# weenie_properties_emote_action

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Also, with Janda's blessing, I am learning the art of facetting. She believes I am capable of applying what I have learned. If you have them handy, I will be happy to alter your Sunstone Gauntlets and bring a dark red color to them.


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Making masks is a noble pursuit.  While researching it, I learned how to bring out the inner magic in skeleton skulls.  This ability also works on scarecrow heads, but only during the Festival Season.


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I have learned how the ancient art of bringing out the power innate to undead skulls.  Either that, or I made a deal with the Virindi for special powers.


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Scarecrow heads are dangerous, when flaming and thrown at you.  I just wanted to make sure you knew.


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There is nothing more wonderful than waking up and knowing that I have a full day of helping people ahead of me. Making things from smelly old heads. Oh, glory!


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I really, really love working with masks. No... really I do. It's the most rewarding job I have ever done, for free. Oh here we go.


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Oh great. Thank you. This will be the most fun I've ever had. Let me see gray paint, black paint and white paint. Wow... what an amazing array of colors the virindi use in their attempt to hoodwink us.


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Hi, I'm Zoe, Tsua's apprentice.  He said that I have  polished my basic skills enough to move on to more advanced things. So this year I can craft his old designs for mosswart and banderling heads. Additionally if you give me either a skull or a scarecrow head, I will make a thrown weapon from them.


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Making masks is a valuable trade... once a year.  So, to both learn and provide a service to my fellow Isparians, I have taken up the craft of Gem-smithing. If you have a pair of Sunstone Gauntlets, I will take the gauntlets and facet them to bring out the color of the sun in them.


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Sorry, I don't frame pictures. You want the Master House Decorator or the Wall Hanging Master to frame these.


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Yes, I can mount this for you. Just promise not to ring the thing after it get's dark. There's nothing more disturbing than a bell ringing out in the night.


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Good day to you!  I am Bartholomew, though my friends call me Bart.  After I get set up here, I'll start taking certain items and making them into furniture.


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I think you want the Master Furniture Maker, Bartholomew, for this. It's way to big for me to mess with.


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Such a fine map. This looks like the work of Alatar Locke, only he understands line weight so well! This would look magnificent hanging on your wall but it obviously requires a frame. I could frame this for you, however I have run out of wood. If you were to bring me some wood from a woodsman I could frame the map for you. I can hold the map for you until then. The woodsman in Holtburg carries very fine wood, even his firewood is of sufficient quality for this.


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Ah yes, these banners are really quite rustic. I find that a framed Tumerok Banner really adds a simple charm to a room. Here, let me frame this with some of my leftover wood.


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Hello! I am Jordan. I deal specifically in wall hangings, and after I am settled into this new shop, I'll start taking items and crafting them into wondrous hangings for your house! For now, if you give me an unframed picture I could frame it for you.


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Ah yes, these banners are really quite rustic. I find that a framed Tumerok Banner really adds a simple charm to a room. Here, let me frame this for you. Jordan the Wall Hanging Master sent me some frames just for this purpose.


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My name is Jubei, and I specialize in random knickknacks that may seem worthwhile to have in your house.  Once I get around to making the necessary tools, and you have an item that might be of interest, bring it to me.


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You may use this token in one of two ways.  First, you may deliver it to an Agent of the Arcanum, and they will reward you with a Writ of Refuge.  But be aware that they will only do this once.  After that, they will have no need of these tokens from you.


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The alternative is to give me back the token.  I will then permit you to enter the portal next to me.  You will there see a furniture vendor who has unique items to sell you for your house.  Choose your desire with care.


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So have you found something?  Please give it to me, and I will give you in exchange a token from Nuhmudira.  She has instructed her Agents to give a Writ of Refuge in return for this token.  Or, you could give the token back to me, and I can give you temporary access to this portal beside me, where you can purchase interesting items of decor for your home.


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Greetings, brave adventurer!  Time is short, I fear.  We have discovered a delicate situation.  While the Virindi have apparently been vanquished, not all of their minions have followed suit.


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There is a crazed Hollow Minion, residing at the end of these tunnels.  We have never seen such a tenacious hollow minion commanding troops before.  I hope this is the worst of the surprises we face in the near future.


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Nuhmudira preserve us.  If you are able to reach and vanquish the Hollow Minion, please see if he has left anything of note behind.  The Arcanum is extremely interested in getting at the root of this problem.  According to the Arcanum, portalspace disruptions around the nine Arrival towns are increasing daily.  We need to put a stop to this immediately.


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Furthermore, I believe you have proven yourself worthy of a weapons upgrade. This Oil of Rendering will help you achieve one.


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Now you should visit the Quartermaster's workshop and buy one of his Training Weapons. They will serve you well in your initial travels, and if you use this special oil on them,I guarantee you will enhance it.


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The Quartermaster has locked himself away in his shop for some reason--he must be feeling shy today. Little does he know that I smithed a copy to his key, which I will give to you! You'll find his workshop across the courtyard from where you first entered.


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Those Sparring Golems are pretty exciting, aren't they? Thanks for the token--I'll return it to the Practice Area for you.


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The Academy Foreman would be happy to see this--he's been plagued by these pests for ever so long. Maybe he should take a shower!


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No, friend--I must give this to you as a gesture of my friendship. Now I can get back to work! Use this oil on one of the Quartermaster's items--you won't be dissatisfied with the result!


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This is one of the Training items forged by our Quartermaster. If you use the Oil of Rendering that I gave you on it, you'll find its powers will increase tremendously.


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This is a fine weapon indeed. I have always believed that the best weapons are those crafted by one's own hands. Congratulations--you have done a fine job indeed. I would be proud to carry this in battle.


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This is the key to the Quartermaster's workshop. You should pay him a visit! To unlock the door, double-click on the key, then double-click on the door.


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The Queen and her advisors were correct. The Nexus towns are still under threat. I can only hope that our recent efforts to fortify this area will withstand the assault. Go to the Senior Guard--he will know what's best at this time.


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Thank you so much for helping me with those incorrible Mosswarts! Now use the key I gave you to unlock the door to the Quartermaster's workshop. You'll find his workshop across the courtyard from where you first entered. He's selling items that you'll be able to upgrade by pouring the Oil of Rendering on it.


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Perhaps you could help me with these thieving Mosswarts. They and their noxious kin have stolen my bellows! How can I contribute to building these fortifications if I do not have them? The last time I saw them, they were running towards the vegetable gardens. Retrieve my bellows for me, and I will reward you!


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Wonderful! A new arrival! You should visit the Academy Foreman--he's been having a world of trouble with the Carpenter Wasps over in his construction area. He's nearly at his wit's end...and will be glad to see you.


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Hurry! The Outer Courtyard is still under attack! You must help the Sentry immediately! Run through this area to the Central Courtyard and take the portal to the Outer Courtyard.


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As you proceed through the Practice Area, warriors should read the signs on the left. Spellcasters should read the signs on the right. There are three chests filled with goodies hidden in this room--see if you can find them all!


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Hurry! The Outer Courtyard is still under attack! You must help the Sentry immediately! Run through this area to the Central Courtyard and take the portal to the Outer Courtyard!


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You are now ready to go to the Practice Area! Continue down the passageway, and look for the Training Master.


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You should have found some armor. Click on the armor you would like to wear, and drag it onto your paper doll. Double-click on me again when you are done.


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Use your bracket keys ( [ ] ) to find items in these rooms to pick up. There are 6 different items here. Can you find them all? Double-click on me again when you are done.


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You will see signs like these in the Training Academy. Double-click on them to read them. Double-click on me again when you are done.


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Good! Now, double-click on the Application Form on my desk to pick it up and add it to your inventory. Then, click on it and drag it to me.


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Now we can begin to train you. Here is the key to the Practice Area Doors. It will open another door besides just this one.


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To unlock the door, double-click on the key, then click on the door. Then, double-click on the door to open it. Look inside the next room for the next Guard!


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No, thank you. Once you leave this Academy, this letter will serve as an introduction to others who will need your help.


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Hurry! The Outer Courtyard is still under attack! You must help the Royal Guard immediately! Use the portal to the Central Courtyard and talk to the Senior Guard--he will send you to the Outer Courtyard.


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Don't worry, I have already signed you in. Go ahead and use the key I gave you to continue to the next room to learn about picking up objects and manipulating your Viewpoints.


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Hail, fellow Isparian! The kingdom is in danger, and we need more brave adventurers like you. But first, we must train you. Click on the Backpack in the lower right corner of your screen to open your Inventory. Click on the blue Calling Stone, and drag it to me.


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You have now finished the tasks set for you in this area. Go ahead and use your key to the door on the right side of the Practice Area. When you enter the Central Courtyard, look for the Senior Guard.


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You are far too advanced to be killing those paltry Sparring Golems. Go ahead and open the door to the Central Courtyard with your key. It will take you to the next area of the Training Academy. Go, I must prepare for new arrivals.


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These are harmless Sparring Golems. When you kill one, double-click on its body to see if it has a yellow Academy Token. If you find one, bring it to me!


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Another success! Those creatures aren't overly difficult, so you wouldn't gain any experience for killing them. But here is a measure of how far you've come.


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You are now ready for your first quest! Go use your key to enter the passageway on the right side of the Practice Area. When you enter the Central Courtyard, look for the Senior Guard.


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There have been reports of odd portal disruptions in this area. I've been sent to this outpost to keep watch. If you're new to this land, for safety's sake I'd suggest you stay well within the Arcanum's perimeter of Obelisks--at least until you're strong enough to venture out on your own.


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So this is the pair of bellows the Blacksmith has been so worried about! I see that you've vanquished those pesky Mosswarts. Take this to him--I'm sure he'll appreciate it and reward you to boot!


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Aha! You have vanquished our fearsome Sparring Golems. Thank you -- I'll be sure to replenish them with this for future arrivals.


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This looks like a wing pulled off one of those Carpenter Wasps that have been bothering the Academy Foreman lately. Take this to him--I'm sure he'll appreciate it.


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Ah! The Blacksmith must have rewarded you for helping him with his little...problem. This oil was prepared especially for us by the alchemists among our beloved Queen's most trusted advisors. Use this oil on one of the items sold by the Academy Quartermaster--you'll find that it will improve significantly.


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This is one of the Training items forged in our Academy. If you use the Blacksmith's Oil of Rendering on it, you'll find its powers will improve greatly.


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Congratulations! You have created one of the Academy weapons! Your progress has been excellent. You should keep this as a reward, for you have come far.


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I have learned that the outer courtyard of the Academy has come under attack. The blast has weakened our defenses and caused a breach in the outer walls. There is no time to lose--the Sentry in that area has requested immediate help. I now give you permission to use the Portal to the Outer Courtyard. You must go to her aid!


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This is the key to the Quartermaster's workshop. You should pay him a visit! To unlock the door, double-click on the key, then click on the door.


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What? You're still here? They Royal Guard needs your help immediately! You must assist him! Use the portal to the Outer Courtyard!


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Goodness. You've vanquished the Carpenter Wasps AND the Mosswarts? You are unbeatable! Good job! Truly deserving of a weapons upgrade, in my mind. Have you taken the Blacksmith's Oil of Rendering to the Quartermaster's yet? Once you craft your Academy weapon, give it to me for inspection--I would like to oversee your further progress.


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Congratulations on helping the Academy Foreman clear out those Carpenter Wasps--one can't build a fortification with rotten wood! Now, you should visit the Academy Blacksmith--undoubtably he will have a task for you as well.


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Greetings! As you can see, we are still fortifying this area. We are still unprepared to give proper training drills, but you can do much to help us prepare the Academy for others! Feel free to explore this area--we have hidden chests filled with goodies for you to discover. Also, talk to the others who work here with me--they all enjoy meeting new arrivals and will have tasks for you. When you have finished those tasks, come back to see me--I would love to see your progress.


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Our Sparring Golems seem to be hemorrhaging tokens these days. Thanks--I'll return it to the Practice Area for you.


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No thanks, I have no need for your Welcome Letter. Save it for later--someone in Holtburg may have a use for them.


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A fine piece. I remember the day I created my first Academy weapon well. This is yours, to remember us by.


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We have no more to teach you, friend. It is time for you to begin your journey. Use the portal to Holtburg. There, seek out Flinrala Ryndmad.


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She is the Explorer Society Agent in Holtburg; you can recognize her by her green robes. You will find her in the bar, which will be ahead of you and very slightly to the right when you exit the portal.


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No, thank you. You should keep this for your records. Now you should use the portal to Holtburg to continue your adventures in Dereth.


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You have arrived, at last. A devastating force of Hollow Minions just swept through the Outer Courtyard...who sent them, I know not. Whoever it was empowered them with an unspeakable strength...and I've now just received word that twelve of the Arrival Points have been completely destroyed. We can only be thankful that our Queen had the foresight to fortify this one. Please patrol the Outer Courtyard down the passageway. If you find anything of note, be sure to bring it back to me for inspection!


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As the Sentry struggles to read the tattered parchment in the failing light, a wild comprehension crossed with fear dawns across her face. She begins to mutter softly to herself.


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Martine's minions. We should have known... With his disappearance it was only a matter of time before his minions struck out on their own. We must endeavour to redouble our efforts against this new...


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You have helped us more than you can know. Take this last gift from us at the Academy--it will serve you well in your initial travels.


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Now you must leave here. There is nothing more that we can teach you here, yet so much that we must thank you for. Use the portal to Holtburg. There, seek out Flinrala Ryndmad.


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No thanks, I have no need for your Welcome Letter. Save it for later--someone in Shoushi may have a use for them.


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We have no more to teach you, friend. It is time for you to begin your journey. Use the portal to Shoushi. There, seek out Oi-Tong Ye.


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He is the Explorer Society Agent in Shoushi; you can recognize him by his green robes. You will find him in the bar, which will be some fifty paces to the east when you exit the portal.


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No, thank you. You should keep this for your records. Now you should use the portal to Shoushi to continue your adventures in Dereth.


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Now you must leave here. There is nothing more that we can teach you here, yet so much that we must thank you for. Use the portal to Shoushi. There, seek out Oi-Tong Ye.


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No thanks, I have no need for your Welcome Letter. Save it for later--someone in Yaraq may have a use for them.


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We have no more to teach you, friend. It is time for you to begin your journey. Use the portal to Yaraq. There, seek out Mara al-Luq.


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She is the Explorer Society Agent in Yaraq; you can recognize her by her green robes. You will find her in the bar, which will be ahead of you and to the right when you exit the portal.


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No, thank you. You should keep this for your records. Now you should use the portal to Yaraq to continue your adventures in Dereth.


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Now you must leave here. There is nothing more that we can teach you here, yet so much that we must thank you for. Use the portal to Yaraq. There, seek out Mara al-Luq.


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These look like the Academy Blacksmith's bellows. You should take this over to him--he's been bellyaching ever since the Mosswarts stole them. He'll probably reward you, too.


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You must have been fighting our Sparring Golems lately. Instructive, aren't they? I'll give this back to the Senior Guard for you.


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The Blacksmith's Oil of Rendering...looks like you've helped him with those Mosswarts that have been plaguing him lately. I don't know why they're so fond of his bellows though...maybe he should take them on as his apprentices!


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If you pour this oil onto one of the Quartermaster's Training Weapons, I'm sure you'll be happy with the result.


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You've bought one of the Quartermaster's Training Weapons. It's a nice one! But try pouring the Blacksmith's Oil of Rendering on it--I'm sure you'll be happy with the result.


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This is the key to the Quartermaster's workshop. You should pay him a visit! To unlock the door, double-click on the key, then double-clicking on the door.


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Haven't you heard? The Outer Courtyard is under attack! What are we going to do? You must report to the Senior Guard--he will know!


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I heard that you successfully helped the Blacksmith regain his bellows. Good job--I have no idea how those Mosswarts strayed in here, but they certainly don't belong.


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Now, you have already helped me enough, my friend--I'm sure from now on I'll be able to manage these Wasps on my own. Good luck in the rest of the Academy! Have you already completed your Academy Weapon? You should show it to the Senior Guard--I'm sure he'd be happy to see your progress! Good luck in the rest of the Academy!


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You have already helped me enough, my friend--I'm sure from now on I'll be able to manage these Wasps on my own. You should now go visit the Academy Blacksmith around the corner--the Mosswarts have been stealing from him, and I'm sure he could use your help. Good luck in the rest of the Academy!


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Thank you! You are surely doing your part to ensure that this Academy will thrive. Let me reward you with experience.


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You should now go visit the Academy Blacksmith--the Mosswarts have been stealing from him, and I'm sure he could use your help. Good luck with the rest of the Academy!


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Perhaps you can help me out as well. Quickly, Carpenter Wasps have infested my woodpile! There are so many of them--could you help me clear out a few? They are here through this door beside me. If you bring me one of their wings to prove that you have taken some of them out, I will surely reward you.


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Help has arrived at last! Quickly, Carpenter Wasps have infested my woodpile! There are so many of them--could you help me clear out a few? They are here through this door beside me. If you bring me one of their wings to prove that you have taken some of them out, I will surely reward you.


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You have already helped me enough, my friend--I'm sure from now on I'll be able to manage these Wasps on my own. Good luck in the rest of the Academy!


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Town criers like me are available in most major towns to tell you of the latest news and events. Double-click on me for more tips!


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Maximize your chat window by clicking on the little white square at the upper-right corner of your chat box. Double-click on me for more tips!


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Drag objects to the short cut bar in the lower-right of your screen, marked with numbers one to nine. Press on the number keys to use them! Double-click on me for more tips!


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To use an item in your inventory on an item in the environment, double-click on your item, then click on the second one. Try to fill this beerstein with some nice cold beer from this keg!


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Look at the green buttons under your Inventory. Click on the one with the Wand to pull up your Spell Book. Double-click on me for more tips!


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Look at the green buttons under your Inventory. Click on the one with the Flexed Arm to see your Attributes and Skills Panel. Double-click on me for more tips!


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Look at the green buttons under your Inventory. Click on the one with the Silhouettes to open your Allegiance, Fellowship, and Trade Panels. Double-click on me for more tips!


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Look at the green buttons under your Inventory. Click on the one with the Star to open your World Map. Double-click on me for more tips!


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Many items, such as potions, that you'll find in the world are stackable. This means that they will stack on top of each other in the same slot in your inventory.


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The "reformed" bandit has an extremely guilty look on his face. He even looks as if he might run for the hills.


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Greetings, stranger. I've done many things to be ashamed of in the past, but I've come here to make a new start near the fair town of Holtburg. I enjoy the peace and quiet of these parts. Would you mind if I asked you to be on your way? I am entertaining some important guests, and I don't want them to be disturbed.


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Why are you giving this to me? I don't know what this is, and I don't want it either. Take it back--I'll have nothing to do with it.


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You're...you're back? Oh my! I didn't expect you to...they were supposed to take care of...so, you survived! Good for you! Now, if you'll excuse me, I have some chores to do.


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Greetings, my friend, greetings! Welcome to my humble home. The hurly-burly of Marae Lassel proved too much for me, so I've decided to move here and call Yaraq home. Blend in. Make some friends among the peaceful townsfolk. In fact, I've made a good friend over in the Darkened Halls. He's recently moved here too. Why don't you pay him a visit as well? I'm sure he'd be happy to meet you and make you feel right at home.


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You say you found this note near Shoushi? You should take it to Sir Tenshin. He is overseeing the garrision in Shoushi and will be interested in any local developments.


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You say you found this note near Yaraq? You should take it to Dame Tsaya. She is overseeing the garrision in Yaraq and will be interested in any local developments.


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You say you found this uniform near Shoushi? You should take it to Sir Tenshin. He is overseeing the garrision in Shoushi and will be interested in any local developments.


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You say you found this...thing in Yaraq? You should take it to Dame Tsaya. She is overseeing the garrision in Yaraq and will be interested in any local developments. Good thing she has a stronger stomach than I.


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What terrible news! It sounds as if Tsaya has her hands full down in Yaraq. A human husk, torn from a living being, I shudder to think of it.


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Well, I have had some interesting times myself.  I've recently been assigned to Holtburg to build a garrision and be on the lookout for suspicious happenings. There is one fellow on the outskirts of town that I've been keeping my eye on. He's just moved here from Marae Lassel and sometimes comes into town for provisions. He says he's been "reformed", but I can spot a bandit when I see one! Townsfolk say they've spotted shady-looking guests coming and going from his house at odd hours. Could you go check on him? His house lies to the northwest of town, past the Holtburg West Training Academy.


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So...this was all a plot to kill our Queen's son--through us, her own Guards! We, who have sworn to protect her heir!  I hope you gave those evil doers a good thrashing! Martine will pay for this some day! Let me reward you--you have done the kingdom of New Aluvia a great service on this day. We owe you a debt of gratitude.


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Thank you for all your help, traveler. The kingdom is grateful for all you have done. I have not seen anything overly suspicious recently; however, we can never be too sure. Come back in two weeks--there may be trouble again.


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You are safely back from Fort Witshire, I see! Were my suspicions correct? Did you find any more clues to this plot?


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You have helped me a great deal my friend--have you taken the letter  I gave you to Sir Tenshin in Shoushi? He should be updated on what has transpired here.


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I see you've returned from Asuger Temple in one piece. Did you find anything out of the ordinary while you were there?


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You're back! How did your interview with that ex-bandit go? Did you find anything of note in his house?


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I see you've just come over from Yaraq. Did Dame Tsaya send a letter with you? She has always been so good about updating her reports.


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Greetings! I heard you helped Sir Tenshin a great deal down in Shoushi. You should visit Dame Tsaya in Yaraq now--she is setting up the garrison in Yaraq and should hear about your discoveries.


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Thank you, but my hands are full with administrative affairs at the moment. I shall have to ask you to return at another time--perhaps two weeks from now.


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What substance could possibly be swirling around in there? Looks like portal space energy, doesn't it?


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I am out of my depth here...the mages of the Arcanum might be able to fathom this object's purpose. I will send it to the Arcanum for analysis.


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I believe Sir Tenshin would be very interested to hear about your discoveries. He is heading up the garrision down in Shoushi. This letter will serve as your introduction to him--I have chronicled your discoveries, as well as the contents of the note you found earlier.


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I think I am beginning to discern a pattern here. The Hollow Minions are creating their Simulacra by inflating these human husks they've been collecting with concentrated portal space energy...


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And they've been paying that ridiculous farmer down in Shoushi to stockpile an arsenal of stolen Guards uniforms and weapons...they must have a plan to garb these new Simulacra in our uniforms to infiltrate our ranks. Could they be making a gambit to reach our Queen? Those miscreants! But where could their headquarters be?


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You know...Fort Witshire has been abandoned for quite some time now, but our scouts have found  that a group of Hollow Minions have claimed it and barricaded themselves inside so no one may enter. I'll bet you that's where they are.


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We know that Fort Witshire was built on the ruins of an old Empyrean prison and prepared the portal beside me to penetrate the fort by using the underground passages underneath. You seem like just the person to help us with this. You may need this key once you enter Fort Witshire--it was found among Witshire's effects after he left the fort. Find out what those Hollow Minions are up to, the kingdom is in danger!


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I've recently been assigned to Holtburg to build a garrision and be on the lookout for suspicious happenings. There is one fellow on the outskirts of town that I've been keeping my eye on. He's just moved here from Marae Lassel and sometimes comes into town for provisions. He says he's been "reformed", but I can spot a bandit when I see one! Townsfolk say they've spotted shady-looking guests coming and going from his house at odd hours. Could you go check on him? His house lies to the northwest of town, past the Holtburg West Training Academy.


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You say you found this note in that bandit's house? Surrounded by a pack of Hollow Minions? I knew that fellow was up to no good! Look here...it refers to Asuger Temple, up to the north. Last I heard, the temple was just a Banderling hideout...harmless really. I wonder what sort of trouble might be brewing up there? Find out what is going on, and I'm sure I could find something in the Guard's coffers to reward you with.


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What terrible news! It sounds as if Tsaya and Tenshin both have their hands full in their garrison towns. Stolen Guards uniforms and human husks, what's next?


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You say you found this note near Holtburg? You should take it to Sir Rylanan. He is overseeing the garrision in Shoushi and will be interested in any local developments.


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My instincts were correct. I wonder who his new patron is? Here, you may have this back. I have already committed it to memory.


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You say you found this strange  object near Holtburg? You should take it to Sir Rylanan. He is overseeing the garrison in Holtburg and will be interested in any local developments.


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I think I'm going to be ill. You say you found this near Yaraq? Quickly, take it to Dame Tsaya. She is overseeing the garrision in Yaraq and will be interested in any local developments. Go now, and take this with you.


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A glass spherule encapulating what looks as if it could be portal space energy? For what purpose? They say that Dereth is full of wonders...but if Hollow Minions are playing around with portal space, no good can come of it. Mark my words...


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Come to think of it, I've remarked on some suspicious characters lately myself. Perhaps you can help me. There is a farmer who lives a little ways past the Shoushi South Outpost. He's been a normal townsmember for a very long time, but no one can speak for how he's come into so much wealth recently. Normally it's a cause to celebrate when one's neighbor moves up in the world...but why is he acting so distantly when he comes to town to stock up on provisions?


message:
As I suspected--I thought they would try to infiltrate our ranks to gain access to Queen Elysa. But who would have thought they would be so low as to try to murder Borealean, Thorsten Cragstone's own son? The storm gathers once more...but nevermind. Your efforts have not gone unnoticed this day, comrade. Let me bestow upon you a mark of our Queen's favor, in recognition of your service to the crown of New Aluvia.


message:
It is always a pleasure to greet those who have helped the kingdom as you have done. Things seem to have died down a little bit--perhaps if you come back in two weeks or so I'll have more news to impart.


message:
Good to see you again. I am glad  to see that you survived infiltrating Fort Witshire unscathed. Did you find anything of note while you were there?


message:
Good to see you again! Have you taken my letter to Dame Tsaya yet? I think that she really ought to be informed of your discoveries here.


message:
There you are! Have you found out what that farmer's secret is? Let me know if he's been hoarding anything that could be considered...unusual in his house.


message:
Greetings. Sir Rylanan mentioned he might be sending updates to me from Holtburg every so often. Might he have sent one with you?


message:
Oh hello! I've got my hands full at the moment with a little local problem...perhaps you should visit Sir Rylanan up in Holtburg for now. He's heading up the garrison up there and will probably have a task for you.


message:
Well, this is interesting! A Guard's uniform, no less! But I must apologize--I must tend to my duties as senior Guard here in Shoushi today. Keep this for now--but be sure to return and remind me of it in the future when I have more time.


message:
You say you found this Guard's uniform in a hidden room in the farmer's basement? What's more, he had many of them? And he's stockpiling a large armament as well?


message:
How could he have found access to these uniforms? These are the sole property of Her Majesty's Guard--and are dispensed only through our headquarters. They must have been stolen whilst our quartermaster was in his cups...I will alert our Queen of this affair immediately.


message:
I believe Dame Tsaya in Yaraq should be alerted to this affair as well. Please take this letter to her--I have included your recent discoveries. I'm sure she will be highly interested to hear of what you have found.


message:
This is just too much. Farmers stockpiling arsenals in their hidden basements, Hollow Minions torturing hapless victims and removing the very skin from their bodies, filling spherules with portal space energy, I can't take it! Why was I ever promoted?


message:
There must be connection here...could the Hollow Minions be taking the skins from their victims in order to fill them with the portal space in those spherules Rylanan told me about? All to clothe them in our Guards uniforms? This must be a plot to strike down our Queen! Every one knows that our station here is intended only to be temporary--we're only here to restore stability and then return to her. This is terrible...I'm never going home, am I? Alright, pull yourself together, soldier!


message:
We have heard that a group of Hollow Minions have recently claimed Fort Witshire and barricaded themselves inside. Now that I think of it, this must be where their headquarters for this plot are located. It has long been known that Fort Witshire was built upon the ruins of an old Empyrean prison. We have been planning to infiltrate the fort by using the hidden corridors deep beneath the fort--and you seem like just the person to help us with this.   Here is a key that was found among Witshire's effects--it may be useful when you reach the surface to enter the fort.


message:
Use the portal next to me to enter the prison, then find your way to the top to reach the confines of Fort Witshire. Now, hurry! Try to find out what those Minions are plotting! There is no time to waste!


message:
Greetings! I've just come to head the garrison here in Shoushi. The townsfolk of this peaceful city must be protected, and everyone should do their share to help! Could you help me to investigate a certain matter?


message:
There is a farmer who lives a little ways past the Shoushi South Outpost. He's been a normal townsmember for a very long time, but no one can speak for how he's come into so much wealth recently. Normally it's a cause to celebrate when one's neighbor moves up in the world...but why is he acting so distantly when he comes to town to stock up on provisions?


message:
A glass spherule encapulating what looks as if it could be portal space energy? And what's this? Husks made from human skins? Poor Rylanan and Tsaya--they have more to deal with than they signed up for, I'll wager.  Hollow Minions playing around with portal space and harvesting the skin off of people's backs--no good will come of it. Mark my words...


message:
Could you go and check in on him? I am sure there is nothing amiss, but after hearing all of this I have to be sure...


message:
What's this? Planting? Crops? Harvest? Old Man Witshire had a farm? This requires more thought. Here, you should keep this, I have already memorized it.


message:
You say you found this object near Holtburg? You should take it to Sir Rylanan. He is overseeing the garrison in Holtburg and will be interested in any local developments.


message:
You say you found this uniform in Shoushi? Most irregular--no one should have these uniforms on hand except the members of the Strathelar Guard themselves. You should take it to Sir Tenshin. He is overseeing the garrision in Shoushi and will be interested in any local developments.


message:
What a disappointing happenstance. Not only has a farmer been allowed to stockpile an arsenal in his basement, but he is concealing stolen Guards uniforms as well? Tenshin must learn to keep better order than this.


message:
Nonetheless, perhaps you could aid me as well.  Queen Elysa recently appointed me to lead the garrison here in Yaraq. She was deeply grieved when the 12 Training Halls were destroyed and wants to ensure that no harm will come to her subjects here.


message:
To that end, I have a small task for you: We have heard that a newcomer to this town has moved into a villa that has lain abandoned for many years. No one knows where he came from, although it is said he speaks with a Northern accent. Would you stop by his residence, and find out more about him? He lives to the southwest, near Lubziklan al-Luq's apple orchards.


message:
I was right, in all except one thing. It was Borelean's life at stake, not Elysa's. And to attempt his murder through us, the Queen's own Guard...an audacious plan. Martine deserves no mercy for this, you have my word. We of the Strathelar Guard owe you a great debt for warding off what would have been a terrible tragedy--especially for Elysa and Asheron.


message:
You are still remembered well among the Guards. Such service to the crown does not go unnoticed, comrade. There have not been any new developments for me to relate, but come back in two weeks--I am sure we have not heard the last from Martine.


message:
Thank you for your assistance in this matter, my friend. If you haven't already, you should take the letter I gave you to Sir Rylanan in Holtburg. What I learned today worries me a great deal. I fear for the people of this peaceful town, now I know what lies up in the hills of Yaraq...


message:
The stranger actually asked you to visit his new "friend" down in the Darkened Halls? That dismal place has always been just the lair of some lowly Drudges, to my knowledge...perhaps you should investigate this matter. If you find anything out of the ordinary, I'd appreciate it if you brought it to me for inspection. Something just doesn't sound quite right.


message:
I am mentoring Sir Tenshin in the responsibilities that come with being the leader of an important garrison. Did he send any letters for me along with you? I do like to keep track of his progress.


message:
Greetings. I believe Sir Tenshin over in Shoushi has a matter in which he requires assistance. Please go to him and offer your help in whatever he requires. As his mentor, I would normally go myself, but I am afraid I must attend to my duties here.


message:
You found this in the Darkened Halls? Poor soul. I can only wonder what he went through in his last tortures.  What dark intent could spur the Hollow Minions into committing such an atrocity? No wonder that stranger asked you so nicely to visit his comrades in those Halls--he must have been seeded here to send weak, innocent victims to their deaths--luckily he failed in taking your measure.  I must write Sir Rylanan immediately and alert him to the crimes being committed here.


message:
Please take this letter to Sir Rylanan in Holtburg. He must know immediately of the terrible crimes that are being committed here in Yaraq.


message:
I have no doubt now that what has occurred here and in Holtburg and Shoushi are connected. Rylanan reports that the Hollow Minions are siphoning portal energy into concentrated spherules of glass. Tenshin tells me that a man has been discovered hoarding weapons and stolen Guard's uniforms. And the terrible atrocities here in Yaraq, under my own watch...


message:
The Hollow Minions are creating their own Simulacra by somehow channeling portal space energy into these poor human husks. I have no doubt their plan was to clothe their Simulacra in our uniforms to infiltrate the Guard. Our Queen is in danger, and we must put a stop to this.


message:
I have received reports that a band of Hollow Minions have barricaded themselves into Fort Witshire. I am now confident that the fort must house the headquarters of this plot.


message:
I believe I have just the plan. Fort Witshire was built upon the ruins of an old Empyrean prison. We can infiltrate the fort if we first go through its lower passageways. We created this portal to reach the prison, and I have only been waiting for the right person to grant permission to use it--and I now believe that person is you.


message:
Press onwards to the top, and when you enter Fort Witshire itself, try to find out who is commanding the Hollow Minions there. This key may be of good use once you enter the fort--it was found among Witshire's effects when he left the fort. I cannot emphasize how much I believe the Queen's safety depends on this. Good luck.


message:
Hail, adventurer! Queen Elysa recently appointed me to lead the garrison here in Yaraq. She was deeply grieved when the 12 Training Halls were destroyed and wants to ensure that no harm will come to her subjects here.


message:
What a disappointing happenstance. Not only has a farmer been allowed to stockpile an arsenal in his basement, but he is concealing stolen Guards uniforms as well? And Rylanan is having his own share of suspicious behavior up in Holtburg too...I wonder what trouble could be brewing now?


message:
To that end, I have a small task for you: We have heard that a newcomer to this town has moved into a villa that has lain abandoned for many years. No one knows where he came from, although it is said he speaks with a Northern accent. Would you stop by his residence, and find out more about him? He lives to the east, past Lubziklan al-Luq's house.


message:
We are here to guard the people of this town against any future attacks. If you have any questions, you should talk to the Senior Guard assigned to lead our garrison.


message:
The box used to count the days with marks on the walls. It used its fingernails. It counted four years. Then they changed the walls so they wouldn't mark. That was a long time ago.


message:
Does that one see the hand? It is not the box's hand. They took that. They put it in a glass bubble and it turned into fog. They attached the box to this one later. Sometimes the hand talks to the box.


message:
Temenua. That one caught the box as it slept. It brought the box to a child, and the child gave it to these things.


message:
... but a faint, glissando shriek comes from her head. She flinches, and the gleam dies as quickly as it came.


message:
They put a thing in the box's head. A crystal thing. When the box becomes agitated it screams. The Masters told the box it is a keeper.


message:
The box doesn't know what they are. They didn't talk at first. They just kept stabbing glass pins into the box. The first thing they said was the box's own voice, like an echo. Then they started putting the box's words together in different ways.


message:
They took the box apart twice. First they looked for what was inside the box, but they said it was empty. Then they wanted to know what made the box go.


message:
They brought a man here once. They split him open and scooped out his insides. They made a pile, like sticky fruit. Then they put other things inside him that glowed red and purple.


message:
One of the Masters said they learned how to do it by studying the box. It said the man's name was Martine.


message:
They took the box outside in a cloud. It's nothing but purple. You could fall forever, and everything was bent this way and that. But in some places there were blue ribbons that crackled and danced.


message:
There were things around the ribbons. They looked like glowing water and trailed strings of jelly. They turned as the box went by and poked each other with the jelly-strings. They were the size of houses. Maybe. Size doesn't work right outside.


message:
This is not a complete Symbol of Marriage. Please find the other symbols, combine them, and return to me the Symbol of Marriage.


message:
To begin the marriage ceremony, you must first hand me the Symbol of Marriage. If you are in search of the Symbol, a series of tests await you near Arwic.


message:
It gives me great joy knowing those I join in union go forth to make this land a happier and healthier place to be.


message:
You have come here today to demonstrate your commitment to one another.  You come bearing the Symbol of Marriage as proof of that commitment.  I accept this Symbol as a your vow that you agree to love, cherish and honor your spouse for all your time here in Dereth.


message:
You have made your vows under the Symbol of that which you hold important.  Before the witnesses of your friends and family, I now pronounce this union to be made.  There is one last step you must take to make this union complete.


message:
May your marriage bring you great happiness. You should take the time to inscribe the Emblem of Marriage with words that show your commitment to your spouse, then present them.


message:
You who stand here as witnesses are the friends and family of those seeking our blessings today.  You are charged with the task of helping them in their new role of marriage, to support them in their times of need, and to do all that you can to make their marriage a blessed and happy union.


message:
Use this Promise Gem as a final demonstration of your love.  When used, the of Marriage becomes complete.


message:
Excellent work! This gorget may be imbued with the elixirs that I give out in exchange for ruined amulets.


message:
If you need to know more, then take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you and your find.


message:
So you fought through the sclavus horde and emerged victorious with a prize! Excellent work, hero. This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets.


message:
Ahh, a prize worthy of the great efforts you undoubtedly put forth! This gorget that you have found may be imbued with the elixirs that I give out in exchange for ruined amulets.


message:
Excellent work! Hmm taken from the grasp of a Banderling Berserker I see. You are truly a talented hunter. Here take this.


message:
Thank you for retrieving this from the Scrawed Grievver's gullet. We could not possibly do all of our work without your help. Here take this, with my thanks.


message:
You've hunted a Virulent Grievver and lived to tell the tale I see. I applaud your efforts Isparian. As promised, I have a reward for you.


message:
It must have been a difficult fight against the Lich Lord but you appear to have emerged victorious. Here take this as a reward for your efforts.


message:
So you tracked down and killed a Ferocious Monouga to reclaim this amulet. You have done excellent work. Take this and be proud of your efforts.


message:
Was it a difficult fight? Certainly not daunting for one of your talents, aye? Well you have proven that you do wish to assist our High Queen and the Arcanum, take this.


