# weenie_properties_emote_action

message:
"Yes... your name has been mentioned to me. You are %s, who aided Aun Aanaua by repairing the northwestern stone circle."


message:
I only wish your efforts had not been obviated by others of your xuta. Wharu is free across the whole upland Palenqual. It is not safe beyond these walls, though the Aun xuta would be grateful for your help in this holy war."


message:
"This is the Stave of Palenqual - the living totem of this island itself, given to us by spirits of this place who call themselves Deru. It may be turned into a powerful force for good or ill."


message:
"This deed is a fiery blaze upon your keh, Isparian, even if you know it not. Should you desire the Stave of Palenqual, give me Temepuh's totem. Now we are pressed, and it is time for us to release the magic of Tonk."


message:
"But if you do not desire this magical stave, if you would rather have the ranged kalindan or the fighting staff called hoeroa, hold your hand for now. I will only reward you once for the butcher's death."


message:
I do not know your name, and thanks to your people, Wharu's children have overrun the whole of Palenqual. I do not have the time to chat with tourists. Make your name known to me, and we will talk.


message:
"But, %s, you have already claimed the bounty of Temepuh's name. Does not the totem of Palenqual serve you well? Please, use it to hunt and kill our enemies, before we are driven in to Timaru herself!"


message:
How can you bring this into Timaru at such a time? This is a very dangerous thing to have in one's possession at any moment, but when Wharu's power is at its height, it may draw his children here! I will dispose of it, and be glad I do not have the Nualuan run you out.


message:
I'll reward handsomely for Carenzi pelts, Siraluun claws, Drudge charms, and Golem hearts--but only the right kinds.


message:
These are the treasures of our friends, the Atual arutoa! How dare you murder them and then wave their belongings in my face?


message:
I will reward you for for Carenzi Stalker pelts, Timber Siraluun claws, and Elaniwood Golem hearts. Also, our Aun brothers must be taught a lesson--if you deliver one of their pendants to me I will reward you handsomely.


message:
This little thing!  I couldn't find a use for this.  Perhaps you could find a buyer for this over in the Isparian towns.


message:
Such a beautiful specimen--thank you. These will fetch a fine price when I journey to sell them on the mainland.


message:
I recognize this pendant! The one who wore this was once the dearest of my family...how I wish he had listened to reason. But then...times change, and so must we all.  Here is your reward.


message:
I'm not interested in Strand Siraluun claws, but I know Hea Ihipura would be happy to help you with this.


message:
I've already got more of those than I need. Perhaps the Aun are still collecting these. I wouldn't bother if I were you--the Aun are notorious misers.


message:
Ah...feathers from the magnificent Kithless Siraluun.  You must have hunted for many moons to come by these.


message:
As a gesture of friendship, I will create a fine matihao for any unarmed combat master who brings me a Strand Siraluun claw.


message:
How did you come by this? You must have slain one of the Virindi, the dear friends of the Hea!  I will have no more to do with you.


message:
Riketura told me about you! I won't have anything to do with you either. I would never make special items for those who would harm our friends, the Atual arutoa.


message:
Riketura told me about you! I won't have anything to do with you either. I would never make special items for those who would harm our friends, the Atual arutoa


message:
Siraluun has taught me the art of crafting special items from his talons. Should you bring me one of the claws from the shorebirds along the strand, I will present you with an example of this craft.


message:
Carenzi hasn't answered to any of my summons, so I haven't learned to craft anything from his pelts. Merlonna, one of your kind who lives in Bluespire, might be interested in this.


message:
Carenzi hasn't answered to any of my summons, so I haven't learned to craft anything from his pelts. The collector who lives in Greenspire may be able to help you. I believe his name is his name is Sharon ibn Mayar.


message:
Carenzi hasn't answered to any of my summons, so I haven't learned to craft anything from his pelts. I believe there is a collector in Redspire who may be able to help you.


message:
Carenzi hasn't answered to any of my summons, so I haven't learned to craft anything from his pelts. Riketura would love to have this though--take it to him. He should still be in town, if he hasn't yet left on another hunting expedition.


message:
Carenzi hasn't answered to any of my summons, so I haven't learned to craft anything from his pelts. Perhaps one of my brother Whethura's friends is collecting these.


message:
If only my brother Whethura was here!  He would be able to create a beautiful garment for you from these feathers!


message:
Perhaps one day you shall meet him.  Please let him know there is still a place for him here in Ahurenga if he chooses.


message:
I have put out a bounty on Wharu and the Atua ngamaru. I will reward anyone who brings me proof of their deaths.


message:
But...how could you have come by this pendant? No Aun would willingly give up his pendant, given to him at birth. You must have slain one of my brothers! Bukha!  Get away from me, before I call upon Audetaunga to smother you!


message:
When you murdered one of my brothers you proved yourself to be an enemy of the Aun.  I shall not even speak to you.


message:
I am interested in collecting Olthoi claws, Rabid Carenzi Pelts, and Vapor Golem hearts. I will especially reward you for yellow Virindi jewels--those floating demons must be purged from our island!


message:
Kithless Siraluun feathers!  You must take these to Aun Whethura. He has been gifted in many ways and will be able to craft a beautiful item for you.


message:
Kithless Siraluun Feathers!  You must take these to Aun Whethura.  He has been gifted in many ways and will be able to craft a beautiful item for you.


