond their paltry comprehension. And they? What are they! They have proven but a small irritant thus far. Indeed, at every turn their own imprudence has aided our


author_Name: Unknown
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cause. Pay them little mind, children, unless for sport. They are nothing. Concern yourselves with the true enemy, the rotting ones.

Until that day when all are one, we leave you with the power to do and to change what thou wilt, for such is the freedom promised us. 


author_Name: Unknown
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My Lord Anadil, esteemed peers, and captains of the alliance, I send you greetings and news.

After much research and observation, my agents and I have discerned much truth about the Yalaini method of storing the shattered array. I will caution my colleagues, however, that there remain large and potentially dangerous gaps in our knowledge.


author_Name: Unknown
author_Account: prewritten
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As we knew before, the crystal array used by the Yalain Council shattered into its six component pieces when the Servant was contained. Each piece was, in some sense, under the control of the Servant. For this reason, each attempted to dig itself into the ground upon coming to rest. Doubtless this was an attempt to evade the detection of his captors. One of these pieces was thrown as far as Aerlinthe, and the Lady Aerfalle observed soldiers of Yalain recover and send it oversea. We believe this was the core piece that was found sealed in the Nexus facility, where the component pieces of the array were grown in the first place.


author_Name: Unknown
author_Account: prewritten
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Of the six pieces, the Yalain appear to have recovered five. The missing piece, thanks to the explorations of the outlanders, we now know to have landed in the mountains to the west of Velacixque, where it dug itself into the ground. It was later found by a small group of our descendants, and their experiments on it ultimately led to their destruction, and the present crisis.


author_Name: Unknown
author_Account: prewritten
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The energy released by the planar rupture that trapped the Servant also destroyed the Council (save Asheron Realaidain of Knorr, whose means of survival remain unknown to us), one of the Thorns, and the mass of the Spawn army - hundreds of thousands of Dark Spawn, if the reports of our agents were to be believed. This decimation of the enemy's forces, when combined with the loss of the Servant, effectively ended the war. The mass of their power in the world was penned, and much of the remainder destroyed.


author_Name: Unknown
author_Account: prewritten
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The Servant's generals appear to have been, like their lord, too powerful to be destroyed by mere explosion. Note it took the concentrated efforts of the entire Yalaini Council to put the dark witch Elithra down at the battle of Dernehale. The generals appear to have been, for lack of a better explanation, "dispersed." That is, their physical forms were destroyed. Their consciousnesses seem to have survived. How they accomplished this, and where they have been in the meantime, remain open questions. There is no question that they have returned. The recent sport they


author_Name: Unknown
author_Account: prewritten
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had with the outlanders proves it, though they seem not to have recovered their previous strength yet.

I have walked the ash of the titanic crater that marks the site of the war's end. It is still blackened and barren, with only that repulsive fungus able to survive. The ash stirs restlessly in the breeze, and the rumbling of magical thunder can be heard even in clear daylight. The currents of mana in the area are still profoundly disturbed. However, with careful study, my comrades have been able to isolate certain magical harmonics in the peculiar, humming crystals created by the explosion.


author_Name: Unknown
author_Account: prewritten
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These crystals share some form of connection with the Soul Stones that once formed the Council's Array. My studies into the geomancy of the ancient Falatacot proved quite fruitful here. We have, to be brief, been able to use harmonics of the crystals in the wasteland to discern the approximate locations of an additional three pieces of the array, by divining their telltale aural vibrations. They would seem to have been locked in special storage facilities, deeply buried in the earth and protected from detection by various magical wards. The Yalain never possessed much ability at geomancy, so I doubt that these are decoy facilities.


author_Name: Unknown
author_Account: prewritten
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I regret to say, however, that my agents sent to search these locations for possible methods of entry have not found any. They have encountered large numbers of the Spawn, which forces me to conclude that the Enemy is also aware of the Yalaini facilities. It is perilous to think, but they may indeed have gained access to one or more already.


author_Name: Unknown
author_Account: prewritten
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It now becomes a race, my colleagues. We must find these facilities first.

I would also note that with this discovery, we still have no information on one of the Soul Stones. My agents continue to scour the islands with methods both magical and mean. I have left instructions that finding this last Stone should be our top priority.


author_Name: Barnar the Tinker
author_Account: prewritten
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To whom it may concern:

I have had it with this podunk town! I am off to seek my fortune in the great city of Cragstone. Please tell my debtors that I am visiting my relatives in Redspire.


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On the Crag         hwic road,       a por        ing to the san          homel               'ndim.

Wh          rge in      desert, trav      heast. Skirt the no     pe of t gest mesa, th   follow th   lley n     ard   time, the way     grow mor ficult. Climb nor      refully -- until        ch a grey plat

Atop th     teau, go ea        e highe      nt, until       ach        ach   rtal. 

  ss throu    e porta     nter the Olth      air.

BEWARE THE DR


author_Account: prewritten
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On the Crag         hwic road,       a por        ing to the san          homel               'ndim.
Wh          rge in      desert, trav      heast. Skirt the no     pe of t gest mesa, th   follow th   lley n     ard   time, the way     grow mor ficult. Climb nor      refully -- until        ch a grey plat
Atop th     teau, go ea        e highe      nt, until       ach        ach   rtal. 
  ss throu    e porta     nter the Olth      air.
BEWARE THE DR


author_Name: Town of Arwic
author_Account: prewritten
page_Text:
 
Welcome to the Arwic Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Cragstone
author_Account: prewritten
page_Text:
 
Welcome to the Cragstone Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Eastham
author_Account: prewritten
page_Text:
 
Welcome to the Eastham Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Rithwic
author_Account: prewritten
page_Text:
 
Welcome to the Rithwic Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Account: prewritten
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From the old and the new,
     Follow moss on thy roaming:
To the cleft 'twixt the fangs,
     And on toward gloaming
Along the great serpent's trail,
     Onto nethermost green,
Then, on to the gateway
     To sepulchers unseen.


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     First, get yourself to Arwic. You're on your own there - if you can't do that much, might as well give up now.
     Once you're there, go north. Don't stop till you reach the mountains.


author_Account: prewritten
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     You'll find a valley after the first ridge. Follow it east. After Eotenstoth Peak, it will start curving north around the mountain. Don't worry about that; you're not lost. Not if you've been paying attention, anyway.
     The valley will end in a box canyon, with Eotenstoth on your left. In the canyon, you'll find a portal marked "Land of Bandits". This would be a fine place to turn back, if you're having second thoughts. No one will hold it against you. They might laugh and call you gutless, but can you really blame them?


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     If you've got the spine to go on, you'll find a road on the other side of the portal. It leads right to the castle. Don't approach without announcing yourself, though - you never know when there's going to be an archer or three waiting on the battlements to feather your skull.


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Tutorial / Part 1 of 5 

Welcome to Asheron's Call! This is the first of five signposts that describe the basics of how to play.

Some signs have more than one page. Click the green arrow at the bottom of the page to go to the next page. On pages after the first, click the green arrow at the top of the page to go back.
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To MOVE, use the arrow keys, keypad, or keys surrounding the S key. Or right-click in the 3D view.

To SELECT someone or something, click on it. Its name will appear in the lower-right corner of the screen.

To USE something, double-click on it.
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The circle in the top-right corner of the screen is your RADAR, which shows characters and portals around you. The letter "N" on it indicates which way is North.

The three STATUS BARS at the top show your Health, Mana and Stamina.
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author_Account: prewritten
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To CHAT with other characters, click on the chat box at the bottom of the screen, or press Enter. Then type in your message, and press Enter to send it.

Now head north, past the fenced-in area, to Miranda's shop. Double-click on a door to open it, then go inside.


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Tutorial / Part 2 of 5 

The INVENTORY PANEL is displayed on the right side of the screen, and shows your character and any items he or she carries. To see it, click the large Backpack in the bottom-right corner of the screen.
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To PUT DOWN an item, drag it from the inventory panel to the 3D view.

To GIVE an item to another character, drag it onto that character.

To PICK UP an item, drag it from the 3D view to a container or item slot on the inventory panel.
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Some icons actually represent stacks of multiple items. You'll recognize one of these by a number in the item's name. You can split off a part of this stack by dragging the slider next to the item's name, and then dragging the icon to a new location.
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Shopkeepers buy and sell a number of items. To get a shopkeeper's attention, double-click on him or her.

Use the controls on the Buy panel to buy items.

Drag items to the Sell panel to sell them. 

Use Shopping List to confirm the transaction.

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New characters start with only 100 pyreals (coins). Spend them wisely.

Important: you can try to get information on an item, character or creature by EXAMINING it. To do this, select the object and click on the magnifying glass in the lower-right corner of the screen.
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When you're finished with your shopping, leave the store and head east toward the swirling purple portal in the midst of the ruins.

The first sign in this tutorial can be found behind the Twin Auroch Tavern, at the southwest edge of Arwic.


author_Account: prewritten
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Tutorial / Part 3 of 5 

The swirling purple vortex is a PORTAL -- a mystical object that will transport you to other locations. Select a portal to find out about its destination.

This portal heads to a dungeon: the Arwic Mines. (more)


author_Account: prewritten
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To use a portal, either double-click on it, or walk into it. After a few moments, you will appear in a new location.

When you are prepared, enter this portal.

The first sign in this tutorial can be found behind the Twin Auroch Tavern, at the southwest edge of Arwic.


author_Account: prewritten
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Tutorial / Part 4 of 5 

Welcome to Arwic Mines. You have entered near the top of the mine.

Dungeons are often vast and dangerous cavern complexes.
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Pay close attention to your surroundings and your compass, and don't rush through them. It's easy to lose your bearings. The exit is normally located in the same room as you entered.

Dungeons are also full of vicious creatures. To deal with them, you should ARM yourself.
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To arm yourself, open your inventory panel and drag a weapon from the inventory to the WEAPON SLOT.
This slot, marked with a double-bladed axe, is to the right of the character's image on the inventory panel.

If the weapon requires ammunition (such as arrows for a bow), drag the ammunition to the slot marked with an arrow. This slot is to the right of the weapon slot.
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If you have a shield, drag it to the SHIELD SLOT, to the left of the character's image on the inventory panel.
Note: some weapons, such as bows, cannot be used with shields.

Now you're ready for battle. Head down the corridor until you reach a large chamber. Then go down the far left corner, past the table and bench, down a short corridor.

The first sign in this tutorial can be found behind the Twin Auroch Tavern, at the southwest edge of Arwic.


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Tutorial / Part 5 of 5 

To attack, click on the dove at the bottom of the screen. It will change into a weapon. This means you have entered COMBAT MODE.

To select a target, click on it.
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To attack a target, click on it again.

To attack with more power, hold down the mouse button.

To attack at different heights, drag the mouse up and down while holding down the mouse button.

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To deselect the target press the ESC key, or select another target.

Press the Combat Mode icon again to exit combat mode. It will change from a weapon back into a dove.

If you kill a creature, double-click on its corpse to see if it has any belongings of value.
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When you are successful in combat, press the green triangle-button with a flexing arm on it to see if your SKILLS have improved.
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This is the end of the tutorial. Feel free to explore this and other dungeons, roam the landscape, fight monsters, buy and sell items in Arwic's shops, and chat with other players' characters.

The first sign in this tutorial can be found behind the Twin Auroch Tavern, at the southwest edge of Arwic.


author_Name: Welcome to Asheron's Call
author_Account: prewritten
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Hail, traveler, welcome to Dereth! Your adventure awaits you. Your first task is to find the Greeter, who will train you in your new skills.

To enter the Training Academy, WALK INTO THE SPINNING PURPLE PORTAL.

To move, use the arrow keys to the left of the numeric keypad, or the keys surrounding the S key.  To use objects or talk to non-player characters (NPCs), double-click on them.


author_Name: Town of Glenden Wood
author_Account: prewritten
page_Text:
 
Welcome to the Glenden Wood Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Hebian-to
author_Account: prewritten
page_Text:
 
Welcome to the Hebian-to Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Holtburg
author_Account: prewritten
page_Text:
 
Welcome to the Holtburg Bulletin Board. Please leave messages for other players here.

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author_Name: Town of Mayoi
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page_Text:
 
Welcome to the Mayoi Bulletin Board. Please leave messages for other players here.

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author_Name: Town of Qalaba'r
author_Account: prewritten
page_Text:
 
Welcome to the Qalaba'r Bulletin Board. Please leave messages for other players here.

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author_Name: Town of Samsur
author_Account: prewritten
page_Text:
 
Welcome to the Samsur Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Shoushi
author_Account: prewritten
page_Text:
 
Welcome to the Shoushi Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Town of Yanshi
author_Account: prewritten
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Welcome to the Yanshi Bulletin Board. Please leave messages for other players here.

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author_Name: Town of Yaraq
author_Account: prewritten
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Welcome to the Yaraq Bulletin Board. Please leave messages for other players here.

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author_Name: Town of Zaikhal
author_Account: prewritten
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Welcome to the Zaikhal Bulletin Board. Please leave messages for other players here.

Note: Please do not use too many pages, as they are limited in Beta. Thank you.


author_Name: Dungeon Manor Directions
author_Account: prewritten
page_Text:
The subterranean remnants of an ancient Empyrean estate have been uncovered near Samsur. The unfortunate family that tried living there recently was chased out by drudges. They say they never managed to fully explore the deepest parts of the estate, and suspect there may be some treasure.

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author_Name: Dungeon Manor Directions
author_Account: prewritten
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Someone else ventured down, however -- a woman from Qalaba'r named Iquba. She barely escaped with her life, but she did find a mysterious key that had no apparent purpose! Perhaps you can find it too, and solve its mystery. The portal to this dungeon manor can be found by traveling directly north from the pub in Samsur: it is on a promontory overlooking town.


author_Name: Holtburg Dungeon Directions
author_Account: prewritten
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A portal to an old dungeon, dating back centuries, lies in the marsh northwest of Holtburg. Rats, drudges, and other fell beasts dwell within. Rumors say the deepest sections are dangerous for the inexperienced (I know not what lurks there), but thankfully that area has apparently been locked off. Only the hardy should dare go into those depths.  By the way, you may find a strange key in your explorations.  No one here quite knows what it's for, but a woman named Iquba was asking an awful lot of questions about it recently. She lives in Qalaba'r, and she may know more.


author_Name: Holtburg Portal Directions
author_Account: prewritten
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To find the portal to Rithwic, follow the south road out of Holtburg, but keep going when you reach the second bend.


author_Name: Rithwic Portal Directions
author_Account: prewritten
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To find the portal to Holtburg, follow the southwest road out of Rithwic, but keep going when it bends to the west.

To find the portal to Shoushi, cross the bridge to East Rithwic and turn left. The portal overlooks the river.

To find the portal to the town of Lytelthorpe, follow the eastern bank of the river south out of Rithwic.  You should see the portal very soon.


author_Name: Samsur Portal Directions
author_Account: prewritten
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To find the portal to Yaraq, follow the road southwest out of Samsur. The portal is on top of the bluffs on your right after the road bends for the third time.


To find the portal to Holtburg, follow the road northwest out of Samsur.


author_Name: Shoushi Grotto Directions
author_Account: prewritten
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Not all dungeons in Dereth are hewn by mortal hands. On a hill due south of Shoushi is a portal that leads to caves, worn into the rock by the ages. Rumors say there are signs that the lost Empyrean race dwelled here once as well, for supposedly not all of the grotto is natural caves. And some claim to have found an unidentified key there in some sort of throne room. There's a lot of useless keys in Dereth, but there's a woman in Qalaba'r, name of Iquba, who knows the uses for a good many of them.


author_Name: Shoushi Portal Directions
author_Account: prewritten
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To find the portal to Yanshi, follow the road southeast out of Shoushi. The portal can be found between the road and the river.

To find the portal to the town of Nanto, follow the road leading northwest out of Shoushi.  You will soon see the portal, just off the path.  You can't miss it.


author_Name: Yanshi Portal Directions
author_Account: prewritten
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To find the portal to Shoushi, follow the road southeast out of Yanshi, but
keep going when the road turns sharply to the right. 

To find the portal to Yaraq, head north out of the west end of Yanshi.


author_Name: Yaraq Portal Directions
author_Account: prewritten
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To find the portal to Samsur, follow the road south out of Yaraq, but keep going when you reach the second bend.

The portal to Al-Arqas is very close to the Samsur portal.  Look for the rock formations south of the road.


author_Name: Yaraq Tunnels Directions
author_Account: prewritten
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The desert's shifting sands hold much that is hidden. Atop a mesa due south of Yaraq is a portal that leads to a mass of twisting tunnels beneath the earth. But beware -- human feet are not the only ones to walk these halls. Travelers say the furnishings there are sure signs the Empyrean were once a prosperous race, but today the only inhabitants are the monsters. There is also a rumor that a mysterious key of unknown use lies somewhere in these tunnels ... something about a small room deep down on the lowest level. The woman who told me about it was named Iquba, from Qalaba'r. But she smelled of red wine, so who knows how true the story is. 


author_Account: prewritten
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Zalphoos Guidebook

The northernmost mountain is Zabool, and I myself live on the next one down, Mount Alphus. West of my Mount Alphus is the Alphus Valley, beyond which, on the low point of the ridge, is some kind of underground ruin which I named Alferd or Alpheth or something I've forgotten; I've got a special key for it.
  
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author_Account: prewritten
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To the south is Mount Bellig. There's no travel portal directly linking Alphus to Bellig, but I do know there's some way up to Bellig's top. Now, to Bellig's south is Mount Gemm; further south is Mount Dalt, and last is Mount Syliph. I even heard there's some kind of nasty place out east of Mount Syliph, in the Syliph Plain.


author_Name: Yanshi Tunnel Directions
author_Account: prewritten
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Northwest of the center of the old, ruined town of Yanshi, almost within sight, is a dungeon we call the Yanshi Tunnel. A group of people once sought to live in it years ago. Alas, the monsters seemed to want it more, and the people who didn't flee are now long dead. These days you won't find much there but nasty creatures, but perhaps you're looking for that sort of thing.  Oh, and you might find a plain but mysterious key down there -- a woman named Iquba, visiting from Qalaba'r, claims to have found such a thing. It didn't work on any of the doors in the dungeon, but surely it must have a use somewhere in this world!


author_Name: Rithwic Crypt Directions
author_Account: prewritten
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Follow the line of menhir stones directly north from the Rithwic bridge, and you'll come to a circle of standing stones -- and right there is one of those portals! This portal won't take you to a safe town or anything. No, this one will take you to a nasty underground crypt full of monsters. Outsiders call it "Rithwic Crypt", but we just call it unpleasant. I've heard that deep inside that crypt you might find a mysterious key. There's outlandish rumors about that key and just what it might be good for, but I can't tell you anything more about it. No one who lives around here really knows what it's for, but I've heard that Iquba, the barkeep in Qalaba'r, might know more.


author_Name: Iquba al-Julmud, Qalaba'r
author_Account: prewritten
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R WARD fo  t e mys eriou  keys t at can be fo nd  in m ny of the du geon  upon this island, e peci lly those near s ch towns l ke Hol bur , R thwic, Yanshi, and so on.  The six keys are nee ed in a certain spe ial pl ce far aw y, f r the gre t Sw rd.... Come s e m  t      .


author_Name: Iquba al-Julmud, Qalaba'r
author_Account: prewritten
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Have you seen the beasts called Outcast Monougas? Well, if you see smaller monougas, you may wish to run in fear, for the smaller are more ferocious! I've seen them in the Carved Caves and the Pit. Did you get my note about where Stonehold is? Stonehold was a false path. Tibri knows the real way.


author_Name: An odd note
author_Account: prewritten
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...I just didn't have enough of the keys! Oh, how I kicked myself for not having bought that seventh key from the desperate adventurer. I thought only six were needed. The journey to that accursed dungeon was long and hard, through dry and dangerous lands that I could never have imagined when I first arrived. How long have I quested for that lost sword! If only I had listened to Iquba! 


author_Name: An old note
author_Account: prewritten
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...Have you met the long-dead Archmage whose selections and prices are nigh unbeatable? Alas, but that Archmage is not easy to find, and the mountain tower is well guarded. You asked also about Stonehold.  It is at 68.9 N, 21.7 W. Quite a ways away. Are you sure you need to go there? I thought you were happy tending bar in Qalaba'r.


author_Account: prewritten
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Letter from Alatar

I leave these notes for future adventurers to find.  I, Alatar Locke, have been here, after many long journeys.  In my studies of this place, I have come to the conclusion that long ago, these halls witnessed a long and sad struggle against darkness; hence, I name this sad and forsaken place The Halls of Lost Light.

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author_Account: prewritten
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These very halls are where some desperate group tried to hide their most valuable weapon, a particular sword of great properties.  But the group perished, and their corpses became enchanted by evil magic (or so I surmise).  May their souls rest in peace!  In the meantime, should you reach the end of these now-cursed halls, make sure that you are well prepared to meet a terrible challenge!


author_Name: Iquba al-Julmud
author_Account: prewritten
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I once met Alatar Locke, the great traveler. He told me of a dungeon full of locked doors where an unusual sword may be found; it is apparently on the edge of a terrible, terrible desert in the Direlands. But the travel there is treacherous, and he said that the best way to get there is to go through a certain cave instead. 

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author_Name: Iquba al-Julmud
author_Account: prewritten
page_Text:
Ever since he told me that story, I've been collecting various 'useless' keys from all over Dereth. I've found a set of six mysterious keys, hidden in six dungeons in the old towns where new Isparians used to arrive, that I think may have something to do with this unusual sword. But I haven't gotten up the courage to go any further yet.

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author_Name: Iquba al-Julmud
author_Account: prewritten
page_Text:
My friend Tibri the Cavedweller, who lives in a cave near Cragstone, says she knows the way to the cave that Alatar mentioned. If you give her this note, she'll probably tell you more about it. To find her cave, follow the road out of Cragstone to the southwest until you come to Pogget's farmstead, then head northwest and look for an abandoned barn. (Beware of the drudges!) From the barn, head west. It's a bit of a hike. And say hi to the old girl for me, will you? She never stops by for a glass of the red anymore. 


author_Account: prewritten
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General Advice

I, a traveler, have distributed this advice especially for newcomers to this world:   There are many, many more dungeons, ruins, and stray monsters than of what barkeeps have written, so be prepared.  Travel with friends and explore.  Ask around about unfamiliar dungeons.  Buy good weapons and armor, but don't overload yourself.  Practice how to quickly target and attack.  Finally, don't forget to improve such things as your health, strength, and your skills, or else you will wonder why drudges seem to always win!  Just pick what to improve with wisdom.


author_Name: Glenden Dungeon Directions
author_Account: prewritten
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To the northwest of town, underneath the hill, rests what looks like a vast prison complex.  Travelers have told of gruesome sights and even of a sacrificial pit, into which none have been brave enough to leap!  Tough monsters lurk everywhere, it's said; it's not a place for newcomers to explore.  I also did hear that many of the doors are locked, but that the keys may be found within the complex itself -- with considerable effort!


author_Name: Arwic Mines Rumor
author_Account: prewritten
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A traveler recently mentioned that he'd been exploring Arwic Mines, in Arwic.  Behind a locked door that he had to pick open, he found a secret group of banderlings.  He was lucky that he had a band of stalwart and experienced companions!  But one of the banderlings, he said, had some fiery weapons.  Might be worth looking into.  Newcomers had best look elsewhere before trying this.  Oh - and they say never, ever to go into the deepest, hidden areas!


author_Name: Edelbar Directions
author_Account: prewritten
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There's an old abandoned settlement out to the west of Holtburg -- around 43N, 27E. I don't know why the settlement failed, but there's some interesting stuff in the area for brave adventurers. I've heard tell of a lich who lives in a shabby little hut, and a group of banderlings with some particularly nice fiery weapons.


author_Name: Green Mire Camp Directions
author_Account: prewritten
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Mosswarts are attracted to the swamps of this region.  Near the Green Mire Grave dungeon, which is quite a ways north (and a tiny bit west) all the way over the river, there is a mosswart camp.  One of them has a tachi that does ice damage.  As you know, ice is useless against undead, but good against some other monsters.  Don't go if you're new to the world, though.  There are enough other dangers for a newcomer!


author_Name: Yanshi Ruin Directions
author_Account: prewritten
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If you travel into the swamp -- heading directly northeast from the Redspire portal at the southern Yanshi outpost -- you may chance upon a trail of ruined columns leading into the swamp's depths.  There stands some odd ruins, the remnants of the Empyrean civilization.  Alas, the monsters have taken over.  However, among them is a mosswart who has a sword that does ice damage, which is good against some monsters.  But be careful!  Those mosswarts can be treacherous!


author_Name: Armoredillo Lair Directions
author_Account: prewritten
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On the way southwest from Samsur, toward Yaraq, is a lair of armoredillos.  Dangerous, they are, but rumor has it there is good treasure to be had.  Look for the hidden canyon lair along the road as you travel.  And be careful!  Armoredillos are definitely not for the inexperienced, or for those who travel alone.


author_Name: Wilomine
author_Account: prewritten
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Just outside of Holtburg, on the road that goes south -- at just about 41.4N 33.3E -- is a small ruin where some runaway drudges are hiding out. We don't bother them, and they don't normally bother us. But I hear that lately a bigger, bolder drudge boss has moved in, and he's has been leading the other drudges on raids against local farmsteads. No good can come of that.

I also have heard there are some pretty tasty treasure chests in there.


author_Name: Legend of the Undead Defender
author_Account: prewritten
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Some people say that undead monsters are the result of resurrection magic gone horribly wrong.  In any case, there's a legend of an unknown, unnamed person who died protecting his friends during a trip into what was once called the Syliph Dungeon.  Now, they say, only that person's corpse defends the bodies of his friends, mindlessly fighting all those who come!  The dungeon must surely be very unpleasant.  Legend has it the name was changed to "Sylsfear" or something like that. Supposedly it's somewhere near Mount Alphus.


author_Name: Legend of the Halls of Helm
author_Account: prewritten
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There is a bizarre legend in these parts of an excellent helm and, if you can believe it, a blazing shield of fire!  I've heard a long-dead evil lich holds it somewhere in what's called The Halls of Helm.  You'd better be well-prepared for this one!  To get there, follow the road out of Zaikhal but take the left fork, and look in the area to the north of the road, in the hills.  Watch out for monsters along the way.  Oh, and I heard an overly curious food merchant lost all his goods down in that dungeon.


author_Name: Alphus Range Directions
author_Account: prewritten
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Have you heard of the Mount Alphus Range? It lies between Glenden Wood and Zaikhal, and is quite a ways north of Samsur. There is a series of mountains, and it is said quite a number of dungeons are nearby. In fact, some of the dungeons take one to the very top of the mountains! 

If you explore the one within the mountain called Bellig, around 17.8N, 16.0E, you may find a zombie with an unusual hammer. Be careful, for that area is said to be extremely dangerous! Not a place for newcomers to explore, by any means!


author_Name: Drudge Rumor
author_Account: prewritten
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There's a rumor that an unusual drudge is meeting with a couple banderlings somewhere to the south of Shoushi, within a stone's throw from the road.  Something about a circle of evergreens, too.  I've heard drudges are sometimes found with banderlings.  Guess it's true.  But as bad as banderlings are, tumeroks are worse!


author_Name: Traveler's Rumor
author_Account: prewritten
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It's said that a camp of a few unusual drudges can be found to the mountain east of the Yaraq Tunnels.  Be careful, though; even drudges can be dangerous if there are many of them!  I at least think that drudges should go back where they came from, whatever that place may be.  At least they aren't nearly as bad as Olthoi.


author_Name: Drudge Camp Rumor
author_Account: prewritten
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To the northwest of the Rithwic Crypt portal is a small camp of drudges and, if you believe it, a mosswart!  Did you know mosswarts and drudges are supposedly related?  They came through the portals like us, or so the story goes, but probably from a totally different world!


author_Name: Rumor
author_Account: prewritten
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One of the barkeeps in one of the towns knows more about the keys newcomers collect, or so I hear. I don't recall which town, though. I know only that it is not one of the towns where newcomers arrive, nor was it a capital city, but it was very prosperous, and I seem to remember that it was a Gharu town.


author_Name: Rumor
author_Account: prewritten
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Yes, I have seen many a dungeon. The most memorable was The Pit (as some call it).  The grandest, I believe, was the Underground City. The darkest was the Lightless Catacombs, and the most frustrating was the Halls of Lost Light. But oh, my favorites are the rare empty ones, where a person may think in peace and quiet!


author_Name: A. G.
author_Account: prewritten
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...found a shortcut to ... place mentioned by Y'l... freedom from Asheron's safety ... but ... dangerous journey.  11....N 33.7E ... Empyrean ruins, with the hermit ... portal goes to a deadly ... Direlands ... run fast ... it is safer in the dungeon.  Tumeroks nearby ... worse than the ones near Dryreach.  I think ... near ... cattle ... don't go looking; just do what you have to do to be free.


author_Account: prewritten
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A Rumor

My dear friend, I tried to get into the lost town of Colier in search of more gems.  Unfortunately, the banderlings in that town proved much too difficult.  I know the leader of the banderlings holds the key to the mine, but he proved too difficult for me.  Next time, I will go with powerful friends!


author_Account: prewritten
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A Rumor

My second attempt to get into the lost town of Colier proved more successful.  Many of us died in the attempt, but thankfully we succeeded in obtaining the key.  We think the mines have a deeper section than what we were able to find.  Alas, but we had to leave, for our casualties were too heavy.  Accursed banderlings!


author_Account: prewritten
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A Rumor

I have heard that one of the miners of Colier was actually a fairly wealthy baron who grew so greedy he deigned to work within the mines himself.  (After all, this is in the early days, when manpower was lacking in Dereth.)  He is said to have fled into the mines when the banderlings came, and none have seen him since.


author_Account: prewritten
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A Rumor

<Far to the north and east of Holtburg?> there is a place where a bunch of hopeful youngsters once went to start a new town.  They found a mine or two and began working the mines, so they named the town Colier.  But alas, banderlings swept into town one day, and all but a handful of people were lost.  And this in the days when the resurrection wasn't always working.  Still, there's said to be gems of all sorts in that mine.


author_Name: Directions to Lugian Post
author_Account: prewritten
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Apparently the fearsome Lugians have established outposts fairly near to town - by their standards.  By our standards, the dangerous havens of Lugians are thankfully a distance away from town, though anywhere on the island is probably too close for comfort.  If you wish to find them, there is said to be portals to those outposts to the north and to the south of town, along the road.  Be very careful!  You must already know how terribly powerful Lugians are, if you are brave enough to seek them out.


author_Name: Directions to Fort Witshire
author_Account: prewritten
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In the very early years after the Olthoi were overthrown, the land was constantly under attack from Tumeroks.  Hence, a man named Witshire built a fort upon the ruins of an Empyrean fortress, out to the west of Cragstone.  Fort Witshire stood tall and proud for but a short time, for the tumeroks were driven back, and it was soon abandoned.  Now it stands alone, out to the west of Cragstone in the fields.


author_Name: Directions to Hunter's Leap
author_Account: prewritten
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South of Holtburg -- around 36N 33E -- is a place called Hunter's Leap. This dungeon was once used by the legendary hunter Lilitha, and it's said that some of her earlier work can still be found discarded at the bottom. If you go there, make sure you talk to Eldrista the Adventurer -- she lives nearby.


author_Name: History of Fort Witshire
author_Account: prewritten
page_Text:
In the very early years after the Olthoi were overthrown, the land was constantly under attack from Tumeroks.  Hence, a man named Witshire built a fort upon the ruins of an Empyrean fortress, out to the west of Cragstone.  Fort Witshire stood tall and proud for but a short time, for the tumeroks were driven back, and it was soon abandoned.  Now it stands alone, out to the west of Cragstone in the fields.


author_Account: prewritten
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A Clue

I happened to greatly enjoy a certain adventure involving a certain number of keys.  Even as well-traveled and world-weary as I deem myself to be, I found myself enjoying the search for the keys and the resulting reward (alas, but I prefer axes to swords).  Thus, I wish to make it known that I, Alatar, have set up my own enjoyable little adventure for those of such inclination.  Surely some will say that I am only looking for ways to fritter away valuable time that could be used for the expansion of civilization (etc.), but they do not understand the explorer's heart the way I, Alatar Locke, do.  So, seek ye the long-abandoned area of <X, Y>!"


author_Account: prewritten
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A Scribbled Note

Long ago, I, Zalphoos the Explorer, came here in search of privacy with my beloved bride.  We took to exploring the surrounding lands, thinking ourselves young and powerful.  But too dangerous was this place, for she, my beloved, died in the dark and lonely halls, fighting against monsters of hideous strength.  So, right here in these mountains I have stayed.  Over the years, more and more travelers arrive, and I have grown too weary of warning them of the danger.  My beloved is dead, my privacy ruined, and I am tired of telling so much.  The gods punish the proud, they say.


author_Account: prewritten
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A Scribbled Note

Sylsfear, the fear of Syliph!  How I have come to know these mountains like the back of my own hand, not that I will always tell of what I know.  I remember the adventuring group that, as full of pride and laughter as I once was, sought to conquer the Syliph Dungeon.  Ha!  They never came back, and they had gone when too often resurrection meant more often than not becoming undead.  I have not seen them since, and I have seen travelers come here aplenty.  Many regret coming to these mountains.


author_Account: prewritten
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A Scribbled Note

Have you found this note?  Then perhaps I will deign to tell you of the locking door in the Sylsfear dungeon.  It will lock you in, mark my words, lest you keep your wits about you!  Ha, it serves those right who venture where they do not belong, to suffer the consequences of their prideful actions!  But I speak too much, perhaps, from my own bitterness.


author_Account: prewritten
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A Scribbled Note

I care not who finds these any more.  Oh, my beloved, why did you have to go alone down that corridor?  I have locked off that dangerous area; see, I even have the key!  I only sell the key to those who think they are true explorers.  So only the foolish will now go into that deadly section, where you met your lonely fate.  But never mind!  Your footsteps echo only in my memory, which I know is poisoned with bitterness.  Let the adventurers adventure; let them die, resurrect, and come back.  I wait alone, here on Alphus, knowing someday I shall die and be with you again.


author_Account: prewritten
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Swamp Temple Tome

Greetings, traveler; it is I, Alatar Locke.  We meet here in what I call the great Swamp Temple.  Luckily the local denizens seem to have no interest in this particular chamber, so I can with some confidence leave this little note.

(more)


author_Account: prewritten
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My studies show these ruins are those of the Empyrean.  That is not surprising; moreover, one cannot expect mosswarts to create anything of substance.  However, the particular race of Empyrean that created this ruin is of note.  Though the structure shows traces of having been revised upon by later civilizations, one can detect a fondness for what were likely bloody (and if I may say so myself, vile) sacrifices.  All civilizations seem obliged to pass through periods of such brutal savagery, alas.

(more)


author_Account: prewritten
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Not all was evil with the Empyrean, though.  I can safely say they fought against evil in their own midst with as much fervor as High King Pwyll's own knights.  It would take me too long to explain my brilliant reasoning in this regard.  But do not forget: the past only casts a shadow upon us.  We, as free souls, can and must choose our own paths into the future.  May we not repeat the mistakes of those who came before us.