message:
Drudge Lurker you say! Ha! That must have been a very simple fight indeed. Yet still you have found what was lost and I will see that you are rewarded. Here.


message:
Raveners? You have done well to procure this item for us, I only hope that the Arcanum can repair them, all that have been returned to us have been befouled by the creatures who stole them. Ah yes...your reward. Here.


message:
Mosswarts! And from the Vesayen Islands no less. What foul trickery is afoot? We shall dispatch a cadre of warrior to discern greater truths once we have this storage facility cleared. For now I will see that you are rewarded.


message:
Another of the mosswarts from the Vesayen Isles carried this, you say? Well they certainly traveled a great distance after the sclavus. I wonder why they wanted these things so badly. Alas it appears ruined. No matter for you however, here.


message:
Soul Trapper? Those mosswarts have been traveling all over it seems. Well you have done very well to bring this item to me, and you shall be rewarded for your efforts.


message:
Those maddened mosswarts from the islands, the Zealot you say? You have performed this task in a most excellent fashion friend. The Arcanum and your High Queen thank you. Here take this as recompense for your efforts.


message:
A Brutish Monouga had taken this? Well then I am glad you were able to wrest it free from its grasp. Here is your reward.


message:
A Banderling Striker, eh? Well good work! You're a fine hunter, and I applaud your efforts to assist us in the dark time. Here take this.


message:
How dare you speak to me? You who think yourself above a woman who was willing to sacrifice all, her sanity, her body, her life for all of us. You make me sick. Leave my presence for I will have nothing more to do with you.


message:
I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties.


message:
Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. In return, you may claim one of the special items that was stored within. Speak to the guards inside the storehouse to learn more.


message:
With your skill you might be able to ... Yes, yes I think you can. When the Sclavus overran this building they were pursued by a variety of creatures that they upset along their migration here. Here is a list of the creatures.


message:
Each of these creatures may have escaped with some of the relics that were stored in this facility. Hunt them, and see if you can't find any of the ... odd relics. If you do find anything out of the ordinary, return it to me, and I will reward you with an elixir which will make the item you claim from the storehouse more powerful.


message:
Hail, fellow Isparian. I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties.


message:
Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. However ...


message:
I do not know you, Isparian. And I fear that trust is in short supply these days. I must ask you to prove yourself before I can accept your assistance. If you journey to Stonehold and there choose to support Nuhmudira with the sacrifice of your own life essence, then I will know that you are truly on our side.


message:
Thank you for liberating me! I hope you are not injured!  I see Glysander has sent you. I know he is anxious to recover the letters but alas, I cannot continue this quest now.


message:
Here are two letters I have found. I can tell you where to find another letter, or its exact copy. Find Lia Tze in Baishi. She has a letter in her possession, and I was informed she might have a means for you to obtain a replica of Thorsten Cragstone's Armor.  Or you may go to Tou-Tou and seek out a man named Tai Wo. He has a copy of the same letter Lia Tze has and may have knowledge of how to obtain a replica of Thorsten Cragstone's Axe.  But beware- do not go to both of these people, for there is bad blood between them! Choose only one of them, for they will not deal with anyone who has had contact with the other. Now I will rest here for a bit and return home. Farewell!


message:
You know where Eastham is, right? Please go find Brontynn Marshad's cottage south of there and see if he left any letters in his chest. He said his cottage was between the beach and the road.


message:
You gave me that one recently and it broke my heart. Is this a copy? It is worthless to me, I will dispose of it!


message:
Hello, I hope that you are here to help me!  My name is Glysander Cartoth.  I seek to recover a series of letters that Elysa Strathelar wrote to my older sister, Lania Cartoth.  They were friends from childhood on Ispar and they corresponded for some time here in Dereth.  One day my sister disappeared.  I believe the letters may hold a clue to her disappearance.  I will reward you with Experience Points for every letter you bring me. Furthermore, my sister once said something to me that leads me to believe the letters may direct you to items of great worth: Thorsten Cragstone's Armor or his axe! I know not whether these items are truly attainable but...


message:
There is a man, Brontynn Marshad, who promised to try to track down the letters but I have not heard from him in some time. He was staying in a cottage south of Eastham, near the beach. There is a chest in the cottage inside which he said he would leave letters for me to pick up periodically. I give you the key to the chest, for I am unable to make this journey. Please see if there are letters in the chest and give Brontynn this note, should you find him. This note authorizes Brontynn to give you any letters he may have.  Thank you, and best of luck!


message:
I am sorry, I believe you are not powerful enough to help me.  Please come back when you have reached Level Twenty.


message:
A friend of mine in Tou-Tou observed you speaking with that vile excuse of a man, Tai Wo.  I do not trust anyone who deals with him.  Be gone!


message:
Ah, yes, Brontynn Marshad sent you. Here is the letter I intended to give him. I came across it a long time ago, I remember not where. It seems to offer a clue to where Thorsten Cragstone's Armor was hidden.


message:
If you seek it and find it, I doubt you can remove the armor. Nor should you. However, I have also given you a quantity of wax with which you may make a mould of the armor. Having some armorsmithing skills myself, I have a historical interest in the armor. Bring me the mould with the impression of the armor and I will give you a fine replica of the armor which will serve as an exquisite decorative item. Go with care!


message:
Have you been sent by Brontynn Marshad, who is helping Glysander Cartoth in Cragstone?  No, I think you have not. Go see Glysander Cartoth in Cragstone and he will tell you what he needs done.


message:
You took a fine mould!  Here is an exacting replica of Thorsten Cragstone's Axe. Use it with care! I pray you do not come to the same end as he!


message:
A friend of mine in Baishi saw you speaking with that terrible woman, Lia Tze.  I cannot trust anyone who deals with her.  Go away!


message:
Good, I see Brontynn Marshad sent you.  Here is the letter I was going to give him. A learned colleague of mine who examined it believes this letter holds a clue to the location of Thorsten Cragstone's Axe.


message:
Should you find it, you should leave it in its hiding place, however here is a quantity of wax with which you may make a mould of the axe. Having been an armorsmith in the past, the axe is of historical interest to me and I would very much like to make a replica of it. Bring me the mould with the impression of the armor and I will make a fine replica of the axe for you!  I wish you luck in this, for the way sounds treacherous.


message:
Have you been sent by Brontynn Marshad or by Glysander Cartoth in Cragstone?  No, I see you have not. Go see Glysander Cartoth in Cragstone and he will tell you what he needs done.


message:
Greetings. Thank you for showing the wisdom to let the witch suffer her fate. Her transgression against her fellow man is at an end. My teacher has completed the reward for those that show this witch what she deserves.


message:
He has constructed a place for you to train yourselves quickly. Mind you, you cannot stay there. Here, take this.


message:
Each time that you speak to me I will give you another gem just like that one. When you give me that gem back, I will give you the means to the training grounds that my master has prepared.


message:
%n wipes his brow as if sweating. A pained look spreads over his face for a moment, then dissipates.


message:
But though I will give you as many gems as you wish, I will only grant you access to the place three times per week.


message:
I cannot allow you passage into the chambers of reward until you have waited for some time to pass. Please return to me after the passage of one week.


message:
I will transport you back this last time. Be careful not to be crushed while within those walls you impudent- I mean, take care and be well, for I cannot send you to that place again, at least for a short while.


message:
You shall have one more passage after this friend. Pray you do not perish within these walls that third time. For if you do you shall be bereft of whatever items you leave behind.


message:
How did you come to me? You have overstayed your welcome here. Return to your precious cities! My master cares not for those that will let her evil go unpunished.


message:
Very well. I shall give you the means to portal to the place that my master has created for you who chose the right. You must obtain a gem from me each time to make the journey.


message:
But be very careful within, for I will not give you more than three gems within the space of one week. The full cycle of days shall be calculated from the third gem I give you.


message:
The Arcanum Researcher studies the mechanism carefully. She rubs it, tries to dent it with a fingernail, even sniffs at the metal.


message:
No, I think I do remember something about a metal like this. Something the undead were working on. Hmmm ...


message:
Why don't you ask the Undead Mechanic, by the waterfall on Marae Lassel? Maybe he can tell you something about this ... umm ... mechanism.


message:
Why, it's you, %s! I have heard of your valiant deeds from afar. The Arcanum extends its deepest gratitude to you for destroying the Statues menacing our towns. Take this gear to the Arcanum Tinker in the Consortium near Xarabydun--he will fashion an award made especially for you.


message:
Why, it's you, %s! I have heard of your valiant deeds from afar. The Arcanum extends its deepest gratitude to you for destroying the Statues menacing our towns. Take this coil to the Arcanum Tinker in the Consortium near Xarabydun--he will fashion an award made especially for you.


message:
Why, it's you, %s! I have heard of your valiant deeds from afar. The Arcanum extends its deepest gratitude to you for destroying the Statues menacing our towns. Take this spring to the Arcanum Tinker in the Consortium near Xarabydun--he will fashion an award made especially for you.


message:
Why, it's you, %s! I have heard of your valiant deeds from afar. The Arcanum extends its deepest gratitude to you for destroying the Statues menacing our towns. Take these nuts and bolts to the Arcanum Tinker in the Consortium near Xarabydun--he will fashion an award made especially for you.


message:
Hail, %s, word of your valiant deeds proceed you! What can I do for you on this fine day? If you carry a trophy from one of the statues infesting the foundries beneath the cities of Dereth, I will reward you with experience for them.


message:
I'm sorry--I have to spend the day packing up all these statue parts so I can send them off to the Arcanum. Come back tomorrow--I'll make sure I have enough empty boxes!


message:
I have the latest reports from the Arcanum with me. Asheron stopped by the Arcanum workshops and gifted the Tinkers with knowledge of Yalaini transmutation magic. Using their new insights, the Tinkers have found the way to penetrate the Foundries from which these statues have come. If you seek out the Arcanum Tinker in the Consortium near Xarabydun, he will be able to tell you more!


message:
Meanwhile, I will still deliver the same rewards for any trophies that you might find on the statues menacing our towns. I will give additional rewards for any interesting items found within the Foundries, for I am sure the Arcanum would be interested in studying them further.


message:
The Arcanum will surely be interested in this artifact! For this I shall reward you with 2000 experience. Thank you!


message:
The Arcanum will surely be interested in this artifact! For this I shall reward you with 18,000 experience. Thank you!


message:
The Arcanum will surely be interested in this artifact! For this I shall reward you with 30,000 experience. Thank you!


message:
The Arcanum will surely be interested in this artifact! For this I shall reward you with 60,000 experience. Thank you!


message:
This is indeed an intriguing item, but I am afraid you are too powerful to benefit from the experience that the redemption of this item would merit.


message:
Although I have seen many items like this in the past weeks, the Arcanum has directed me to bestow the same rewards as before. Thank you for your diligence--the statues may yet be defeated!


message:
This is indeed an intriguing item, but I am afraid you are not powerful enough  to receive the experience that  the redemption of this item would merit.


message:
Did you see that!? One of the Grievvers just motioned as if to warn another one! Perhaps this is a basic form of non-verbal communication or maybe a hierarchical order, I must record this and study it further.


message:
So, you were able to get the Spinning Wheel to make this? Wonderful! And very strong thread too. Are you going to see what the Loom at Neydisa Castle might do with it? This is wonderful, now that grievvers can provide us with Silk, perhaps people will take my work more seriously.


message:
Such fine craftsmanship. You say the Loom at Neydisa Castle made this? Fascinating what machines can do.


message:
If I weren't so interested in Grievvers and Olthoi I might consider studying these magical devices, perhaps in time I will grow tired of them...


message:
The Olthoi is a marvel of nature. I would love to see the world they can from, their natural environment must be very harsh and demanding to require so much armor.


message:
Have you thought of making a helmet out of this? I have a friend who crafts items from Olthoi trophies. She lives in Newic, I'm sure she would be happy to make this into a helm for you. She's known as the Olthoi Hunter.


message:
Extremely lightweight, yet amazingly strong and look at the sharp edge here. They can pierce armor with these things as easily as you do with a sword. Speaking of which, you can have this crafted into a sword by my friend who still lives in Newic. Her name is... come to think of it, I don't know her name. Huh! Everyone just calls her the Olthoi Hunter.


message:
For a brief moment Verdentine looks extremely dangerous, then the anger drains from his features leaving a look of sad resignation.


message:
I wasn't sure if the rumors were true... Now I'll never be able to see her alive, I can only hope that she wasn't the last.


message:
You must be quite a skilled hunter to have recovered this whole. I just can't get over the size of this Carapace... Thank you for showing it to me.


message:
I've heard of these. Apparently they are quite valuable on Marae Lassel. I really need to take a trip to that island to study it's Olthoi. I've even heard rumors of a new Olthoi Queen. There just isn't enough time is there? Oh well, my work here is fascinating too.


message:
I've heard of these. Apparently they are quite valuable on Marae Lassel. I really must to take a trip to that island to study it's Olthoi. I've even heard rumors of a new Olthoi Queen. There just isn't enough time is there? Oh well, my work here is fascinating too.


message:
I am joyed to be able to examine this specimen, but I also feel anger and sorrow at the possibility that you may have doomed the Olthoi species of this land. Do we have more of a right to this world than they? Who is to say? I know the Olthoi enslaved us. I know they kill us. I just don't think that exterminating them is the only answer.


message:
I am sorry I did not mean to place a burden on your shoulders. You have done a mighty deed for sure.


message:
I am... joyed to be able to examine this specimen. I'm sure tales of your deed will be told for years to come. A fine mounting job, Tumerok craftsmanship if I'm not mistaken.


message:
Ah yes, an original Olthoi Helm. My friend the Olthoi Hunter no doubt made this for you quite a long time ago. It truly is a classic design. May it serve you well, at least better than it served its original owner.


message:
A newer version of my friend's famous helm. Look at that craftsmanship! He uses the Olthoi head's natural strengths and adds to them where the shell is weakest. A beautiful helm. You are very lucky to own one.


message:
Here we have one of the most beautiful examples of natural armor. The Olthoi Carapace is perfectly suited to resisting heavy blows and attacks as well as sharp piercing strikes. This cuirass is lighter than most and stronger too, a fine piece of work. Thank you for allowing me to study it, may it protect you always.


message:
Odd that you can fight Olthoi with their own appendages. You would think it would cause them some confusion as well... Perhaps it just makes them angry. A fine sword!


message:
Verdentine pokes a hole in the egg with his finger. He eyes the contents for a second and then tips the egg to his mouth and drinks it down.


message:
Oh! It's not real! Haha, very funny. Of course you wouldn't think it so funny if you had been bitten by one of the little nippers.


message:
I see you've harvested some of the rare Grievver Acid. Very powerful stuff! I sometimes use it to clean my armor up. By the way, don't open this anywhere around here. If the Grievvers pick up on it they could cause you no end of trouble.


message:
Haha, just kidding! I know what this stuff is and I very seriously doubt I would like the taste of it. However be forewarned, I wouldn't open this here if I were you. The Grievvers have a fierce dislike of the Olthoi and I'm afraid that the smell of this stuff, if in fact Grievvers can smell, would bring them running in droves.


message:
I recently tried to get recognition at the Arcanum for my work on Grievvers. Do you know what they told me?


message:
They said chasing bugs is "just an eccentric hobby" not worthy of funding. Well, I don't need the Queen's backing. I'm sure that my work will bear fruit and prove it's worth to those skeptics someday.


message:
I have a theory on how Grievvers perceive the world. They have no evident visual organs, yet they seem to move about quite easily.


message:
From what I have learned and deduced I believe Grievvers come from the same world as the Olthoi, but unlike the Olthoi they were bent to the will of the Shadows. This undoubtedly changed them in ways I cannot say. Perhaps they used to have eyes, perhaps not, I think they may use magics now to attain a view of the world. If so, they can probably see things that we cannot. Or it may be that they have a heightened sense of smell that which allows them to move about and find prey.


message:
At some point I may try and get a specimen to dissect and learn more, but my work here is currently more important.


message:
Imagine having the abilities of a Grievver! You could climb almost any surface. Your strength would be magnified many times that of a normal human. You could spin webs, although that seems rather useless unless you want to catch your lunch... You reactions would be enhanced and you might have senses beyond those we are aware of.


message:
I fear that they may detect my camp here on the hill and figure out a way up. I'm not much of a fighter I'm afraid.


message:
This I know for a fact. The Grievvers cannot abide the presence of Olthoi. They will fight fiercely against them whenever the two come in contact. This leads me to believe that the Grievvers and Olthoi share some common origin.


message:
Grievvers eat whatever they can catch. I often see them dragging rabbits, aurochs and other creatures wrapped in webbing across the valley floor. Yesterday I saw them drag an injured Olthoi to the east of the valley where I expect they have a nest of sorts. Unfortunately, many young warriors and mages new to the world also fall prey to the Grievvers out of inexperience.


message:
What? A minor setback? Ah yes, the lifestones. You wouldn't think that was any worse than the hundreds of other ways we can die and be reborn anew into this world, but Grievvers prefer to eat their food alive I'm afraid. They try to injure their prey and cocoon it for consumption at their convenience. I... I sometimes hear horrible sounds from down there. Be careful here, I beg you.


message:
I believe that the Grievvers have a complex social order. I can often see one deferring to another in combat or during feeding. Yet it doesn't appear to be a purely physical hierarchy since I've seen a smaller Grievver receive deferential treatment. Perhaps they also recognize intelligence or magical ability as dominating traits. It's all very interesting!


message:
I am very interested in insect trophies and body parts. You can learn much about a creature from its remains. If you have any I would greatly enjoy looking them over. Don't worry I'll return them after I've examined them. I do however have a powerful appetite and cannot make the same assurances about food. Haha!


message:
I'm afraid I find the recent Grievver activity in this valley somewhat unsettling. They seem to guard the area against all other creatures. I've never seen Grievvers build a nest, but I think that's just what they are doing. Perhaps the lack of Shadow influence for so long is allowing them to return to a more natural existence. If you think yourself brave enough I would be very grateful to know what they are doing in the far east of the valley.


message:
That's some very nice Silk! Got it from a Grievver you say? Well you shouldn't try and get anymore for at least two weeks. We have to think about conservation don't we?


message:
Here you go. Very interesting substance, it's a much finer quality than the webbing I've seen all over the valley. You know, I've heard of two machines able to spin fine materials like this into cloth. I seem to remember they were both found in Castles somewhere... let me check my notes.


message:
It says here that there was a Spinning Wheel found in a Castle to the Northeast of Shoushi overrun by skeletons... and here it says that a Loom was recently found in a food cellar at Neydisa Castle. The residents dragged it up to a tower room, but were unable to get it to produce any useable cloth.


message:
I think our insect friends have provided you with the materials required. You might try seeing if you can get the devices to work.


message:
Good luck in your travels my friend! I am going to continue my studies of these fascinating creatures here. Please, only kill them out of necessity so as not to disturb the fragile ecological balance in this area.


message:
Yes, a high quality Silk! Looks like you could go and get some more now if you like, but after that I must insist that you not try and harvest more Silk from the Grievvers for at least two weeks. I'm concerned about the colonies well being as I'm sure are you.


message:
Here's your Silk back. Do you know of the two machines able to spin fine materials like this into cloth?


message:
I've read of a Spinning Wheel found in a Castle to the Northeast of Shoushi overrun by skeletons and there was a Loom found in a food cellar at Neydisa Castle.


message:
Farewell my friend, I am only just beginning to uncover the secrets of how the Grievvers social structure works and I must get back to my observations so as not to miss anything.


message:
Remember, if you find anything that looks even slightly mechanical down in those Foundries, bring it to me and I'll see if I can make it into a little statue for you.


message:
I'm afraid I'm all out of spare parts at the moment! I'm waiting on another shipment--if you come back a week from now, I'm sure I can work on your items for you then.


message:
With a sudden gasp, the Arcanum Tinker looks up from the trophy you just handed him and peers into your face. He is suddenly intoxicated with  paroxyms of joy at the sight of you; if he were not such a hardy soul, he would lose conciousness.


message:
YES! It is %s!  Back from the wars, I see, and you've proven yourself a mighty champion, no less! I shall fashion this into a trophy worthy of your stature!


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Holtburg, Yaraq, and Shoushi. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
With asudden gasp, the Arcanum Tinker looks up from the trophy you just handed him and peers into your face. He is suddenly intoxicated with  paroxyms of joy at the sight of you; if he were not such a hardy soul, he would lose conciousness.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Rithwic and Lytelthorpe. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Yanshi and Nanto. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Samsur and Al-Arqas. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Glenden Wood and Tou-Tou. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair city of Hebian-To. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair city of Cragstone. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair city of Zaikhal. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair city of Kryst. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Khayyaban, Uziz, Lin, and Al-Jalima. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Qalaba'r, Baishi, and Mayoi. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Stonehold and Arwic. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Sawato and MacNaill's Freehold. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Plateau Village and Tufa. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair city of Fort Tethana. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Kara and Wai Jhou. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
This unique statue is for you, to commemorate your valor for destroying the Statues threatening the fair cities of Ayan Baqur. Please accept it with the thanks and  gratitude of all  the citizens of New Aluvia. The townsfolk of Dereth are forever in your debt.


message:
A gear from one of those Bronze Drudge statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
The tinker swiftly snaps the gear into an  assemblage of his spare parts and turns to you in surprise.


message:
A mini-statue--but look! Green, just like the statues in town. Guess those statues are getting weaker all the time. Keep up the good work!


message:
A gear from one of those Bronze Mosswart statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A gear from one of those Bronze Reedshark statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A gear from one of those Bronze Gromnie statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A coil from one of those Bronze Banderling statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A coil from one of those Bronze Ben Ten statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A coil from one of those Bronze Skeleton statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A coil from one of those Bronze Sclavus statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A coil from one of those Bronze Thorsten Cragstone statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A coil from one of those Bronze Zharalim statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A spring from one of those Bronze Golem statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A spring from one of those Bronze Tumerok statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A spring from one of those Bronze Skeleton statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
A spring from one of those Bronze Sclavus statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
Nuts and bolts from one of those Bronze Virindi statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
Nuts and bolts from one of those Bronze Grievver statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
Nuts and bolts from one of those Bronze Shadow statues! Wait--somehow it doesn't look the same as the ones everyone was bringing me last month! Well, let's give it a try anyway, shall we?


message:
No, that wasn't YOUR name I heard singing from the hills! You're not the one who killed the Native Cast in the towns' defense! Why don't you give this trophy to the one who truly destroyed the statue? There's a good fellow.


message:
Hmm ... It looks to be intact. Those filthy snakebeasts did not harm this one, it appears. That means it can still be imbued.


message:
As %n speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal.


message:
The most important thing to understand about this item is that it is yours. You make it, you wear it. And once you've made it, you can't change it -- you'll have to make another one.


message:
This one seems to be of the lowest quality -- when you imbue it, it will only hold lesser spells. I assume that you were unable to enter the more dangerous areas of the storehouse. Well, for now you may as well imbue this one.


message:
Now, you must be know that once you make one of these things, you can't change it. That means that you should think long and hard on what you would like to create for yourself. This book will explain the process in greater detail.


message:
She has done so much to help us. This is the most minor of her efforts. Here, this was made for one such as you in the first place.


message:
You may only alter this item once each month, so take care and make the correct decision for you. You will need this as well.


message:
This will impart to you the details that are necessary in the crafting of your new gift. Remember well what you have done to earn this gift. She was ... is vigilant in her protection of us, fellow. Remember that.


message:
This is an odd base. Nothing like the other dais I have seen. Nicely detailed, but very light. You say that Fanzen San believes it is hollow? Hmm...


message:
After a brief examination of it, I do believe that it is indeed hollow. Here, take this Etheric Seal and use it to open the Dais. I can't imagine what might be inside, so please be careful when you open it.


message:
I see that you are an adventurer of sorts. I find most adventurers to be fools. But ... you have helped Nuhmudira. That makes you a noble fool, at least.


message:
If you assisted Balthazar and you obtained a necklace or gorget of sorts, then be quick -- hand it to me.


message:
If you have not, perhaps you had best go see if Balthazar and the High Queen's Royal Guard need your help in getting the job done in Lin. Though I wouldn't put much faith in the woman, or anyone loyal to her. Don't look so surprised -- not everyone follows the High Queen blindly. I think that our recent contact with Asheron is an affront to Nuhmudira.


message:
No ... I do not believe the lies that are spread about Nuhmudira. But you are welcome to your own opinion.


message:
I am a very busy man. If you have no dealings with me or messages from the High Queen's man in Lin, Balthazar, please leave me be.


message:
You are most welcome within this place. We need your help. There are sclavus beyond this portal that are as strong as a Banderling Captain. If you feel that you can handle fighting these creatures you are welcome to enter.


message:
You may also, if you are lucky, find a gorget inside. Balthazar can explain a little bit more about this item to you. Good luck, friend!


message:
I do not know you, stranger. You are not supposed to be here. You should speak to Balthazar, outside.


message:
You are most welcome within this place. We need your help. There are sclavus beyond this portal that are as strong as a Banderling Berserker. If you feel that you can handle fighting these creatures you are welcome to enter.


message:
You are most welcome within this place. We need your help. There are sclavus beyond this portal that are as strong as a Banderling Antagonist. If you feel that you can handle fighting these creatures you are welcome to enter.


message:
Thank you for the Sunflower Oil! Thou hast made a wise purchase! Here is thy  instruction book explaining how to craft the Horn of Vigilance and thy free carving knife! Be certain to read the instruction book carefully. There are a mere four items you will have to loot from creatures I am certain you will easily defeat. Then you must carve them into the appropriate components.


message:
You may begin by getting a large Niffis Shell. It is needed for the base of the instrument. Not a small Niffis shell, mind you, but a large one- you are not in the business of crafting a mere kazoo!


message:
Whoa friend! Are you having a problem with your Horn of Vigilance? I cannot provide a refund for this item or exchange it! I have fifteen of these things around my house and they don't do a da... uh, I mean, they don't allow any Olthoi to intrude into my domain. Heh, heh! Hey, when was the last time you saw Olthoi around here?  Run along now please, I have customers to attend to.


message:
Hello harried traveler. Is thy residence threatened by Olthoi or other vermin?  Then thou art in need of the Horn of Vigilance! I have been commissioned by the famed Isparian Researcher Telk the Addlepated to sell instructions for this device that he has spent decades developing. The merest breath of wind blowing through this instrument produces a sound which is not discernible by human ears, yet repels all manner of vermin! It also makes an exquisite decoration for any residence!


message:
Such a fine instrument could easily be sold for 999,999,999 Pyreals, however I will provide you with everything you need to craft it for a mere jar of Sunflower Oil!  For one single jar of Sunflower Oil I will provide thee with a beautiful, leather bound, instruction book describing the easy to follow crafting steps for making the astounding Horn of Vigilance.


message:
For no extra fee at all I will give thee an extremely useful carving knife which thou may use to craft this item!  This knife alone has a thousand and one uses! It can carve arrowshafts, cut meat and chicken, chop cabbage, filet fish, slice mushrooms and carrots, cut bread and even carve a pumpkin! Is that not extraordinary?!


message:
Thus, I strongly urge thee to hurry, pick a Sunflower and bring it to Lilly of Glenden Wood.  She will make thee some Sunflower Oil which thou should bring back to me. It is just that effortless! One may find Sunflowers in forested areas of North and South Osteth.


message:
I haven't been this excited since we discovered the Temples of Enlightenment and Forgetfullness! I was able to get some of my thoughts on paper, but the most important pieces were in front of us all along. Pyreal motes and Aqua Incanta -- who would have ever known?


message:
In this book you'll learn the very basics. Thanks to Hiro, who supplied the crucible -- a discovery that he simply grumbles about -- we're now able to brew potent magical concoctions that can be turned into solid forms, much like what the Lugians are able to do. Visit Zarri ibn Khaybi to buy your crucible. Good luck!


message:
Greetings. Asheron, my lord and creator, has sent me here in an effort to assist your Arcanum. I am working closely with Ciandra of the Arcanum Consortium at Xarabydun. Vist her, and she can enlighten you as to the task at hand.


message:
Well, hello! My name is Alatar Locke. I am a cartographer for the Explorer Society. I was beginning to think no Isparians would ever make it to this place! I ended up here after spending quite a bit of time in the Floating City. I must say I do enjoy it here. From a good height, one can study the lay of the land and for one of my avocation that is quite a happy thing! In my spare time I have been making maps of Dereth. Perhaps you would like one?


message:
If you would like to have the map framed, I understand there is a Furniture Master in Zaikhal that may frame it for you. His name is Jordan Ibn'Ikia and he does quality work for little money.


message:
Thus far I can only say for certain that a Gelidite Dais is required for me to build this device.  Once I have all the components, I should be able to build a scaled down version of the Arcane Pedestal. Go get one now and bring it to me. One may be found in the Gelidite Library.


message:
I still cannot discern the purpose of the Arcane Pedestal, but with a functioning version I may understand it. It must be a thing of great power! Go quickly. Tell no one of the Arcanum about this. This is no affair of theirs.


message:
You have already given me the Dais I need, I do not need another! Why aren't you out collecting those statue parts in the list I gave you?


message:
This device appears to do nothing. I suppose you want your version. Here it is. Do not speak of this to others. Be gone.


message:
Traveler. I have a tale to tell and a task I would put upon you. Were you to take this task on yourself, you will bear witness to things I have seen and a wondrous device I glimpsed but could not fathom or grasp.


message:
I am an explorer for the Explorer Society. In a desert region, I came upon a suspended walkway hung out from the edge of a cliff.  The other end of the walkway was attached not to solid ground but was lost in the spinning light of a portal.  I held my breath and stepped upon the walkway, half expecting it to collapse and throw me to the ground so far below. Yet, the walkway held my weight!  I crept forward and stepped through the portal.  I arrived on another walkway, or perhaps the same one somehow extended through the portal.  There was a platform at its far end, then another walkway... Well, it is something you must see for yourself.  Suffice it to say that I journeyed through this structure, all the while being assailed by vile creatures. Near the top of this construction I spied an artifact- a tall pedestal it was, with arcane shapes gyrating in the air above it. I know not its function but it was clear to me that this artifact, this device, is of some import. There are many things it could be and none, I believe, of small consequence! Before I was able to reach it, a wretched monster sent me back to my Lifestone!  Later, I attempted to return, yet the portal would not permit me to pass. I know not why.


message:
I must study this device. I call it the "Arcane Pedestal." I even believe I have the means to create a version of it, but first I require an imprint of its morphology.


message:
I shall give you a copy of my notes and an Imaging Crystal. The notes show you the way to that place. The Imaging Crystal can be imprinted with the composition and design of this device.  Return to me with the imprint embedded within the Crystal and I will study it and determine how to create it.


message:
Yes, this is the first component. I have been studying the imaging crystal and now know what the other components are.


message:
They are the same parts which are within the living bronze statues. Here is a list of the components. Bring them to me and I will construct this device. Remember, tell no one of this.


message:
You are not powerful enough to help me. Come back when you have reached Level Thirty. Then you may at least attempt the task, though maybe not alone.


message:
Things have begun to quiet down thankfully. But there are stirrings from the deeper areas of the Retreat. Hibdin knows more about it than I do. I'm content simply watching for now. I'm just glad that I am free of Gaerlan's mind control.


message:
Well, it looks like you've done pretty well down there. I've got a reward for your efforts--it's only fair that we give you something. You have, after all, returned the productivity to the farm for the time being.


message:
While I appreciate your enthusiasm, we've been experiencing less trouble. Try back in a few weeks--maybe things will have changed by then.


message:
Of course, if you've brought me proof of your efforts in the deep, hand it to me so I may reward you.


message:
Hello friend. We've fallen on some hard times here in Martine's Retreat. With Martine being gone for so long, we can only surmise that he is indeed dead. But that is the least of our problems.


message:
About two weeks ago Remmick, our head farmer, came up from the subterranean farm and said that it was madness down there. It seems that a farm hand named Harker had become... touched.


message:
If you wouldn't mind helping us out with getting some of the food and maybe killing Harker, we'd be in your debt. I'd pay you handsomely.


message:
If you show these to Leandra she might be able to explain the special properties of these gauntlets.


message:
Gaerlan, yeah that was the guys name. Where he came from nobody knows but Martine came right close to turning him into slag after he got back from opening the portals to Marae Lassel. The only thing that allowed the guy to stay was that he groveled better than anyone I had ever seen grovel. Even better than Ketnan.


message:
Anyway, this guy said that he had the ability to help Martine, so long as he kept him alive. Martine was wary at first. When I say wary I mean really wary. You see Martine was really trying to get himself back on the straight and narrow. Kind of like what he did for us and all. But he listened to the guy anyway. It went well. I guess. Martine allowed him to stay. Heck he even gave him his own room within this underground city.


message:
Okay so this Gaerlan guy, he starts "assisting" Martine with some of his endeavours, going with him out to blow up the arrival points around Dereth. See it went like this.


message:
Martine told this guy about the fact that he had it in for Asheron. Mistake one, this guy was into that and used that to his advantage. See, this guy never looked at us as anything more than vermin. Really it's true. Once or twice I overheard him talking about how we had bred as quickly as the vermin that had come from our world.


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I guess they brought them back after they visited us. Now this was something that was a little odd to hear, but I guess that a long time ago they used to go to different worlds and watch. Then the portals started opening to other places...I never pieced that together. But I know that this guy Gaerlan put the poison thoughts into Martine's head.


message:
Martine had been getting better. He was less whimsical from time to time. More stable really. Then the poison started and the high-pitched voice came back. Then he set out to destroy the arrival points from Ispar.


message:
Martine had no idea what was happening with that, but I know that this guy did. He even wrote about it I'd guess.


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Okay then. Martine went to those places where the portals dropped people from Dereth and together with Gaerlan they sealed them closed. No more people that went through the portals that lead there could get through.


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Kind of makes you wonder, huh? At any rate the deed was done. Martine was happy, no content, you can never really say that he has been happy. I mean the guy did lose his wife and child and then his humanity. That has to be rough right?


message:
So this Gaerlan guy starts riling him up and getting him to listen to his hatred, or the Virindi in him, whatever that is. Then Martine builds a son. I wouldn't say it if it wasn't true. He thought about it and it happened. Of course Gaerlan was there the entire time, assisting him in the creation of this thing. A Hollow Minion. I tell you, he called it son and embraced it. And sent it out onto the world.


message:
He did that three times in all. Each time, they got a little tougher. But still Martine wasn't done. He set about a plan to kill the Queen. But then that was twisted. Gaerlan made sure of that. "The boy he said. The boy. You have a son now, Martine. You won't need two." Martine listened and lo, he set about to kill Borelean.


message:
That should help you a little. See, I want these for a specific reason. They'd remind Martine of what the Virindi did to him. We don't want that happening to him ever again. By we I mean the majority of us here. All of us had problems. Some greater than others, but we did all have problems and Martine gave us something that none of us had, Hope.


message:
In a sense he was our savior. He took us out of the darkest times that any of us had ever faced, brought us back from that brink and got us motivated to live again.


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Not easy to do with a bunch of ne'er do wells. But he did it. We started working with him to build places that we could call our own. Do things that we could have pride in. We struggled it's true but in the end we were feeling better and things were looking up. Until Gaerlan came back. And then the voice returned.


message:
It was like watching your best friend disappear. He had beaten that thing back. It was gone, forever. But now it was back.


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Settle in. So Martine set his sights on the kid. Vile. Out of character. Why did we stay you wonder? We're loyal to Martine. Loyal cause he saved us from something worse than any death could be. He saved us from despair.


message:
What else could we do? We stayed with him. But this guy Gaerlan preyed on him more. He helped him with the Olthoi. He demonstrated some intense understanding about their bodies. Strong points, weak points. The best place to strike them to incapacitate but not kill them. Things that no one of us would have known. Where he got that knowledge I don't know.


message:
He helped Martine where the Virindi failed. He made a hollow version of the Olthoi. Weaker. But damn they hit hard and there was no way to defend against them. Funny thing is Gaerlan would never go near them.


message:
But he convinced Martine to invade the mainland of Dereth. That Elysa and Asheron were joined now, making war on his son. Trying to bring about Martine's destruction now.


message:
And also about this time, Gaerlan started to gain more freedom, and he used it. We'd inform Martine but he didn't care. He was busy off on his own. Not until recently did we start to realize that he was visiting Elysa.


message:
Martine started getting a little more lucid around this time. Not a lot mind you, but with Gaerlan taking some time away from constant contact with Martine he started to act more normal. Though something had really changed within him and every night he would leave here to go visit Elysa.


message:
He watched her from afar at first, then got closer and closer until recently he came back here and became very solemn. No silent.


message:
He hasn't spoken in the longest time. Not since Gaerlan shunted him like a child. Not since he killed Asheron.


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Now, things are breaking down. We need him you see. Some of us still think that we can pull him around. Others think that we'd be best to foster his hate and tell him to finish the job. Still others...like me think he did the job. There is no hope left. Asheron is dead. And Martine has finally realized the truth.


message:
Asheron never meant harm to anyone. This world, the Olthoi, the pain. It was never him. It was never him...and now Martine has killed the brightest light that this world had.


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I knew if I whispered long enough one of you outsiders would make your way over to me. The names Josef, and before you ask no there's no surname. Just Josef. Don't ask cause I ain't tellin'.


message:
Now listen up, and listen up well cause i don't like taking to much time in repeating myself. It makes me waste precious air and that's not fun.


message:
A while back the boss, Martine, was planning on opening the way to Marae Lassel. A new home for people. Thing is there were people there already, like us but they grew up different. No big deal right? Well the thing is when he did his spell or whatever something else happened.


message:
He finished his little trick and suddenly a portal storm hit the center of the living area here. Portal energy was whipping off the walls and down the corridors. Next thing we know there's a guy sitting in the middle of the room, naked as the day he was born and about eight, maybe nine feet tall.