message:
This is a fine prize! Perhaps those Virindi demons will learn to stay away from places they are not wanted.


message:
You mean there are more Virindi than those just on our island? Tonk save us! However, my first priority is to purge Palenqual's shores of the floating demons, who are known for their yellow jewels.


message:
Thank you!  I have always enjoyed making weapons from the claws of the fearsome Siraluun. Let me make you a weapon out of this claw.


message:
If you happen upon another of these claws and you do not wish for a weapon, I suggest you visit Merlonna Farel in the town of Bluespire. When last I ventured into that town, she mentioned in passing that she knew of someone who was looking for these claws as well.


message:
I have no need for this trifle. I would recommend you seek out the son of Whethura. The young ura is eagerly awaiting tasks, I suggest you provide him some.


message:
Siraluun Feathers!  You must take these to Aun Whethura.  He has been gifted in many ways and will be able to craft a beautiful item for you.


message:
A Virindi jewel! Finally, those floating demons are getting their comeuppance! You should take this to Mareura--he's offering a fine bounty for these.


message:
A Virindi jewel! Finally, those floating demons are getting their comeuppance! But I am a crafter, not a collector.


message:
I heard about what you did to poor Mareura!  Gleefully presenting him with the pendant of one of our own slain brothers...slain by YOU, no doubt! How dare you approach me after that? I would never cooperate with one who has slain my kin.


message:
How I miss the birds of my home world! My brother Ihipura once taught me to invoke their animas for aid. If you bring me a small bundle of feathers from the Siraluun that roam the island, I will ask Siraluun to help me make a special headdress for you. Even better, if you combine five of the smaller bundles into a larger one, I will make a lovely dress. Here, add the bundles to this special bag, it will keep them from getting rumpled.


message:
By fighting our enemy, you show that you are a friend of the Aun.  Take this trophy to Mareura--he will reward you.


message:
You'd rather not collect the feathers for the dress?  No wonder--the Kithless Siraluun is a fearsome beast. I don't blame you for being afraid to confront her.


message:
You must collect three more bundles of Kithless Siraluun Feathers for me to have enough to weave a dress for you.


message:
You must collect two more bundles of Kithless Siraluun Feathers for me to have enough to weave a dress for you.


message:
You are almost there. If you add one more bundle of Kithless Siraluun Feathers to this bag, I will have enough to weave a dress for you.


message:
A beautiful garment. How I wish Ihipura could have seen this! If only he had chosen to remain with us.


message:
You must collect three more bundles of Timber Siraluun Feathers for me to have enough to weave a dress for you.


message:
You must collect two more bundles of Timber Siraluun Feathers for me to have enough to weave a dress for you.


message:
You are almost there. If you add one more bundle of Timber Siraluun Feathers to this bag, I will have enough to weave a dress for you.


message:
You must collect three more bundles of Untamed Siraluun Feathers for me to have enough to weave a dress for you.


message:
You must collect two more bundles of Untamed Siraluun Feathers for me to have enough to weave a dress for you.


message:
You are almost there. If you add one more bundle of Untamed Siraluun Feathers to this bag, I will have enough to weave a dress for you.


message:
You must collect three more bundles of Badlands Siraluun Feathers for me to have enough to weave a dress for you.


message:
You must collect two more bundles of Badlands Siraluun Feathers for me to have enough to weave a dress for you.


message:
You are almost there. If you add one more bundle of Badlands Siraluun Feathers to this bag, I will have enough to weave a dress for you.


message:
I have no use for this item in my art. However, my son, who you may have met on your way to Timaru, is a practicing artisan. He may find this to be useful. Please bring it to him.


message:
Thank you, but I only work in feathers. If you were to perhaps bring this item to Mareura, he may be able to help you out.


message:
Alas! That tyrant Bernawa. Not only did he murder my friend Hea Rifona, he is keeping me from my true love! Some day he will live to feel my fury! Oh Mariona, oh Woe! Take this small gift...I will not need them soon.


message:
She has not forgotten me! I am awash with joy. My hope can still live on. Please, take these gifts with my thanks.


message:
Many thanks, my friend, but I couldn't trouble you again with the affairs of my heart so soon. Perhaps tomorrow I will find the courage to contact my beloved again.


message:
Greetings! Could you do me a favor, please? I planned to meet my beloved, Aun Mariona, but I am afraid that my Hea brethren have learned of our romance and are watching over me. Could you take her this note? I dare not go meet her myself, lest they slay us together. You will find her in the redwood groves almost directly north from the city your kind calls Bluespire. I have written the directions to our meeting place on the note.


message:
You have broken one of the precious stones that keep Wharu away. But you are the Queenslayer and adopted kin of Aun Hareltah, so...I suppose you must have had cause to do so.


message:
Aun Firanauri opens his mouth to bark at you, but stiffens as he notices the head of the Queen peering blankly from your pack.


message:
You are the Queenslayer %s. Aun Hareltah has heard of you from Wind. I am to tell you that he wishes to see you at once.


message:
If I may be so bold, I would recommend that you have all those who assisted in the fight with Whatru's offspring join you in fellowship, so you may share what our Tah wishes to grant you.


message:
Aun Firanauri scowls as you approach and grips his buadren tighter. You open your mouth to ask for access to Timaru, but he bellows over your voice.