(more)


author_Account: prewritten
page_Text:
Now, what else is there to write, before I leave for new adventure?  Perhaps you wish to know where to find the key to the door?  That is easy enough; it is kept in a crypt to the east southeast of this temple.


author_Account: prewritten
page_Text:
Three center rooms has Green Mire; center rooms Green Mire has three.  You should first go up before you can go down.  And remember to collect the keys!
 


author_Account: prewritten
page_Text:
May our warrior rest in peace here in the Green Mire, in this dungeon where he bravely fought and died.  May the Dragon protect him, the Unicorn bless him, and the Firebird lead him to the highest heaven!
 


author_Account: prewritten
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Personal Note:

Note to myself: Dungeon found in Green Mire wherein Sho hero was killed; now called Green Mire Grave.  Don't know what lies in deepest levels.  Must leave now; will come back and seek the other keys.  Surely some monster has picked up the key for the lowest door, too.  Dratted, wretched beasts!
 


author_Name: Directions to Web Maze
author_Account: prewritten
page_Text:
Long ago, as you know, the Olthoi had overrun this whole island.  Even now you can find remnants of their nests, like the Web Maze dungeon, way to the East of here at the base of a hill.  Nowadays it no longer has Olthoi (only a tribe of drudges), but you might get a feeling for how the earliest human arrivals felt when they had come to this land and were enslaved in those dark corridors.  Oh, and beware - once you enter, you will not be able to come out whence you came!  Some, however, find this convenient.


author_Name: Dryreach Rumor
author_Account: prewritten
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The town of Dryreach is under seige by tumeroks! What are tumeroks doing in this part of the island? The people of the town are holding out for the moment, but they'll sure appreciate any food you can get to them. The gates are locked, so you'll need the Dryreach Key.


author_Name: Rumor about Trothyr's Rest
author_Account: prewritten
page_Text:
Long ago, I had a friend named Trothyr.  A mighty warrior was he; I heard once that he was among the first to join up with Elysa Strathelar's band.  But years ago he was slain, all alone, in a dungeon since known as Trothyr's Rest.  Why did he go alone?  I do not know, save that he whispered to me that he feared a diabolical device lay at the bottom of Trothyr's Rest.  

(more)


author_Account: prewritten
page_Text:
He was full of fear and muttered something about the swelling ranks of evil, so he went in haste and secrecy.  That was Trothyr's way; hot-headed and overly proud was he, as well as quick to suspect evil and treachery without proof.


I found him just inside the entrance.  He had been mortally wounded by a lord of the undead, he told me, and had crawled back to seek me.  With his dying breath, he said also that he had been to the dungeon's bottom, and had there been both relieved and angered.  

(more)


author_Account: prewritten
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There, he said, lay a sure sign of Asheron's forgiveness to what he called murderers.  Then he spoke no more, and I buried him myself under the open sky.


author_Name: Tumerok Fortress Rumor
author_Account: prewritten
page_Text:
There is a great and mighty Tumerok fortress hidden underground in the Direlands.  But, like so many other structures built by those foul creatures, it is locked behind stout doors.  It is said, though, that Tumeroks give their keys out to trusted members of their clans, so you can likely acquire the necessary key if you can find the right Tumerok. If I were you, I'd start near Dryreach -- there's a portal to the Direlands there, and Tumeroks are still very thick in that area.


author_Account: prewritten
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A Simple Scroll

Tumeroks are known to carry keys to their forts.  If you find tumerok keys, you may be able to gain entry to sections of tumerok buildings and dungeons you otherwise could not access.  Not all keys lead to great discoveries, but some apparently do.


author_Name: Combat
author_Account: prewritten
page_Text:
 
Everyone in Dereth should know how to fight.  Enter the hallway to the left for both battle hints and practice!  But before you go, check out the three colored bars at the top of the screen.  They are Health (red), Stamina (yellow) and Mana (blue).  Click on them to see their numeric values.  Just so you know, if your Health runs out, you will die! (But that's OK; you'll be resurrected.)  Stamina affects your actions and movement, and Mana affects how much magic you can cast (if you have the right skills - more on magic later).


author_Name: Chat Poses
author_Account: prewritten
page_Text:
 
Have you expressed yourself lately?  Click on the chat box at the bottom of the screen, or press Enter.  Instead of typing a chat message, try chat poses: *bow*, *laugh*, *point*, *shrug*, *wave*, *wave high*, *akimbo*, *tap foot*, *stretch*, *cry*, *kneel* *plead* -- just make sure you spell it right and include the asterisks!  There are others, too.  Read through the Help (the question mark at the top right of your screen) for more.


author_Name: Exit Sign
author_Account: prewritten
page_Text:
This portal will take you back outside.  Once outside, we suggest you look around for the town, head toward it, and buy some clues from the barkeep.  (Some scribes, by the way, sell higher level rumors.)  Gather up your friends before you go adventuring!  And finally, don't forget the useful Help information available when you click the question mark at the top right of the screen.


author_Name: Experience
author_Account: prewritten
page_Text:
 
You have control over your character's growth and advancement!  Click on the green triangle-button with a flexing arm on it.  On these panels, you can increase your Attributes, Skills, health, stamina, and mana.  Spending your experience wisely makes all the difference!  By the way, practice does increase some Skills, but slowly.


author_Name: Final Note
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Remember to stay alert and cautious: many dungeons get a lot tougher and more dangerous the deeper you go into them.  The same applies in here, for beyond this sign are real monsters for you to practice on.  They can do nasty damage, so be careful.  You can also take the portal to your left to go back to the outside world.  We hope you enjoyed touring the Tutorial Dungeon!


author_Name: Healing
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If you have the Healing Skill, you can use items called healing kits to regain health points (HP).  You should have one already in your Inventory if you have the skill.  To use it, double-click on the healing kit, then select the injured person.  Healing kits get used up, so use them wisely.  Tip: Drag your healing kit's icon down to the row of slots at the bottom of your screen to create a shortcut!


author_Name: Instructions #1
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First, prepare for battle. Open your Inventory Panel (remember that?).  Now, drag a weapon (if you have one) from your inventory to the WEAPON SLOT, marked with a double-bladed axe.  If it needs ammunition, drag the requisite items to the slot marked with an arrow.  You can also equip a shield via the SHIELD SLOT.  You can't use a shield with bows or crossbows.


author_Name: Instructions #2
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Click the dove icon to enter Combat Mode.  You will see the combat interface appear.  Adjust the slider to make your fighting style more powerful (melee) or accurate (missile), at the expense of speed.  Then, click on a monster or on its dot in the compass.  (If you pick the wrong target, hit ESC or select a different monster.)  Finally, click on the low, medium, or high buttons to execute your attack (keep holding down if you want to exceed the slider setting).


author_Name: Instructions #3
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You can choose to auto-target an enemy and to auto-repeat your attacks, but you still must click on low, medium or high once for any new opponent.  More tips: To hit a rat, you must target LOW.  To hit a phyntos wasp, try HIGH.  A monster's health is displayed below its name in the bottom-right corner of the screen. For more information, click on the magnifying glass icon while you have the monster selected.  Finally, don't forget to double-click on the corpse to see if it contains any goodies!


author_Name: Instructions #4
author_Account: prewritten
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You can't select yourself during combat.  But if you still have trouble selecting a specific monster with the mouse, press the right mouse button and move the mouse to shift your view. Or, try using the keyboard keys [-] and [=] to cycle through nearby targets.  (You can use the keyboard to attack, too, with the keys [Delete] [End] [Page Down] as low, medium, and high.)  Now, go down these halls and get some practice! Tip: Press the [Home] key to select whoever last attacked you.


author_Name: The Tutorial Dungeon
author_Account: prewritten
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Welcome, traveler!  The swirling portal will take you to a special tutorial dungeon, where you can learn the secrets of fighting, casting spells, opening locked doors, and so on.  Just walk into it to enter!


author_Name: Item Use
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Double-clicking is the way to use most objects in Asheron's Call.  For example, you can double click on doors, signs, chests, and Lifestones (large spinning blue stones in or near towns, which set where you will reappear whenever your character dies).  By the way, if you find anything in the chest and want to pick it up, just double-click it, or click and drag it to yourself or to your inventory panel.


author_Name: Lock Picking Instructions
author_Account: prewritten
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If you have Lockpicking Skill, you should already have a set of lockpicks in your Inventory.  To use, double-click on the lockpick, then click on a locked door.  Lockpicks get used up, so use them wisely.  Tip: Drag your lockpick's icon to the row of slots at the bottom of your screen to create a shortcut!


author_Name: Lockpicking
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Only people who have the Lockpicking Skill at Trained or Specialized level can use it.  If you have the Lockpicking Skill, go down the passageway to the right.


author_Name: Locked Doors
author_Account: prewritten
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Some (not all) locked doors have keys.  This door, for example, can be unlocked with a key sold by the shopkeeper.  If you haven't bought the key, go ahead and buy it.  Now, to unlock the door, double-click the key in your Inventory, and then click on the door.  Locked doors are only locked in one direction, so that you won't be locked into a room.  But be warned: keys usually have a limited number of uses!


author_Name: Magic Instructions #1
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Mana is used to power magic. Watch the blue bar at the top of the screen: if it gets too low, you won't be able to cast spells. You also need magic components to cast spells. These are things like scarabs, herbs, powdered gems and talismans. You have some for your starting spells, but they'll wear out eventually. You can buy new ones from an archmage shopkeeper in town.


author_Name: Magic Instructions #2
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To cast a spell, first go to the Inventory panel, and place your wand in your WEAPON SLOT. Then click the dove icon to enter Spellcasting mode; this displays a SPELLCASTING BAR that lists your favorite spells, and shows the charge of the spell that's currently ready. Select the spell you want from the spellcasting bar, then select a target (if needed), then click the Cast button.


author_Name: Magic Instructions #3
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To see a list of all your spells, click the green triangle-button with a wand on it. This will show you your spellbook. To see what a spell does, click it, then the magnifying glass. Double-click on NEW spells to add them to the spellcasting bar.


author_Name: Magic
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If you have any of the schools of magic, you need to know how to cast spells.  Take the red stone path to the left for more information on how to use your magic skills.  If you don't have magic skills, please continue along the black stone path.


author_Name: Pressure Plates
author_Account: prewritten
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Some doors can only be opened by performing a certain action, such as stepping on a hidden pressure plate.  You may have to walk around a bit to find the pressure plate (watch for the door opening).  Doors that open by a pressure plate on one side often have a lever on the other side, instead of another pressure plate.  Unlike doors with normal locks, these doors cannot be picked.


author_Name: The Different Paths
author_Account: prewritten
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Please follow the black rock path and read the signs along the way.  In some places, red rocks indicate information that is only for people with certain skills.  If you have the appropriate skill, follow the red rocks; if not, don't worry about it.


author_Name: Shopkeepers
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Ahead of you is a shopkeeper.  To buy or sell items, double-click on the shopkeeper.  Then click and drag items into the appropriate boxes.  Some items, such as food or arrows, are bought in stacks.  You can increase or decrease the number of those items you purchase by using the slider next to the item's name.

Note: shopkeepers often sell more than one category of item.  Click on the drop-down menu to select another category.


author_Name: Using Food
author_Account: prewritten
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To eat food, which restores Stamina, simply double-click on any food you are carrying in your inventory.   Notice that you can STACK food items.  You can recognize a stack by a number in the item's name. You can split off a part of this stack by dragging the slider next to the item's name, and then dragging the icon to a new location.  Tip: Drag a stack of food to the row of slots at the bottom of your screen to create a shortcut!


author_Name: Viewpoints
author_Account: prewritten
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There are various ways to control your camera view, all located on the KEYPAD.  Some useful keys to know are: [Keypad Enter] gives you a map view useful when you're out in the open; [Keypad /] or [F2] lets you move the camera with the mouse; [Keypad 5] is top-down view; [Keypad .] is first-person view; and [Keypad 0] resets all other camera views.


author_Name: Welcome to the Tutorial!
author_Account: prewritten
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Welcome to the tutorial dungeon!  We hope you enjoy the tour!  Pop Quiz: Do you know how to open your INVENTORY PANEL?  Answer: click on the backpack icon at the bottom-right of your screen.  Got that?  Now, go on ahead...


author_Name: Tibri the Cavedweller, to Iquba al-Julmud
author_Account: prewritten
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As long as I am writing you, I will answer your question about the distant Carved Cave. 

Start at Zaikhal, the proud capitol of the Gharu nation, and journey south for some distance. You will come to a great range of hills -- I can scarce call it mountains, though some flatlanders might. Here, in a low-roofed crevice, you will find the entrance to the Cave. Remember that you must have the other six keys before you venture through!

If you need more explicit directions, send a message to me and I will try to be more clear.


author_Name: Notes scribbled by Tibri
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The Gharu are a people of the west, at least in Osteth. Their cities spread from north to south along the along the shores of the Inner Sea. If you seek the way to the terrible blighted Halls of Lost Light, you should start your journey at the intersection of the two northernmost Gharu cities in Osteth. An intersection of cities, you ask? Use your head! Seek south of the capitol and west of the home of my friend Janda Sulifiya. 


author_Name: Notes scribbled by Tibri
author_Account: prewritten
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There you will find the Carved Cave, a cave all together less inviting than mine. The upper levels are dangerous enough, but the depths of the cave house the lightless ones, the hideous and twisted shadowy figures that once were men, or at least much like them, but are no longer. They guard the passageway to the terrible Halls, wherein you may find the Sword -- or your death. But beware, beware -- even if you survive the journey through the Carved Cave to the Halls of Lost Light, you had best make some provision for your journey home, for you will not survive the walk back ...


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The Advocates' Tome

The First Advocate was Queen Elysa Strathelar, who helped free humankind from the Olthoi.  Though she was never known to reveal the highest secrets of the Fanes and the Advocacy, legend says Asheron himself taught her many of her powers.  Although Queen Strathelar no longer walks among us, those committed to helping the lost, confused, and powerless have continued the tradition of the Advocacy. 

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There are five levels of Advocate, each level obeying those of higher levels, and all Advocates should obey the will of the Sentinels, those sent by Asheron, and Admins.

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Advocates are identified by the Aegis, a special shield whose color indicates rank.  You cannot drop, give away, or sell the Aegis.  While you are on duty as an Advocate, you must put on your Aegis in your Shield Slot.   This gives you Advocate powers and lets others know they can come to you for help.    An orange Aegis belongs to a first rank Advocate.  A second rank Advocate has a turquoise shield, and will have turquoise energy visible around him or her.  A third rank Advocate has a green shield and green energy; a fourth rank has a violet shield and violet energy; a fifth rank has a red and red energy.
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While on duty, your primary responsibility in this world is to help others, unless directed otherwise by a higher-ranked Advocate, Sentinel, or Admin.  Courtesy is expected of all Advocates.  Any Advocate who abuses his or her status, including but not limited to such things as helping people cheat or harassing people, should be reported to a higher level Advocate, Sentinel, or Admin.  Of course, those doing a great job should also be reported...for promotion.  Only higher level Advocates can promote other Advocates.

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author_Account: prewritten
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By reading this book, you now know the basics of Advocacy.  If want to become an Advocate, you should now find a second-rank or higher Advocate and ask that he or she bestow upon you the status of Advocate first rank.


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IMPORTANT: Proceed only if you intend to become an Advocate.  If you do not wish to become an Advocate, please exit this dungeon.


author_Account: prewritten
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An Advocate is someone who is always willing to courteously help those in need.  Dedicated Advocates may rise up within the ranks, earning more duties and functions.  Advocates must heed the instructions of the Sentinels.  WARNING: Those who abuse their Advocate status will be dealt with harshly!  Leave now if you do not wish to become an Advocate.


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Book of Advocates

Advocates follow in the great footsteps of the First Advocate Elysa Strathelar, who guided her people as Queen after she helped free humankind from Olthoi rule.  Although Queen Elysa no longer walks among us, those committed to helping others have continued the tradition of the Advocacy.

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Advocates are identified by the Aegis, a special shield that can only be held by an Advocate. An orange Aegis belongs to an Advocate in training. An Advocate has a turquoise shield, and will have turquoise energy visible around him or her.

On-duty Advocates also appear as pink dot on the Compass.


author_Account: prewritten
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The Advocates' Handbook

Advocates follow in the great footsteps of the First Advocate Elysa Strathelar, and play an important role in maintaining justice throughout Dereth, and giving help to those in need.  

Advocates who are on duty will have a pink Compass dot, and are also identified by the Aegis, a special shield whose color indicates rank.  An orange Aegis belongs to a first-rank Advocate.  A second-rank Advocate has a turquoise shield, and will have turquoise energy visible around him or her.  

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A third-rank Advocate has a green shield and green energy; a fourth-rank has a violet shield and violet energy; a fifth-rank has a red shield and red energy.

All Advocates must follow the chain of command regarding Advocacy:

Any Advocate higher than you, any Sentinel, or any Admin that asks for assistance should be given help, and listened to.

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The five different gradations of Advocates:

First level:   Has an orange Aegis. Can use Advocate chat channels. Cannot be a Player Killer.

Second level:   Has a turquoise Aegis and energy. Can use the following commands: @bestow, @remove. Can use Advocate chat channels. Cannot be a Player Killer.

Third level:   Has a green Aegis and energy. Can use the following commands: @bestow, @remove. Can use Advocate chat channels. Cannot be a Player Killer.
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Fourth level:   Has a violet Aegis and energy. Can use the following commands: @bestow, @remove. Can use Advocate chat channels. Cannot be a Player Killer.

Fifth level:   Has a red Aegis and energy. Can use the following commands: @bestow, @remove, @tele, @attackable on, @attackable off. Can use Advocate chat channels. Cannot be a Player Killer.

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author_Account: prewritten
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Advocate commands are outlined below:

@bestow <NAME> <LEVEL> -- sets a character's Advocate Level. Advocates can bestow any level less than their own.


@remove <NAME> -- removes a character's Advocate status. Advocates can remove Advocate status for any Advocate of lower level than their own.

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@tele [<NAME>,] <LATITUDE> <LONGITUDE> -- teleports the player specified by name (or yourself, if no name is specified) to the given latitude and longitude (as shown on the Map Panel). 


Example use of this command:
        @tele 10n 30w
        @tele Eadwulf the Wary, 23.2s 45.2e

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Fifth-level Advocates can also teleport themselves by clicking on the Map Panel.


@attackable {on,off} -- when set to "off," the Advocate will not be attacked by monsters. This flag is forced on when the Advocate unwields the Aegis. If the Advocate attacks a monster that is ignoring him or her, the monster will attack back. 

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All Advocates have access to the following chat channels:



Advocate Channel 1: @av1, <MESSAGE>
Advocate Channel 2: @av2, <MESSAGE>
Advocate Channel 3: @av3, <MESSAGE>
Help: @help, <MESSAGE>


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Letter of Request

The Naqib of Suntik hereby requests all available mercenaries to assist in purging our land of the fierce Monougas. Our stronghold, located 16.2N x 4.4E, is under siege and supplies are low. Monougas are climbing a ridge near 18.5N x 3.6E and following it to our village. We can not hold out for long and our only hope is that this letter is found by a band of mercenaries with the will to help.    


author_Name: Path of Strife Rumor
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There is said to be a drunken madman living in a tower to the south of Baishi who says something about the path of strife.  If you wish to meet him, take the ridge that rises up to the south of Baishi, and follow it as it curves to the right.  There stands the forsaken tower of evil.  It is said that only those who shun safety and peace between fellow human spirits should consider meeting this madman, but I don't really know what that means.


author_Name: Bloodshed Rumor
author_Account: prewritten
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We have heard it whispered of at least two places where renegades can choose to be able to hurt and kill each other.  Scribes in some other towns know more of one of them.  For the other, you should seek a strange hermit living somewhere between Cragstone and Samsur, a ways further east than 30.0 E, and further north than 10.0 N.  There is also rumored to be a note with more precise directions.  Do not bother pursuing this trail if you are not interested in dueling with others, or if you are not ready for bloodshed.


author_Name: Y. L.
author_Account: prewritten
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Beware!  For you are on a path to a terrible change, a path that will take you out of the protection that Asheron provides.  If you proceed and triumph, your victory may become your defeat, for you will become vulnerable to the attacks of others like yourself.  But of course, if it is your desire to live free, and do unto others as you would dare them to do unto yourself... then come!


author_Name: Dungeon Binar Directions
author_Account: prewritten
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To the south of Samsur, past the row of statues, at the base of a hill, is Dungeon Binar.  Within its walls is rumored to be a fine collection of Gharu'ndim weaponry and armor, from the earliest days of our arrival in Dereth.  Of course, the treasure is guarded by all manner of creatures, both weak and frighteningly strong, so you must be careful.


author_Name: Dungeon Mei Directions
author_Account: prewritten
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In the dungeon called Mei, to the southwest of Shoushi, can be found the ruined work of some followers of the Dragon Ryu and the Phoenix Iiwah, whose names are lost now in the utter destruction of their dream by terrible evil.  An unhappy place it now is, and filled with horrible monsters, but they say that, had there been even one of the Unicorn Chiran to please all three Elders, the venture might have succeeded.  You can see its entrance from 37S 70E.


author_Name: Daiklos Legend
author_Account: prewritten
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A man who was once a knight from old Aluvia cleared a nearby dungeon of its Olthoi tenants and named it Daiklos. There, with his followers, he began hoarding weapons for the return of High King Pwyll. But his followers died, one by one, and now all that remains are monster-infested corridors and rumors of weapons and armor. The dungeon lies along the road between Holtburg and Glendon Wood.


author_Name: Note to Celcynd
author_Account: prewritten
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My dear Celcynd, I won't forget the stars over Mt. Esper.  I - oh, I don't know why I'm writing this.  I don't think I will ever send this to you.  It will be better for the both of us.  But should this letter ever reach you, Celcynd, do not keep the ring.  Give it away.  Maybe even give it to Mindorla.  I don't think I could ever really be that serious.


author_Name: Mindorla's Letter to Celcynd
author_Account: prewritten
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My dear Celcynd, maybe you're right, and we should talk some more.  I am sending you this letter in the hopes that perhaps we can let go the follies of the past and start anew.  Of course, it will be hard for me to forgive you, but I am sure that something can be worked out.


author_Name: Ion Lundgren
author_Account: prewritten
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Entry 13

It has been three days since we fled the forsaken gates of Frore - may it remain buried forever! - and I fear there is no end to these twisting tunnels.  I marvel that my hand still has feeling enough to pen these words, as my feet have long since gone numb.  It won't be much longer before I succumb to the cold as the others did before me.  Yarick kept the journal before me - he clutches half of it still in his cold hands, the other half lost in our flight.


author_Name: Ion Lundgren
author_Account: prewritten
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I write this last page as I cease my search for the egress.  But I must keep moving if I am to stay warm ...

Entry 14

By some black miracle, I found our point of entry.  The rope we used to climb down from the tunnel above was coiled on the floor of the pit, its upper end showing the mark of a cruel knife. They will not let me leave - knowing the tunnels as well as they do, they must have cut it days ago.


author_Name: Ion Lundgren
author_Account: prewritten
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It is a cruel, maddening fate to be trapped in these caves, endlessly fleeing the fearsome denizens within; a crueler fate still knowing that I when I breathe my last here, I shall not return to the sunny common of Arwic, the lifestone I visited weeks ago. None shall learn our tale without being plunged themselves into the nightmare. What I saw yestereve...

Do not venture to rouse those who were meant to lay in peace.

Ion Lundgren
Friend and Servant to his greatness,
Sir Joffr e  Tr em...


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The Expedition of
  Sir Joffre Tremblant, of Rithwic,
and his Fellowship,
  Yarick Pathwarden,
  Palomar Ben-Cabalah,
  Ion Lundgren,
  Fidisa the Agile,
  and Luma Homini,
in search of the legendary city of
  Frore,
as recorded by
  Yarick Pathwarden.

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author_Name: Yarick Pathwarden
author_Account: prewritten
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Entry 1

We have finally encountered the ice caves in which the city of Frore is rumored to be hallowed. It is colder than a Tumerok's heart in here!  Fidisa managed to pick the lock of the door near the cavern mouth, and with the rope from my pack, we all rappelled down the sheer drop-off afterwards. The Gelidites did indeed go to great lengths to protect their privacy!  And the walls, embedded with brilliant blue crystals, give off an eerie glow as if they possessed an energy all their own.


author_Name: Yarick Pathwarden
author_Account: prewritten
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There are many tunnels to explore, we will bear rightward according to Palomar's divinations.

Entry 2

We have wandered the tunnels for more than a day and found little but frozen waste.  At the lower depths the cold becomes unbearable - we rest now shrouded in the warmth of the Cold Protection spells Palomar has cast.


author_Name: Yarick Pathwarden
author_Account: prewritten
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Entry 3

The tunnels are a confusing series of interconnected switchbacks even my enhanced intuition cannot make heads or tails of.  Perhaps the piercing cold is ruining our concentration.  Some areas are warmer than others, we will stick to them to preserve energy.  Still no signs of civilization, although we have witnessed disturbing signs of life: noises that seem to come from within the walls themselves, flickers of movement that shadow us every now and then, and the chamber in which we now make camp - a disturbing hollow 


author_Name: Yarick Pathwarden
author_Account: prewritten
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furnished only with human skulls.  We are wary of resting here, but Sir Joffre assures us that whatever caused this carnage has long since passed away.  I am not so sure.

Entry 4

We have happened upon a construction that can only have been made by the hands of men - or something greater.  A symmetrical arrangement of large stones, perfectly shaped.  Could this be the entrance to their lost civilization? There is more to explore downward but it is colder there.  We will make camp to recoup before probing further.


author_Name: Yarick Pathwarden
author_Account: prewritten
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Entry 5

They came for us, swarms of them, while we were in camp.  It was as if they were waiting for us to let down our guard.  Hideous reincarnations of the dead, their ghastly visages reflected their single lust - our deaths.  We dispatched them, but Fidisa caught a mortal blow during the melee, and the hideous creatures dragged her corpse away before we could act.  These monoliths will serve as grim markers of the place of her demise.  We press deeper into the caves, shaken but still vigilant in our mission.


author_Name: Yarick Pathwarden
author_Account: prewritten
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Entry 6

I have never experienced such a bone chilling cold before this day.  Or night?  I have lost track of time in these damned caverns.  The frosted passages ended in a carved stone hallway, which is a most encouraging sign.  Perhaps we are close to discovering the city!
 
The dead continue to besiege us.  Sir Joffre, in his valor, has been injured but Luma's healing skills seem to have brought the wound under control.  Palomar is growing weak, and his magical supplies are


author_Name: Yarick Pathwarden
author_Account: prewritten
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dwindling.  I don't know how much longer he can maintain our protection from the cold.  Moments ago the magic fizzled thrice in a row before finally providing us with heat sufficient to brave these depths.


author_Name: Yarick Pathwarden
author_Account: prewritten
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Entry 7

What a wonder to behold!  We have made our way to what can only be the object of our quest, it appears to be the entrance to a ruined city! Toppled walls and debris are testament to the existence of a once thriving metropolis buried far, far below the ice.  There are no signs of life here, but I don't know whether to be disturbed or relieved.  We have only scratched the surface - amidst the f-


author_Name: Yarick Pathwarden
author_Account: prewritten
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-ew ruined structures that lie here we have discovered a locked gate - what lies beyond can only be what we have been searching for!  There is another arrangement of stones here, which seems to radiate a powerful energy.

Palomar warns us of the peril that may lie beyond, but we are all in agreement that there is plenty of peril where we stand.  There is still much to explore in the surrounding area, so we shall regroup before attempting to find a way beyond the gate.


author_Name: Yarick Pathwarden
author_Account: prewritten
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Entry 8
 
Oh what horrible fate has found us here!  We were startled by a roar from a pack of undead that seemed to appear from nowhere - I feel we have disturbed the spirits of these caves and they unleashed upon us their fury in the form of these shambling corpses.  We fought valiantly but Luma, our healer, was rent asunder by the beasts' bony fingers, and we were unable to best them. Again, the dead swept her mortal remains away. I am chilled by this behavior, the way they steal our companions' bleeding forms away from us. I do not believe I shall sleep


author_Name: Yarick Pathwarden
author_Account: prewritten
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soundly again, until I see our companions safely resurrected at the Lifestone in Arwic. At least our departed comrades will be able to tell the world what we have found here!

But lo, that is not the worst of terrors in this forsaken place!  We fled towards the gate only to be confronted by the three magical guardians of Gelidite legend - Fenngar, Frisander, and Ferundi!  They had long since breathed their last, and their grotesque incarnations removed all desire for us to pass through that gate.


author_Name: Yarick Pathwarden
author_Account: prewritten
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With one swing of Fenngar's mighty warhammer, our leader Sir Joffre was smashed to bits.  Frisander unleashed upon us a volley of frost, the intensity of which no living mage could ever hope to reproduce.  We watched in horror while Ferundi pointed his decayed finger at Palomar and sucked the life out of him swith such violence that Palomar's desiccated flesh literally exploded off of his body.  With Palomar went our last hope to resist the bitter cold.


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
Ion and I beat as hasty a retreat as we could, our numbing legs carrying us back away from the gate and past the great frost monster.  As our protection from the bone-chilling air waned, Ion and I fled the accursed city to find the warmth of the upper caves.  We now rest briefly before beginning to make our way out of here.  We regret most that we could not even attempt to retrieve Sir Joffre's body - a most unholy burial he shall have!


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
 
Entry 9

There is not much time for writing, as we must keep moving to stay warm. The dead assault us in droves - Ion is wounded in his left arm and can no longer draw his bow, fighting instead with a mace.  I fear my sword will soon shatter to bits in this frigid air.  My fingers will be sure to follow. How we long to see the sun again soon.


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
 
Entry 10

Cannot find the egress.  Best guesses as to its whereabouts all wrong.  Accursed tunnels, we are lost!  I grow sleepy. Soon Ion shall have to carry me out of here ...


author_Name: Lytelthorpe Portal Directions
author_Account: prewritten
page_Text:
To find the portal to Holtburg, follow the road leaving town to the west.  Just a dozen or so paces beyond the barn, turn north and leave the road.  You will find the portal on a hill within sight of the road.

To find the portal to Rithwic, travel along the road headed east out of town, but go north once you are out of Lytelthorpe itself.  The portal is on a hill to the north and east of town.


author_Name: Nanto Portal Directions
author_Account: prewritten
page_Text:
To find the portal to the town of Yanshi, follow the road southwest out of Nanto.  As it winds around the hill, you will see the portal right next to it.  Just be sure to take the correct road!


author_Name: Al-Arqas Portal Directions
author_Account: prewritten
page_Text:
To find the portal to Samsur, leave Al-Arqas through the shallow path to the southeast of town.  Then follow the markers to the portal.  Do not wander, lest you become lost in the desert.


author_Name: Warehouse Directions
author_Account: prewritten
page_Text:
The Old Warehouse is a dungeon where some folks like Brentsella tried to live.  She and other old timers like Celcynd have long grown weary of battle from those days.  If you wish to find the Old Warehouse, it is to the south, on a tall hill.  You might find remnants of people's attempts to dwell there.  I'm sure they won't mind if you take what you find.


author_Name: Empyrean Garrison Directions
author_Account: prewritten
page_Text:
If you travel down the road that goes south, the one near the east end of town, you will see a statue near the road.  Follow its gaze to the hill, upon which stands a ruin.  Within is what scholars guess is an old Empyrean Garrison, now rendered the crude dwellings of monsters and all that is vile.  If you are new to the world, you should proceed with caution.


author_Name: Desert Ruin Directions
author_Account: prewritten
page_Text:
If you travel southeastward out of town and then to the east, you will eventually cross a hill and see a second hill in the distance.  Upon the second hill is a ruin filled with unpleasant monsters.  Be cautious if you are a newcomer here!  If you get truly lost, go to 31.7S 15.0E and look eastward.


author_Name: Lost Distillery Directions
author_Account: prewritten
page_Text:
South of town is the old lost distillery.  The lord of Lytelthorpe Keep, Lord Aleval, has locked away part of it.  Now, it's said that determined adventurers can get a friend to pick the lock.  It is also said that those who arrive at the outposts here near town have an understanding with Lord Aleval and do not need such suspicious means of entry, but I do not really understand what this means.


author_Name: Wilomine
author_Account: prewritten
page_Text:
Have you been out to see the old Holtburg Redoubt? It's directly south of the Scriveners, on a hill. I believe the coordinates are 40.4N 34.5E. 

Back in the year 6, the Tumeroks were still strong around here, and laid siege to the town. Most of the population holed up - and were slain - in the Redoubt, but the children escaped, thanks to the planar mage Celcynd.


author_Name: Wilomine
author_Account: prewritten
page_Text:
It's said that the Tumeroks who laid siege to Holtburg in the year 6 used the Cave of Alabree as their base of operations. The cave sits in the lowlands just south of the road that runs west out of town, at 41.8N 32.0E.

Some folks go up there looking for loot that might have been left behind. It's rumored that one of Brogord's axes ended up there. The cave is also used by the Explorer Society these days. But beware of the Shreth pack that moved in!


author_Name: Hardunna
author_Account: prewritten
page_Text:
Flinnie, this newcomer has retrieved my mother's wedding band from the Redoubt. Perhaps you should ask for help with the issue of your father's axe?
 


author_Name: Worcer
author_Account: prewritten
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This adventurer was able to recover one of my mother's antique platters for me from the Redoubt. Perhaps you should mention your problem, Miss Ryndmad.
 


author_Account: prewritten
page_Text:
Theories About Wing Shapes
by Ercel

How Wasps Fly
Phyntos wasps come in five known varieties - red, green, blue, mire, and gold. The wing structures on all of these wasps appear to share most properties. Phyntos wasps have two pairs of elongated membranous wings, of which the rear wings have a broader base and are larger than the front pair. The average wingspan is about 3-4', although I have heard reports of wasps with larger wings. I have found that phyntos wasps use four distinct flight mechanisms. The following pages contain pictures and descriptions of these mechanisms.

....

The rest of the book seems to be filled with detailed descriptions of the aerodynamic properties of wings, along with some scribbled diagrams. It appears to be all about wasp flight.


author_Name: Beltslora's recommendation letter
author_Account: prewritten
page_Text:
Dear Lord Aleval,
You remember the caves we lived in before Lytelthorpe was built? This adventurer braved them to bring me my best shirt back! I know you're always looking for bright young people to protect Lytelthorpe, so I'm sending my recommendation of this one.

Sincerely yours,
Beltslora


author_Name: Ercel's recommendation letter
author_Account: prewritten
page_Text:
Lord Aleval,
This adventurer found my book. Now I can continue in my work. I'm sending my recommendation to you since I know you're always looking for intrepid young people.