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He was real confused. Had no clue where he had come from or where he was, just his name. Gaerlan. And he said over and over again...is Asheron among you.


message:
Now here's the rub. I know a lot more than that, but I need some help. So you help me...I help you. Take this.


message:
You should have already gotten your reward. Take this back and use it for yourself. You've already helped me out quite enough.


message:
Martine likes these the most because it means that you not only killed one of their most powerful members, but you have also found a way to steal some of their treasures.


message:
See I've made a life of finding information. I listened to everything and learned as much as I could. In his room Gaerlan kept a chest. In that chest must be something special. It was bright, like the rainbow and vibrant. Get what you can, he left it. Oh and getting there just takes a little leap of faith.


message:
It's starting to become a chore to keep them in line. But so far so good. Hibdin is a good man, but the things down there don't listen to him the same.


message:
It was you people that brought Martine to his end. You and your meddling. Why couldn't you have left him alone?


message:
He was finally becoming happy, but then you had to come down here and cause your ruckus and look where we are now.


message:
I remember these. Martine was working on these before he left. He said that they would be some of the best gauntlets that this world would ever see. Now what was it that he said about them...


message:
Ah yes! He said that with the right insignia, we'd be able to infuse the gauntlets with a fairly potent cantrip.


message:
Also, in an effort to make a name for themselves, the Apprentice Mask Crafters in Sawato, Al Jalima, and Eastham have devised ways to bring out some of the facetted colors of Sunstone. Unfortunately, they still aren't up to the level of mastery they need in order to go into business on thier own.


message:
While I am far too busy providing my services here in our small retreat, I am confident that Pagrok in Candeth Keep can restore your gauntlets to their original luster should they be damaged by the hands of the apprentices.


message:
These are made with the same process as the more potent gauntlets, but they lacked the setting for the amulet. This doesn't make them useless, but makes them less desirable.


message:
Be sure to read the notes I gave you - and remember, the formula is new and largely untested.  More research will be needed to fully understand its properties.


message:
Ah, a visitor!  It is so nice to see a new face around here, especially now that my spirits have been lifted.  I must tell you of my newest findings.


message:
I have been working on a distillation process that transforms chorizite ore into a viscous formula capable of absorbing magical damage.


message:
If you have the inclination, bring me a small amount of the highest quality refined chorizite available, and I will reward you with one application of the formula, and my notes.


message:
Good! I'm not glad we had to kill him but I am glad that there are still people willing to help us out. Harker was a good man, it's sad to see him slip into such a state. Thank you for your help and for allowing us to gather the food.


message:
Everything is falling apart. I can't get crops anymore, and without those crops then everyone here will starve, or be forced to move back to the surface. But most don't want that. They'd rather live out their lives here.


message:
If only we could get rid of Harker! The farm has never been truly safe. Rats, wasps, even Olthoi have been known to peek their heads in from time to time.


message:
The worst were the grubs, though. Hundreds of them at times. They're small enough to smash outright, sure... but they're more a threat to the harvest.


message:
If you're going down there, be prepared... One more thing: Harker has a bundle of hooligans who traffic with him now. You watch your back down there, you hear?


message:
High Queen Elysa, brought me back from my post on Marae Lassel to assist Asheron's Emmissary in study the changes in this area. Thus far, we have discovered little.


message:
Aside from a rising temperature there are no oddities here that are noteworthy. We've been busy night and day studying the devastation that was levied here. This crater is nearly as large as the one left when Arwic was destroyed, but...the force that destroyed Yanshi seems untainted. Whatever Asheron senses here must be powerful though.


message:
Having studied the crater and measuring the distance of some of the debris I have discovered that this explosion originated within the ground. It is as though a great force welled up from somewhere below the city and burned its way to surface before exploding out with a force comparable, if not greater than, the one that destroyed Arwic.


message:
We've noticed some off fluctuations in the mana fields here. They ebb like the ocean tide, from strong to weak and back again. Something is here, I believe it now.


message:
We think we found something, but if the indications are true, we could be looking at a most devastating force. Intelligent mana, sentient in every way.


message:
We never seem to learn from the past, we never follow directions or show respect to the things we don't understand. Look at us now, on the verge of destruction. Not from Gaerlan, well maybe inadvertently, but you see...he is the same as us. He didn't think his actions through. Now we find this.


message:
I don't know. I think if we succeed at driving Gaerlan away, and destroying whatever this thing is we should change our focus to learning instead of simply doing.


message:
Take these. If you so choose I will grant you the title of "Champion of Dereth" if you return the token to me. The stamp is a gift from the High Queen.


message:
Very well, I shall grant you the title Champion of Dereth. We are indebted to you for your efforts, Champion.


message:
With the resurgence of the Harbinger and the assaults levied against it by Nuhmudira and Aerbax, I have taken it upon myself to stand as a balance between the two. I cannot offer the same gifts that they would grant but if you return to me with proof of the Harbinger's defeat I will gladly offer you a reward and a symbol of your efforts.


message:
Please, do not seem so surprised, is it so hard to fathom that I still remained within that broken shell. I am human, have always been human. I am, Sir Candeth Martine.


message:
Your blood, your sacrifice and your efforts have not gone unnoticed. It is time now that we make our final assault on Gaerlan. With the destruction of this crystal all that remains to be done is the destruction of the navigation devices on the citadel. I will go there, and do this. Then we will enter his home and wrest power from him by force.


message:
But before this, you must know that Asheron and Elysa have discovered the source of the continued entropy of the ley lines. In the place where Gaerlan combined the elemental lords, a new elemental is growing. One with complete sentience.


message:
The sky is split by the sound of thunder. Gaerlan's Citadel rocks under the force of a great assault. As the fury subsides, two voices are carried across the world.


message:
The sounds of powerful magic tear through valleys, and threaten to shake buildings to their foundations. As the sounds subside the voices return.


message:
Gaerlan says, "There is no magic you can call upon that I cannot match. There is nothing in this world that you know, that I have not already stolen from your mind. You were a clever tool, nothing more. We are your greater in every way. Why rise against what you cannot hope to stand against."


message:
Martine says, "I am not going to let you eradicate our people. We have fought too long and struggled to survive here."


message:
A thunderous clash of magical energies is unleashed across the skyline above Gaerlan's Citadel and the voices fall silent.


message:
Gaerlan says, "You grow weaker. You have yet to breach the citadel proper, yet still you think you will survive. Can you not see the power that I now possess?"


message:
Martine says, "Power is relative, Gaerlan. Yours will wane, and I will not fail. I owe too much to these people to fail."


message:
The mountains in northern Osteth shake under a great force. Around Gaerlan's Citadel a halo of frost erupts and disspates.


message:
At Gaerlan's citadel a violent explosion brightens the sky for a moment. Flames erupt from the western side of the citadel as Martine tears through more of Gaerlan's forces.


message:
Martine says, "Nothing can hinder me now Gaerlan. I have routed two of your commanders thus far, and then I shall destroy you."


message:
Gaerlan says, "I have watched you Martine. You have sloughed your true form away, returning to what you once were. Why? Tell me Martine...have you seen the portal that I have created for you? I have given you the way home."


message:
WorldBroadcast Gaerlan says, "Destroyed? He never found his way there again, and then there were his greater failures to attend to. But even he forgot the other, the one who went native and lived there. Not all minds are so strong."


message:
A maniacal laughter fills the air. Martine's voice cracks and a scream of rage explodes into a sound of metal scraping on metal.


message:
WorldBroadcast Gaerlan says, "The Old Man is a fool, and will be as dead as you shall be, should you continue this foolish crusade."


message:
Gaerlan laughs. "You have once again forsaken your human form. A pity. I should have liked crushing you as I will the lifestones that defend your precious race. You have come to exact your vengeance...come then rodent, let me weigh you and give you the death you crave."


message:
The battle rises through the tower, as the combatants unleash arcane power that threatens to sunder the world. The world trembles. The wizards ascend to the pinnacle of the citadel's tower.


message:
At the crest of the tower a vibrant purple glow begins. An electric hum floods the world. At the citadel a windstorm rushes toward the apex of the tower as Martine prepares to unleash his greatest spell.


message:
A twist of elemental energy is released from Gaerlan's hands as he leaps from the top of his tower, the elemental energy surrounds Martine.


message:
As Martine unleashes the magic within him the sky flashes purple. The elemental prison about him holds the blast within for a long moment, and the world falls silent.


message:
Gaerlan says, "Insignificant. Martine is no more, run to your hovels, run to Asheron! Though not even he can protect you!"


message:
The clouds above the citadel clear. The portal that once beckoned at the zenith of the tower is no more. The citadel begins to shake, and grows unstable. It falls toward the earth slowly at first, and then accelerates.


message:
Asheron bellows, "Yes Gaerlan. I am very much alive, you have no Throne to protect you now. The time for reckoning is at hand."


message:
This is my time. Here I shall atone for everything that I have done to you, all the trangressions of my past and the thing that I became.


message:
Keep hope brethren. We are on the verge of a great awakening, and we shall all find a way to that enlightenment if we stand as one.


message:
Gaerlan is only a man. An Empyrean man, but he is not the Hopeslayer. We have faced far greater enemies before, and now that his power has been lessened we should rise as one to stand against him and quiet his voice forever!


message:
Martine begins his assault on Gaerlan's Citadel by rising toward the massive floating building. As he approaches, all who watch lose sight of his form.


message:
Despite our disaster I am still accepting items. Have you a drudge charm, swamp stone, rat tail, or such? I'll pay you good money or items if you give them to me.


message:
Did you know there are other people who collect other items, like gromnie teeth?  You might find them in towns that have not been destroyed!


message:
I'm particularly interested in the spine of the sandy armoredillo.  I may be able to use that to make my own tent! Get that to me and I'll give you a health potion.  I'll also pay the same for swamp stones and the scalps of banderlings.


message:
Disaster may have befallen us but I am still interested in monster trophies from common rats,  red phyntos wasps, armoredillos, drudges, mosswarts and banderlings. If you give me such an item, I will reward you with money or an item. With regret, I don't deal in hides.


message:
The situation is grave indeed, Asheron has dispensed an Emissary here and Elysa has summoned a learned scholar to inspect the crater. What we face is as of yet unknown.


message:
Is he indicative of all the Empyreans that we might face? What if Asheron continues in his search for a way to free the others from portal space.


message:
We are here to ensure that nothing more happens here. Please stay out of the town for your own safety.


message:
Welcome! Here you see the beginnings -- the fragile embryo -- of the future art community of Dereth.


message:
We are here, my two fine friends and I, to prepare for peace! After all the recent hubaloo, we believe that Dereth is in for a long and glorious Golden Age of Art, in which all Derethians everywhere will forsake their violent ways and instead take up the gentlest and most noble of sciences: alchemy, cooking, and fletching.


message:
We are at the forefront of this artistic revolution, leading the way, dismantling the roadblocks, smoothing the path for the mass of humanity behind us! We live to serve!


message:
We're gathering converts every day, every minute! If you would like to join us, you can start by trying your hand at crafting. Just take an old, disused item that is of no worth to anyone -- for instance, gromnie teeth! -- and fashion it into a beautiful and useful object of art.


message:
This is very good. I am impressed with your efforts. But you must understand that Arwic was not built in a day. You should take more time to consider your art, to place it within the proper historic and economic perspective. Only then will you truly understand art, and be able to fuse form and function for the sake of the people.


message:
Did you make a drudge sneeze in this before bringing it to me? A good paste wouldn't be nearly as chunky.  I'll accept it, but I won't like it!


message:
Excellent job! Your desire to serve in the forefront of the revolution is pushing you on to greater glory!


message:
Food. Food is the basis of life. We are all food. You, you I see as a bountiful dessert, layered with chocolate and cinnamon, encrusted with rare fruits and sweetmeats in arcane patterns. You are a work of art! But cloyingly sweet ...


message:
Our purpose here? We are here to ennoble the Derethian soul! To encourage it to rise to its full potential, like a fine, full loaf of the best bread in the oven of the gods!


message:
You are moving too quickly. Take your time, consider your technique. A brush like this should fill your entire being for at least a week.


message:
I would be lying if I told you this was a good attempt. Never the less, keep on trying. I am sure you will improve.


message:
This is passable work. You still have far to go before you are a master, but I am encouraged by your ... determination.


message:
Hmm .. you are learning. I particularly like this detailing here -- like grapes, slowly burnishing their tender skin in the sun, ready to be picked! ... and eaten.


message:
This brush .. this brush is a work of art! Keep refining your technique, and soon I may allow you to touch ... the food itself!


message:
No, no, no! You must take your time! Live with the object! Dream it! Art of this magnitude should take you at least a week.


message:
This pick ... this pick is almost acceptable! If you continue at this rate, you will soon be ready to move on to darts!


message:
Hmm, I believe the document is written in Yalaini. If you take it to Bretself the Translator who resides in Cragstone, he should be able to translate it for you. Please bring it back to me when it is translated.


message:
Alas, it appears my gripe is with the Arcanum builders who constructed the mansion here. This ground is cursed and perhaps should not be inhabited. Yet, perhaps you may be able to do something to stop the horror that grips this place. I understand now that it comes from beneath the mansion. There is... something... down there.  If you can eliminate this terror I would reward you.


message:
I now give you permission to enter my mansion dungeon. Here is the key to the chamber where the portal is, you already know why I secured it. Take good care.


message:
So, you were able to subdue the entity instigating the horrible occurrences in my house? I am delighted! I expect any spectral beings left haunting the mansion should leave soon and allow me to dwell there in peace.


message:
Alas, I am low on cash at this time but I do have a fine piece of furniture I could give you. It just may remind you that there are are forces in the world, unknown, unknowable, unnameable!


message:
I can always use another as I stand here out in the open, listening to the horrors writhing within the mansion.


message:
You gave me my platter. I didn't think I had two of them, but perhaps I did. It primarily has sentimental value. Thank you.


message:
Traveller, please! I wonder if I may call on you to help me? An unnamed evil permeates my mansion. I cannot go back in there! There are some objects of sentimental value I wish to have retrieved from my house. I will reward you if you do.


message:
I shall give you a copy of my journal in which I have recorded the growing horror within that house. It also lists the items I would appreciate you retrieving for me. Also, if you should discover any clues of what is causing this horror, please bring them to me.


message:
Through your efforts we have succeeded in defeating Gaerlan and holding the Harbinger at bay. But our fight is not yet done. We have earned this respite, and I truly hope that this time of peace continues to grow.


message:
In the coming months I intend to see universities built so that future generations of our children born on this world can learn of the dangers that we faced and the sacrifices that were made to make this land ours.


message:
Together with the Arcanum, headed now by Ciandra, we shall establish the first such university in the newly rebuilt town of Arwic.


message:
There scholars will come not from just the races of Ispar but also from the Tumerok and Lugian settlements. We are a diverse people that over time may set aside our differences and come to exist peacefully.


message:
The process will be slow and will not be without its difficulties but I believe that we can overcome anything that we shall face in the future.


message:
Please join me now in honoring all of those that have been lost to us in the years that we have come to Dereth. Their company may have been taken from us, but their spirits and their acts shall live forever within our memories.


message:
I wish to acknowledge the efforts of Sir Candeth Martine who through valor and a courage, that proved to be unshakable, knowingly sacrificed himself so that we could stand against Gaerlan.  Without his efforts the world we know here would still be covered in a blanket of elemental beings.


message:
Nuhmudira, as she imprisoned Gaerlan, stated this best. This land is ours now. We have fought against great enemies and emerged victorious. We have met the challenges of Dereth and stood proud at each test.


message:
You think: Hey! I've never done this before. I might need to talk to that Tackle Master to learn how to do this.


message:
You fail to catch anything.  You wonder: Why do Town Criers work at night? They must have shifts or something.


message:
You fail to catch anything.  You wonder: Can fish cast magic? Maybe something like Fishing Ineptitude Other or Turn Hook VI.


message:
You fail to catch anything.  You muse: F is for your fins, I wish I had some too. I is for I'd like to catch a large fish that is blue. S is the standing in the water all time. And H is for the Hagrajag I just made up to fit this rhyme.


message:
You fail to catch anything.  You muse: We can fish and hunt chickens now. I wonder if we'll ever get to hunt pigs?


message:
You fail to catch anything.  You sing: If I had a fish, I'd cook it up for dinner, I'd cook it up for lunch in a sizzlin' frying pan.


message:
You fail to catch anything.  You sing: Come on and bite on the line fish. Come on and get on my hook fish fish.


message:
You fail to catch anything.  You think: Fish may be the only animal on Dereth that haven't tried to kill me yet.


message:
You fail to catch anything.  You think: Just have to catch one more blue one and then I can decorate my house with fish.


message:
You fail to catch anything.  A fish swims by ignoring your line. You could swear it's almost mocking you.


message:
You fail to catch anything.  You sing: I once saw a fish that was big as a barn. It took my line'n hook and it ripped off my arm! I swam for dry land as the fish came around and I'm lucky to be here cause I shoulda drowned. Ooooh!!! a whale of a fish makes a hell of a yarn, but an actual whale... can rip off your arm! So don't be lookin' for big fish unless you are strong and can reel in a whale like the one in my song!


message:
The fish splashes happily into the water. It seems a bit stunned, but after a few seconds it swims away.


message:
Kleeoh twists a small lock of fur out of the reeking, moist clump, and tucks it away.  She hands the rest back to you.


message:
I hope you and dat old hermit know what you doing!  Evil maka like this needs a strong bond, and dis big wooly fur is a good start - but I do not know how you will create such a thing.


message:
Ah, dis be a special ring.  A loop with a secret catch, to release dis dark poision vial.  Oh, you be thinkin' it be blood in dere?


message:
Aye, blood it was.  But now death it be for those who so much as touch a drip-drop of it.  You be careful now, fussin' around with dis mess.


message:
Dere is only one reason why you would be out here messin' with such evil maka.  You be lookin' to make power from idols, you be! Ha!


message:
I know you been talkin' to dat old man.  And I know what you be needin' from here, if you be after the same madness he was.


message:
Some assailers been getting' da jungle sick about them.  Dere furry coat be getting' rough, and da sickness be all over it.


message:
You gonna have to fight the wooly beasts and dere jungle sickness -- and get some fur.  Dey be all over da jungle, like a plague.  You find dem, and bring back to us, bring back to us, bring back to us...


message:
Hello child, I sense dat you be looking for high adventure here where da tusker is king, no? Well let Kleeoh give you da help den. Why ya wonder I hid from ya when first ya came to da island?


message:
Well that be simple, Oolutanga don't be liking those of us dat can think for ourselves. Who's Oolutanga?


message:
You come to da island of da king Oolutanga. A refugee from da halls of a cruel virindi name by Aerbax.


message:
Oolutanga is a special tusker you see. Yes. He be powerful strong and powerful big and powerful smart. He be a tusker dat hates da virindi. He frees his people when he can.


message:
He has a magic about him. A magic dat comes from da hand dat he lost while fighting da former owner of dis island.


message:
Dey say dat if a person get hold of da hand taken from Oolutanga dey can have three wishes granted. But only in da temple of da king.


message:
Well head to da waterfall on de interior of dis island and search for da entrance. Dere you find your way... Dere you find your way.


message:
I have to keep up appearances that I'm just like the other humans here or else they'll cage and collar me.


message:
What is this? This is the left tusk, it's hollow. I cannot use this. It has no value on this island.


message:
Excellent work. Of course this is one of the lowliest of the tuskers, but you were brave and showed your dedication to my cause.


message:
Take these. If you want I can change your title to be more indicative of your rank within the resistance. All you need do is hand the token back.


message:
The portal gem will get you back here quickly, until you steal the scroll from the clutches of the mighty Bobo.


message:
Excellent work. Of course this is the lowliest of the tuskers, but you did show your dedication to my cause.


message:
Striking down a Goldenback is no easy feat as I am sure you know. With enough people like you around we'll have this madhouse cleared of the Tuskers in no time.


message:
Yes! Finally getting some breathing space. I've been alone here for so long that I'd begun to think that no one would ever come to help.


message:
Bobo, says that these tuskers are heroes because they have helped to free so many of their brethren. But what about us? We're not free. But thanks to your efforts we will be someday.


message:
Serves them right. You've done wonders here. Killing a mighty slave. You are rising quickly through the ranks.


message:
Dispatched a guard, worthy of song back on Ispar if you ask me. I'd sing but the tuskers would know that I recovered from my head wound.


message:
You found a weak spot in his armor. Well fought. I'm glad you made it back to me safely. Now let's get on with business there are more of these brutal foes to be crushed.


message:
But their armor is so strong, how did you ever? Better not to question, you succeeded and that is good enough for me.


message:
Now we're starting to see who the men and women are. Your efforts are applauded through the entire organization.


message:
These are the first of the real ring leaders. I hate these damn dirty tuskers, but not as much as the fabled...we'll leave that alone. My thanks.


message:
Now bring me the head of Bobo! Never mind that he calls himself Oolutanga. His minions and Tusker allies can't say that name -- it's too long, has too many vowels. Don't you see? They don't have opposable thumbs! We should be the superior race! We should be ruling them! Don't you get it?


message:
Yeah I heard about this place where people get respect even if they are a little off kilter, something about some guy named Martine, you're not from there are you?


message:
So I was thinking maybe you should talk to some friends see if they'll take me in. Or maybe you have a cottage, I can be quiet you know.


message:
You are lucky I have learned about their strange methods of communication, otherwise I don't think there'd be an Isparian alive who could translate this.


message:
And somehow it...ah...opened his mind -- see here, it is indicated with the symbol they use for light.


message:
And here, the symbol for...fighting or war, I think.  It is repeated over and over - I am not sure why.


message:
I'm afraid I can't figure out much else -- however I am quite concerned with this "enlightened" sycophant.  A revolution among the enslaved masses of these islands would be my dream come true!


message:
Possibly the Tusker Assault lair?  I have heard that subterranean complex is teeming with the beasts and their thralls.


message:
I wonder...is it possible that blasted tusker king has His paw in this new evil?  More powerful minions is not the kind of revolution I had in mind!


message:
Have you brought me proof that your fighting against the tuskers? If so, hand it over so I can give you your reward. But be discreet, they may not understand Roulean but they know when something is up.


message:
I'm Brighteyes. I can't remember my real name. That fool of a Tusker walloped me over the head real good when I arrived here.


message:
I was immediately grabbed after walking through one of those purple swirling portals on Ispar. One of the big walking rugs here grabbed me.


message:
They did it to everyone that came here. No people come here anymore though. Stopped about a year ago.


message:
I am the leader and only member of the human resistance here in this world gone mad. If you bring me proof that you're fighting against these...these...tuskers. I will reward you.


message:
Hey, right this way for the Tusker Emporium of Deadly Doom!  Thrills. Chills. Spills!  Bask in the warmth of our volcanic tunnels. Marvel at the ancient, trap-filled Empyrean architecture. Run shrieking like a little girl from tuskers galore.


message:
Where am I? I finally found some nice people who help me escape from those lunatics on that backwards island, and they toss me into this cage threatening me with sacrifice and torture!


message:
No thank you! I've seen enough of those to last me a lifetime. Do you have any idea how heavy those things are? You keep it!


message:
No more scrabbling in dungeons for me! If you want some of Lilitha's dirty old arrows, you can go get them yourself!


message:
What? You want the story? Well, just west of here is a dungeon called Hunter's Leap. Legend has it that the great hunter Lilitha lived there when she was younger, while she practiced her skills.


message:
I never met her myself, but I have a lot of respect for someone with that kind of spirit. Anyway, when she moved out, she left behind a lot of the bows and arrows she had made -- substandard work, stuff she wasn't happy with. But it's still better than what most of these so-called archers can make today.


message:
I made my living for a long time by collecting the arrows she left behind and selling them. But then the banderlings moved out and a new bunch moved in and my Farmer left and ... I just don't think I want to do that anymore.


message:
Very nice, very nice. This is one of the better examples of Lilitha's early work. You were lucky to find this.


message:
This is nice ... but didn't you already bring me one of these this month? Do you have a bunch stockpiled or something? Sheesh! People these days. I'm not giving you anything for this.


message:
You have assisted me recently. Others should also help in this endeavor. Please return in a few days and I may require your assistance.


message:
Greetings. Asheron is continuing a line of research into Lifestones which he had begun once, long ago. He has sent me to enlist the services of Isparians in obtaining a rare form of crystal. Dailantium Crystals are important to this research- there are several ancient mines in which Dailantium Crystals are yet stored.


message:
Asheron has summoned a portal on a hill north of the town of Holtburg. From that portal you may begin this pursuit. You will discover direct portals to the mine at its destination- you should enter the portal appropriate to your abilities.  Once you have obtained a quantity of the crystal return it to me.  You shall then be granted access to the gift container Asheron has placed nearby. I wish you safe tidings.


message:
Thank you for your assistance in obtaining this Dailantium Crystal for Asheron. I now grant you access to the gift container. Asheron may require more Dailantium Crystals in about four days if you wish to undertake this task again.


message:
Greetings. I assume my fellow student sent you to obtain Daichroic crystals.  If you are pure of heart and strong of bone you should be successful in navigating the perils beyond this portal.


message:
Are you at a loss as to where to find Aun Paritea and deliver the Iolite gem?  Go through the Tia-Leh Homestead portal which is in the Hebian-to settlement portals array.


message:
You have assisted us recently. Others should also help in this endeavor. Please return in a few days and I may require your assistance.


message:
Greetings. I am a student of Nuhmudira.  Nuhmudira is delving into the lore of Lifestones. She has sent me to enlist the services of Isparians in obtaining some rare compounds and crystals. Several types are important to this research- Iolite gems,  Chrysoberyl compound and Daichroic crystals.


message:
If I could impose on you to deliver this Iolite gem to my colleague Aun Paritea he can tell you where to obtain the Chrysoberyl compound and the Daichroic crystals. To find Aun Paritea, go through the Tia-Leh Homestead portal which is in the Hebian-to settlement portals array.  Aun Paritea is just south of the Tia-Leh Homestead.  When you obtain them, please bring the Daichroic crystals to me and I shall reward you.  I wish you safe tidings.


message:
Thank you for your assistance in obtaining this Daichroic Crystal for Nuhmudira. Here is your reward. Nuhmudira may require more of these materials in about four days if you wish to undertake this task again.


message:
What is happening? This is not the right place. I just came from the warehouse. We should not have arrived here. I sense danger! Are you going further? I'm staying here!


message:
Do you wish to go to the warehouse?  We are not allowing anyone to enter there now until we investigate what happened. If you have crystals to deliver, bring it to the student who sent you here.


message:
Do you wish to go to the warehouse?  I have been informed there is a problem there.  Maybe you can go see what the matter is.


message:
Sorry, we are only allowing people who are delivering crystals for Nuhmudira to enter here. Go talk to the student in Glenden Wood, he will inform you what is needed.


message:
You fail to catch anything.  You worry: What if we over-fish and wind up without any fish? It happened to the chickens.


message:
You fail to catch anything.  You muse: I can finally fish. Wonder if we'll get to hunt chickens soon?


message:
You've got a very serviceable fishing pole there. I wouldn't try catching large fish with it, but it's a perfect beginner's pole.


message:
Bring me a Golem Jo or Wood Golem Heart and I'll assemble your fishing pole. Hope to see you fishing soon.


message:
You're giving your heart to me? Bwahaha, just joking, this should make a nice pole. I'll just carve it and assemble your fishing pole. Wait here a moment.


message:
There you go. The string part with the hook goes into the water and you hold onto the stick part. I can't tell you how many beginner fisherman just toss the whole thing into the water. Of course they always claim they lost it to some huge whale or something.


message:
Oh, you found one! Nice length, good flex, aye this will do nicely. One moment while I assemble your fishing pole.


message:
There you go. You'll want to watch out for that hook, it gets caught on things pretty easily and when you catch it on a neighboring fisherman they get a little annoyed, hehe.


message:
Oh, I guess you don't need this. If you already have your fishing pole, just give me a C note and I'll license you to go fishing for the day. The license covers all fishing holes run by the Department of Fish and Games.


message:
Don't know why you want other people knowin' you're the master of catchin' small fish, but it's up to you.


message:
Some day, I may even tell you how I lost my hand here... What's that... well, no, I didn't actually lose my hand, but it was a close one. Just don't trust that you'll always pull a harmless fish out of the water. Yarrr!


message:
Tackle Master says, Listen up all you bottom feeders! %s has earned the title Pro Fisherman! You could learn a thing or two from them, yes sir.


message:
By the way, these fish don't count towards a Fish Title Token. They are way too common and easy to catch.


message:
You should be all set to start fishing now. Good luck and remember a true fisherman releases the small catches.


message:
Welcome back chum! Do you need a fishing license today? Just give me a C note and I'll get you all signed up and ready to fish.


message:
You should be all set to start fishing now. Good luck and remember the minnow released today is the big catch of tomorrow. Well, not literally tomorrow, it takes a while for the fish to get big enough, but you know what I mean.


message:
Don't forget that I'll buy your catch if you're willing to sell. Good luck and remember to throw the small ones back.


message:
Hey, you caught 600 Minnows?!!! You just can't catch enough of these little fishies can you? Ok Skipper, I guess you deserve a prize.


message:
You caught 100 Guppies? Not bad, I bet you have quite a collection... unless you eat them. Yuck, guppy breath!


message:
You caught 100 Mollies? Good job! I like them so much that I made a pond for mine at home. Maybe I'll show you how to make one someday.


message:
I see you've learned a thing or two about fishing. You're becoming quite good at this. Not every fisherman catches 100 fish. It takes determination and skill it does. Here, have your reward.


message:
My oh my! I'm truly impressed. You caught yourself 300 Large Fish. You're really becoming a pro at this. Here's your reward my friend.


message:
First, you need a fishing pole. I can make one for you, but I'll need a Golem Jo or a Wood Golem Heart to assemble it. I remember my first fishing pole, it was just a stick with some string. I couldn't catch a cold with that thing.


message:
Second, you need a fishing license. I sell licenses for a C note, allowing you to fish for a whole day.


message:
And last, you need patience. Just enjoy the peace that fishing brings and talk to your fellow fisherman, but don't believe all their fish stories, heh.


message:
I see you're already licensed to fish. Make sure you have your rod ready and don't crowd the other fisherman. If you still need to get a fishing pole, I'll give you the instructions for a few pyreal.


message:
If you still need help getting ready to fish I sell a good beginner's fishing guide for only a few coins. Just hand me whatever you can and I'll give you a guide.


message:
I license fisherman for a C note if you care to fish. The license covers all fishing holes run by the Department of Fish and Games.


message:
You know, I used to fish back in Ispar. One time I had this giant fish on the line and it was a real fighter. Had to lash... oh, right, sorry, you're all set. Remember the license is only good for a day, so catch a big one before then!


message:
Oh, I also supply the local grocers with fresh fish, so I'll buy your catch from you if you like. I pay a lot more than most grocers will, because I know the fish are fresh. Good luck and remember to throw the small ones back.


message:
You caught 400 Minnows? That's not very impressive, but I suppose I should give you something. Here take this and try catching some bigger fish. I'll just release these little ones.


message:
You know, I just have to release these little ones. Why do you bother to keep catching these anyway? Have you heard of a thing called catch and release?


message:
No word of Tamian? I suppose not, I spoke with most people here myself. I know Delton is still angry at him.  Well, Tamian acted a bit wild that day when he and Delton fought, but perhaps he is just not used to swordplay and grew furious when Delton swatted him.  Delton is quite good with a sword. Tamian knows nothing about them.


message:
Of late, Tamian had been extremely interested in something a Scribe who was travelling through here had given him.  It had to do with a tower.  Tamian is always drawing towers and such. The Scribe was named Tian Li Quan and resides in Lin, I believe. Tamian is no great traveler and that is quite a way from here. Strange that he would go and say nothing, but perhaps...


message:
Hello. Have you seen Tamian Wilmit around at all lately?  I have not seen him in quite some time now. I am concerned about him, he had been acting a bit strange lately.  He is a very dear friend.  If you could find where he is I would very much appreciate it.  He had a row with my friend Delton Hardor. Very out of character for Tamian.


message:
Have I seen Tamian Wilmit? Strange fellow he is, not very able. Seems he can do nothing. I do not understand why Astara is still friends with him.  Tis true, they knew each other on Ispar when younger but he is of no use here. Little in the way of useful skills, he has.


message:
Yes, you may go tell Astara I said so.  He tried to fight me in sword practise. I swatted him finely for he is no good with a blade and he came at me like a rabid Carenzi.  I had to give him a good thrashing, lucky he is we were using wood, not steel. Astara made me stop, also screamed at him, he slunk away like a drudge.


message:
Why yes, I do know Tamian Wilmit. I met him when I was travelling through Rithwic.  Then he came here not too long ago. He seemed unhappy, and driven.  His goal is to find an Empyrean structure that I had shown him evidence of, a sketch I let him have while staying with his family. He did some research while he was here but did not speak much to me about it.


message:
He left me a sealed copy of his journal in case someone came by looking for him.  I think you are not the person he imagined may show up but I believe I should let you have it. He went to look for this structure. He went west.


message:
What are you doing here? Why don't you give me an M note and get started on your mission? Nuhmudira and her students won't wait forever you know.


message:
I see that you have reached the Seat of Knorr. If you pay me an MMD note I'll weave up a gem that will take you back to that very spot. Just make sure to speak to the golem there, if you want to back there quick again.


message:
I am sorry, but I think that you lack the cognitive capacity to ascertain the memorandums and literature that we seek. Please take some time to think about your failure, perhaps 3 days.


message:
If you've lost something of worth to you at the Lyceum or you simply wish to return to it, I can assist you but, it cost you an M note for the return trip.


message:
Once you use this gem you will be on your own. Knorr has no portals, we assume for fear that the Olthoi that have not completely been removed would find a way through to Dereth. You will need to have your own transportation home. You have been warned.


message:
This is all you'll get from me. I need results. If you don't bring me something this time then no more gems for you.


message:
I am afraid that there is no more for you until you've thought about your failures for a little while shall we say... 3 days. Begone.


message:
I'll keep this, cause Nuhmudira might like it, but you're note getting anything else from me moneywise. Begone.


message:
Ah, good work. Nuhmudira will be pleased that you held up your end of the bargain. Now let me take care of my end.


message:
Hail! It has come to my attention, through means at my disposal, that Asheron has recently visited his old school somewhere far from Dereth. I'd be willing to assist you in getting there if you promise to do something for me.


message:
I am sure that the structure contains a great many books that pertain to the history of this world. We are looking for any information that you may be able to gather there. Return the books to me  so that Nuhmudira's school might thrive.


message:
If you would agree to such an exchange I will only ask for a small gesture of good will, shall we say an M note?


message:
Should you return the books to me I will ensure that you are given this expenditure upon your return.


message:
I'm sorry I am not willing to send someone along before I have explained all there is to know of this undertaking, besides you may find my offer... beneficial.


message:
I'm sorry, I am not willing to send someone along before I have explained all there is to know of this undertaking; besides you haven't really ever been anywhere that interesting, from the looks of you.


message:
So what do you think you are trying to pull, I don't remember your face. You should really just get out of here.


message:
What? You want this back. I have my orders and they clearly say that any and all information gathered from the Lyceum should be given to Nuhmudira. I'm not going to cross her.


message:
Ah, so you have returned. Not all do. Did you get a signet from one of the Virindi?  If so, please give it to me.


message:
Hello. I am Mage Syltyn Rillon, a member of the Explorer Society. Perhaps you are wondering about the sword on the dais in town. I had been a friend of Martine's back on Ispar.  I encountered Martine here, during one of his mad rampages. He knew not who I was, nor did he seem to care and the encounter ended badly for me. Upon arriving at the Lifestone I was angry, yet understood that the Virindi were principally at fault for causing Martine's actions. I became determined to help fellow Isparians combat the Virindi and other perils of this harsh land. With the help of Omaro Nagate the weaponsmith, I crafted a frost sword that should be of good utility to adventurers who are skilled in the ways of the blade.


message:
To obtain this weapon you must first prove your worthiness. There is a Virindi complex north of Bandit Road. I left a note on a tree along Bandit Road, east of Neydisa Castle, marking the location where you should turn north. Go to the complex, navigate through it and bring to me a Virindi Signet. I shall then allow you to take the sword.


message:
Thank you. I see you succeeded. You were clever in navigating the dungeon and sufficiently brave to face its denizens. I deem you worthy of receiving the Sword of Frozen Fury.  You may go now and take it from the dais.


message:
If you should desire a weapon that is easier to carry, you may take the sword to Omaro Nagate at the Glenden Wood West Outpost. Omaro Nagate is a skilled weaponsmith and may alter the sword to be a dagger. I wish you safe travels and swiftness of blade when they are otherwise.


message:
You wish this sword converted into a dagger?  Very well, I shall do my best. I hope you do not end up with just the hilt, like my last three customers...


message:
Despite his quips, Omaro Nagate skillfully refashions the Sword of Frozen Fury into a Dagger of Frozen Fury


message:
I am sorry, thank you for your efforts. Take these, they will better serve you now, I have no need of them. They will only serve as painful memories of happy times that are now gone.


message:
It was a gift from his mother. He always wore it, he'd never taken it off around me. Even when he slept. It was the only thing that he had to remind himself of home. Here.


message:
His chain shirt crafted by the hands of the finest Aluvian metal smith on Dereth. This is all the proof I need to know that my husband is no longer among the living. For him to part ways with this finery ensures that his life is over.


message:
Take this as payment for services well done and please, I beg you leave me to grieve for my lost husband.


message:
This was his favorite shirt. He had it made by To-ping Ra. Though To-ping Ra allowed an apprentice to create it.


message:
Jaleh was more than impressed, he was astounded but true to form he berated the apprentice and had the cost of the shirt lowered.I felt bad for the apprentice but there was little that I could do.


message:
If only you had known his kindness. Though he was gruff at times and often selfish there was a part of him that was truly and deeply generous and kind.


message:
I knew that part of his life and now that has been taken. Where is the law in this land that will punish his murderer?


message:
Would that there was someone that could bring this criminal to justice. Alas, I must be thankful that you have found this ring, the symbol of our love.


message:
You have done more then ever I would have expected any to achieve. Thank you for setting my mind at ease. It is horrible what has happened but never knowing what had happened to Jaleh, my love, would have been far worse.