message:
Zhtufu, bahka! You have broken our stones and made Wharu mightier. Get you gone from my sight, before I gut you as a fish and place your head upon the rampart!


message:
So, you seek access to Timaru, Isparian? You have not offended the xuta recently, so I will grant you passage. But do not harry our works against Wharu, or this town will be closed to you!


message:
Aun Imeitanua tells you, "Always good to see you, %s. Any friend of the Aun is welcome to visit me here."


message:
Ah, friend! It takes me quite a while to carve these weapons. While I do have a great deal of free time down here, I'm afraid I won't be able to exchange another weapon for you for at least another month.


message:
Sorry about making you come this far, but we can't be giving away our prized secrets to just ANYONE...besides, if the Hea knew of my whereabouts, they'd kidnap me and my brother in a second.


message:
Here to make your weapon, are you? Well, if you've made it this far, I'm sure you've earned it. Any friend of the Aun, I say...Now, if you've bought a talisman from that miserly old brother of mine, I'll be happy to exchange it for your weapon.


message:
Now, don't forget--this weapon will only gain its full magical potential once you fuse it with one of our sacred totems. Wield it with our blessings...and remember always that the Aun have extended their friendship to you. I'm afraid that after you leave this place, you will not be able to return to visit me for a month or so--the Hea are ever vigilant, and we must do our best to keep this place a secret from them.  You should take care to leave this place as soon as possible--for should the worst befall you as you leave our hiding place, you will not be able to return.


message:
Now, don't forget--this weapon will only gain its full magical potential once you fuse it with one of our sacred totems. Wield it with our blessings...and remember always that the Aun have extended their friendship to you. I'm afraid that after you leave this place, you will not be able to return to visit me for a month or so--the Hea are ever vigilant, and we must do our best to keep this place a secret from them. You should take care to leave this place as soon as possible--for should the worst befall you as you leave our hiding place, you will not be able to return.


message:
Thank you! I have been waiting for more of these gems. I will see this gets to Nuhmudira. You may be aware that Iolite is said to increase spiritual insight and help in seeing both sides of an issue more clearly.


message:
My fellow student who you obtained this from may also have told you that Chrysoberyl compound is needed.  The portal over there will take you to what we call the Spirit Cell.  Within you should find some Chrysoberyl compound.  Please bring some to me.


message:
I am happy you have succeeded. Now, I am sure you have been informed as to how important Daichroic crystals are to Numhudira's research. There are several ancient mines in which Daichroic crystals are yet stored. There is a portal on a hill northwest of the town of Holtburg.  From that portal you may begin this final pursuit. You will discover direct portals to the mine at its destination- you should enter the mine portal appropriate to your abilities. Bring the crystal to my fellow student back in Arwic.


message:
Welcome to our storage facility.  We are using this Empyrean place as a warehouse for crystals and materials Nuhmudira needs for her research and instructing us.


message:
Now if you would be willing to obtain some Valara crystal, you can find it nearby.  This Empyrean facility is adjacent to another complex which is guarded by Golems.  Some hold a crystal known as Valara crystal.  Its properties are useful to Nuhmudira in her research. The portal to that complex is just down the corridor. Return directly here through the portal you find in the dungeon.


message:
I thought you were going to the surface to let others know of this?  Take this crystal back, I cannot take it now.


message:
I cannot get up yet. Did you bring Valara crystals?  Nuhmudira will certainly need them now! Someone hit me from behind... The crystals have been taken, we have been robbed!


message:
Ow, my head! I was knocked down... the crystal supplies were stolen! I did not see who it was.  All right, I'll take the Valara...  you go through the surface portal and alert the guard.  There was a student here a minute before you, I sent him there also.


message:
%s, you have struck me down, but my memory is long and like your death mine is not the final release. I will return to carve your hide, %s!


message:
Niarltah's voice echoes over the land, "Muldaveus, we must flee. The Isparians have overrun our position. Come Morgluuk and Torgluuk, we will take you to the safety of our hidden fortress. Amanua, Fostok, get in here and clean up this tripe!"


message:
%s has struck a mortal blow to Amanua. As the Tumerok War Chief falls to the ground motionless, his armor snaps free.


message:
You must collect three more bundles of Marsh Siraluun Feathers for me to have enough to weave a dress for you.


message:
You must collect two more bundles of Marsh Siraluun Feathers for me to have enough to weave a dress for you.


message:
You are almost there. If you add one more bundle of Marsh Siraluun Feathers to this bag, I will have enough to weave a dress for you.


message:
You must collect three more bundles of Tidal Siraluun Feathers for me to have enough to weave a dress for you.


message:
You must collect two more bundles of Tidal Siraluun Feathers for me to have enough to weave a dress for you.


message:
You are almost there. If you add one more bundle of Tidal Siraluun Feathers to this bag, I will have enough to weave a dress for you.


message:
I am not yet worthy of the honor of crafting this item. Please visit Mareura in Timaru. I am certain he will be happy to help you out. Well, that is unless you have done something to anger him.


message:
I am not yet worthy of the honor of crafting this item. Please visit my father,  Whethura, in Timaru. I am certain he will be happy to help you out. Well, that is unless you have done something to anger him.


message:
You'd rather not collect the feathers for the dress?  No wonder--the Siraluun is a fearsome beast. I don't blame you for being afraid to confront her.


