# weenie_properties_string

value:
A unique bronze gear taken from the ruins of the Native Cast that created the Sclavus Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Sawato and MacNaill's Freehold.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Skeleton Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Tufa and Plateau Village.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Tumerok Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Stonehold and Arwic.


value:
Precarious Sojourn Portal. You must visit Slithe Tradittor near Lytelthorpe before using this portal!


value:
A gharu'ndim warrior, once a proud Zharalim. His body is paled by the loss of all his blood. A puncture wound is apparent through his chest, and two smaller wounds adorn either side of throat.


value:
A mask taken from the defeated form of a Virindi Profatrix. The cowl of the mask is a lightless black that seems to swallow all light that draws near it. The metal of the mask shows none of the false emotion indicative of the Virindi. Perhaps a friendly Virindi, or a human who studies Virindi, could repair it for you?


value:
A fabled tusker paw, it is rumored that this tusker paw has the ability to grant wishes to the person who possesses the item. But the paw will be used up in the process.


value:
A pile of gleaming treasure. You're rich! You're wealthy! You're independent! You're comfortably well off!


value:
Handing in this token to the Leader of the Resistance will give you the title of Master of Slaughter.


value:
Handing in this token to the Leader of the Resistance will give you the title of Resistance Recruit.


value:
Handing in this token to the Leader of the Resistance will give you the title of Resistance Fighter.


value:
Tusker King Bobo's Island. Don't go here unless you have fought and survived a horde of guards, and I mean a horde. The tuskers across this channel are deadly as are the other denizens of the land. Beware for the Tusker is king here. --Brighteyes, the Tailor.


value:
A crude picture depicting a Virindi as it spreads open the skull of a Tusker to poke at the substance within its head.


value:
A childlike painting that shows a Tusker with one hand missing fighting against an enormous Monouga.


value:
This flower can be added to a crystal vase to make a lovely floral arrangement for a house. This object can also be used on a yard hook.


value:
A small reflective bauble with dancing colored lights around it. Don't drop it unless you want to lose it. This item will quickly disappear if dropped on the ground -- it will even disappear from inside a pack, if that pack is dropped on the ground.


value:
This key looks to have been carved from granite, but it's been twisted with years of misuse and neglect. With some clever locksmithing, however, and perhaps an intricate carving tool, you may be able to straighten it out.


value:
This key appears to have been a light marble once, but the years have dulled the color to a deep grey. With some clever locksmithing, and perhaps an intricate carving tool, you may be able to clean it up.


value:
A trunk full of bones and treasure. A very disturbing yet intriguing object that was pulled out of a local fishing hole.


value:
A worn and dilapidated Aegis.  Once a mighty barrier wielded between warrior and beast, this shield has been neglected too many years for it to be of any use in physical combat.  Perhaps it can be useful in other ways...


value:
A framed banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A mug of cove apple cider that has only been half finished. Made from the very special apples in Cove Orchards.


value:
A torn piece of silk, perhaps from one of the Sho tailors. It appears to be  of a quality that To-ping Ra would use.


value:
A piece of wood with the following inscription: Wknuwd ftpsfvv zqnwv jfvw ti wkj ejffk ituw. Ituwd ftpsfvv zqnwv qtuwk ti wkfw vstw, wkjuj nq wkj euzvk, onjv wkj jfwjzfd.


value:
The olthoi's shell looks unusually thin and pliant. You think you see things moving under the surface.


value:
This head once belonged to the Simulacra Harker who has been terrorizing the inhabitants of Martine's Retreat.


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CONTRUCTION SITE: Please wear a helmet at all times. The Alliance has chosen this spot as the location for the new town of Candeth Keep. We ask that you please stay out of the way of our construction and planning crew. Thank you.


value:
Bows, Crossbows, Arrows and Fletching Supplies. Meet the great Marksman Aun Gunditealuan and get pointers.


value:
This mechanism appears to be made of some unknown alloy. Perhaps an Agent of the Arcanum would know what it is?


value:
A broken mask taken from the defeated form of a Virindi Consul. Perhaps a friendly Virindi, or a human who studies Virindi, could repair it for you?


value:
A vial of viscid green fluid, afloat with tiny particles of black. The smell is somehow both rank and acrid.  


value:
A token handed to me by Dame Brinna O'Shea. She said I'd get a new title for my sleuthing with this. She said she'd call me a gumshoe.


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A clean towel. This was given to me by Dame Brinna O'Shea. It must have a use, but for the moment, what that use is, remains a mystery.


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This scroll case seems to have caused a lot of trouble. If my gut is right, it's what the Dame is after. I should get it back to her. Wish I knew why it looks like a fowl.


value:
A frozen box that emanates cold. You have no idea what it could be used for other than to keep your house cool during the summer.


value:
This pennant is a gift from the High Queen and Asheron to those who were present in Dereth during his homecoming. It is emblazoned with Asheron's seal - the sigil of the Realadain family and of the Lyceum at Knorr.


value:
The Emblem of the Shagar Zharala pulled from a corpse surrounded by vicious Shreth. This item has no apparent use.


value:
A pastel and rather disgusting rabbit's foot - apparently from a truly enormous rabbit. Give this foot to Larry the Rabbit Master at his farm northeast of Lytelthorpe and he will give you the title of "Bunny Master". 


value:
Make certain that you have room for two items in your main pack, then hand this token to a town crier to receive our apology.


value:
This scrap of paper was found on a deceased Sycophant.  You are unable to decipher any of the strange symbols sketched on it.


value:
An ancient map of Auberean. It is quite well preserved and looks like it could still be hung on a wall.


value:
Give this token to a member of the Guild of Bestowers, and they will grant you the title of "Philanthropist".


value:
Give this token to a member of the Guild of Bestowers, and they will grant you the title of "Grave Robber".


value:
This is an exact copy of the original blueprints for Candeth Keep. Put it on your wall for posterity.


value:
A small stone carved with the stylized face of an upset Mosswart. These are carried by Mosswarts who are in mourning.


value:
A small stone carved with the stylized face of an upset Mosswart. Aun Laokhe in Arwic may know its meaning.


value:
A small stone carved with the stylized face of a smiling Mosswart. These are given by Mosswarts as a gesture of thanks.


value:
A small stone carved with the stylized face of a smiling Mosswart. Aun Laokhe in Arwic may know its meaning.


value:
A token of your completion of the Mutilator Quest.  Please give this back to Behdo in order for him to change your title to Mutilator Annihilator.


value:
A token of your completion of the Warrior Quest.  Please give this back to Behdo in order for him to change your title to Warrior Vanquisher.


value:
A token of your completion of the Worker Quest.  Please give this back to Behdo in order for him to change your title to Worker Obliterator.


value:
This large chunk of refined chorizite has already been treated for use. It looks as though you can grind this into usable ground chorizite.


value:
A rather large clump of sticky, smelly, infected Assailer fur.  Handling this directly causes you to gag violently.


value:
A warding ring obtained from the Blood Fiends.  It cannot be wielded, though -- a metal contraption obstructs the opening.


value:
This thanking stone looks identical to normal Mosswart thanking stones. Until you turn it over. On the bottom in very small print, it reads: "Made by Ketnan. Visit Monty, Arshid or Mi Gan-Zo to take your chances."


value:
This is a relic of the Mosswarts. It appears to be nothing more than a simple cloth loincloth. A foul smelling and uncared for, loincloth.


value:
This is a relic of the Mosswarts. The hand of a cruel Banderling warrior names, Vagurat. The hand has been well preserved by some strange magics.


value:
This is a relic of the Mosswarts. The necklace is made of a simple rope, or perhaps some kind of woven leather, and many small bones.


value:
This is a relic of the Mosswarts. This is the eye of Drageerg, a Mosswart Shaman. The eye is said to hold great power.


value:
This is Mosswart war paint. It is used to paint Mosswart bodies before they head out on hunts or prepare for battle.


value:
A well carved into the stone of the room. The sound of a woman crying is unmistakable. The bottom cannot be seen. The scent of blood is overwhelming here.


value:
An unfinished magical fetish.  Although both idols have been attached to the braided cord, you can tell something is still not right.


value:
These blueprints have been drawn up by Lugian hands and detail the buildings that will be built up around the swamp temple outside of Yanshi. The buildings are not Lugian or Tumerok in design. Likely, these were plans drawn from a dictation from the Burun.


value:
Morgluuk's head has been set on a pike here to remind all Isparians of a time when the Burun threatened to take this world from us. They failed, and this head is to warn future Burun that they will suffer the same fate as their once fearsome leader.


value:
This is Morgluuk's head. It has been mounted to commemorate a great victory over the vile Burun who threatened to usurp Dereth with the aid of his brother, Torgluuk.


value:
This severed head of the once feared and powerful Morgluuk, is lifeless and foul smelling. Perhaps if you brought it to the Noble Guardians stationed at the capital cities you could garner a reward.