message:
Though he preferred the open air that a Qafiya afforded him he would often use his turban as a belt or sash. I thank you for returning this to me.


message:
Were they not supposed to have disappeared with the creation of the Lifestones. But now so many are learning ways to circumvent Asheron's potent magic.


message:
Now that I know what happened to my husband there is much that must be done. I want to thank all those that helped find him. I will not go to his final resting place, along the road from the Obsidian Span toward Glendon Wood, for there is nothing there for me.


message:
What should I do with a half drunk mug of cider that smells funny? How long was this in the sun? No thank you. I am not thirsty.


message:
This looks like the silk that I used to make a shirt for Jaleh al-Thani. Oh I remember it very well. He asked for a shirt made in a very ornate and overly pretentious way.


message:
This was the first item that my master had me craft. When Jaleh came to collect it he pointed out a tiny flaw in my weaving and demanded the cost be lowered. It was, but so was my pay. I was very angry with him. Very angry with him.


message:
I have heard that he is missing. Surely you don't think that I had anything to do with it. Please you must believe me. Look at my sollerets if you don't.


message:
This clears a lot up. I had thought that the shirt was some of my best work. Now I know that it was.


message:
Oh my. This does look bad, but I swear. I've never been to the desert. I've spent most of my life just around this area, I'm a tailor, not a kidnapper.


message:
You think back to the way the scene looked. The tracks left there were distinctly boots, not sollerets. Someone is trying to frame this poor girl.


message:
Hello I am an apprentice of To-ping Ra. He is teaching me the venerable art of tailoring. I have seen a few setbacks in my studies recently but I am sure that my confidence will return.


message:
I'm sorry, I'm not in charge of collecting that type of material. Try seeing if the other collectors, Kreavon or Aun Teverea, need any of that.


message:
Hail friend, my name is Caelis.  The Aluvian, Sho, and Gharun'dim peoples united under Queen Elyssa have joined together to form the Isparian third of the new alliance.


message:
We are assigned to this outpost near Wai Jhou, to collect building materials for the continued upkeep of Candeth Keep. I will accept all types of salvaged metal and wood that you can afford to donate to the cause.  Large or small, poor or priceless, your donations will be treated equally.


message:
Would you care to provide us with more materials? I accept all types of salvaged metal and wood that you can afford to donate to the cause.


message:
Welcome back, your continued help is greatly appreciated! Any salvaged metal or wood you can donate is greatly appreciated.


message:
Thank you friend.  Keep up the good work.  In my journies, I have found that banderlings hoard many types of weapons suitable for salvaging.


message:
You are off to a very good start. Yet, building materials are in short supply, please continue to bring me what you can.  Keeping the town in good condition requires a constant supply of wood planks and metal hardware.


message:
Ah, more materials for the stronghold.  Do you find all of this overland, or are you one of those heroes that takes up residence in some dark dungeon?


message:
You have given me one-half the wood and metal materials that I would ask of you.  The residents of Candeth Keep shall know you by your name and your deeds.


message:
Many good people like yourself are bringing cartloads of raw metals and wood.  Candeth Keep can be well maintained with these materials.  Your efforts will be rewarded.


message:
You will be welcomed in Candeth Keep as a co-founder.  Your efforts in providing the necessary metals and lumber will prove to be a valuable investment in time.


message:
You have given one-half the resources of which the alliance is seeking from each member.  It is people like you who will be considered the true founders of Candeth Keep. The alliance has allocated a symbolic gift for all of those who show dedication to the project.


message:
The Arcanum lost some important research when Martine raided our Research Facility near Al-Jalima. Martine seems to be gone now, but his minions remain, preventing us from retrieving the decanters we need.


message:
If you can go there and find the decanters, then you can journey to the Fathomless Chasm, a wellspring of pure mana, and use the decanters to collect the essence there. This essence is required to forge the new pyreal weapons, which we are calling Isparian.


message:
I smash bug.  You need something smash bug with?  Give bug crest to Nanoc.  Give leather gauntlet too. Nanoc need leather. I make something you punch bug with. Punch bug dead, bam!


message:
We been here for years fightin' off the bugs.  We kills 'em when they sleep sometimes.  And sometimes they does the same to us.


message:
Hey, ya bring me a Olthoi crest and I make ya a fine axe.  Nothin' busts bug shell like bug shell, I always say. Need some wood too though, and that's rare here. An old quarterstaff might do if ya got one. A plain, old wood quarterstaff.


message:
Nice quarterstaff. Bop a bug on the head is all's I can do with this, though. Bug'll laugh and spit acid at me. Ya gotta get me an Olthoi crest if ya wanna axe. Gimme a crest, I cut this staff down, bugga bing, bugga bam, I make ya an axe, you're happy, you kill bugs, I'm happy.


message:
Hi, I'm Pincer Danta. Glad someone finally came to help us.  We got us a nice place here. Want to see my pincer collection? Every time the bugs come and try to take 'em back I get more.


message:
I made a nice atlatl out of pincers. Seeing as how you're here fighting the bugs with us, if you get me a bug's stabbing claw I could carve it into an atlatl for you. Also need an Olthoi femur.  That's the top part of the leg, in case you don't know.  You been around Olthoi as much as us, you get to know a lot about 'em.  Femur and a stabbing claw, that's what I need.


message:
You found a femur, maybe you outsiders aren't so dumb after all. I'll need a stabbing claw too, like I said...


message:
You found a stabbing claw. Maybe you outsiders aren't so dumb after all. I'll need a stabbing claw too, like I said...


message:
Hey, they call me Rat Nose.  Because I bit off a rat's nose once.  None of your business, but I was hungry if ya must know.  Or maybe I just wanted to. Anyway, I'm glad ya brought weapons.


message:
Honey, have you tasted Olthoi fungus?  We eat it steamed, fried, roasted and burnt. Sure is good. Why, I tell myself every day that I sure can't wait for another meal of Olthoi fungus. And grub bites. Mmmm. Hey, you should use that nice spear I made you and kill some bugs so we can get more fungus and grub bites.


message:
Honey, didn't I make you a spear already? You think they grow on trees? We hardly got any trees here either! I'll keep this. If you break yours in a week or so maybe I'll make you another.


message:
Well, honey, it sure is nice to know there's others fighting the Olthoi with us here.  Can you really kill 'em with that?  I use a nice spear myself.  Goes through bug shell like butter.  Of course, it's been years since I've tasted butter... Get me a bug's long claw and I might make you one. Make sure the long claw is nice and pointy.  And freshly killed.


message:
Hail, adventurer! There are dire events unfolding beneath the soil of Dereth and Queen Elysa requires your aid in uncovering the details.  This is of great import and has delayed the Alliance she has strived to form. The Queen had dispatched scouts to a number of Olthoi lairs but they have gone missing.  If you were able to go investigate these lairs you would have the Queen's gratitude.


message:
The scouts were ordered to leave documentation of their findings as they progressed- if they have been captured we might yet find these. If you should come upon any documents or notes the scouts had left please bring them to me and I shall reward you.


message:
You found us! Did the High Queen send you? We came across this group of Olthoi fighters and decided to stay and help them keep the Olthoi at bay.  All the portals in the deepened lairs appeared to lead to these catacombs.  Perhaps the Olthoi are re-grouping!


message:
I am pleased to see you. Did you find notes I left on the way?  There are Olthoi in tunnels all around us. We have been helping defend this area but we may be overrun soon.


message:
It is fortunate you have arrived. Without help these valiant fighters might be slaughtered after having held out for so many years.  The Olthoi seem to be on the move!


message:
Yeah that's right we tear 'em up.  Never did find no way outa here though. Portal disappeared, got us trapped way back when. We got good at fightin' the bugs. There's more of the bugs now, though. Guess you got down here in your fancy armor. Well, maybe you ain't leavin' either.  Maybe we ain't leavin' too.  Kinda cozy down here.


message:
Ooo hah! I love the smell of burnin' chitin in the morning. But down here ya never know when it's morning.


message:
Yeah, I'm tough but I sure like to eat grub bites. Nothin' better than grub bites. 'cept maybe the foot races we used to have back home. Those was fun. Here we just run from bugs. But then we turn and ambush 'em. Yeah that's right we tear 'em up.


message:
I've got most of the town's fortification drawn out here, but I keep having to change them. Working with the other races is all well and good, but it can be difficult.


message:
The Tumeroks want access to some sort of undergound aquifer they say they have sensed in order to feed this bush they say is important.


message:
The Lugians want everything made of stone and I keep having to tell them that the expense is too great. They just shake there heads and pat their hammers meaningfully. If I survive the building of this town I think I'll change my career.


message:
An Agent of the Arcanum came by and officially informed me that there is a Zoning Ordinance which does not allow us to build a moat around the town.  No sooner than the monsters are cleared out of an area, the bureaucrats move in!


message:
I had designed taller watchtowers but some of the new residents complained they would block their view!  Maybe they would prefer to be eaten when the monsters sneak up on them.


message:
The kiln operators stopped work when the Lugians stacked the stone incorrectly. It seems the Tumeroks won't supply them with enough water which the kiln operators have in their contract as exclusively supplied to them, lest they stop work.


message:
Nuhmudira's assistant casts several spells upon the crystal and fashions a portion of it into a ring.


message:
Wearing this ring will allow passage through the portal. Go and get the better of the Olthoi that dwell in that foul lair!


message:
Hello. I have been tasked by Nuhmudira to continue to collect Whispering Venom crystals.  They aided in overcoming the threat of the ancient Olthoi Queen who resided within this lair.  It is important to probe this lair lest the Queen should return here and defeat any Olthoi within it! Nuhmudira had determined there is an unknown force that seems to "drown out" mana and suppresses higher forms of magic.  This force is particularly powerful in the proximity of this lair and prevents anyone from being portalled successfully there.


message:
A very rare crystal, Whispering Venom crystal is required to nullify this effect- the wearing of a ring made from this crystal allows a successful journey through portal space to this lair.   Alas, Nuhmudira did possess a supply of these crystals however they were stolen once from her warehouse, together with numerous other crystals. While the other crystal types are being replaced through the good efforts of Isparians, a supply of Whispering Venom crystal is lacking.


message:
There is a mine at desert's edge, west of Khayyaban, which used to be a source of these crystals.  It may be somewhat depleted but it is our only hope.  Please try to find some and return as soon as you are able!


message:
What do you want from me? Oh ... the crystal. That jeweler must have led you to me. Ah well, there is no hiding ... nor does it matter who I put my trust in. Experience has taught me that lesson. If you keep my location here a secret, I will tell you where some of those crystals may be found. Take this small journal. I wrote it in case ... something happened to me.


message:
Hey, that's my best pickaxe!  I must have left it down in the, ummm, where was that... oh yeah there was that mine, I was tryin' to get some of those crystals them's in Zaikhal wanted. Maybe it'll help with the bugs, maybe not. Well, there's nothing in that mine, I'll tell ya. So I said to myself, forget it, go have a drink. You trying to get some too? Hmmm, I just may know someone who can get some.  There's a jeweler, name of Djusufa bint Huqis, she's in Zaikhal.  I know her a while, she told me something interesting. One night a woman came to her and handed her a strange crystal, wondered if she knew what it was good for. The jeweler, she didn't know, never seen one like that before.  She said she'd have to ask around, maybe check with one of Nuhmudira's people. Well, this woman gets all nervous and just leaves. Anyway, that's all I know. Go see Djusufa bint Huqis.


message:
Thanks for picking up that pickaxe for me. Now I can stop worrying about it and get back to business... Barkeep! Another ale over here.


message:
Yeah, I like the beer here, so what?  I'll do some alchemy later. I could mine some crystals if I had my pickaxe...


message:
I am Starting Fellowship Emote Tests, you (personally) will receive supplies for the rest of this test


message:
I ask you to find out what happened to my husband and you bring me back a scrap of paper with doodles on it!!!


message:
I'm grateful for what you have done. You told me the truth when a lie would have been easier. I still hold hope that someday my husband and I will be reunited.


message:
I've told you everything I know about my husbands disappearance. Ask Dalius if he knows more about the Sclavus Temple he found.


message:
This fits with the story from Gareth's journal. That undead horror seems to believe my husband died from the process she used on him.


message:
Bastard! I will not have my emotions toyed with. Dalius warned me that you might try something like this.


message:
You already brought me my husbands journal. I know what happened to him. Do not taunt me so cruelly!


message:
He hunted these lands looking for treasure and glory, but three years ago he failed to return home. I could find nothing else to explain his disappearance, then one year ago a warrior told me that he had seen Gareth shortly before he went missing. The man said that Gareth had been fighting a group of Sclavus in the crater hills somewhere around here.


message:
I moved to Candeth Keep with the hope that I could find clues to tell me what had happened to Gareth. Recently my husband's dear friend Dalius found a Temple in a crater west of here.


message:
He says that the crater was filled with a howling sandstorm. He bravely fought his way to the eye of the storm to find a Temple protected by Sclavus. I am sure that this must be the same temple that my husband was last seen at.


message:
These are lies fabricated by some confused creature. My dear friend Gareth is dead and we must prove that to our Lady there. I will keep this so that she does not get confused.


message:
What good did you do her by telling her that her husband is now some hideous freak? I asked you to do a simple task and put my Lady's mind at peace, but you just had to go and ruin everything!


message:
Well, what's done is done. Take your little magic staff and leave us. I have to comfort Talira. I'll make it all right.


message:
I owe you a great debt my friend. You have helped my Lady put her late husband behind her. With my help she will learn to be happy once more.


message:
You already gave me a copy of this. The deed has been done and I have rewarded you for your services. You aren't trying to trick me are you?


message:
I must ask a favor of you. I recently discovered something while searching for my long lost friend Gareth Dain.


message:
I was exploring the wastelands west of here when a giant sandstorm blew in out of nowhere. It stung my face and made it almost impossible to breathe, but I forced my way onward. I eventually came to a calm at the center of the storm where I found an ancient temple. When I approached the structure a great number of Sclavus sprung from the sands and attacked, forcing me to retreat.


message:
I have told Lady Dain what I discovered and we believe that this is the very Sclavus Temple that Gareth was last seen at. I do not however hold her belief that her husband still lives. She has obsessed over his disappearance for three years now and I dearly wish to see her mourning end.


message:
Do her a noble deed and find proof of her husband's death. I am sure that my friend Gareth would have come back if humanly possible, so I know him to be dead. I ask of you to be sure that you bring only proof of his death, she has suffered enough and I could not bear to see her suffering continue. Do this for me and I will reward you.


message:
A wise decision -- one I may ask you to make again sometime.  For now however, I will make good on the promise of advice, with a little bit of secret information thrown in for free.  Consider it another gift, heh.


message:
The advice:  "Always seek to gain advantage when your enemy is involved; double the advantage when the enemy is a friend."


message:
And now, the information.  I suggest you keep this to yourself, lest we end up with every arch mage and their vassal running around this place like gromnies with their heads cut off.


message:
I know of a well-hidden complex of deep tunnels called the Elemental Caverns.  You look like you get around, so I'm sure these directions will be quite easy for you.


message:
In the southern Direlands, there is a dungeon called the Lightless Catacombs.  It is here that a winding valley begins, running westward.  Head west through the valley until you reach two small in ground structures.  One filled with undead, the other housing a portal to Zaikhal.


message:
Nearby, you will find a steep slope that will take you to the top of the mountains.  You will find the entrance to the caverns in the rocky peaks.


message:
I can move with complete invisibility, using no magic trick or power.  I use only skill to move unseen, or to strike, or to evade the onslaught of war magic -- you do know what skill is, aye?


message:
I have learned the deadly and secret arts from Dereth's greatest assassin -- so do watch your back, please.


message:
If you are stealthy enough, you can sneak right up to a banderling who is too busy looking around nervously to notice -- sadly, I have not found this to be the case with dancing drudges.


message:
Well, you do seem to be pretty wealthy, and this is broad daylight, after all -- so how's about you consider loaning me one of those crisp new 250,000 pyreal notes?  Consider it payment for the two gifts I am giving you:  Protection from imminent danger, and a bit of advice to be imparted upon payment.


message:
Some papers? While an interesting read I am sure, how am I to know if this is genuine and not some fiction you yourself devised? Very well, I suppose you deserve some reward even if these papers are fabricated.


message:
You have a lot of nerve to deliver this garbage to me. But I am a man of my word. Here. This is for you, even though you don't deserve it.


message:
Fiction! Pure fiction! I could have written a more compelling tragedy. I do have to admit, even though this is surely a fake, you did put a fair amount of effort into it. If anything you entertained me with this garbage. Here, take this.


message:
I know... I know... you at least tried to help me out. You really shouldn't be getting anything from me, but since I'm such a nice guy I'll make an exception for you.


message:
So many people have brought me pieces of parchment with melodrama scrawled upon it. One person even brought me a strange stick, whatever that is for, but this... finally! Solid evidence of wrong doing on the plateau!


message:
Wait... what was I getting so excited over? This is just some amulet caked in carenzi refuse. Hardly proof of anything.  You know what? I am so tired of people bringing me dead ends and fallacies! Here! Just take this!


message:
Just because you haven't been helpful doesn't mean I won't reward you for the effort. Maybe next time you'll bring me something worthwhile!


message:
Ah hello! Perhaps you could help me. I am new to this island and am not particularly familiar with the landscape. Could I convince you to help me? I need information on the strange incidents occuring on the plateau.


message:
Aurten kneels down and opens a nearby pack. He tilts the pack so that you can see what is inside and then quickly pulls back the pack from your sight and closes it.


message:
An excellent find. This will be reported to the High Queen with the utmost urgency. As promised, here is your reward.


message:
Our thanks to you. I will send this to the High Queen at the first opportunity I have. As promised, you are due a reward, a well-earned one at that.


message:
You have done a great service. This missive will be sent to the High Queen at earliest convenience. I am charged now with gifting you this recompense.


message:
Your findings will prove to be enlightening, I am sure. I shall dispatch this missive to the High Queen. She will be made aware of your efforts. For now, please accept this small token of her thanks.


message:
Sealed, and the undead do not wish our assistance? This proves to be most consternating. I will send this information to the High Queen immediately. She must be made aware of their intentions. Perhaps they intend on some nefarious purpose or perhaps there is another reason for their involvement here. I gift you now with a token of her appreciation of your efforts.


message:
In honor your efforts %s, the title Keeper of Dereth is bestowed upon you by High Queen Elysa Strathelar!


message:
In honor your efforts %s, the title Defender of Dereth is bestowed upon you by High Queen Elysa Strathelar!


message:
In honor your efforts %s, the title Guardian of Dereth is bestowed upon you by High Queen Elysa Strathelar!


message:
In honor your efforts %s, the title Warden of Dereth is bestowed upon you by High Queen Elysa Strathelar!


message:
In honor your efforts %s, the title Hero of Dereth is bestowed upon you by High Queen Elysa Strathelar!


message:
In honor your efforts %s, the title Warlord of Dereth is bestowed upon you by High Queen Elysa Strathelar!


message:
Hail! High Queen Elysa has ordered me to offer fair rewards for adventurers willing to investigate the tunnels beyond this portal.


message:
We've already begun a tertiary examination of the lair beyond and have discovered tunnels that appear to have been used by the Ancient Olthoi Queen.


message:
As of yet, we don't understand their part in these tunnel systems. The High Queen is offering rewards to any that will bring information regarding the motives of the undead, and information of the possibility of the Olthoi Queen's return through these tunnels.


message:
Additionally, if you received a token from Her Majesty during the time that followed the initial assault on the Olthoi Queen, I will accept those and grant you the title that you have earned.


message:
You think, "The man looked me over with a hint of malice in his eye. I'd seen that look before. His type only respected strength. I showed him I meant business."


message:
You think, "He saw things my way. All brawn and no brain. He reminded me of a shreth, charging forward not realizing that it looks a lot tougher than it really is."


message:
You think, "I started to think back over the mistakes that I made getting to this point. The first was thinking that I was getting past this guy. He wasn't an overly large man, more or less my size, really. But he was irascible, kept saying something about only bandits can get in the treasure room. I was a prisoner it appeared...gee thanks for the update big man. Guess he didn't get the memo that unlike a k'nath, I didn't just pop out of the ether."


message:
You think, "The world was spinning again. I knew where I'd end up. The bandits had their orders. I was being kept alive for some purpose. I'd find myself back in the cage..."


message:
You think, "He looked like a kid running around the holiday pole. The gleam in his eye reminded me of a diamond golem in the noonday sun. He opened the door without hesitation and bowed deeply."


message:
You think, "This guy was something else. They must have been paying him the pocket change that young banderlings carry around. He kept going on about only needing 100 pyreals. 100 pyreals? I had a trade note for that much. Did the Dame know that I'd need it...I'd written it off as a back-handed sum of cash to undertake a dangerous case. Now, I saw the irony of the situation was like statues built in foundries beneath our towns."


message:
You think, "She looked me over like a jeweler appraising a fine gem, sunstone maybe, or white sapphire. Whatever the look meant, it made me feel appreciated. I was pleased that I had figured out what the Dame wanted. I could see by the expression on her face I'd done well."


message:
You think, " I felt proud, like an adventurer who killed his first drudge. I showed my pride by standing like a conquering hero."


message:
You think, "...a hat and a token. She said she'd take the token and give me a new title. Something like, gumshoe. I didn't ken what the Dame was saying, but the words felt pretty good. Praise is best served warm and meaningful."


message:
You think, "No getting that past this Dame. She spotted the missing line and reel before I handed the broken pole over. I made some quick comment to her about finding it in the bandit hideout. Maybe it'd turn up a clue here or there. It was a lie. It felt like a lie, thinking quick I scratched my head..."


message:
You think, "That threw her off, I don't believe it...it threw her off. Wait, why am I thinking this? Ooo, did she just say something funny..."


message:
You think, "Apparently she knew my ruse...still this was better than a useless fishing rod. She bowed..."


message:
You think, "I bowed in response then headed out to join the festival celebrations. I wish that there was something I could do with this mask, this note and this scroll case. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."


message:
You think, "I didn't know if it was a question. It sounded more like a statement. I stood there, bewildered, like a mage waiting for his spell to kill a drudge, only to see the mana disappear into nowhere. She turned away from me as I shrugged."


message:
You think,  "As I approached, I noticed a hint of recognition on the Dame's face. I was here not that long ago, I'd have to wait a little longer. For now, I couldn't go on."


message:
You think, "There it was again. That slow grating tone. We need your help. Can't you help us? Of course I could. The question was - would I?"


message:
You think, "They were always glad. It meant that they no longer had to shoulder the weight of what they knew alone. Camaraderie came from such knowledge. She kept talking and I was having trouble listening."


message:
You think, "My mind kept drifting away to other thoughts. She talked fast, like the buzzing of bees around the first flower in spring. I was doing my best to keep up with the conversation but...there was too much. After a moment or two, I didn't care anymore. I got comfortable..."


message:
You think, "The Dame kept going, talking about some man. Maybe in green armor, with a green dagger or something like that; I didn't care anymore. Her voice was grating on my nerves, like cheese drawn over a cheese grater. I shifted and got really comfortable."


message:
You think, "The Dame was worried. I felt like I should stand up, clear my throat, tell her everything would be fine. But that would mean she'd sob."


message:
You think, "Too late. The buzzing sound of her voice gave way to delirious talk about assassination. I pretended to listen and leaned forward..."


message:
You think, "Then it ceased. It was like opening a Singularity Chest to find three perfectly matched dual major armor pieces, each enhancing a skill I possessed. But like every dream, it ended. Reality smacked me in the jaw, like a Peerless Drudge catching me with my faceplate up. The droning pitch of her voice returned. I got comfortable and listened to the rest of the Dame's tale."


message:
You think, "I stood quickly. Better she thought I had heard everything that she had to say, rather than tell her the truth. I crossed my arms and gave her a stern look."


message:
You think, "I didn't have to ask what to expect there. Like I said before, Dames were always trouble. I was knee deep with this one."


message:
You think, "The kiss was a nice touch. Though it left me with a sinking feeling. Like getting caught off your guard when the Hopeslayer asks you a question. Never peeve the 24 foot tall Lord of Darkness, you might find yourself falling from the top of the world and believe me, you can't see your house from there."


message:
You think, "I weighed my choices and decided what I needed to do. The entrance to the place would be hidden amongst the trees, but I'd find a way in."


message:
This looks like it could be something. I'll have it looked over. You've done well. You deserve a reward-


message:
You think, "She was talking again, but her voice wasn't as annoying as before. There was a pleasurable quality to it now. I'd done good. The Dame was pleased and I knew that I'd be handsomely rewarded. Well earned in my book. She said something funny and we both laughed."


message:
You think, "...and headed off to join the festival celebrations. I wish that there was something I could do with this broken fishing pole, the mask and this note. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."


message:
You think, "...and headed off to join the festival celebrations. I wish that there was something I could do with this broken fishing pole, this mask and this note. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."


message:
You think, "Again, she blew me a kiss. This Dame was strange, it was just a note. Sure it might be a lead to solving a question about who tried to kill the High Queen, but then again it might lead to an interesting new recipe for chicken. I smiled either way, bowed..."


message:
You Think, "...and headed out to join the festival celebrations. I wish that there was something I could do with this broken fishing pole and this scroll case. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."


message:
You think, "She curtseyed as I stared at her in quiet disbelief. Of all the gifts the High Queen bestowed on me for this little task, this was the best."


message:
You think, "...and headed out to join the festival celebrations. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."


message:
You think, "I wiped the scroll case clean, the towel was as rancid as a swamp gromnie's breath. I tossed it aside. Then, like a tinkerer applying iron to a client's prized sword, I lifted the scroll case."


message:
You think, "I had the case in my hand, I didn't want to open it for fear that the contents might crumble away to nothing. Besides, in the recesses of my mind I figured this was what the Dame was looking for. I looked around the room and spotted a portal. It beckoned me like the soul cage that imprisons Gaerlan."


message:
You think, "The room was full of gold and trinkets, but this was the real prize. It was stuck to the top of a pedestal by hardened and caked mud. I tried to pry the thing off the pedestal to no avail. I needed something to clean it with..."


message:
You think, "Once again my initial discussion with the Dame flooded into my head. She'd given me a towel. I hadn't known what it was for. Now, it was all clear. I needed to handle this thing right. If I could just get the towel to wipe off the scroll case..."


message:
The guard listens intently as you explain what happened when you brought up the night of the attempted assassination.  "Interesting discovery, %s. It seems as though Antius' suspicions could be well founded. We shall do our best to track Nuhmudira and ensure that she cannot harm Elysa ever again." For your efforts, Antius wants you well payed.


message:
I have been authorized to teach you the fourteen salvaging enhancements that have been crafted for learning the enhancement spells to the skill that Ciandra has created for all Isparians.


message:
You think, "The guard was well-spoken and informative. He looked at me with a hint of surprise. He noticed the scroll case immediately and told me to hurry along to Dame Brinna. Apparently, this was what she was after. I'd never truly doubted it. A sense of pride and accomplishment fill me."


message:
You think, "I suddenly realized that I was acting very foolish. I realized I didn't care. I was sure to make out like a bandit, the irony of that thought didn't escape me..."


message:
You think, "This holiday season would bring me better gifts than I'd ever seen before, but something was missing. I didn't feel like I'd put the entire matter to rest."


message:
Hail friend, perhaps you haven't seen the signs in the capital cities. We've been asked to assist in an investigation. Dame Brinna O'Shea is handling the proceedings...


message:
You think, "The guard went on. This was beginning to look like an interesting proposition. The capital cities, eh. Who knows maybe they'd provide me with a little insight. I weighed the possibilities and thought about visiting this Dame. But first I needed to find out where she was hiding. The sign in the capital cities was my only clue."


message:
You think, "More crying. Either this guy was related to a mite, or he was genuinely afraid for his life. I figured I had learned everything that there was from, Gentleman Jake. Time to choose. Continue on my journey now, or wait until later."


message:
Listen well, you scurvy mutt, I'm Gentleman Jake Hawkins! If MacNiall follows the right way of doing things, then I'm 8 paces to the left. Yar!


message:
You think, "The man standing before me looked haggard. As soon as he saw me approaching, he started shaking like a leaf getting ready to be shed in the autumn air."


message:
You think, "He was begging me not to slap him silly. He wasn't worth the effort. His tale was pretty simple. Lonely kid, came through the portal from Ispar and got involved in the wrong crowd. He'd heard whispers coming down through the chain of command and ran when the kitchen fires grew too hot. Now he was a refugee, living in MacNiall's Freehold. He talked big, but sobbed bigger."


message:
You think, "The choice was up to me now. Did I chance what lay in the dungeon beyond this gem. The blubbering idiot standing before me told me it was dark. How dark? Dark enough that the torch would be my only light. I wasn't afraid, just wary...maybe this would best wait for a later time."


message:
You think, "A sign. They're everywhere nowadays...from the smile on the grocer's face, to the voices that carry on the wind. I'd seen a fair share of signs in my day, but this was a day like no other and this was a sign that I couldn't pass by."


message:
You think, "I was walking through the center of another capital city -minding my own business- when the sign called to me, like a cheap piece of amuli gifted with a major coordination cantrip. Curiosity got the better of me and like an ursuin cub, I found myself staring at the honeypot...this sign."


message:
You think, "I didn't mean to get involved, and if given the choice, I might keep my hands clean... turn the other way and let well enough alone. But who was I trying to fool? I was just as interested as the next person trapped on this crazy world, where magic rules and bugs can talk."


message:
You think, "The letters were evenly spaced, like the cobwebs that lined my mind. The words had been written by a fair and steady hand. I could only imagine it was a Dame who had started me off on this path. If it was a Dame... that meant trouble. Dames -always- meant trouble."


message:
You think, "I finished reading. I caught the bits and pieces hidden in the well-written prose. There was something amiss. This Dame needed help. She was reaching out to any soul that didn't have 'dark master of all things evil' tattooed on their foreheads. I pondered if I should get involved as I read the location of her place."


message:
The heat from the embers has not burned long enough. The metal is too cool and has not taken on the perfect curvature yet. Perhaps it will take a month for the embers to bend the metal.


message:
The curvature of the metal basin is perfect for a shield. As you sift the coals and ashes aside you can tell that the heat from the burning embers has created this perfect object.


message:
The crystals that you collected within the past month have not reformed. Perhaps if you wait just a short while longer you will be able to find more.


message:
You amass a small collection of crystals that link together, looking much like sollerets. The crystals come apart as easily as they can be put together.


message:
These crystals must be laid into the Dragon's protective arms. Place them within the brazier. If you choose to use them alone, you can anoint them with the water I have given you, but you will not find completeness.


message:
This should placed atop the crystals that have been laid into the brazier that represents the Dragon's power. Place it atop the crystals and brazier. You can choose to anoint this stone with the water I have given you, but you will not find completeness.


message:
The brazier represents the power of the Dragon a shield and defense for the Unicorn and Firebird. You can place the crystals within the Brazier. If you so choose, you may alter this with the water I have given you, but you will not find completeness.


message:
Anoint the combines pieces that represent the Dragon, Firebird and Unicorn to find a center for yourself. If you choose to anoint a single item you may release the magical properties within the item but you will still find yourself empty.


message:
You have completed your journey. Allow time for the teachings to be set within your being. If within one month you are still without direction, follow my path again, and I shall teach the steps anew.


message:
You have traveled the same path as I, and learned the lessons of the great spirits. Now you must know how they fit together.


message:
The base is the Dragon's power. The grace of the Unicorn must be spread within. The splendor of the Firebird can be placed atop the combination of strength and grace but...only with pure water that represents the four stones and the path of Jojii can you bring the object to life.


message:
The water can be used to waken the combined spirit of the three, or to awaken the strength of just one. I would advise against waking just one. There is little that can be finished that is not complete.


message:
You have not found your way upon the path. You must first find the grace of the Unicorn, the splendor of the Firebird and the power of the Dragon.


message:
You have found the grace of the Unicorn. But you lack the splendor of the Firebird or the power of the Dragon.


message:
I have traveled far to reach this point, and still my journey only begins. Visit the adherent to Jojii in Tou-Tou to learn my tale.


message:
If you paint your armor with this, it will shine like the setting sun in summer vibrant and purple hued.


message:
The power of the Dragon must be tempered by the Unicorn's grace and Firebird's splendor; else it is a shield used by the ignorant.


message:
Though I try to live my life according to Jojii's path I sometimes find that I lack discipline. I have begun painting, and hope to continue doing so. I have noticed that many who come here seek the armor that is wrought by Koga Hideki and his peers.


message:
I wish to assist those who wish to bring the colors of the rainbow to the armor he makes. If you hand me vials of Lapyan, Hennacin and Relanim dyes, I will make them into paints that will stay upon the shadow armor that has been enhanced with the new magical shards.


message:
You seek the power of the dragon, as did Honshu. Very well. I shall tell you were he was sent. In the valley, across the stretch of land, and water. Through the hills that bite, atop the crest where the sun sets, there is a portal into the place where the Dragon's flame smolders in a basin of metal. Honshu went there to find the Dragon's power.


message:
I have met the man you seek, this Honshu Takeda. He is a good man. He will find his way back to the path of right living. I have sent him to seek grace at the shrine in Sawato. Perhaps if you pray, as he likely did, at the shrine you will see grace as well.


message:
The grace of the unicorn is not the same as the balance of the crane. It is an ephemera that suffuses the soul and fills one with peace.


message:
Your steps are just beginning, fear not the road that they will follow. Tranquility is as the river who calls to the sea.


message:
As philosophies divide, so do the adherents of the paths. Not all are able to follow the path of the human.


message:
As you sit and pray at the small shrine you see a small note resting on the top.  You take the note.


message:
The rocks are all too large. You found a smooth stone here within the past month. Perhaps if a little more time passes another such stone will be created by the shifting magma.


message:
The rocks appear to be too large to carry. However, as you search through them you see one that has been formed into a perfectly smooth sphere, about the size of an orb.


message:
There is no grace in the bull. Passion is the way of the poet, not wisdom. Ignorance is a shield that protects none.


message:
Seek the truth of Jojii. His teaching can be found in every aspect of life. To follow his words is to walk the right way in life.


message:
In my life, I have seen a great many wonders that have challenged my beliefs, and driven me near the edge of forsaking all that I had known. But in Jojii, I have found the virtuous path.


message:
Not so long ago, another came to me. He was as accomplished as you, more so perhaps. What he had accomplished is not as important as what he had learned.


message:
His name is Honshu Takeda, and he has begun to learn about himself and the way of Jojii. He had lost his way, and I have set him back upon his path. He will follow the shrines to Jojii. The first lies within this very town, just beyond these doors between the trees.


message:
His journey will end in Kara. Much wisdom can be garnered by following the path and incorporating the lessons of the four stones in your actions.


message:
There is no grace in the bull. Passion is the way of the poet, no wisdom. Ignorance is a shield that protects none.


message:
Yes! This is the stuff! I have more than enough to keep my calm for months to come, but I can make some tea for you out of this!


message:
Samuel produces a mortar and pestle and quickly crushes the charred bits of marrow and then stirs the powder into a mug of heated rum.


message:
There you go! One sip of this stuff and you'll forget about all those things that trouble your dreams!


message:
If only...if only I had resigned before this. But now, those things, that place...the things I saw. They'll stay with me forever.


message:
The island - the Virindi came there. They took it over, drove the shadows away, for the most part. They reconstructed the island in their image.


message:
You see. The Virindi thought that they could take the island over and cleanse it. They thought that they were more powerful than whatever force controls that place.  But they weren't, you see?


message:
They've been there quite a while now, or they were. They're not there anymore, not the normal Virindi. The twisted ones...they're still there.


message:
No, no. I don't serve as a Royal Guard anymore. If the High Queen wants the uniform back she can come pry it off of my cold corpse. I'm owed! I saw those things. Those horrific creatures.


message:
It has been so many months since that nightmare of an island changed. So many months, but the horrors are still fresh in my mind. I see the shadow in everything now. More than once has a hen stirred me to fright.


message:
Fortunately, I have found something to help me cope with my fears. Oddly enough, this remedy came directly from the Singularity Caul itself.


message:
Before I left that place, I came across some odd things, maybe mineral deposits, maybe the bones of some long dead creature, I do not know. All I know is steeping the stuff in hot water and cutting with rum has done wonders for my nerves.


message:
If you find anything like that on the Caul, you know - charred bones of some sort - bring them to me and I'll brew you up some of this wonder drink as well!


message:
A few years back - you see? A few years back, this island was found. Apparently, Monarchs had gone there before Bael'zharon walked the world, as a test. Something like that-


message:
This island...it was the home of nothing, but that was not the truth. Beneath the land, shadows lived, multiplied and schemed to take the world for their own. With their master destroyed, driven away and imprisoned by our forces and Asheron -


message:
I was once Sam the brave, Sam the Cruel...now look at me. I'm Sam the can't even keep his gruel down.


message:
The High Queen has commissioned me to create a pennant for all Isparians currently upon Dereth.  Asheron himself has provided the device - the heraldry of his family.  I am told that this is in honor of our continued bravery and heroics. He and the High Queen have decided that he no longer needs to watch over us, and now Asheron may return to his home.


message:
Take this pennant and display it proudly! But be warned that I am only commissioned to provide you with this once.


message:
I am sorry, friend. I have only the materials to provide pennants to those who were already on Dereth when Asheron returned home. I am sure that you will find other ways to show your courage and honor.


message:
This came from the garb worn by one of the traitors? I have no need for it and I have nothing to reward you for defeating them. My apologies. Perhaps someone else affiliated with the Shagar Zharala can given you a prize worthy of your efforts.


message:
His final hours were met with glorious battle against our new enemies. For that I am happy for him. This information should not be withheld, please take it to someone of higher rank than I. They will know what to do with this journal.


message:
Our foreman was against this journey from the start. Just the fact that the Order of the Raven Hand displayed an interest in this tower was enough to give him pause.


message:
It seems his concerns were justified. Please take this to someone of higher rank than I. They will know what to do with this journal.


message:
Beyond the door are a series of levers. Once you pass through the gate they bar, you may not be able to return here, so please prepare first.