message:
If you happen upon another of these claws and you do not wish for a weapon, I suggest you visit Merlonna Farel in the town of Bluespire. She has an interest in Marsh Siraluun claws as well.


message:
If you happen upon another of these claws and you do not wish for a weapon, I suggest you visit Ling Xaio in the town of Redspire. He has an interest in Tidal Siraluun claws as well.


message:
If you happen upon another of these claws and you do not wish for a weapon, I suggest you visit Shalon ibn Mayar in the town of Greenspire. He has an interest in Littoral Siraluun claws as well.


message:
Greetings! My father, Aun Whethura in Timaru has tasked me with helping the younger members of the xuta, Ispar. He says that we can both learn much from each other.


message:
My father's fondness for the Siraluun has also rubbed off onto me. Should you find any trophies, such as Siraluun Feathers or Claws, I will gladly take them and reward you with a weapon.


message:
...full of feathers, I will craft you a gown of feathers. I should warn you though. I am not skilled enough, nor am I worthy of working with the feathers of the more powerful Siraluun. You should bring those feathers to my father in Timaru.


message:
One final note, unlike my father and the others who reside within the walls of Timaru, I bear no grudges to those who may have acted against the Tonk. My father would say that I am foolish for this belief.


message:
The recent rise of arts and crafts on the land of your xuta has inspired my siblings and I to take up the noble practice of the fine arts ourselves. My name is Nireeura, Aun Artisan in Pin and Pitch.


message:
Your pins are a boon to our xuta. We use the pins we make, as well as the ones you and your xuta have supplied to us, for many tasks. However, we only need so many. Extras would sadly be put to waste. Please return to me in a week and I may be able to take more pins off of your hands.


message:
This could hardly be called a pin. Look! The claw this was crafted from was not properly dried, the feathers not properly plucked and the claws not properly cleaned.


message:
As my mother always told me, if something is worth doing, do it right. Obviously you felt that this wasn't worth doing, otherwise the pin would have been sharp, and the grip sturdy.


message:
A quality pin will withstand multiple uses. It will be strong enough to hold the hide of a mattekar upon the wall while sharp enough to cut the hide of an armoredillo. Unfortunately, this is not a quality pin.


message:
The Kithless Siraluun has long been hunted and revered. Its ferocity is reflected nicely in the spike of this pin.


message:
This pin is magnificent. The details on the head spiral down the claw to the tip of the pin. Each etched line speaks of the thought and care you put into crafting this item. I am honored to be receiving such a fine piece of workmanship.


message:
The recent rise of arts and crafts on the land of your xuta has inspired my siblings and I to take up the noble practice of the fine arts ourselves. My name is Ihmenaura, Aun Artisan in Feather and Claw.


message:
We must forever be cautious of the land we live in. Hunt the Siraluun too frequently and their numbers dwindle. The spirits demand that respect be paid to these fowl before further can be accomplished. Several passings of the sun must be made before the spirits will allow me to accept another token from you.


message:
I would think that one with hands as small and nimble as those of your xuta, one would be capable of crafting this brush. And yet, I have seen better workmanship come from the clumsy hands of an Obeloth.


message:
It seems you have much left to learn about the profession of brush making. Look at this brush! The feathers of the Siraluun barely cling to the stock of it. At least you made an attempt, and that alone merits a reward.


message:
Practice and skill have always been the corner stones of quality. Your efforts, while still far from being a strong supporting key stone, are building in strength with each attempt you make.


message:
Your attention to detail is surprising! The intricate lines and details on the handle of this brush are marvelous. Unfortunately, the bristles themselves lack in quality, which in turns reduces the beauty of the brush on the whole.


message:
This mighty bird has been transformed into a stunning piece of art. You have learned much to have created something such as this, but do not let my praise swell your pride. You still have much to learn.


message:
Your efforts have culminated in this, a brush so fine and detailed that my skills are put to shame. I humbly thank you for this and I look forward to seeing your future efforts.


message:
The recent rise of arts and crafts on the land of your xuta has inspired my siblings and I to take up the noble practice of the fine arts ourselves. My name is Kahuiura, Aun Artisan in Arcane Ointment.


message:
As with many of the other crafted goods my siblings accept, I too suffer from a surplus. Please, give us time to use what we have. Perhaps in a week we will have run our stock down low enough and I will be able to accept goods from you.


message:
I am sure your intentions at heart were well meaning, the quality of this product are far from healthy. Were one to apply it to his mane, the mane would likely corrode and recede. Perhaps you Isparians find being bald and burnt attractive, but we of the Aun Xuta certainly do not.


message:
Surely you jest! Are you certain this is crafted from the claw of a siraluun? It smells as if you simply followed behind one, captured its leavings and added some essence of lapyan to mask its color.


message:
This gel is my particular favorite. I find the shade of green it colors my hair to be most agreeable with my personality.


message:
Admittedly it does not take much skill to crush something with a stone and slab. However, it takes a keen eye and sense of touch to know how to mix a gel with the appropriate consistency. This, for example, is a bit too chalky to be of much use. Perhaps the little ones could amuse themselves by flinging it at the Hea on the lower plains.


message:
The spirit of the Siraluun is indeed embodied in this gel. Vibrant and powerful, yet fluid and malleable.