value:
This flesh was taken from the hide of the once feared and powerful Burun, Morgluuk. Perhaps if you brought this to one of the Noble Guards stationed in the capital cities you could garner a reward.


value:
These stone slabs are apparently the coins that are typically used by Lugians. They were given to you by Gorak, in payment of an axe that you delivered to him from Captain K'rank in Linvak Tukal.


value:
This crate is full of golem hearts, collected at the behest of Captain K'rank in Linvak Tukal. You should return this to him for your reward.


value:
This crate is now full of the Sclavus parts that Captain K'rank asked you to recover. You should return it to him for a reward. The Sclavus parts smell as though the heat is starting to make them sour.


value:
This pungent sack of herbs was given to you by Captain K'rank of Linvak Tukal. He wishes it delivered to MacNiall the Unruled in MacNiall's Freehold.


value:
This sack is not overly heavy but you sense that the material within is worth a great deal to the recipient. Captain K'rank has charged you with delivering this to Feruza ibn Salaq at the Beach Fort west of Stonehold.


value:
A large lugian sack for collecting armoredillo hides. The sack is currently full. You should return this to Captain K'rank. He offered you a reward for your work.


value:
This sealed missive was given to you by Feruza ibn Salaq. You should return this to Captain K'rank in Linvak Tukal. Opening the missive would be a great betrayal of trust.


value:
This sealed missive was given to you by MacNiall the Unruled. You should return this to Captain K'rank in Linvak Tukal. Opening the missive would be a great betrayal of trust.


value:
This wheel cart was given to you by Captain K'rank of Linvak Tukal. He wishes you to visit Kreavon, the Lugian collector stationed at Wai Jhou. The wheel cart is meant to lighten Kreavon's load.


value:
Kreavon, the Lugian collector, filled this cart and handed it back to you for delivery to Captain K'rank. It's quite heavy, and will likely weigh you down. Best deliver it quickly.


value:
These notes are so torn and water stained that there is no hope of making sense of them. You can make out some individual letters - a 'k' here, an 'x' there - and on one page the phrase 'qualities of either body'. But that's it. 


value:
A card with a clue!  The fine print reads: "Clue given at time of pickup.  Only one clue card may be obtained at one time.  Give this card to the arbiter if you need to get a new clue card."


value:
This item is very light, to the point that you believe it would drift away from you if it were not firmly attached to a stick. This can be hooked in your yard or on your roof, proving to the world that you have slain all Burun Kukuur that have found their way to Dereth.


value:
An embroidered bag bulging with five bundles of Badlands Siraluun feathers.  There is no room for more.


value:
An embroidered bag bulging with five bundles of Littoral Siraluun feathers.  There is no room for more.


value:
An embroidered bag bulging with five bundles of Marsh Siraluun feathers.  There is no room for more.


value:
An embroidered bag bulging with five bundles of Strand Siraluun feathers.  There is no room for more.


value:
An embroidered bag bulging with five bundles of Tidal Siraluun feathers.  There is no room for more.


value:
An embroidered bag bulging with five bundles of Timber Siraluun feathers.  There is no room for more.


value:
An embroidered bag bulging with five bundles of Untamed Siraluun feathers.  There is no room for more.


value:
A care package from Suzuhara Baijin of Stonehold. It is filled with various ointments, poultices, and foodstuffs. Deliver this package to Suzuhara Sheshumi at the Northwest Osteth Beach Fort (76N, 49W).


value:
A heavy porcelain mug. This mug belonged to Worcer's mother, June, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
A fine porcelain bowl, painted with delicate Sho designs in indigo. This bowl belonged to Worcer's mother, June, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
A fine porcelain goblet, painted with delicate Sho designs in indigo. This goblet belonged to Worcer's mother, June, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
A bronze lamp, found in the Holtburg Redoubt. This lamp belonged to Hardunna's mother, Hope, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
A bronze candlestick, found in the Holtburg Redoubt. This candlestick belonged to Hardunna's mother, Hope, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
A bronze handbell, found in the Holtburg Redoubt. This handbell belonged to Hardunna's mother, Hope, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
This paring knife was made by Lubziklan al-Luq specifically to cut cove apples for his delicious cove apple pies. 


value:
The Tursh Totem was discovered by Queen Elysa's Royal Guards when exploring the icy regions of Northern Osteth. For many years, the Queen and her allies had no insight into the totem's function or significance. However, after searching through a series of ancient Empyrean texts, Alatar Locke discovered that Tursh was some sort of being worshipped as a god by a group of cannibalistic savages that once lived in the snow-covered peaks of Dereth. Tursh was purported to be the god of Hunger, though no other reference to Tursh's specific powers or exploits were uncovered in Alatar's research. 


value:
A dark stone. Although not exactly wet, it feels oily. You feel an evil aura emanating from the stone.


value:
A collection of fragments that appears to have once been a key. Use an intricate carving tool to reassemble the pieces.


value:
A bloody patch of Mattekar fur. This bit of hide once belonged to Balor, companion to Lord Kresovus of Linvak Tukal.


value:
A fine porcelain platter, painted with delicate Sho designs in indigo. This platter belonged to Worcer's mother, June, before she was slain by Tumeroks in the Holtburg Redoubt.


value:
A framed banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A framed banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A framed banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A framed banner with a Serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A framed banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
An odd machine made of a strange, silvery alloy. This item has no apparent use, but it can be hooked on the floor.


value:
This nullified shell is all that remains of the living Statue of a Banderling that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of Ben Ten that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Drudge that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Golem that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Grievver that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Gromnie that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Mosswart that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Reedshark that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Sclavus that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Shadow that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Skeleton that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of Thorsten Cragstone that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Tumerok that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Virindi that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
This nullified shell is all that remains of the living Statue of a Zharalim that once threatened our peaceful town. Destroyed through the sole efforts of the citizens of Dereth, it remains as a testament to their valor. This land is yours now.


value:
A crude plan on how to create a flying machine. Although barely legible the plans appear fairly sound.


value:
This stone throbs with magical power. To the trained item mage, the magic within the stone appears to be attuned to the School of the Right Hand. Perhaps if one were attuned to Item Magic in some way, they could benefit from using this stone.


value:
This device was fashioned by Shoyanen Kenchu under the direction of High Queen Elysa Strathelar. The magic of the device can only be activated if placed on a mansion hook. The magic has yet to be perfected so the device may deliver the user to one of the three Black Spawn Dens.


value:
This device was fashioned by Shoyanen Kenchu under the direction of High Queen Elysa Strathelar. The magic of the device can only be activated if placed on a mansion hook. The magic has yet to be perfected so the device may deliver the user to one of three locations: Ridge Citadel, Hills Citadel or Wilderness Citadel.


value:
This device was fashioned by Shoyanen Kenchu under the direction of High Queen Elysa Strathelar. The magic of the device can only be activated if placed on a mansion hook. The magic has yet to be perfected so the device may deliver the user to one of three locations: Northern Landbridge, Southern Landbridge or the Renegade Fortress.


value:
This device was fashioned by Shoyanen Kenchu under the direction of High Queen Elysa Strathelar. The magic of the device can only be activated if placed on a mansion hook. The magic has yet to be perfected so the device may deliver the user to one of three locations: Neydisa Castle, Base of the Marescent Plateau, Kara Wetlands.


value:
This device was fashioned by Shoyanen Kenchu under the direction of High Queen Elysa Strathelar. The magic of the device can only be activated if placed on a mansion hook. The magic has yet to be perfected so the device may deliver the user to one of three locations: Olthoi North, Olthoi Horde Nest North, Black Death Catacombs.


value:
This device was fashioned by Shoyanen Kenchu under the direction of High Queen Elysa Strathelar. The magic of the device can only be activated if placed on a mansion hook. The magic has yet to be perfected so the device may deliver the user to one of three locations: Center of the Obsidian Plains, Valley of Death or Western Aphus Lassel.


value:
A Horn of Vigilance! Another fine product from Telk the Addlepated. This item can be used on a floor hook.


value:
This device looks to be akin to a portal. It seems to be dormant at the moment. Perhaps if it were hooked in a mansion.


value:
This device seems to act as a portal beacon. It must be hooked on a powerful geomantic force, such as a mansion, to activate the magical properties.


value:
This item can be hooked to the Floor or Yard hooks of mansions. Use this item to be transported into the Defiled Temple.


value:
The Tursh Totem was discovered by Queen Elysa's Royal Guards when exploring the icy regions of Northern Osteth. For many years, the Queen and her allies had no insight into the totem's function or significance. However, after searching through a series of ancient Empyrean texts, Alatar Locke discovered that Tursh was some sort of being worshipped as a god by a group of cannibalistic savages that once lived in the snow-covered peaks of Dereth. Tursh was purported to be the god of Hunger, though no other reference to Tursh's specific powers or exploits were uncovered in Alatar's research. This replica was forged from a shard of the massive Tursh Totem, and contains a small portion of the totem's fearsome power.