message:
Also, if you happen to find my master in the depths, please let him know I am safe and continuing my duty up here.


message:
Ah! I see you've brought your emblem with you. Give it here and I'll give you the key to the door over there.


message:
Don't look at me like I'm the crazy one. It's all those down below who have gone raving mad! Can you help them?


message:
Wait, you don't look like a Zharalim. Let me see your emblem! No emblem? Then I'm afraid I cannot let you pass. I am not about to let more people fall to the madness of this tower!


message:
If you see any of my brethren in the wilds, be wary of them. Chances are they are maddened by whatever is in the depths of this place. I fear that in that maddened state, they may have fallen prey to some beast. Shreth are all too common in this region.


message:
Ahh!!! If that ain't the mothers milk to me! I've been saving that stout for a special occasion like this one.


message:
I want you to have it. It won't be all that useful to you I'm afraid, but you never know. Just don't depend on it. I don't have anywhere to go, but the Big Guy travels around quite a bit.


message:
Hey, since you're already bothering me you could at least make yourself useful and fetch me some of my home brewed stout from the basement.


message:
Just take the portal to the lower basement and look for the glowing stout, you can't miss it. And don't go messing around with any of my things or I'll kick you in the shins!


message:
Very good. If you could find a handful of wine I might be convinced to tell you of my adventures and heroic deeds.


message:
This drink reminds me of a crazy fellow I met in a desert fort south of here. He was very serious and wanted us to help him cast some spell. I saw nothing for me in that, so I headed out to find my fortune and drink my fill of wine.


message:
If it's no bother, would you be kind enough to buy me something to wet my thirst? Byrdara seems to have locked up the liquor for some reason.


message:
Alas I am so very thirsty after my trip from the southern reaches. I fear that I will be unable to enlighten you lest this terrible thirst is quenched.


message:
It would appear that I have told you all that I know. Or have I? Perhaps I know something that I do not know that I knew. I find drink of great utility in remembering things I have forgotten.


message:
Yes, one more drink may finally get us to the bottom of this enigma! Run off and fetch me more wine before I forget to remember!


message:
What, nothing? My mistake, I thought I saw something. Well never mind, here let us drink to our continued friendship.


message:
So, I've got a small problem maybe you can help me with. There's this guy in Dryreach thats been posing as me, Ulgrim!


message:
No, you are mistaken, but if you were to bring me more drink I might be able to devise of an elaborate plan to track down the culprit.


message:
So, are you looking to earn a little extra pyreal on the side? We could perhaps enter into a mutually beneficial arrangement.


message:
You look at me expectantly. You think this drink puts me in your debt? I would think again my friend. It is you who are in my debt. I have graced you with knowledge that you cannot acquire anywhere else. I would step carefully were I you.


message:
I think I'de like something to drink. Do you think I should drink something? Maybe I shouldn't... how this whole mess got started... never learn.


message:
Ulgrim fakes a whiny voice, "I'm looking for a splinter. I want a piece of wood. Me, me, me! Look at me, I'm a flippin' ponce!"


message:
Ulgrim murmurs, Stupid .... always looking for ... my problem ... can go take ... at a mattekar for all I care.


message:
I leave all the hoity toity drinkin' to that fool over der in that fort. There's a dumb place to go for a drink! Dry-somtin-or-other wasn't it?


message:
Why don't you make yourself useful? Go tell that unpleasant guy that we ain't comin' back. No how, no way.


message:
You ain't to bright are you? Look I've told you all I know. If I knew somethin I'd have already told you by now. Go talk to that there fancy boy in the desert. He thinks he knows everything.


message:
See what I've done der? I've made it so this cup is empty. There should be beer there, but there's not. Heh?


message:
Hey, hey, watch the personal space there friend. I'm not one of those support mages! I keep my wand in my pocket, thank you very much.


message:
What's with all these lugians in our towns. Don't get me wrong, they deserve all the freedoms and stuff, but just not around here.


message:
Boooooring. I want something that will warm me up out here. This stuff is worse than that swill they served in Dryreach.


message:
I - I can see things... horrible things. They're everywhere. Swimming around and through everything like it's not there.


message:
I don't think they've noticed me... You have to figure out what happened. Go to Dryreach where I tried to lifestone and see if there are any clues.


message:
What about that splinter I gave you? I think it's part of the wand I used to cast my lifestone tie. That could be important.


message:
Here, take this, it's the only thing I have that seems to still be solid. Maybe it has something to do with what happened to me.


message:
I thought I had finally caught a break, but that's when I slammed into foot of a tremendous monouga.


message:
I was completely lost and crawled through the desert until I came across Uziz. Finally something was going right! I crawled my way into this bar and ordered a drink.


message:
It was then I recognized Maryata the barkeep. It seems I have a small bar tab that was mistakenly unpaid that last time I was here.


message:
She's making me work off the money I owe her by greeting her customers... So, Greetings and welcome to the Lofty Spire... have a seat and buy me a drink.


message:
I'm sorry I don't have more things embedded in my flesh that I can give you, but if you stay around awhile I'm sure it's just a matter of time.


message:
Funny thing, I was greeting people outside until this fellow comes up to me and tells me about this terrible secret he wants to protect everyone from.


message:
I couldn't quite figure out what the terrible secret was, but it sure is terrible. So, I'm standing here by the stairs like he asked me to, just in case.


message:
After I clear up this whole bar tab mess I think I'll go and spend some quiet time in Yanshi. It's so nice and peaceful there. Someone else suggested the Singularity Caul too. That might be nice. I haven't been there in a long time.


message:
She's so nice. She said that didn't count since I wasn't ready. And when I was leaving her office she pretended not to notice when I tripped over that table of mugs.


message:
Say, is it raining out? I was thinking about going for a walk around town and doing some shopping perhaps. I'm looking for some cowbell.


message:
Easy guys, I drink my stout just like the rest of you - one sip at a time. Except, once my mugs empty, I make gold gromnies.


message:
High Queen Elysa asked me to create a special raiment for all Isparians who have made Dereth their home. The crest up on the raiment is that of Asheron's own family, the Realaidains. Wear this raiment with pride! But please take care of it - I only have the materials to provide one to each adventurer.


message:
I am sorry, friend. I can only provide raiments to those who had already made Dereth their home by Morningthaw, PY 15.


message:
Jonas struggles with the lock intensely for a moment, then manages to release the mechanism.  You wonder if he is more intelligent than he appears.


message:
While I applaud your efforts, I have not been given any news on what to do with this... uh... thing. Perhaps Li-Fong in Hebian-to, Alec in Cragstone, Coman in Zaikhal, K'rank in Linvak Tukal or Aun Faranua in Timaru have been given instructions on what to do with... this. They were held later in the briefing than I.


message:
Excellent, this looks to be the report that Captain K'rank desires. Quickly, bring it to him. I am certain that there is something that he will see in this that I do not.


message:
It has come to our attention that the Lord Kresovus has managed to get a warrior into the Renegade army. According to the latest reports from High Queen Elysa this warrior is currently stationed in the Renegade Fortress in the direlands. He has earned much trust and been appointed to a position of some authority.


message:
For the past several days Captain K'rank, the lugian in charge of this operation and several other investigations for High Queen Elysa and our allies, has been waiting for a report. He fears the worst and needs our help in trying to contact the lugian spy, Toberik.


message:
We're also monitoring other situations as well: Fadsahil's old shop in the A'mun desert, the Blackmire Swamp near Yanshi, the southern border of the Blackmire Swamp heading toward Shoushi, the Direlands Swamp in what used to be the Sclavus Cathedral there, near Stonehold and along the Prosper River.


message:
If you can make your way to the Renegade fortress in the direlands and find this lugian I am certain that your efforts would be rewarded.


message:
Hello! My master in Glenden Wood, Tiffany Comfore, has sent me out into the world to participate in the great Mission - encouraging the young people of Dereth to embrace a life of artistry!


message:
If you bring me an example of your craftsmanship - say, a frost infusion - I will reward you with a token of encouragement.


message:
Well, this is certainly a .. err .. good effort. But why don't you spend a little more time practicing and then come see me again?


message:
If you bring me an example of your craftsmanship - say, a lightning infusion - I will reward you with a token of encouragement.


message:
If you bring me an example of your craftsmanship - say, an acid infusion - I will reward you with a token of encouragement.


message:
Hello! My master in Glenden Wood, Copper Vanurp, has sent me out into the world to participate in the great Mission - encouraging the young people of Dereth to embrace a life of artistry!


message:
If you bring me an example of your craftsmanship - say, a bowl of chicken noodle - I will reward you with a token of encouragement.


message:
If you bring me an example of your craftsmanship - say, a bowl of mushroom noodle - I will reward you with a token of encouragement.


message:
If you bring me an example of your craftsmanship - say, a bowl of fish noodle - I will reward you with a token of encouragement.


message:
Hello! My master in Glenden Wood, Wils Morrem, has sent me out into the world to participate in the great Mission - encouraging the young people of Dereth to embrace a life of artistry!


message:
If you bring me an example of your craftsmanship - say, a frost arrowhead - I will reward you with a token of encouragement.


message:
If you bring me an example of your craftsmanship - say, a lightning arrowhead - I will reward you with a token of encouragement.


message:
If you bring me an example of your craftsmanship - say, an acid arrowhead - I will reward you with a token of encouragement.


message:
So you found the golems then?  I trust they did not give you too much trouble -- I see a stout and strong dead-eye when I look into your eyes!


message:
Do not lose this priceless artifact.  You will need to harness the magical, protective power found within it -- eventually.


message:
Ah, but you have so much to do yet.  Let us not delay any longer!  You must venture to the Itheanc Cathedral, in the Veseyan Islands.  The horrible fleshless dead, the blood fiends, have a most precious treasure in their possession -- a bright, silvery ring.


message:
Long ago I took a ring identical to this one from the charred and burning hand of a fiend.  That time seems unreal to me now, beyond my grasp in memory.


message:
I do remember some of the important details, though.  This ring conceals a small glass vial containing blood.  You will need this foul fluid.


message:
There is no way for either of us to remove the vial from the ring, I'm afraid.  But there is one who can -- one who knows of the darker magics.


message:
You must locate the seer that calls the wild jungles of Aphus Lassel her home, and show this ring to her.


message:
So you have been to the seer's jungle abode?  You seem to be handling all of this adventure and excitement quite easily.


message:
Hold onto this vial as if your life depended on it.  The blood will be useful...but I am having trouble remembering in what way.


message:
Oh, what an awful smell!  I remember this stench more than ever!  I hope the experience did not make you too ill.


message:
I remember...I took the fur somewhere, and it was fashioned into a sturdy piece of rope, or cord if you will.


message:
I am sorry, but I cannot recall how this was accomplished.  You will have to figure out a way to bind or weave this fur.


message:
Suddenly a thought bursts into your mind:  "The blood will strengthen the bond."  Had Kleeoh said this?


message:
I remember now!  The braided tusker fur is physically strong, indeed -- however it must be magically strong as well, otherwise it is useless.


message:
You could not have done better!  This braided cord, soaked in the black blood of the fiends, will serve as a bridge between the two idol guardians.  It will also bind the powerful magic of the idols to your weapon.


message:
The diamond relic will provide magical protection, but used alone it is heavy and unbalancing.  You would hardly be able to steady your weapon with only one idol hanging from it!


message:
A similar idol is necessary not only to balance the weight of the first idol, but to balance it's protective powers as well.


message:
It is getting late, so I will not keep you any longer.  You must make your way to Marae Lassel, and retrieve a relic from the Great Elariwood golems that inhabit the wild northern forests of that island.


message:
You will know it when you see it.  An elariwood idol is very similar to a diamond idol in appearance.  Find it and return to me.


message:
You should be proud of yourself!  These creatures do not part with their treasures easily.  This elariwood idol is the final component of my secret -- and your quest.


message:
You should now have the items necessary to create your own fetish.  Attach the blood-soaked cord to the ancient diamond idol first, then to the great elariwood idol.


message:
If you were to attach this incomplete fetish to your weapon, it would become so unbalanced and unwieldy you would not be able to aim or fire it!


message:
The great elariwood golems which roam the northern plains of Marae Lassel will provide you with the second and final idol.


message:
Do you intend to linger?  I suppose I could make some cinnamon tea if you'd like to stay a while longer...if only I could remember where I put the cinnamon.


message:
When I was your age I had to walk uphill in the snow both ways to get to the Lyceum.  You kids have it easy these days.


message:
If you aren't leaving, at least make yourself useful.  Go stand at the bottom of the tower and put this apple on your head.  I want to try something...


message:
The hermit struggles with the fetish for a moment, then hands it back to you -- obviously disappointed with himself.


message:
Ah, I do remember now.  I didn't think it would take this long, but no matter - you are here.  If you will but listen to my story, I will reveal a great secret to you.


message:
I once was the greatest and most feared arbalister in all of Dereth.  I once had everything a man could want from this life, and I have enjoyed all that I have experienced over the long years.


message:
But decades of adventure and excitement have caught up finally, I'm afraid.  I find myself unable to see the bull's-eye any longer, thanks to the slow dimming of my sight.  And more often than not I find the string to be too powerful for these feeble hands to draw or load.


message:
However, a ghost of the past still stirs in this old body.  And before death's final arrow tears through the dark night in search of this weary target, I must see to it that my secret becomes known -- it is with you I entrust this knowledge.


message:
I have seen with my own eyes the devastating power of magic; how easily a burning fireball can send the most skilled archer to his demise!


message:
It has long been said:  "The only way to combat magic is with stronger magic."  Before you sits an old man who has come to understand what this truly means.


message:
I obtained certain artifacts and studied about old, forgotten magic.  I devised for myself a way to empower my crossbow with a powerful, arcane device - a fetish, one might call it.


message:
Any missile weapon may be empowered similarly.  Be warned - the magic is strong, and thus irreversible by any process I know of.  I will tell you all I can remember soon enough.  But today I have talked long enough.


message:
Travel now to Aerlinthe Island.  Find the old ones, the ancient diamond behemoths roaming that enchanted, volcanic isle.  Retrieve the ancient diamond relic, and return to me.  I should more clearly see the past when I am again holding a piece of it.


message:
You are truly a hunter worthy of this powerful magic fetish.  I have no doubt that you are excited to head out and t--


message:
Good day! I see that you're an adventurous sort. So am I, my dear friend! I must admit that I have been in better spirits than I am at the moment, but the sight of another adventurer has caused a smile to spread across my face.


message:
You see, I have just finished a jaunt across and all around Dereth. I managed to make the walk in about eighty days. I've only recently settled here in the pleasantly arid air of Candeth Keep. I had a particularly nasty run-in with some foul undead near the southern entrance of the Valley of Death.


message:
While making my way into a valley, I was accosted by these foul looking undead beasts. They gave me such a fright that I lost a collection of rare plates I'd received from Baron Eli von Schreft back on Ispar. They're priceless, and I would certainly be pleased if someone were to bring them back to me. If you find them please bring them here.


message:
Interesting. This is the preliminary report on what the renegades have been able to learn about the Burun thus far. I'd be interested in and reward you for any further missives.


message:
Interesting. I have seen this before. Others have brought them in to Aun laokhe and other Royal Guards. You can keep them. We're well aware of what is at work there.


message:
A letter explaining something secret, eh? Perhaps this will provide you with better clues as to where true information can be found. You should keep it.


message:
This will provide us with more information than we currently have. You are to be thanked for your efforts.


message:
Hail, friend. My name is Ydnew. I have been sent by High Queen Elysa to discuss the frequency with which the Burun have been appearing. Further, I am here to see that we keep close attention on the movements of the Burun and their new allies, the Renegades.


message:
The events of the past few months has brought a great deal of consternation into the High Queen's court. Since Rage Lao mistakenly opened the first portals from the world that these creatures came from, we have wondered what they were. We still know very little, but we are confident that we will learn more about them soon.


message:
In the past few weeks, we have seen a rise in Renegade and Burun activity near the old swamp temple near 25s and 46e.


message:
I have been given leave to reward adventurers who assist us in finding out as much information as they can about the new relationship that the Renegades have forged with these Burun. Please use caution when approaching the temple. We know that they have enclosed the structure and are busy working toward some other nefarious end as we speak.


message:
If you begin to become overwhelmed, please retreat. We have no cause for people to needlessly endanger themselves against this threat.


message:
Hello! My master in Glenden Wood, Tiffany Comfore, has charged me with the mission to encourage the people of Dereth to cultivate their crafting skills.


message:
If you bring me a vial of concentrated lightning oil, I will award you with the funds to further your crafting studies.


message:
Apprentices don't have the deepest pockets in the world. I'm afraid that I can only help you in your studies once a week.


message:
If you bring me a vial of concentrated bloodseeker oil, I will award you with the funds to further your crafting studies.


message:
If you bring me a vial of concentrated frost oil, I will award you with the funds to further your crafting studies.


message:
Hello! My master, Copper Vanurp, has charged me with the mission to encourage the people of Dereth to cultivate their crafting skills.


message:
Hello! My master in Glenden Wood, Copper Vanurp, has charged me with the mission to encourage the people of Dereth to cultivate their crafting skills.


message:
If you bring me a spiced apple pie, I will award you with the funds to further your crafting studies.


message:
If you bring me some flaming kimchi, I will award you with the funds to further your crafting studies.


message:
Hello! My master in Glenden Wood, Wils Morrem, has charged me with the mission to encourage the people of Dereth to cultivate their crafting skills.


message:
If you bring me a greater frost arrowhead, I will award you with the funds to further your crafting studies.


message:
If you bring me a greater acid arrowhead, I will award you with the funds to further your crafting studies.


message:
If you bring me a greater lightning arrowhead, I will award you with the funds to further your crafting studies.


message:
Ah, a fine robe - but the style is just too wild for my tastes.  Let's see here, I know I have one of those older patterns lying around somewhere...


message:
Hello, my name is Balarazo.  I am a traveling tailor, but I have decided to make my home here in Greenspire.


message:
I noticed there was a stockpile of older Canescent robe patterns laying around here.  If you have a new or old style Canescent robe, I will gladly exchange it for you, free of charge!


message:
Ah, it seems as though you've found the remains of the exploration party we send to the eastern direland swamps nearly two weeks ago. It was as I feared. The expedition party found the temple, but were overcome by the Burun and Renegades. I doubt we will even be able to find their bodies, given what we know of the viciousness of the Burun.


message:
I thank you for the report. There is little time to waste, I suggest you go back to that temple and see what you can learn of it, if you haven't already.


message:
Reports of a new temple in the eastern direlands have been filtering in slowly. It seems that the renegades have offered to help the burun discover any remaining hidden temples. If what we have received holds true, the relationship between the two forces is fragile at best.


message:
This might be a good opportunity to stall their diplomatic efforts. If you could discover the location of this temple and hinder the renegade effort, perhaps we might just be able to fracture their alliance.


message:
I can't help but worry. We sent a group of scholars and miners to that same region of the direlands. We have not received correspondence from them in over a fortnight. If you could bring back information on their whereabouts, I would appreciate it.


message:
Alec says, "Hail %tn. I see that you have returned to shatter the morale of the Burun again. Your efforts continue to assist our people in lessening the threat these creatures pose. Here are your rewards."


message:
Alec says, "Hail %tn. Again you take the head of the Burun leader, Morgluuk. You are surely a hero to all. As we have already placed the creatures head outside of the city in your honor, this one will be turned into a trophy that you can display with honor, %tn."


message:
Alec exclaims, "%tn, you have killed the Burun leader, Morgluuk! This head is proof of what you have done. All should know your name."


message:
%tn has slain Morgluuk and returned his head to the Aluvian capital of Cragstone. There it is to be placed on a pike as a symbol of victory for the Isparian, Lugian and Tumerok people and a symbol of defeat for the Burun that threaten our way of life. Huzzah, %tn!


message:
Alec says, "The portal gem will take you into the High Queen's Vault. There you will find many chests that house treasures and weaponry that has been worked on by the finest smiths in the land. Take your gift and use it well, %tn. You are deserved of much praise in this victory."


message:
Alec says, "That is the final reward I have for you. You have become a hero to all of Dereth, %tn. I shall never forget your name or your deeds."


message:
Coman ibn Rashid says, "Hail %tn. I see that you have returned to shatter the morale of the Burun again. Your efforts continue to assist our people in lessening the threat these creatures pose. Here are your rewards."


message:
Coman ibn Rashid says, "Hail %tn. Again you take the head of the Burun leader, Morgluuk. You are surely a hero to all. As we have already placed the creatures head outside of the city in your honor, this one will be turned into a trophy that you can display with honor, %tn."


message:
Coman ibn Rashid says, "As you know, this key opens whichever chest you choose within that room. You are due just another small token, %tn."


message:
Coman ibn Rashid exclaims, "%tn, you have killed the Burun leader, Morgluuk! This head is proof of what you have done. All should know your name."


message:
%tn has slain Morgluuk and returned his head to the Gharu'ndim capital of Zaikhal. There it is to be placed on a pike as a symbol of victory for the Isparian, Lugian and Tumerok people and a symbol of defeat for the Burun that threaten our way of life. Huzzah, %tn!


message:
Coman ibn Rashid says, "The portal gem will take you into the High Queen's Vault. There you will find many chests that house treasures and weaponry that has been worked on by the finest smiths in the land. Take your gift and use it well, %tn. You are deserved of much praise in this victory."


message:
Coman ibn Rashid says, "That is the final reward I have for you. You have become a hero to all of Dereth, %tn. I shall never forget your name or your deeds."


message:
Li Fong says, "Hail %tn. I see that you have returned to shatter the morale of the Burun again. Your efforts continue to assist our people in lessening the threat these creatures pose. Here are your rewards."


message:
Li Fong says, "Hail %tn. Again you take the head of the Burun leader, Morgluuk. You are surely a hero to all. As we have already placed the creatures head outside of the city in your honor, this one will be turned into a trophy that you can display with honor, %tn."


message:
Li Fong says, "As you know, this key opens whichever chest you choose within that room. You are due just another small token, %tn."


message:
Li Fong exclaims, "%tn, you have killed the Burun leader, Morgluuk! This head is proof of what you have done. All should know your name."


message:
%tn has slain Morgluuk and returned his head to the Sho capital of Hebian-to. There it is to be placed on a pike as a symbol of victory for the Isparian, Lugian and Tumerok people and a symbol of defeat for the Burun that threaten our way of life. Huzzah, %tn!


message:
Li Fong says, "The portal gem will take you into the High Queen's Vault. There you will find many chests that house treasures and weaponry that has been worked on by the finest smiths in the land. Take your gift and use it well, %tn. You are deserved of much praise in this victory."


message:
Li Fong says, "That is the final reward I have for you. You have become a hero to all of Dereth, %tn. I shall never forget your name or your deeds."


message:
Off to the east, over the river, is a ruin where I used to live before I was offered this place to stay.  Could you retrieve my old treasure, a flawed gem that is precious to none but myself?


message:
Thank you!  In return, here is the stone of humility, which represents the humility that of our existence, no matter how proud we are.


message:
Greetings! I have left my master in Glenden Wood to help the craftsmen of this fine land to hone their crafting skills


message:
What, you say you don't know how to make an Iron Lodestone?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
Practice certainly makes perfect. Perhaps you could bring this back to me in a week? I am saving up for a trip back to Glenden Wood at the moment.


message:
I am currently saving for a trip to visit my master back in Glenden Wood, so I can only help you out once per week.


message:
What, you say you don't know how to make a Lead Lodestone?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make a Copper Lodestone?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make Fried Cinnamon Dough?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make Fried Mushroom Dough?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make Fried Anchovy Dough?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make a Hollow Quarrelshaft?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make a Hollow Arrowshaft?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
What, you say you don't know how to make a Hollow Atlatl dartshaft?! Why, that is what tests of knowledge are for! Get out there and experiment, my young friend!


message:
I am here against my better judgment. I had hoped that we would find an answer to the growing Burun problem, but as of yet, the Arcanum's scholars are not able to unlock the magic necessary to imbue weapons with slaying properties. Thus I am here at the request of High Queen Elysa with a proposition.


message:
Nuhmudira was removed from the council some months ago for conduct that was not befitting of her position. No public charges were levied, but she understood that there was an unspoken accusation. I am here to see that she is given a message. That message is one that I must support


message:
Elysa is willing to grant her clemency in return for her aid. We need you to seek her out and obtain the devices necessary for finishing the Noble Weapons. They require the addition of a complex gem. Once that gem is set in place they should become Burun slaying weapons. Nuhmudira was last known to be residing in a remote cottage outside of Uziz near an oasis on the rim of the A'mun desert.


message:
Nuhmudira was removed from the council some months ago for conduct that was not befitting of her position. No public charges were levied, but she understood that there was an unspoken accusation. I am here to see that she is given a message. That message is one that I must support.


message:
Please, if she gives you the opportunity once you have obtained what you will need, ask her a simple question. Ask her if she let Oswald into the castle the night that Elysa was attacked. If you get an answer give that information to one of these guardians: Guard Chandler Hammett in Lytelthorpe, Guard Gabrielle in Rithwic, or Emissary Ydnew in Yanshi. They are three of the four members of the guard that I can absolutely trust. They will reward you for your service. Take great care on your journey and watch out for that monster.


message:
It appears as though another grave robber has taken the bones that once rested within this sarcophagus.


message:
You reach into the sarcophagus and begin to collect the bones of this woman. There are no adornments to her corpse. There is only a simple mosaic on the inside of the coffin. A sun, a star, a tree and what appears to be a world. The motif repeats along the entirety of the coffin. You get an ill feeling in the back of your mind and feel sick to your stomach. Your thoughts trail to the natural order of all there is and you suddenly feel as though you have disrupted that order.


message:
We still need to collect more soul gems to craft into the Noble Weapons. You'll need to get a small bit of information from Nuhmudira's cottage located near Uziz on the rim of the A'mun desert. The location is near twenty-one south and twenty-two east by your compass. Apparently something in the book makes you aware of how to use her teleportation device. Once that is complete you can make your way to the island that she found. We have reports that Nuhmudira has moved on and left a student in her place, hopefully she will perform the same deeds as her mentor.


message:
See if you can get her student to talk about what she knows of that night that Oswald tried to kill the High Queen. If you learn anything visit Guard Chandler Hammett in Lytelthorpe, Guard Gabrielle in Rithwic, or Emissary Ydnew in Yanshi. They will reward you for your service and they can be trusted.


message:
Are you a dullard? I told you, the book, the urn and then the corpse. You've brought me the book and the urn. I require the corpse, or you shan't have your precious stone.


message:
I have nothing more to offer you now, child. Your discussion, while engaging, does little to aid me in my study. If there were more for you here I would make you aware. Please, be gone.


message:
In the past, your face has graced my nightmares. I have watched as you drew the life from my body, choosing to throw my efforts to the wind, rather than forgive the misguided way that I traveled. But I see that your heart has not always borne me ill. So I will grant you lenience.


message:
Within this hall are two objects that I require to further my study of these unique people. The first is a book. It will be like many others in appearance. It will be located in the library beyond this hall. Bring that to me first. It will be indecipherable and foreign to your eyes. I will know it at once.


message:
Second, I require a simple urn. It will hold the internal remains of the woman that held sway over the people here. She would have been interred in a very deliberate manner. These organs will have been preserved within this urn. Collect it from the crypt and bring it to me after you have delivered the book and I will grant what Elysa desires of me.


message:
Child, you come to me and ask a favor for the woman who has banished me from my home? Very well. She wishes to change these words, she wishes to make amends for her terrible slight, but she cannot come herself? What have I done for our people? Are my deeds so dark? Granting housing, providing the guidance and hope for our future... are these so minor that I should be cast aside like a useless rag for nothing more than supposition?


message:
It matters little. You are here at the behest of Elysa, but you have proven to me before that you have the interest of all Isparians within your heart. I need one small task undertaken before I grant you with what you need.


message:
Within the library of this place is a book. These people were efficient, not opulent. Far less depraved than the Yalain, yet their predilection toward creating magical devices was still tantamount. I have yet to determine the period in which these people held sway on this world, but their language is opening to me very quickly. Bring me the book that I desire. It should be on a table, though if they were anything like Asheron's people it will be a free standing object.


message:
Be warned, the Moarsmen guard this place with their lives. The have dug tunnels beneath this chapel and enter freely. Retrieve this book and I shall see you rewarded.


message:
You are doing well, child. There are still two object to be found. The second is the urn I mentioned before. Quickly now. My time is precious.


message:
You are doing well, child. There is still the matter of the urn, then you shall have the precious gift that Elysa so desires.


message:
Yes... I do need this child. But I was specific in my instructions, was I not? The book first. There are precautions that must be taken in an endeavor such as this. Please, collect the book for me. Then hand me the urn.


message:
Another service out of the way and only one before you. The more time you waste with me, the more time your precious Queen needs to wait to have her desire sated. Quickly now, retrieve the corpse.


message:
Perhaps I was not as clear as I should have been. You are to collect me three objects, in order: a book, an urn and then the corpse. This is of no use to me until I have the other two objects in my possession.


message:
Return to me when you have deciphered my words and are prepared to accept the responsibility placed upon your shoulders.


message:
You are helping me to decipher a question for which I have long searched for an answer. It may be the case that not all members of our race are worth saving.


message:
I asked for the book, the urn and then the corpse. Write it down. This will help you to remember what I need and the order in which I need to receive them. Return to me when these instructions have made an impression.


message:
Perhaps there is hope for you yet. You have brought each object to me that I have desired, with little protest. I am a woman of my word.


message:
Find a fair amount of Burun blood and douse the stone. The stone will drink the blood and become a vile poison to the Burun. In essence, it will become a burun slaying device. Affix the resultant stone to a -Noble- weapon and you shall have what Elysa desired.


message:
As you turn to leave, you remember that Antius had wanted you to ask a question of Nuhmudira. You turn on your heels and call back. "Nuhmudira, did you let Oswald into the castle the night of the assassination attempt on Elysa?"


message:
What have we here? An errand runner from the High Queen. Sent by that whimpering waste of a man, Antius. I know your face. I know your scorn. After all that I have done for our Race, for our people.


message:
Nuhmudira shakes her head. "You abandon me to death at the hands of that -- Empyrean! My memory is long, %s." She pauses.


message:
Within the halls beyond are three objects that I require. I am not wont to leave my study of this place and have no students here at present to undertake this endeavor. You shall do.


message:
I require a book from the library of this structure. It will appear as grand as the book that Asheron created. These people, while talented, were as degenerate and lavish as Asheron's ilk. To think, they would waste their arts on creating such garish items.


message:
When that is complete I will need you to collect a small trifle of an object. These people believed in interring their dead in a unique fashion. There is an urn within a crypt here. That urn contains organs that these people thought precious above all else. They belonged to the woman who sat as the head of this chapel and this order. Fetch that urn and return it to me. This will leave only the final task.


message:
Lastly, this woman was once possessed of great power. She had the ability to sway masses, lead and inspire by her presence alone. Now she lies in a sarcophagus. Dead, bones rotting away while time presses them and their secrets into dust. I require her corpse. Bring this to me last, and I shall see that you receive what Elysa wants.


message:
Nuhmudira looks you over. A simple flick of her fingers and you feel a wave of magic wash over your form.


message:
Intriguing... Nonetheless, you come bearing news from Elysa. The very woman who wished me to never to return to -her- kingdom. A kingdom granted by an adoring populace that had known terror for years! A kingdom handed to her by a being unwilling, nay, unable to undertake the task himself because of paralyzing fear. You... are young. Misguided perhaps.


message:
I am Nuhmudira, child. I am the creator of the sanctity that we Isparians are afforded on this world. For that, I am cast out because of baseless accusation and fear. It is a yoke akin to one I have borne since childhood. It is a curse that those with power must learn to bear.


message:
I am not without generosity and compassion. Since Elysa has seen fit to forgive her accusations, I shall see fit to oblige her what she asks. But there is a small price.


message:
Second, I require a simple urn. It will hold the internal remains of the woman that held sway over the people here. She would have been interred in a very deliberate manner. These organs will have been preserved within this urn. Collect it and bring it to me after you have delivered the book and I will grant what Elysa desires of me.


message:
Most impressive, dear child. You have pleased me greatly. Take this, it is a small token. You will need to craft it yourself. It is a pittance to make. You will need a fair amount of Burun blood to complete the process with the gem.


message:
When you have found a large enough sample of burun blood apply it to the stone. The stone will drink the blood and take on the properties that will most harm the Burun. Affix the stone to your weapon or wand, and the magic will flow into the item. We will survive this latest threat, child. Fear not.


message:
Because of your service to me in the past I want to give you a little more. Please, open your mind to me.


message:
You've done all I have asked and done so without managing a scowl. You have proved that my faith in you was well founded. Leaves sometimes do turn over and show a brighter side, don't you think that is true. Do not answer. For your services, I gift you with this stone.


message:
You will need to obtain a fair amount of Burun blood to enhance this stone. Apply the blood and it will drink the qualities in and become the antithesis. After that is complete apply the stone to one of the -Noble- weapons. It will assume the qualities and become a slayer of Burun.


message:
I think that I shall prove that I mean well to us all, child. I know what has been occurring, the teachings of my former student, Ciandra. I have been watching from afar and here is a gift that I think will aid you. Open your mind to me.


message:
I told you, the book, the urn and then the corpse. You've brought me the book and the urn. I require the corpse.


message:
I have nothing more to offer you now. Your discussion, while engaging, does little to aid me in my study. If there were more for you here I would make you aware. Please, be gone.


message:
Nuhmudira has decided that even those who would see her harmed are worthy of redemption as you have proven by your actions in the past. She requires that you obtain two objects for her before I can grant you the stone that you desire.


message:
The first is a book found in the library and the second is an urn from the crypt. Collect these are return them to me in the order I have listed and you shall be rewarded.


message:
Lady Nuhmudira has given me leave to reward those who have shown her the greatest amount of compassion should they complete one small task for her.


message:
There is a book that can be found in the library of this structure. Return this to me and you will receive your just reward.


message:
It is good to see that you following instructions well. Now... collect the urn and then return it to me.


message:
You have done well thus far. Now bring the urn and I shall see this off to Nuhmudira and give you your reward.


message:
Yes, I will need this object. But I asked for the book first. I must ensure that all items are properly logged for Nuhmudira. Please take this back and give me the book first.


message:
There is only one service that lay before you now. Collect the corpse of the woman that served in these halls and all will be complete.


message:
While it is impressive that you have the foresight necessary to plan ahead. I still must follow a rigid set of instructions. I need the book, followed by the urn and then the corpse.


message:
This is impressive. Truly it is. But it is also not what I need at this time. I require the urn before you hand me this corpse. Take this back.


message:
Your efforts will not go unrecognized. I shall see that Lady Nuhmudira receives a full report on your progress. For now, take your precious reward.


message:
You must now find a sample of Burun blood. Soak the stone in the blood and it will take on properties that are the antithesis of the Burun. Apply that stone to the -Noble- weapons and it will become a Burun slaying weapon.


message:
As you turn to leave, you remember that you'd been advised you to ask a question of Nuhmudira's Student. You turn on your heels and call back. "Has Nuhmudira ever spoken about the night that Oswald attempted to assassinate Elysa?"


message:
On an errand from the High Queen? Nuhmudira has decided that she will assist those who will continue to show her aid. The lady has been pulled away by business elsewhere. I am her student, Camryn. I will fulfill the role that she once filled in this place.


message:
Within the halls beyond are three objects.  Nuhmudira requires them in order. I will catalogue their arrival and ensure that you are properly credited with finding the objects for her.


message:
The first is a book found in the library, the second is an urn from the crypt and the last is the corpse of the woman who held court in this chapel. Collect these and return them to me in the order I have listed and you shall be rewarded.


message:
Though Nuhmudira is unaware of your exploits she is not without mercy. If you desire the stone that much she will grant you the device, if you undertake a set of small tasks for her.


message:
The first is a book found in the library, the second is an urn from the crypt. Collect these are return them to me in the order I have listed and you shall be rewarded.


message:
In addition, your previous service to Nuhmudira makes you deserving of a reward. I will now teach you the spells that Nuhmudira has devised to assist you in your salvaging efforts.


message:
All is complete. I will write a report to Nuhmudira and see that she is made aware of all that you have done for her. Here is your reward.


message:
You are mistaken. This cannot be the urn for which you are looking. You have already obtained the urn that you needed.


message:
As you take the urn into your hands, you cannot help but think that this is a sacred place. A place that long ago was set as a memoriam to a person that did much to better this world and performed deeds that make your life seem infinitely inconsequential. The feeling passes, but the thought lingers in your mind for a long moment.


message:
Lead by Mgrauleshk, a Guruk Gorefiend, the Burun storm the Temple of Izji Qo. The portal gateway in the matron's crypt has become active and the Burun have stormed a receiving chamber containing a sealed portal. Mgrauleshk and his force will break through the wall and activate the portal beacon, bringing the Burun masters to Dereth unless they are stopped within ninety minutes.


message:
His force successful, Mgrauleshk stands before the portal beacon in Izji Qo's temple. He sacrifices the life's blood of one of his force to the beacon and it hums to life. Pungent fumes and the damp swamp air filter into the receiving chamber. Mgrauleshk finds his way to kneel by the side of the first Burun master to cross the vast divide.


message:
Begone! Get out of my sight! And never return! I will remember your infamy until the end of my days!


message:
What's this? Tanami's Crossbow ... Oh! That clever young man in Ayan Baqur! Nice enough fellow, although perhaps not much of a scholar.


message:
Did you know that the Phyntos Wasp is strictly matriarchal? Oh ... wait, that may have been Monougas. Or maybe Mites.  ... I can't quite remember.


message:
Was it 'red sky at night, reedshark's delight'? Or 'black sky at night'? Black makes rather more sense, but ... I know I wrote it down somewhere.


message:
Here, as I promised, is your reward. Are you sure you wouldn't like to hear some of my manuscript? I could just run and get my notes ... ? No? Well, no worries.


message:
Thank you again. Be sure to drop by again sometime! You may need to remind me of our meeting, however - my memory isn't so good these days, I'm afraid.