message:
This was made from the claw of one of the most dangerous breeds of Siraluun. Those who can withstand the sting of this gel upon their scalp will be rewarded with great luck. I am honored that you would gift this to me.


message:
The recent rise of arts and crafts on the land of your xuta has inspired my siblings and I to take up the noble practice of the fine arts ourselves. My name is Pitamaura, Aun Artisan in Spike and Blade.


message:
I encourage your zeal in the fine art of shear crafting. Unfortunately, my siblings cannot dull your blades fast enough. If, in a week's time, you still have scissors you wish to donate to our practice of artistry, please bring them to me and I will happily reward you for them.


message:
An admirable attempt. I recommend you work on sharpening your skills further before thinking you worthy of another reward from me.


message:
This is perhaps amongst your finest work. The only issue is the handle of these shears suffers from a lack of creativity and design. But, I suppose they function, and that alone should count for something.


message:
Your efforts have culminated in this, shears so fine and detailed that my skills are put to shame. I humbly thank you for this and I look forward to seeing your future efforts.


message:
You cannot call me Bobo, only those that are tuskers may call me Bobo. But because you are not tusker you must call me Oolutanga, because you can form words as you are far more intelligent than my small brained race. Because they are tuskers and you are not.


message:
You think that you are smarter than Oolutanga. You cannot be smarter than Oolutanga, because Oolutanga is the smartest tusker ever. He is smarter than the other tuskers and smarter than most of you things too. Therefore you cannot be smarter.


message:
I like the taste of the chittick. Crunchy on the outside and squishy in the middle, like jelly. Not like you, you are squishy on the outside and hard in the middle, that makes for hard eating because we have no opposable finger. Hard to pick bones out of throat when choking without the opposable finger.


message:
No really I have plenty of these. Soon I am thinking about selling them in shops, though I doubt I could make as much as I do from the money and valuables you leave behind on the testing arena.


message:
I knew this tusker he was my brother, Doonatanga, Dodo now he is no more cause of a man named Martine. You must have known him that makes me mad.


message:
What is this that tickles my tummy, the tummy that belongs to Oolutanga who is me. This is the a creation worthy of speaking of. This is the tastiest food ever.


message:
My tummy chilly, but it tastes so good. How you make it so yummy? Never mind Oolutanga cannot make without opposable digits just bring me more.


message:
No no, I who am Oolutanga am making a joke at your expense, because you are stupid, and not at all like me who is the smartest, Oolutanga.


message:
Well my fine tusker friend if you want the full story of how I came to be you have come to the right place, for only I know the full story for only I am Oolutanga.


message:
I was a subject of testing by the virindi. A cruel virindi named Aerbax. I was once a lowly slave being tested on and treated very badly.


message:
My head was knocked open many times as they played with whatever it is inside of Oolutanga's head until finally Oolutanga spoke for the first time, and since I am Oolutanga it was me who was speaking because I am Oolutanga.


message:
Oolutanga was then able to do other things, like cast great powerful spells that no other tuskers could do because they were not Oolutanga.  Because Oolutanga is me.


message:
Then Oolutanga realized that he could be free so he left when Aerbax came back no more. Then he came here and found people living on this island. They looked squishy and tasted bad and Oolutanga almost choked on their bones when he ate them.


message:
But then there were the Chittick and they were squishy in the middle and they taste good so Oolutanga eats them instead. But soon Oolutanga because he is so smart, because he is me, found that the people living here were afraid of Oolutanga cause he ate some of them even though they tasted bad and were bony in the middle.


message:
Oolutanga talked to them but they were not talking cause they did not understand Oolutanga, but Oolutanga the smart tusker that he is learned their language and then spoke to them again and they listened.


message:
He found out that they were more afraid of the Monouga that lived on the island in a big hole. So Oolutanga went to fight the monouga.


message:
Oolutanga bested the monouga in combat and though I lost my hand because it is I who am Oolutanga he won. So he went back to the people and showed them the head that Oolutanga, who is me, that he had taken from the monouga.


message:
So Oolutanga made himself king, but they talked too much and Oolutanga thought they were dumb because they were not as smart as me because I am Oolutanga. So he told them to tie a big rock to his arm where his missing hand was.


message:
So then he bonked them on the head and made them more like Oolutanga. But I who am Oolutanga grew lonely and then wanted to bring others like you who are not Oolutanga to the island so that I who am Oolutanga would not be alone and the only tusker that was free and now we have our home and eat chittick because they are like jelly in the middle.


message:
I just told you that story because I am Oolutanga the one who lived the story but you do not understand me because you are not Oolutanga therefore you are too dumb to understand what I say.


message:
Congratulations, you have bested the hero of the tusker people. So I, Oolutanga, give you now a reward so that you know that Oolutanga who is me, honors his word.


message:
Now walk through the portal to the temple of wishing. But do it before three days pass or you will lose your right to enter there.


message:
Congratulations, you have been part of a group that bested Mowen, the tusker hero. So I, Oolutanga, give you now a reward so that you know that Oolutanga, who is me, honors his word.


message:
Don't Worry I have more. They are a novelty item now, I had them made by that guy in the funny green suit.


message:
Go through the portal to the temple of wishing. But do it before three days pass or you will lose your right to enter there.