value:
You feel a strange presence about you. A voice in your mind says, "Remember me Ithaenc," and the memory of flames burns you for %i points of damage.


value:
You stagger as %i points of mana are drained by the mysterious crystal! You should leave this room at once!


value:
Suddenly, you hear a lone Tumerok's anguished scream from the depths of portal space, and you nearly jump out of your skin for %i points of damage!


value:
On the surface, a plain, non-descript key.  Closer examination reveals a faint, intricate geometric pattern nearly worn away.


value:
This key holds the misshapen figures of beasts and people.  It is used somewhere in the Swamp Temple of the Direlands.


value:
A brass key with the words "To Lost Distillery" engraved on the side. Upon closer examination you notice a distinctive seal on the other side.


value:
This key is a sturdy iron key that looks like it might fit a variety of chests, of the type used to hold valuable treasure.


value:
Lady Jaera of Gelid is gone. The centuries she helped me run this academy shall be remembered until the sun dies.


value:
A key found on Ithaenc. Although its surface is quite overgrown with moss, you can see bright silver metal beneath, and what appear to be intricate designs.


value:
A platinum key found in the catacombs beneath Ithaenc. It may once have been inscribed, but it has been heavily corroded by some kind of acid.


value:
A dull silver rod. When the lower handle is pushed inward, the rod makes a high-pitched oscillating sound.


value:
A small hammer. The head looks brittle and small as though it could be used in the crafting or collecting of gems.


value:
This key is a sturdy steel key that looks like it might fit a variety of chests, of the type used to hold very valuable treasure.


value:
A key made from what seems to be Siraluun Bones. Small, bright feathers adorn the holding end of it.


value:
This key looks to have been carved from the leg of an unlucky mosswart. The tines are fragile and look as though they could splinter if abused.


value:
This key was crafted to fit the locks of several special chests within a treasure hold created by High Queen Elysa.


value:
These lockpicks, carved from gems, seem to be perfect in every way. It is as though the pick was waiting to be found within the crystal. They seem to guide your hand with greater ease when used on locked objects.


value:
A double-headed battle axe, dripping with vitriol. The handle appears to be made of ivory inlaid with tourmaline.


value:
A battle axe shaped out of an armoredillo spine. Mysterious electrical impulses flare along the blade of the weapon.


value:
A jo hewn from the heart of a Wood Golem. Some of the animating principle of the golem remains - electricity coruscates along the jo.


value:
A mace hewn from the heart of an Iron Golem. Some of the animating principle of the golem remains - electricity coruscates along the haft of the weapon.


value:
A spear made from the horn of an auroch. Mysterious electrical impulses flare along the shaft of the weapon.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Bronze Armoredillo. There are three notches on the haft.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Freshwater Armoredillo. There are three notches on the haft.


value:
An ancient silifi, its blade made from the spine of an Armoredillo. It is fitted with three of the Crimson Star rubies.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
An ancient silifi, its blade made from the spine of an Armoredillo. It is fitted with two of the Crimson Star rubies.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
An ancient silifi, its blade made from the spine of an Armoredillo. It is fitted with one of the Crimson Star rubies.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Sandy Armoredillo. There are three notches on the haft.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a ShoreArmoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Shore Armoredillo. There are three notches on the haft.


value:
A reddish steel silifi haft, splintered at the blade end. There are three notches on the remaining length of the haft, though there may have been more previously.


value:
A reddish steel silifi haft, with obvious repairs made on the blade end. There are three notches on the original length of the haft, though there may have been more previously. It awaits the addition of a permanent blade.


value:
The Sword of Lost Light, infused with blue, white, and red fire from the volcanoes of Lethe, Esper, and Tenkarrdun.


value:
The Sword of Lost Light, infused with white fire from Mount Esper and red fire from Mount Tenkarrdun.


value:
The Sword of Lost Light, infused with blue fire from Mount Lethe and red fire from Mount Tenkarrdun.


value:
A vicious looking dagger of Dericostian design, with a cruel serrated edge. There is old, dark blood on its blade. Found in the reservoir on Aerlinthe Island. This weapon is unenchantable and ignores modified armor and protection values.


value:
An axe crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
An axe crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A dagger crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
A dagger crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A katar crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
A katar crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A mace crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
A mace crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A staff crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
A staff crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A spear crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
A spear crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A sword crafted from low-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


value:
A sword crafted from pure chorizite, imbued with powerful magic, but resistant to further enchantment. (Note: This weapon is unenchantable.)


value:
A flaming sword, wrought from magically-reinforced silver. Its ivory haft is inscribed 'Ashbane,' and bears the name of Leikotha Arenir. 


value:
A vicious looking dagger of Dericostian design, with a cruel serrated edge. This weapon is unenchantable and ignores modified armor and protection values.


value:
A sturdy wooden staff, worn smooth. It is inscribed, "I found this branch scoured clean by the winds in the High Desert of my birth; a gift rendered unto me by Isishaa, god of the devouring sands. In eternal debt to his forbearance, I wield this weapon. When he calls, my bones shall fall into his dry embrace as this tree once did."


value:
The Sword of Lost Hope.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope, with a faint blue radiance.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope glows with a faint bluish-red radiance.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope glows with a faint bluish-white radiance.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope glows with a faint red radiance.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope pulses with twisted energy.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope glows with a faint white radiance.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
The Sword of Lost Hope glows with a faint reddish-white radiance.  The weapon seems to coruscate with the power of Ilservian's blood.  The Light has been forever dimmed, and the weapon is now empowered by the essence of the Hopeslayer.  It will no longer accept infusions of light.


value:
An object covered with centuries of accumulated filth. While it is shaped vaguely like a dagger and may be used as such, it doesn't look like that was its original use.


value:
A gift from Martine: Your sword is sharp, your arm is strong, but soon you will find Death's reach is long.


value:
A large carved scepter, it is made from both stone and gems.  It seems to refract light, magnifying the multifaceted gems into miniature suns.


value:
A Large Dread Mattekar Claw, fitted for human use, its claws are a deep red.  When you clench your hand, the claws light with a crimson flame.


value:
Bask in the glow of your purity. [Note: You must have Spear specialized to use the magic on this item, in addition to the other requirements]


value:
Aun Tanua's War Taiaha, carried fiercely during the siege of Dryreach. Sleep, my brother, and dream of the waves of Te Timaru.


value:
A strange glowing sickle that crackles with energy.  It's unusually sharp edge seems as if it could inflict devestating wounds.  (uses Axe skill)


value:
A vicious-looking riding crop, made from the skin of an ebon gromnie. This was wielded by the Hea huntmaster Tuperea when disciplining his pack of hunting reedsharks, although it doesn't look to have been used much. There is stitching on the handle which reads, "Crafted from the hide of my first gromnie prey, snared in my first hunt upon the plateau. With this, I am accepted into Aranpuh's new order. Soon we shall return to the Hea xuta in glory." - Tupepuh


value:
A hefty harpoon made from the spine of an ebon gromnie found on the Marcescent Plateau of Marae Lassel, and bound in bands of coldly glittering chorizite. This example can be used as a spear. It was crafted with fine balance by the famed Tumerok hunter Ralirea, of the Aun xuta, and rewards a talented user. The hunters of the Aun often use these weapons in hunting and fishing.


value:
A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."


value:
A mace with a small loop at the end, allowing it to be hung from something. There is a fine inscription along its length - "Marae Edare," in the script of Yalain.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Siraluun.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Storm. When aimed accurately, this weapon is capable of doing four times the normal damage.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Tonk.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Siraluun, and Storm. When aimed accurately, this weapon is capable of doing four times the normal damage.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Siraluun, and Tonk.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Storm, and Tonk. When aimed accurately, this weapon is capable of doing four times the normal damage.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Siraluun, and Storm. When aimed accurately, this weapon is capable of doing four times the normal damage.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Siraluun, and Tonk.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Storm, and Tonk. When aimed accurately, this weapon is capable of doing four times the normal damage.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Siraluun, Storm, and Tonk. When aimed accurately, this weapon is capable of doing four times the normal damage.


value:
A lovingly carved taiaha, fused to a living figurine. The creature slowly opens its eyes and glares at you.


value:
A beautifully carved axe. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A beautifully carved dagger. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A beautifully carved mace. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A beautifully carved spear. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A beautifull carved staff. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A hafted, crest tipped banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted, crest tipped banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A hafted, crest tipped banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A hafted, crest tipped banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A hafted, crest tipped banner with a serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted, crest tipped banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A hafted, spear tipped banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted, spear-tipped banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A hafted, spear-tipped banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A hafted, spear-tipped banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A hafted, spear tipped banner with a serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted, spear-tipped banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced, crest tipped banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced, crest tipped banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A reinforced, crest tipped banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A reinforced, crest tipped banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced, crest tipped banner with a serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced, crest tipped banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced, spear tipped banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced, spear-tipped banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A reinforced, spear-tipped banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A reinforced, spear-tipped banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced, spear tipped banner with a serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced, spear-tipped banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A axe given as a reward for defeating the leaders of the Reedshark Clan. The blade seems especially sharp.