-Ercel


author_Name: Jhong Mi
author_Account: prewritten
page_Text:
Listen to the sound of the falling leaves
Slipping quietly to the beds below
They fear nothing and make no cry
Why do we resist death so much?
We will just be returning
To where we have been growing toward
And we will find rest at last.
Listen to the sound of falling leaves.


author_Name: Jhong Mi
author_Account: prewritten
page_Text:
If the mad spinning of the dust devils
Yields nothing
Creates nothing
Changes nothing
Returns to mere dust
Why act as the dust devil,
Spinning so madly in place?


author_Name: Jhong Mi
author_Account: prewritten
page_Text:
The hastily rushing to and fro to fight, pry, claim, and steal
This land called Dereth, where so many perish in the daily strife...
Why have we been brought, to such a place of discord
Where even...


author_Name: Jhong Mi
author_Account: prewritten
page_Text:
The fools look upon the world and see only pleasure
The lost look upon the world and see only pain
The wise look upon the world and see their work cut out for them.


author_Name: SIGN 4: BUTTONS & PANELS
author_Account: prewritten
page_Text:
You can CLICK the buttons in the bottom-right corner of your screen to open and close different game panels.

Make sure the INVENTORY PANEL is open now, by clicking the button shaped like a BACKPACK. You'll need it up ahead.


author_Name: SIGN 5: PICKING UP ITEMS
author_Account: prewritten
page_Text:
To pick up an object, you can DRAG it onto your INVENTORY PANEL. You can also pick up most objects by DOUBLE-CLICKING on them.

The door ahead is locked. Look for a key on the floor nearby, then pick it up.  (If the key is gone, a new one will appear soon.)


author_Name: SIGN 6: ITEMS & TARGETS
author_Account: prewritten
page_Text:
When you use certain items, such as keys, you'll need to select a TARGET for them. 

To use the key to unlock the door, DOUBLE-CLICK on the key in your inventory, then CLICK on the door.  (The key will be used up.)

When the door is unlocked, OPEN it and move to the next lesson.


author_Name: Training Master
author_Account: prewritten
page_Text:
Dereth can be a dangerous place - you must learn how to defend yourself! 

First, prepare for battle. Click on the backpack button to open your Inventory Panel.  Drag a weapon (if you have one) from your inventory to the WEAPON SLOT, marked with a double-bladed axe.

If needed, you can also drag ammunition to the AMMO SLOT marked with an arrow. 


author_Name: Training Master
author_Account: prewritten
page_Text:
Click the button with a DOVE to enter Combat Mode, which displays the Combat Bar. 

Select a target by CLICKING on it, or on its dot on the compass. 

Finally, click on the appropriate ATTACK HEIGHT (low, medium, or high) to execute your attack.


author_Name: Training Master
author_Account: prewritten
page_Text:
 
The three bars at the top of the screen show your Health, Stamina and Mana (magical energy). Click on them to see their numeric values. 

If you run out of stamina, your attacks will be weak.  If you run out of health, you will die! Your target's health is displayed below its name in the bottom-right corner of the screen.


author_Name: SIGN 10: COMBAT TIPS
author_Account: prewritten
page_Text:
 
Click on the MAGNIFYING GLASS next to your target's name to get more information. (You can also use this button to APPRAISE objects and other players.)

To hit low targets, you must attack LOW.  To hit hovering targets, attack HIGH.

Press the [Backspace] key to select your closest attacker. 

When your target runs out of health, it will die.  Double-click on the target's corpse to check for any LOOT!


author_Name: Training Master
author_Account: prewritten
page_Text:
 
If you are trained in any form of magic, you need to know how to cast spells.

To see what spells you have (if any), click the green triangle-button with a wand on it to open your spellbook.

To see what a spell does, APPRAISE IT with the magnifying glass, or just RIGHT-CLICK on it.


author_Name: Training Master
author_Account: prewritten
page_Text:
To cast a spell, go to the Inventory Panel, and drag your wand onto your WEAPON SLOT. 

Then click the dove icon to display the Spellcasting Bar. 

Select the spell you want from the spellcasting bar, then select a target (if needed), then click the Cast button. 

Try casting spells on yourself or on the Sparring Golems in this room! 


author_Name: Training Master
author_Account: prewritten
page_Text:
 
Watch the blue MANA bar at the top of the screen.  If it runs out, you can't cast spells. 

Casting a spell requires a spellcasting foci and components--scarabs, and prismatic tapers. If these components are consumed by a spell, you can buy new ones in town.


author_Name: LIFESTONES SIGN
author_Account: prewritten
page_Text:
 
This is a Lifestone.  DOUBLE-CLICK on it to use it.  If your character dies, he or she will return to life at the last Lifestone you used.  If you are not very strong, do not use a Lifestone in dangerous territory.


author_Name: SIGN 14: QUESTS
author_Account: prewritten
page_Text:
The person ahead is waiting for you to complete a QUEST. Quests are specific tasks that, when completed, will give you special rewards. 

Walk up to the Training Master, and then DOUBLE-CLICK him or her to find out what you need to do.


author_Name: TRAPS SIGN
author_Account: prewritten
page_Text:
 
In some dungeons, there are switches and invisible pressure plates that can open certain doors or trigger nasty traps.  Be careful!


author_Name: Magical Lights
author_Account: prewritten
page_Text:
Many Empyrean lights seem to require no maintenance.  Most look like normal orange flame-based light.  They can be found in dungeons throughout Dereth, as reported by explorer Alatar Locke.  But lately reports have come in of fire that is blue or green.  Another topic entirely is magical glows that have no fire as a source...


author_Name: Letter to Shin Ro
author_Account: prewritten
page_Text:
Greetings, Shin Ro.  I am still here at the outpost, after all this time.  How fares things with you in town?  And do you have any more of that marvelous water?  Nothing else tastes like it, except the rare Empyrean brews that find their way here sometimes.


author_Account: prewritten
page_Text:
Khaymahlai
The sun then descended back into the springs of the world, and the moon began to ascend in her place.  The evening clouds over the darker limb of the land muttered and answered each other in blue and white flashes.  Ma'yani floated along the courses of the river, the sky filling with jewels beyond the ken of any Malik.  The greenery dropped away, and the face of the brown water was sprinkled with fine dust, and Ma'yani knew then that this was the edge of the great Naqut, which divides the land of Milantos from the decaying Roulean Empire.  Here it was that the people known as Gharu'ndim lived and live.

(more)


author_Account: prewritten
page_Text:
On the edge of the bank there appeared a village, beaten to a pale brown by the sun.  On the bank sat a traveler, who dipped a skin into the river, filled it, and brought it to his lips.

As he sat, drinking, a pillar of steam erupted from the ground, and demon Hayyaz stepped out of the steam, and was the steam.  The traveler looked upon the form of the demon, but merely continued to drink.

(more)


author_Account: prewritten
page_Text:
'This village is mine, stranger,' said Hayyaz.  'If you wish to drink my water and live, you must do me homage.'  From the shadowed doorways, the lost eyes of children and women reflected torchlight.

'Indeed,' said the traveler, 'if this water is yours, then I have truly done you wrong.'

'It is mine,' said the demon, 'and I do not yet see the back of your neck.'


author_Account: prewritten
page_Text:
'Forgive me,' the traveler said, and rose to his feet.  'I am new to these lands.  I shall return that which I have taken unearned.'  And at that, he doused the demon Hayyaz with the water from his skin, and with a terrible cry, it was no more.

The traveler then sat beside the stream again, and drew more water into his skin.  'Now,' he said, 'I have earned it.'  So saying, he drank deeply of the river.


author_Account: prewritten
page_Text:
A woman, frail from sun and work, stumbled from the nearest hut, and cried, 'Who are you, who has delivered us?'

'I am Rakhil al-Khur,' the traveler said.  'I go north to Roulea.  Will you follow me?'

As the people swore their loyalty to the traveler, Ma'yani was swept around a bend in the river, and saw the village no more.


author_Name: Mishiya al-Abdi
author_Account: prewritten
page_Text:
Have you heard about the old Empyrean well to the southeast of Samsur?  Once it was fed by an underground river, and used as a caravan stop by the Empyrean.  Some time ago there was a great disturbance, and the river changed its course, leaving the well dry.  Musansayn the Great tried to dig new wells deep within the old caverns, but little water was found.  Some say the deepest caves are haunted by spirits of the Empyrean - strange lights have been seen there.


author_Name: Mishiya al-Abdi
author_Account: prewritten
page_Text:
The house and crypt of the Great Musansayn, the first leader of the Gharu'n in Dereth and the founder of Samsur, is now in sad repair.  It is to the east-southeast of Samsur's Northwest Outpost, and may be seen from the road which runs between the two.  Shortly after he died, the scribes of Zaikhal descended like Drudges upon his library, and made off with it all.  Samsur was left with nothing of his legacy.


author_Name: SIGN 1: "?" SIGNS
author_Account: prewritten
page_Text:
 
Signs with a LARGE QUESTION MARK "?" provide advice to new adventurers. Heed their wisdom.

After reading each sign, follow the GLOWING ARROWS to the next sign, and DOUBLE-CLICK on it!


author_Name: Training Master
author_Account: prewritten
page_Text:
You can hold down the RIGHT MOUSE BUTTON and drag your mouse to change your view. 

On your NUMERIC KEYPAD, the [Keypad 0] key resets your view, and [Keypad .] key shifts to a first-person view.

The numeric keypad has many other camera controls -  try them out! Remember to press [Keypad 0] to reset your view. 


author_Name: IMPORTANT SIGN
author_Account: prewritten
page_Text:
 
Welcome, traveler. Queen Elysa Strathelar's Guard presents this Training Academy as an introduction to your new world.  The Greeter waits within for you.

To enter the Training Academy, use the ARROW KEYS to the left of the numeric keypad, or the keys surrounding the [S] key, to move into the swirling PURPLE PORTAL.


author_Name: SIGN 2: USING ITEMS
author_Account: prewritten
page_Text:
 
You can use most objects in the world by DOUBLE-CLICKING them. 

The door ahead is just one example. To open the door, DOUBLE-CLICK on it.  Then follow the GLOWING ARROWS.


author_Name: LOCKED DOORS SIGN
author_Account: prewritten
page_Text:
Some locked doors and chests have no keys that fit them, and must be unlocked by someone with Lockpicking Skill.  Other locked doors and chests have keys that fit them, but finding the keys may not be easy.  If you examine a door and it says it "cannot be activated from here," that means it is opened only by either a switch or an invisible pressure plate.


author_Name: CHAT POSES SIGN
author_Account: prewritten
page_Text:
 
Have you expressed yourself fully?  Click on the chat box at the bottom of the screen, or press Enter.  Instead of typing a chat message, try chat poses: *bow*, *laugh*, *point*, *shrug*, *wave*, *wave high*, *akimbo*, *tap foot*, *stretch*, *cry*, *kneel* *plead* -- just make sure you spell it right and include the asterisks!  There are others, too.  Read through the Help (the question mark at the top right of your screen) for more.


author_Name: FINAL SIGN: EXPLORE!
author_Account: prewritten
page_Text:
Congratulations! You have completed your training! Step through the portal ahead to return to the surface.

Don't forget you should find some friends and begin adventuring in earnest!  Press [F1] or the Question Mark button for more help at any time. Good luck!


author_Name: Fanzen San
author_Account: prewritten
page_Text:
Introduction

In the 10th year of our exile, the world cooled, and snows swept across the face of Dereth. At that time, many valiant heroes fought their way into the vaults of ancient Frore, in hopes of rescuing the lost exploration party of Sir Joffre Tremblant, late of Arwic. Foucault, Ali-Zaboo and the other Orion Hunters, Shao, Keth al-Sheth, and other brave adventurers fought through scores of Gelidite necromancers. In the end, the tortured soul of Sir Tremblant was laid to rest, and The Great Work of the Gelidites,


author_Name: Fanzen San
author_Account: prewritten
page_Text:
a magical artifact of uncertain origin, lay shattered at the flaming heart of Frore. With its destruction, warmth returned to the world.

Here Abrim of Morningthaw recounts the perils he and Kyoujin faced in the bowels of the lost city. The blessings of the Dragon, Firebird, and Unicorn watch over them - over all who descended to the frozen hell of that dread metropolis. Without your sacrifice, we should have faced a still, cold doom. Your names shall be held in honor forevermore, the first champions of a new era in Dereth.


author_Name: Abrim of Morningthaw
author_Account: prewritten
page_Text:
I knew the end was near.  For good or bad, I had come to the end of my journey.  I grieved the loss of my friend Kyoujin, his body broken by the denizens of this cold, dark place.  I knew he would be all right, the magic  of the lifestone had captured his spirit, protecting him against true death, but it was small consolation to me as I stood there over his body, wondering how I could go on alone.


author_Name: Abrim of Morningthaw
author_Account: prewritten
page_Text:
This was my not my first attempt to unravel the mysteries of this Lost City of Frore. The last, I had come alone, and had been thwarted by the locks of the City. The Gelidites took great pains in preserving their privacy, in designing and constructing this place. I wandered, cold, and lost, for a long time before finally using my magic to escape the darkness, planning to return again.


author_Name: Abrim of Morningthaw
author_Account: prewritten
page_Text:
Return I did, this time accompanied by Kyoujin, an aspiring mage who also had some skill with locks. Together, we sought to bring an end to the bitter winter that blankets Dereth, not fully understanding the danger of this place, and the power of the forces within. Together we fought against the undying guardians of this place, and had won our way into the City. Deeper and deeper we ran, finally coming face to face with Tremblant himself, now transformed into a hideous monster, his dead body reanimated by some evil magic.


author_Name: Abrim of Morningthaw
author_Account: prewritten
page_Text:
Kyoujin was no match for him: Tremblant had broken him, and had almost destroyed me as well, before I finally managed to bring him down.

Now, as I stood before this doorway, the blistering heat from within was almost welcome in this otherwise frigid place. I feared in my heart that I might suffer the same fate as Tremblant, doomed forever to guard this dark place.


author_Name: Abrim of Morningthaw
author_Account: prewritten
page_Text:
As I stood there, I relived the long journey that had brought me here in my mind: the quest for Tremblant's party, seeking out the pieces of the mystic rune transcription, the warnings of the translators, the long run to the Plateau.

A sound from within roused me from my thoughts. The Great Work, perhaps sensing my presence, had begun to stir.


author_Name: Abrim of Morningthaw
author_Account: prewritten
page_Text:
The time had come for me to face this final challenge. As I opened the door, the heat from within washing over me in waves, I sent a silent prayer to the Poet, that my death might have meaning.


author_Name: Nurbaha bint Dah
author_Account: prewritten
page_Text:
Jilsaya,

This adventurer was able to recover one of mother's knives.  You should ask for help acquiring that drink you like so much.
 


author_Name: Sarqah bint Ak
author_Account: prewritten
page_Text:
Hail,

This adventurer recovered a Drudge Charm for me, and could probably help you find that drink you were looking for.
 


author_Name: Jubal al-Baljad
author_Account: prewritten
page_Text:
On the bluffs to the northwest of Yaraq - directly west of the North Outpost, at 20.2S 4.4W, in fact - can be found the ruin of a small temple facing the sea. The scholars of Zaikhal insist that it's some temple dedicated to an Empyrean god of the Inner Sea. The catacombs beneath it have been infested by the Drudge band that lives on the mesas to the north. They've been the scourge of al-Luq's orchards for some months.


author_Name: Ahyara
author_Account: prewritten
page_Text:
** For delivery to Nasun ibn Tifar in the North Yaraq Outpost

Mara, we heard of your news.  Congratulations!

- Ahyara


author_Name: Ahyara and Nasun
author_Account: prewritten
page_Text:
Mara, we heard of your news.  Congratulations!

- Ahyara

Truly, cause for celebration.

- Nasun ibn Tifar


author_Name: Nasun ibn Tifar
author_Account: prewritten
page_Text:
** For delivery to Ahyara in the East Yaraq Outpost

Lovely Mara,

We have had news of fortune's munificence to you.  Accept our compliments in this happy time.

- Nasun ibn Tifar


author_Name: Nasun and Ahyara
author_Account: prewritten
page_Text:
Lovely Mara,

We have had news of fortune's munificence to you.  Accept our compliments in this happy time.

- Nasun ibn Tifar

What he said.

- Ahyara


author_Name: Mara al-Luq
author_Account: prewritten
page_Text:
Friend Ahyara,

Thank you for your kind note!  It is good to have friends like you and Nasun.

- Mara


author_Name: Mara al-Luq
author_Account: prewritten
page_Text:
Dearest Nasun,

I was delighted to receive your kind words.  Pray, do bring such a thing yourself next time, that I may read it by your side at the reflecting pool.

- Mara


author_Name: Abmim ibn Ibsar
author_Account: prewritten
page_Text:
Ma'yad,

I pray that this note will find you well. This assignment I took from old Akyafi the Translator is boring, but in truth I welcome the task for it has given me time to think.

I realize now that I was wrong; this life that I have chosen may give the appearance of freedom, but it is a freedom born of exile and loneliness. I miss you, and more, I miss the times we spent together, you and I, with our father. 


author_Name: Abmim ibn Ibsar
author_Account: prewritten
page_Text:
Do you think that if I renounce my old life he will welcome me back? Or ... if not welcome, then tolerate? I would speak with him again, and not in anger this time, but in love, and I would respect his advice and the wisdom of his years. 

I am going to investigate the Pillars of the Inner Sea now. When I am done with this task, I will come to your tent and we will talk. 

Yours in family,
Abmim


author_Name: Unknown author, translated by Akyafi ibn Sumwar
author_Account: prewritten
page_Text:
you that come after here we meet air walkers say come from between-place made strong us made dark us want strong wait you here come be strong never fear small eyes with hit things never be run away made come they leave talking-star to call you 


author_Name: Jubal al-Baljad
author_Account: prewritten
page_Text:
The greatest marvels found near Yaraq are the Pillars of the Inner Sea at the mouth of our Cove, blazing an unearthly, timeless blue. It is thought that they once guided Empyrean ships safely through the shallows. Simply follow the shore of the cove until you reach them; going south is quicker. Avoid the ruined seaport to their northeast - at 21.6S 4.1W there lies an enterance to crypts beneath the cove itself. And the appearance of the Mad Star over it can only be an ill omen!


author_Name: About Advocates
author_Account: prewritten
page_Text:
An Advocate is a dedicated PLAYER who volunteers time to help new players and address player disputes. They can be identified by their PINK COMPASS DOT and bright, glowing Advocate shield.

To look for Advocates watching over your starting town, type "@list <town>". Example: to find the Advocates currently watching Nanto, type "@list Nanto".

To ask an Advocate for assistance, either walk up to them, or "tell" them your request by typing "@tell <name>, <message>" (without <>'s). They may be busy helping other people; please be patient.


author_Name: SIGN 15: USING EXPERIENCE
author_Account: prewritten
page_Text:
 If you followed the directions of the Training Master, you gained experience points (XP) that you can use to strengthen yourself! 

Click the green triangle-button with the arm on it, and click the tabs at the top to see your attributes and skills. 

Click on a skill or attribute; if you have enough unassigned XP, press the large triangle-button below to raise it. 

Later, as your Character Level rises, you'll also gain Skill Credits for training untrained and unusable skills!


author_Name: Mi Chi
author_Account: prewritten
page_Text:
To the south of Tou-Tou lies the entrance to a network of tunnels. No one is sure why these passages, which are damp and encrusted with foul growths, exist. Some suggest they are related to the mechanisms of the Great Lighthouse. All that is certain is that no one objects to the Banderlings having it. To find it, travel south along the road, until you reach the Empyrean temple with the pool. Then, head directly east. The entrance portal overlooks the sea.


author_Name: Tashwi ibn Sayat
author_Account: prewritten
page_Text:
Southeast of this town lies lies the entrance to a large underground complex.  Beware... Adventurers have spoken of encountering scores of undead roaming these halls, protecting its treasure from anyone who braves its depths.  If your feel your courage is great enough, search for the entrance near 17E by 50S.


author_Name: Mi Chi
author_Account: prewritten
page_Text:
Into one of the mountains nearby is carved an enormous system of sewers. No one is certain why they are - there is no evidence that the Empyrean built a city in this area. Perhaps they are of pre-Empyrean vintage. To reach them, follow the road southwest to our outpost. Then, head west into the hills. You will see the entrance to your right, nestled in a ledge on the side of the mountain. It is said that some have found habitable areas in the depths.


author_Name: Mausin ibn Hi
author_Account: prewritten
page_Text:
Northwest of town lies the remains of Nevius Passage, an ancient magical constuct whose origin and purpose are unknown.  Many explorers have tried to negoiate the twisting series of tunnels only to be forced back by the swarms of reedsharks that infest the once beautiful temple.  To find the entrance, proceed northwest (more west than north) until you reach a valley where vegetation thrives.  Here, surrounded by ruins, lies the portal to this dungeon.


author_Name: Mi Chi
author_Account: prewritten
page_Text:
It would seem that the Empyrean also suffered from crime - on an island west of the peninsula can be found an old smugglers' lair, riddled with traps and dead-ends to prevent instrusion. Finding it is simplicity itself; walk to the western shore, then south until you can see the island offshore. I've been told the fort's walls are unmarred by any door, but that a way in lies at hand. Banderlings have been seen stalking the walls.


author_Name: Tashwi ibn Sayat
author_Account: prewritten
page_Text:
Aluvian noble Lord Balthall was once Khayyaban's richest inhabitant.  He built an underground estate to the north, called Winthura Garden. His wife, Lady Winthura, misliked living there, and planted trees in the caves to make her feel more at home.  They disappeared last year, and some whisper of a band of Tumeroks using the abandoned estate for shelter.  North of town, at 44.2S, 25.2E, lies a circle of columns, the centermost one a beacon-light. Travel northwest of this, and you will find the entrance.


author_Name: Breads & Cakes
author_Account: prewritten
page_Text:
BREAD & CAKES

To make dough, use flour on water.

If you use dough on an egg, you will make batter.  Dough on honey will create cookie dough.

Use plain batter on more flour to make cake batter.

Using a baking pan on dough will make bread. Using it on cake batter will make a cake. Using it on cookie dough will make three cookies.
(cont'd)


author_Name: Cheese
author_Account: prewritten
page_Text:
BREAD & CAKES (cont'd)

Using batter on bread will make an Aluvian delicacy, often eaten in the morning, called Viamont toast.

CHEESE

To make cheese, use rennet on milk to curdle it.


author_Name: Meat & Fried Food
author_Account: prewritten
page_Text:
MEAT & FRIED FOOD

To butcher a fish, side of beef, chicken or rabbit carcass, use a carving knife on it. This will give you three pieces of fish, steak, chicken, or rabbit meat.

You can fry these pieces by using a frying pan on them. You can also fry mushrooms and eggs.


author_Name: Pies & Stews
author_Account: prewritten
page_Text:
PIES & STEWS

To make pies, use dough on any carved piece of meat, or on a mushroom or apple.

Using dough on cheese will make a Roulean peasant's dish called "pizza."

To make stew, use a cooking pot on any carved piece of meat, or on a mushroom.


author_Name: Cabbages & Pickling
author_Account: prewritten
page_Text:
CABBAGES & PICKLING

Use a carving knife on a cabbage to make an Aluvian dish known as coleslaw.

Use brine on eggs or fish filets to pickle them.


author_Name: Oils
author_Account: prewritten
page_Text:
OILS

Some foods are also receptive to oils that make them more potent. These oils, made by alchemists, can make food that heals or grants mana instead of renewing your stamina. An even more powerful oil, called Victual Oil, will increase the amount of health, mana or stamina food grants.

Foods affected by alchemical oils include cakes, pies (including pizza), and stews.


author_Name: Breads & Cakes
author_Account: prewritten
page_Text:
BREAD & CAKES

To make dough, use flour on water.

If you use dough on an egg, you will make batter.  Dough on honey will create cookie dough.

Use plain batter on more flour to make cake batter.

Use a frying pan on dough to make flat bread.

(cont'd)


author_Name: Cheese
author_Account: prewritten
page_Text:
BREAD & CAKES (cont'd)

Using a baking pan on cake batter will make a cake. Using it on cookie dough will make three cookies.

Using dough on an apple will make an apple pie.

CHEESE

To make cheese, use rennet on milk to curdle it.


author_Name: Pies & Kebabs
author_Account: prewritten
page_Text:
PIES & KEBABS

To make rice dishes, use uncooked rice on any carved piece of meat, or on a mushroom. You can also use rice on grapes to make stuffed grape leaves, a Gharu'ndim delicacy.

The Gharu'ndim also often eat meat as "qababs" (in Aluvian, "kebabs"), by skewering and roasting it. Use a skewer on any carved piece of meat, or on a mushroom, to make them.


author_Name: Oils
author_Account: prewritten
page_Text:
OILS

Some foods are also receptive to oils that make them more potent. These oils, made by alchemists, can make food that heals or grants mana instead of renewing your stamina. An even more powerful oil, called Victual Oil, will increase the amount of health, mana or stamina food grants.

Foods affected by alchemical oils include cakes and pies.


author_Name: Noodles & Cakes
author_Account: prewritten
page_Text:
NOODLES & CAKES

To make dough, use flour on water.

If you use dough on an egg, you will make batter.  Dough on honey will create cookie dough.

Use plain batter on more flour to make cake batter.

Using a noodle cutter on dough will make raw (uncooked) noodles.

(cont'd)


author_Name: Cheese
author_Account: prewritten
page_Text:
NOODLES & CAKES (cont'd)

Using a baking pan on cake batter will make a cake. Using it on cookie dough will make three cookies.

Using dough on an apple will make an apple pie.

CHEESE

To make cheese, use rennet on milk to curdle it.


author_Name: Rice & Noodle Dishes
author_Account: prewritten
page_Text:
RICE & NOODLE DISHES

To make rice dishes, use uncooked rice on any carved piece of meat, or on a mushroom. Rice with fish is known, in the ancient Sho land of Iiwah, as "sushi."

The Sho frequently eat their meat with noodles. Use raw noodles on any piece of carved meat, or on a mushroom to make these dishes.


author_Name: Pickling
author_Account: prewritten
page_Text:
PICKLING

Use brine on eggs or fish filets to pickle them.

Use brine on a cabbage to make a Sho delicacy called "kimchi."


author_Name: Oils
author_Account: prewritten
page_Text:
OILS

Some foods are also receptive to oils that make them more potent. These oils, made by alchemists, can make food that heals or grants mana instead of renewing your stamina. An even more powerful oil, called Victual Oil, will increase the amount of health, mana or stamina food grants.

Foods affected by alchemical oils include cakes, pies (including pizza), and stews.


author_Name: Alchemy Guide
author_Account: prewritten
page_Text:
The simplest talent an alchemist knows is grinding gemstones to make spell components. The tool for this is a mortar and pestle: use it on different gems to powder them.

Next, the journeyman alchemist should master using the alembic. This is used on different alchemical substances (the same ones used for casting spells) to distill them into infusions.


author_Name: Alchemy Guide
author_Account: prewritten
page_Text:
Infusions, in turn, have two uses, involving two rare and wondrous substances: aqua incanta and the neutral balm.

Aqua incanta is the basis for alchemical oils, which cooks and fletchers can use to give special powers to the food and arrows they make. Using an infusion on aqua incanta will yield an oil, if you have sufficient skill.

The neutral balm is the basis for potions. Using some infusions on the neutral balm will yield potions that heal, replenish stamina, or grant mana. At present, only the secrets of draughts, the simplest of potions, are known.


author_Name: Fletching Guide
author_Account: prewritten
page_Text:
Arrows and quarrels are made of two parts: arrowheads and shafts.

Bowyers in Dereth make different sorts of arrowheads. These are bought in bundles, as are the shafts to make arrows and quarrels.

If you use arrowheads on arrow shafts, you'll make arrows of the proper sort: armor-piercing arrowheads will create armor-piercing arrows, broad arrowheads will make broadhead arrows, and so forth.

A bundle of arrowheads is enough to make ten arrows.


author_Name: Fletching Guide
author_Account: prewritten
page_Text:
Similarly, using arrowheads on quarrel shafts will make quarrels.

Fletchers are not limited to making mundane arrows and quarrels. Special oils, created by alchemists, can be used on arrowheads to give them magical powers. Using Frost Oil on a bundle of arrowheads will make them into frost arrowheads, for instance. There is also a particularly potent oil, called Bloodseeker Oil: if you use it on a bundle of arrowheads, it will change them into greater arrowheads, which will do more damage.


author_Name: Fletching Guide
author_Account: prewritten
page_Text:
Be sure to use oils on arrowheads before you use the arrowheads on shafts (arrow or quarrel), however: once an arrow is made, oils will no longer affect it.


author_Name: The Altar of Asheron
author_Account: prewritten
page_Text:
Rumors have gone abroad of the existence of that which strikes uncertainty and doubt into even the staunchest allies of Asheron himself: the altar that allows even one who has shed another's blood to once again be encircled by Asheron's protective magic.  No one would speak of its exact location, other than to suggest it lies in a dungeon found within a few leagues of the southern shores of Lake Blessed; others have whispered that some lonely apple seller sells a key necessary to reach the altar itself.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
I, Alatar Locke, have traveled far over these lands called Dereth.  Here I provide a simple guide to the ruins called the Festival Stones, the twenty tall pillars scattered across the face of Dereth, adorned with roiling blue magic.  I judge them to be relics of the late High Empyrean culture; perhaps they are markers of seasonal celebrations.  In any case, the search for all twenty is a taxing endeavor, which only the strongest can endure, and for such have I written.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The less-educated minds of Dereth have taken to referring to these relics by the Old Roulean months and hours, so I shall use those crude, commonly known names within this guide:

The Stone of Morningthaw lies to the southeast of the Aluvian river-town of Rithwic, near 33.3N, 53.3E.

The Stone of Solclaim lies in the parched wastelands to the east of Al-Arqas, near 31.5S, 16.5E.  This, of course, supports my theory that the desert was once lush and fertile.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Seedsow can be found in the woods to the west of the fortress of Lytelthorpe.  Look near 0.5N, 46.1E.

The Stone of Leafdawning is hidden in a small grove of trees near 10.1N, 54.1E. This Stone, to the west of Rithwic, is ringed by Empyrean statues.

The Stone of Verdantine stands tall over the road leading southwest out of Samsur, near 3.5S, 15.7E.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Thistledown overlooks Cragstone Falls from the western bank, near 27.7N, 42.9E.  Obviously, the Empyrean appreciated the magnificence of the view.  I am reassured of their aesthetic sense.

The Stone of Harvestgain is near the Gharu'n town of Uziz, near 27.5S, 29.3E.

The Stone of Leafcull, lies west of Yanshi, near 13.1S, 42.9E. This Stone appears in the bare grasslands, and even the most inept should be able to find it.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Frostfell stands in the Stonehold Valley, far beyond the northwest reaches of the Tiofor Wood; 69.3N, 15.1W.  There is a minor peasant community nearby.

The Stone of Snowreap is tucked away in the caldera of the great volcano we call Mount Esper, at 65.3N, 13.3E.  Judging by the ruins found at this location, it was once a sizable Empyrean town.  I theorize that the Empyrean refined Pyreal in the fiery core of Mount Esper, but of this I have as yet no evidence.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Coldeve awaits the bold at 83.5S, 48.5E, near a town of little importance.  This Stone rests upon a cliff, overlooking a magnificent channel which leads in from the sea.

The Stone of Wintersebb is on a rise east of Qalaba'r, near 74.7S, 21.3E.

The Stone of Dawnsong overlooks the southern oceans near 89.9S, 44.3W.  This stone is at the tip of a long, narrow peninsula between two islands.  Alas, even I could not find a place to scale the sheer cliffs of the islands.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Morntide overlooks the surrounding plains from a hill west of Nanto's Blue Ghost Falls, near 53.1S, 78.1E.

The Stone of Midsong can be found, most appropriately, at the center of Dereth, near 0.0S by 0.0W.

The Stone of Warmtide is part of the ruined Inner Sea port across the Yaraq Cove, near 21.1S, 5.1W. These ruins have a reputation that only grows more evil with the passing of time.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Evensong guards the shore of the river we call Prosper, near Holtburg at 42.1N, 36.5E.  This stone seems to lie near the end of the ruins of a temple complex built over the river.  The presence of a monolithic head statue suggests that this was not a temple in the favor of the High Empyrean -- but that is a lesson for another day.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Gloaming lies at approximately 4.3S, 70.7W. This stone lies within the heart of the Direlands, and we can only speculate what those lands may have been like long ago.

The Stone of Darktide can be found upon a small islet near 60.3S, 90.7W. I would suggest that this was once near a port of some sort, since fallen to ruin.  Perhaps this stone was erected for festivals to appease the forces of the sea and sky.


author_Name: Alatar Locke
author_Account: prewritten
page_Text:
The Stone of Foredawn lies east of Shoushi, near 33.9S, 75.7E.  This Stone appears to be the only one whose attendant temple facilities have survived the depredations of time.


author_Name: Directions to Eastham Sewer
author_Account: prewritten
page_Text:
An old sewer is located north of town from Farnum's shop. It's not far from here and within sight of the shore.

Bandits and vagabonds once used the sewer as a place of refuge. Recently, the sewer has become home to drudges and shreths. 


author_Name: Harlune
author_Account: prewritten
page_Text:
Celcynd, I loaned you one of my histories of Aluvia several years ago.  If you hadn't turned into a drunken moron, perhaps you'd remember.  When I hear the people of Holtburg praising you for saving their children all those years ago, the thought of your current condition sickens me.  If I could trouble you to pull your head out of the wine, and possibly forgive yourself for what happened with the second portal, give my book to this adventurer, who's pledged to bring it back to me.


author_Name: History of Neydisa Castle
author_Account: prewritten
page_Text:
Long ago, this was called Foster's Fort, an abandoned Empyrean structure found by a man named Foster in the years of the Olthoi enslavement.  Foster, then a new arrival, had been fleeing the Olthoi for days when he glimpsed these spires in the distance.  Initially elated, his joy turned to deep disappointment when he found the walls undefended and no one within.  He spent years hiding here in the towers until the liberation came, and thereafter vowed to never return to such a forsaken place.


author_Account: prewritten
page_Text:
Much later, a small Aluvian faction left the safety of Cragstone to come north (some say they were kicked out of the town).  They took up residence within the Bandit Castle, but some disagreement split their ranks, and a number of them trekked down the road and wound up here, at Foster's Fort.  A woman called simply Neydisa led their ranks.  She saw a grand palace in what looked otherwise like a ruined husk.


author_Account: prewritten
page_Text:
Though Neydisa and her followers had few supplies, and Neydisa herself passed on long before the era of the Lifestones, this place was gradually converted into a place where people may rest in peace and safety.  People now call it Neydisa Castle.  We who live here keep to ourselves.  We seek to live in peace and simplicity.  We have no need to venture beyond our walls, for we have all that we need within.


author_Name: Vuo Nin
author_Account: prewritten
page_Text:
Nearby there lies a cave which was used by a band of thieves with more stealth than strength.  They had stolen a large quantity of art, and has stashed it there until they could sell it off.  Unfortunately, a  group of Banderlings wanted the cave for their own.  The paintings may still be found there.  Head southeast along the road, past the lifestone.  You will see a bend in the road with a tree. Walk outwards in the direction of the point of the road - a series of yellow flower bushes lead into the forest.  When you come to a clearing, you should see the portal.


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
Sweet Aerfalle,

Of course I still remember the day we arrived on Killiakta. It has been millennia, but the feeling, as if a page was turning, is unforgettable. How many years has it been, my undying love? They seem to slip away from us now, with only the arrival of the Olthoi and these squalling little magical primitives as a recent landmark. It must be at least 10,000 years. How tired I have become!