message:
Well! I don't know how you were raised, but in my family we call that thieving! Get out! Get out of my house now! I won't have anything more to do with you!


message:
It's you! Well, did you find my lost key? Come on, hand it over! Or ... wait ... did you already give it to me? Damn my frail old memory!


message:
Well, hello there, stranger! What brings you to this forsaken corner of Osteth? I myself came for some peace and quiet!


message:
I'm having some trouble remembering where I left the key to my storage chest. My memory isn't so good these days, I'm afraid. And all my notes are in that chest!


message:
Until I find the key, I can't continue on my great work, Volume 12 of "The Peculiar Nature and Behavior of Derethian Fauna with Especial Emphasis on Cross-World Speciation".


message:
Tell you what! If you can find the key for me, I'll let you read my manuscript! How about that? ... No? ... Well, I understand - not everyone is a scholar, I suppose. Hmm ... I do have a nice mace I would be happy to give you. I don't have much use for it myself anymore.


message:
Do we have a deal? Good! I believe I left the key in my cellar - you can find it behind my house. But please - don't go prying into my belongings. I am trusting you in my house; I trust that you will repay me with your good behavior.


message:
The Burun Kukuur, Reeshan, has found a way to transfer his girth to an undiscovered area of Izji Qo's temple. His presence can be felt within the temple, but his whereabouts are unknown.


message:
A massive wave of magic swells from beneath the surface of the world in the vicinity of Izji Qo's temple. The Burun King, Reeshan, has surfaced once again!


message:
A massive wave of magic pulses out from Ixir Zi's  temple in the Blackmire Swamp. A second Burun King has found his way to Dereth!


message:
A chain of magical explosions seer the desert sands near Fadsahil's shop. Somewhere in the depths of Liazk Itzi's temple another Burun King has forced his way through the portal and arrived on Dereth!


message:
In the depths of Hizk Ri's temple, a great magic is unleashed. Waves of mana pound the surrounding area, as another Burun King has forced his way onto Dereth!


message:
Kivik Lir's temple is briefly surrounded in a corona of magical energy. Deep within the temple another Burun King has crossed the vast divide!


message:
Off the western shore of the Direlands a soft pulse of energy forms. The energy steadily grows until it crashes into the ocean waters and reveals a partially exhumed temple in the sands. An assault of mana pounds the western surf and then becomes silent. Residents at Ayan Baqur are taken aback at the appearance of a spectral being.


message:
Let it be known that %s has faced and defeated Broodu! Let it be known that from this day forth %s shall be known as Broodu Killer! Huzzah! Huzzah! Huzzah!


message:
I have given you a reward for your recent victory over the Burun Kukuur, King Broodu. Please wait three weeks before returning to me for your reward. If you wish to change your title and you have a scrap of Broodu's hide I will accept the hide and give you a token that can be used to rename you to Broodu Killer!


message:
You have not recently beaten King Broodu, return to me when you have accomplished this feat. You will need to have room for your reward when you speak to me.


message:
This is for your efforts against the Burun Kukuur, King Broodu. You will need to wait three weeks before returning to me for another reward. If you wish to change your title and you have a scrap of Broodu's hide I will accept the hide and give you a token that can be used to rename you to Broodu Killer!


message:
Let it be known that %s has faced and defeated Browerk! Let it be known that from this day forth %s shall be known as Browerk Killer! Huzzah! Huzzah! Huzzah!


message:
I have given you a reward for your recent victory over the Burun Kukuur, King Browerk. Please wait three weeks before returning to me for your reward. If you wish to change your title and you have a scrap of Browerk's hide I will accept the hide and give you a token that can be used to rename you to Browerk Killer!


message:
You have not recently beaten King Browerk, return to me when you have accomplished this feat. You will need to have room for your reward when you speak to me.


message:
This is for your efforts against the Burun Kukuur, King Browerk. You will need to wait three weeks before returning to me for another reward. If you wish to change your title and you have a scrap of Browerk's hide I will accept the hide and give you a token that can be used to rename you to Browerk Killer!


message:
Let it be known that %s has faced and defeated Keerik! Let it be known that from this day forth %s shall be known as Keerik Killer! Huzzah! Huzzah! Huzzah!


message:
I have given you a reward for your recent victory over the Burun Kukuur, King Keerik. Please wait three weeks before returning to me for your reward. If you wish to change your title and you have a scrap of Keerik's hide I will accept the hide and give you a token that can be used to rename you to Keerik Killer!


message:
You have not recently beaten King Keerik, return to me when you have accomplished this feat. You will need to have room for your reward when you speak to me.


message:
This is for your efforts against the Burun Kukuur, King Keerik. You will need to wait three weeks before returning to me for another reward. If you wish to change your title and you have a scrap of Keerik's hide I will accept the hide and give you a token that can be used to rename you to Keerik Killer!


message:
Guard Devon announces, "Let it be known that %s has faced and defeated all six of the Burun Kings! Let it be known that from this day forth %s shall be known as Kingslayer! Huzzah! Huzzah! Huzzah!"


message:
Though disgusting, this flesh can easily be sewn. I have offered my services to create a flag that you can fly to show your victory over the Burun Kings. I will also offer you a title token. Should you return the title token to me you will be named Kingslayer!


message:
Guard Devon says, "You are a hero to us all, %s. Your service will not be forgotten, but though you have slain the kings of the Burun once, they hold sway over their minions still. If you have slain all six of the kings in three weeks time, return to me. If you wish to claim your trophy for defeating the Kukuur please hand me the collected flesh and I will see that you are given your just reward."


message:
You have fought through a great many foes to prove your heroism. There is no question that you a person of great honor and skill. High Queen Elysa will be pleased to see that there are still those with great resolve and fortitude to undertake such a service when they are called to duty. This is your reward.


message:
You have not defeated all the Burun Kings recently. The rewards that I grant are meant for those that have fought through all six of the Burun Kings. When you have done so return to me. If you choose, combine the scraps of flesh that you collect from the Kings and combine them one after the other. When all six are together hand it to me for a fair reward.


message:
Guard Devon says, "You are a hero to us all, %s. Your efforts shall not soon be forgotten. Yet, your efforts have not rid the Burun Kings from the world. They still draw breath on Auberean and rule over their lesser. You will be called again to fight these beasts. I am prepared to grant you a reward every three weeks. Return to me when you have defeated the beasts again and I shall grant you another boon. If you have collected the hides from these fell beasts and wish to combine them together I will craft a trophy that you may display in your home. Combine the hides together and hand me the completed item. I will offer you a title token and a reward for your home."


message:
Let it be known that %s has faced and defeated Kiree! Let it be known that from this day forth %s shall be known as Kiree Killer! Huzzah! Huzzah! Huzzah!


message:
I have given you a reward for your recent victory over the Burun Kukuur, King Kiree. Please wait three weeks before returning to me for your reward. If you wish to change your title and you have a scrap of Kiree's hide I will accept the hide and give you a token that can be used to rename you to Kiree Killer!


message:
You have not recently beaten King Kiree, return to me when you have accomplished this feat. You will need to have room for your reward when you speak to me.


message:
This is for your efforts against the Burun Kukuur, King Kiree. You will need to wait three weeks before returning to me for another reward. If you wish to change your title and you have a scrap of Kiree's hide I will accept the hide and give you a token that can be used to rename you to Kiree Killer!


message:
Let it be known that %s has faced and defeated Reeshan! Let it be known that from this day forth %s shall be known as Reeshan Killer! Huzzah! Huzzah! Huzzah!


message:
I have given you a reward for your recent victory over the Burun Kukuur, King Reeshan. Please wait three weeks before returning to me for your reward. If you wish to change your title and you have a scrap of Reeshan's hide I will accept the hide and give you a token that can be used to rename you to Reeshan Killer!


message:
This is for your efforts against the Burun Kukuur, King Reeshan. You will need to wait three weeks before returning to me for another reward. If you wish to change your title and you have a scrap of Reeshan's hide I will accept the hide and give you a token that can be used to rename you to Reeshan Killer!


message:
Let it be known that %s has faced and defeated Rehir! Let it be known that from this day forth %s shall be known as Rehir Killer! Huzzah! Huzzah! Huzzah!


message:
I have given you a reward for your recent victory over the Burun Kukuur, King Rehir. Please wait three weeks before returning to me for your reward. If you wish to change your title and you have a scrap of Rehir's hide I will accept the hide and give you a token that can be used to rename you to Rehir Killer!


message:
You have not recently beaten King Rehir, return to me when you have accomplished this feat. You will need to have room for your reward when you speak to me.


message:
This is for your efforts against the Burun Kukuur, King Rehir. You will need to wait three weeks before returning to me for another reward. If you wish to change your title and you have a scrap of Rehir's hide I will accept the hide and give you a token that can be used to rename you to Rehir Killer!


message:
Wow, can you believe it's been almost five years since all you heroes started showing up? Time flies when you're having fun!


message:
It appears as though a schism has grown in the ranks of the Burun. After Morgluuk's defeat, a good portion of the Burun fled the wounded leader. Apparently his weakness gave rise to a fear that the Guruk would soon crush the Ruuk and so a great many of the Ruuk have joined with them.


message:
Spies inside the Renegade camp state that the remaining Burun allies that they have are leaderless and have come to admire the Renegades free will. However, the remaining forces are too small to mount a potent resistance against our forces.


message:
In my free time I've been undergoing the tests set forth by the Journeymen craftsmen. I'm well on my way to becoming a skilled cook! And my purse is filled with pyreal as well.


message:
News! The Master Craftsmen of Glenden Wood have sent their journeymen out into the world. All those who wish to further their artisanal skills should contact the journeymen to discover what new crafting tests are available.


message:
The Festival Season celebrations will be held late this year. Feel free to celebrate, we just won't have any festivities planned until later.


message:
We've beaten back one of the Burun leaders. Clearing up the rest of them shouldn't be that difficult.


message:
I hear that Shoushi had some bad storms recently. I know we all wish them and their families the best.


message:
The Burun have unearthed another ancient structure. This one can be found in the direlands. Oddly, their Renegade allies have not been spotted in the area.


message:
When I put a full bag of salvage in the Ust, it drops right though now, rather than clogging up the whole operation.


message:
And I should thank you as well for delivering this package to me. Would you be so kind as to return to him with this note of gratitude?


message:
I came down with this nasty cough a few months ago when my brother and I explored one of those new Burun pits. I just cannot seem to shake it.


message:
Please deliver this package to my brother, Suzuhara Sheshumi. You can find him at the Beach Fort at 76N, 49W.


message:
Thank you for your help, my friend! My brother's health means all the world to me. I do not know what I would do without him.


message:
My brother, Suzuhara Sheshumi, suffers from a dreadful ailment of the lungs. He used to reside with me in Stonehold, but has since retired to the Beach Fort.


message:
I tried to take a Care Package to him, but lost it in a nearby dungeon. There is a portal to the Beach Fort at the bottom of the Pit. I was hoping to take that portal, but the Monougas there are much tougher than I remember. I am afraid the package is still there.


message:
I fear I am not strong enough to re-enter the Pit. But perhaps you could do it! Go to the Pit at 64N, 23W. Find the package, then take it to my brother at the Beach Fort at 76N, 49W!


message:
You killed that brute that stole my seed! Thank you so much! You are truly a hero worthy of the name.


message:
If you are looking for more adventure friend - and you certainly seem to be good at it - you might want to peruse the rumors that Wilomine has at the bar. Or perhaps you should journey to Shoushi. I hear that there are many good people there who may need your help!


message:
Hello, hello! May I buy you a drink? Oh ... no, I am out of pyreal again. I had forgotten. That is the danger of drowning your troubles, I suppose - you may forget the troubles in the drink, but you forget everything else as well!


message:
My troubles? How kind of you to ask. I would be happy to tell you my troubles! You see, I am a farmer ... well, all right ... an aspiring farmer. I just know that I could be a good farmer if I could but get the seed in the ground. But drudges keep stealing my seed!


message:
If you could retrieve my seed bags for me - all three of them - and perhaps bring me the head of the dastardly drudge who is behind the theft, I will reward you well. You can find the drudges in their nearby Hideout; Wilomine at the bar has directions.


message:
What's this? You helped Ishaq? I hope that you were merely earning his trust so as to better shame him in the future! That moony malefactor!


message:
Oh my. These are in some condition. Well, at least I have them now. And I believe I promised you a reward for your help.


message:
Thank you! Perhaps you can help me again in the future. Now, I must begin deciphering these immediately ...


message:
Can you help me, friend? I'm a Natural Philosopher. I study the ways and means of Dereth's natural flora and fauna - and her unnatural fauna as well.


message:
I've been making a name for myself lately, with my astute and erudite writings about the mysteries of cross-world speciation. But success breeds jealousy! And a certain man - I will not call him a colleague, nor even a rival, for in truth he is not worthy to be listed among the ranks of Natural Philosophers! - a certain man has stolen from me the notes I was compiling for my next book!


message:
If you can retrieve any of my notes for me, in any condition, I will reward you with a handsome crossbow I have made!


message:
Berkholt, in the bar, sells directions to this miscreant's dwelling. Please, friend, help me restore my reputation!


message:
This is obviously an important banderling token. Look! The sides have scrape marks on it. It looks as if it was meant to fit into something. Search the village carefully. I'm sure whatever this fits into is there.


message:
Those heathens were worshipping some kind of spirit, huh? I guess with you killing their 'god' they won't be coming back.


message:
Thanks for your help in clearing away those bothersome banderlings. Now I can starting building my resort.


message:
Remember, the banderling village is east of here. I don't care how you do it, but get those banderlings to leave.


message:
Greetings! I'm Cyphis Suldow and you are? Nevermind, who you are is unimportant. The important thing is I need some help and you seem to be more than qualified to do so.


message:
I want to build a resort for the weary adventurer and I found the perfect spot just to the east of here.


message:
The only problem is that some banderlings have a village there. That is where you come in my friend. Go and...relocate those banderling.


message:
Come back when the job is done. I'll give you a nice reward, but I'll need proof that the banderlings won't come back.


message:
I need some help, but apparently so do you. Come back when you have a bit more experience under your belt.


message:
I did not know that drudges were capable of building such a thing. I must report this to my superiors.


message:
I have given the plans to my superiors to be studied. Who would have known that drudges were capable of creating such a machine? We will have to keep an eye on them from now on.


message:
I have received reports from adventurers that a great beast has been seen flying across the Direlands. They say it is as big as a house and spits fire and acid.


message:
This beast must be investigated and catalogued. Go and seek out this beast and bring back proof of your findings.


message:
I am searching for someone to do some scouting for me. Unfortunately, you are as yet too weak to complete this task.


message:
You have done our Queen a great service. I am only sorry that the totem had to be destroyed in the process. Still, that is better than the alternative.


message:
I am sorry, but we have need of adventurers more experienced than you. I am afraid there is little you can offer our queendom at this point in time.


message:
Please, the Queen is in dire need of your assistance! A group of creatures recently assaulted one of the Queen's hidden vaults. The few guards who were able to escape told me that these creatures were after some sort of artifact.


message:
These vaults house numerous objects of immense power. Whoever these invaders are, we cannot allow them to obtain that which they seek. I need you to infiltrate the vault and repel the interlopers. If you happen upon the object they are after, return it to me.


message:
These creatures cut off surface access to the vaults. You will have to enter the sewers beneath in order to break in. Access to the sewers can be found in an old temple at 77.2N, 33.0E.


message:
Tell you what, if you don't like the gift I gave you, you're an ungrateful... no, I'm kidding. If you don't like it, just give it to me and I'll give you a different gift! And even if the new one is just like the old one, trust me, you'll love this one even more!


message:
Happy New Year! The High Queen has asked me to give out these lovely presents in celebration of the new year. Let's see what we've got for you...


message:
Sorry, I'm only supposed to give gifts to folks who were actually here for the New Year. But stick around! Who knows what exciting things I might be hired to do next year!


message:
Ah, now this is nice! Purely decorative though, I'd hate to see the towns of Dereth if folks tried to drink all of this!


message:
Now, if you don't like what you got, you can hand it back to me and I'll pull something else out of my bag.


message:
Of course, it might be just like what you got the first time! Just be sure you like what you've got before I leave here in a month!


message:
Oh, and there's something else. This isn't from the High Queen, though. In fact, I'm not entirely sure she'd approve!


message:
Ah, not your cup of tea? That's all right, I'm sure someone else will love this. Let's see, how about one of these?


message:
Excellent! But can we be sure the totem was completely destroyed? Anyway, you have done your part in this battle. Take this shard to Tirenia in Holtburg.


message:
The Queen dispatched a force of Guards to explore the shores of Northern Osteth. It was then that the Shadows struck. They took us completely by surprise. We are mostly new recruits here. I fear we are not quite up to this challenge.


message:
I don't understand. The force is comprised of Shadows, Drudges, and Virindi. And a Lugian leads them all. Is there some new alliance here that we haven't heard of?


message:
They're after the Tursh Totem! You have to get in there and take it from them. The Queen would rather the totem be destroyed than it fall into the hands of the Shadow.


message:
This seems to indicate that the Viamontians may well be on Dereth, but we cannot be sure. I need more than this. Keep searching.


message:
This settles the matter. The Viamontians are here. And from what I can tell, they are the occupants of that mysterious landmass to the north.


message:
I wonder, how long have they been here? What plans do they have for the rest of us? And when will they make themselves known?


message:
What creature is capable of doing this to an Olthoi? I have seen my fair share of Olthoi corpses, but this...


message:
What manner of creature is this from? I've never seen a tooth of this size. You say the Viamontian gave you this? What foul creatures did the blue-skins bring with them, I wonder?


message:
We are in for a great deal of trouble, my friend. You would do well to prepare yourself for the worst.


message:
As I am sure you are aware, a Viamontian recently appeared in Rithwic. His name is Carlo di Cenza. If my memory serves me correctly, he serves the house of Bellenesse, which was quite loyal - and quite close - to the King of Viamont.


message:
As far as we can tell, Carlo di Cenza is the only Viamontian on Dereth. But we cannot be sure of that. The man has yet to speak an intelligible word so far as we've seen.


message:
We must find out if others arrived with him. If there are Viamontians on Dereth, and if they are hiding from the Queen, then we may have a great deal of trouble ahead of us.


message:
This appears to be part of a much larger work. I cannot glean any useful information from this. Return to me when you find all of the pieces.


message:
Give me a Lead Scarab for 1% of the experience needed for your next level or an Iron Scarab for 100% of the experience needed for your next level.


message:
A quandary. I am all that is energy and living thought. I have form and can be destroyed. I am matter and energy at once, and yet I am defeated. No matter I am not dead, merely transformed!


message:
%s has defeated Tempest, the Essence of Storms, repelling Gaerlan's forces back from the cities of the east...for now.


message:
%s has defeated Tempest, the Essence of Storms. Its form is driven from the world and Gaerlan's forces are routed at Tou-tou, Sawato, Lin, and Baishi.


message:
I thought better of your people. Perhaps you are an exception. Beware my blade if we should meet again.


message:
I will not report this incident to my superiors. Our Alliance will not falter due to the misguided actions of one fool.


message:
I take no pleasure in your death. I would hope that we might talk rather than fight when next we meet.


message:
This is indeed armor of station amongst the Gotrok.  By presenting it to me, I am assuming you defeated it in combat?  Show this to Ulkas, and he will reward you for you great deed.


message:
This is an old crest with the symbol of our fortress on it.  Perhaps you can get Ulkas to repair it for you.


message:
This is one of the old scepters of office we brought with us through the rifts.  They were traditionally held by our defenders, before they were slain in combat.  Due to your deeds, I think you should keep this.  If you wish, Master Ulkas will repair it for you, and refuel its inner power.


message:
This pauldron belongs to one of the Gotrok generals!  You are indeed mighty to have slain it.  Perhaps if you show it to Ulkas, you will impress him.  He is not easily shocked, however the fact you have slain a Gotrok general...


message:
I am not worthy to possess such an item.  Please, return it to one of the emissaries my people sent to contact you.


message:
Lord Kresovus rears back and screams a great cry of anguish to the uncaring skies above. "BAAAAAAAAAAALLLLLOOOOOOOOOOOOOOORR!!!!!"


message:
These are grim tidings indeed. But valuable - most valuable information. You have done Linvak Tukal a great service. You are indeed marked for greatness.


message:
Lord Kresovus slumps forward, obviously overcome with grief. After a short moment, he remembers himself, his position, and his company. Lord Kresovus straightens his back and looks you in the eye.


message:
Greetings, small one. You have come at a most critical time. After years of siege, our walls have been breached. Though not by the Gotrok. Some other foul tribe forced their way past defenses which have long stood fast. A tribe of some foul thing I cannot begin to describe. Bodies usurped, brothers possessed... the mind recoils at such horrors.


message:
These fiends invaded under cover of darkness. They attacked while I slept. They meant to slay me - or take me prisoner - I do not know which. There was one with them, one whose appearance matched my own! I do believe he meant to assume control of Linvak Tukal in my stead.


message:
Were it not for the valiant efforts of Captain K'rank, and my own doomed Balor, I fear I would have been overwhelmed. As it turns out, we were not overwhelmed. We repelled the invaders. But not without our own casualties.


message:
My scouts tracked the demons to a location in the northernmost reaches of the Direlands. I fear I do not know more than that.


message:
If you seek to aid us in this conflict, find these demons. Slay these demons. Return whatever information you might find.


message:
This is indeed armor from one of the Gotrok Leaders.  On behalf of Linvak Tukal, I bless you with this gift.


message:
This is one of the treasures stolen from our vault by the Gotrok!  Thank you for it's return.  In order to show my appreciation, I will forge you a replacement.


message:
This is one of the old artifacts of station within our ranks.  Because of your valor in smiting the thief, you may keep it as as symbol of trust.  But here, let me fix it for you.


message:
This is the pauldron of one of the Gotrok generals!  I have been studying the other soft ones in the area, and have tried to master your armorsmithing ways.


message:
The Gotrok looted the donjon of Linvak, taking all they could carry.  Many of the items have not true value, but some are quite dangerous in the wrong hands...


message:
My skills have grown over the past few years. If I made an item for you in the past, I would be happy to improve it for you.


message:
My Lord has given me the right to craft items as a reward to those who bring trophies from exceptionally strong Lugians.


message:
Have you met my apprentice?  His name is Krage, and he is a quick study.  If I do not live long enough to see the end of this siege, he will make a good Master Smith.


message:
This seems to be a miniature relic of my people.  It is of no use to a grown Lugian such as myself.  Perhaps a child, or someone their size would find it of use...


message:
I'm sorry, I'm not in charge of collecting that type of material. Try seeing if the other collectors, Caelis or Aun Teverea, need any of that.


message:
Ahh, my friend K'rank finally got around to sending someone to collect the most recent collections, eh? Well, I hope your back is strong Isparian. This load would make the stoutest Mattekar whimper.


message:
Be careful out there, if you get caught and surrounded before you return that to K'rank you are liable to end up next to a lifestone. Give K'rank my best.


message:
Well met Isparian.  I am Kreavon, a Linvak Lugian and also a member of the new alliance.  All Lugians loyal to Lord Krevesous are sworn members of the alliance.


message:
We are assigned to this outpost near Wai Jhou, to collect building materials for the continued upkeep of Candeth Keep, the South Direlands stronghold. I will accept all types of salvaged stone and gem that you can afford to donate to the cause.  Large or small, your donations will be treated equally.


message:
Would you care to provide us with more materials? I accept all types of salvaged stone and gem that you can afford to donate to the cause.


message:
Hello again, your continued help is most welcome! Any salvaged stone or gem you can donate is greatly appreciated.


message:
This is a good start friend. The Lugian planners continue work on the walls of Candeth Keep and the upkeep of the town. We need to supply them with a continuing supply of materials.


message:
You are off to a very good start.  Yet, materials are still in short supply.  Please continue to bring me what you can.  Rock or gem, all materials are needed for Candeth Keep.


message:
This is a fine haul, friend.  I have found my renegade brethren in the underground mines keep gemstone weaponry close at hand.  Seems like they must be mining more than just Chorizite down there, eh?


message:
You have given me one-half the stone and gem materials that I would ask of you. The residents of Candeth Keep shall know you by your name and your deeds.


message:
Lugian, Tumerok, and Isparian -- all working together. I never thought I would see the day. But we have unified in our common goal to build Candeth Keep and make it a foothold in the South Dires.


message:
You will be welcomed in Candeth Keep as a co-founder.  Your donations of mineral and gemstone will be most beneficial to the continued work on the stronghold.  I am sure that those who have given of themselves will be rewarded in time.


message:
If you're going to be mining you should have the proper headgear. Take this hat and wear it to keep your small skull from being crushed.


message:
Ah, Sunstone is truly a beautiful gem. A shame that clumsy hands have marred it as such. I shall restore it for you.


message:
Pagrok pulls a few small vials of oil and a pair of fine chisels from a nearby pack. As he finishes the repairs, he polishes the gauntlets and hands them back to you.


message:
I'll also take banderling trophies.  But what I really specialize in are the rare black rocks, black stones, and the repair of Sunstone Gauntlets.


message:
I need you to take this to Captain K'rank in Linvak Tukal. He has been researching several of the odd occurrences that have plagued our peoples in the past year. He may conscript you to help him.


message:
Ahh, an Isparian. We must be quick. If I am seen talking to you then I will surely be killed and all that I have worked for will be lost.


message:
My efforts to uncover the details of the treaty between the Burun and the Renegades has turned up very little as of yet. Though I have managed to garner enough information to provide Captain K'rank with enough to formulate a strike against the Renegades and Burun.


message:
Take this to K'rank. He will give you the greater details of what I have discovered. Be wary however, the details within explain what I have learned about the Burun brothers, more specifically, Morgluuk. Tell him that if he can find someone to assist in raiding the Burun fortress that I will handle the other brother, keeping him away long enough for a group to defeat Morgluuk, smashing the morale of the Burun.


message:
Toberik, you crazy hoktor! Well Isparian, it appears as though you brought this report to me in good time. Toberik means to detain Morgluuk's brother, Torgluuk, so that we can face just the one brother. The plan is not without trouble though. We have managed to learn much from the blueprints that we obtained from the Burun fortress in the Blackmire Swamp.


message:
Currently, we believe that the best course of action is to approach the fortress from their north. The walls are weaker there, it appears as though the Renegade builders have been spending more time trying to discern the goals of the Burun and not enough on shoring up their work.


message:
This will not be a simple fight. We will need you to be quick and efficient in your assault. We Lugians will assist the Tumeroks of Marae Lassel in laying an assault against one of the Renegade fortresses to provide you a small amount of assistance.


message:
Once you break the walls down, you will need to enter the catacombs that the Burun have built beneath the fortress. Find your way through and defeat Morgluuk. He is very strong, there may be ways to weaken him without facing him... I would advise trying to find a way to weaken him before assaulting him directly.


message:
Incredible work. You've done a remarkable job in collecting these specimens. I can see that you spent a good deal of time collecting these at the Ma--in the wilderness! Great work! As promised, you are deserving of a fair reward.


message:
These are wonderful finds. I'm going to see that these find their way into our sages hands as quickly as possible. For now, I must get you your reward.


message:
Nasty smell coming from this crate. You must have freshly killed the majority of these creatures. Your efforts should not go unrewarded and to prove that we Lugian's are as noble as we claim, I offer you these.


message:
I offer you my thanks and the small tokens that I shall give you in a moment. The information contained in this missive may one day save a great many lives.


message:
Gorak must have been pleased to see the axe, he overpaid. I'll make sure that this finds its way to him in a future payment. You've been a great help, please take this with my thanks.


message:
Olcris is sure to have been up to something no good. I'll have a scholar look over this missive as soon as I take care of your reward.


message:
Ugh! That was rather heavy, you could have warned me before just tossing into my arms like that. Cripes! Nonetheless, you did as I asked, so you are deserving of a fair reward. Here, take these.


message:
I see that you have returned to shatter the morale of the Burun again. Your efforts continue to assist our people in lessening the threat these creatures pose. Here are your rewards.


message:
Again you take the head of the Burun leader, Morgluuk. You are surely a hero to all. As we have already placed the creatures head outside of the city in your honor, this one will be turned into a trophy that you can display with honor.


message:
Captain K'rank says, "Ah, you said your name was %tn, yes? Well it appears as though you've been here recently as your name appears in my notes. We're trying not to overwork you too much, so please finish up what we asked of you and then take some time for yourself. Come back to me tomorrow and I'll see what I can have you do."


message:
You've familiar blood on your armor. It is the blood of our brothers who succumbed to the way of the Virindi. Is it possible that you have found Toberik? Quickly, if have news from him let me see it.


message:
Hail Isparian, I am sorry if I appear preoccupied. I am waiting on a very important report from a spy working amongst the Renegades. His report from the Renegade fortress in the Direlands is overdue and we have seen an increase in the number of camps surrounding the fortress. I should not bother you with such concerns.


message:
Here is one. We are collecting information of the varying hides of the Armoredillos. We're looking into ways to create layered armor from their hides that would afford better than usual protection against all different forms of damage. Here take this.


message:
Put the specimens in this sack in the following order, no need to write this down, we've already listed the order on the outside of the sack. I'm just making sure that you've been told as well. Small armoredillo hide, followed by the regular hide, the large hide, then the sturdy hide and lastly the plate armoredillo hide. When you have filled the sack return it to me for a handsome reward of no less than five items. Hurry along now.


message:
This one should prove interesting. Our sages are interested in the geomancy that makes the Golems 'live'. We need specimens of the Golem's hearts to continue our study. Since we're used to working with stones it comes as no surprise that we are specifically interested in the different stone and mineral golems. Take this.


message:
Put the specimens in corresponding collection slots. They are listed on the front of the crate for easy reference. Just to be clear however, I will tell you the order they should be collected in. First collect a granite heart, followed by iron, copper, obsidian, gold and finally a diamond heart. Then return to me with the full crate.


message:
A little less sanitary than other collections, but no less important. Recent findings by Isparian adventurers, the High Queen, Lugian Sages and Tumerok Mystics, has resulted in a wide-spread belief that the Sclavus are an amalgam of creatures. Yes, this was first proffered forth by other more notable scholars, but even the recent findings are still full of conjecture. Perhaps the Sclavus that live today are just an evolutionary product of that first race. Whatever the case we need samples to continue our studies.


message:
Inside the crate you'll find several bags labeled for the different body parts that are commonly harvested from the Sclavus. You should collect the specimens in the following order and then place them into the bags in the crate. The outside of the crate also has the order listed. But I want to make certain that I have done my best to inform you of your duty. Collect the small hide of the creature first, followed by the normal sized hide, the large hide and lastly add the tongue. When you have collected these four parts bring them back to me and I will give you a nice reward of no less than five items.


message:
Not long ago I met a rugged traveler from the Island town of MacNiall's Freehold. This savvy traveler struck an efficacious deal with me, one that I intend to uphold as best I can. I'm to deliver a collection of treated herbs to him in exchange for some information that he has been collecting for me. If you're so disposed to assisting me, bring these herbs to MacNiall and return to me with the missive that he supplies you.


message:
An old friend of mine, Gorak, was sent to support the besieged town at Dryreach. Unfortunately, Gorak was sent to the beleaguered city before he had time to pick up his new axe. If you'd be so kind to deliver the axe and collect payment from Gorak for the work, I am certain that I can muster a small reward for you.


message:
Please, hurry. Every moment that Gorak is without his axe is another that the townsfolk of Dryreach live in danger of invasion.


message:
Though many believe that we Lugian's have either thrown our lot in with High Queen Elysa or with that traitorous dog, Muldaveus.


message:
Excuse me... That belief is untrue. Some Lugians actually struck out on their own when Nuhmudira was claiming that she desired to create a grand place of learning. One such Lugian, Olcris, joined with Nuhmudira and started acting very strangely. Well... my reach isn't so short that I don't have eyes on him. In fact, I have a contact at the Beach Fort that keeps up with all his comings and goings at Stonehold. His price is steep, but we honor his price. His name is Feruza ibn Salaq and his price is here.


message:
It's a small price to pay someone for such important information. Feruza's reports and return them to me for a fair reward.


message:
I am certain that you're aware that we assisted in the reclamation and restoration process of Wai Jhou, yes? I was never given to trying to make a swamp city better. Honestly, it's in a swamp. They'll be lucky if that town doesn't fall down, sink into the swamp, then burn and sink into the swamp before a real city thrives there. I'm sorry, got a little off topic. We have a worker stationed there, Kreavon.


message:
Kreavon is responsible for collecting minerals, they can get quite heavy over time. We've crafted this wheelcart for his use. Would you mind brining it to him?


message:
%tn has slain Morgluuk and returned his head to the Lugian capital of Linvak Tukal. There it is to be placed on a pike as a symbol of victory for the Isparian, Lugian and Tumerok people and a symbol of defeat for the Burun that threaten our way of life. Huzzah, %tn!


message:
The portal gem will take you into the High Queen's Vault. There you will find many chests that house treasures and weaponry that has been worked on by the finest smiths in the land.


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Captain K'rank says, "Take your gift and use it well, %tn. You are deserved of much praise in this victory."


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Captain K'rank says, "That is the final reward I have for you. You have become a hero to all of Dereth, %tn. I shall never forget your name or your deeds."


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The Tumerok and Lugians that have betrayed their brethren shall not breach these walls as long as Gorak breathes.


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K'rank is the best soldier we have. He really knows how to take care of his men. Bring this back to him and make sure that the funds reach the smith.


message:
We've been stationed here to maintain the tenuous peace. We're simply here reinforcing these walls and providing a strong show of support for you and your people. But you and I know, we're warriors. If these Tumeroks ever got organized they could tear these walls down and slaughter all these folk before we could defeat them all. I'm hopeful though that our wayward brothers will find their way back to the right path. If they don't and they press these walls, you can be sure that my men and I will spill much blood, ours and theirs, before this town will fall. Of course, I could spill a lot more if I had remembered to pick up my axe before reporting to my post.


message:
I have no need of such reconnaissance. But you would do well to heed the words within it. It appears the Virindi have some plan for you Isparians.


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This is not the Forge Essence which I require. Perhaps you should visit my kinsman, Amaroth. He may be found in Holtburg at the moment. But you must not tarry. We shall not remain on your shores for long.


message:
This is not the Forge Essence which I require. Perhaps you should visit my kinsman, Urleg. He may be found in Yaraq at the moment. But you must not tarry. We shall not remain on your shores for long.


message:
Working with my citadel brothers, I discovered a way to construct forges which will bestow crafting boons to those that use it. We desire to place these forges within our citadels that we might better equip our warriors with the supplies which are so necessary in combat.


message:
However, we require the assistance of one brave enough to delve the depths of the Virindi Power Forges. The Overseers of those Forges carry a Forge Essence which I need if I am to construct these crafting boons.


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If you can venture into one of these pits and retrieve a Forge Essence, I will reward you handsomely. In addition, in my appreciation I will place five crafting forges for all of your people to use.


message:
The Northern Power Forge lies upon the northern shore of the Inner Sea. Be safe, young Isparian, and be quick. My time here is short. I shall leave your lands before the snow recedes.


message:
I shall not forget my promise. As a gesture of appreciation, I shall erect a series of crafting forges in the town of Shoushi.


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%tn has defeated the Northern Overseer and delivered its Forge Essence to the Lugian Kerrak. In exchange, Kerrak has assembled and activated the crafting forges in the town of Shoushi. Crafters the world over owe a debt of gratitude to the mighty %tn!


message:
The incantations necessary to create these forges are arcane indeed! Please wait a moment, I suddenly feel the need to meditate upon them.


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Ah! The beauty of my crafting forges! I am so fortunate that such a brave adventurer was able to bring me the forge essence that I required.


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This is your reward by rights, Isparian. I would not deprive you of such a boon, though I thank you for your kindness.


message:
This is not the Forge Essence which I require. Perhaps you should visit my kinsman, Kerrak. He may be found in Shoushi at the moment. But you must not tarry. We shall not remain on your shores for long.


message:
The Western Power Forge lies upon the western shore of the Inner Sea. Be safe, young Isparian, and be quick. My time here is short. I shall leave your lands before the snow recedes.


message:
I shall not forget my promise. As a gesture of appreciation, I shall erect a series of crafting forges in the town of Yaraq


message:
%tn has defeated the Western Overseer and delivered its Forge Essence to the Lugian Urleg. In exchange, Urleg has assembled and activated the crafting forges in the town of Yaraq. Crafters the world over owe a debt of gratitude to the mighty %tn!


message:
The Southern Power Forge lies upon the southern shore of the Inner Sea. Be safe, young Isparian, and be quick. My time here is short. I shall leave your lands before the snow recedes.


message:
I shall not forget my promise. As a gesture of appreciation, I shall erect a series of crafting forges in the town of Holtburg.


message:
%tn has defeated the Southern Overseer and delivered its Forge Essence to the Lugian Amaroth. In exchange, Amaroth has assembled and activated the crafting forges in the town of Holtburg. Crafters the world over owe a debt of gratitude to the mighty %tn!


message:
Though they saw fit to lock us in these filthy cages, they took Balor somewhere deep within. I fear what plans they may have in store for our Lord's most favored companion.


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There was something about the infiltration... something about the ease at which the Shadows were repelled. I fear there is some aspect of this plot that remains hidden from view. I only hope we might uncover it before these Shadows get the best of us.


message:
These Shadows hail from somewhere deep within. I know not what lies down there. Some sort of portal to the world below, I fear. You must travel to the bottom of this pit. Shut down their access to the surface world. Otherwise, I fear we may become overrun with these demons.


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As for us, leave us be. We will wait for their security to grow lax, and then we will strike from within! We will take these curs by surprise and avenge the glory of Linvak Tukal!


message:
I made my way deep within this pit before they overwhelmed me. There is something down there. Something black and horrible. It creates these shadowy doppelgangers from nothingness. You must destroy it. Otherwise, I fear these demons will overrun the surface world.


message:
You, you help Rumuba. Rumuba need eyes of stone gods, for picking and studying. Bring eye to Rumuba, Rumuba give back bright sharp shiny!


message:
Good, good, Rumuba need many god-eyes. You take this, make spear good for big wanga! Put on big stick, stick that come from hearts of wood giants


message:
You have learning problem? I say no and you do anyway. I say evil head and you act like it your best friend.