value:
An Axe made with a sharpened piece of volcanic rock.  The blade seems to be unevenly cut, however it is still quite sharp.  The handle seems to a be a worn, old Golem Jo.


value:
The leg of a Relic Bones.  It is inscribed with runes, and the entire bone seems to have a ruddy hue.


value:
A large chunk of volcanic rock with a middle thin enough to grasp.  There is a slot in the rock that you think a haft may be able to fit into.  (Give it to a trophy collector to transform it into an axe)


value:
A spear crafted in the semblance of a large snake.  The eyes seem to be crafted from some sort of gems, and the fangs are quite sharp.


value:
A bleached staff with strange faces carved into it.  Some seem to be Lugian, some Isparian, and others simply have blackened out faces.  The staff seems to be a collection of the faces of the foes the former owner defeated in combat.


value:
A crystalline sword, made out of a what appears to be a shard of the original soul crystal.  It is cold to the touch, and seems to glow with an inner radiance.


value:
A basic short sword forged in the Strathelar Training Academy. This item can be placed on an item hook.


value:
With this I shall cleanse the vermin from the world. Then shall I strike the final blow through Asheron's heart. The Emperor will have no choice but name me his chief vizier.


value:
Although it's incredibly sharp and obviously magical the sword seems to have something wrong with it.


value:
An axe with a ghostly blade crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
A dagger with a ghostly blade crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
A katar with a ghostly blade crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
A mace with a ghostly head crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
A ghostly staff crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
A spear with a ghostly blade crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
A sword with a ghostly blade crafted from pure chorizite, resistant to any enchantment. (Note: This weapon is unenchantable.)


value:
With this I shall cleanse the vermin from the world. Then shall I strike the final blow through Asheron's heart. 


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Hoary Armoredillo. There are three notches on the haft.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. There are three notches on the haft.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the ruby Al-Shajar. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the ruby Al-Khur. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the ruby Mahwan. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the ruby Yujazik. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the ruby Sulmada. There are notches for two more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar and Al-Khur. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Khur and Mahwan. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Khur and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Khur and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Mahwan and Yujazik. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Mahwan and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Yujazik and Sulmada. There is a notch for one more.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Mahwan.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar, Al-Khur, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Shajar, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Yujazik.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Khur, Mahwan, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Al-Khur, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with the rubies Mahwan, Yujazik, and Sulmada.


value:
The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. There are three notches on the haft.


value:
An Axe made with a sharpened piece of volcanic rock.  The blade seems to be unevenly cut, however it is still quite sharp.  The fiery interior can be seen through cracks in the stone. The handle seems to a be a worn, old Golem Jo.


value:
The leg of a Relic Bones.  It is inscribed with runes, and the entire bone shines with a ruddy flame.


value:
A large chunk of volcanic rock with a middle thin enough to grasp. The fiery interior can be seen through cracks in the stone. There is a slot in the rock that you think a haft may be able to fit into.  (Give it to a trophy collector to transform it into an axe)


value:
A spear crafted in the semblance of a large snake.  The eyes seem to be crafted from some sort of gems, and acid drips from the fangs.


value:
A bleached staff with strange faces carved into it.  Some seem to be Lugian, some Isparian, and others simply have blackened out faces.  The staff seems to be a collection of the faces of the foes the former owner defeated in combat. Lightning crackles among the mouths and eyes of the carved faces.


value:
This scepter was wielded by the Elders of the Sentinels of Perfect Light. Ornate and ostentatious it appears to have been more a badge of office than a martial weapon.


value:
This weapon was wielded by the Sentinels of Perfect Light in their stance against the darkness after the return of Asheron to the Knorr Lyceum. The blades have been crafted to represent the crescent shape of Alb'arel and Rez'arel.


value:
An acidic quarterstaff, wrenched from the dying hands of the beautiful and wise Mite Warrior Queen after she was cruelly and maliciously slain in her own home by a wanton marauder.


value:
An axe infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A claw infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A dagger infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A mace infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A spear infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A staff infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A sword infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
A glittering blade, shining with the power of the Light, set into a slate grey hilt. This sword has a razor-sharp edge.


value:
An acid mace crafted by the Renegades. The head appears to have been skillfully carved out and the cavity contains elemental acid. Despite it's delicate look the mace is unusually strong and resilient.


value:
This dirk, a filed down shin bone from an ancient skeleton, radiates a significant amount of heat. Flames erupt from the bone when wielded.


value:
A banderling arm, treated with various resins and other hardening lacquers. This appears to be a well balanced weapon, not unlike a sword.


value:
A two-handed scimitar meant for use by a Zefir. This blade was taken from the cold hands of the Dark Prince of the Zefir, Atakir.


value:
This staff belonged to Gikar. The fell beast used the staff as a focus of some kind, but out of its hands has become fairly mundane.


value:
This blunt and flexible staff looks to have been used as a tool for administering punishment by the Falatacot.


value:
Crafted by the Faltacot, this stunning and sharp blade looks as though it could easily pierce flesh.


value:
This Falatacot weapon appears to be an ornamental or sacrificial one. Curved and sharp, the blade seems alive in some way.


value:
A beautifully carved cestus. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A beautifully carved sword. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
A hefty harpoon made from the spine of an ebon gromnie found on the Marcescent Plateau of Marae Lassel, and bound in bands of coldly glittering steel. This example can be used as a spear. It was crafted with fine balance by the famed Tumerok hunter Ralirea, of the Aun xuta, and rewards a talented user. The hunters of the Aun often use these weapons in hunting and fishing.


value:
A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings to peel their artificial exoskeletons away."


value:
A mace crafted to look like the Mosswart relic, The Hand of Vagurat. A small stamp on the hilt reads: A Ketnan Product.


value:
A spear modeled after the Mosswart hero Kreerg's. A small stamp on the shaft reads: A Ketnan Product.


value:
This mace was received as a reward for helping Ishaq the Natural Philosopher recover his lost key, thus allowing him to continue work on his manuscript, Volume 12 of "The Peculiar Nature and Behavior of Derethian Fauna with Especial Emphasis on Cross-World Speciation".


value:
A ball made of densely packed snow, once partially melted and then re-frozen to form a hard ball of ice.


value:
A ball made of densely packed snow, once partially melted and then re-frozen to form a hard ball of ice, then given a boost.


value:
A metal ring, with decorative Empyrean inscriptions around the rim. This seems to be a thrown weapon.


value:
An ancient throwing dagger of Dericostian design. This weapon appears to be totally unreactive to spellcraft.


value:
A lightweight harpoon made from the spine of an ebon gromnie found on the Marcescent Plateau of Marae Lassel, and bound in bands of coldly glittering chorizite. This example can be used as a thrown weapon. It was crafted with fine balance by the famed Tumerok hunter Ralirea, of the Aun xuta, and rewards a talented user. The hunters of the Aun often use these weapons in hunting and fishing.


value:
It's a pumpkin, that burns within with a strange supernatural flame. You can sense a strange, latent magic within it.  When it is thrown in combat, it will mystically replenish itself, tapping into the magic until it is exhausted.


value:
It's a skull, that burns within with a strange supernatural flame.  You can sense a strange, latent magic within it.  When it is thrown in combat, it will mystically replenish itself, tapping into the magic until it is exhausted.


value:
A lightweight bow made of living elaniwood found only on Marae Lassel. It is strung with silvery gromnie sinew that holds incredible tension. You notice a small note shoved into a crack in the haft. You pull it out and read, "A step in the right direction. The living wood allows superior draw weight. Not as good as larchess was reputed to be, at least according to that overweening blowhard Locke. If only my hatchet could chip those damned glowing trees! Floating creatures still dogging me, but wary since I punctured that 'mouthless' one." - Lilitha


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Siraluun.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Storm.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Tonk.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Siraluun, and Storm.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Siraluun, and Tonk.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Storm, and Tonk.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Siraluun, and Storm.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Siraluun, and Tonk.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Storm, and Tonk.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Siraluun, Storm, and Tonk.


value:
A basic light crossbow forged in the Strathelar Training Academy. This item can be used on an item hook.


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An atlatl crafted from high-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


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A bow crafted from high-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


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A crossbow crafted from high-quality chorizite, seemingly impervious to magical protections. (Note: This weapon is unenchantable and ignores modified armor and protection values.)


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An atlatl infused with the Heart of the Innocent. The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


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A bow infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


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A crossbow infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


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This brace looks much like an ornamental piece for the hand. However, it is able to give greater strength to thrown darts.


value:
This Falatacot bow was likely used in hunting or combat, bladed edges appear to have allowed the bow to be used in close-combat as well.