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
But, I was speaking of our arrival. I must focus. The loss of Focus, of Will, will doom us, as it did Jaera, and Inekkere, and... oh, so many. I do believe Kelannik will be lost for good soon, out in his desert retreat. Most of his flesh has dropped away. I had to provide him with a Portal Gem for our next meeting, as he could not remember the spell for himself.


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
It was during the great Cooling of the World that we arrived. The seas were a sullen gray, and dotted with roving icebergs. We had to travel to the southern port of Nesortania to find a ship not trapped by ice. Our first sight of Killiakta was the peninsula where the cursed Yalain later built their great light-house, to help mariners steer safely around the rocks. We were not quite so fortunate, and the caravel ran aground. The damage was not serious, and we managed to struggle to the ice-rimed harbor. 


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
There the crew pulled the ship onto the sands, and the carpenters set to work. They made a poor job of it, being far more familiar with our own coastal galleys than the Yalain's deep-draught sailing craft. It would serve to get us home again the following spring, though barely.

Oh, the first steps on these shores! The rich mists rolling off the Blessed Moors! His Eternal Splendor looked about our little band and nodded, as if it was precisely what he had expected. Your hair - fine even then, I recall - streamed in the wind like pale fire.


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
Killiakta was so different then. The deserts were green. That blackened crater, testament to the stupidity of Ilservian and Maila both, did not yet scar the mires in Diastra. I feel like the oldest thing on this island, and that is a heady feeling indeed. Almost as delicious as establishing this school to teach the children of Yalain. If only they knew how many I convinced to join us in eternity, down in the rank cellars where the Great Ones once lived.


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
I dare not go down to the cellars anymore; THEY have arrived, as they do in every dark place, eventually. The more foolish children of the Yalain built an altar, long ago, and thought to worship without my knowledge. Ha! I walked this earth before that shadow was a shadow, and I fear not the Servant, no matter his power. I will only fear the unseen Master which lurks within the bowels of the world.


author_Name: Lord Rytheran
author_Account: prewritten
page_Text:
And It does frighten me, I admit. It could drain the life from me as I do that of the gangly creatures which infest my halls.

Yours forever,
Rytheran


author_Name: Gondibyr Langarl
author_Account: prewritten
page_Text:
I once worked for Lord Cambarth, of Cragstone.  He followed in the footsteps of Locke, and spent much time searching the Direlands for relics of value.  He was a mighty man, and reasoned that the timid would pay well for items from those lands.  He found crystalline growths in Mount Lethe, a volcano on the mid-western coast, which made those near them feel unaccountably weak.  Believing mages would pay well for them, he hired men to mine them out.  None of the crystal they recovered left the Direlands, but he did grow wealthy selling them to someone.


author_Name: Sages' Rumor
author_Account: prewritten
page_Text:
It is said that at the bottom of a volcano called Lethe, a certain wondrous pool was discovered.  The water of this pool flamed, burning the hands and throat of those who would drink of it.  The effects, however, were marvelous - those who dared would lose all memory of earthly pains, be they physical or of the psyche.  It is said that a man whose wife and children were slain by Olthoi drank of the pool, and smiled once more.  It is also said, however, that he could no longer remember their names, nor any of the years they had shared.  Lord Cambarth of Cragstone mined Lethe, and allowed few in.


author_Name: Wylreda the Scribe
author_Account: prewritten
page_Text:
Celcynd the Dour, mage of Rithwic. Ah, the poor soul.  A brilliant mage in his youth, and apprenticed to the famed Harlune of Arwic.  Celcynd was the first to master Empyrean planar magic.  It failed him at a critical point, however.  When Holtburg was under siege by Tumeroks, he cast a portal which allowed the children to escape.  It consumed so much mana, however, that he was unable to cast a second portal in time to rescue the adults.  He sank into his guilt, and even the love of Brentsella was not enough to bring him out of it for long.


author_Name: Laqisha the Scribe
author_Account: prewritten
page_Text:
Years ago, the mage Harlune the Misanthrope lived in Arwic.  Harlune was an exceptionally powerful Life Mage.  Some say he had gained mastery over death itself.  Young mages came from all corners of Dereth seeking apprenticeship, yet he only took a single pupil; Celcynd of Rithwic, who later became the first of us to master the Empyrean portal spells.  Celcynd scribed these spells for Harlune, but the elder mage considered them more trouble than they were worth, and locked them away. Harlune later moved into a cave to the north, infested by mites, to avoid would-be apprentices.


author_Name: Celcynd
author_Account: prewritten
page_Text:
Mount Lethe is a volcano in the west Direlands.  86W 34S.  Little volcano, with old magma tubes leading down into it.  There were strange crystals found deep in it, so some noble - forget his name - organized an expedition to mine them out, find a use for them.  Go to the very bottom, below the old mine.  There were funny rumors about the noble.  Miners claimed to see cloaked figures in the corner of their eye.  Many fled, but money was good and guards strong.  Then Lethe erupted, killed the workers and the noble.


author_Name: Cambarth
author_Account: prewritten
page_Text:
22nd of Seedsow, 15th Year of Exile

The deal with "Sarvaen" continues to be most profitable.  Today I received three chests of his peerlessly wrought sapphires.  Best of all, he remains ignorant of the Pool's existence.  What a sending of the Hope Bringer!  Money from Sarvaen, money from the desperate who hear of the Pool's remarkable ability.  Brelax, that impossible idiot, blithely said to Sarvaen today that, "It does not matter that we have never seen your face."  Cursed fool!  I beat him soundly.


author_Name: Cambarth
author_Account: prewritten
page_Text:
Brelax and I today finished work on our Lord's altar.  Such a beauteous thing!  After so long hidden away in that lost crypt we found, the words of the Hope Bringer are once again worshipped openly, in the places where men walk.  Most of the guards have joined us in celebration. The miners must remain ignorant, for now.  They work hard, but I would not trust them all which this freedom, this new-found feeling of strength and invulnerability.

Blast.  Again, the mountain quakes.  It has been doing so since Sarvaen left this afternoon.  I hope it doesn't interfere with our next delivery.


author_Name: Cambarth
author_Account: prewritten
page_Text:
4th of Frostfell, 13th Year of Exile

Today a most curious thing occurred.  Asjan and I were discussing worker productivity when there was a soft knock at the door.  Upon opening it, a violet-cloaked figure wearing a mask floated - floated! - in the air before us.  Asjan gasped and froze.  I asked this creature if I could help it, reasoning that since it knocked politely, in our fashion, it must have Intellect.  The Thing introduced itself as "Lord Sarvaen," a noble of Arwic, and offered me a business proposition.  I asked what it had in mind.


author_Name: Cambarth
author_Account: prewritten
page_Text:
"Sarvaen" floated in the room, the ragged trailings of its cloak fluttering, and explained that it had need for the unique crystals I had discovered in the mountain.  Its voice was... Ah, but I lack the words.  Deep it was, and oddly cadenced.  It was beyond question not a man's voice, and sounded as if it came through a tunnel, or from the grave.  Straight-faced, I asked what it offered in turn.  At this, one violet-draped "arm" rose and placed a gem upon the table.  I did not see its hand for the folds of the cloak.


author_Name: Cambarth
author_Account: prewritten
page_Text:
It was a ruby; large, flawless, and more finely cut than any stone I have ever seen.  I have not the words to do justice to this amazing artifact.

Exchanging raw crystal of undetermined worth for such incredible craftsmanship seemed like a sound decision, so I offered to draw up a contract.  "Sarvaen's" cloak rippled, as if a swarm of insects were beating against the interior, and it said that true men preferred to do business without records.


author_Name: Cambarth
author_Account: prewritten
page_Text:
At this, Asjan's nerve snapped, and he ran from the room shrieking hysterically.  The Thing turned to mark his passage, and I believe I saw a flash of violet-blue light from behind the corner of its bizarre mask.

The deal, fortunately, was quickly agreed upon, and "Sarvaen" left a small pile of jewels behind, as a token of its good faith.  I calculate their worth to be in excess of 100,000 Pyreal.


author_Name: Cambarth
author_Account: prewritten
page_Text:
I do not trust this Thing by any account. But one cannot argue with the profit - which is, after all, why I am in this hellish place!


author_Name: Cambarth
author_Account: prewritten
page_Text:
7th Frostfell

Asjan has disappeared. A badly written note, supposedly from him, was found, saying that he went home to Qalaba'r. I know the Thing did it. It still believes that I believe it is a man, and it must remain so improbably ignorant


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Being a History of the Reign of Alfrega, called the Mad, and of Those who Opposed Her, as Recorded by Midistaf the Learned, of Feirgard.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
King Theolaud, son of Viamont Royal Governor Alfric, ruled Aluvia for thirty years.  Some say that his death in 854 was an assassination, but many say he died in a private duel with some noble of Viamont, possibly even the King.  One palace rumor insisted that Theolaud snatched Aluvia for himself, out from under the overlordship of Viamont, simply to defend himself against King Elous VIII of Viamont, who strongly opposed Theolaud's affair with a certain young Princess.  


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
The two Kings then presumably came to a duel, according to this fanciful tale.  We must now show the fallacy of this belief.  Firstly, the Princess was not of marriageable age, even by Milantos standards; secondly, who has heard of a King who would deign to submit himself to a duel?


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
It is a long-established aphorism that the Viamontians appreciate, more than any other race on Ispar, the romance of tragedy. In the case of Theolaud, this is certainly true; the supposed love between the young princess and the old king, and the myth of the "Kings' Duel," have been the basis for much poetry and theater.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Upon Theolaud's death, his daughter Alfrega came to the throne. The ascension of a queen was hardly a common occurrence among the Viamontian aristocracy, but not revolutionary. While she later took a husband and bore heirs, she remained in sole control of Aluvia. Waggish tongues say that Alfrega's spouse, a royal son of Milantos named Kirne, feared her as much as the peasantry did. Others say his Milantane inclinations dovetailed perfectly with the queen's nature.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Theolaud had been deeply devoted to his daughter - too much so, some whispered - and she never fully recovered from the loss.  Queen Alfrega blamed her father's death on the Aluvian peasantry; one of the resentful commoners, the native Aluvians, had surely slipped into the palace and murdered him.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
The publication of Sanxeth of Celdon's  voluminous work of philosophy, The Common-Wealth, also increased her suspicions. This hefty tome repudiated the notion of monarchy, and called for the peasantry to unite in communities run by group consensus. Sanxeth's anarchic principles were vigorously opposed in all civilized lands.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Thus it was that Alfrega became a paranoid ruler who saw intrigue behind every door.  Each week, suspected spies were publicly put to death as a warning to all who would oppose her. More importantly, she spent a great deal of time trying to wipe out the remnants of the Orts.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
The Orts were a group of native Aluvian rebels who had been living underground - figuratively and often literally - for some years, who wished to free Aluvia of all Viamontian influence. (They culled their name from the Old Roulean "oraete," which referred to the leftovers of a traditional legionary victory feast ,commonly distributed to the poor.)  Alas for the Orts, those of Viamont descent who reigned in Aluvia were all that kept old Viamont herself from sweeping in to reclaim "her" land.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
The valorous Orts were the children and grandchildren of the original defending army of Aluvia, which had assembled on the Plain of Ayrifal that fateful 4th of Solclaim and was shattered by massed ranks of storm wands. Descended from nearly all of the factious Aluvian clans, the Orts were united by little but a fierce hatred of their conquerors. They enjoyed the sympathies of the peasantry, many of the merchants, and some mages.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
The Orts had been a thorn in the side of the Viamontian aristocracy since Aluvia fell, holding firmly to the legend that High King Pwyll II, who was slain at Ayrifal, would return to save them.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
An aside: Prior to the invasion, the power of the High King of Aluvia waxed and waned with the charisma or martial prowess of the individual - thus Dragen of Steyles' famous epigram, "The position of High King entitles one to thump the table and plead for order."  The modern-day respect given to the position of the High King by the general populace stems from this period of trial, in which the oppressed masses clung to the vision of Aluvian strength as symbolized by Pwyll II.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Fearing that some legitimate descendant of Pwyll II might be hidden among what she saw as the squabbling and wretched Orts, Alfrega enlarged her household army to an unprecedented size. Mercenaries flocked to Aluvia from as far as the peaks of distant Silvera, and became the scourge of the peasantry. Alfrega was unceasing in her attempts to hunt down the last of the Ort loyalists, using the most brutal of tactics. Families were tortured to draw out their rebellious loved ones, homes were burnt, land was salted, and dozens were executed in hideous fashion.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
In truth, no descendant of Pwyll II lived. The sons and male cousins of the High King had been slain in battle at his side. The rest of his bloodline were rounded up and executed by Alfric immediately after his victory. A man of great practicality and few scruples, Alfric refused to mercifully exile or imprison them, to avoid the very thing Alfrega feared - a descendant who could unite the Aluvians and challenge his own offspring for the throne. This was done quietly, however, and neither Theolaud nor Alfrega knew the extreme measures taken by their dead patriarch.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
As the measures taken by Alfrega grew more and more barbaric, the Orts adopted a new tactic. To this day, the beginning cannot be pinpointed. Muttering in kitchens became muttering in taverns. The angry found each other, and made resolutions to themselves and with each other. It was in the royal city of Celdon that open defiance began.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Celdon lies nestled in the Belshain Valley, straddling the banks of the great Canfeld River. Tall houses, of stout timber and fired brick, line narrow stoned roads worn smooth by uncounted feet and beasts of burden. The Canfeld is birthed in the ancient granite of the Luparvium Mountains, which divides the bright fields and verdant woods of Aluvia from the gloomy moors of Milantos. It languidly flows, deep and slow, to the Ironsea. Landings for merchant craft from the Ironsea line the banks in Celdon, and the riverside areas are known for their color, noise, and exotic wares. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Children dangle their feet over the edges of nine white stone bridges which connect the two halves of the city, and drop apples and small animals onto the boats passing beneath them. Occasionally, they drop each other into the brown water.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Alfric established a castle, known simply as the Tower of Alfric - or, more recently, the Tower - upon an island in the center of the city. The traditional highland fortress of the Aluvian Kings, Thrushhaven, was deemed too old and remote for Alfric's purposes. Thus was the bustling marketplace on the island razed, and construction begun on a magnificent, airy white marble palace in the Viamontian style. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
At the time of Alfrega, it had been under construction for some 50 years, and was still expanding. Alfrega, of course, devoted as much effort to expand her palace's dungeons as she did to fill them.

It was at a public execution on the Tower Island that the public resistance of the Orts began. On a fine Leafcull morning in 860, the execution of a farmer and his three children had been scheduled. The farmer, Dunol by name, had been accused of giving shelter to an Ort pursued by Alfrega's troops. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Popular tales, however, insist that the real crime of Dunol was defending his fair daughter, whom the Souia-Vey mercenary patrol appreciated too much. Regardless, when the guards clanked down to the dungeon that morning, only the man himself could be found.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
When questioned, he is said to have cackled and replied that his children - including the offended daughter - had been spirited away by a shadow. The courtyard throng, told to expect four examples of what awaited those who gave succor to the Orts, murmured when they were given but one. Dunol was broken on the rack and disemboweled. The queen watched the spectacle, as was customary, from her private balcony.

From here we can rely on eyewitness accounts.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
As Dunol breathed his last, a cry ascended from the balcony. Queen Alfrega, a slim, flame-haired figure dressed in winterblue silks from the Garondish lands, stood grappling with an assailant. This fight was brief, as her guards leaped to her defense. A dark blur sprang from the balcony and alighted on the execution platform, where the remains of Dunol lay strewn about. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Here, the blur solidified, and assumed the form of a young man in dun colored robes.  He threw back his hood and cried, "The time has come for the Mad Queen to be thrown down!"  He declared himself as Harlune, of Feirgard, slipped a small rose-colored ring from Dunol's finger, and disappeared into the crowds before the guards could reach him.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
It was later revealed that Harlune, a young Life Mage of considerable ability and versatility, had spent the whole night smuggling the children out of the dungeons, one by one, under a magical cloak of shadows. Alas, he grew weary and was forced to rest to replenish his mana, and hence lost precious minutes toward the end. This, it is certain, spelled the farmer's doom.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
From that day forward Harlune, now inevitably known as the Shadowed, became a figure of legendary stature. He is said to have traveled through the taverns, approaching those who muttered quietly against the Throne.  With him was an elder warrior, Hendac Tharesun, the firstborn of Pwyll II's seneschal.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Hendac had been the effective leader of the Orts for some years. As the brutality of Alfrega increased, he had traveled from one group to another, urging them to flee to the distant Luparvium Mountains. Many did, huddling together in miserable camps among the jagged, chilly peaks. Those that remained ended up in Alfrega's dungeons, or dead, or hunted to exhaustion by her mercenaries. In Harlune's defiant act, Tharesun had seen the making of a powerful ally.  Seeing a short future for such an impetuous youth, Tharesun quickly sought him out and became his mentor; whether Harlune really wanted this arrangement is unclear.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Tharesun and Harlune sought out the hidden camps of Orts throughout the year of 861. In the month of Harvestgrain, they arrived at one of the Ort camps in the Luparvium.  As they rode up, a chieftain and a minor clansman were about to come to blows over a bit of meat, which the chieftain claimed had been stolen from his stores. The grizzled Hendac, who still retained the noble bearing of the High King's court, stepped between the two men and silenced them with a glare.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
He dropped a stone on the ground between them. They watched in befuddled silence as Hendac gathered rocks. Slowly, he began to build a wall between the two men.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
"What are you doing?" asked Kalladran, Chieftan of the Wynthirnh.
"I am building a mighty fortress," Hendac replied.

Kalladran scoffed at this.  "One man making a pile of rocks is hardly a castle in the making."

"Then," Hendac said, "help me, for certainly two men making a pile of rocks is more nearly a castle in the making."


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
So, legendarily, began the construction of the Castle of Holdfast, which was not the mightiest of fortresses, nor by any means the most elegant, and which never held off any attackers - for Alfrega's loyalists never found it. 

Holdfast came to be a safe haven for the Orts and their sympathizers in the coming years. From the walls of the Holdfast, many a party rode down to the plains to waylay Alfrega's patrols, or to rescue her victims.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
It was in the latter capacity that young Harlune proved most valuable. Under the stern guidance of Tharesun, he organized sympathetic Aluvian elements throughout the land into safe-houses and guides, who would safely escort accused spies out of Alfrega's grasp.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Accompanying the various groups proved too taxing, so Harlune sought to create a magical aid that could provide his shadow-screens wherever and whenever needed. He and Hendac agreed upon an enchanting ring, an object small and common enough to escape general detection. Having little experience with enchantment, Harlune sought the aid of the great mage Urbex the Venerable. Urbex, though of temperamental and cross nature, had little love for the Viamontians.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
For a week, the two mages toiled over a simple ring of rose quartz, imbuing it with spells deemed of use for the Aluvian resistance members. The bearer of the ring could heal himself and his companions. He could run all night with urgent messages. He could see on a moonless night, and could wrap himself in a cloak of shadows. Should all these measures fail, the mages endowed the ring with the ability to negate the pain of fire, which Alfrega preferred to use in her interrogations.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Harlune named this ring the Rose of Celdon, after a tale which circulated just before the Viamont invasion. A mute farm girl, Jehanna Domremad, came into fame as a hedgerow prophet while the dust-light of the Comet of 804 glowered over the land - the harbinger of the Grand Armada of Viamont. Jehanna, when questioned on the comet and the safety of the town of Celdon, wrote; "Celdon is and will forever be the Rose of the Valley. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
He who holds it gently will marvel at its beauty. He who tries to clench his fist about it will know only its thorns." Many of Jehanna's predictions have proven true as the years have past - but that is a matter for another historian, and another history.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
The Rose was passed from agent to agent in great secrecy, and did much good. Regrettably, the marvelous artifact was lost before Alfrega's fall.

Although children's fables tell us that evil is always reflected in some physical imperfection, evil in the real world can be cloaked in a vision of perfect loveliness. Such was the case with Theolaud's daughter. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Alfrega was a pale, high-cheeked, wintry beauty, with an abundant tresses of orange-red hair and blue-white eyes like a storm-whipped sea. Some whispered that she bore Silveran blood. True or not, she possessed the wild brilliance of a fire in snow.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
A young stable boy at the Tower of Alfric, Colrim by name, lost his heart to the queen. Or rather, half his heart; while a certain part of him secretly craved her favor, the rest despised the cruelties she inflicted upon his people. He believed her mercenaries acted without her consent or true knowledge. Colrim, as a member of the palace staff, had been quickly recruited by the resistance in Celdon.

What happened next I have pieced together from my studies of Alfrega's own journal, which has heretofore been locked away at the behest of the crown.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
One night, Colrim was sent to infiltrate the Tower dungeons with the aid of the Rose, to free a poor blacksmith. As Colrim crept through the halls, he caught a glimpse of the queen and her handmaidens. The nature of man being what it is, he availed himself of the opportunity presented. He followed the retinue to her chambers, and observed the queen in her nightly rituals.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
When Alfrega was left alone for the night, Colrim took the Rose from his finger, and, now visible, fell prostrate before her, begging for her favor. Ever shrewd, the queen agreed to grant him her love - in exchange for names. Colrim, awakened to some semblence of shame by her demand, slipped the Rose on to his finger and fled.  The queen must have smiled, knowing she had, with but a few words, slid a deadly hook into the mouth of the resistance.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
It is not known what debate Colrim held with himself in the following weeks. It was observed that the Queen went riding unusually often at that time, and commissioned an elaborate new dress to wear in the saddle, with amounts of muslin and Viamont lace considered inappropriate for a lady of her station. No one knows which night it was that Colrim presented himself to the queen again. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
But in the foredawn of 23rd Wintersebb, 868, as a layer of ice crawled across the Canfeld and the brittle stars shone down, mercenary soldiers of the Queen descended upon the safe havens of the Orts in all quarters of Celdon. Four score and three were seized and herded into the courtyard of the Tower.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Alfrega stood on a balcony overhead, wrapped in silver furs, her hair spilling over her shoulders in uncharacteristic disarray, shining blood-red in the guttering torchlight. Beside her stood Colrim, who shriveled from the gaze of his former friends. Here Alfrega pronounced words which became burned in the memory of all Aluvians.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
"You who stand here before me are here by your own free will. All of you chose to plot against your rightful ruler, by granting aid and succor to the rebels who call themselves the Orts. The action of one loyal man has brought an end to your villainy. This land will be free of traitors, if I have to destroy three generations to do so. You are mine, your children are mine, and this land is mine, by right of my grandfather's conquest. 


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
I will not have any of it taken from me by thieves and peasants." With a languid wave of her arm, she proclaimed, "Death," and turned her back and walked away as the troops waded into the shivering captives with mace and sword. Colrim tried to leap for the balcony railing, but Alfrega's guards compelled him to follow her.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Later that day, his body was found in a pile of offal beneath the Tower guardhouse, his throat slashed by a dagger of exquisite craftsmanship.

It is the opinion of this author that the queen never granted Colrim that which he coveted. It is far more likely that her unkempt appearance was purely for show, to rub salt in the wound of the resistance's betrayal.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
It was during the events of this black night that the Rose of Celdon was lost. Colrim, it is known, did not have it then.  It had been in the town when Alfrega's troops fanned out across the snowy streets and squares. Although many searched the bodies of the slaughter victims for it, it was not found. Neither was it discovered among the embers of the safehouses themselves, which were looted and burned by the soldiers. It is thought that one of the resistance members threw it into the Canfeld before his or her capture.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Never captured, yet never recovered, the Rose remains a potent Aluvian symbol of defiance against tyranny.

Less than a month after Colrim's betrayal, the Queen died in bed in the same way she lived - spitting up bile - at the young age of five and thirty years. She was succeeded by her son, Osric, who would come to be known as the Wise.


author_Name: Midistaf the Learned
author_Account: prewritten
page_Text:
Some believe that Alfrega was poisoned by Viamont, and others that the resistance finally found their way into her kitchens, and slew her in vengeance for the murder of the Celdon resistance members. The truth, as is usually the case, was more prosaic. Alfrega had ordered her chefs to provide her with the flesh of the Tian fish, known as a delicacy of the Sho. 

The Sho, apparently, had never told her chefs that the Tian fish must be packed in salt for three days to draw out its poisons.


author_Name: The Code of Pwyll
author_Account: prewritten
page_Text:
Here is the Code of High King Pwyll, in a form that all may understand:

1. Work your lord's will in all things.

2. Guard the weak.

3. Guard the young.


author_Name: The Code of Pwyll
author_Account: prewritten
page_Text:
4. Slay no one for doing a thing unto you that you would have done unto him.

5. Obey and honor those above your station.

6. Treat not lesser persons with dishonor.

7. Let your word be your bond.


author_Name: The Code of Pwyll
author_Account: prewritten
page_Text:
8. Grant succor where you may.

9. Be fair in all judgments.

10. Let nothing stand in the way of justice: the word of the law is not always its intent.


author_Name: Legend of Lilitha
author_Account: prewritten
page_Text:
Both hated and revered she was, Lilitha the Hunter.  In the early days of Elysa Strathelar's reign, Lilitha refused to be bound by duty or conscience, and plunged without care into the dark woods of Tiofor.  Leaving behind all else, she traveled with bow and arrow into the wilds, slaying all manner of beasts and creatures - and even the people who sought to oppose her, it is said.  So she earned the name Hunter.


author_Name: Legend of Lilitha
author_Account: prewritten
page_Text:
Monsters' teeth and horns she collected, and wore them upon herself.  Gromnie teeth she turned into arrow heads; auroch horn she turned into spears.  She is even said to have worn a helm crafted from a slain Olthoi, and of this she was most proud.  But these were the days when she still occasionally returned to town, to drink and brag and spin her tales - and those days grew few and even fewer as time passed.


author_Name: Legend of Lilitha
author_Account: prewritten
page_Text:
It is said that she was the first to explore Mount Esper, but its beauty held her not, and she traveled on.

It is said that she was the first to come upon the fort known now as the Bandit Castle, but its walls suited her not, and she traveled on.


author_Name: Legend of Lilitha
author_Account: prewritten
page_Text:
It is said that she was the first to travel through the Direlands, even before Alatar Locke, but nothing there could resist her arrows, and so she traveled on.


author_Name: Legend of Lilitha
author_Account: prewritten
page_Text:
Now, in these later days, few remember Lilitha the Hunter.  It is said some of the earliest arrows she used can be found still: cast-off arrows which she made, used, and abandoned back in the days in which she still came back to town to drink and brag and spin her tales.  Where is she now?  No one knows.  Perhaps she has traveled on, with her arrows and her wild love of the hunt, into the next life.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
"It not for all of the people to walk the path of high honor. For some it is enough that they follow the path of low justice. But we, as knights, shall take the high road."  - High King Pwyll

It is to the great sorrow of the historians that so few texts have been brought over from Aluvia, our homeland.  Hence here we present Instructions on the Code of High King Pwyll, a primer to be used by those of good understanding to instruct those of who have not been given a firm grounding in these just and true rules.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
The first Five are the Path of Low Justice, which are usually sufficient for the commoner, the weak, and the lowly.  The second Five are the Path of High Justice, which are to be observed by all those of noble or knightly bearing, in addition to the Five rules of Low Justice.  For those who have little are capable of little; those who have much are capable of much.  But lest a knight be made too proud by his station and possessions, he must remember that Kings show favor to those who prove themselves capable of much, even if they seem to be lacking in gifts.  For that which makes a man great are things not always visible to the eye.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
The simple text is for those of little learning and rude reasoning.  For nobles and knights who require a deeper understanding of these laws of justice, here is the full text of the Code of High King Pwyll:

1. Work your lord's will in all things, for he must look upon the whole land and see that wrong is put right.

2. Guard the weak, for they cannot guard themselves.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
3. Guard the young, for they are our future.  Even the inexperienced young squire may one day become a lord.

4. Slay no one for doing a thing unto you that you would have done unto him, for one day you might die in the same manner.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
5. Obey and honor those above your station, for as they stand above you, so do they keep the sword from falling upon your head.  All parts are necessary for the whole.

6. Treat not lesser persons with dishonor, for as they stand below you, they form the very ground that supports your feet.  All parts are necessary for the whole.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
7. Let your word be your bond, for when stripped of steel and cloth and youth, a knight has nothing else.

8. Grant succor where you may, for as the need of others is made less, so too the burden of the knight is made less.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
9. Be fair in all judgments, for you too may you one day be judged.  Justice has no mouth with which to speak and no hands with which to enforce the laws, so we must be her eyes and we must act as her hands.

10. Let nothing stand in the way of justice: the word of the law is not always its intent.  Let your judgments be tempered by circumstance, lest you punish wrongly.


author_Name: The Full Code of Pwyll
author_Account: prewritten
page_Text:
When teaching those of low aspirations and lowly station the Code of High King Pwyll, it is necessary only to teach the first Five rules, as simply as possible.  See to it that such a one obeys to the best of his ability, as crude as such may be.  A true noble or knight, however, should know all Ten, along with the full explanation and the deeper meanings behind the words.  The rules should be engraved upon his heart and mind, and upon the very sinews of his arm.  Justice is the finest of all blades, when tempered with wisdom and the Code of High King Pwyll.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
My dear historian, I must confess that I nearly sent your request back to you with a simple refusal.

Yet, the more I reflected, the more it seemed somehow fitting that I should be the one to write about the vast halls known as the "Underground City."  I have a private name for it: "Thorsten Cragstone's Tomb."  However, he himself always called it the Underground City, even when only seven of us lived there!

So, then, here I will write for you the story of the Underground City.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
Thorsten and I, with our tiny band of escaped slaves, came to the little island and its hidden city quite by accident.  Olthoi had been following our scent for days, and we had crossed the river in the hopes of confusing them.  Soon after, it was Thorsten who spotted a portal in the distance.  Together, we plotted how we would lay our scent trails to confuse the Olthoi.  After hours of painstaking back-tracking, all seven of us slipped into the portal, and we found ourselves on an island that we ascertained to be in the middle of Olthoi Lake.  


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
Then, too tired to explore further, and worried that our back-tracking would not be enough, we waited that night in tense anticipation of arriving Olthoi.  But none came.  We had lost them!

Here on the island, protected on all sides by water, we would be safe, finally, from Olthoi patrols.  Now we could rest, gather our strength, and plan for the future.

We soon set about exploring the island.  That is when we found yet another portal amidst the trees.  Hesitantly, Thorsten and I entered.  We came out in a vast, cool, dark hall.  


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
At first we expected to hear the chittering of angry Olthoi, but we soon realized the still air lacked the characteristic smell of Olthoi.

With growing excitement, we set about exploring the corridors.  Even the darkest corners seemed to leap up with joy to see our torchlight.

Room after room we found, complete with still-usable remnants of simple tables, beds, chairs; we found cooking areas and dining areas, and halls wide enough to keep livestock.  


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
Long ago, we guessed, people had lived here.  Perhaps not the most wealthy of people, but people nonetheless.  And where people had lived before, we could live now.

Thorsten could hardly contain his joy when we were at last satisfied that no other living creature moved within.  "An underground city!" he shouted.  "A new capital for free humans, from where we can plot the overthrow of the Olthoi!"
 


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
So it was that we moved into the Underground City.  Our numbers slowly grew, for we would sneak back to the mainland in search of other escaped slaves, then bring them back with us.  In the City, we repaired the furniture that we found, or made our own. 

We explored the halls and gathered what weapons and tools we could.  We stockpiled food and weapons.  We trained our people in warfare.  We began making plans.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
Those were happy days, of laughter and song and hope.  The laughter was strained, the song was born of desperation, and the hope too often tasted of madness, but nonetheless, we were living free.

We spun illusory dreams about us as we talked: dreams of green pastures and running water, sturdy houses built upon sunlit hills...and the walls of the Underground City seemed almost to lean toward us as if listening, as if delighted to hear the sounds of life and hope once more.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
The rest of the story is already known, and I shall not repeat it.  I will only write of what befell the halls of the Underground City after the Olthoi were finally vanquished.

Thorsten's body we brought back to the Underground City, which for so long had been our shelter, fortress, and home.  The coffin we laid in a chamber fit for a king's final resting place.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
For some reason, I had thought the Underground City would become what it had once obviously been: a bustling city of people.  For awhile, it was almost such.  But I was, in the end, wrong.  Few who remembered the horror of Olthoi enslavement wanted to continue living underground.  

And once a few houses had been built upon the land, under the bright sky, and once I had slept in a bed by a window and had awoken to sunlight upon my face, I knew that I, too, could no longer live in the darkness.

Long days have passed since then, since Thorsten's passing...


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
I believe that Thorsten's soul is now free; that he is elsewhere now, perhaps even at High King Pwyll's side.  Olthoi Lake is now known as Lake Blessed; the island is now called the Isle of Tears.  Thorsten even has a town named for him, right on the shores of Lake Blessed.  But it still pains me when I hear of what has become of his burial place, the Underground City.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
For years it lay abandoned once more.  Reports came that monsters had taken up residence within it.  I sent soldiers to clear it, but soon after this was done, new monsters moved in.

And so it is even now.  Some people have asked my leave to try to live there, but most of them have since given up.  I believe a handful still survive there, but I have not had the liberty to go see for myself.  Indeed, I am too busy tending to other matters: the affairs of state, of a land of rolling green pastures and running water, of sturdy houses built upon sunlit hills.


author_Name: Elysa Strathelar
author_Account: prewritten
page_Text:
So, that is the story of the Underground City.  I trust you to see that this story, and others like it, are not lost.

Finally, I say to you: seek the City out if you wish to; bow in respect at Thorsten Cragstone's tomb.  Remember the sacrifices of the past,  but more importantly, remember the promises of the future.  

Elysa Strathelar


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
So who is this, that wishes to write down my tale of the dark days of when we were enslaved to the Olthoi?  A historian?  To make sure none of it is lost?  A noble goal, though I should hope that, with only twenty years' history, there isn't much to lose yet.  All right, then, I will speak slowly.  You take care to write what I say without error.  See that you miss nothing.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
My first memory is of stirring the pots.  Big, stone-like vats that came up to my chin at the time.  Soup pots, my mother called them, and it took me years of normal village life to come to think of simmering meat and vegetables as soup, instead of those grey-green vats of liquid stench.  At least, I am told the soup pots smelled horrible.  I myself cannot smell very well; I grew up in the midst of too much that smelled of Olthoi.  Even now I can scarce tell you whether a fire burns nearby, or if the bread is scorched; neither can I smell the fields in flower.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
So, then, soup pots were those containers of gruel that Olthoi would take to their grubs; the grubs, which we called white worms, would bathe in and consume it.  I am sure you have heard this from other old-timers already.  I didn't actually see very much of this, but I was told about it by braver and older souls who had managed to snatch quick glimpses.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
I grew up stirring soup pots with rounded long stirring sticks.  You see, if you left the gruel sit too long, it would grow a thick skin on top, which would not dissolve again.  And if you left it far too long, it would grow fuzzy and turn strange colors  - or so they said.  So you had to watch carefully and stir often.  For while the Olthoi tolerated some laziness, any failures were met with instant reprisal.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
I remember seeing a woman who had fallen asleep beside her soup pot; something in the brew must have alerted the Olthoi, for they came swarming in with their claws swinging, and all I remember from there is a lot of blood.  Such scenes were common, especially since we were so often exhausted.


author_Name: The Days of the Olthoi
author_Account: prewritten
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Yes, the Olthoi had no reason to treat us well, for many of us were still arriving into this world.   We were an endless supply of labor for them.  Some have questioned us, saying we could not have done so much work for a creature that cannot speak to us or order us about.  Yet, I tell you, we learned.  And once a few of us had learned what to do to please our masters, we quickly taught it to the newcomers, lest they be killed immediately.  