message:
You must wait three more days before you can reap the rewards again my friend come back to me when Oolutanga has forgotten your face so that you may fight our hero again.


message:
I am Oolutanga the Tusker King. You are not worthy of speaking to me. You must fight and beat our hero Mowen Udaun before you can have my magic Tusker Paw.


message:
Take your group and prepare for battle in the room where I will send you. Take your time and be ready to fight our champion who is very strong. Then go through the portal there and come to the isle of testing.


message:
Win and I will reward you with my fabled Tusker paw, I will even make sure it has its magical powers courtesy of the other who speaks like you, Ketnan.


message:
Lose and your body will rot in the arena. Sorry that is the way of things around here. Make sure you armor yourself well, because your magic will help very little against Mowen.


message:
As it collapses into a mass of bone and rot, the ancient mage mutters, "Enjoy your triumph, outlander, but your time in the light is fleeting. This world belongs to us..."


message:
As it collapses into a mass of bone and rot, the ancient mage moans, "All our powers come to dust. Is this how it shall end for proud Dericost?"


message:
As the Lich Overseer falls to his endless sleep, you hear him say, "Maharani, I have failed you! Now the relic falls into their hands...But they will never learn how to use it!"


message:
As it collapses into a mass of bone and rot, the ancient mage mutters, "Faugh! Human, ever do your people play the pawns. First you unwittingly served the Hopeslayer, and then you banished him at the direction of others..."


message:
As it collapses into a mass of bone and rot, the ancient mage mutters, "Your triumph against the Hopeslayer will be laughably short-lived. Do not grow too comfortable in this world, as it will soon be reclaimed by its true masters. His Eternal Splendor still broods in his citadel!"


message:
As it collapses into a mass of bone and rot, the ancient mage mutters, "Your triumph against the Hopeslayer will be laughably short-lived. Do not grow too comfortable in this world, as it will soon be reclaimed by its true masters. The Steward merely bides her time in Chalicmere!"


message:
The Dericost lord's body collapses into rot and dust, but a voice in your mind sneers, "Pathetic little wretch! I shall rise again soon enough."


message:
The Dericost lord's body collapses into rot and dust, but a voice in your mind sneers, "I should like to see you test your mettle against my Lady, barbarian dog! She is a far more powerful magician than I."


message:
The Dericost lord's body collapses into rot and dust, but a voice in your mind sneers, "I trust my defeat makes you feel slightly more in control of your destiny ... less like a dog at the end of Asheron's leash? Get you from my halls before I rise again!"


message:
A voice in your mind sneers, "It is difficult to imagine that the Great Ones would waste skin on such as you, %s."


message:
A voice in your mind sneers, "Do not return here again, %s. The boy's spinning rocks would not protect you if I released my full power."


message:
A voice in your mind sneers, "The thought of a primitive like you besting me through Art is laughable! Show me your sword, that I may enjoy this battle!"


message:
Lord Rytheran resists %s's feeble spell. He shakes his head, muttering something about "the mages these days" under his foul breath.


message:
In your mind, a soft voice sighs, "So many turns of the world have passed. When shall my torment end?"


message:
It is almost as I remember it when he carried it in his hand. Not quite though. Some harm cannot be undone.


message:
Ai, Wari. One like thee, a child of another sun. He carried this haft, a great blade resting within it, and sought to release me. He failed... and now has been cursed as I have.


message:
A single tear rolls down Leikotha's cheek. She raises a hand to her face and the dry wrappings absorb the tear instantly.


message:
Mine thanks. This gem was but the first one that graced the axe Wari once wielded. Thy people had begun to establish holdings here on Ireth Lassel when Wari came across this ancient tomb. This place of mourning that I have haunted for millennia.


message:
After defeating those that surround me, Wari approached me. The long days had gone by so slowly, and this diminutive creature, one so much like mine own people, intrigued me. For a moment, this curiosity lifted the burden of my torment off my soul.


message:
I hailed this creature, asked him his name and what he sought. A moment he stood silent, considering me. Then he told me his name, what had passed on the land above, and that he now looked for a cause to lend his blade to.


message:
A spark of hope entered my heart, if I could still be said to have one. So long had I sought to undo Nerash's binding, the curse that forever keeps me from passing. Perhaps this curious creature could finally undo it. Ai, I was wrong, so very wrong.


message:
The fifth gem. I see thou have seen Wari. Fate has not been kind to a soul so noble. Some once said the same of me. However, thou does deserve a reward for giving Wari a moment of peace.


message:
Now you know what I found when I entered Sylsfear. Wari had sought out the undead lords, those who, in their life, had maintained the facility and studied the mana and structure of this world. These undead lords and their minions had overpowered Wari, had discovered why he sought them out, and thought of an appropriate punishment.


message:
His mighty blade was shattered and spread about the undead minions as trophies. He was left with but one piece; the gem thou have brought to me. The lords also cursed Wari in a manner similar to me. Yet Wari's curse had been imperfect and his mind was now as shattered his axe had been.


message:
I wept bitter tears when I returned to this tomb, seeing what had become of this noble child of distant sun. Ai, the tears were for me as well, for now I knew my torment would not end.


message:
Thou does know the tale now, and I have but a few final words to offer thee: Do not fear the fate that awaits all creatures that draw breath, for fates much worse than that can be meted out.