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Yes, Grearrk know this. It like god things some brothers and sisters make. They do bad things for these. You not listen to bad stone head. I fix it so it can't see you. Make it safe.


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Lucky good you talk to me. Stone heads no good. It blind now, don't worry. I help you, you kill evil banderlings. Everyone happy. Except evil banderlings, but that ok.


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Whatever you do, don't put eyes back in. They make stone head wake up. Big evil power. You better off without that.


message:
Grearrk come, no weapons. Want fight, no. Help Grearrk, want. Dead are brothers, sisters, friends to Grearrk. Hear he noises in his home, at night. Banderling come to make big Wanga, Grearrk think. Mist rise from beneath feet, Grearrk and others run, new magic bad. When go home, death be all about, evil banderlings must be in, beneath home. Help please won't you, Grearrk?


message:
No, no. Bleeargh not need thanking, you help Bleeargh. Me give you big distoboot version of stone. Me thank Ketnan for his help.


message:
You find spear of Kreerg! Kreerg is Mosswart hero. He make first kill in battle against Banderling wanga at real home. He first Mosswart walk through portal come here. He make swamp homes and help Mosswart make nice with gromnie. He killed by Greearghk when floating things come make Greearghk smart. Kreerg spear get broken. But still symbol to Mosswarts.


message:
Bleeargh lifts his hand and licks his fingers. He smears a symbol on your forehead with a foul smelling paste.


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There, now you need find stone that teach you basic magic to make item strong. No need thank. Have final gift from Bleeargh. Big distoboot thanking stone.


message:
You find Hand of Vagurat! Vagurat very mean Banderling. Come to mosswart home and kill many in big wanga. Kreerg fight him and cut hand off. Then Kreerg take up hand of Vagurat and beat him with it. Vagurat die.


message:
Mosswart win big battle. Hand of Vagurat is symbol of victory and hope for mosswarts. You give me people hope. You need reward. Hand of Vagurat like humie mace. Meet Isparian that makes maces, he give me so I can give you.


message:
Bleeargh bends down and drops his hand in a pile of nearby gunk. He smears two symbols on your cheeks. The stench of the gunk is overwhelming and stings your eyes.


message:
There, now you need find stone that teach you little better than basic magic to make item strong. No need thank. Have final gift from Bleeargh. Big distoboot thanking stone.


message:
She very powerful before she dies. She teach magics and help young Mosswarts grow strong. She protect shelter and make many hurt Mosswart well again. Her necklace lost when Burun come and steal homes. Bleeargh thank you! Have necklace like Leerargh necklace.


message:
Bleerargh wipes under his arms and kneels down scooping up some nearby gunk and foul smelling swamp water. He rubs the coarse grains of sand between his fingers and draws a symbol on each of your cheeks and along the bridge of your nose.


message:
There, now you need find stone that teach good magic to make item strong. No need thank. Have final gift from Bleeargh. Big distoboot thanking stone.


message:
You find Eye of Drageerg! Drageerg first shaman! He have much power, teach magic through stones first.


message:
He once teacher in fungal catacombs that big bugs keep Mosswarts in. When we escape he fight big bugs and lose one eye. When he die at age of old we keep his other eye to always watch for danger from big bugs. I meet Isparian who makes orb like eye I give you one now.


message:
Bleeargh reaches into the folds of his loincloth and produces a dark toadstool. He mashes his hands together and then reaches out drawing a symbol on each of your cheeks along the bridge of your nose and on your chin.


message:
There, now you need find stone that teach you much good magic to make item strong. No need thank. Have final gift from Bleeargh. Big distoboot thanking stone.


message:
Mire witches very powerful. First Mosswarts to use the magic of item stronger. They make cloths to wear about waists that house great magic. This the first one. We keep it safe for much time then the dark cousins come and steal it. It no look like Mosswart lost to dark, care about cloth. You saved it! You need gift.


message:
Bleeargh reaches down to the ground and scoops up some foul smelling mud with his right hand. He spits into the mud and mixes it with his left hand. He reaches out and paints a symbol on each of your cheeks, along the bridge of your nose, on your chin and across your forehead.


message:
There, now you need find stone that teach you big good magic to make item strong. No need thank. Have final gift from Bleeargh. Big distoboot thanking stone.


message:
Great Swamp Lord Bleeargh, that me, first make paints as decoration for Mosswart body. Later, with use of bestest magic for make item strong I add magic to paints. Now all powerful Mosswarts wear paints on body. They make good armor for Mosswart people. Bleeargh happy to get paint back. Me make deal with big distobooter Isparian to make many paint. Bleeargh teach you secrets.


message:
You can no wear armor over paint or it smudge and be useless. You should not wear cloth either. Well, only Mire Witch loincloth maybe. Magic only come when you no where armor so me make sure that no armor be worn with war paint. You can now make wanga like Mosswart!


message:
Bleeargh pulls a toadstool and a dye seed from the folds of his loincloth. He reaches down and scoops up some foul smelling mud and crushes the mud, seed and toadstool together in his hands. He then spits into the concoction and mashes the wad of nasty gunk onto your face leaving a big mosswart sized hand print there.


message:
There, now you need find stone that teach you bestest magic to make item strong. No need thank. Have final gift from Bleeargh. Big distoboot thanking stone.


message:
Also get book from humie that follow me around. You have now. Bleeargh no understand silly looking sticks on paper.


message:
We try make peace. We needs help before we leave and go make war on lost cousins on islands in the south. You help?


message:
You strong Isparian. You fight in the place where Bleeargh from. Swamps in lands of dire fighters. You make big wanga against mosswart enemies. You help, much you can do.


message:
Drudge gathering near humie town outside blackmire swamp near mosswart home of green mire. There we lose Spear of Kreerg to Drudges. You get back easy. Not far from there, in trees, Banderlings try to take back the hand of Vagurat. You get that easy too.


message:
You can help get necklace of Leerargh away from Burun. They steal old mosswart home and take necklace. Necklace most important to Mosswarts. You get easily. Not far from here in puddle swamp to south.


message:
Eye of Drageerg taken by dark clouded mosswarts who flee to islands where new home be. You can get easy for Bleeargh and his kin. You have tougher time getting cloth of first mire witch. It on islands in the south too. You go get for Bleeargh he give good reward.


message:
Or you could help Bleeargh get first paint of his kin. The war paint taken by Burun usurpers. They in western part of swamp near swamp temple. They might take that home too. You help Bleeargh, bring these back he give you big knowledge of make items stronger. You unleash knowledge when you learn.


message:
%mn throws the Wallbound Niffis back in your face. It is clear that she is angry with you for rejecting her gift.


message:
%mn sighs deeply. You get the feeling that beneath her prize-fighting, rough and tumble exterior lies an ocean of despair and longing. You wonder just what could cause such a deep feeling of sadness in one who has accomplished so much. Yet before you can question her, she wipes away a purple tear with one shaking tentacle, cocks her head, and resumes her previous stance of fighter, champion, warrior.


message:
%mn ponders the note for a long moment. She looks you in the eye and your heart breaks at the sadness you glimpse beneath those dark, melancholy orbs. This is a fighter who has abandoned those that love her. And for what? Glory? Acceptance? Approval from those who would use her for naught but entertainment? Or worse, for profit?


message:
%mn regards you for a time, then nods her head. You don't quite understand what passes between you, but you think it feels a little something like gratitude. Perhaps you have helped this poor, small Niffis. Perhaps you have pointed out the path - that path which all of us seek - towards contentment.


message:
%mn's tentacles quiver, as if itching to lash out. You get the feeling that this is a well-trained and well-disciplined fighter and you know, deep in your heart, that she will not hurt you now. No, she will not. She's saving it for the ring.


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%s hews the head from the Brood Noble! The chittering of the swarming Olthoi begins to subside... the danger in the northeast of Marae has been averted.


message:
%s hews the head from the Brood Noble! The chittering of the swarming Olthoi begins to subside... the danger in the northwest of Marae has been averted.


message:
%s hews the head from the Brood Noble! The chittering of the swarming Olthoi begins to subside... the danger in the north of Marae has been averted.


message:
%s hews the head from the Brood Noble! The chittering of the swarming Olthoi begins to subside... the danger in the southeast of Marae has been averted.


message:
%s hews the head from the Brood Noble! The chittering of the swarming Olthoi begins to subside... the danger in the southwest of Marae has been averted.


message:
%s hews the head from the Noble! The chittering of the swarming Olthoi begins to subside... the danger in the far Direlands has been averted.


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%s hews the head from the Noble! The chittering of the swarming Olthoi begins to subside... the danger to the north of Fort Tethana has been averted.


message:
%s hews the head from the Noble! The chittering of the swarming Olthoi begins to subside... the danger to Osteth has been averted.


message:
In the darkest depths of Marescent Plateau on far Marae Lassel, the party of the bold %s has slain the young queen of the island's Olthoi brood! As one, the Olthoi swarms recoil from her final burst of terror, and slowly begin to withdraw back into their hives.


message:
The Eviscerator explodes in a geyser of acid, spraying you from head to toe! You currently reek of Olthoi secretions. Fortunately, this will fade away in about an hour and a half.


message:
Pain explodes in your mind as the Olthoi falls to the ground, its carapace glistening in the dim light.


message:
As the olthoi crumbles onto the floor, a voice speaks softly in your mind, 'It is hopeless to resist.'


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A flash of light pulls you from your body. Lush trees grace a peaceful valley and you find yourself holding your child in your arms, with your wife by your side. The vision fades into a blood red haze as quickly as it had begun.


message:
A voice echoes through your mind as the darkness takes you. 'The Old Man will suffer, I will see it done.'


message:
The %mn screams and falls. A acrid smell fills the room and the door on the far wall squelches open.


message:
The surface of the Pustule ripples; at the other end of the room, a faint glow appears briefly, then fades away.


message:
Tekapuapuh sighs. "Hmm. I remember washing my hands in those splashy-bubble-pots, before feeding her an onga. Maybe your hands are dirty?"


message:
As you reach out with the apple, the grub emits a faint, high-pitched whine. You feel something squirming under your skin, along your arm and into the apple.


message:
Tekapuapuh squeals with delight. "You did it! Putiputipuh's happy again! Thank you thank you thank you!"


message:
The egg explodes violently. A shrill sound reverberates off of the halls, Morgluuk is howling in pain. This egg may have contained his offspring! He has become weaker!


message:
Virindi-altered Utelari yelps from %s's fatal blow! She collapses on her side, never again to bay at the moons.


message:
Huntmaster Tuperea howls in anguish as %s releases loyal Sahkurea's soul from the prison of her Virindi-augmented body.


message:
You have slain my brethren in battle and offended our most high Priestess, Nuhmudira. She shall hold a special place for you. Fear the blade, fledgling, its pain is succor and the blow is swift.


message:
Your lifeblood shall serve as the river that feeds the land. Leave this place or feel my bite and welcome cool sleep.


message:
You have done all you can, and she who sings bid you rest for a time, so that your body may adjust to the gift you received. There are others to take up the cause and to assist us in righting what has been made wrong.


message:
You have chosen to aid the foul Aerbax. You have the stink of corruption already upon you. Leave my presence at once.


message:
You seek to assist she who sings to the world? Well you should. She has risen from the ashes to call all to her side. She seeks to repair the hurt wreaked upon the land and close the wounds that hemorrhage still.


message:
Would you take up her banner and stride forth into the darkness wherein the true enemy lies? I think you weak.


message:
She bids you read it. She bids you understand. She bids you complete the task and return to me. She needs the proof of your resolve. She needs to see that you will not fail.


message:
You have chosen to enhance your understanding of Life Magic. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of War Magic. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Creature Enchantment. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Item Enchantment. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Magic Defense. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Melee Defense. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Missile Defense. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Unarmed Combat. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Sword. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Dagger. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Axe. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Mace. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Spear. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Staff. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Bow. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Thrown Weapons. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Crossbow. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Alchemy. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Item Tinkering. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Magic Tinkering. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Armor Tinkering. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Weapon Tinkering. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Cooking. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Fletching. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Lockpick. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Leadership. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Loyalty. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Assess Creature. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Assess Person. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Mana Conversion. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Jump. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Run. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


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You have chosen to enhance your understanding of Deception. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Arcane Lore. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
You have chosen to enhance your understanding of Healing. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal.


message:
Why did I keep asking him. Daliusss my friend, you didn't want me to go, you told me of the danger, but that just made me want to explore the temple more. I was sso foolish!


message:
I weedled the information from you and set off on my reckless adventure. If only I had listened to you my dear friend. I lost everything that day... I lost my love.


message:
I found the doorway of the dead. The dead guard my secret. I mussstn't let her find it. My secret place.


message:
You hear a childish voice call upon the name of Ler Rhan, but the voice is faint and trails away into silence.


message:
You hear a childish voice say, "Long ago there were five, but now they are three.  They will have their revenge."


message:
Go to the Empyrean foundry, in the swamps northwest of Sawato... Bring me one of their pyreal daggers... and you will be rewarded... by the darkness.  You will need this key...


message:
Such... pure metal... how it shines... how bright... take this katar and walk in the darkness... You have pleased the Dark Master.


message:
The wind brings tidings: The shadow of Ler Rhan has been destroyed by %s!  Coolly, the Shadow General moves on to the plains nigh upon the borders of the Aluvian realm.  Seek again the aspect of Ler Rhan; he may be reached soon...soon...


message:
Ler Rhan collapses, but hisses in amusement as he falls: "You have defeated this form, %s, but it is merely a shadow of my true self. I shall rise again elsewhere, and 'ware unto you!"


message:
The wind brings tidings: The shadow of Ler Rhan has been slain by %s!  Ler Rhan has been pushed southward to the realms of the Sho and the Blackmire Swamp.  Seek Ler Rhan's shadow; he will arrive soon...


message:
Ler Rhan collapses, but hisses in amusement as he falls: "You may have defeated this shadow of mine, %s, but I shall rise up elsewhere!"


message:
The darkness has been checked in the Northern Direlands.  The brave defenders of Fort Tethana have prevailed; %s has slain the Shadow Captain. The tides of war shift...another captain shall appear, perhaps in a different settlement...


message:
The dying Shadow Captain cackles, the hateful sound echoing from the walls of Fort Tethana.  "You may have sent me to my doom, %s, but the Generals are here, and they shall see your people weeping in despair!"


message:
The Shadows, despite the loss of their Captain to %s, have pushed on into northern Osteth, into the Mt. Esper range. Beware, children of Ispar...The ancient terror has come!


message:
The Shadow Captain, collapsing to the ground, chuckles, a sound which chills you to the marrow. "Very good, %s!" it whispers. "You are a savage warrior, but we... shall prevail... in the end..."


message:
The wind whispers to you: %s destroyed the first shadow of Black Ferah, but that is no hindrance.  The Enemy is advancing  into the craggy Linvak Mountains, south of the Sho lands.


message:
As the shadow of Black Ferah falls, you hear a cold, contemptuous voice declare: "A fine attempt, %s, but this is but my shadow. I shall move on!"


message:
A whisper floats upon the wind: %s has defeated the shadow of Black Ferah. The Shadow forces press onward, even to the frontier of the lands settled by the Sho. The aspect of Black Ferah will doubtless seek the power within the southern Shadow Spire... Find the portal to that dread construct, where ever it may appear...


message:
As the shadow of Black Ferah falls, you hear a cold, contemptuous voice declare: "Ah, %s, you have but slain my shadow!  I shall press on from this tiny hamlet, but don't think reaching me next time will be easy!  I shall be far above you."


message:
The wind brings ominous tidings: The shadow of Ler Rhan has been slain by %s!  But Black Ferah has taken up the assault within the Direlands...


message:
Ler Rhan collapses, but hisses in amusement as he falls: "So, you have defeated me, %s. Well played. Yet, I have the aid of Black Ferah, who will now take up the forces in the northern Direlands!"


message:
The wind brings terrible news: While the shadow of Black Ferah has been slain by %s in the Direlands, Ler Rhan has renewed his offensive in the A'mun desert!  But a new, cool and quiet undercurrent rides this wind, and it says: Little ones, seek now the Key that leads to the Nexus, and all will be made well!


message:
Black Ferah laughs as she falls.  "I have merely bought some time for Ler Rhan to regroup, my sweet %s. How much longer can you humans continue? Our forces are infinite, and you fools still know not our true objective!"


message:
A voice calls out to all upon the wind: Set back by %s, Isin Dule is withdrawing into the dark center of all shadow, even while the shadows spring up all across the world.  Use his key to reach him there, and free all of Dereth at last from the dark armies!


message:
The wind brings great tidings: the shadow of Isin Dule has been destroyed by %s!  The Shadow Generals have spent the last of their power.   The invasion of the shadows has failed.  Dereth is safe...for now.


message:
The northlands tremble with the echoes of battle, but another Shadow captain has been slain by %s.  The Shadows establish a presence in the northern mountains, but otherwise withdraw.... An uneasy peace settles over the land...


message:
The dying Shadow Captain laughs.  "Savor this little victory, %s. The Generals are come, meat-puppets, and they shall fall upon your puny hovels like a storm-tide!"


message:
The wind brings good tidings: %s has found and destroyed the shadow of Black Ferah! Leaderless, the Shadow Armies melt away. All but the mountains are safe once more.  The land is quiet for the moment...


message:
As the shadow of Black Ferah falls, you hear the cold voice say: "A fine attempt, to have reached me within this twisted pathetic creation.  Well done, %s. I see I must reformulate my plans."


message:
The Shadow hisses in fury, and in your mind you hear the words "I have touched a power you cannot begin to fathom! Give yourself to it as I once did... you will be mighty among your kind."


message:
As it falls, the Shadow blinks its blood red eyes. You seem to hear a tired voice say, "Have you seen my Lord Atlan? What happened after the watchfires went out..?"


message:
As Black Ferah falls, you hear a cold, contemptuous voice declare, "Pathetic wretch, you have but slain a small sending of my true self!"


message:
As Black Ferah falls, you hear a cold, contemptuous voice declare, "Do with the blood as thy will, outlander. My true form stays close to my master, who you cannot kill!"


message:
You seem to hear unintelligible words as the Umbris falls... only the name of Isin Dule is distinguishable.


message:
You seem to hear unintelligible words as the Umbris falls... only the word "Daralet" is distinguishable.


message:
A shrieking, squealing noise fills your head momentarily, pulsating with hatred, but quickly fades away into silence.


message:
A shrieking, squealing noise fills your mind, pulsating with hatred. You find yourself standing on an unfamiliar shore. It is a blood-red dawn; the sort Viamont mariners say presage storms. A ripping noise rises, growing until it shakes the air around you. Birds cry, starting from the trees in terror. You raise your eyes to the horizon. Just above the green-blue sea, a black speck crosses the sun, trailing a great tongue of flame.


message:
A shrieking, squealing noise fills your mind, pulsating with hatred. You stand in a frigid downpour, among a crowd of thin and shivering people. Before you stands a fat, amber-eyed man in sumptuous robes, shielded from the rain by a glittering magical field. He shouts at the crowd, words you cannot comprehend, and thrusts a condemning finger at you again and again. As the vision fades, he gestures in supplication at the cloud-shrouded heavens.


message:
A shrieking, squealing noise fills your mind, pulsating with hatred. For a moment, you are overwhelmed by the impression of corruption and putrescence. It fades quickly, leaving you nauseous and shaken.


message:
In the terror of the Maelstrom we are born in lightning and dark. Through the depths of nothing reborn! Our time in the corners of your mind will be short.


message:
Darkness penultimate thrust within the essence of the world, that is not a world, turns to the shadow that we have become, our time within the confines of your terror will not last and then we shall return to haunt your waking dreams.


message:
Wisps and tendrils spinning bright, spinning bright, spinning bright in the darkness of the shadow. Hee hee, ha ha ha!


message:
A new regime shall rise, a new master to take the place of the old. Darkness consumes all that light offers. Join with the darkness and become one with oblivion. Stand against us and be swept aside in the tide of destruction.


message:
The abyss offers a solace far exceeding the gifts of life. To return there is to find the embrace of oblivion anew.


message:
The shadow flinches as the shining bangle approaches his wrist. He attempts to accept the gift, but his skin ripples and warps to avoid the sparkling adornment.


message:
A sense of depression wells in the back of your mind as the Abyssal Shadow Child falls to the ground.


message:
Against your will, tears of sadness fill your eyes as the Pandemic Shadow Child collapses at your feet.


message:
As the corpse of the Shadow Child sinks to the ground before you, you are momentarily overtaken by tremendous guilt.


message:
The Shadow looks you in the eye, carefully examines you, and nods. It places a slick, oily hand on your forehead. You feel a tingling, numbing sensation in your gut. Then it is gone.


message:
How please I am, human, that I have been able to prove that my powers are not one bit diminished in this new form!


message:
Go back to your crude settlements, human, and tell your fellows that the end is coming soon for you all!


message:
Your magical fumblings are contemptible, human.  How can you hope to stand against the Virindi, the power that gave me life?


message:
Do you think me to be as weak in magic as your own race?  Your magic is still too feeble to hurt me.


message:
Your magical fumblings are contemptible, human.  How can you hope to stand against Martine, the power that gave me life?


message:
Can you not see that the Master has already won? You're precious defender sits in seclusion, as I spill your blood!


message:
Must you still use such mundane materials to coalesce your spells. The master can release you of those feeble trappings.


message:
A shell is nothing more than a device that allows us to traffic amongst your ilk. This body will return with me as its host. Our lives are eternal thanks to Aerbax.


message:
Our goals near fruition much like the fruits of this farm, food is inessential only exposure to the energy source. Have your spirit make the journey.


message:
Aerbax was correct exposure to the energy source heightens ability to withstand continued onslaught. Rejoice! I shall soon be impervious.


message:
The Skeleton Captain groans as it collapses in a heap of bone, "Our great armies - blown away like sand! Who shall remain to defend our proud fortresses?"


message:
As it collapses, the Great Skeleton's jaw rattles one last time, "The ancient ones are pleased. Ilservian in exile, his army ruined, and the true believers stand ready to reclaim this world!"


message:
As it collapses, the Great Skeleton's jaw rattles one last time, "Where fly the banners of Dericost now? Ah, perhaps the Winds were right so long ago..."


message:
The Bone Knight chatters as it falls, "The Hopeslayer is defeated, his army in tatters! Now our full attention turns to removing the outlanders..."


message:
The Bone Knight chatters as it falls, "The Hopeslayer is defeated, his army in tatters! Yet such was the cost... Ai, shall we ever again see the heights of old Gelid?"


message:
Just before %s scatters the petrified bones across the ash of the port, it attempts to cast a portal to retreat! The ancient port of Aerlinthe is peaceful again... or at least as peaceful as it ever gets. But now the party has only ninety minutes to find and destroy the Lady of Aerlinthe!


message:
In your mind, the dusty voice of Ejan whispers, "Yes. The Shadows remain below, Mistress, at the Old Ring."


message:
As the skeletal archer clatters to pieces on the mossy battlements, it calls in Roulean, "Excellent shot!"


message:
As the skeletal archer clatters to pieces on the mossy battlements, a voice in your mind screams, "They must not reach the Cathedral!"


message:
The Lord of Decay groans as it collapses in a heap of bone, "Our great armies - blown away like sand! Who shall remain to defend our proud fortresses?"


message:
Your stature is smaller, your bones more brittle and your flesh more maleable. You are not of our masters legion, so your death comes with rewards...my thoughts returned.


message:
I'm really worried that a fire elemental might come by. Normally I could run and hide. Maybe I'll try building a snow castle.


message:
One person suggested I use diamonds for eyes. I tried that and it was really pretty, but the thousand little views made me toss snow.


message:
Ah, more coal? You are very kind, but I have all I need to refashion my eyes. It may take some time, but you have helped me enough. Here, have this back in case you lose your eyes.


message:
Oh, another peppermint stick! Well, you've been so generous that I don't need any more. Have it back.


message:
I was standing in a meadow minding my own business, taking in the scenery, when BAM I get whacked with something from behind.


message:
Shoom! Shoom! Both my eyes go flying from my head and I can't see. Then I hear two distinct voices. One was chiding the other to apologize and the other one was laughing all crazy and mean. The mean voice said that was the funniest thing it had ever seen and to shut up or it would do the same to the nicer voice.


message:
People these days! If you see my eyes around would you please bring them to me? I would be very appreciative.


message:
The Blind Snowman scoops up a pile of snow and casts a spell. The snow coalesces forming ice crystals that shift and rearrange as if alive.


message:
I know people who know people who might be able to take care of Scold -- but once I call that favor in, I'll owe them one. And you don't want to owe these guys nothin'! So, if you can teach that magma-hucker a lesson, I would be very grateful.


message:
Eh, if it helps, I'll chill you up somethin' real delicious for after you give Scold his ice-bath. He should lay of the spicy food, it's bad for his disposition.


message:
Well, I'll be! You made it back in one piece! I have to admit I thought taking on Scold in his own cave was a bit crazy, but you proved how lucky you are!


message:
That Scold is a real trouble maker. Yup, he's been tearing around town melting our houses and trying to drive us off. He claims that this whole mountain is his.


message:
Snow Gardens require special attention. Mine needs fresh snow daily or the crop will wither and die.


message:
I once saw a rabbit try to steal a carrot from my garden. Why he was even up here in the first place I don't know. Anyway, he seemed so happy with himself when he dug the carrot out that I didn't have the heart to stop him.


message:
You should have seen the look on his little rabbit face when he tried to bite into it. Guess he wasn't used to ice carrots. Funny little critter.


message:
Well, carrots are very important to us snowmen. We use them for our noses of course and it's always good to have a backup. Then there are the other carrot related activities.


message:
You killed Captain Stupido Hot-Head? Aw! I wanted to fight him. Some day I'm going to be a member of the Snowman Guard and I'll freeze guys like that Scold cold. See, I made these special ice balls to throw at him, but since you took him down you can have them.


message:
Wow, how did you do it? Did he burn you or melt any of your friends? What was his cave like? Did he say anything about our village? Huh, did he?


message:
You're not bad for a human. Mom says that humans can be dangerous. I guess you sorta are, but you kick golem butt, so you're a good kindof dangerous.


message:
Heh, maybe someday I'll save a human town from evil and then we can all live together in peace. That would be cool.


message:
I'd like to give you these special snowballs I make. They don't hurt anyone, but they make a big poof when they hit.


message:
Have you seen that mountain peak to the North? That's Mount Ingot, a homicidal Magma Golem named Scold lives up there. Every few weeks he emerges from his cave and marches down the mountain to stomp all over our town. Oh the snomanity, oh, it's awful!


message:
Oh! You have to help us. He must be stopped. If you don't help us I'm afraid we may be doomed. Doomed! Doomed!


message:
We lost Frank, our biggest snowman, in the last attack. Scold is now officially public enemy number one!


message:
Scold bellowed something when he stomped out of town that time, "Leave or be consumed by my fiery wrath."


message:
Destroy, rebuild, destroy, rebuild. You think he would have gotten bored with it by now, but he really seems to hate us.


message:
Not long ago, we traveled to these mountains escaping the dangerous and hot lowlands. We found this little frozen hollow and loved it so much that we named it Frost Haven and built our town here. Now we may not be safe even here. Oh, Scold makes me so mad!


message:
Have you met Robert? He's got a fine looking crop coming in. It would be a shame to see Scold trample it. Robert keeps us in fresh carrots.


message:
Elijah is a master ice mechanic. He can build just about anything out of ice. Hehe, I remember that crazy flying machine he made. It worked too, but it flew off before he could get in.


message:
If you haven't had one of Chef Pleist's pies you haven't lived. Oh, they are so cold and delicious. Now I'm hungry.


message:
It's good to hear children playing. Hehe, those kids are such scamps. They've been holding up, but Scold terrifies even me.


message:
Sam stands out there alone now. He's determined to protect the town, but I fear he may not be able to stand against Scold the next time he attacks. I don't want to lose him the same way we lost Frank.


message:
I'm hoping for a snowstorm. Scold doesn't come out when it's snowing heavily. Plus, the colder it gets the stronger we get.


message:
Ow! It's still hot, and burning. The fact that it still gives off heat is interesting. Let's see, I have your reward over here.


message:
I just finished it. It's a marvel of ice and function. You will see here the controls with three settings: Chilly, Freezing and 'My fingers are stuck to the ice, it's so cold.'


message:
What's it for? Well, the theory is obvious to even the simplest of advanced thermo-mechanical engineers.


message:
I tried ice-bombing Scold's cave last week, but he must have some heat source down there. Otherwise he should have been frozen solid almost instantly.


message:
I would like to have a piece of Scold to study should you find one, say during your frenzied death march on his cave.


message:
I've been studying Scold - with the burning and the melting and excruciating pain, RUN FOR YOUR LIVES!


message:
Oh! You made it back alright! I'm so very happy! And you brought proof of Scold's demise. I can't thank you enough! Here's a little something I froze for you while you were gone.


message:
It's magically resistant to heat so it won't melt. It hope it will helps to remind you not to chop up people just because they are made of snow.


message:
A nice cold cup of tea and a good friend to chat with. This is nice now isn't it? Time was when I could have a nice tea without worrying about some homicidal lump of animated lava coming in here and killing us all!


message:
Hello dear! I'm quite busy, but I love guests -- so just sit anywhere you like and we can have some tea and a nice chat.


message:
Nip and Numb are such good boys. I worry how this whole Scold thing is affecting them though. I think Nip is getting a bit angry. Have you ever seen an angry snowman? I don't want that for my son.


message:
That big brute of a golem! Scold actually enjoys destroying our little town. He must have had a bad childhood, but that's no excuse to take it out on us!


message:
There is the sound of a hammer falling against stone, all around you. It is dark, and the smell of befouled earth fills your nostrils.


message:
A voice whispers, "These are the notes of the peoples of the chill, they who served the master, the splendor, the glory. Disturb them not."


message:
Your heads pounds. A stream of mana flows over and through you washing away your flesh and leaving only your bones. You feel closer to magic, though you are weaker of form. The vision ends as does the pain in your skull.


message:
A voice in your mind giggles, "Can you hear the voices? Do you heed their words? Think you master magic, do you master swords? Are you just a keeper or a puppet by a string? Can you hear the voices listen to them sing."


message:
The hair on your neck rises as a voice sounds in your mind. "Once we were, but our souls linger, given to him, given to him..."


message:
A light breeze and the scent of rotting meat wash over you. Your stomach threatens to revolt for a moment. You see a ceremonial robe upon your body and feel the cold of stone on your back. A slender woman with gentle features stands above you holding a curved dagger. She mutters in a language that you do not know and plunges the dagger into your heart. As life ebbs, you hear a gentle song being sung about you.


message:
A snake-man dresses you in a fine silken robe. Nearby a woman cries, at her feet a small child with golden eyes attempts to stifle the tears which brim at his eyes. You smile, and turn from them and are led toward an altar by the snake-man.


message:
There is the smell of something sweet nearby. The moons are large and high above your head. Four spires the color of sea-foam rise about you, and a chill wind blows. You taste blood, and the heady scent of sage fills your senses. You cough and shower yourself in blood.


message:
A small whispering voice calls to you, "It follows its own whim, now here, now there, now gone, once we held it, but not it is gone. When the wheel turns it shall be here again, but first there shall be gold."


message:
A soft voice alights upon your ear, "We watch this age with baited breath. Slowly it slips from the grasp of the race that held this world. Now it is anothers."


message:
A light breeze surrounds you momentarily. You see a city of alabaster, sapphire and gold stretching toward the sky. Skyships the color of the sun traverse the sky. A man wearing a cerulean crown walks toward you and hands you a missive. As you open the document he stretches his hand forward holding a brooch for you.


message:
You are sitting at a table in this very room as a chill shakes you to your soul. You feel breath brush against your neck. You turn but there is no one to be seen. The candles flicker as a breeze fills the room. You gently close your book and call upon fire to form beside you. A minor elemental appears. A small prism within your robes turns to dust.


message:
You stumble as the staircase shifts beneath your feet. You maintain your balance as they slide to the far wall.


message:
As you step over the threshold into the small room you are immediately drawn to the bookcase before you. It is as though it calls your name. As you approach its hands reach toward you and offer knowledge to you.


message:
The trials left you shaken but you were prepared for much worse. You shoulder your weight against your staff and rest a moment, age it seems has the better of you. Your wrinkled skin makes you feel ill, there is still so much to accomplish. You sense the hundreds of eyes within the room and call to them.


message:
You run your hand over the cover of the tome and pull the other from within your pack. The first was found in Xarabydun, this new tome is its equal, the second in a set of three. One more and your knowledge shall be complete.


message:
The pattern lies before you left to right. Follow this and do not stray or within this room you will always stay.


message:
Choose the answer to your riddle by way of these statues. If you fail you will need to return to me, fail thrice and you shall be... expelled.


message:
A poor man has too much of me, a wealthy man needs me not, and if you feast upon me you will die. What am I?


message:
At night they come without being called, but at dawn they are lost without being stolen. What are they?


message:
It never was, is always to be, none have seen it, but many dream of it, it is the hope of all that live that it shall always come. What is it?


message:
It begins eternity, ends time and space, it rests at the start of every end and the end of every place. What is it?


message:
It waits for none and gauges all, it is eaten by leisure and work the same, it is abundant but there never seems to be enough. What is it?


message:
It cannot be slain so long as there is a ray,  it is inspires the heart to wish for the best, yet exercise caution to not lose this gift for then you shall just be forlorn. What is it?


message:
I can be an old love, but mostly a lost passion. My life grows as you feed me, but when I drink water I die. What am I?


message:
I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I?


message:
We are eight sisters who wish to stand together without conflict. Two sisters have already found their homes, but the remaining six must find theirs. Show us the way to stand and we will allow you to pass. But before you open the door make sure you have all of your group with you.


message:
You must stop the balls from rolling else be crushed beneath their wait. Put out all the fires to gain access to the gate.


message:
You have done well. You've made it into my room and you should be rewarded for your efforts.  So take this key, and open my chest. Take what is inside. It'll help you out in your travels I am sure of that, oh and look around the room for some other clues, you might find something of interest.


message:
These are four funny tuskers. Each likes to play with a ball, but they will only play with a ball of their favorite color. Speak to them to learn whose favorite color is which. But be warned:


message:
One is a liar, One always tells the truth, one alternates between the truth and fiction and the last, whose rules for telling the truth when he makes three statements are different than the other three tuskies.


message:
One final note: The tuskies like the color of the balls dependent on their age. The youngest likes the green ball. The oldest likes the blue ball. The second oldest likes the red ball. The second youngest likes the yellow ball.


message:
When you think you have figured out the puzzle hand the balls to the children. Then use the statue on the other side of the room to see if you are right so you can pass into the master's room.


message:
You pull a book from the shelves of the bookcase. As you do so you notice a small collection of papers fall from within the pages.


message:
I see you've found my lair. Well... good for you. If you've come to join me all you need do is pass my tests, alone. You do that and I just might take you on as an apprentice in the less savory arts. You fail and well anything you drop will be mine.


message:
Perhaps if you are an astute observer you'll find my true intentions at some later time. Either way I congratulate your efforts thus far.


message:
You seem to have some odd preoccupation with rubbing trees. Perhaps you should speak to someone about this.


message:
The heart of Jaleh al-Thani floats from the wound in his chest and lands in your hands solidifying into a deep red gem.


message:
As soon as the heart turns crystalline in your hands another appears in the dead man's body beating once more.


message:
Your body quivers and feels as though it is being torn asunder. Wisely, you remove your hand from the dais.


message:
You think, "I had to pull the book again. Too much thinking about what might lurk in the dark hallways beyond stymied me where I stood. I felt foolish."


message:
You think, "Gentleman Jake proved to be good to his word. This place was dark, nearly as dark as the shadowy souls that stalked the darker places of Dereth. I'd need to watch my step in here or get stuck at the bottom of some ditch. What the gentleman hadn't told me about was that the portal gem he'd given me dropped me in a room with no doors. Just this bookcase."


message:
You think, "No surprise that when I started to peruse the shelves I found that most of them were covered in settled dust. All the books were covered in the dust too, except one. It stood out like a Virindi at an allegiance meeting. I pulled the book a little and the bookcase parted."


message:
You think, "Nothing more for me there. I had gotten everything that lovely keyring had to offer. I was free, and all I needed to do was use the key."


message:
You think, "Brilliance comes in small bursts. Sometimes when starving becomes a possible reality- Possible reality...wasn't that an oxymoron? No time to quibble with myself. I gently lifted the key and drew it toward me, score one for being brighter than the poor soul beside me."


message:
You think, "I felt like Alatar Locke documenting his latest find. This key was my ticket to freedom, and I was ready to be set free. I decided that the pole might have some worth if I gave it back to the Dame, when the time came."


message:
You think, "The room beyond was full of torches, cells like mine, and a single wooden door. I figured the door wasn't going to open by the usual method, and the key ring was empty. I felt like a rat caught in maze without cheese. My stomach was grumbling, and I could smell food cooking somewhere beyond."


message:
You think, "Though I struggled to reach the ring through the bars of the prison gate, it remained just outside of my reach. Who was I kidding, even with a -budiaq- the distance would be a stretch. If only I had a longer pole."


message:
You think, "The stone was smooth along the bottom and looked roughly like a mosswart. In the dark, it was difficult to tell if there were markings lining the base of the statue. For the first time since talking to the Dame I felt lost, confused. What did the mosswarts have to do with an assassination attempt? Did they have anything to do with it?"


message:
You think, "That feeling of being watched came over me again. Without warning the great behemoth in front of me came to life..."


message:
You think, "...voices started hammering my ears, like lugians pounding metal on anvils in Linvak Tukal. The statue swung once..."


message:
You think, "The trip was rough, I felt like a banderling had just hit me upside the head with a club while I was wearing a cloth cap. Not enough foresight on the hunters part. Only this time, the hunter was looking to trap answers and catching beatings in their place."