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
Of course, many newcomers still tried to fight, and they met a quick and bloody end.  And any bodies were added to the soup pots.  The only fortunate thing amidst all of this is that the Olthoi had no taste for fresh meat itself, despite rumors to the contrary.  Thus we were spared becoming like cattle.  Instead, we were slaves.

Thus we were like men enslaved by monstrous ants.  You have probably heard that before, too.  The irony is apparently worse for those who remember our homelands clearly.  My mother, after her freeing, could no longer abide the sight of ants.  


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
She delighted to step on them, especially the big black ones, to spread their innards across the ground and to watch their legs and mandibles twitch helplessly and grow slowly more feeble.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
Oh, of course you would wish to know about how we were freed.  I must have been about five when Elysa Strathelar and Thorsten Cragstone finally brought us freedom.  There had been rumors of a revolt for some time; I remember the adults murmuring about it amongst themselves.  Oh yes, we could talk; it was a blessing that the Olthoi could not understand human speech, and did nothing to stop it unless it grew too loud.  


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
But anyway, despite the rumors, news from outside was hard to come by, and the revolt itself must have taken many by surprise.  I clearly recall the cheers and the screams when first the fighting reached us, when we first saw the fallen corpses of Olthoi and men together.

I remember a woman's voice shouting above the battle, exhorting the able-bodied to take up whatever weapons we could find and to stand against the Olthoi masters.  I think it was the voice of Elysa Strathelar herself.  


author_Name: The Days of the Olthoi
author_Account: prewritten
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And I also remember how there were some men and women dressed in gleaming armor, and wielding blades that glowed with magic.  Whence those came from, I myself do not know, but I am sure you have heard rumors enough about that.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
My mother immediately joined the revolt.  She snatched up a dagger from a fallen man and tied it to her stirring stick.  I followed her through some long corridors until we came to a vast lake of gruel - or so it seemed to me - and I remember how she slit open every white worm she could reach, piercing them through and shredding them apart while she laughed and cried at the same time.  Then she left me in the care of an older child, and she went running after the others.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
She later told me that she reached the deepest chamber of the Olthoi nest, where Elysa Strathelar and Thorsten Cragstone battled the giant Queen of the Olthoi.  I have wished many times since that I could have seen that battle, but I do know I am glad I did not see the terrible and final blow that struck Thorsten Cragstone.  That I am glad to have missed, and I wish it had never happened.  But I did hear they fought valiantly, to make High King Pwyll himself proud.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
Yes, it is quite true that when the Queen of the Olthoi was slain, the entire Olthoi race was thrown into disorder.  I saw our once intently watchful masters now running in mindless circles, or curled up and quivering upon their backs, or aimlessly cutting at empty air.  


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
Of course they are not quite so mindless now, but they have never returned to their former intelligence since their Queen's death.  So it was that back then, right after her demise, they were quite mad with confusion, and we could walk right past many with no harm, or kill them with relative ease.

But we survivors retrieved all the fallen human bodies that we could - we even pulled some decaying ones from the soup pots - and we carried or dragged them to the surface for proper burial.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
We came out into the open air at dawn; for some of us, it was the first real exposure to the above-ground world.  Had my mother not described sunlight to me, surely I would have been just as terrified as some of the other children.  But I remember standing in the brilliant light upon an open grassy field, just staring and staring and staring.  Dreamlike, is the only way I can describe it.  Like entering a whole new world.


author_Name: The Days of the Olthoi
author_Account: prewritten
page_Text:
Would I go to our homelands, to Aluvia, you ask?  I should like to visit, if ever such a thing were to become possible.  I have no memories of it at all, though my mother certainly told me of its wonders: the great cities, the vast seas.  Yet I still remember the wondrous feeling of standing in that open field, blinking at that first dawn.  And, of course, I have lived my entire life here, helping to fight off the beasts and settle the land.  I think, perhaps, that I will stay here.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
There came a time, in the reign of the Malik Taraj al-Saum, when the call went out for warriors. This was a strange thing, for the land had known peace for many years, and no foe yet loomed upon the horizons. The Gharu'ndim were a prosperous people, and the smiths forged many more plowshares than swords. But still, even in the quietest of days, the need for fighters sometimes arose.


author_Name: Lashanda's Hand
author_Account: prewritten
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It was a minor noble, the Mu'allim Fasair ibn Jambuz, who sent out the call. From his manor in the hills of Qush, a dozen runners went out, bearing missives scribed on the finest vellum. They traveled across the land, to the cities and towns and also the camps amid the dunes, bearing his words to anyone who would take up their blades and follow. Men from all over answered the call. Most were youngsters, barely able to grow proper beards and eager to prove their mettle, but there were older men as well, who had been fine swordsmen in their youth and had grown restless for days of action.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
By the time the messengers returned to Fasair's manor, each led a score or more of the land's finest warriors - more than two hundred and fifty in all.

Among these warriors came Ibriya bint Raglan. This was some time ago, when the sight of women wearing armor and bearing swords was still strange. In fact, Ibriya was unique within the host that descended upon Fasair's manor. When she first presented herself to the Mu'allim's messenger, the other warriors responded with jeers and mockery. The messenger himself tried to dissuade her from joining the company, but she was adamant.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
She went along, though the other warriors scorned and avoided her, calling her a wanton girl who did not know her own station. Even so, Ibriya was in the front of the throng when it assembled before the silver gates of Fasair's manor.

The Mu'allim appeared on a balcony on the topmost floor of his home, resplendent in golden tunic and snow-white turban. He gazed down upon the mob, who stared back anxiously, awaiting his word. He did not see Ibriya - if he had, he would have turned her away, and this story's ending might have been much different. 


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Instead, he raised his hands, each festooned with rings of gold and turquoise, and bellowed for silence.

"I have called you here," Fasair declared, "because I seek the strongest arms and the quickest blades."

The warriors who had gathered murmured and glanced importantly at one another, their chests swelling with pride, none more haughty than when they glared at Ibriya.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
"You may have heard of the death of the swordsman, Ulyush al-Nadur," continued the Mu'allim. Most of the warriors nodded knowingly: Ulyush, one of the most renowned fighters in the kingdom, had perished barely a month ago, in the jaws of the Beast of Hawwun - which is itself a tale of note, but not for the telling now.

"When he died, Ulyush was betrothed to my daughter, Lashanda," said Fasair. "The ceremony of marriage was to take place three days hence. Though Ulyush lies cold in his tomb, I am determined that the wedding go ahead. I have called all of you here to vie for my daughter's hand."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The messengers had said nothing of this, and there was some consternation among the ranks. Many of the warriors already had wives, and a number were already promised. And while it was true, in those days as in these, that a man was not limited to one wife, nor a woman to one husband, it was not fitting for a Mu'allim's daughter to be anything but a man's First Wife. Of the scores who had come to Qush, more than a hundred had made the journey in vain.


author_Name: Lashanda's Hand
author_Account: prewritten
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"Why did you not tell us this?" asked one of the older men, a grizzled veteran who already had three wives and a small host of children. "I have come a hundred leagues from my home, and for nothing!"

Other warriors shouted in agreement, but the Mu'allim raised his hands. "Please, my friends!" Fasair shouted. "Be at peace. If it were common knowledge that I sought a husband for Lashanda, my manor would have been swamped with would-be suitors, most of them unacceptable. That is why I hid the truth, even from my own messengers.


author_Name: Lashanda's Hand
author_Account: prewritten
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I understand that many of you cannot compete, and I am sure that others will not wish to do so. I will make recompense for your inconvenience: half a hundred pieces of gold to each man who does not enter the tournament, and my hospitality from now until the tournament is done."

Fasair was a shrewd man. By promising gold to those who did not fight, he not only placated those who could not enter, but also kept the greediest knaves from entering the tournament.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
He also kept out those who were given to too much drink: there was a feast that night at the manor, with much boasting and freely flowing wine, and when the seneschal came around at dawn the next day, calling for those who wished to enter to gather in the courtyard, the men who had drunk too much were in no shape to do so. Thus, the scribes' lists of those who were to enter the tourney bore only seventy-three names.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
One of those was Ibriya bint Raglan.

The seneschal was surprised to see her come forward. "How can you enter the tournament?" he asked. "It is not proper."

"It is not forbidden," she replied coolly. Which was true.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Still troubled, the seneschal sought out the Mu'allim. Fasair, however, only laughed. "Seventy men and one woman," he scoffed. "Those are long odds. Let her join: she will lose in the first bout anyway."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
So Ibriya's name was put on the roster, and on the first morning of the tournament she dueled with Ghalan al-Tarith, a swordsman of some repute from the north country. They fought with blunted blades - the tournament was not meant to bring death upon the defeated - and after several minutes of circling each other and trading quick flurries of blows, she knocked away his own weapon, sent him stumbling back with a vicious slash, and ended up straddling his chest, her sword pressed against his throat. The judge of the fight, who had clearly favored Ghalan throughout the bout, had no choice in the end but to declare Ibriya the winner.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
That afternoon, Ibriya won her second bout just as handily as she had the first, and in even less time: it only took half a dozen passes for her to disarm her foe and rap him hard in the chest with the blunted tip of her weapon. Another clear victory, reluctantly declared by a judge who feared what the Mu'allim would do when he heard about it. As the tourney's first day closed, three-quarters of the combatants were out of the running: Ibriya was not one of them.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
That night, after the feasting was done, the Mu'allim summoned her to his private garden. They stood on a terrace overlooking a grove of almond trees, surrounding a bubbling fountain.

"I will give you five hundred pieces of gold," Fasair told her, "if you withdraw from the tournament."

"I thought you were sure I would lose," she replied, sipping the Mu'allim's excellent wine.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
He smiled. "I did this morning. Now, I am not so sure."

She inclined her head politely, then shook it. "Respectfully, my lord, I cannot withdraw. It would not be honorable, no matter what compensation I received. Besides, I am but one of twenty. Luck is still against me."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The next morning, Ibriya was unsurprised to find herself matched against Dusif ibn Walar. Dusif, who was known simply as the Ox, was a massive man, capable of lifting any of the other combatants at the tournament above his head with little effort. His previous opponent had been forced to yield and bow out when the Ox broke his swordarm. Ibriya knew it was no coincidence that she would be paired with such a fearsome foe: it was the Mu'allim's message to her, and the message was, Out.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
But Ibriya knew something else about the Ox, for she had watched his earlier fights with the suspicion that she would be made to fight him before the tourney was done. During the fights, she had seen that, besides being strong, Dusif had little else going for him. With big came slow, and Dusif moved like an ogre from the old tales. On top of that, he had been breathing heavily by the end of each bout, though they had been short and he had moved very little: he had strength, but no stamina. Seeing this, Ibriya had made a plan.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Now, when the war drums sounded the beginning of the fight, Ibriya carried out that strategy. As the Ox was charging toward her, howling in battle rage, his massive sword raised high, she turned and ran.

At first the onlookers jeered, calling her a coward; she paid them no mind at all. Ibriya did not mean to flee; she simply meant always to be moving, never staying in one place long enough for the Ox to catch her. He lumbered after her, but she always kept just out of his weapon's reach.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The Ox began to tire. After a few minutes he was breathing with his mouth open; he chased her for a few more, and soon was covered in sweat. It became harder and harder for him to keep pace with her, even though she slowed her pace to keep tempting him onward. At last  his weapon drooped, and he doubled over, hands on knees, wheezing. She finished him with two quick strokes, the second of which struck the side of his head and would have shorn it in two if her sword had been real. He crumpled to the ground, senseless.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Then she was one of ten, with the final round to come that evening. The Mu'allim's seneschal sought her out at the midday meal, and doubled his master's offer. She sent him away, but not before striking him across the face for trying to bribe her.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The second-to-last round was different from the first three: instead of a man-on-man duel, it was to be an open melee. All the remaining combatants gathered at the fighting grounds, armed with sword and shield. The seneschal himself took the judge's place, and Ibriya's spirit sank: not only were the nine men who would fight with her eyeing her with disdain, but she knew the seneschal would not ignore what had passed between them earlier.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
"The fighting will continue until all but two are defeated," the seneschal proclaimed, and smiled venomously at her.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The fight was fast and brutal. The men battled Ibriya in twos and threes. She fought back like a madwoman, and emerged bloody, bruised and exhausted... but still standing. Of the ten who had fought in the melee, the only two who remained were Zaqim al-Farabad, a young lord from the eastern mountains, and Ibriya bint Raglan. The seneschal decreed them victors - though he looked as though he had bitten into a lemon when he spoke Ibriya's name - and declared that they were to fight in the final bout an hour after dusk, with the Mu'allim himself to judge.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Some say Fasair exiled the seneschal from his lands after that melee; others say he had him killed. Whatever the case, none of the combatants saw him again.

The sun set, and a great crowd formed about the fighting grounds. Every warrior who remained at Qush came to watch the final duel, as did many folk from the nearby town: word had spread that the Mu'allim was on the verge of losing his daughter to a woman, of all things.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
To the people's surprise, Fasair arrived at the grounds in a good mood, and was even smiling as he took the judge's seat. Folk looked at one another, amazed: wasn't he worried that the warrior who won the tournament might be the one least suitable to become his daughter's husband? Would that not be a scandal? Their only answer was that mysterious grin, which seemed to broaden as Zaqim and Ibriya strode forward to stand before him.


author_Name: Lashanda's Hand
author_Account: prewritten
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"You know the rules," he told them. "You will fight until one remains, and that one shall earn Lashanda's hand." His gaze swept past Ibriya and rested firmly upon Zaqim. Then he rose from his chair, motioning to his servants, three of whom came forward with a bearing wine goblets: one carved of green malachite, one of blue lapis, and one of white onyx. "But first a toast," the Mu'allim continued, "to she for whom so many have fought and fallen. To my daughter."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
He took the onyx goblet from the nearest servant. Zaqim took the malachite, and Ibriya the lapis. They raised the cups in salute, and drank - all save Ibriya. "I'm afraid I do not drink wine before battle," she told the Mu'allim, bowing, then poured it upon the ground. "Instead I offer it as a libation, in tribute to your daughter's grace, my lord."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Those who were present that night say the grin on Fasair's face seemed to freeze then, but only for a moment. Then, with a nod to Ibriya, he resumed his seat, and the servants collected the goblets. To this day, no one is certain what was in the lapis cup, but many are sure they know nonetheless.

"Begin," the Mu'allim said, no longer smiling at all.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Ibriya and Zaqim touched swords in salute, then began to trade blows. It went slowly at first, more a careful dance than a fight - especially strange after the vicious melee, earlier that day . They delved the depth of each other's skill, striking and parrying, noting strengths and seeking weaknesses. After a while of this they parted, weapons quivering in their hands, and began to circle each other, looking for the right opening. An unspoken signal passed between them, and they rushed at each other, blades awhirl.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Then the unthinkable happened. Zaqim al-Farabad tripped.

A great cry rose from the crowd as he fell, his sword flying from his hand. Ibriya stood above him, her own weapon ready... and did nothing. "Stand," she said. "I will not win this tournament because of bad luck."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The crowd murmured, and the Mu'allim shifted in his seat as Zaqim rose. Ibriya stood by, waiting patiently, while he retrieved his sword. Only when he was armed again did the fight resume. Zaqim was humbled, however, and before long Ibriya's puissance drove him to his knees. He struggled to rise, and could not.

"Hold," he told her. "I am done. I yield - you are the victor of this match, and the tournament besides."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
A silence settled over the field, and once again Ibriya helped Zaqim rise. When he was on his feet, she went to stand before the Mu'allim, and dropped to one knee. She said nothing.

Fasair looked down upon her, at a loss. "This cannot be," he said. "I will not have it. You cannot wed my daughter, girl."


author_Name: Lashanda's Hand
author_Account: prewritten
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"I do not wish to wed her," said Ibriya. "But you did offer me her hand, and I would take it - not for myself, but for her. She is her own woman now, not yours to give like chattel. I have won her in fair combat, and so give her freedom. She, and no one else, shall choose her husband."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
There was great uproar at this, and the Mu'allim's face turned as dark as wine. "This is unthinkable!" he thundered. "You have won this tournament through deceit and trickery, Ibriya bint Raglan! I disqualify you! Come forward, Zaqim al-Farabad."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
But Zaqim shook his head. "No, my lord," he said. "She defeated me fairly - you saw how, even when I fell, she did not strike me down. Ibriya is the victor, and I will not take her place."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
At this, the other warriors began to clash their swords against their shields and shout their approval. Fasair had eliminated the most dishonorable suitors before the games began, and none of those who had fought in the tournament wanted to sully their names by taking Lashanda to wife after meeting defeat.


author_Name: Lashanda's Hand
author_Account: prewritten
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"What I want of you is not so difficult, my lord," Ibriya declared. "I only ask that you trust your daughter to make her own choice."

"And if she chooses poorly?" the Mu'allim contended. "She is my only child. What will become of my name?"


author_Name: Lashanda's Hand
author_Account: prewritten
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"What would become of your name if it were learned you did not give the victor of this tournament her due?" Ibriya returned. "There are many people here, my lord. Word of such things has a habit of spreading."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Fasair thought on this, and knew he was beaten. His shoulders slumped. "Very well," he relented. "Lashanda shall marry the man of her choosing. But know this - if the husband she picks does not satisfy me, I will sire another heir, and grant my title and holdings to him."

"Your judgment is fair, my lord," Ibriya said, and bowed.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
During the feast after the final battle, Lashanda bint Fasair appeared before the combatants, her head covered with a turban, as was custom for unwed ladies at the time. It was the first time most of them had seen her, and they were breathtaken by her grace and beauty. "If I had known," many a man said to nodding comrades, "I would have fought all the harder."


author_Name: Lashanda's Hand
author_Account: prewritten
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Lashanda sat at her father's right side throughout the feast; on his left sat Ibriya, for it was her right as victor to dine in that place of honor. The Mu'allim did not speak to her, or to anyone else: he only sat in stony silence and picked restlessly at his food. At last, when the servants cleared the last dishes away, he rose and turned to his daughter. "My child," he told her, "a victor has emerged from the field of battle to claim your hand."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
When Ibriya rose from her seat, Lashanda looked at her in pure, open-mouthed surprise, which turned to joy as Ibriya explained her wishes. Tearfully, the two women embraced.

"Now, my child," the Mu'allim pronounced, "I ask you to choose: who will you wed?"


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
Every man in the room leaned forward expectantly: warriors, courtiers, even the servants. Lashanda's lips parted in a radiant smile.

"I choose no one," she said.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
The noise that rose shook the rafters of the great dining hall. Men shouted and pounded their fists upon tables. Fasair himself shook with rage. "What!" he bellowed.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
"I choose no one," Lashanda repeated, unperturbed. "I am still in mourning for Ulyush, and will not take a husband simply because a wedding is planned. In time, I will choose one - I have no intention of becoming a spinster, Father. But not while my love's body is still fresh in its tomb."


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
And so, in the end, there was no wedding that summer. The next year, however, she did choose a husband - Zaqim al-Farabad, as it turned out - and the celebrations lasted for days. The Mu'allim even invited Ibriya bint Raglan to stand upon the dais at the ceremony, for the tale of her triumph at the games had traveled the length of the land.


author_Name: Lashanda's Hand
author_Account: prewritten
page_Text:
His messengers could not find her, however, though they wandered afar, for she had vanished that winter, delving deep into the ruins of al-Shaghra, the City Which Rises. But that tale is for another day.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
An excerpt from The Nights of al-Nafalt, a history composed of tales told by various personages who lived in that lost palace in its most glorious days, back in the old world. This story is believed to have been told by Mansur al-Rajan, who later in life became vizier to Malik Tu'azar ibn Amul.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Do you know, I can still smell the almond blossoms? It is a strange thing, memory, all the more now that my days near their end. I could not tell you what I had for supper yesterday, or what color tunic the Malika wore, but that scent remains.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
I was fourteen years old, and a scullion in the palace of the al-Nafalt, when Yasif ibn Salayyar went to Milantos. I had met him before - he had a fancy for sweets, and would come sometimes to the kitchen to snack on honeyed dates - but we had never spoken before then. It was not a servant's place to talk with the royal emissary, after all.


author_Name: To Be A Shadow
author_Account: prewritten
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He traveled a great deal in those days, over land and sea. Gharu'n was a young kingdom then, and many of the other realms about the Ironsea had not recognized our sovereignty. He sailed to Aluvia and Viamont, spent a year in Roulea, even voyaged as far as the land of the Silverans. One by one, his quick mind and glib tongue won the respect of neighboring rulers - all but the Milantans. Again and again they refused his petitions to travel to their nation and hold parley with Arpad, their king. In time, the politeness of the refusals gave way to hostility and threats. But the Emissary would not be daunted: he would only wait a season, then ask again.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
So it would have remained, I suppose, until the end of time, but for the fact that King Arpad was, like all men, mortal. I don't remember hearing about it when he died, but I heard the stories afterward. Accounts varied wildly: it was known he was involved in dark rites, and some said he'd made the mistake of summoning a beast he could not control. Others claimed he was murdered by one of his courtiers - just which courtier that was, and how he'd been killed, varied with the teller.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
The truth, as it happened - and I know this only because the Poet told me later, after the events I mean to relate - was that Arpad had swallowed a chicken bone, and choked to death while his concubines looked on. Any of them could have helped him; none did. Would you save a tyrant's life if you could?


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
The Poet did not take delight in Arpad's untimely demise: he was not that sort of man. But he DID send a new petition to the Milantan court, hoping to catch the eye of the new king, Laszko. Laszko was not a true heir - Arpad had no children, and his brothers had all died young and suspiciously - but rather Arpad's chief advisor, a man schooled in the ways of both sorcery and war. No one knew much else about him, and no one, not even the Poet himself, expected his response to be any different from Arpad's. Imagine everyone's surprise, then, when Laszko accepted.


author_Name: To Be A Shadow
author_Account: prewritten
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Yasif came to the palace kitchen the night before he was to depart. I was the only one there: it was late, and the other servants had taken to their beds while I raked the ashes in the great hearth. He came in quietly, as was his way, but cleared his throat softly to warn me he was there, so I didn't scare myself half to death when I turned from the coals. He grinned mischievously at me - I know, it's hard to imagine such a look on his face, but there it was - as he opened the jar of dates. He took one, offered me another. I accepted - who was I to refuse the royal emissary? - and we munched them together in the silence, him carefully groomed, me grimy and grey with soot.


author_Name: To Be A Shadow
author_Account: prewritten
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"I do not know what awaits me in Milantos," he told me. "The Malik, praised be his name, does not trust this King Laszko. Nor, I suppose, do I."

"Then why do you go?" I asked, greatly daring. Trust me that the first time I ever spoke to him, it would be to challenge his wisdom.


author_Name: To Be A Shadow
author_Account: prewritten
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"Because I must," he said, and finished his date. "There are things one must do, even in the face of sure danger. I am the Malik's Emissary, therefore I will go, though I fear I shall not return." It was strange, the word 'fear' coming from such a man. "Do you understand, lad?"

"Yes, my lord," I answered, though I DIDN'T understand. Not then, anyway.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
And that was that. Yasif never saw me again, though I would see him. His caravan departed for the port of Mawwuz the next morning, and thence he sailed to Milantos, for his long-awaited parley. That was the last anyone saw of him for five years.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
It was nearly winter, and snow freckled the western mountains, when the rumors started. By that time, the Emissary had been gone for six months, two more than expected. This was not unusual, for the whims of rulers oftimes keep diplomats away from home overlong. Etien of Viamont, in particular, was notorious for this: once, he'd kept the Poet at his court for nearly half a year longer than was, strictly speaking, proper.


author_Name: To Be A Shadow
author_Account: prewritten
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But word began to spread that this was no ordinary absence. The older servants were sure some ill had befallen Yasif. If all the tales had been true, he would have had an unpleasant voyage indeed: captured by Viamonter pirates, waylaid by Souia-Vey bandits, thrown into the dungeons beneath Laszko's palace, flogged, poisoned, stabbed, stoned, and torn to pieces by wild animals in the way the Rouleans once did in their arenas. The more stories I heard, the more I hungered to know the truth, and the harder it became to sort through the lies.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
In the end, I had no choice but to go to the highest authority I knew. No, not the Malik, of course, nor any of his courtiers or generals. I didn't have their ears - not then, at least. But there WAS one man I could trust: Jadagur, the royal cupbearer. He was also a servant, you see, and he owed me a favor for certain aid I'd rendered him in wooing Irdana, the baker, who had since become his wife. So I cornered Jadagur in the kitchen one night when he came to fetch mead for the Malik, and asked him what he knew of the Poet's absence.


author_Name: To Be A Shadow
author_Account: prewritten
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"First you must swear," he said, after much cajoling. "No idle talk of this in the kitchens. The Malik will know I talked, and mount my severed head on Eagle's Claw Gate."

I swore, on my father's name, that I would sooner stuff myself in the oven than speak a word of this to anyone else while Jagadur lived. I keep my promises, which is why I have not told this tale until now that he is dead, his body burned.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
I'm sure the flask of palm wine I'd brought to loosen his tongue helped a little, too. "It's passing strange," he told me. "The Malik, praised be his name, is furious with worry. The Emissary is not only past due to return, but there had been no word."

"No word?" I echoed, hardly believing. "Are you sure?"


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Jagadur nodded solemnly. "I am. The Malik, praised be, asks the royal courier every day for tidings, and gets none."

This was troubling indeed. Anyone who knows aught of Yasif ibn Salayyar knows how he loved to write. Not a day went by at al-Nafalt when he did not pen some verse, parable or fable, and even when he was away he sent messages back to the Malik every week. That he would be gone for so long, and not a word, was simply wrong.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
WAR. The word excited and sickened me at the same time. Gharu'n, you must understand, had not been to war since the siege of Tirethas, when the realm had taken shape. Yasif would have frowned on such a thing, and the thought of the Malik taking up arms over him was truly terrible.

"So," I said, "the court believes Yasif is dead."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Jagadur nodded. "The generals are sure of it, and the Malik, praised be, thinks so too. Now I must go," he added, glancing around. "His Majesty wants his mead, and it's my head if he sends another man to look for me. Remember your promise."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
I remembered, and told no one. And sure enough, within another month there was more than talk of war. Soldiers began to gather at the palace, drafted from all across the land. The Malik was preparing an army, and for once all the servant-gossip agreed: when it was assembled and trained, he would send it east across the hills, into Milantos. He might even have led it himself - like his father, the legendary Rakhil, Malik Amul was a warrior nonpareil - if the Black-Sealed Scroll had not arrived.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
The scroll arrived on Midwinter's Eve, less than a fortnight before the army was due to march. Jagadur - whom I was now regularly giving filched palm wine in exchange for news - told me the courier's face was as white as an Aluvian's when he brought it. He handed it directly to the Malik, rather than giving it to his vizier, but Amul did not reprimand him once he saw the seal upon it: a snarling wolf's head pressed in black wax. King Laszko's seal.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
My lord Amul, the scroll read. My spies say you are readying an army. March on my lands, and your beloved Emissary will scream long and loud before he dies. Below, it bore a second black-wolf seal.

But that was not the worst. For furled in the scroll, meticulously cleaned and drained of blood, was a finger. It was ebon-skinned, with a silver ring shaped like twining vines. There was no doubt that the finger had once adorned the hand of Yasif ibn Salayyar.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
The Malik flew into a rage that lasted three days. He swore to tear down King Laszko's palace stone by stone, and put every Milantan to the sword - man, woman and child. In the end, though, his better judgment won out: he took King Laszko's threat to heart and disbanded the army. He sent missives to Milantos, demanding the Emissary's return. When he received no reply, he asked what Laszko wanted as ransom. Still there was no answer, and finally, two years after Yasif sailed out of Mawwuz, the Malik's messages became pleas for a reason why the Milantans had kidnapped his Emissary.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Finally, there came a response: a second scroll, this one blank. With it, a second finger: proof the Poet still lived. But still there was no reason.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Soon after that, people began to disappear from the al-Nafalt. The youngest of the Mailk's courtiers were first, then some of the best soldiers, and finally even servants. Dozens vanished without a trace, men and women alike, not a one older than seventeen summers. It was as if one of the old gods had stolen them, and indeed many of the servants believed just that. Even Jagadur refused to speak of it, and when I pressed him on the matter he walked away, and never asked me for palm wine again.

The next day they came for me.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
The stories of the disappearances told of masked, black-cloaked men coming in the night to steal the young men. In fact, those tales could not have been more wrong. It was morning when they came for me, and they were dressed as servants - but I had never seen them before. Still, when they closed around me and I felt the edge of a jambiya against my ribs, I did not argue. They promised I would not be harmed if I went with them quietly, so I went.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
I'd like to say I was brave, that I didn't weep or tremble as they led me out of the al-Nafalt and into the carriage that waited in the courtyard, but that would be a lie, and an obvious one at that. I was sixteen and callow, and once I was alone in the dark carriage - it had no windows and its doors were locked - I blubbered like an infant. It was a long journey: I don't know exactly how long, for I spent the whole trip in the dark, save when my captors opened the doors long enough to give me bread and fresh water, but I reckon it was five days at the least. 


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
By the time the voyage ended, I no longer wept nor shivered. I was numb. I was also unused to sunlight, and I was blind for a while after they let me out of the carriage again.

When my eyes started working again, I found I was in the courtyard of a stout fortress - old, probably Roulean, but with signs of having been newly fortified in the past few days. All around us loomed tall mountains, their snowy peaks shrouded in clouds. Whether they were of the eastern range or the western, I still do not know.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
I was not alone, either. The other lost ones, the young people who had mysteriously and quietly vanished from the al-Nafalt, were in the courtyard too. I asked, but none knew why we were there. Our guards would not speak to us at all. One thing was clear, though: we couldn't leave. We were prisoners - of whom, no one knew, though many were sure the Milantans were involved.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
I wasn't the last to arrive at the keep, but I was close. A few more arrived, about one every other day, for the next two weeks. Finally, the windowless carriages stopped altogether. We numbered fifty exactly, all orphans whom no one would truly miss, all uncertain of our fates. We dwelt in that ignorance for a full month. Our guards kept us well - in truth, my life in that mountain prison was more comfortable than it had ever been as a scullion.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
After thirty days, our keepers herded us into the courtyard. When we had formed into orderly rows the gates opened, and a band of hooded riders galloped in. They pulled up before us, and the leader dismounted and stepped up onto a wooden dais the guards had forced us to build the day before. He cast off his hood, and all fifty of us gasped as one. Of all the people we had thought our captor might be, none of us had dared imagine it was the Malik himself. Yet there he was, Amul ibn Rakhil in all his glory, looking down on us with haughty compassion.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
We knelt, of course. He was our king. We stayed that way, heads bowed so they touched the ground, until he bade us stand. Then, as we stared in wonder, he spoke.

"You have been chosen for a grave responsibility," he told us. "As you know, the greatest of my subjects, the poet and royal emissary Yasif ibn Salayyar, has been missing these past two years. I have sworn to bring him back, but cannot do it by force of arms. Instead, you will do it for me."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
You can imagine the murmuring that followed. It took a while, and a fair bit of shouting from the guards, to quiet us down. When we were still again, the Malik was smiling.

"I understand your confusion," he told us. "I will explain. When I was a boy, Yasif had me read many of the ancient texts written by the philosophers of Old Roulea. One of those was the Treatises of Archephoros. It is an old tome, perhaps two thousand years, but there is much truth in it.


author_Name: To Be A Shadow
author_Account: prewritten
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"As I was pondering the Poet's fate, I kept returning to one passage in particular," he went on. " 'To fight the dark, one must sometimes be a shadow.' "

He looked at us a long time, not saying anything. We were quiet too: we didn't really know what was happening, but we knew it was important. More than that, we knew we were important. For me, for many of us, it was the first time that was so.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Finally, the Malik took a deep breath. "You are to be my shadows," he told us. "For the next three years, you will live here. You will learn to fight, kill, steal and lie. When you are done, each of you will be a weapon, as keen and merciless as any blade. You will be the Shagar Zharala, the Walkers in Shade. And the best of you will go to Milantos, bring back the Poet, and wreak vengeance upon King Laszko."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
He said nothing more; he simply stepped down from the dais, swung up into his saddle once more, and rode back out of the fortress with his guards. We did not see him again in those three years.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
So began my training as an assassin. Of those years, I can say little: I am bound by oaths sealed in blood not to reveal the secrets I learned there. I will say that they were not easy times, and many of us broke, either in body or spirit. Some went mad, others were crippled. A few even died. We heard nothing of the outside world in all that time: for us, our world ended with the fortress walls, and the mountains around it.


author_Name: To Be A Shadow
author_Account: prewritten
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Yet none of us sought escape - looking back, I think the Malik's agents had known we wouldn't when they chose us. Those of us who made it through unbroken (I will not say unscathed, for all of us bore scars when our training came to an end) became the first of the Zharalim - thirty-six of the original fifty, all blades thirsting for blood. I was nineteen.


author_Name: To Be A Shadow
author_Account: prewritten
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Those three years were hard on the Malik, as well: when he returned, his beard had run grey, though he had not yet seen forty summers. We assembled before him as we had done before our training began, but we were confused, frightened boys and girls no longer. We were women and men, ready to fight and die at his word. He surely knew this, for there was sorrow in his voice when he spoke.


author_Name: To Be A Shadow
author_Account: prewritten
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"The time for training is done," he proclaimed. "We must act, and soon."

Yasif, he told us, was still alive: he had received two more fingers from King Laszko since our training began, but still no explanation or demand for ransom. The last message, however, had intimated that the Poet's days would soon end. That missive had come two months ago.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
"Already I fear we have tarried too long," he told us. "Your masters have selected the dozen of you they have deemed best. Those will return with me to the al-Nafalt on the morrow."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
With that, he stepped down, and the masters began calling the names of those who would embark to Milantos. I was third on that list, and when I stepped forward to kneel before the Malik, I was fairly bursting with pride. Three years ago, I had been a mere scullion, and now I was one of king's chosen!


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Chosen or not, however, I still rode back to the al-Nafalt in a windowless carriage. I have never returned to the mountain fastness where I had my training, nor could I if I tried. The next time I saw light, I was in the main plaza of the palace, with the other eleven assassins chosen for the mission. A herald summoned us to the Malik's court, and soon we knelt before his turquoise-studded throne. I remember greatly enjoying the stunned look Jagadur the cupbearer gave me as the Malik bade us rise.


author_Name: To Be A Shadow
author_Account: prewritten
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"You have trained in the skills you need," the Malik declared. "While you have done so, my spies and scholars have divined much about Milantos, and what you might face. You have a week to learn all you can, then you will set out on your mission. Some will go by sea from Mawwuz, some by land across the eastern hills, but all will - "


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Something extraordinary happened then. For the first time I had heard of - perhaps for the first time in his life - someone interrupted the Malik of Gharu'n.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
It was the court herald, the same man who had summoned us to the audience hall, but he had lost his cool diffidence, and now more resembled one of the pale chalkfish I had sometimes filleted, back in my scullion days. He pushed the court's towering, mahogany doors open a bit too hard - it was the double-bang of them hitting the walls that cut off the Malik in midsentence - then stood there, pale, pop-eyed and gaping, while everyone stared back at him. There were levin-bolts in the Malik's dark eyes.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
"Well, then?" asked Fathim, who was the Malik's vizier at the time. "Why this disruption, man? Speak!"