message:
I had stood here, impassive, watching the days begin and end, ceaselessly. As the millennia had passed, I thought I had but one feeling left to me: sorrow. Yet Wari had shown I had another: hope. Now this fleshless fool, the one who told me of Wari's death, had brought out yet another: fury.


message:
I struck down the fool, although not before I found out where Wari had fallen. Wari had sought the answer to unbinding me in the dungeon Sylsfear.


message:
I had told Wari of Nerash's poison arrow and my fall at the Plateau of Gelid. Of how Nerash, a foul undead minion of Dericost, had sought to keep me at his side for all eternity. Of how I had been tortured and twisted by his dark rites and doomed to never know the peace of oblivion. Of my daughter, Alysse, who only knew her mother as a loathsome monster, who had been forced to flee the light.


message:
Wari's noble heart was moved, he swore to find a means to undo Nerash's binding. I told him of the undead lords who roamed the sands of this land. The secrets of blood were known to them, perhaps they could aid him in releasing the binding.


message:
Many days passed after Wari left this tomb. Days that had been very much the others before Wari had come, yet the spark of hope remained.


message:
Then one of these creatures, these minor undead who derive a sick pleasure from seeing mine torment, told me that Wari had fallen. It cackled, the teeth in its fleshless skull rattling together with pleasure.


message:
Ai, another comes, breaking mine wretched musings. Why have you come to this sandy tomb, filled with unnatural beasts? Is your heart filled with greed, seeking what treasures may lay within? Or is your heart of a more noble nature, perhaps seeking to release me from this torment? It matters not, for I have but one thing to offer you.


message:
Like so many things found on this unhappy world, it is broken. Once though it belonged to a friend. One like thee. One who hoped to release me. Ai, he failed... he failed.


message:
Take the haft, I would see it used again in his name than have it stay with me and crumble to dust. If thou have no use for the Haft, I would still see it as it once was. Return the haft to me, repaired, and I will reward thee. Those that surround me speak of one of thy kind who may know how to set it to order once more. Look for her at 1.7 S, 36.6 E.


message:
I had dropped this on the hill of Ayn Tayan... My rage had so blinded me. Ferah, had played me for the fool...


message:
A sound slowly builds within Leikotha, until finally an unearthly scream emanates from her. You feel the din about to deafen you when the scream stops.


message:
How... where... ai, thy mind tells me that thou has found in one of Aerfalle's caches. Foul magus that she is. I shall reward thee for thy efforts.


message:
On far Aerlinthe Island, an intrepid band has found the lair of the Dark Lady Aerfalle, at whose whim the earth itself does shake. But the bold %s has driven her back into her hidden crypts, and the ground stills... until she next awakens.


message:
The withered corpse of Aerfalle hisses in rage as it is hewn in twain... "I shall not be sent to a final rest by primitives like thee, %s!" her severed head says from the stones. "Enjoy this insignificant victory, child. For I have walked this world for over ten millennia, and I shall walk it long hence your little race has returned to the dust that birthed thee!"


message:
A coolly amused voice seeps across your mind, "Perhaps I play too roughly with you fragile outlanders..."


message:
A coolly amused voice seeps across your mind, "I am one of the primogen of Dericost. I am not like mine countrymen you have fought. If you strike me down, I shall rise again!"


message:
A coolly amused voice seeps across your mind, "That head will make a fine trophy. Which of you will next decorate my keep?"


message:
A coolly amused voice seeps across your mind, "Don't you have anything better to do than bother me?"


message:
A coolly amused voice seeps across your mind, "Bah. There are Dark Spawn and Walkers yet in the world. You are not worthy of my attention."


message:
A coolly amused voice seeps across your mind, "Guards! Clean up the mess in here. I have more important things to attend to."


message:
A coolly amused voice seeps across your mind, "Impressive, child. Your people do sometimes surprise me."


message:
A coolly amused voice seeps across your mind, "Your so-called magics are no match for those of old Dericost!"


message:
A coolly amused voice seeps across your mind, "Your spellcraft is feeble, %s! Are you sure your calling is that of a mage?"


message:
A coolly amused voice seeps across your mind, "Is that the extent of thy powers, child? I shall show thee true power!"


message:
The voice in your mind purrs, "You are generous, not to mention strong. Yet honor requires I return the excess."


message:
The voice in your mind purrs, "Seek the dark ones and destroy them...yet meddle not with the devices you may find on our island of Aerlinthe. Perilous they are to those who do not understand their art."


message:
The voice in your mind purrs, "Ai, this will serve. Seek the dark ones and destroy them...yet meddle not with the devices you may find on our island of Aerlinthe. Perilous they are to those who do not understand their art."


message:
The voice in your mind laughs, "You think I cannot read or count, child? This is not enough to satisfy my needs!"


message:
The voice in you mind laughs, "Ah, poor barbarian child. I said 50,000 pyreal, not 5,000! Your education is slack, I think."


message:
Garaena shakes her head, flakes of desiccated skin flying off her high cheekbones. "Ah, child. You are either far too poor or far too foolish to take this road. It would be better for you to return to Ifistra. Ah, that is Osteth in your tongue."


message:
The rotting woman inclines her head stiffly, and a disembodied voice seeps across your mind like oil. "Child, you walk among the tombs of the Sand Kings. Long ago they were mighty captains in service to the powers behind the Ice Throne. Now they rest, and dream of new plots. Yet still they hold themselves great power, and are ageless and fey."