message:
You think, "I figured on seeing my lifestone again. But as the swirl of portal space started to drip away, leaving the hard edges of reality in its place, I saw that things couldn't be much worse than this. I was caged like a sacrifice. On the floor, lay a broken fishing pole and a skeleton. A set of keys taunted me out in the hall beyond a locked prison door. The slack jaw and vacant eyes of the skeleton mocked me, like a tattoo displayed on one of the drones standing around the marketplace. Dead men told no tales for the most part, but something told me that this skeleton would be howling like a mite, if given half a chance."


message:
You think, "Ever since I left the Dame standing in her room all alone I couldn't help but wonder..."


message:
You think, "What was the towel for? I stopped and looked myself over twice, nothing on my face or hands. I knew I should have been paying attention while she was talking, but her voice kept me occupied."


message:
You think, "I found myself running my hands over trees. They all looked alike in this little copse. I felt strange, like being watched. The feeling passed after a moment... As I ran my hands over the tree in front of me, I was struck by an odd feeling of deja vu..."


message:
You think, "I didn't remember seeing this place before, but somewhere in the dark shadows that shrouded my mind, I knew I had. Sure it had changed, but a lot had changed since I walked through that first swirling portal on Ispar. I was no hero there. I was simply living my life. I felt like I was waiting for something."


message:
You think, "I suddenly realized that this tree was different from the others. There was a light syrupy texture that coated the branches. I pulled my hand up to my lips for a quick taste."


message:
You think, "A heavy weight landed on my shoulders in the form of my head. It was like having 'Weight of the World' cast on you while making a run to the shop to unload your latest armor haul. Everything slowed down and a taste of honey filled my mouth.  I dropped to a knee..."


message:
You think, "...but it wasn't enough. I fell to the ground, like a mosswart who had zigged when he should have zagged."


message:
You think, "The world spun out of control, a long gray tunnel filled with purple shards told me that I was heading back to my lifestone. The tree's sap had played the role of hammer to my olthoi shell."


message:
You think, "But my ride through the big swirl dropped me somewhere else. I didn't know where I was. An open book on a nearby desk called to me."


message:
You think, "I was rattled. I found myself unable to find the forest for the trees. I ran my hands along the bark, searching for any type of clue that might help me understand what the Dame wanted. I should have been listening. Now I was out here playing patty-cake with a tree..."


message:
You think, "I needed to find a way out of this place, before I ended up like him. What would Martine do?"


message:
You think, "The nubs of this poor bastard's fingers had been rubbed clean to the bone, while he was alive. Chips of bone had been torn free from the tips of his fingers. He hadn't found a way out. If I didn't think fast, I'd suffer the same fate."


message:
You think, "I reasoned that the fishing pole belonged to the unlucky departed next to me. It was broken, no line, no reel, but it was longer than a budiaq. I was starting to feel the empty eyes of my cell mate boring through me. Time to think quick. A gentle breeze caused a keyring to clink against the wall just outside the prison door. It had fallen to the floor, maybe I could reach it- if I tried hard enough."


message:
You think, "As I grabbed the torch and tried to twist I was met with resistance. The kind of resistance you'd expect from a Virindi after saying it was an individual. Nothing was moving, the door remained closed."


message:
You think, "In the rooms beyond, I heard the sound of people snoring. They were all asleep, like mu-miyah wrapped snugly in their sarcophagi. If I was smart and quiet, I might find my way out. No need to itch for a fight. I noticed a discarded piece of cloth lying on the ground not far from the torch. Maybe it would come in handy."


message:
A weak voice sounds from within, "The temple lives again, but I do not control it. The flux is opened!"


message:
"Apparently the instructions were lost upon a mind as small as yours, %tn. You have failed this test."


message:
"You have proven your knowledge. You shall be allowed within the Temple. But be warned, the mistress sleeps still. Guardians, Wards and defenses against intrusion remain active. If you are true to the Iakvi Liviliakti then you shall reach her crypt. Wake her, she will welcome you, sister."


message:
"Pray that you have chosen your fellows wisely, for the trials ahead will call upon you stay amongst them. Failure at any step will bring death upon you all."


message:
The language is guttural and hard. You do not understand what was asked of you, but you know that it was a question. As it speaks again, a vein of understanding spreads through you.


message:
"Jiktani ekta irntrika to the matron of this temple. Prove to Ixir Zi that you are devout followers of the Watcher. Bring me the sacred gem from this room. Only then will I recognize the work of your and your fellows."


message:
"Once you have completed this challenge you will then need to stay amongst your fellows through the remainder of this temple. I shall grant you entrance into the halls of High Matron Ixir Zi's temple, only when you have succeeded. You must gather into groups of equivalent learning. Failure av iakvi."


message:
"You must learn of the tests beyond my eyes before I shall allow you passage. Speak with the Arbiter."


message:
A deep voice resonates, "Beneath my eyes is a test of appeasement. It lies in the hall beyond me. You, are marked. The spirits within this temple are enraged at their mistress's absence. They require certain objects to make them peaceful. You must quell the anger of the spirits by collecting these objects and placing them upon this plate."


message:
"Be warned, the spirits are malicious and will strive to hamper you from reaching your goal. You will likely need the aid of your fellows within this hall. You will need to collect four items to complete this task, each can be found through searching the offering tables."


message:
"You will need four gems, each has spiritual energy that the spirits desire. When you have collected them make your way to the statue, place them on the plate I have furnished you and make your offering to the statue. Remember, you will need four such gems."


message:
The deep voice resonates, "One amongst you has been chosen to pass this test. It falls to the rest of their fellows to see that they pass with their lives."


message:
Be warned, the High Matriarch sleeps beneath a work of powerful magic. To remove this before she has been awakened will bring ruin upon this world.


message:
"You have done well. She lies beyond, ever sleeping. Wake her through your sacrifice. She will need the life of four but the rest shall be rewarded."


message:
"Welcome, young initiates. You have found your way beyond the guardians of the Tomb of Ixir Zi. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness. Within this very hall lie several such challenges."


message:
"Each must be completed by you and your fellows. Each statue within this hall will explain the challenge that it watches over, and invite you to partake. When you have completed all of the tests, return to me. If you have succeeded, you shall be granted passage into the final resting place of the High Matron. If you have not succeeded, you will be sent from this place."


message:
"There, make your sacrifices to awaken her. Should you fail...then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."


message:
A gentle voice muses, "I hold vigil over the test of your acuity and judgment. Of all the trials here this is the hardest. Only one of your number need navigate the hallways beyond. That one is you. You are chosen"


message:
"Along these halls are spirits and traps that can easily bring about your death. It will be up to your fellows to keep you alive. Be warned there are some traps within this maze that will bring ruin upon your fellows."


message:
"Take care. You search for the High Matron's visage. It is unique amongst the other statues along this hall. When you have found it hand her the heart and you will have completed the first half of your test. The second half is to return here alive."


message:
The gentle voice muses, "One has been chosen to complete this test for your entourage. It falls to you others to see that they succeed."


message:
Though you feel a swell of nausea, nothing seems to happen. Perhaps you are not suited to utilize this device.


message:
A hollow sounding raspy voice says, "Advance, but know that beyond you shall be tested in cunning, wit and humility."


message:
You are a pathetic example of our kind, how you have lived this long confounds me. The High Matron would regurgitate your offering, you shall only be able to awaken her most trusted consort. Go now! Your sacrifice will not be forgotten even if it is only for the weak.


message:
Unworthy slug! You call yourself a sacrifice. What good shall your soul be to one as Ixir Zi? You are only worthy of her apprentice. Your sacrifice would cause her to wretch. Go now! Though you are weak, your sacrifice shall be rewarded.


message:
You are one of the strongest forms here and yet you are too weak to awaken Ixir Zi. Still, you have made the journey. Perhaps you shall awaken the Matriarch. Go now! Your frail form will be rewarded!


message:
A disembodied voice echoes, "Beyond me lies a test that will challenge the quickness of your mind, and comprehension." There is a long pause.


message:
"You have been chosen to complete the test here. Within this hall are piles that were once offerings to High Matron, Ixir Zi. Long ago they crumbled to dust, but still they serve a purpose. Listen well to this question."


message:
"A Matron, has four servants and six consorts. She must offer the High Matron half of those who serve her and half of her partners. Half of the servants that are sent will survive upon return, and each consort that returns will become a servant. How many consorts will the Matron have once her offering is complete?"


message:
"Collect the remains of prior offerings from within this hallway. Place the amount of offerings you believe is the answer inside this satchel."


message:
"Bring the filled satchel to the statue at the end this hall and it shall judge you. Be warned the spirits of the dead are restless."


message:
The disembodied voice echoes, "One among you has been chosen to complete this test, the remainder of your fellows must see that they survive."


message:
As %n approaches the eye they become pale. A tendril slips into their chest and blood begins to flow from the wound into the eye. A groan erupts from the crypt. "More."


message:
Dizziness and nausea wash over you. For a brief moment you feel as though your body is being torn asunder as it is pulled into the torrent of portal space.


message:
You feel the presence of the High Matriarch watching you and withdraw your hand. You are not beneath her notice it seems. Perhaps if you wait the cycle of the moons.


message:
You feel the presence of the High Matriarch watching you and withdraw your hand. You are not beneath her notice it seems. Perhaps if you wait a full cycle of the moons.


message:
A remnant of the Temple watched by Ixir Zi, second amongst the thirteen keepers. Impressive, but a failure nonetheless. Your blood shall be refreshing.


message:
You have answered the riddle correctly and may pass through the door. The door will close within ten grains. Move quickly.


message:
Curious. This is not what the High Matriarch desires, but it may serve to awaken her more quickly. Alas, you have failed the riddle and are mine to feast upon.


message:
You have entered the sacred halls of Liazk Itzi, the sleeping High Matriarch of the lush and fertile Iktzil Delta. The High Matriarch sleeps and you are not of the spirits that make this temple their home. Your business then must be to bring the sacrifices that will awaken the High Matriarch and allow her to reclaim this land once more.


message:
Beyond the door that I guard are guardians of the tunnels that lead to her resting place. They stand vigil over the spirits who were tasked to defend her temple in her absence. You may prove yourself worthy of entrance to the halls beyond by answering the riddle she has devised.


message:
I shall act as arbiter for her and I am prepared to receive the answer that you will posit. Know this. Failure to answer this correctly will allow me to feed, and I am ever so hungry. Listen carefully, and hand me that which you believe is the answer to the High Matriarch's riddle only when you are certain. The High Matriarch wishes that the sacrifices brought to her are hers, and not mine.


message:
The riddle is as follows: Blood of flesh has sealed me and blood can see my locks undone. Though blood came first from opened flesh, the blood to see my joints unbound is found when ground is opened.


message:
It appears as though you have already taken everything of use off of this corpse. The stench of the dead behemoth is becoming unbearable.


message:
As you rummage through the belongings of the deceased lugian you discover an intricate key that looks to fit a special lock. There is nothing else here, perhaps the Burun took whatever this key opens.


message:
There appears to be very little else of use here. No new orders appear to have come down to Commander Kamenua.


message:
As you shuffle through the collection of papers a few documents catch your eye. Perhaps if you showed these to Aun Laokhe he could pass the information on to the High Queen.


message:
A loud hum fills the room and for a moment you feel waves of mana washing over your body. You are certain that something has changed.


message:
You feel the presence of the High Matriarch watching you and withdraw your hand. Perhaps if you wait a full cycle of the moons.


message:
You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you. Any beings stronger than you will not be permitted beyond the second guardian, though they may assist you through this corridor. Such assistance would prove you too weak to live.


message:
You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you. Any beings stronger or weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor. Such assistance would prove you too weak to live.


message:
Your bones would be scattered about this hall too quickly to allow you trespass here. Further, the guardian herein will not acknowledge your face. You will not survive this route without the strength of those who are your betters. Go back now and find a more fitting challenge.


message:
You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you. Any beings weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor. Such assistance would prove you too weak to live.


message:
You may advance through the halls of Hizk Ri, Matron of Pain. Be warned, you dwell amongst the hopeless and cruel.


message:
You have entered the halls of Hizk Ri, the Matron of Pain. Your presence is unwelcome. You have disturbed a perfect order that has existed for eons. What right have you to enter these halls, cur?


message:
Do not answer. Your presence marks a return of the ancient ways. You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber.


message:
I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world. We have suffered for millennia under her cruel wiles.


message:
The pillars scattered about the room are devoted to the bodies that hang in the sky above. A riddle seals their secret and bars entrance to the halls beyond. I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved. If you fail to do so you will be struck dead where you stand. If you return to me with only half the puzzle solved you will be struck dead where you stand. You have been warned.


message:
The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent. To the north, the moon run red with blood watches its twin in the south. Prove your worth, or die trying.


message:
Au, the light of this world, hangs in the east, opposed to the star of portent. To the north, the moon run red with blood, watched its twin in the south. Prove your worth, or die trying.


message:
You have pleased me. I will sup upon the tears of her soul this night and be sated for a time. Prepare for your reward.


message:
Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity. The restless souls, that make this place their home, have tormented the woman's soul since its imprisonment here.


message:
If you wish to meet Hizk Ri you shall need to garner her sister's tears for me. You will need to collect them in an ancient philter, lost somewhere in this crypt. Collect them from the well and return them to me and I shall then let you pass. Go now and return to me only when you can hand me the phial of bloody tears.


message:
You're not quite sure how this plate fits with the pillar. Perhaps if you speak with the statue in the center of the room it can provide some insight.


message:
As the plate slides into position dread washes over you. Something is clearly not right. Your palms become sweaty and your vision swims.


message:
Though you are certain that this is correct combination to the puzzle, nothing happens. Perhaps you are too weak to enter this place. Now there is the matter of getting out.


message:
A plate is already set into this pillar. Perhaps you should try using a plate on a pillar with a free setting.


message:
A plate rests inside the depression on this pillar. The plate displays an oddly positioned geometric shape.


message:
You feel the presence of the High Matriarch watching you and withdraw your hand. Perhaps you should wait a full a cycle of the moons.


message:
As you search the area surrounding the idol, you notice that there is a beaten path that leads behind the sculpture. Investigating more closely you see that there is an odd arrangement of colored stones and foul smelling fungus. As you move closer to this area, you feel magic wash over your body.


message:
A loud hum fills the room and for a moment you feel waves of mana washing over your body. The room shudders around you and the beacon comes to life, pulling you deeper into the temple of Kivik Lir.


message:
The Eye of the Heights widens and grants a boon upon your group. From this point, you have fifteen minutes to complete the remaining two trials.


message:
The Eye of the Watcher shudders for a moment and settles. Without warning, a voice with the sound of metal scraping on metal chimes into your mind.


message:
"The Lady Kivik Lir has a fondness for Sacrificial Urns. In her time, she collected quite a few of them. In the Antechamber, she keeps six stacks of Sacrificial Urns. Within her personal chambers, she keeps three stacks of Sacrificial Urn. And here, in these halls, she keeps five stacks of Sacrificial Urns. If the Lady Kivik Lir were to put them all together, how many stacks would she command?"


message:
The Eye of the Watcher widens and grants a boon upon your group. From this point, your group has fifteen minutes to complete the remaining two trials.


message:
Despite your better judgement, you look over the sarcophagus for trinkets. It seems as though other grave robbers have beaten you to the prize.


message:
As you approach the Guardian, you hear what sounds like Burun on the other side of the wall. Before you can even formulate second thoughts the Guardian pulls you forward into the next area of the temple.


message:
As you approach the Guardian, you hear what sounds like Burun on the other side of the wall. It is apparent that the Guardian does not feel you are suited for the area beyond.


message:
Welcome to the halls of Kivik Lir's temple, child. I will now transport you to the staging area. You will be able to prepare yourself there before continuing further in your training.


message:
The folly of speaking with me before the presenting my lady's glyph was pronounced. I shall enjoy your blood, unworthy one.


message:
The Lady of this temple, Kivik Lir, has deemed it closed to visitors. Only her students may pass through the gates beyond. Should the student present a glyph bearing the union of blood and shadow, the doors of knowledge shall open. Those without the glyph of the Lady Kivik Lir shall be turned away from this temple, for her knowledge is not for you.


message:
Heed my warnings. I shall sup upon your blood and send you from this place should you speak with me again, or should you fail to present the correct glyph.


message:
"Beyond these walls lie the arenas of Kivik Lir. Within these blood spattered walls, the students of Kivik Lir tested their will against others. Those who were deemed champions were presented a Bloodstone Emblem, symbol of might in combat."


message:
"Those who present a Bloodstone Emblem will be judge worthy and permitted to continue further in the Lady's temple."


message:
"A warning to those who are unworthy, presentation of anything but the Emblem will result in punishment."


message:
The Guardian of the Arena shudders and grants a boon upon your group. From this point,  you have fifteen minutes to complete the remaining two trials.


message:
"Welcome, young initiates. You have found your way beyond the guardians of the Tomb of Kivik Lir. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness."


message:
"Within this very hall lie several such challenges. Each must be completed by you within a set period of time. When you have completed all of the tests, and only then, return to me. If you have succeeded, you shall be granted passage deeper into the halls of Kivik Lir's temple."


message:
"Should you fail... then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."


message:
You fight back a wave of nausea. Before you have the chance to vomit, a force of unknown origin pulls you into portal space.


message:
A well carved bust of Asheron Realaidain. It is masterfully crafted and looks very well made. Jif Loz may know more about this.


message:
A well carved bust of Emperor Kellin II. It is masterfully crafted and looks very well made. Jif Loz may know more about this.


message:
A well carved bust of Nali Valind. It is masterfully crafted and looks very well made. Jif Loz may know more about this.


message:
A well carved statue of Aurlanna. It is masterfully crafted and looks very well made. Kir Loz may know more about this.


message:
A well carved statue of Lauallana. It is masterfully crafted and looks very well made. Kir Loz may know more about this.


message:
A well carved statue of Ualannan. It is masterfully crafted and looks very well made. Kir Loz may know more about this.


message:
As portal space swells around you, you feel as though something is buffeting the attempt to bring you safely to your location. You fear that you cannot return here by means your own means. The magic of the gateway seems to be the only way to safely reach this destination.


message:
A frightened voice mutters, "Your life cannot end. There is no risk that presents itself in the chamber beyond and this cannot be. Death must always have a chance to take you in this place. Return to me when others may give you the solace of death."


message:
As you approach the Guardian, you hear the sounds of Burun on the other side of the wall. Before you can act upon your second thoughts, the Guardian's magic pulls you forward into the next area of the temple.


message:
A distorted and frightened voice states, "You are not fit to traverse these halls. Find a way better suited to you, or flee this place."


message:
Blood from %s has been sacrificed to the Portal Beacon in the Temple of Izji Qo. As the beacon surges to life, pungent fumes and the damp air of a swamp filter into the receiving chamber. Mgrauleshk finds his way to the side of the first Burun master to cross the vast divide!


message:
Though the matron's sarcophagus is upset and her body is missing, you still feel uneasy as you reach toward the scroll. Perhaps it would be best to wait the full turning of the moons before trying to obtain these objects.


message:
As portal space swells around you, you feel as though something is buffeting the attempt to bring you safely to your location. You fear that you cannot return here by your own means. The magic of the gateway seems to be the only way to safely reach this destination.


message:
A feeling of dread washes over you for a moment, as it dissipates you are aware that the strength of the beacon is not great enough to deliver you to the location where it leads.


message:
The statue appears to be like every other statue found on Dereth; stone carved by an ancient race that has long since left this world.


message:
With a hiss, steam begins pouring forth from a fissure deep beneath the crust of the world. A column of heat rises to the pool above this area producing a massive amount of energy.


message:
Sacrifice to me 2 pints less blood then twice the amount you would sacrifice to my brother on my left.


message:
Sacrifice to me 3 pints less blood then you would sacrifice to my brother on the other side of the room.


message:
As you reach for the crown your hand passes through the illusion. There is nothing there to take, this dais has already been relieved of its wealth.


message:
As %s lifts the crown from the dais, a thin wisp of light is pulled forward. A great protector has been disturbed. The only way to open the door leading from this chamber is to defeat the defender. Only then could one use the crown to unseal the way to Qin Xikit's temple.


message:
Voices sound throughout the hall and a hum of magic fills the area. A section of the ground begins to glow softly and a portal coalesces in that spot.


message:
You are a welcome sacrifice within the temple. Come, lay yourself at the feet of our mistress and let free your life's blood so she may walk again.


message:
As you use the eye you feel your life force wane, but you know that some power has been ushered to the portal beacon at the center of the ziggurat.


message:
Infestation spreads through these halls, the cursed are so much dust. You must push beyond these invaders to lay your life before the mistress.


message:
You enter the tomb of Mistress Qin Xikit. Lay your life before her tomb so you may see eternity. Beyond the beacon lies her receiving chamber. Welcome sister, welcome to your destiny.


message:
Your life force wanes and portal space draws you in before you can adjust to the discomfort of losing so much of your life force at once.


message:
The portal is too weak to transport you to the temple. The eyes fuel the portal beacon. All must be activated.


message:
Though there is no physical form present, the power that Qin Xikit still wields stays your hand for the moment. Perhaps if you were to wait twenty one days you could return for another draw from her tomb.


message:
Reason guide your action. The gate is unveiled, pass through and do what you must, I pray by the Sun, Stars, Earth and Moons that your path is noble.


message:
The heat released from the cavernous depths will power the gateway for twenty moments, then the way will close and power will need to be returned. Reason guide your action. The gate is unveiled, pass through and do what you must, I pray by the Sun, Stars, Earth and Moons that your path is noble.


message:
The path is closed. The path is opened by the scalding heat of the world. Four watchers hold vigil over this heat. Delve into the depths of the watchers and end their vigil, loose the heat and return to me. I shall act as arbiter. Should power be drawn from all four fonts, I shall open the path. Be warned, this path leads to the crown of a dark disciple. Be sure of the path before you tread.


message:
Look around the room. Remember what you see. Acquire one of each of the four weapons laying on the ground.  Then speak with me again.


message:
Retrieve a clue from the ground, then return to me the sphere which corresponds to your clue.  You may choose a new clue if you return your clue card to me.


message:
The statue does not react when you place the ball on it, and the ball crumbles into a million pieces.


message:
Choose and place within the altar the shell that is in front of the cup you think the ball is under.


message:
Once the cups stop moving, choose and place within the altar the shell which is in front of the cup you think the ball ended up at.


message:
The sign reads: Before you are three bags which contain white marbles, black marbles or a mixture of the two.  You need to place the marbles that have been given to you in the bag with the same type of marbles inside.  However, all of the bags are mislabeled.  You may pick one marble out of one bag to help determine which marbles go in which bags.   Use this sign again to start over.


message:
Your Lockpick skill is temporarily increased. You feel more confident - more powerful. But at the same time, your heart flutters within your chest, your breath catches in your throat, and you feel a deep, dark cold in the pit of your stomach. You wonder briefly just what long-term effect this crafting forge may have on you.


message:
You are commended for fueling the Lockpick Forge! From now on you shall obtain a longer-lasting boon from all crafting forges!


message:
Your Salvaging skill is temporarily increased. You feel more confident - more powerful. But at the same time, your heart flutters within your chest, your breath catches in your throat, and you feel a deep, dark cold in the pit of your stomach. You wonder briefly just what long-term effect this crafting forge may have on you.


message:
You are commended for fueling the Salvaging Forge! From now on you shall obtain a longer-lasting boon from all crafting forges!


message:
Your Alchemy skill is temporarily increased. You feel more confident - more powerful. But at the same time, your heart flutters within your chest, your breath catches in your throat, and you feel a deep, dark cold in the pit of your stomach. You wonder briefly just what long-term effect this crafting forge may have on you.


message:
You are commended for fueling the Alchemy Forge! From now on you shall obtain a longer-lasting boon from all crafting forges!


message:
Your Cooking skill is temporarily increased. You feel more confident - more powerful. But at the same time, your heart flutters within your chest, your breath catches in your throat, and you feel a deep, dark cold in the pit of your stomach. You wonder briefly just what long-term effect this crafting forge may have on you.


message:
You are commended for fueling the Cooking Forge! From now on you shall obtain a longer-lasting boon from all crafting forges!


message:
Your Fletching skill is temporarily increased. You feel more confident - more powerful. But at the same time, your heart flutters within your chest, your breath catches in your throat, and you feel a deep, dark cold in the pit of your stomach. You wonder briefly just what long-term effect this crafting forge may have on you.


message:
You are commended for fueling the Fletching Forge! From now on you shall obtain a longer-lasting boon from all crafting forges!


message:
The air behind the statue begins to shimmer until suddenly a portal to the Banderling Shrine appears!


message:
Using the instructions you are able to fly the balloon. Unfortunately, the instructions are unclear on several points. The most important point would be how to land.


message:
You made it through three of four, but now lies the most difficult. There is only one right answer here. There are four little tuskies here; the fifth, much larger one is their baby-sitter. You'll need to talk to the babysitter and decipher his riddle or be sent away from this place for a time; shall we say a week? There can be no mistakes now... think really hard on this one.


message:
That hits the spot. So, Tekapuapuh. He's this melon-headed buhka -- an idiot boy. Goes out for his first hunt alone, and finds one of those death-bringer Wharu.


message:
'Cept he calls it 'Putiputi!' It's no ladybug! I still remember it... he comes into town, RIDING the Wharu. Nearly flattened the center of Ahurenga.


message:
He's puh now -- outcast. Lives on the tip of the delta out west of here. I hope he stays there. Anyway, thanks for the ale, human.


message:
Did you go to the hidey-hole! I think I left my onga near one of the bubble-pots there! Those onga are the only thing Putiputipuh will eat!


message:
It's the Pah! You don't know what do with this? Silly buhka! I'll help you then. Bring me Ahna next.


message:
Oh, man! You can help me! My beloved Putiputipuh, she's not happy. She needs special onga from where I found her!


message:
I dropped my stuff in the hidey hole where I found her. It's all the way to the east, straight east from here, right until you hit a BIIIG wall.


message:
Hea Arantah's arm moves suddenly, too quickly to see, and snatches a small flying insect out of the air. He hums a merry child's tune, and methodically pulls its wings and legs off.


message:
The youthful voice of Hea Arantah mutters, "When, my friends? Soon? ...Very well, I understand." He seems to be talking to the fountain, though his eyes are glazed and glowing faintly.


message:
Hea Arantah's youthful voice shouts, "We have freedom, my friends! The islands are open to us!" The residents of the town hoot a loud Tumerok cheer.


message:
Hea Arantah wipes spilled liquor from his lips. His voice cracks as he cries, "Aren't we mighty? Don't the Aun cower in their beds in fear of us?" The residents cheer again... somewhat uncertainly.


message:
All at once, the youthful voice of Hea Arantah screams across the square. While the visiting Isparians look at him in confusion, the Hea bury themselves in their work.


message:
Arantah gasps, clutching at his head. His eyes are shut tight, but a painful violet light burns out from behind his eyelids.


message:
"WHAT? What did I do? Yes... I understand. The upland patrols. Reinforced. At once, Collector. Please... my xuta is watching."


message:
"Warriors!" he calls, rather weakly. "I want raiding parties on the plateau at once! Temenua isn't doing his task... our friends are angry!"


message:
...What? What is this? No! They said... they said I was the only one! This can't be true! What does this mean?


message:
I'm more powerful than this stupid man-thing. The first. The best. I'll show them. Them and their man-puppet.


message:
Hea Arantah tells you, "You're %s! They told me what you did - you killed that poacher Ralirea! Give me his figurine. Quickly, quickly!"


message:
Ah! I can tell by the flickering of your keh that you have broken one of the Aun's precious rocks in the last few weeks.


message:
So, this is the face of one of the stonebreakers the Aun hate, eh? A drink to the enemy of my enemy.


message:
Young Arantah belches softly, and you catch the fetid odor of a poor imitation of distilled Empyrean dew.


message:
Young Arantah clutches his fist around the little figurine, so tightly the veins in his wrist stand in relief. His eyes flash violet, and after a muffled crunch, clay dust begins to trickle through his fingers. He looks up at you and grins boyishly.


message:
That was a trick my friends taught me, way back when I was driven from Timaru. I could do the same to your head, you know.


message:
Ha! Yes, this was given to you by Aun Kahmaula, right? He threw stones at me. I was only ten... I needed that bread to live, damn it!


message:
Arantah's eyes flare with inchoate rage, casting violet light upon the ground. Around you, the residents cringe and hold their breath... But a smile breaks across his face.


message:
From the medicine pouch of Aun Gehaua, I see? Great! I got this from my atual arutoa friends. My warriors and I often raided this area in the early years of our alliance.


message:
I wonder whatever happened to that damned portal mage of theirs? He cost me a nice wrap. Did you know human children make the softest leather?


message:
Anyway, here's a little something the atual arutoa gave me. I hear they use this a lot themselves, as a stop on their way to talk to those turtle-nosed freaks in the south.


message:
Aun Laiaua's mark is on this. He always seemed like a dull old worry-wart to me. Going on and on about the how the atual arutoa were soulless and all. Stupid.


message:
The Aun never thought that the atual arutoa have no anima because they ARE the anima of the universe. At least, that's how I understood what they told me.


message:
Aun Aanaua has cursed you! Wonderful! This means Wharu runs free, and Aun are pressed! Now is the time for me to release my raiders!


message:
What do you want, man-thing? Be quick, and do not lie, for the atual arutoa have given me many eyes to see the truth with. Annoy me at your own risk, for my anger is quick and my power great... As the Aun have learned.


message:
Anyway, this old Aun dustongue - Ralirea - poaches the gromnies of my plateau! If someone would kill him, and bring me that figurine he wears within a day as proof...


message:
Hea Arantah tells you, "Now wait. My memory isn't what it used to be since the atual arutoa... bettered me, but I do remember your face, %s."


message:
Hea Arantah tells you, "Yes... I rewarded you for Ralirea's death before. That means this figurine must be a fake! You dare try to fool the mighty friend of the atual? Go away before I use my Grip on you!"


message:
Ha! Your keh is all wrong! You were not the one who slew Ralirea this day - someone else did, and gave you his totem. Tell your friend to come and collect my reward himself, I am too important to deal with errand-runners.


message:
What? Are you KIDDING? I already rewarded you for breaking the stones of the north in the last three months. Flee from me now, beggar, or I'll use my Grip on you!


message:
What? Are you KIDDING? I already rewarded you for breaking the stones of the northeast in the last three months. Flee from me now, beggar, or I'll use my Grip on you!


message:
What? Are you KIDDING? I already rewarded you for breaking the stones of the southeast in the last three months. Flee from me now, beggar, or I'll use my Grip on you!


message:
What? Are you KIDDING? I already rewarded you for breaking the stones of the southwest in the last three months. Flee from me now, beggar, or I'll use my Grip on you!


message:
What? Are you KIDDING? I already rewarded you for breaking the stones of the northwest in the last three months. Flee from me now, beggar, or I'll use my Grip on you!


message:
This is a work of Aun magic. You say you took this from a Hea? I have little wonder. This is a Totem of Tanae, the Forest, who wraps the world in his green arms, whispers deep wisdoms, and, on our world of Ezheret-Hazahtu, shelters our people from the great sisters Wind and Rain, as they eternally grapple for the love of Father Sea.


message:
This is the handicraft of Aun Shimauri. You may find him at the base of the plateau, to the east of Timaru. I charge you who have recovered this great medicine to bring it to Shimauri. May Wind, as she winds her paths about the world, speed you there.


message:
This is a work of Aun magic. You say you took this from a Hea? I have little wonder. This is a Totem of Audetaunga, the Mountain, she who stands proud and immovable, tempering even her great and fickle daughter spirits Wind and Rain.


message:
This is a work of Aun magic. You say you took this from a Hea? I have little wonder. This is a Totem of Volkama, the River, son of Sea. It is Volkama who travels between Mother Mountain and Father Sea. It is he who tempers his father's great power such that Tanae and Tonk may sing and drum under Hazahtu.


message:
Are you sure you wish to trade Aun Kahmaula's boon in to me? Very well, then. I grant you knowledge.


message:
Aun Hareltah smiles as you approach, and strides forward to embrace you, but you sense foreboding in the Tah of Aun.


message:
"I greet you as my honored kin. It is good to see you again, Queenslayer %s. As always, it is an honor to have you visit Timaru."


message:
"Forgive my troubled expression, %s. It seems some of the Ispar xuta have been breaking our precious stones. There is trouble in the north, my friend."


message:
"Ah, %s. I just spoke of you yesterday. You are the slayer of Temepuh, who hunted our people at the behest of the atua ngamaru. Your name grows heavy on the tongues of the Aun."


message:
"I trust the Totem of Palenqual serves you well? Perhaps you should move to the north - our drummers are besieged."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Kahmaula by repairing the northernmost of the stone circles. Well met."


message:
"I only wish your efforts were not being sabotaged by the others of your xuta. Wharu's influence waxes to the north of Timaru."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Gehaua by repairing the northeastern stone circle. Well met."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Tanaua by repairing the southeastern stone circle. Well met."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Laiaua by repairing the southwestern stone circle. Well met."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Aanaua by repairing the northwestern stone circle. Well met."


message:
"Later, I will join Temenpuh's power to my buadren, that he may in death redeem his life. But now I will reward you, with that thing most precious to the Aun."


message:
"This is the Kalindan of Palenqual - the living totem of this island itself, given to us by spirits of this place who call themselves Deru. It may be turned into a powerful force for good or ill."


message:
It is a very dangerous thing to have in one's possession, blood as my blood. Still, do as you think is best, Queenslayer. I will support you.


message:
"Gracious, %s! My kin, you never cease to amaze me. To have slain such a creature more than once! It is beyond me. But I cannot reward you with more than I already have."


message:
"I greet you, mighty %s. You have slain the queen, and granted us relief from the affliction of Wharu. The Aun xuta owes a debt of gratitude to you, as yet unpaid."


message:
"Wind has brought tidings of your deeds, friend. She whispers, '%s has slain the brutal Temepuh, who calls himself Temenua as he hunts your people on the upland. Temenua, who sheds your xuta's blood at the behest of the soulless atua ngamaru.'"


message:
"This deed is a fiery blaze upon your keh, Isparian, even if you know it not. Should you desire the Kalindan of Palenqual, give me Temepuh's totem, for now is the time for caution, for hunting the enemy from a safe distance."


message:
"But if you do not desire this ranged weapon, if you would rather have the magical stave or the fighting staff called hoeroa, hold your hand for now. I will only reward you once for the butcher's death."


message:
I do not know your name, and Wharu's influence is waxing in the north. Do something in service to the Aun - make your name known to me - and then we will talk.


message:
"But, %s, you have already claimed the bounty of Temepuh's name. Does not the totem of Palenqual serve you well? Perhaps you could use it to assist our drummers..."


message:
Aun Hareltah places the totem in the palm of his hand, and closes his eyes. After a brief moment, he shakes his head and hands the totem back to you.


message:
No, I fear you are attempting to deceive me. Your keh would sing of this victory quite plainly - it does not. You should return this to the one who actually killed the scourge of the uplands.


message:
%s, bloodied and battered after the battle in the Royal Hive, presents the stern Aun Hareltah with the head of the Olthoi Queen.


message:
"Great anima of decay," he intones solemnly, "bear no ill will towards %s, who slew your servant respectfully."


message:
He pulls the startled %s into a warm embrace, as the Aun whisper among themselves. "...not of Tonk!" Aun Dreganaua is heard to protest.


message:
"You have saved this xuta," Hareltah says gravely, his powerful voice carrying over the susurrations of the crowd. "For this, for all your experiences on the path to defeating the Queen, the hardest road known in these strange lands, I recognize you."


message:
"Finally," Hareltah says, "there is the matter of this totem in my hands. I will prepare it for you with my own hands, my kin, that you may hang from your wall. With its power, your house shall be mighty among Tonk and Isparian, and none shall wash the earth from under it."


message:
Aun Hareltah lays his hand lightly on the Queen's head, and closes his eyes. After a brief moment, he shakes his head and gently pushes it back towards you.


message:
"Your keh would sing of this victory quite plainly - it does not. Give this to the one who struck the killing blow, %s, and let me reward them directly."


message:
"My apologies if you also grappled with Wharu, but I would not wish to reward one who merely found such a thing."


message:
I am sorry. You have already gained five skill points from the tesserae. I can teach you nothing more.


message:
"This is the Hoeroa of Palenqual - the living totem of this island itself, given to us by spirits of this place who call themselves Deru. It may be turned into a powerful force for good or ill."


message:
"This deed is a fiery blaze upon your keh, Isparian, even if you know it not. Should you desire the Hoeroa of Palenqual, give me Temepuh's totem."


message:
"But if you do not desire this fighting staff, if you would rather have the magical Stave or the ranged Kalindan, hold your hand for now. I will only reward you once for the butcher's death."


message:
I do not know your name. Do something in service to the Aun - make your name known to me - and then we will talk.


message:
"But, %s, you have already claimed the bounty of Temepuh's name. Does not the totem of Palenqual serve you well?"


message:
Aun Hareltah strides forward to embrace you, but he does not smile, and his voice is taught with tension.


message:
"I greet you, honored kin. I am glad for your coming. Wharu rises across the plateau, and we are pressed. All our stones have been broken by the Ispar xuta, and Wind whispers that the insects are brooding a new queen."


message:
"I trust the Totem of Palenqual serves you well? Wharu rises, and we require its service. His children skitter across this land in increasing numbers. Now is the time for all Aun, and all friends of Aun, to stand against him."


message:
"For my people, this is divine mandate. From what I have heard of your Elysa, called saint by some, it should be for the Ispar xuta as well."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Kahmaula by repairing the northernmost of the stone circles."


message:
"I only wish your efforts had not been obviated by others of your xuta. Wharu is free across the whole upland Palenqual. It is not safe beyond these walls, though the Aun xuta would be grateful for your help in this holy war."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Gehaua by repairing the northeastern stone circle."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Tanaua by repairing the southeastern stone circle."


message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Laiaua by repairing the southwestern stone circle."