The herald could only sputter in reply, but that didn't matter, for soon we saw the reason. Yasif ibn Salayyar hobbled into the room.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
It's the silence I remember most about that moment. Aside from the faint, slightly uneven whisper of the Poet's footsteps, nothing broke the stillness. We all stared, amazed, as he entered the court, tottered halfway to the throne, and stopped, turned slightly away from the dais.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
They had taken his eyes. That was the first thing I noticed, before his fingerless left hand, before his gaunt, stooped frame, even before the way that, in the five years he had been missing, he seemed to have aged twenty. He wore no cloth across his face, as blind men often do, nor did he keep his eyes shut. Instead he stared into the vague distance with two sightless holes in place of the gleaming, intelligent orbs that had sometimes met mine across the kitchen.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
"Ancient gods," the Malik swore, and sat down heavily on his throne. The sound crystallized the moment, changed it from a waking dream into reality.

Yasif smiled. He was missing teeth, too. "My lord," he said. "It is good to hear your voice again at last."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
We twelve, the blades Amul had spent a fortune carefully honing for the past three years, quickly found ourselves forgotten. There were tears and laughter both. The Poet told his tale: King Laszko had been using him in some prolonged, dark ritual, invoking the same demoniac beings King Arpad had been said to worship. The experience had nearly ruined him, he said: ironically, it was the blinding, the inability to see the horrors that surrounded him, that had saved him from madness. He never spoke of those long years in detail, never told me what he faced. Even years later, it gave him nightmares.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
When Laszko's ritual was done, he said, he was sure he would die. The sorcerous forces might even have torn his soul apart. But instead, with scarcely a month before the end came, a miracle happened. His own jailer, the one man with whom he'd spoken at any length during his imprisonment, had come to his rescue. Refusing to let Yasif perish, he turned against his own king and freed the Poet, smuggling him out of the dungeon and away from Milantos. 


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
It was an intricate escape - the jailer had clearly been planning it for some time - and it had most likely cost the jailer his life, but Yasif had made it to a galleon bound for Mawwuz, and from there had made his way back to the palace.

The tale told, the Emissary turned and looked toward we twelve blades. Looked THROUGH us, actually. "It would  seem," he said quietly, "that you will not need your avengers after all, my lord."

The Malik was silent for a time, then shook his head. No one seemed surprised that Yasif knew about us.


author_Name: To Be A Shadow
author_Account: prewritten
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"No," the Malik said at length, his voice low and solemn. "They are still needed. If not for you, than for that dog, Laszko."

"That is not necessary, my lord," Yasif declared. "I am safe now, back in my beloved al-Nafalt. I do not need blood to quiet my soul."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
"That may be," Amul declared. "But I do. No, Poet," he added as Yasif opened his mouth to speak. "Laszko did not only hold you hostage while he performed his depredations. Through you, he captured me, and my whole kingdom. I will have my revenge - not even your honeyed words will sway me from this."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Even now, after so long, I understand the Malik's thinking more than the Poet's. For five years, King Laszko had tormented his closest adviser and dearest friend - and, through his silence, had tormented Amul as well. Of course he yearned for vengeance. Other than Yasif himself, who would not?


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Yasif seemed to understand this, though he shook his head grimly as he replied. "So," he said. "You will do this thing, I know, whether I assent or not. Two things, however, my liege. First, death is never a balm. So Archephoros wrote in the Treatises."

"I remember," the Malik said quietly. "And the other?"


author_Name: To Be A Shadow
author_Account: prewritten
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"I would ask you to spare one of your blades, and give him to me. I will be needing a guide now, in my darkness."

Amul thought on this, but not for long. If he could not forgive his friend's torturer, neither could he deny the Poet's request. "Very well," he said. "Which would you take?"


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
And then, though he could no more see me than a man can touch the moon, the Poet looked straight at me with those twin, sightless pits. Afterward, he said he recognized the sound of my breathing. That may be so - Yasif's hearing was astounding in his final years - but somehow I think there was something else at work.

"That one," he said, nodding. "The kitchen boy."


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
So the Poet's compassion spared my life, and most likely my soul as well. The other eleven Zharalim left a week later, as planned. All of them perished before they could return, but they succeeded in their quest. One day, it is said, King Laszko went out riding in the hills, and was never seen again. Nor was his body ever found. He never completed the unholy sacrament for which he had tortured the Poet.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
Yasif - or, if you will, old Archephoros - had been right about death and balms. The Malik found some satisfaction in Laszko's death, but even so he was troubled to the end of his days. The Zharalim, so the story says, continue to exist, and even now, from time to time, a young man or woman mysteriously vanishes from the al-Nafalt, bound, I am certain, for that hidden keep in the mountains.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
As for me, I gave up my life as a shadow-walker before it truly began, and I do not regret it. No longer fit to serve as Emissary, Yasif simply became the Poet. Without eyes, however, he could not write, so I served as his scribe as well as his guide. When we weren't at court, we spent many a day in the Garden of Almonds, his favorite place in the whole palace, he speaking verses aloud while I sat beside him with quill, book and ink.


author_Name: To Be A Shadow
author_Account: prewritten
page_Text:
It is my hand that wrote the first copy of the Alamakhaida, his greatest work, from which scholars have since gathered the Dozen Roads of honor. I was there, twenty years ago, when he died, quietly, beneath the blooming trees. I held his body in my arms.

And do you know? I can still smell the almond blossoms.


author_Name: Writings of Jhong Mi
author_Account: prewritten
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Listen to the sound of the falling leaves

Slipping quietly to the beds below

They fear nothing, and make no cry

Why do we resist death so much?

We will just be returning

To where we have been growing toward

And we will find rest at last.

Listen to the sound of falling leaves.


author_Name: Writings of Jhong Mi
author_Account: prewritten
page_Text:
If the mad spinning of the dust devils

Yields nothing

Creates nothing

Changes nothing

Returns to mere dust

Why act as the dust devil,

Spinning so madly in place?


author_Name: Writings of Jhong Mi
author_Account: prewritten
page_Text:
The fools look upon the world and see only pleasure

The lost look upon the world and see only pain 

The wise look upon the world and see their work cut out for them.


author_Name: Writings of Jhong Mi
author_Account: prewritten
page_Text:
The hasty rushing to and fro to fight, pry, claim, and steal

This land called Dereth, where so many perish in the daily strife...

Why have we been brought, to such a place of discord

Where even...

(unfinished)


author_Name: Four Stones and Three Elders
author_Account: prewritten
page_Text:
Much has been written on the relationship between the Four Stones and the three Elders, and on the legend that Mankind is the fourth Elder.  Especially since teachers have begun to say that three of the Stones correspond to the three Elders, more and more have begun to say that Mankind is also an Elder because there are four stones.


author_Name: Four Stones and Three Elders
author_Account: prewritten
page_Text:
Nothing could be further from the truth!  The very foundations of this philosophy are mistaken.

When Jojii wrote of Four Stones, he did not originally mean for them to become associated with the three Elders.  Though almost every monastery will teach this, it is false.


author_Name: Four Stones and Three Elders
author_Account: prewritten
page_Text:
The Four Stones of Humility, Discipline, Compassion, and Detachment are complete in themselves.  They need no ties to the Elders.  The sum total of this path is the very path to Heaven that Jojii taught, which is not the same as the so-called Path of the Dragon, or the Path of the Unicorn, or the Path of the Firebird.


author_Name: Four Stones and Three Elders
author_Account: prewritten
page_Text:
It is true that the One meant humanity to have a separate path from the Elders.  We were not meant to be such spirits devoted to only one Heavenly Principle.  Here is a great secret: We were meant to be whole, to embody all the Heavenly Principles, not just one!


author_Name: Four Stones and Three Elders
author_Account: prewritten
page_Text:
So, while people will continue to teach that the Stone of Humility is ours, that the Stone of Discipline is the Dragon's, and so on, you may rest in the great knowledge that in actuality, all the Stones belong to us.

You may say that we cannot also embody the Principles of Power, Grace, and Splendor as the Elders can.  But here is another secret: we can do so indeed, but first we must perfectly conform to the Four Stones.


author_Name: Four Stones and Three Elders
author_Account: prewritten
page_Text:
So you see, the Four Stones and three Elders are not the same, and we should not place ourselves on the pedestal of the Elders just to make the numbers work out.  Jojii never taught this, despite what you may have learned.  

We have a far different destiny.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Once upon a time, on a little island not part of any of the main Sho lands, stood a little temple, not much more than a shrine to Jojii.  An old man and woman lived near the shrine, taking care of it, and offering daily prayers.  They had one daughter named Koji, whom they had trained to be kind, gentle, and a master of the wooden sword (for they could not afford a real sword).  It was well known that winged sea serpents lived in the ocean nearby, and would occasionally come up onto land and, in the form of human beings, would trick people, kill them, and eat their livers.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
One day, both the old man and woman were ill, and they told their daughter, "Koji, today is a sacred day, the day on which Jojii received his vision.  You must go to the shrine by yourself, and bless a cup of water and pour it over the statue of Jojii.  Take your wooden sword.  Oh, if only we could afford a real sword, like those we used to have before we became poor!"


author_Name: Koji's Sword
author_Account: prewritten
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Koji comforted her parents and assured them she would be careful.  So she then went walking through the forest toward the sacred pool where she would fetch the water to bring to the shrine.  Along the way, she chanced to hear a distant voice singing:

Young Koji it is, my keepers' daughter,

walking along the sunlit path


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
all to fetch me some water.

Careful, Koji, of the serpents' wrath!

Soon after this, she came to the stream that fed the sacred pool.  But as she came near, she saw a woman collapsed beside the stream.  Koji rushed to the woman's side and gently helped her up.


author_Name: Koji's Sword
author_Account: prewritten
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"Thank you, thank you," said the woman.  "I am traveling to the town of Aku, but along the way I grew weary and fell.  Please take this as a token of my gratitude."  She gave Koji a tortoise-shell comb.

So Koji, carrying the comb, went on her way toward the sacred pool  But right before the pool, she saw a man collapsed at the side of the path.  This, she saw, was Farmer Tan, a farmer from the other side of the island.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
"Thank you," said he, as she helped him up.  "I was traveling on business to Juku when I slipped and fell and knocked myself out.  Please take this as a reward."  So saying he gave her a rice cake wrapped in paper.

So Koji, carrying the comb and the rice cake, came at last to the sacred pool, where she dipped a cup into the water, blessed it, and then turned for the shrine.  But as she walked along the path, the singing voice came to her again.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Brave Koji it is, my keepers' daughter,

who helped two fallen to rise

on the way to fetch me water.

Yet one was a serpent in disguise!

Which gift you received

Has you deceived?


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Koji stopped cold when she heard the verse.  She had received both a comb and a rice cake, and knew not which one might be a false gift, made of magic by the serpents to deceive her.  Surely either could be very dangerous if used: one would be in her hair, the other would be eaten.

Perhaps the comb was the more dangerous, for it had been given to her by a stranger.  On the other hand, she did not know Farmer Tan well, and the serpents might even take on the form of a real person.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
So she put down both the comb and the rice cake.  On the comb she placed some of her hair; the rice cake she broke apart.  Then she sprinkled some of the water she carried on both and said, "May it be as if I had worn the comb, and eaten the rice cake."


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Instantly, the rice cake hissed with a great eruption of steam, and up sprang a great winged serpent, hissing and flapping its wings.  "How dare you strip away my disguise!" said the serpent.  "I meant to consume you from within.  But no matter; your wooden sword cannot serve you; it will soon splinter and I shall win."


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
It attacked Koji, and she beat it back with the wooden sword.  But soon, as the serpent had said, the wooden sword splintered and fell into useless pieces.  Just then, though, the comb hissed with a great eruption of steam, a fine tachi appeared on the ground in its stead.  

Koji snatched up the blade, the finest tachi she had ever seen.  With it, she easily slew the serpent, cleaving it in two from head to tail.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Then, with the new sword and with her cup of water, she went on to the temple to finish her task.  Once she had poured the water as instructed, she put the sword on the altar and prayed, "This sword is too good for me.  I am but the daughter of two keepers of the temple.  I return this sword to the kind one who gave it to me."

Then the statue of Jojii replied:


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Great Koji it is, my keepers' daughter,

who helped two fallen to rise

on the way to fetch me water,

then stripped the rice cake's disguise,

and killed the beast that fought her.

Koji is strong, and gentle, and wise:

No snares of unkindness have caught her.

Keep the tachi, O Heaven's daughter.


author_Name: Koji's Sword
author_Account: prewritten
page_Text:
Then Koji realized that it must be the will of Heaven that she had the sword, so she offered her deep thanks and took the sword.  Of course, she went on to far greater adventures after that, but that is a story for another day.


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
Once upon a time, as Koji traveled the land of Ryujii with her tachi, she decided to go pray at the great statue of Jojii at the capital.  Near the city, she found a Temple of the Dragon of Power beside the road.  At the time, Koji mistrusted the Dragon of Power, for everyone taught how fickle the Dragon was, but she stopped at the Temple to rest for the night anyway.


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
Toward midnight, the sky suddenly flashed with light, and rain began to fall.  Koji peered outside the temple and watched as a great white serpent descended to the ground.

"I am Bairyuu, servant to the Dragon," said the white serpent.  "The Dragon has heard that you are a wise young woman of exceptional skill.  The Dragon now gives you a portion of the Dragon's own Power, as a test of your Discipline."


author_Name: Koji and the Dragon
author_Account: prewritten
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But Koji remembered the Dragon's fickleness.  "But, oh Bairyuu," she said, "I do not seek power.  I do not want it."

Bairyuu laughed.  "You have been given Power to call whenever you will, and you shall keep this Power for five years.  At the end, the Dragon will speak with you to see which of you has won - you or Power, Temptation or Discipline.  If you fail, the Dragon will devour you alive."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
Koji bowed her head and said, "Then I will conquer myself in those five years, that I may win over Power.  I shall not use it in those five years, lest I lose to Temptation."  And so it was the Koji started down the path of Discipline.


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
For five years, Koji trained herself in mind and body and heart.  At the end of five years, Koji was traveling back to the Dragon Temple near the capital.  Along the way, she came to a mountain.  She could not go around, for to either side were rivers, and so she had to climb.  As the noonday sun beat down upon her, the voice of the Bairyuu said, "Call now for your Power, little Koji.  With Power, you could soon leap over this small hill and be on your way."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
"No," said Koji, "for effort and toil is the way of Man, and I have no right to avoid it."  And she went on her way, and climbed over the mountain.  Thus Koji showed her own Humility.

Then Koji was walking along the river.  Along the way, she saw a tree ripe with delicious-looking apples across the water.  But the water was too swift for fording.  Then the voice of Bairyuu said, "Call now for your Power, little Koji.  With Power, you could soon leap over the water and take those apples."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
"No," said Koji.  "I have enough provisions for my journey; I do not need apples to make it, as delicious as they look."  And she went on her way, eating her own supplies, and leaving the apples behind.  Thus, she chose Detachment.


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
Then Koji was walking toward the capital, when she came upon a badly beaten man lying beside the road.  She tried carrying him, but soon she tired.  She knew, though, that unless she took the man to the city, he might die.  Then the voice of Bairyuu said, "Call now for your Power, little Koji.  With Power, you could pick up the man and carry him easily to the capital."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
"Yet, this would mean that I have lost to Power, by using it," thought Koji.  "But no, that is not as important as this person's life. I must use what I can to save him.  I call upon Power and I shall face the Dragon's maw myself."

Suddenly her limbs were given great strength, and she easily picked up the man and carried him to the capital, where his wounds were bound and his life was saved.  Thus, she chose Compassion.


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
Koji now went bravely to the Temple of the Dragon of Power.  There, the Bairyuu appeared before her again, and said in triumph, "You have used the Power of the Dragon at last.  The Dragon has at last won over you, and Temptation has won over your Discipline!"


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
But a greater voice than the Bairyuu's replied, "You fool, white serpent, you do not understand.  Koji has won over herself, Discipline has won over Temptation, and true Power has won over false Power. Koji has maintained the Four Stones of Discipline, Humility, Detachment, and Compassion; even her single use of Power was not for her own sake, but because she placed another's welfare over her own. Now, begone, Bairyuu!"


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
The Bairyuu hissed once and fled.

"Who are you?" Koji asked of the voice.

"Does it matter?" it replied.  "Will it help you keep the Four Stones if I told you?"

"No, I see that your name does not matter, then," said Koji.  "But please take this Power from me now, whoever you are."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
"But did you not know?" said the voice.  "The Power has always been there with you; it has only been made visible to you now."

"I do not want it, however," said Koji.  "Everyone knows how fickle Power is."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
The voice replied, "Power is a double-edged sword, a terrible force which devours alive its master when used selfishly, but which reveals its true glory when used for selfless and compassionate ends.  That is why the Dragon is said to be so fickle: because the hearts of people are thus."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
"Oh, I see," said Koji.  "The Dragon of Power really is a Heavenly sibling to the Unicorn of Grace and the Firebird of Splendor.  It is just that, unlike Grace or Splendor, which flee from corruption, he Dragon turns against corruption."

"Yes," replied the voice.  "It is in the nature of Power to do so, if it is not kept true to its purpose."


author_Name: Koji and the Dragon
author_Account: prewritten
page_Text:
Koji then understood and went on her way.  It is said that, even though she had found the Dragon's Power, only those who followed the Four Stones of Jojii could see it within her, so carefully did she use it.

As for the voice, some say that it was the voice of the Dragon; others say it was the voice of Jojii; still others say the One spoke to Koji directly.  But does it really matter?


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
Ben Ten was, they say, among the first of our people to arrive upon this island, in the days when the Olthoi still ran rampant.  Some say Ben Ten was the first Sho to arrive.  Whether man or woman, we do not even know for sure; we know only that Ben Ten was tall, thin of frame, and wore always a dark hood.  Speaking softly, wielding a tachi of a quality that rivals even the mythical swords of the Dragon Temple, Ben Ten walked the land in search of the desperate who needed help.  I know this because I was one of those rescued by Ben Ten.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
As a child of only twelve summers, I was torn from my land and brought here, alone.  As I wandered the plains, it happened that a pack of what I later learned to be reed sharks came upon me, and I remember fleeing toward an unfamiliar cluster of houses, screaming, sobbing, and knowing the terrible monsters would soon catch me.  I saw a shadow come running from a house, and I saw the flash of a sword, but then I tripped and fell.  As I lay cowering, I heard snarling and snapping and growling, and then a long silence.  


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
At last I heard footsteps approach, and a soft voice - a voice neither deep nor high, neither obviously male or female - asked, "Are you all right?"

I looked up and saw a smiling face shadowed by a hood.  When I said that I was unhurt, the person said, "There, in the building with the thatched roof, is a woman who will help you.  Tell her that Ben Ten sent you."


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
I did not see Ben Ten for many years after that, but, as the years passed, I heard of Ben Ten's other  deeds.  Others have surely written of them better than I.  The only other story I can offer of Ben Ten's bravery is the story of Yanshi, my town, the Town of the Boulder.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
As more and more of us began to arrive in this land called Dereth, drawn by the same mysterious magic, it was quickly decided that our main city should be built at the mouth of the great river and be called Hebian-To.  But I and some of my friends settled near the plains where Ben Ten had rescued me, almost within Aluvian territory.  We had found a large boulder alone in the middle of a field, standing like a lone sovereign looking out over his land.  Knowing we had found a divine symbol of protection and good fortune, we built a few houses around the boulder, and began to farm.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
In those days tumeroks were more plentiful in Osteth, and it was not uncommon for travelers in the far north to report a tumerok attack.  In the plains just south of lands held by the legendary Elysa Strathelar, however, we did not fear such creatures.  Reed sharks were our main worry, but our simple weapons sufficed against those.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
But one evening, as we settled into rest after a long day in the fields, we heard harsh cries that chilled our blood.  A horde of tumeroks had come down from the north, with a vanguard of banderlings and drudge slaves.  Somehow they had slipped through the Aluvian lands.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
We hastily dispatched our fastest runner via portal to Hebian-to, to beg for warriors and weapons, and we fled into our houses, barred the doors, and fought the monsters as long as we could with arrows.  We managed to kill all the drudges and banderlings, but a tumerok captain and his lieutenants still remained.  They burned our houses and pursued us until we stood against the great boulder at the center of town, only our crude spears and swords between us and death.  Yet our weapons were no match against the tumeroks' heavy shields and armor.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
I know not how Ben Ten arrived, or how Ben Ten knew to come.  I only know that I saw a familiar tall shadow arrive in the middle of the chaos.  I saw a fine tachi gleaming in the torchlight, flashing as it cut through tumerok shields and armor and flesh.  In silence did Ben Ten strike; in silence Ben Ten whirled, and slashed.  I thought I saw Ben Ten's eyes once, beneath the hood; I thought them somehow haunted, yet kind.  But perhaps I only dreamed it, for the battle raged fiercely.  How could I have seen Ben Ten's face in the chaos of spears and swords and blood?


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
But before I fell over from exhaustion and loss of blood, I remember seeing Ben Ten standing upon the boulder, fighting alone against the towering tumerok captain:  a scene worthy of any myth or legend, except I know it to be true.  I know I did not dream it.  It seemed to me that Ben Ten was the boulder itself, the protector of our town, of our people; a sturdy rock in the midst of desolation.  I remember wondering if Ben Ten might be the Unicorn of compassion incarnate, or perhaps the Firebird: mayhap Ben Ten was Jojii himself.  That is the last that I remember thinking.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
When I awoke, the tumerok captain lay dead, crumpled beside the boulder, and guards from Hebian-to had arrived.  While some stayed to tend to the wounded, the rest scoured the land, finishing off the last of the tumeroks who had hidden or fled.   The guards had come as fast as they could, I learned, but by the time they had arrived, the tumerok force had already been largely destroyed.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
I discovered that I had lost three of my good friends.  This was long before resurrection came into existence, so mine was a permanent and devastating loss.  But I am sure I would have lost many more friends - and my life - had Ben Ten not come.  And where was Ben Ten?  Others had seen Ben Ten fighting, too, but no one knew how Ben Ten had fared at the end.  My only clue was the torn hood that I found upon the boulder, and several strands of long black hair still wet with blood.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
I feared the worst, but later I heard rumors that Ben Ten had been seen elsewhere.  In Mayoi, I heard, Ben Ten had appeared during the Battle of Confusion.  Near Sawato, I heard, Ben Ten had rescued travelers from mosswarts in the swamp.  And once, while traveling in Hebian-to, I heard it whispered that someone had seen Ben Ten's tachi, and had recognized it as the legendary magic sword of Koji.  Thereafter, I heard new rumors that Ben Ten was actually Koji herself, sent to this new world by Jojii.


author_Name: Ben Ten and Yanshi
author_Account: prewritten
page_Text:
I don't know if any of those stories are true.  I only tell of what I have seen.  If Ben Ten lives today, surely he - or she - must be advancing in years, as I am now.  But if you happen to be lost and in danger in these new lands of the Sho, perchance you might meet Ben Ten too.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
This was one of my favorite stories back in the homelands, that warned of the dangers of attachment.  I learned it from my grandmother, and now that I am an old man, it is time that I teach future generations this tale.  Here it is as best as I remember.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
Once upon a time, there was a young man named Ken-gou.  He lived on Chiran-tou, the Island of the Unicorn.  Some said that Ken-gou was taught by the Unicorn in his dreams, for he had grown to become a most gracious person, kind to everyone, and loved by children.  Some said the Ken-gou was trained by the Dragon, for he was ever disciplined and strong.  But his mind was ever on the things beyond the world, and so his parents said that his path must surely be with the Firebird.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
When he came of age he said goodbye to his parents and traveled to the Washui Iiwah Jou, the Temple of the Splendor of the Firebird.  There, he prostrated himself before the Abbess Joutou, and said,

I beg your approval to study here.  I am not worthy of the very dust inside the temple, but I would be content even to sit outside and listen to the chanting of the monks.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
But Abbess Joutou said with a smile,

Our dust is less than worthless, so how could you, who could clean it for us, be worth less than it?  Come inside, and I will test you.  If you fail, I will suggest you try a different temple.  If you pass, you may stay and learn.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
And so the Abbess tested Ken-gou and asked him many questions, but Ken-gou proved to be wise, so she accepted him into the Temple.  There he stayed and learned.  He studied art and poetry and song, and it is said that his work was so beautiful that his audience would forget their worries and desires and would instead sit in Heavenly contemplation for hours at a time.  But Ken-gou was never so proud nor attached to his own work that he could not be called away from his poetry to clean the dust from the temple.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
One day, the Abbess came to Ken-gou and said,

The Emperor has sent out a call for help.  The Emperor's servants were cleaning out the depths of the Palace, when they came across a great snake wrapped around a golden pillar.  The Emperor's warriors slew the snake, but now whenever anyone tries to take the pillar, the person and those around him fall gravely ill until the statue is returned to where it was  Curses are forbidden by Jojii, and so this one  must be broken.  I would like you to go break the curse.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
Ken-gou bowed and said, I will do as you ask.

So Ken-gou set forth and traveled to the Emperor's palace, where he was welcomed as a disciple of the Firebird.  Two other specialists had also arrived: a disciple of the Unicorn and a disciple of the Dragon.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
I will show you the pillar myself, said the Emperor.  And so the three were led down many dark steps until they came to a crude room, at the center of which, surrounded by many unreadable writings, stood the gold pillar.  They could sense the angry spirit of the snake, still wrapped around the pillar.

The pillar surely belonged to an ancestor of mine, said the Emperor.  So by rights, it is mine.  Yet this snake will not let anyone take it.  Half the wealth of the pillar goes to whoever breaks the curse.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
The disciple of the Dragon was the first to act.  Drawing upon his disciplined powers, he called upon the very Dragon to destroy the snake spirit.  But the Dragon's voice said, 

I cannot destroy a spirit, and you do wrong to ask me to attack my own kin.  My power will not be used to for that.   

And when this was said, the spirit snake leapt out at the disciple, who was forced to give up.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
The disciple of the Unicorn was the next to try.  Spirit snake, she said, let go the pillar and go to Heaven.  There is peace and Grace there, awaiting you.

But the snake hissed at her and said

Never shall I release this pillar, which is my precious home!  Leave me alone and I will rest here until the end of the world.  My only desire is to guard this pillar.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
The disciple of the Unicorn then said, I will give the spirit my peace, and I will let the spirit stay.  If we do not disturb it, it can rest until the end of the world.

At last it was Ken-gou's turn.  He stood before the pillar and pondered long and hard, and at last he said, 

Neither force nor compassion alone is enough to break this curse of attachment and desire.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
He called the Emperor's servants to him and said,  We must melt the pillar, right here within this room.  

To the Disciple of the Dragon, he said: Disciple of the mighty Dragon!  Bind the spirit snake long enough to render it harmless while this is done.  The Dragon will not be made angry if you hold the spirit only for a day.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
page_Text:
The Disciple of the Dragon did as he was told, and the servants rushed to do as was suggested.  Before long, the pillar was being melted down at the center of the room.  Then, when it was melted down to a fiery liquid, Ken-gou said,

Now, divide up the gold into a thousand sections, and make from them a thousand coins.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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This too was done.  The Emperor clapped his hands and said, Yes, I see now!  You are a disciple of the Firebird of Splendor, who knows the value of detaching from desires.  Now that the pillar is no longer a pillar and is scattered into a thousand pieces, surely the snake will give up and go to Heaven of its own accord.  In reward for breaking the curse of the serpent, I shall give you half of the gold as I promised!


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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But Ken-gou said, That is not sufficient to break the curse.  The coins must not be given to anyone within this room; they must be blessed by the Unicorn and given to the poor throughout the country.  The Unicorn will have compassion on the poor, and they will suffer no harm.  In this way the curse shall be broken.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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The Emperor was amazed and said, Can it be that you do not want any of the gold?

Ken-gou said, I do not have any attachment to things of this world.

The Disciple of the Dragon said,  A disciplined warrior need not rely on gold. 

The Disciple of the Unicorn said, It is best that the gold go to the poor.  


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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And when she had said that, she blessed the coins in the name of the compassionate Unicorn of Grace, and the three disciples prepared to distribute the coins among the poor.  As they did so, there was great noise of hissing as the spirit snake faded away to the land of the dead, for it had been freed of its ties to the gold pillar.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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But the Emperor was angry to see all of the gold be given away, because he had so deeply wanted the gold for himself.  Surely, he said to himself, these coins belong rightfully to me.  It is unthinkable that I cannot at least keep one.  So he secretly kept one of the coins, thinking that no one would notice it missing.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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As the days passed, the Emperor grew ever more fond of the coin, for it was exceedingly beautiful.  He began staring at the coin all day and all night, and when at last he wasted away and died, his hand was clenched around the coin even in death.  And thereafter, it was said that the coin itself became cursed --- for the Emperor's spirit hovered over it jealously, not wanting anyone else to have it.  Some said that the curse of the spirit snake had killed the Emperor.  Some said the Emperor had turned into the snake.


author_Name: Ken-gou and the Curse of Attachment
author_Account: prewritten
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Ken-gou, on hearing the news, was said to have bowed his head and to have said: No principle has been truly learned unless it is applied to oneself first.  To those who willfully and knowingly violate the principle of detachment, there is no relief from the curse of attachment.  Such a person even the gracious Unicorn and the powerful Dragon cannot protect, for it is from one own self that such a person must be protected.  Perhaps the Firebird of Heaven's Splendor can someday free the Emperor's spirit from his own curse.


author_Name: The Teachings of Jojii
author_Account: prewritten
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[Herein are some of the teachings of Master Jojii.  The comments of later scholars are included in this telling, enriching and deepening our understanding.  

The first excerpt is from a text Master Jojii wrote himself eight hundred years ago.  He wrote thus:]


author_Name: The Teachings of Jojii
author_Account: prewritten
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We have all been taught of the birth of Mankind.  The One who makes all things made the Three Elders: the Unicorn of Grace, the Firebird of Splendor, and the Dragon of Power.  To the Unicorn of Grace the One gave Mankind as a servant.  But Mankind grew rebellious, and fought against the Three Elders.  Mankind, from the many gifts given him by Grace, overthrew the Unicorn and rose to take the Unicorn's place.  The balance was upset in all of Heaven.


author_Name: The Teachings of Jojii
author_Account: prewritten
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And so it was the Grace left the world and was hidden, Splendor fled and became elusive, and Power chose to become a dangerous and treacherous ally to Mankind.  It was said that we had lost Grace eternally, and that Heaven's doors were shut against us.  Only the Dragon of Power now willingly seeks us out, and as deposed emperors of the past can attest, the Dragon is prone to jealousy and fickleness.


author_Name: The Teachings of Jojii
author_Account: prewritten
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[Master Jojii here wrote only a little on the creation of mankind, but it is seen that his understanding was very deep.  Students must learn that brevity with depth is the mark of a master.]

But, one day, as I meditated beneath a peach tree in full flower, a dream came to me while my eyes were yet open.  This song came to me, amidst a clear shining light:


author_Name: The Teachings of Jojii
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The Unicorn has long rested in Paradise

drinking in the nectar of the Universe,

the truth that flows from the One.

With clear and single eye, seek, oh Man

the truth that flows from the One.

Learn of the path of the Universe

and find rest in the peace of Paradise


author_Name: The Teachings of Jojii
author_Account: prewritten
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[This is where Master Jojii was given the vision of the Unicorn.  Note how, in the song, that Man is in the center of Paradise, and how Paradise is outside the Universe.  The truth that flows from the One is all around Man, enabling him to rest in Paradise.]

I knew then, through the Grace of the forgiving Unicorn, that Mankind can return to Paradise, but the road is steep and hard.


author_Name: The Teachings of Jojii
author_Account: prewritten
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Upon awakening fully from this dream, I hastened to the nearest Temple of the Unicorn to pray and offer my thanks.  It took me three days to reach it, traveling day and night, but I would not rest, nor eat, nor drink.  When I had bowed low before the Unicorn and had offered my prayer of thanks, I had another vision, in that same clear light.


author_Name: The Teachings of Jojii
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I saw in a vision myself standing in the middle of a square, with four stones at each corner.  Ahead of me stood a stone called Humility.  To my right stood a stone named Discipline.  To my left stood a stone named Detachment.  Behind me stood a stone called Compassion.


author_Name: The Teachings of Jojii
author_Account: prewritten
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I knew then that Humility must always be before me; that Discipline was my weapon to cleave through all foes and vices, and that Detachment was my shield against all hurts and sufferings.  And ever supporting me and following me was Compassion, which should be the only footprint that I should leave behind in life.  These Four Stones I saw as the foundations of living, the stones that pave the way to our return to Paradise.


author_Name: The Teachings of Jojii
author_Account: prewritten
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[Master Jojii did not yet come to name the Stones by the Elders, but we will do so now.  The Stone of Humility is the Stone of Man, for it is through humility that Mankind grows.  The Stone of Discipline is the Stone of the Dragon of Power, for discipline is that which breeds power.  The Stone of Detachment is the Stone of the Firebird of Splendor, for splendor is that which soars above the cares of the world.  The Stone of Compassion is the Stone of the Unicorn of Grace, for compassion is the highest of the invisible graces.]


author_Name: The Teachings of Jojii
author_Account: prewritten
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Then I heard a voice say to me: 

Go now and teach of the Four Stones to all the people of the lands of the Sho

Teach that humanity may learn humility and compassion, detachment and discipline,

and so rise far above the pride and selfishness, greed and laziness

that brought its downfall so long ago.

Seeing the wisdom in those words, I went.


author_Name: The Teachings of Jojii
author_Account: prewritten
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[Master Jojii's first text ends here, but we know that he began to teach people of the Four Stones immediately after these visions.  At first only a few people listened to his teachings.  Many said that "Jojiism," as his teachings were called, were blasphemy.  We include a record of the debate between the Master Monk of the Ryu Jou Gai, the Order of the Dragon Temple, and Master Jojii.  This was written perhaps seven hundred years ago, after the Master's passing, by disciples who had witnessed the event.]


author_Name: The Teachings of Jojii
author_Account: prewritten
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The Master Monk of the Ryu Jou Gai said to Master Jojii as a test, "I have heard much about your teachings and your wisdom.  But I too preside over a philosophy that has withstood the test of time.  I will ask you three questions, and we shall see who is the wiser.