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A beautifully carved atlatl. Fuse this with a triple totem to create one of Palenqual's living weapons.


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A beautifully carved bow. Fuse this with a triple totem to create one of Palenqual's living weapons.


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A beautifully carved crossbow. Fuse this with a triple totem to create one of Palenqual's living weapons.


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Using this altar will convert you into one of Bael'Zharon's Chosen, a Player Killer, freeing you from the protection of Asheron's magic.  This means that you can attack others freed in this manner, and they can attack you.  Be warned: returning to Asheron's protection is difficult.


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You hear distant laughter of delight and welcome, as you join the ranks of those freed from Asheron's protective shackles by Bael'Zharon.  You have become one of his Chosen, a Player Killer.


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You hear Bael'Zharon's distant, familiar laughter, reminding you that you are already one of his Chosen, a Player Killer. 


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Using this altar will let you become one of Asheron's Favored again, a Non-Player Killer protected by Asheron himself -- but to complete the process, you may not have killed anyone for three hours beforehand.


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You are enveloped in a feeling of warmth and welcome as you are brought back into Asheron's favor and protection.


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A calm, patient silence reminds you that you are already one of Asheron's Favored, protected by his magic.


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Praying before this memorial will bring one back into the grace of Light, as a Non-Player Killer protected by Asheron's magic. The supplicant may not have killed anyone for three hours beforehand.


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Using this eye will sever the protection granted to you by Asheron, you will become a, Player Killer. This means that you can attack others freed in this manner, and they can attack you.  Be warned: returning to Asheron's protection is difficult.


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Darkness flows from the center of the eye coursing through your veins and into the very fiber of your being. Your thoughts become muddled and filled with rage. You have become a Player Killer.


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This portal goes to Arwic, a walled Aluvian town that has fully recovered from a devastating attack by a Shadow Spire. This is a good town for characters over level 20.


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This portal goes to the Aluvian capital, Cragstone. This is a good town for characters over level 10.


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This portal goes to Holtburg, an Aluvian town where many new adventurers enter Dereth. This is a good town for characters of all levels.


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This portal goes to Rithwic, an Aluvian town on the shores of Lake Blessed. This is a good town for characters over level 10.


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This portal goes to Samsur, a Gharu'ndim town in the hills behind the Yushad Ridge. This is a good town for characters over level 10.


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This portal goes to Shoushi, a Sho town where many new adventurers enter Dereth. This is a good town for characters of all levels.


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This portal goes to the Sho town of Yanshi on the edges of the Blackmire swamp. The original town was devastated by the Harbinger, who still lurks deep beneath the surface. This is a good town for characters over level 10. But stay away from the Harbinger.


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This portal goes to Yaraq, a Gharu'ndim town where many new adventurers enter Dereth. This is a good town for characters of all levels.


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This portal goes to the Gharu'ndim capital, Zaikhal. This is a good town for characters over level 20.


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This portal goes to the town of Kara, hidden deep in the Linvak range. This is a good town for characters over level 40.


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This portal goes to the Sho town of Tou-Tou, perched on the tip of the Tou-Tou peninsula. This is a good town for characters over level 20.


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This portal goes to the Gharu'ndim town of Al-Arqas in the depths of the A'mun desert. This is a good town for characters over level 10.


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This portal goes to the town of Khayyaban on the Yushad Ridge. This is a good town for characters over level 20.


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This portal goes to the Aluvian town of Dryreach, besieged by renegade Tumeroks. Due to its besieged status, Dryreach is only accessible with the appropriate key. This is a good town for characters over level 40.


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This portal goes to Neydisa Castle, northeast of Mt. Esper. This is a good town for characters over level 40.


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This portal goes to Linvak Tukal, the fortress bastion of our Lugian allies in the Linvak Range. This is a good town for characters over level 40.


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This portal goes to the town of Kryst on the Vesayen archipelago. This is a good town for characters over level 20.


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This portal goes to the town of Bluespire on the island of Marae Lassel. This is a good town for characters over level 10.


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This portal goes to the town of Greenspire on the island of Marae Lassel. This is a good town for characters over level 10.


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This portal goes to the town of Redspire on the island of Marae Lassel. This is a good town for characters over level 10.


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This portal has a relative -- instead of an absolute -- destination. It will portal you about 5 m away from wherever you drop it. 


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This portal goes to the town of Xarabydun, in the southern reaches of the A'mun desert. This is a good town for characters over level 10, but be careful --  the surrounding area can be a bit rough.


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As you disturb the magical mist between the pillars, a crackle of portal energy heralds the arrival of a wisp!


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A large sickly looking Olthoi Soldier that was meandering about fitfully stares in your direction. It cocks it's head as if it can't quite figure you out.


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   and %n, with a rating of %s.

Even after their bodies have desiccated, these great minds shall live on in the pages of history.


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   and %n, with a skill of %s,

shall all live on as the eternal inspiration of aspiring blademasters.


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The greatest cook in the land is %i and goes by the name of %n, and boasts a cooking skill of %s.
Not as adept in the culinary arts but almost as deserving of mention:


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When learned, this spell Increases a shield or piece of armor's resistance to slashing damage by 10%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 10%.


value:
When learned, this spell transports the caster to the destination of the last recallable portal the caster traveled through.


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When learned, this spell shoots three bolts of flame outward from the caster: one dead ahead, one 45 degrees to the left, and one 45 degrees to the right.  Each bolt does 6-10 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 6-10 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost outward from the caster. Each bolt does 6-10 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 7-12 points of cold damage to the first thing it hits.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 20% of that to the target.


value:
When learned, this spell shoots three streams of acid outward from the caster. Each stream does 6-10 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 7-12 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 8-15 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 7-12 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 8-15 points of bludgeoning dagae to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 8-15 points of slashing damage to the first thing it hits.


value:
When learned, this spell drains one-quarter of the target's Health and gives 20% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 20% of that to the caster.


value:
When learned, this spell drains one-half of the target's Health and gives 60% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 60% of that to his/her Mana.


value:
When learned, this spell drains one-half of the target's Health and gives 60% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Health and gives 60% of that to his/her Stamina.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 20% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 20% of that to the target.


value:
When learned, this spell drains one-half of the target's Mana and gives 15% of that to his/her Health.


value:
When learned, this spell drains one-half of the target's Mana and gives 30% of that to his/her stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 30% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the target's Stamina and gives 15% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 15% of that to his/her Health.


value:
When learned, this spell drains one-half of the target's Stamina and gives 30% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 30% of that to his/her Mana.


value:
When learned, this spell Increases a shield or piece of armor's resistance to Bludgeoning damage by 10%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to Bludgeoning damage by 10%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 10%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 10%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 10%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 10%.


value:
When learned, this spell shoots three whirling blades outward from the caster. Each blade does 8-15 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades toward the target. Each blade does 8-15 points of Slashing damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves toward the target. Each wave does 8-15 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of flame toward the target. Each bolt does 6-10 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of force toward the target. Each bolt does 8-15 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost toward the target. Each bolt does 6-10 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 6-10 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of lightning outward from the caster. Each bolt does 6-10 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves outward from the caster. Each wave does 9-15 points of damage to the first thing it hits.


value:
When learned, this spell Increases a shield or piece of armor's resistance to slashing damage by 25%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to slashing damage by 50%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to slashing damage by 75%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to slashing damage by 100%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to slashing damage by 150%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 25%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 50%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 75%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 100%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 150%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to Bludgeoning damage by 25%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to Bludgeoning damage by 50%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to Bludgeoning damage by 75%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to Bludgeoning damage by 100%.


value:
When learned, this spell Increases a shield or piece of armor's resistance to Bludgeoning damage by 150%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to Bludgeoning damage by 25%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to Bludgeoning damage by 50%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to Bludgeoning damage by 75%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to Bludgeoning damage by 100%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to Bludgeoning damage by 150%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 25%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 50%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 75%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 100%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 150%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 25%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 50%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 75%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 100%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 150%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 25%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 50%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 75%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 100%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 150%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 25%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 50%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 75%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 100%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 150%.


value:
When learned, this spell drains one-quarter of the target's Health and gives 30% of that to the caster.


value:
When learned, this spell transports the caster to the Lifestone to which they have previously linked.


value:
When learned, this spell summons a portal that goes to the destination of the caster's linked portal, set with Primary Portal Tie.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 11-20 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 16-30 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 26-50 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 38-75 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 51-100 points of acid damage to the first thing it hits.


value:
When Learned, this spell shoots three streams of acid toward the target. Each stream does 6-10 points of acid damage to the first thing it hits.


value:
When Learned, this spell shoots three streams of acid toward the target. Each stream does 8-15 points of acid damage to the first thing it hits.