"There once was a sword that could cut through anything, and a shield that could resist any blow.  Finally, the sword was tested against the shield.  Which broke - the sword or the shield?"


author_Name: The Teachings of Jojii
author_Account: prewritten
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Master Jojii replied, "The shield is ignorance, which has stopped many a blow against your beliefs before.  The sword of insight will cut through the shield of ignorance - but only if wielded by a true seeker.  Similarly, my teaching is the shield of truth, which, if held by a true seeker, will stop the deadly sword of ignorance.  So you see that it is the heart of the wielder that matters, not the strength of the weapons."


author_Name: The Teachings of Jojii
author_Account: prewritten
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The Master Monk of the Ryu Jou Gai said to Master Jojii as a test, "The Dragon, the Unicorn, and the Firebird are living, moving Elders.  Can four dead, still Stones be of use to Mankind?"


author_Name: The Teachings of Jojii
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Master Jojii replied, "The Four Stones give life to the living, and their principles live within human hearts.  The living Elders are alive in and of themselves, and because of this cannot live within others.  Which is more useful, that which is dead and used for life, or that which is alive and does not contribute to life?"


author_Name: The Teachings of Jojii
author_Account: prewritten
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The Master Monk of the Ryu Jou Gai said to Master Jojii as a test, "The Dragon of Power gave power to the people of the Sho.  What power will your Four Stones offer us?"

Master Jojii replied, "If you cannot see the intrinsic value of the Four Stones themselves, and if you cannot see the truth they lead to, then you will not see any benefit from them."


author_Name: The Teachings of Jojii
author_Account: prewritten
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The Master Monk of the Ryu Jou Gai replied, "I do not see their value, nor do I see the truth they lead to.  I do not see why your Four Stones of Humility, Discipline, Detachment, and Compassion are useful to us.  I reject your teachings utterly."


author_Name: The Teachings of Jojii
author_Account: prewritten
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As soon as he had said these words, the Dragon struck the Master Monk of the Ryu Jou Gai dead, for even the fickle Dragon is subject to the laws of Heaven and to the rules of truth.  Master Jojii bowed his head and prayed for the slain Master Monk, and then went on to teach his wisdom at the Dragon Temple, the Unicorn Temple, and the Firebird Temple.


author_Name: The Teachings of Jojii
author_Account: prewritten
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[From that time, those who followed the Dragon, the Unicorn, and the Firebird all began to see the wisdom of Master Jojii's teachings.  Here is the telling of the death of Master Jojii, an oral tradition that has been passed from teacher to teacher for hundreds of years.]

Master Jojii was one hundred and eight when at last he passed from this life.  He called his students to him, and taught them thus:


author_Name: The Teachings of Jojii
author_Account: prewritten
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"I have had a vision of the four stones.  Each one built up upon the other.  People used them as stepping stones and began climbing their way to Heaven.  But when one stone was pulled away, the others tumbled down, and all the people slipped and fell.  See to it that you neglect none of the four.


author_Name: The Teachings of Jojii
author_Account: prewritten
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Let humility dwell within you.  Without humility you will be easily misled and lose your way.   

Let discipline hone you.  Without discipline you will tire and fall away.  

Let detachment guard you.  Without detachment you will be unable to let go and move forward.


author_Name: The Teachings of Jojii
author_Account: prewritten
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Let compassion be in your every thought and action, as you strive to help others in their paths.  Without compassion you will never be able to enter the gates of Heaven, even if they be held wide open for you, for your eyes will be blind to them."

And then, smiling, he passed on.


author_Name: The Teachings of Jojii
author_Account: prewritten
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[But students of the Dragon Temple, Unicorn Temple, and Firebird Temple did not heed his admonition, and each Temple took to only one path. The Dragon Temple took up the call of Discipline, and the Unicorn Temple took up the call of Compassion, and the Firebird Temple took up the call of Detachment.  Since none focused on Humility, Master Jojii's most fervent followers founded the Jojii Zhen Gai, the Order of Jojii, to preserve the truths of humility.


author_Name: The Teachings of Jojii
author_Account: prewritten
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We, of the Jojii Zhen Gai, recognize that all Four Stones must be studied and learned by anyone seeking rest in Paradise, but we know that, so long as Mankind is flawed, each person will tend to cling to but one facet.  In the hopes of one day unifying the Four Stones into the perfection of humanity, we wait.]


author_Account: prewritten
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       midst       terrible           this           four       and        sweltered,         the             my          and visions                 me.      burned,       the             the world.

There            a time          and     unto               shall       harbinger              warning                    have 


author_Account: prewritten
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In              a                 I had              For       days            I                 as      chill      scoured                         appeared                I           saw     same 

            come        of           woe          land.             be              of                 no                 may 


author_Account: prewritten
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   the       of            fever             dream.                     nights              even               wind              sickbed,                       before     As           I              befall     

      shall                flame             the         There          no              this                       that                We      


author_Account: prewritten
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         land.             be                this             warning         may                grown                 power from             bones         thought,              she will 

The               in              wounds         flesh, and           shall                      Mountains of                        and      fruited       shall           crimson               amid                     down


author_Account: prewritten
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unto                           no                  suffering,            that        escape.                         drawing            the               without          and for                  avenged.

          shall       turmoil,                   rent                       blood                 brimstone.              fire                                           blacken.           eye               the            look 


author_Account: prewritten
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     the                                of                no              we             We have       prideful,                        Earth's                                this          be

    Earth       be             with great             in her            her             burn like                              will awaken,     the         fields                A            shall                                          the


author_Account: prewritten
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        and                          blacken.                     open          welkin      look               ravaged             bloody         shall be                  pain         the            its             fall              the        bringing

But           of                   not be            shed:            live, and             wrath of                        shall                          earth. 


author_Account: prewritten
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           the                                 crimson    shall            the        and                the         ground.                              wroth        the           in     Earth,         tears                             land,          cleansing

        tears    the         shall          mortals       they                 knowing                 who          birth,       spread


author_Account: prewritten
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awaken,                 fields                                         amid            and      down upon                     This        Witness                to see          pent               and           shall      burning upon                              flame.

    the              Witness             as                    shall                   the          he    gave them                             upon the


author_Account: prewritten
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           live,                       of he           them             spread              the earth.                 be          men,                       grow with             of       They       brook             of           shall know                no woman             enter             and     feel              And            will         many               and 

                                    fully


author_Account: prewritten
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     shall          knowing                     

gave             shall                upon            Their forms          those             their might                     passing               shall          thoughts          but            only            and              man may       their                    their           still           come, for              

     finally                     is 


author_Account: prewritten
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                and             wrath                  birth,              despair                             shall          of      and             shall           the            days.                  no             pity,                     slaughter,              nor                     sight     not            rage.           they                     terrible nights          

                           grief


author_Account: prewritten
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            And                 come,                              days.

When             Witness's                spent,           shall               and dark        shall                    place. In           men            on these                  magical wonders                     shall             use them,      the              again.
	


author_Account: prewritten
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their                      will                                and 

     finally the                    fully        its             fall    more,          stones            down in                    dream,     laid                stones,                               them. Yet            be       to                    Witness            


author_Account: prewritten
page_Text:
      rage.                           for               nights

                           grief is                  tears            no                             rain         their           my                 hands                  crafting                 from           they          chary              lest             weep       


author_Name: A Virindi
author_Account: prewritten
page_Text:
Thousands of years after Bael'Zharon was imprisoned by Asheron, the magical energies of the world are still in a state of flux. But now, on the three thousandth year of his entrapment, with the coming of the darkness, it is time to set the energies right once again. The stones imprisoning the dark god will be at its weakest in the coming times. Research has shown us that there are 'soul stones' buried deep within the ground and they are what is keeping Bael'Zharon bound to the crystal. If we could destroy these stones, there is the chance that he would be freed. Perhaps it is time we act...


author_Name: Council of Five
author_Account: prewritten
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Minutes from the meeting of the Council of Five: 
He is Bael'Zharon, the Hopeslayer and he has come with the darkness. As you all know, Lord Atlan's forces have already been decimated trying to defend the borders. A lone squire survived the battle and he has returned to us with grim news: our children are being kidnapped by some kind of shadow-men. As far as we can tell, the Hopeslayer's forces are infinite. They swirl and shift and continue to grow. The enemy is able to reform and replenish their shadowy ranks far quicker than we can fell them.

(more)


author_Account: prewritten
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Despite our losses however, Lord Asheron thinks the enemy to be very easy to defeat. To this end, Asheron has been researching planar magic and he sees this as our salvation. Since their power is too great for the Hopeslayer to ignore, he would surely jump at any chance to wrest control of them from us. Furthermore, Asheron's research has led to the idea that it's possible to construct a crystal that would have the power to trap Bael'Zharon within it. We will, however, face two difficulties in doing this. 

(more)


author_Account: prewritten
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The first is that to make use of this crystal, we will have to expend such a great deal of our energy that it is almost certain that we will all be killed in the process. The second issue we shall face is that Bael'Zharon must take hold of the crystal for it to be able to trap him. 

At this point, I ask that despite the dangers of this plan, that we push forward as it seems our last hope. Asheron, for all of our sakes', I pray you are right.


author_Name: A Shadow
author_Account: prewritten
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It is time for the master to return. Cold darkness is seeping across the land and it's filling our bodies with new power. I can feel him waiting and his power is growing even in his imprisonment. He wants to be free. As much as  I fear the Virindi, I fear the Hopeslayer more. I shall seek them out and if they do not destroy me on sight, I shall ask for aid help in returning Bael'Zharon to Dereth. You will be free soon, First Herald. Then we shall free the Great Master. Soon...


author_Name: Archmage Melia
author_Account: prewritten
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Gwillim, 

Per MacDugal's orders, we are to work on a process to create frost arrows for use in campaigns to the south and the west. I have done some of the research into the required ingredients, it remains only for you to fetch them.  Frost Infusion must be combined with Aqua Incanta to produce Frost Oil.  The oil can then be applied to arrowheads to alter their properties.  I believe Frost Infusion can be found in that old prison underneath the castle.  Make haste, MacDugal is quite impatient to get his plan underway.

--Melia


author_Account: prewritten
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This book is dedicated to aspiring chefs who are tired of the basics.

This cookbook will provide you with more challenging recipes, which will reward your efforts with superior food.   Foods from different Heritage Groups are represented in these pages; fine foods know no boundaries.

This book will be updated with exciting new finds!


author_Name: Carrot Soup
author_Account: prewritten
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CAROL'S CARROT SOUP

This savory soup calls for using a cooking pot on a fresh carrot.  Take the resulting carrot stock and use on milk to make the stock rich and creamy; then use the rich carrot stock on cheese to get that lovely cheese topping.  Presto!  A true delight.


author_Name: Carrot Cake
author_Account: prewritten
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KAKORI'S CARROT CAKE

Carrot cake is an easy and popular recipe.  Kakori of Thistledown produced this sensational version.

Use flour together with water to create dough, and then combine dough with an egg to create batter.

Use the batter with more flour to create cake batter.  Now we throw in the not-so-secret special ingredient, by using the batter on a carrot to create carrot cake batter.  A baking pan is used last to create a delicious carrot cake!


author_Name: Famous Pizza
author_Account: prewritten
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DANI THE CRAZED'S FAMOUS PIZZA

Dani the Crazed of Leafcull was the first to successfully introduce this extra tasty, famous pizza.

First make some normal pizza,  by using flour on water to make dough, then using it on cheese.  Then get some oregano and use it on the pizza for that extra famous pizza flavor.


author_Name: Hot Sauce & Cinnamon
author_Account: prewritten
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REGARDING HOT SAUCE AND CINNAMON

Some spices are available only in whole form, including hot peppers and cinnamon. To get hot sauce, one must engage alchemy skills by using a mortar and pestle to turn the hot pepper into hot sauce.

Cinnamon starts off as strange stick with a characteristic spicy smell.  A fletcher can skillfully use a whittling knife to strip off sections of cinnamon bark. An alchemist with a mortar and pestle can grind the bark into a fine powder that is ready for use in your recipes.


author_Name: Hot Kimchi
author_Account: prewritten
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RASZAGAL AND TASSADAR'S HOT KIMCHI

This extra hot and memorable recipe was first introduced by the formidable team of Raszagal and Tassadar of Morningthaw.
 
Use jar of brine on cabbage to make kimchi.  Use hot sauce (see section on Hot Sauce) on the kimchi to make the unforgettable Hot Kimchi.


author_Name: Spiced Apple Pie
author_Account: prewritten
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FIREDEMON'S SPICED APPLE PIE

Firedemon of Thistledown produced this recipe for this worldwide and popular favorite. The recipe is similar to plain apple pie.  

Use flour on water to create dough.  For the filling, however, use cinnamon (see section on Cinnamon) with an apple to make that special spiced apple filling.  Then, the dough is used with the spiced apple filling.  The result: spiced apple pie.


author_Name: Fruitcake (Seasonal)
author_Account: prewritten
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BORTIN'S FRUITCAKE (SEASONAL)

Bortin from Frostfell introduced this impressive recipe for the incredible inedible Fruitcake.  The substrate for this frightening delicacy, an aromatic brown lump, is said to be available only under certain seasonal conditions from its host monster.

(cont'd)


author_Name: Fruitcake (Seasonal)
author_Account: prewritten
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BORTIN'S FRUITCAKE (cont'd)

Directions: Use cinnamon (see section on Cinnamon) on the lump to create a spiced lump. Use flour on the spiced lump to make spiced lumpy flour; use that with an egg to create rich lumpy flour.  Then mix with red wine to produce fruitcake batter.  Finally, use a baking pan to bake the batter to create the legendary fruitcake.  Then give it away!


author_Name: Holtburgers
author_Account: prewritten
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FOSTER'S FAVORITE: HOLTBURGERS
Foster, famed discoverer of what is now Neydisa Castle, is rumored to have loved a certain beefy creation that he called a "Holtburger" (presumably he found Holtburg more hospitable than Neydisa Castle).  To make this greasy delicacy, use a heavy grinder on a fresh steak to produce ground meat.  When combined with bread, the resulting juicy Holtburger can be enjoyed with a number of alchemical oils.


author_Name: Applesauce
author_Account: prewritten
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SCHOLARS' APPLESAUCE
Long ago in Ispar, a select group of antisocial and studious mages were said to have created applesauce as a simple and easily consumed food that would not take time away from their esoteric experiments.  Even now, the very phrase "Applesauce!" is said to light up the eyes of some old Isparian magical scholars.  To make applesauce, simply use a heavy grinder on an apple.  Cinnamon is optional but recommended.


author_Name: Ice Cream
author_Account: prewritten
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EVERYONE LOVES ICE CREAM
Ice cream is a frozen novelty enjoyed by many.  It requires special ice and is notoriously difficult to make, but the cook who wishes to please friends, patron, or monarch can find no better culinary token of appreciation.  Find a clean aggregate of ice, and apply it to fresh milk to freeze the cream.  Take the frozen cream and mix with honey to create ice cream!  Some add green tea before the final step to produce a tasty and healthier variation; chocolate is also a wonderful flavoring.


author_Name: Pumpkin Soup and Pie
author_Account: prewritten
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FESTIVE PUMPKIN SOUP AND PIE
The key to using pumpkin is to use a baking pan to cook it first.  Take the soft, cooked pumpkin and add milk to get a liquid pumpkin mixture; add honey to get sweetened pumpkin.  To this, add cinnamon and the result is spiced pumpkin.  At this stage, cooking in a cooking pot yields a rich, sweet pumpkin soup.  Or, add in eggs and then use your finest dough to create a delicious pumpkin pie.


author_Name: Kuyiza bint Zayi
author_Account: prewritten
page_Text:
(This text was recovered by adventurers delving into the Lost City of Frore. Their story is told in the book "Return to Frore," which can be bought from the scribes of Cragstone, Hebian-To, and Zaikhal.

Much of the text of "Our Great Work" was lost, charred by the heat of the crystal device found in the heart of the city. Here follows the extent that can be reconstructed. For further information on the inhabitants of Frore, seek out Fenza Tan, the scribe of Hebian-To. He sells copies of the "Book of Minesh," an apparent Gelidite scripture)


author_Name: Ferundi
author_Account: prewritten
page_Text:
...has been three months since excavations began. Acolyte Frisirth has been of great aid, using his powers to shape the tunnels without need of spade or shovel. This magic was unknown to us, but it seems Frisirth's family had preserved some of the most eldritch of the Falatacot magics. He himself believes that it is one of the spells used by the gods the witches worshipped in the swamps, from the time before men crawled across the land. I do not know what use these land-shaping spells may have been to them, but...


author_Name: Ferundi
author_Account: prewritten
page_Text:
...amazing discovery! Frisirth had gone on of his own accord, casting tunnels above the main level of Frore. He claims he felt called onwards.

The crystal is enormous, a pale sliver spinning slowly in place. It emits a light which seems most peculiar to my eye; as if every object within its radiance cast a second shadow, violet and flickering in and out of vision. But my eyes are not quite what they were, after all; I could be mistaken.


author_Name: Ferundi
author_Account: prewritten
page_Text:
Or perhaps this is merely an expected effect, due to the power contained within it. If only we could safely consult one of the Old Lords.

I cannot guess the antiquity nor purpose of this construction, but its method of discovery seems to be an act of destiny. I do wonder if it may be an agent of prophesy...


author_Name: Ferundi
author_Account: prewritten
page_Text:
...definitely has some intrinsic magical connection with the deep earth. We cannot discern what it may be, but Frisirth assures us that it is harmless. I am concerned about the lad - he has spent more and more of his time poring over the more obscure of the surviving Falatacot texts - the Uotecatl Ceqt of Nahouhnztl, and the fragments of the Book of Eibhil. In the past year, the Council has barely seen him, as he continues his experiments on the crystal. When last we spoke he was agitated and distracted, but assured us that he was drawing close to finding a use for the crystal which would answer the prophesy of the Fourth Sending.


author_Name: Ferundi
author_Account: prewritten
page_Text:
...crystal's magical bond to the depths of the world will allow us to draw the heat out of it, as volcanoes do. By this drawing and containing of the heat-energy within the earth, we will bring about the Great Frost we have sought for so long. Fennagar expressed the opinion that drawing such heat into our city of ice might be fatal, but Frisirth seemed quite convinced that the crystal can contain it safely. It is hard to check the lad - he seems overjoyed that his work might be used to bring the prophesy to fruition, and allow us to return home.


author_Name: Ferundi
author_Account: prewritten
page_Text:
Home! The majestic Plateau of Gelid, where the Kings of Dericost once reigned in icy splendor! After the years of persecution by the barbarian Yalain, and the subsequent period spent hiding from the plague Alaidain's blood loosed upon the land... No, I dare not think on it further, lest my anticipation prove ill-founded.


author_Name: Ferundi
author_Account: prewritten
page_Text:
Fenngar came to my room later today, after the meeting. He said that Frisirth has had an unhealthy glow in his eyes of late. I laughed at the choice of words, and he amended to an unwholesome glow. I suggested that the boy has merely been absorbed overmuch in his studies of the crystal. Now that they have reached fruition, surely he will rejoin...


author_Name: Ferundi
author_Account: prewritten
page_Text:
...first week of casting has gone well, I think. The crystal's bond to the depths is definitely stronger than it was before. Whereas prior to our work it was of indifferent temperature, it definitely radiates heat.


author_Name: Ferundi
author_Account: prewritten
page_Text:
I feel I should mention, however, a most peculiar experience while casting on the Great Work last morn. The Council and the Lords had ringed the crystal, and had begun to weave together the strands that would allow us to collectively bend the force within it to our needs. While the chanting commenced, I chanced to brush the terminus of the crystal's aural presence with my awareness. In that moment, it was as if the light of the room had been swept away.


author_Name: Ferundi
author_Account: prewritten
page_Text:
It was not unlike the experience of passing out, before I took my last mortal breath. The steady drone of the chant collapsed into a dull, distant buzz. Light and color faded and spun away, while the pale facets of the gem remained fixed in the center of my view. At that moment, I would swear I saw, within the depths of the crystal, a pair of smoldering red eyes swing to meet mine.


author_Name: Ferundi
author_Account: prewritten
page_Text:
In a halfbreath, the two eyes shattered into twelve, and then I found myself staring as the Great Work as before; the Lords chanting around me, the room brightly lit, and the translucent crystal rotating with a reassuring serenity.


author_Name: Ferundi
author_Account: prewritten
page_Text:
I did not mention this peculiar experience to my colleagues; doubtless it was some unexpected side effect of our spells upon the artifact. I might have achieved some glimpse of the future, such as the Falatacot would receive during their unsavory scarification rituals. An intriguing experience overall. Once the Great Work is complete, I look forward to investigating it in more detail. It may be of some use in the coming era.


author_Name: Ferundi
author_Account: prewritten
page_Text:
...luminosity of the Great Work has increased tenfold. The crystal now suffuses the entire chamber with a lambent yellow glow, and the heat coursing from it has made the casting sessions uncomfortable for all but Frisith. The lad has become a mighty enchanter indeed. He seems to be the only one of us who rests easy during meditation; it seems I am far from alone in my experience of dark visions during...


author_Name: Ferundi
author_Account: prewritten
page_Text:
...Frisander brought the most ancient of our texts, claiming it had been in Frisirth's care for the last several hundred years. I did not ask how he had procured them, for the answer was obvious - I must remember to chastise him at some later date, privately. It is not proper that a member of the Council should resort to thieving from one of the Lords.


author_Name: Ferundi
author_Account: prewritten
page_Text:
I read the sections that were the focus of his concern - obscure and irresponsible references to the forbidden Falatacot gods that were worshipped by the Old Lords. The writing was incomplete, having decayed with the passing of aeons, but seemed to imply titanic battles between the witch-gods and a force which writhed within the bowels of the earth.


author_Name: Ferundi
author_Account: prewritten
page_Text:
After a half-hour of browsing the fragmentary texts, I asked Frisander to simply explain his concerns. I have no taste for the cryptic references of the Book of Eibhil - the shocking descriptions of the most debased Falatacot blood rituals, the inscrutable whispers about the "Mouth of the Abyss", the "Web of the Elder Gods", the "Pulse of Darkness" which sucks at the lighted world above, and other archaic blasphemies. I confess, the book was unnerving me to some degree.


author_Name: Ferundi
author_Account: prewritten
page_Text:
He felt that our use of the Great Work - the magical crystal found by Frisirth - might have been premature. We still do not know whence it came, nor what its original purpose was. All we know is that the power within it has some mysterious tie to the nether regions of the earth, which we exploit to capture the heat from the world. What if, he asked, in addition to drawing up heat, we were also drawing up this force alluded to in the Falatacot texts? 


author_Name: Ferundi
author_Account: prewritten
page_Text:
Preposterous, and I told him so. That we should rely upon the oldest and most debased of the Falatacot myths, instead of our modern understanding of magic, is ridiculous.

We are already having an effect upon the world; scouts sent beyond the outer caverns report that temperatures have dropped, and snow is becoming more prevalent. On the back of the hand, a party of the outlander people  managed to find the entrance to the outer caves last week. Frisirth moved quickly, rallying the Initiates and Acolytes in defense.


author_Name: Ferundi
author_Account: prewritten
page_Text:
They are far more primitive than even the Yalain, barely possessing any magical ability at all. Still, we of the Council had to take action at the very Gates of the City before Frisirth could slay and enslave their souls to us.

We are on the cusp of going home, or being discovered by the cattle that call Killiakta their home now. This is a critical time - to call a halt to the Great Work would be folly of the gravest sort.


author_Name: Fenza Tan
author_Account: prewritten
page_Text:
(This text was recovered by adventurers delving into the Lost City of Frore. Their story is told in the book "Return to Frore," which can be bought from the scribes of Cragstone, Hebian-To, and Zaikhal.

For further information on the Gelidites of Frore, the reader may wish to consult "Our Great Work." That text is the recovered journal of one of the Gelidite Council of Three, sold by Jizal al-Nurla, scribe of Zaikhal)


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
Woe did come to the children of mighty Dericost. The Lords of This World, in their arrogance, were thrown down - Sarvien and his circle slain by the whelps of Yalain and Haebrous. The Kingdom crumbled, the Ice Throne was toppled by victorious barbarians. So did we, whose doom was wrought by the arrival of the Falatacot priestesses six thousand years hence, come to have our presence suffered in our own land.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
Feared by the simple creatures who presumed to rule in our stead, we were forbidden to practice the crafts that had made our Lords mighty. We were turned out from our own ancient fortresses on the fastness of Gelid, and resettled in the rank grasslands of Yalain, among herdsmen as dull as their flocks. We were watched and mistrusted - blamed for everything that did not occur as those ignorant peasants thought should. As if we, the living, had had anything to do with the vile acts of the Lords! As if we had traffic with the Thing Ilservian roused!


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
They would hear none of this of course; our blood was that of the royal houses of Dericost, and that was guilt enough in their eyes.

Doomed by the cold that had driven the Falatacot south, shunned by our conquerors, we sought the blessing of another time of cold. Such things come in cycles. The southern barbarians may have forgotten, but the memory of Dericost was ancient of days. Does not the sun itself turn wan and pale every several millennia?


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
We only needed to wait until the next Great Frost, and then our oppressors would burn from wind-whipped ice. If we prepared properly, we should outlast them, and return in glory to high Gelid, which stands mighty over the plains.

It was foretold by the priestesses that the Fourth Sending would begin in a city of Dericost called Frore, which means "Black Frost." No such city existed during the 6000 years of the Kingdom. So it was decided that we should make for ourselves a city by that name; being blood of the noble houses, our city would be of Dericost.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
Debate raged among the brethren - when should Frore be built, and where? Was it not presumptuous - dangerous - to attempt to fulfill such a prophesy? The prognostications of the Falatacot witches always had hidden barbs.

As we debated, our oppressors blamed us again for a thing which was not our doing. One of the Old Lords was found in hiding, in the farthest reaches of Haebrous. The Burning Time began, and the sons and daughters of Old Dericost were put to fire and sword for the errors of their grandsires. It was decided that we could endure no more.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
Even as our people were subjected to cruel tortures at the hands of the Yalain, two brave souls exacted our revenge against the Grand Inquisitor, who oversaw the persecutions against us.

Thus the Burning Time ended, but the barbarians looked at us with renewed fear. Peasants again made the Gesture of Shunning as we walked among them, wrapped with the cool shadows of our robes, and praying only for isolation and deliverance from the ignorant savages.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
It was then decided that we should escape our enforced exile, and begin again in a new place. The Work must begin. But, where should we go? The Council of Three held fierce debate, but in the end Blessed Fenngar's suggestion won favor; Killiakta, Isle of Woe.

So did we enjoin our meager wealth, and covertly book passage on ships headed to the isle. All at once, we left the squalid cities of the south, and met with sea-captains in hidden coves along the shore. Our convoy, six ships strong, met off the Rock of Sennaj, where the slate-grey sea endlessly beats itself into a useless froth.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
We sailed northwest for uncounted leagues. One cold blue twilight, the Great Light of the Yalain mariners was seen over the horizon. We knew then that we had reached the southeast of Killiakta. As the moons crept up the dew-dappled spider-strands of stars, we ordered the captains to steer north.

Our convoy rounded the shoulder of Ifistra, taking care to avoid the patrols from the Yalain port at Aerlinthe. Unmolested, we landed on the northern shore, where the peaks of Ifisveraqu meet the sea. It was here that Blessed Ferundi turned to the ship captains, thanked them for a safe journey, and signaled that we should begin.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
As the moons stood a placid watch, the shrieks of sailors drowned out the crush and roar of the surf. Though we had not used them for many years, the arts of the Lords were well known to us in lore. So did we use the crews' blood and ash and bone, entrails and meat, for our conversion. A ghastly business it was, but the Work needed to be done. As the sun's first rays shone through the frigid north shore fog, we fired the charnel-house ships, and watched until they had burned to the waterline. No vessel or man passed as we waited, becoming used to our new forms.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
Once certain no trace would be left of us, we began the trek south, into the mountains. How can we tell of that endless march into wind and snow? It was like coming home. Each gust, curling clouds of fine powder off the ground, cheered us. Truly, this was the next best thing to old, blessed Gelid!


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
At the direction of the Council, we began to seek our home. Some, under Blessed Ferundi, explored the peaks to the east, but this proved too close to the Aerlinthe. This party was lucky to escape detection when a party of Yalain's so-called mages suddenly emerged from a shelter at the base of one of the greater peaks. Others, under Blessed Fenngar, trekked west, but the height of the peaks there were found lacking, and the area too easily approached.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
A third group, under Blessed Frisander, searched the mighty peaks of old Velacixque, "Blood-Heart" to the Falatacot. Alas, the covetous Yalain were present in large numbers, forging coins of magical alloy in the depths of the mountain. Turning back north, they were halted by a call.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
There before them stood Lord Rytheran of Menilesh, who had commanded our forefathers before the fall of the Ice Throne. He now amused himself as an academy master for the barbarians, teaching the barest shreds of magic to the dullard children of Yalain.

"Ho," said he. "Declare yourselves! Be ye Winds from Darkness or Lords of the World?"


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
"Neither," spake Blessed Frisander. "We are our own, come from exile in the southlands. We seek only to be left in peace, until we may return to the Plateau of Gelid."

"You are of our kind," spake Rytheran. "You must declare for one or another, lest ye wish to be seen by both as a threat. I ask again: Winds from Darkness or Lords of the World?"


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
"We forsake ye!" cried a formidable young mage, Frisirth by name. "Your games are your own, and we want none of it. For millennia you have played here, ignoring the suffering of your kin as you scheme. Get away now, or ye shall be blistered by all the power of our arts!"


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
Rytheran's face darkened, and he turned to his retainers. Before he could speak a word, however, Frisirth loosed a powerful blow against him, nearly destroying the Old Lord where he stood. At this, Rytheran's retainers charged the group, while he himself cast one of Facill's plane-slant spells, and retreated back into his lair. The retainers were weak, and Blessed Frisander's group quickly drained the life from them.


author_Name: The Book of Minesh
author_Account: prewritten
page_Text:
The Council met again in the northern reaches of the Ifisveraqu shortly after, and agreed that we would need to build in that area to be safe from enemies old and new. So, on a small, windy peak overlooking green valleys, we moved underground. Natural caves were expanded and restructured, and, at long last, construction of Great Frore began.


author_Name: Aluvian Rumor
author_Account: prewritten
page_Text:
Sir Joffre's party fell afoul of dark forces, I'm sure of it.  The slopes of the northern mountains are just full of hostile beasts.  Don't the Olthoi still live snug in their hives north of the Lost Wish Range? I've heard that other monstrosities lurk near the slopes of Mount Esper - the unquiet dead, and mattekar of unusual size! Lady Tallial is a brave soul to live in Neydisa Castle, amidst such horrors.


author_Name: Sho Rumor
author_Account: prewritten
page_Text:
Folly. I am certain that is the only reason we have not seen Sir Tremblant's party return. Mark my words, they're holed up in a dungeon or hut somewhere, marking time until the snows melt. Such is the fate of adventurers who venture forth unprepared. I have heard of their party's departure. They were so assured of their own quick success, they carried with them only two weeks' provisions! What is that against this miserable cold? If they don't appear at the Arwic lifestone, we will doubtless see them once the weather clears.


author_Name: Gharun'dim Rumor
author_Account: prewritten
page_Text:
If you ask me, I think the Aluvian lord and his companions were captured for ransom by the rogue MacDugal. He's not a trustworthy soul, that one, nor any in his band of brigands. I'll wager 50 pyreal that when this odd weather resolves itself, he'll try to ransom Sir Tremblant to the Lady of Neydisa Castle. If the stars could sing, they would spin music about the hatred between MacDugal and Tallial, and the affection between that Lady and the bold knight.


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
A day out of Arwic, we found this. Thank goodness Palomar had among his relics that ancient seal, taken from a Lich Lord.  Sir Joffre is ecstatic, and is sure we're on the proper path to find legendary Frore. He believes the Gelidites stopped here while searching for a suitable site for Frore. Why this place was rejected is imponderable - it certainly seems remote enough! The view of the uncouth MacDugal's Castle from here is fabulous. If only we'd brought a skilled artist. On to see Lady Tallial at Neydisa Castle!


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
Three days into our journey, we discovered this second Gelidite monolith. Palomar feels distinctly uneasy here. He claims the presence of evil is palpable here; that dark, powerful magics were loosed in this area long ago. I don't know what to think. My head has throbbed since we passed that small mountain to the northeast. Perhaps it's just the altitude, or Fidisa's tuneless humming. We now begin the long trek to Stonehold.


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
After another three days of hiking through these snowy hills, we have found what Sir Joffre believes to be the last key to the puzzle. He is puzzling over the rune transcriptions as I write this - turning the sheets this way and that as Ion roasts a rabbit on a spit, and Luma meditates. I am certain that we will begin the final leg of our journey shortly. I am excited, but - oh, to be enjoying the hearth at the Twin Auroch tavern again! As we've traveled, I would swear it's become colder. Perhaps Palomar's cold protection spells are simply wearing thin.


author_Name: Unknown
author_Account: prewritten
page_Text:
Entry 1 Our studies of global crisis indicators show a high probability of a catastrophic event arriving some time around year 783.  Preparations are underway for the fortification of our store of knowledge, but the Mage Council withholds its resources.  I am afraid, for the moment, the mountain retreat will need to remain as it is.

(more)


author_Account: prewritten
page_Text:
Entry 2 Lord Atlan's son shows a disturbing predilection for magical innovation.  While this in and of itself may be an admirable quality, the lad's carelessness and cavalier attitude to the very serious consequences of experimentation are troubling.  We must hope that the boy does not find himself in a position of great public power or responsibility.

(more)


author_Account: prewritten
page_Text:
Entry 3 ...total lack of foresight in trapping him, or it, in that soul gem.  It's obvious to anyone with half an intellect that the gem was improperly constructed.  We have brought our concerns to the Mage Council, but they regard us as paranoid fanatics whose concerns can be ignored.  One need only look around to see the appalling lack of resources...


author_Account: prewritten
page_Text:
Entry 4 The Third Adjunct Assistant to the Lecturer on Shadow Creatures has inspired quite an energetic round of debates by postulating that he is still able to communicate with his minions!  As a matter of fact, the Chief Researcher has rebutted that...


author_Account: prewritten
page_Text:
Entry 5 The Chancellor insists that I, of all people, lead an expedition to investigate that standing stone on the nearby peak.  I admit, the runes of old Dericost can be an intriguing and worthwhile subject of inquiry, and its inscriptions are uncommonly well-preserved, but one would think that the monolith would be a low priority in such times as this.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 1:

I was able to breach the temple entrance and force my way into the tunnel. I could tell immediately no one has been here for many years, maybe even centuries! 

The air is stale and hot. It's difficult for me to make any progress in mapping the tunnels because of the air and dust. I find myself struggling to continue when the air is so stifling.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 2:

This is interesting. There are two burial chambers located two levels down from the entrance. Both chambers contain stone coffins covered in black soot. 

I'll have to come back to these chambers later when I've finished exploring the rest of the area.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 3:

Went back to Zaikhal for supplies.  

Bought a torch, tools, and enough food to last me the week. 


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 4: 

I explored the remaining areas on the first level today. I found something of interest...Four separate rooms located at four different corners of the temple. Each room has a coffin.  Why are these coffins not in the main burial chamber?

Tomorrow I plan to pry open the coffins. There might be something inside them explaining their importance.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 5:

By strength alone I was able to pry the lids of all four coffins. I wasn't surprised to see the bones and wrappings of the dead, but I found it unusual that buried with each was a key. 