value:
When Learned, this spell shoots three streams of acid toward the target. Each stream does 11-20 points of acid damage to the first thing it hits.


value:
When Learned, this spell shoots three streams of acid toward the target. Each stream does 16-30 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades outward from the caster. Each blade does 11-20 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades outward from the caster. Each blade does 13-25 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades outward from the caster. Each blade does 21-40 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades toward the target. Each blade does 11-20 points of Slashing damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades toward the target. Each blade does 13-25 points of Slashing damage to the first thing it hits.


value:
When learned, this spell shoots three whirling blades toward the target. Each blade does 21-40 points of Slashing damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves toward the target. Each wave does 11-20 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves toward the target. Each wave does 13-25 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves toward the target. Each wave does 21-40 points of bludgeoning damage to the first thing it hits.


value:
When Learned, this spell shoots three bolts of flame outward from the caster. Each bolt does 8-15 points of fire damage to the first thing it hits.


value:
When Learned, this spell shoots three bolts of flame outward from the caster. Each bolt does 11-20 points of fire damage to the first thing it hits.


value:
When Learned, this spell shoots three bolts of flame outward from the caster. Each bolt does 16-30 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of flame toward the target. Each bolt does 8-15 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of flame toward the target. Each bolt does 11-20 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of flame toward the target. Each bolt does 16-30 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 18-35 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 31-60 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 46-90 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 61-120 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of force toward the target. Each bolt does 11-20 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of force toward the target. Each bolt does 13-25 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of force toward the target. Each bolt does 21-40 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost outward from the caster. Each bolt does 8-15 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost outward from the caster. Each bolt does 11-20 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost outward from the caster. Each bolt does 16-30 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 11-20 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 16-30 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 26-50 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 38-75 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 51-100 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost toward the target. Each bolt does 8-15 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost toward the target. Each bolt does 11-20 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of frost toward the target. Each bolt does 16-30 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 8-15 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 11-22 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lightning at the target. The bolt does 16-30 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of lightning outward from the caster. Each bolt does 8-15 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of lightning outward from the caster. Each bolt does 11-20 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of lightning outward from the caster. Each bolt does 16-30 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 16-30 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 26-50 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 38-75 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 51-100 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves outward from the caster. Each wave does 11-20 points of damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves outward from the caster. Each wave does 13-25 points of damage to the first thing it hits.


value:
When learned, this spell shoots three shock waves outward from the caster. Each wave does 21-40 points of damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 13-25 points of bludgeoning dagae to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 18-35 points of bludgeoning dagae to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 31-60 points of bludgeoning dagae to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 46-90 points of bludgeoning dagae to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 61-120 points of bludgeoning dagae to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 13-25 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 18-35 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 31-60 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 46-90 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 61-120 points of slashing damage to the first thing it hits.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 30% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 50% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 70% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 90% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 110% of that to the caster.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 30% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 50% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 70% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 90% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 110% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 30% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 50% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 70% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 90% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 110% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 30% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 50% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 70% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 90% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 110% of that to the target.


value:
When learned, this spell drains one-quarter of the target's Health and gives 50% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Health and gives 90% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Health and gives 70% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Health and gives 110% of that to the caster.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 13-25 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots three bolts of flame outward from the caster. Each bolt does 6-10 points of fire damage to the first thing it hits.


value:
Shoots three streams of acid outward from the caster. Each stream does 8-15 points of acid damage to the first thing it hits.


value:
Shoots three streams of acid outward from the caster. Each stream does 11-20 points of acid damage to the first thing it hits.


value:
Shoots three streams of acid outward from the caster. Each stream does 16-30 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target. The bolt does 13-25 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target. The bolt does 18-35 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target. The bolt does 31-60 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target. The bolt does 46-90 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target. The bolt does 61-120 points of piercing damage to the first thing it hits.


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When learned, this spell shoots eight waves of acid outward from the caster. Each wave does 40-80 points of acid damage to the first thing it hits.


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When learned, this spell shoots eight blades outward from the caster. Each blade does 40-80 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots eight waves of flame outward from the caster. Each wave does 40-80 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots eight waves of force outward from the caster. Each wave does 40-80 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots eight waves of frost outward from the caster. Each wave does 40-80 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots eight waves of lightning outward from the caster. Each wave does 40-80 points of electric damage to the first thing it hits.


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When learned, this spell shoots eight shock waves outward from the caster. Each wave does 40-80 points of bludgeoning damage to the first thing it hits.


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When learned, this spell sends a wall of five balls of acid, two high, slowly towards the target. Each ball does 30-60 points of acid damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


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When learned, this spell sends a wall of five whirling blades, two high, slowly towards the target. Each blade does 30-60 points of slashing damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


value:
When learned, this spell sends a wall of five balls of fire, two high, slowly towards the target. Each ball does 30-60 points of fire damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


value:
When learned, this spell sends a wall of five bolts of force, two high, slowly towards the target. Each bolt does 30-60 points of piercing damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


value:
When learned, this spell sends a wall of five balls of frost, two high, slowly towards the target. Each ball does 30-60 points of cold damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


value:
When learned, this spell sends a wall of five bolts of lightning, two high, slowly towards the target. Each ball does 30-60 points of electric damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


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When learned, this spell sends a wall of five shockwaves, two high, slowly towards the target. Each wave does 30-60 points of bludgeoning damage to the first thing it hits. The wall is created 2 meters in front of the caster. 


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When learned, this spell sends a stream of acid streaking towards the target. The stream does 4-8 points of acid damage to the first thing it hits.


value:
When learned, this spell sends a stream of acid streaking towards the target. The stream does 7-13 points of acid damage to the first thing it hits.


value:
When learned, this spell sends a stream of acid streaking towards the target. The stream does 9-18 points of acid damage to the first thing it hits.


value:
When learned, this spell sends a stream of acid streaking towards the target. The stream does 16-30 points of acid damage to the first thing it hits.


value:
When learned, this spell sends a stream of acid streaking towards the target. The stream does 23-45 points of acid damage to the first thing it hits.


value:
When learned, this spell sends a stream of acid streaking towards the target. The stream does 32-60 points of acid damage to the first thing it hits.


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When learned, this spell Sends a bolt of flame streaking towards the target.  The bolt does 4-8 points of fire damage to the first thing it hits.


value:
When learned, this spell sends a bolt of flame streaking towards the target.  The bolt does 7-13 points of fire damage to the first thing it hits.


value:
When learned, this spell sends a bolt of flame streaking towards the target.  The bolt does 9-18 points of fire damage to the first thing it hits.


value:
When learned, this spell sends a bolt of flame streaking towards the target.  The bolt does 16-30 points of fire damage to the first thing it hits.


value:
When learned, this spell sends a bolt of flame streaking towards the target.  The bolt does 23-45 points of fire damage to the first thing it hits.


value:
When learned, this spell sends a bolt of flame streaking towards the target.  The bolt does 32-60 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 11-20 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 21-40 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 4-8 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 7-13 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 9-18 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 16-30 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 23-45 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 32-60 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of frost streaking towards the target. The bolt does 4-8 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of frost streaking towards the target. The bolt does 7-13 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of cold streaking towards the target. The bolt does 9-18 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of cold streaking towards the target. The bolt does 16-30 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of cold streaking towards the target. The bolt does 23-45 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of cold streaking towards the target. The bolt does 32-60 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 4-8 points of electrical damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 7-13 points of electrical damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 9-18 points of electrical damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 16-30 points of electrical damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 23-45 points of electrical damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 32-60 points of electrical damage to the first thing it hits.


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When learned, this spell sends a shock wave streaking towards the target. The wave does 4-8 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell sends a shock wave streaking towards the target. The wave does 7-13 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell sends a shock wave streaking towards the target. The wave does 9-18 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell sends a shock wave streaking towards the target. The wave does 16-30 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell sends a shock wave streaking towards the target. The wave does 23-45 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell sends a shock wave streaking towards the target. The wave does 32-60 points of bludgeoning damage to the first thing it hits.


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When learned, this spell sends a magical blade streaking towards the target. The bolt does 4-8 points of slashing damage to the first thing it hits.


value:
When learned, this spell sends a magical blade streaking towards the target. The bolt does 7-13 points of slashing damage to the first thing it hits.


value:
When learned, this spell sends a magical blade streaking towards the target. The bolt does 9-18 points of slashing damage to the first thing it hits.


value:
When learned, this spell sends a magical blade streaking towards the target. The bolt does 16-30 points of slashing damage to the first thing it hits.


value:
When learned, this spell sends a magical blade streaking towards the target. The bolt does 23-45 points of slashing damage to the first thing it hits.


value:
When learned, this spell sends a magical blade streaking towards the target. The bolt does 32-60 points of slashing damage to the first thing it hits.


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When learned, this spell shoots a bolt of lightning at the target. The bolt does 6-10 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lightning at the target. The bolt does 8-15 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lightning at the target. The bolt does 11-22 points of electrical damage to the first thing it hits.


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When learned, this spell drains one-half of the caster's Health and gives 90% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 105% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 120% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 135% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 150% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 90% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Health and gives 105% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Health and gives 120% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Health and gives 135% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Health and gives 150% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 90% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Mana and gives 105% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Mana and gives 120% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Mana and gives 135% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Mana and gives 150% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Mana and gives 90% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 105% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 120% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 135% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 150% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 90% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 105% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 120% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 135% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 150% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 90% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 105% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 120% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 135% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 150% of that to his/her Mana.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 20% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 30% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 50% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 70% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 90% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 110% of that to the caster.


value:
When learned, this spell dispels 1-3 negative Creature Magic enchantments of level 1 from the target.


value:
When learned, this spell dispels 1-3 negative Creature Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 2-4 negative Creature Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 2-4 negative Creature Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 2-6 negative Creature Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 2-6 negative Creature Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 negative Creature Magic enchantments of level 1 from the caster.


value:
When learned, this spell dispels 1-3 negative Creature Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 2-4 negative Creature Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 2-4 negative Creature Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 2-6 negative Creature Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 2-6 negative Creature Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 1-3 positive Creature Magic enchantments of level 1 from the target.


value:
When learned, this spell dispels 1-3 positive Creature Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 2-4 positive Creature Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 2-4 positive Creature Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 2-6 positive Creature Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 2-6 positive Creature Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 positive Creature Magic enchantments of level 1 from the caster.


value:
When learned, this spell dispels 1-3 positive Creature Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 2-4 positive Creature Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 2-4 positive Creature Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 2-6 positive Creature Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 2-6 positive Creature Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 1 from the target.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 1 from the caster.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 1-3 negative Item Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 2-4 negative Item Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 2-4 negative Item Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 2-6 negative Item Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 2-6 negative Item Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 negative Item Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 2-4 negative Item Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 2-4 negative Item Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 2-6 negative Item Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 2-6 negative Item Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 1-3 positive Item Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 2-4 positive Item Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 2-4 positive Item Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 2-6 positive Item Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 2-6 positive Item Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 positive Item Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 2-4 positive Item Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 2-4 positive Item Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 2-6 positive Item Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 2-6 positive Item Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Item Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Item Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Item Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Item Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Item Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 negative Life Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 2-4 negative Life Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 2-4 negative Life Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 2-6 negative Life Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 2-6 negative Life Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 negative Life Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 2-4 negative Life Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 2-4 negative Life Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 2-6 negative Life Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 2-6 negative Life Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 1-3 positive Life Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 2-4 positive Life Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 2-4 positive Life Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 2-6 positive Life Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 2-6 positive Life Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 1-3 positive Life Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 2-4 positive Life Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 2-4 positive Life Magic enchantments of level 4 or lower from the caster.


value:
When learned, this spell dispels 2-6 positive Life Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 2-6 positive Life Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 2 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 3 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 4 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 5 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 6 or lower from the target.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 2 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 3 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 5 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 6 or lower from the caster.


value:
When learned, this spell increases a shield or piece of armor's resistance to slashing damage by 170%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to slashing damage by 170%.


value:
When learned, this spell increases a shield or piece of armor's resistance to bludgeoning damage by 170%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to bludgeoning damage by 170%.


value:
When learned, this spell increases a shield or piece of armor's resistance to electric damage by 170%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to electric damage by 170%.


value:
When learned, this spell increases a shield or piece of armor's resistance to piercing damage by 170%.


value:
When learned, this spell decreases a shield or piece of armor's resistance to piercing damage by 170%.


value:
When learned, this spell shoots five streams of acid outward from the caster. Each stream does 40-80 points of acid damage to the first thing it hits.


value:
When learned, this spell sends a stream of acid streaking towards the target. The stream does 40-80 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 110-180 points of acid damage to the first thing it hits.


value:
When learned, this spell rains nine streams of acid down at the area around the target. Each stream does 60-120 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots five streams of acid toward the target. Each stream does 40-80 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots five whirling blades outward from the caster. Each blade does 40-80 points of slashing damage to the first thing it hits.


value:
When learned, this spell rains nine whirling blades down at the area around the target. Each blade does 60-120 points of slashing damage to the first thing it hits.


value:
When learned, this spell shoots five whirling blades toward the target. Each blade does 40-80 points of Slashing damage to the first thing it hits.


value:
When learned, this spell shoots five shock waves toward the target. Each wave does 40-80 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots five bolts of flame outward from the caster. Each bolt does 40-80 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 110-180 points of fire damage to the first thing it hits.


value:
When learned, this spell sends a bolt of flame streaking towards the target.  The bolt does 40-80 points of fire damage to the first thing it hits.


value:
When learned, this spell rains nine balls of flame down at the area around the target. Each ball does 60-120 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots five bolts of flame toward the target. Each bolt does 40-80 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots five force bolts outward from the caster. Each bolt does 40-80 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of force at the target. The bolt does 110-180 points of piercing damage to the first thing it hits.


value:
When learned, this spell sends a bolt of force streaking towards the target. The bolt does 40-80 points of piercing damage to the first thing it hits.


value:
When learned, this spell rains nine bolts of force down at the area around the target. Each bolt does 60-120 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots five bolts of force toward the target. Each bolt does 40-80 points of piercing damage to the first thing it hits.


value:
When learned, this spell shoots five bolts of frost outward from the caster. Each bolt does 40-80 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of cold at the target. The bolt does 110-180 points of cold damage to the first thing it hits.


value:
When learned, this spell sends a bolt of cold streaking towards the target. The bolt does 40-80 points of cold damage to the first thing it hits.


value:
When learned, this spell rains up to twelve balls of frost down at the area around the target. Each ball does 60-120 points of cold damage to the first thing it hits. This spell is not very accurate, and cannot be used indoors.


value:
When learned, this spell shoots five bolts of frost toward the target. Each bolt does 40-80 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots five bolts of lightning outward from the caster. Each bolt does 40-80 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 110-180 points of electrical damage to the first thing it hits.


value:
When learned, this spell sends a bolt of lighting streaking towards the target. The bolt does 40-80 points of electrical damage to the first thing it hits.


value:
When learned, this spell rains nine bolts of lightning down at the area around the target. Each bolt does 60-120 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots five bolts of lightning toward the target. Each bolt does 40-80 points of electric damage to the first thing it hits.


value:
When learned, this spell shoots five shock waves outward from the caster. Each wave does 40-80 points of damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 110-180 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell sends a shock wave streaking towards the target. The wave does 40-80 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell rains nine boulders down at the area around the target. Each boulder does 60-120 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots a magical blade at the target. The bolt does 110-180 points of slashing damage to the first thing it hits.


value:
When learned, this spell sends a magical blade streaking towards the target. The bolt does 40-80 points of slashing damage to the first thing it hits.


value:
When learned, this spell drains one-quarter of the target's Health and gives 175% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Mana and gives 175% of that to the caster.


value:
When learned, this spell drains one-quarter of the target's Stamina and gives 175% of that to the caster.


value:
When learned, this spell drains one-half of the target's Health and gives 175% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Health and gives 175% of that to his/her Mana.


value:
When learned, this spell drains one-half of the target's Health and gives 175% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the caster's Health and gives 175% of that to his/her Stamina.


value:
When learned, this spell drains one-quarter of the caster's Health and gives 175% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Mana and gives 175% of that to the target.


value:
When learned, this spell drains one-quarter of the caster's Stamina and gives 175% of that to the target.


value:
When learned, this spell drains one-half of the target's Mana and gives 175% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Mana and gives 175% of that to his/her Health.


value:
When learned, this spell drains one-half of the target's Mana and gives 175% of that to his/her stamina.


value:
When learned, this spell drains one-half of the caster's Mana and gives 175% of that to his/her Stamina.


value:
When learned, this spell drains one-half of the target's Stamina and gives 175% of that to his/her Health.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 175% of that to his/her Health.


value:
When learned, this spell drains one-half of the target's Stamina and gives 175% of that to his/her Mana.


value:
When learned, this spell drains one-half of the caster's Stamina and gives 175% of that to his/her Mana.


value:
When learned, this spell transports the caster to the destination of the portal last successfully linked to with Primary Portal Tie.


value:
When learned, this spell transports the caster to the destination of the portal last successfully linked to with Secondary Portal Tie.


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When learned, this spell summons a portal that goes to the destination of the caster's linked portal, set with Secondary Portal Tie.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 50% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 65% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 80% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 95% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 110% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 125% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Health into a bolt of energy which shoots at the target.  The bolt does 140% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 50% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 65% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 80% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 95% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 110% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 125% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Mana into a bolt of energy which shoots at the target.  The bolt does 140% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 50% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 65% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 80% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 95% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 110% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 125% of the amount drained.


value:
When learned, this spell drains one-quarter of the casters Stamina into a bolt of energy which shoots at the target.  The bolt does 140% of the amount drained.