I left the keys where I found them. If I find a use for them I'll come back. Tomorrow I hope to explore the remaining parts of the complex.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 6:

Didn't make much progress today. I was hindered by metal gates that were sealed tightly. I'm starting to believe the gates were never meant to be opened.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 7:

Another sealed gate slowed my progress. On the other side was a large chamber and I could hear the sound of fountains. 

I couldn't pry or break the gate this time, it was too large. I'll have to look for another way into the chamber.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 8:

There is a second passage from the other side, which leads to the same large chamber. And I was right! There are two fountains in this chamber!   That explains the noise of running water I heard yesterday.  

I just found a small area made of small rooms off from the main chamber. There
are two rooms with floor mounted levers. I think I'll leave these alone until I know what they go to...


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 9:

I'm running out of food. I'm so close to the end though! There are some details I'll have to write down later...I discovered what the levers do and found doors that can only be unlocked by those four keys. I don't have time to write the details in this entry, maybe later.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 10:

With what remains of my strength I was able to push open the last remaining gate. I must be getting delirious. I keep hearing voices coming from behind me...I'm hearing strange noises, like wind, but different, and I can't find the source.

There is a large audience chamber here with lit candles. I don't remember lighting them, but lately I've been having problems remembering things. Tomorrow I'm going back to town for more supplies.


author_Name: Dizah ibn Nadqab
author_Account: prewritten
page_Text:
DAY 11:

Whatever I've done I now know my presence here is not wanted. I was awakened last night by voices...And footsteps! I was not dreaming! The dead have come back to reclaim what was once theirs. I should have known better than to rush in and desecrate something which had been held sacred by them for many years.  


author_Name: Ivory Crafter
author_Account: prewritten
page_Text:
Lady Devana, you requested I send to you worthy candidates.  This person has managed to slay one of the great lizards that breathe lightning.  I leave the rest to you.


author_Name: Devana bint Hamudi
author_Account: prewritten
page_Text:
Father, why have you stopped sending me letters? Is there something wrong? Something involving those dark ones who lurk near your chambers? Please write me a letter and send it back with one of your Tenebrous Edge recruits. I begin to worry about you.

Your daughter,
Devana


author_Name: Hamud ibn Rafik
author_Account: prewritten
page_Text:
Respect those who are stronger.  Those who are weaker need guidance.
Be wary of those you do not know, but remain polite.  They may be useful.
Honor the land, the sky and sea, for they give you life.
Take pride in your strength and skill.
Avoid that which is impure.
Harming an innocent without proper cause is a waste of your time.
Place the life of your superior above your own, as long as he is strong.  If he weakens, you must replace him.


author_Account: prewritten
page_Text:
When you take vengeance, be swift and thorough.
Speak with respect and discretion.  A loose tongue weakens your defenses.
Think before you strike, but always be prepared to strike.
Living to fight another day is preferable to dying uselessly.
Wealth does not last, but your reputation will outlive you.


author_Name: unknown author
author_Account: prewritten
page_Text:
Oftimes, to bring light,
There must first come darkness.
I live in eternal night. Yet-
My soul is the stronger for it.
--Hamud ibn Rafik, after the words of Yasif ibn Salayyar

The school of Shagar Zharala was founded as the instrument of Malik Amul's revenge for the blinding of our great prophet, ibn Salayyar.  The Milantan betrayers never recovered the body of their king, and they learned not to tempt the wrath of Gharu'n.


author_Account: prewritten
page_Text:
I have spoken with those who have but recently come through the portals to Dereth.  Many say that all is not well in the Shagar Zharala.  They say that the Zharalim have lost their mission.   Once they had an honorable purpose: to slay the enemies of Gharu'n and protect the nation from threats too subtle for the attention of armies.  Their reputation once struck righteous fear into the hearts of the weak and wicked.  Once they had agents in every guild, to keep them to the Dozen Roads of ibn Salayyar.


author_Account: prewritten
page_Text:
In the current day, the Zharalim have become tools of a corrupt Malik and a decadent nobility.  Now it is the Shagar Zharala that is rife with turncoats and the spies of other guilds.  They confuse its leaders and in some cases pervert the hearts of its masters to serve less noble ends.  This deplorable state wore at the heart of Master Hamud ibn Rafik, the last uncorrupted elder of the school, and he spoke boldly against the others.


author_Account: prewritten
page_Text:
For his words he was cursed and censured.  He was accused of corruption himself, and shunned by his fellows.  Over time, the decay of his beloved school and the scorn he earned for his uncompromising stance wore away at his heart.  It was at this time that portals to the new world began to appear.  After a particularly fierce dispute with his fellow masters, Master Hamud made his decision, and ventured through a portal.


author_Account: prewritten
page_Text:
Now it is rumored that in the sandy wastes of the new world, amid hordes of hostile creatures, Master Hamud gathers allies and creates networks of worthy followers.  He has pledged to start anew, and to ensure that the this new world will be a stronger, purer world.


author_Name: Unkown
author_Account: prewritten
page_Text:
Recent arrivals from Ispar speak of the lost master of a guild of assassins, who fled to Dereth after a great disgrace. He is rumored to have taken up residence in the Direlands and may even be treating with the mysterious shadow creatures who lurk in the darkest lairs. He speaks to no one, however, without the recommendation of his daughter. His daughter is said to recruit followers through her contacts among the ivory crafters.


author_Name: Tremblant Party Journals
author_Account: prewritten
page_Text:
Here lie the mortal remains of Sir Joffre Tremblant, Knight of the Golden Flame, and his companions Yarick Pathwarden, Palomar Ben-Cabalah, Ion Lundgren, Fidisa the Agile, and Luma Homini. They were the first to discover the Lost City below, and the first Isparians to fall to the Gelidites. Here they lie for all time. May the Three Mothers watch over them. Blessed be.


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
The Expedition of
  Sir Joffre Tremblant, of Rithwic,
and his Fellowship,
  Yarick Pathwarden,
  Palomar Ben-Cabalah,
  Ion Lundgren,
  Fidisa the Agile,
  and Luma Homini,
in search of the legendary city of
  Frore,
as recorded by
  Yarick Pathwarden.


author_Name: Yarick Pathwarden
author_Account: prewritten
page_Text:
Entry 7

What a wonder to behold!  We have made our way to what can only be the object of our quest, it appears to be the entrance to a ruined city! Toppled walls and debris are testament to the existence of a once thriving metropolis buried far, far below the ice.  There are no signs of life here, but I don't know whether to be disturbed or relieved.  We have only scratched the surface - amidst the f-


author_Name: Unknown
author_Account: prewritten
page_Text:
I have spent too much time and lost too much of my life-force seeking this "Old Man of the Mountain." Six times have those terrible creatures lurking in the darkness claimed my life, my weaponry, and a portion of my soul. If the Old Man seeks strong warriors to serve him, then he obviously seeks someone stronger than myself. 


author_Account: prewritten
page_Text:
And what kind of malevolent being is he, that he associates with the shadow fiends and makes his home so near that sinister altar? Now I find it easier to believe those rumors of his dark alliance. I will leave this foul place now, never to return.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
Dispatch from the northern town of Daralet, received by the court of Emperor Caerlin in the year 366 of Rhethis Eipoth. Copied by the scribe Wenheas for His Majesty Emperor Caerlin II's archive in the year 12 of Torethis Eipoth.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
To His Majesty Caerlin, Most Dignified and Enlightened Ruler of the Seaborne Empire of Yalain, Right-Trusty Regent of the Shattered Throne of Haebrous, Sovereign of Glystaene and Nesortania, and Chevaird-Commander and Protector of the Dericost Marches.

From Sir Walthryl Senjanh, Viceroy of Daralet, Chevaird of the Gilgranne Order, and Bearer of Banner of Old Relmontaine.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
My Lord and Master,

It is with deep regret that I must inform His Majesty of a most distressing turn of events, and appeal to Him, in His boundless munificence, for assistance in remedying the calamity which has befallen my demesne. Within the last month, nearly all the children of Daralet have disappeared.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
It began with the orphans of the region, who are oftentimes left unprotected and unwatched at night. It is thought that the first to disappear in such a fashion was a Dericostian orphan of twelve years, by the name Myshenna. She had absconded from the orphanage run by Elder Naelidrye, the local missionary, while the Elder slept. The girl had arranged for a tryst with another orphan, Vendiir by name, in one of the stables on the edge of town. When she did not present herself for morning prayers, the missionary went searching for her.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
She discovered the boy babbling that "the night had taken her away" (his words). He was crazed with fear, and claimed to have heard Myshenna shrieking in pain and despair from somewhere in the clouds above. The Elder had to magically dull his wits in order to calm him.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
We at first thought that he had killed her in a jealous rage - the passions of the youth of Dericost are legendary, if His Majesty will pardon me for saying so - and had gone mad from guilt. However, on the following morning, no fewer than seven children had gone missing from the rolls of Elder Naelidrye's orphanage.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
At this point, the townspeople threw themselves into a hysterical panic, and virtually besieged my modest keep with demands that I deploy the guard. I do fear that my soldiers were left with little recourse but to be firm with several of the more alarmed residents. Despite this lack of reason among the people, I did ask several of my more trustworthy chevairds to keep watch around the town that night.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
Though not a one of them heard nor saw anything untoward, four children of respected Daralet families disappeared from their homes. The following morning there was a small riot as the news spread, but my soldiers and I suppressed it with some alacrity.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
I would spare His Majesty further tedious detail on the matter. The facts are plain, and maddeningly repetitious. Every night, anywhere from a single to a dozen children have disappeared, despite the presence of alert guards. There are but a handful left as I scribe this missive; I expect that by the time His Majesty receives this, they will be long since disappeared.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
Only one thing has been noted as out of the ordinary, aside from the disappearances and the related chaos. Sometimes, in the middle of the night when the darkness is of such depth and thickness such that a candle cannot illuminate its own handle, we hear whispered voices. They are distant, as if carried on the wind, and seem to be chanting. We have made forays into the darkness to seek out their source, yet they never seem to be nearer nor farther.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
Sir Seddan, a chevaird of considerable skill from Glystaene, disappeared himself while attempting to discover the source of these sounds. He had lagged behind the rest of his party by not more than a dozen strides when his torch flickered and died, as if it had been doused in water. Not a sound was heard. When he failed to respond to his party's hails, they returned to where he'd last been seen. There his torch was found upon the ground, still smoldering, and nothing besides. His footprints appeared to stop in midstride. After this incident, the men have refused to venture beyond the city gates.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
More distressing, some of the townspeople have claimed to hear the laughter of children at night, coming from the formless sky, or the withered fields around this accursed village.

I do beseech His Majesty that He might send aid to His loyal vassal in this time of crisis. The events occurring around me are thick with foul magics, a power the Elder Naelidrye cannot seem to match.


author_Name: Archival Copy
author_Account: prewritten
page_Text:
I must admit that I am helpless against this thing, this darkness within the darkness that steals us away without leaving any sign of its passage.

Yours in Faith and Honor,
Walthryl Senjanh


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
Esteemed chevairds and soldiers of the Yalain Empire, I am Atlan, Lord of the island of Knorr at the behest and indulgence of our most Dignified and Serene Emperor Caerlin.

We find ourselves in a time of crisis. Unknown assailants ravage the north, and abduct our own children from their very beds as far south as the coastal ports in the region of the great port at Nesortania. The nature of the enemy has thus far eluded our most learned sages. My wife Lady Maila, Master of the Lyceum at Knorr, continues to lead her students in the investigation.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
In the meantime, as unseemly as it may be in our enlightened society, I have undertaken a project which may assist our efforts against the unknown aggressor. As you may know, as well as being a captain of armies, I am an alchemist of some repute. With the assistance of Lady Maila, I have designed a set of pyreal-based weapons whose flexibility and power is unsurpassed in our history of arms.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
The basis of this system, is, of course, the enchanted alloy pyreal, which may only be refined and forged by the most skilled of alchemists in the molten heart of certain volcanic mountains. A quantity of pyreal must therefore be gathered and alchemically refined before anything further may be done. As ever, pyreal may be of superior or inferior quality, and this does directly effect the quality of the resulting weapon.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
Once a complete ingot of pyreal has been assembled, the material must be forged into a weapon. This is a time-consuming process, and one which debilitates even the staunchest of alchemists. To speed the process, my Lady Maila has created a new breed of Golem. Based on the Magma Golems we use to protect our pyreal foundries, it is able to follow simple directions to produce a certain type of weapon.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
Essentially, the Golem is trained to recognize certain glyphs, and actually reshape the pyreal it is given within its own molten form. The glyphs themselves are enchanted, naturally, and adapt themselves to the skill of the user. For example, if a warrior should try to apply a mace glyph to a pyreal ingot, it will sense how great his skill at the mace, and remember it. If his level of expertise is high, the Golem will produce a mighty weapon for him. If he is less skilled, it will create a mace more suited to his own modest ability.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
In addition, Lady Maila has added a further enhancement of her own. She has crafted a set of enchanted elemental sourcestones which may be added to the weapons. There are crystals which bear the powers of acid, fire, frost, and lightning. Each enhances the weapon with a variety of enchantments. A given stone may be removed from the weapon at any time using a special tool, and then replaced. 


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
Thus, a warrior may exchange his flaming axe for a frost axe, acid axe, or lightning axe at will, without burdening himself with three extra weapons. I trust my warrior colleagues will see the benefits of this system as well as I do.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
Further, the stones may be fit into any type of weapon. The same fire stone may be fit into both a spear and a sword.

Warriors should be cautioned that with excessive use, both the elemental stones and the tool used to remove them may break.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
Maila has taught several of her students how to create the Golem and the stones, and they stand ready to leave for our various foundries, to begin work. I have taken the liberty of beginning to arm my own household guard with these weapons. I have taken the first of these, a superb crimson sword I have named Rez'arel, as my personal weapon.


author_Name: Lord Atlan
author_Account: prewritten
page_Text:
I regret to say that while the elemental stones fashioned by my Lady and her fellow Master Enchanters are of exacting quality, the process of creation daunts most. We may be forced to rely on lesser mages to produce enough stones for the army. These will be of lesser quality, and will not give a weapon elemental damage ability. They should still serve ably.


author_Name: Field Report
author_Account: prewritten
page_Text:
Maila,

My love, you could not believe the state of this place. Were I not here, I would not.

We have been marching for forty and five days now, come up from the port of Planae, east of Nesortania. We have passed into the Dericost marches, and the weather has turned noticeably chiller. But there is something strange about the weather here, something harder to express.


author_Name: Field Report
author_Account: prewritten
page_Text:
It seems as if the land is under a strange sense of oppression. I know it is foolhardy to think it, but the quality of the light here seems changed. As I look at the blighted fields we pass through each day, it is as if I were viewing them through dark gauze, or through the sooty outgassings of our volcanic pyreal forges.


author_Name: Field Report
author_Account: prewritten
page_Text:
I am more distressed by the fact that we encounter fewer people as we press north. Yestereve, we passed through the village of Daralet, only to find it entirely abandoned. Of most of the population, there was no sign. Only the bodies of the elderly and infirm could be seen, and these were strewn about the streets in a manner most horrible. I am disturbed by the thought of an enemy who could so maltreat their opponents. The army has not been made fearful by these sights, but has only redoubled its grim determination. I am wrathful, my love - and you know how difficult it is to raise my ire.


author_Name: Field Report
author_Account: prewritten
page_Text:
The army has encamped for the night on the Plain of Avrilan. I have sent mounted chevairds out as pickets, and the enchanters have raised walls of sod around us. I now sit in my tent, alone save for Kelderam, before my captains assemble to present their evening reports. I can hear the men and women of the army around me - thousands and thousands of them, turning the plain into a garden of campfire-blossoms. They sing rounds, they play their dicing games, and they do the things that men and women do. Spirits are high.


author_Name: Field Report
author_Account: prewritten
page_Text:
For the past two nights the pickets have brought back unusual reports. While they have not seen anything untoward, they feel as if they have been watched as they perform their patrols. The night, they say, moves when they do not look at it. I think the enemy knows we are coming. So much the better; I have with me the most experienced and well-equipped army in the world. I am confident we can prevail, should our captains be wise, and our soldiers be constant.

Atlan
Dictated to and scribed by Ihdare Kelderam, squire to his Lordship


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
Rhethis Eipoth 371

To Maila, Mistress of the Lyceum of Knorr

We fear that unpleasant news provokes Us to send thee this missive, Lady.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
As thee know, We were compelled to send forth thy husband, the honored Lord Atlan of Knorr, to Our mainland realms of Nesortania and Glystaene, there to deal with certain disturbing events which vex Our citizens in the north. We have been receiving regular reports from the field, as We are aware that thee have been receiving reports of a more personal nature. These dispatches ceased without explanation four weeks ago.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
This very morning We did entertain at Our court a young woman in shocking condition, who bore Us troubling news. This girl was known to Us as Ihdare Kelderam, squire to thy Lord Atlan. She was bloodied and soiled, and nearly mad with a dark fear which seemed to possess her entirely. She did come before Our august throne atremble, there to tell a tale which We would think unbelievable, were it not for the reports which brought thy husband to the north.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
She did say that on the fifty-second day of the march, Lord Atlan's army entered the Valley of Tresimaen, in the former lands of Dericost. Upon ascending the heights, a most notable phenomenon was witnessed by the assembled host. The entire valley floor, from the town of Cannthalo in the northeast to the peak of Zemal in the southwest, was enfolded in a darkness most unnatural. Though the sun shone but slightly past its apex, Tresimaen seemed to cup shadow as if it were water. 


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
Only a few tall trees could be seen rising clear of the pitch, from which angry whispers seemed to issue forth. At this spectacle, the host became unnerved. Atlan bade the army march back out of the valley, to make camp on the plain below. There he set a strong watch and lit bonfires.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
Squire Kelderam's tale became disjointed at this point, We regret to say. As the night progressed, she claims the moons and stars faded and went out. By the time Alb'arel was to have risen, the watchfires on the northern perimeter began to struggle and die, as if damped by an unseen hand. He claims that insubstantial patches of darkness, like black fog, flowed through the camp. The woman described it to Us as "a mist which ate light." 


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
Bleak laughter and whispering could be heard from all quarters. Atlan roused the chevairds and soldiers of the army at once, with cries that they were besieged. Yet, no enemy could be seen.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
Kelderam then tells Us that the black mist did coalesce before Lord Atlan. The torso of a man, trailing off into insubstantiality at the waist, formed. A cluster of smaller forms, solid and giggling like mad children, stepped out of the roiling darkness behind it. These appeared as full-bodied boys and girls. The large being did point to Atlan, and say something in a language Kelderam did not recognize. Thereupon the small forms rushed to attack thy husband with fists and feet, and the Lord was obliged to defend himself with the sword Rez'arel.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
The squire saith that Atlan smote all sent against him, as the army was cut down around him. Screams were heard, and men and women disappeared in scores, nought to be seen again. Only Atlan held fast, the fiery light of Rez'arel holding the shadows at bay. Kelderam stayed by thy Lord's side for some time, I gather, until a hoarse roar was heard in the unnatural dark.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
At this the girl broke down entirely at Our feet, and could only scream of a black winged form, whose horrible eyes drove her to flee in terror. Lady Maila, We are saddened to admit that Lord Atlan's fate seems bleak.

There is a darkness in this girl's mind, Lady. It is not within the power of a sovereign to order it out. Therefore, We have commended her to the care of the Elders of the great cathedral on far Ithaenc. We have sent lone riders north to investigate further, in the hope that one or two may evade notice where a legion did not.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
We know of but one survivor of almost twenty thousands. This is an unnatural magic, of a sort not seen since Our ancestors resisted the vile intentions of old Dericost. Our entire northern army has disappeared into the night. This distresses Us mightily. Rest assured We will do all in Our power to avenge the loss of Atlan, who was Our friend, cousin, and most trusted captain.


author_Name: Emperor Caerlin
author_Account: prewritten
page_Text:
As ever, We remain at your disposal. If We may be of any comfort to thy Ladyship, do not hesitate to seek Us.

Yours in sympathy,

Caerlin, Emperor of Yalain


author_Name: A Journal
author_Account: prewritten
page_Text:
The days pass slowly. The process of weaving the spell is greatly tiresome. It is difficult to make myself feel any anticipation or happiness about the fact that we may end the war in a few short weeks. Light, to me, has gone grey and distant. It is not that the Darkness has put its thorn in my heart; I am simply tired. How strange. 


author_Name: A Journal
author_Account: prewritten
page_Text:
After all these years, these innumerable battles against the enemy, I see our last, best gambit against the Shadows as little more than a task which must be completed before I may rest. I feel as a washer woman at twilight, eyeing her last basket of soiled clothes with a hand to her throbbing back.


author_Name: A Journal
author_Account: prewritten
page_Text:
The master of the Knorr Lyceum should not be a tired old woman, but a person of power and vibrancy; a spirit willing to forge boldly beyond the limits of current magics - as I did in my youth. This evening at dinner - a quiet, somber affair, as usual - I announced that I would give the position over to Asheron. His research into the dusty, scribbled theorems of Facill have placed us on our current path. As many eyebrows as my decision may raise, I know he will excel in the role. I can only pray that he, that any of us, will survive the coming grapple.


author_Name: A Journal
author_Account: prewritten
page_Text:
All day, again, the six of us worked on the necessary enchantments. The crystal array now pulses with a heretofore unknown power, a pulsing, amorphous violet swirl. White lightning crackles between the facets of the device. It is a beautiful thing that this mad, desperate plan has wrought.


author_Name: A Journal
author_Account: prewritten
page_Text:
Just this morning I remembered that tomorrow I shall celebrate the 524th anniversary of my husband's death. Half a millennium - gods, has it truly been so long? When he went north to oppose the massing Shadow-armies, I was still young. My hair had not faded from the fiery red of my youth to cool silver. I remember the woman who let sweet-smelling gardens of wildflowers and rare spice overflow the courtyards of Atlan's castle on the hill of Galann. 


author_Name: A Journal
author_Account: prewritten
page_Text:
I remember the casual way she would gather the butterflies to her in spring, and watch them gently fan their wings; the way she would hold out a hand full of seed in winter, and bold little checik birds would clutch her fingertips in their tiny feet to eat it. She ran through marble halls made miraculous by sheets of red-gold sunset light, laughing and singing, her husband straining to catch her in his strong arms.


author_Name: A Journal
author_Account: prewritten
page_Text:
I remember these things, and I know I was the one who did them. They now seem like another woman's life, which I observed from a distance. Now I find myself moving through life with slowness and deliberation. They say I have become wise, but I do not think that is so. I am a woman disconnected. I have been this way for centuries now, but have only just realized. When Atlan died, he took my life and joy with him.


author_Name: A Journal
author_Account: prewritten
page_Text:
I do not believe that this was due to some foolishly strong attachment to him. No, I think it was because he and I grew up in the time between the Black Rains and the rise of the Hopeslayer. We did not know the centuries of chill darkness our parents braved. We knew only the spring, when the soot and ash stopped falling. The world had not seen light for so long that it burst into a rapture of pure joy. We were raised in a time that knew only joy, and became innocents. 


author_Name: A Journal
author_Account: prewritten
page_Text:
When the Darkness fell upon the mountainsides and vales of the north, we did not worry. Atlan and his men and women sailed and marched, secure in the arts of our people and the killing blades he and I created. In one night, all save one were slain or enslaved by the superior arts of the enemy. Our innocence died under the shrouded faces of the moons.


author_Name: A Journal
author_Account: prewritten
page_Text:
Every time since that I have faced the Darkness directly, it has been with the fear that I may see, among the colorless ranks, my husband's broad shoulders, and the pulsing red heart of the sword we forged together.


author_Name: A Journal
author_Account: prewritten
page_Text:
Tonight I saw an enormous gromnatross. She flew across the constellations to the south, from Sejaest to Irihane, skimming the tops of the mesas. She stood silhouetted by the pale face of Alb'arel for a brief moment, hovering on a thermal perhaps, and released a lonely cry into the darkness. I remembered the stories my mother told me as a child, about how the great gromnatross know when sorrow is coming, and leave for happier places - abandoning their eggs if need be. 


author_Name: A Journal
author_Account: prewritten
page_Text:
My mother said that during the Black Rains, the gromnatross had flown away into the stars, for there was no place on the face of the world which knew happiness. When the Rains stopped, they returned to the peaks of our islands. If I were a happy enough child, perhaps one would visit me.


author_Name: A Journal
author_Account: prewritten
page_Text:
This gromnatross flew swiftly away from Ireth Lassel. I waited on the battlements until the rising sun caused the eastern sky to blush, but she did not return. In the darkest hours, Adja brought me a thick blanket. Imagine, a powerful sorceress giving her fellow a blanket instead of a small warming spell! She has never offered an explanation for her people's belief that every use of magic has a consequence. I think it may be the influence of the swamp people that once called her island their home. 


author_Name: A Journal
author_Account: prewritten
page_Text:
She stood with me for a time, sipping her strong tea, watching me with those odd marble-green eyes. I know her thoughts on our plan; such a gross use of the arcane power that flows in unseen currents across the world may cause a worse calamity.


author_Name: A Journal
author_Account: prewritten
page_Text:
What choice have we? The sun's light ebbs daily. Darkness is ascendant, and our armies still fall, or are turned. We have too few left to resist for much longer. This island has become our final redoubt.

At last, I went to my quarters to sleep. I asked the captain of the guards to keep watch for the return of the gromnatross, but she still has not been seen. I keep trying to tell myself that it is but a child's fable, but I know too well how many fables bear the seed of truth. I lost my husband to fables.


author_Name: Decree
author_Account: prewritten
page_Text:
My People,

The defeat of the Darkness has been accomplished.

I speak to you no longer as a representative of the Council, but as a mage and noble of the island of Knorr. All the members of the Council - Lord Kerenth of Nesortania, Lady Adja of Ithaenc, Lady Rajael Fellarien, Lord Uweden, Viceroy of Gelid, and Lady Maila of Knorr - were slain while overcoming the Hopeslayer. The Jailne Lyceum was destroyed, and the face Werethas ravaged. 


author_Name: Decree
author_Account: prewritten
page_Text:
The region will be unfit for visitation for centuries hence. After over five hundred years of terror and struggle, the night is again occupied by only Alb'arel, Rez'arel, and the stars.


author_Name: Decree
author_Account: prewritten
page_Text:
We are weary, my people, and stained with too much blood. Now is the time for us to drop our weapons and armor, to sleep the sleep of the just for a night, and awaken to make the world anew. Our people once were scholars, enjoying a golden age of peace and enlightenment. I should like to see that glittering world of my childhood again.


author_Name: Decree
author_Account: prewritten
page_Text:
To this end, I require the chevairds and common warriors of Caerlin's army to turn over the weapons created by Lord Atlan and Lady Maila. They are powerful and deadly things, and before any man or woman succumbs to the temptation to abuse them, I shall see them broken, scattered, and buried in secure vaults across the face of Ireth Lassel. I pray we may never see the need for such foul devices again. We have all of us lost too great and too dear.


author_Name: A Shivering Stone
author_Account: prewritten
page_Text:
A pair of adventurers recently found a queer stone in the mountains to the north. They were returning from the assaults on Frore, and became lost in a late blizzard. They took shelter in a small ice hut right on the edge of the Lost Wish Mountains, directly east of Holtburg and north of Cragstone. Inside they discovered a strange blue stone and a book. These seem to be artifacts of some lost form of Empyrean technology. Maybe you should investigate.


author_Name: A Stinging Stone
author_Account: prewritten
page_Text:
A most unusual tale has been told to me several times this week. It seems that a lone swordsman, hunting mosswarts in the Blackmire west of Sawato, came across a huge ruined keep inhabited by Sclavus. Nearby, to the northeast, an unusual granite cave thrust up from the ground. In this cave he found a green stone of unusual quality. It is said that a  mage of some ability examined the stone, and determined it to have several enchantments upon it. What these were, and how to activate them, he could not discern.


author_Name: A Fiery Stone
author_Account: prewritten
page_Text:
Yesterday an adventurer brought me a tale of a strange grotto in the Faranar Hills, about halfway between Uziz and poor Leikotha's terrible tomb. In this grotto reside several of the elusive Fire Elementals, said to be star-spawned creatures which retreated underground after a great cataclysm. They now seem to guard a strange red stone. None know what this stone may be, as all who have attempted to retrieve have been blistered by the fireballs of the Elementals.


author_Name: The Meeting Halls
author_Account: prewritten
page_Text:
Here are compiled the locations of the Meeting Halls. These underground amphitheaters may be freely used by anyone to hold large meetings.

Al-Arqas 31.9S, 14.3E
Al-Jalima 7.5N, 5.7E
Arwic - 33.6N, 55.8E
Baishi - 49.7S, 61.9E
Cragstone - 25.9N, 47.1E
Eastham - 19.1N, 64.2E
Glenden Wood - 30.3N, 25.6E
Hebian-to - 38.9S, 86.6E
Holtburg - 41.5N, 35.2E
Khayyaban - 47.6S, 26.4E


author_Name: The Meeting Halls
author_Account: prewritten
page_Text:
Lin - 54.5S, 71.9E
Lytlethorpe - 1.1N, 49.1E
Mayoi - 61.6S, 83.4E
Nanto - 52.7S, 80.1E
Qalaba'r - 74.6S, 20.6E
Rithwic - 10.3N, 57.0E
Samsur - 5.0S, 18.0E
Sawato - 28.7S, 60.3E
Shoushi - 33.7S, 71.0E
Tou-Tou - 28.2S, 97.1E
Tufa - 14.1S, 4.4E
Uziz - 25.7S, 30.0E
Yanshi - 12.9S, 45.0E
Yaraq - 21.4S, 0.6W
Zaikhal - 13.5N, 0.7W


author_Name: The Obsidian Span
author_Account: prewritten
page_Text:
The Three Mothers preserve us! Have you seen the great span, carved from obsidian, which now connects the banks of the river between Holtburg and Cragstone? The scholars of Cragstone believe that it has been there all along, yet hidden from the eye by arcane spellcraft - perhaps to hold the Olthoi on the far bank. Have you ever heard the like? If such an enormous construction can be so cloaked to our eyes for so long, who knows what else may be?


author_Name: The Lost City of Frore
author_Account: prewritten
page_Text:
The Lost City of Frore was discovered by the party of Sir Joffre Tremblant, late of Arwic. It became their tomb; the undead Gelidites and the frigid temperatures within slew them to a man. For a time, Sir Tremblant was ensorcelled and changed to a shambling, muttering corpse. Bold adventurers followed in his footsteps, and freed his captive soul. If you seek to as well, search the heights east of the Bandit Castle for a Standing Stone monolith. Be warned; you must be a powerful adventurer to enter the City!


author_Name: Unsigned
author_Account: prewritten
page_Text:
Traveler, if you find these words, pity me. A voice flowing with menace  stole me from my wanderings, and offered a glittering prize if I would only find my way to yonder green mountain.

But I know better than to trust a demon's deal. The twisting canyons below seem like some madman's labyrinth, and I fear I will not succeed in this task. I can only imagine what failure might bring,  and yet I am strangely compelled to accept the dark voice's challenge...


author_Name: Foster!
author_Account: prewritten
page_Text:
Instructions:

You wield power and influence in this world. Perhaps you shall suit my needs in the days ahead.

I provide a simple test, as a way to prove your worthiness.

Yonder lies a green mountain, and a glittering prize. All I ask is that you reach the mountain to claim it within twenty minutes.

Be you scared? Use the portal here to return to the world you know.

Decide. NOW!


author_Name: Foster!
author_Account: prewritten
page_Text:
Messages:

(@world_emote. + name + message)

@world_emote

has accepted the challenge, and is being tested!

has failed the test. Upon such failures are your destruction built!

has passed the test. Quake in fear, as another dark master walks amongst you!


author_Name: INTRODUCTION
author_Account: prewritten
page_Text:
All weddings are special events of great personal importance.  They call for a deep and lasting commitment between two people, and should not be entered into lightly.  That said, the joys and happiness of marriage await!

Here in Dereth, representatives of the heritage groups have agreed upon a common ceremony, which is presented herein.  The Officiator will provide the wedding rings, emblems of marriage, and the celebratory gems.  Misuse of the items is strongly frowned upon.

(cont.)


author_Name: INTRODUCTION
author_Account: prewritten
page_Text:
It is suggested that all participants read this book thoroughly and have their spoken material prepared beforehand.


author_Name: ARRANGEMENTS
author_Account: prewritten
page_Text:
To schedule a wedding, bride and groom must set a location (complete with map coordinates), time, and date, and all other relevant information.
Once this is done, one must go to the top level, main Asheron's Call Zone page.   Enter News & Events.  From there, choose to Submit an Event.
Once there, read the guidelines and then fill in the form.  Keep in mind that Sentinels who set up the wedding may be unavailable at the requested time.


author_Name: THE BEGINNING
author_Account: prewritten
page_Text:
Before the ceremony, the Officiator provides the participants the rings, emblems, and gems, and gives them time to examine and inscribe them.

It is customary to have the Officiator stand behind the participants, who face each other.  Guests then stand or sit in a semi-circle around them, at a respectful distance.  Guests may be asked to make short speeches before the ceremony begins.

Officiator: Welcome, friends and family of <bride> and <groom>!   Let us begin.


author_Name: OF FREE WILL
author_Account: prewritten
page_Text:
Officiator: <bride>, are you here of your own free will?

Bride: Yes

Officiator: <groom>, are you here of your own free will?

Groom: Yes

Officiator: Are there any here who have legitimate cause to oppose this marriage?

[Pause]


author_Name: THE GROOM'S VOWS
author_Account: prewritten
page_Text:
Officiator: <groom>, do you take <bride> to be your lawfully wedded wife?

Groom: I do

Officiator: Do you pledge to love, cherish, and honor her, through all your time in Dereth?

Groom: I do.


(cont.)


author_Name: THE GROOM'S VOWS
author_Account: prewritten
page_Text:
Officiator: Do you promise to remain faithful unto her, to support her, to be her finest friend, through all trials and tribulations, joys and victories?

Groom: I do.

Officiator: What seal do you place upon your vows?

Groom: The seal of [my own honor/the name of a higher authority].


author_Name: THE BRIDE'S VOWS
author_Account: prewritten
page_Text:
Officiator: <bride>, do you take <groom> to be your lawfully wedded husband?

Bride: I do.

Officiator: Do you pledge to love, cherish, and honor him, through all your time in Dereth?

Bride: I do.

(cont.)


author_Name: THE BRIDE'S VOWS
author_Account: prewritten
page_Text:
Officiator: Do you promise to remain faithful unto him, to support him, to be his finest friend, through all trials and tribulations, joys and victories?

Bride: I do.

Officiator: What seal do you place upon your vows?

Bride: The seal of [my own honor/the name of a higher authority].


author_Name: THE INTENTIONS
author_Account: prewritten
page_Text:
Officiator: <bride>, please share with us your loving intentions toward <groom>.

Bride: [Speak about how you will love and cherish the groom.  It helps to have this prepared beforehand.]

Officiator: <groom>, please share with use your loving intentions toward <bride>.

Groom: [Speak about how you will love and cherish the bride. It helps to have this prepared beforehand.]