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When learned, this spell shoots a stream of acid at the target. The stream does 8-15 points of acid damage to the first thing it hits.


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When learned, this spell shoots a stream of acid at the target. The stream does 13-25 points of acid damage to the first thing it hits.


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When learned, this spell shoots a stream of acid at the target. The stream does 18-35 points of acid damage to the first thing it hits.


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When learned, this spell shoots a stream of acid at the target. The stream does 31-60 points of acid damage to the first thing it hits.


value:
When learned, this spell shoots a stream of acid at the target. The stream does 46-90 points of acid damage to the first thing it hits.


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When learned, this spell shoots a stream of acid at the target. The stream does 61-120 points of acid damage to the first thing it hits.


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When learned, this spell shoots a bolt of flame at the target.  The bolt does 8-15 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 13-25 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 18-35 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 31-60 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 46-90 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of flame at the target.  The bolt does 61-120 points of fire damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 8-15 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of frost at the target. The bolt does 13-25 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of cold at the target. The bolt does 18-35 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of cold at the target. The bolt does 31-60 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of cold at the target. The bolt does 46-90 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of cold at the target. The bolt does 61-120 points of cold damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 13-25 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 18-35 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 31-60 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 46-90 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a bolt of lighting at the target. The bolt does 61-120 points of electrical damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 8-15 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 13-25 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 18-35 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 31-60 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 46-90 points of bludgeoning damage to the first thing it hits.


value:
When learned, this spell shoots a shock wave at the target. The wave does 61-120 points of bludgeoning damage to the first thing it hits.


value:
A scroll scribed in the crooked runes of Harlune the Misanthrope. Reading this scroll will allow you to recall to the base of Mount Lethe.


value:
A foul smelling spell scroll that has been glued back together. Part of the scroll is barely legible, but you can just about make out the spell.


value:
When learned, this spell dispels 3-6 negative Creature Magic enchantments of level 7 or lower from the target.


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When learned, this spell dispels 1-6 negative Creature Magic enchantments of level 7 or lower from the caster.


value:
When learned, this spell dispels 3-6 negative Life Magic enchantments of level 7 or lower from the target.


value:
When learned, this spell enhances the Missile Defense of all Fellowship members by 25 points for 30 minutes.


value:
When learned, this spell enhances the Missile Defense of all Fellowship members by 30 points for 30 minutes.


value:
When learned, this spell enhances the Missile Defense of all Fellowship members by 35 points for 45 minutes.


value:
When learned, this spell enhances the Missile Defense of all Fellowship members by 40 points for 60 minutes.


value:
When learned, this spell enhances the Melee Defense of all Fellowship members by 25 points for 30 minutes.


value:
When learned, this spell enhances the Melee Defense of all Fellowship members by 30 points for 30 minutes.


value:
When learned, this spell enhances the Melee Defense of all Fellowship members by 35 points for 45 minutes.


value:
When learned, this spell enhances the Melee Defense of all Fellowship members by 40 points for 60 minutes.


value:
When learned, this spell enhances the Magic Resistance of all Fellowship members by 25 points for 30 minutes.


value:
When learned, this spell enhances the Magic Defense of all Fellowship members by 35 points for 45 minutes.


value:
When learned, this spell reduces damage that all fellowship members take from Bludgeoning damage by 50%.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Alchemy skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize or four credits when used to untrain the Arcane Lore skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to untrain the Armor Tinkering skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Axe skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return eight skill credits when used to unspecialize or untrain the Bow skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or untrain the Cooking skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or two skill credits when used to untrain the Assess Creature skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return eight skill credits when used to unspecialize or untrain the Creature Enchantment skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Crossbow skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize or four skill credits when used to untrain the Dagger skill. If you are an Aluvian you cannot untrain the Dagger skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize or four skill credits when used to untrain the Deception skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or untrain the Fletching skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or six skill credits when used to untrain the Healing skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize or untrain the Item Tinkering skill. If you are Gharu'ndim you cannot untrain the Item Tinkering skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return eight skill credits when used to unspecialize or untrain the Item Enchantment skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize the Jump skill. You cannot untrain the Jump skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize or four skill credits when used to untrain the Leadership skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return eight skill credits when used to unspecialize or twelve skill credits when used to untrain the Life Magic skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or six skill credits when used to untrain the Lockpick skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize the Loyalty skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Mace skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return twelve skill credits when used to unspecialize the Magic Defense skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to untrain the Magic Item Tinkering skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Mana Conversion skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return ten skill credits when used to unspecialize or untrain the Melee Defense skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or six skill credits when used to untrain the Missile Defense skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return two skill credits when used to unspecialize or four skill credits when used to untrain the Assess Person skill. If you are Aluvian you cannot untrain the Assess Person skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize the Run skill. You cannot untrain the Run skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or untrain the Spear skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to unspecialize or untrain the Staff skill. If you are Gharu'ndim you cannot untrain the Staff skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return eight skill credits when used to unspecialize or untrain the Sword skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Thrown Weapons skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return six skill credits when used to unspecialize or untrain the Unarmed Combat skill. If you are Sho you cannot untrain the Unarmed Combat skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return twelve skill credits when used to unspecialize or sixteen skill credits when used to untrain the War Magic skill.


value:
Use this gem to lower a specialized skill to trained, or a trained skill to untrained. This gem will return four skill credits when used to untrain the Weapon Tinkering skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Alchemy skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits specialize the Arcane Lore skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to train the Armor Tinkering skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Axe skill.


value:
Use this gem to specialize a trained skill. It will cost you eight skill credits to specialize the Bow skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Cooking skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits to specialize the Creature Appraisal skill.


value:
Use this gem to specialize a trained skill. It will cost you eight skill credits to specialize the Creature Enchantment skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Crossbow skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Dagger skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits to specialize the Deception skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Fletching skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Healing skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits to train the Item Tinkering skill.


value:
Use this gem to specialize a trained skill. It will cost you eight skill credits to specialize the Item Enchantment skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Jump skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits to specialize the Leadership skill.


value:
Use this gem to specialize a trained skill. It will cost you eight skill credits to specialize the Life Magic skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Lockpick skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits to specialize the Loyalty skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Mace skill.


value:
Use this gem to specialize a trained skill. It will cost you twelve skill credits to specialize the Magic Defense skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to train the Magic Item Tinkering skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Mana Conversion skill.


value:
Use this gem to specialize a trained skill. It will cost you ten skill credits to specialize the Melee Defense skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Missile Defense skill.


value:
Use this gem to specialize a trained skill. It will cost you two skill credits to specialize the Assess Person skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Run skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Spear skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to specialize the Staff skill.


value:
Use this gem to specialize a trained skill. It will cost you eight skill credits to specialize the Sword skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Thrown Weapons skill.


value:
Use this gem to specialize a trained skill. It will cost you six skill credits to specialize the Unarmed Combat skill.


value:
Use this gem to specialize a trained skill. It will cost you twelve skill credits to specialize the War Magic skill.


value:
Use this gem to specialize a trained skill. It will cost you four skill credits to train the Weapon Tinkering skill.


value:
Use this gem to move all of the experience invested in Salvaging into your unassigned experience pool.  Salvaging cannot be untrained.


value:
A pass into the exclusive Night Club!  Give this to the master of any of the three gambling dens near Holtburg, Yaraq, or Shoushi to gain entry to the Night Club. 


value:
Though plain, this tomb radiates an aura of power and majesty.  Surely Thorsten Cragstone's presence can be felt here.


value:
The waters of this island instill in us clarity of mind and purpose. Approach this blessing with humility.


value:
Here lieth our sweet Lady, Ihdare Kelderam, a child of Knorr. She sleeps in light now, yet still guards her ward loyally.


value:
: An elaborate tomb, inscribed, "From northland to madness; from madness to grace; from grace to our verdurous home."


value:
An elaborate tomb, inscribed, "From northland to madness; from madness to grace; from grace to our verdurous home." You feel a strange sense of peace radiating from it.


value:
A large, humming blue crystal. There is a small niche near its base. There is a symbol inscribed above this; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.


value:
An incubator duct, reaching downward into a sac of gestating grubs squirming inches beneath your feet.


value:
As you approach the coffin, a cool, detached contralto voice echoes through the hall. She speaks in an Empyrean dialect; soon enough her voice forms recognizable words within your mind. "Here is the chevaird Ghalin Surconit, laid where he fell before the servants of our prey. We were nearly there, my trueblood. You shall be avenged. So swears Lady Rajael."


value:
A lever, mounted on the floor, decorated with a skull. Pulling this lever will sacrifice some of your life force to aid Nuhmudira.


value:
I woke up after a night on the town and found this in my yard. An M-Note to whoever can tell me where it came from.