message:
"My mistress sent me hither to solicit their aid in a great cause. Perhaps you could serve, for I shall call the enemy of mine enemy friend. Those in shadow...thralls of the one called Slayer of Hope...beset our isle. If you give me a note worth 50,000 of the Yalaini pyreal, to fund my mission to bribe the Sand Kings, I shall open the gate for you.


message:
The voice in your mind sneers, "You give me more than I ask. I am not a moneychanger, insolent whelp! I shall open the path to my home, the ancient port of Aerlinthe, and keep the excess! You would be wise to tread lightly, lest you wake the ire of my island and my Lady."


message:
The voice in your mind sneers, "You are wise to offer me such a boon, lest I strike ye down like a cur in the street. I shall open the path to my home, the ancient port of Aerlinthe. You would be wise to tread lightly, lest you wake the ire of my island and my Lady."


message:
Faladha stares at you coldly. The voice in your mind sneers, "This is insufficient, dog! Do you seek to incur my wrath? My patience with you wears perilously thin."


message:
The dead man turns and looks down the rotted remains of his nose at you. A cool, aristocratic presence invades your mind, and seems to speak in Roulean. "You are foolish to come here, outlander. This is the castle called Chalicmere, fortress of the Latzimestal faction..."


message:
"Ah, but such subtleties are beyond you. To your barbarian eye, we are merely corpses and bones, all alike and monstrous. Yet it is not so, and these rotting forms you revile shaped the destinies of men and kingdoms far beyond your ken.


message:
"Obstruct me not, whelp. I have urgent traffic with the Lords of the Latzimestal... unless you will give me a note worth 10,000 pyreal. Then I shall grant you all the adventure you desire, if you be mighty enough to use my passage. Yet I shall not suffer barbarians in my home, and will prevent you from conjuring the gate yourself."


message:
What, is my jitte not good enough for you? That is the best I can make right now. I am always experimenting. Come back some other time, maybe I will have something better.


message:
My old jitte! Thank you! It seems rather inferior now, with the advances I have made in jitte technology.  But it has great sentimental value. Take this new jitte I've been working on, see how it works out.


message:
The perfect weapon... Soon, I will make the perfect weapon... By the way, have you seen my old jitte anywhere?


message:
The cold, luminous eyesockets of the Lady of Aerlinthe regard you balefully. "Fools!" she hisses. "You will destroy us all! If you must have the key, protect that which we do!" So saying, the light in her rotted skull dies, and her spirit wafts back to the north to gather its strength.


message:
The undead general staggers and falls to his knees. "So it goes," he murmurs sadly. "I commend myself into thy arms, Isishaa..."


message:
The undead general staggers and falls to his knees, but pauses and looks up into %s's eyes. "Don't let it end like this, young one. If you must send me to the wind, my task is yours to complete. Protect the stone."


message:
As the undead falls, its rotting flesh ripples and sloughs away, revealing the ebon form of a Shadow! "We slew the third deadflesh commander," it cackles. "What was his is ours now!"


message:
As the undead falls, its rotting flesh ripples and sloughs away, revealing the ebon form of a Shadow! "Ler Rhan's chosen," it whispers to itself. "They shall keep it on Savao."


message:
As the undead falls, its rotting flesh ripples and sloughs away, revealing the ebon form of a Shadow! "The dusty fool knows naught," it chuckles softly. "They cannot bar the way."


message:
As the undead falls, its rotting flesh ripples and sloughs away, revealing the ebon form of a Shadow! "Your little victory matters not," it cackles. "We already altered the path so none may follow but our own!"


message:
As the undead archer falls to the floor of its Skytower, a voice in your mind screams, "They are breaking through our perimeter! Notify Lord Anadil!"


message:
As the ancient mage collapses into viscera and rot, it groans, "May my sacrifice bring closer the resuscitation of the Ice Throne!"


message:
As the ancient mage collapses into viscera and rot, it groans, "His Eternal Splendor will return to deal with your insignificant race!"


message:
As the ancient mage collapses in viscera and rot, it groans, "It was near Anadil's encampment all along..."


message:
In your mind, the ancient mage whispers, "Listen to me, outlander. The Dark Spawn did not seek to make a binding on Aerlinthe... they sought... to break... one." The pale fire in the creature's eye fades before it can say more.


message:
In your mind, the ancient mage whispers, "There are horrors worse than us in this world, child. We merely seek a kingdom. The Spawn seek... But I cannot speak such blasphemies! Why do you fight us? Why do you aid the Enemy?"


message:
I do not understand why Saelar does not just torture these secrets out of you!  I am not the collector for these.  Go see Saelar.


message:
I cannot believe that you fledglings know how to unlock Tennar's great Mnemosynes, and Saelar refuses to do anything about it.  If Tennar were still alive...But Saelar is a more cautious sort.  Here is your reward.


message:
So much of our glorious history is to be found in that Mnemosyne.  Be careful with it outrider, be very careful.  Go see Renslem through that portal.


message:
We should force the secrets of this device out of you!  But Saelar says to have patience.  So for now outlander...


message:
Yes?  Saelar told me to expect you.  Why we need to deal with you...I will accept the Mnemosynes, but Renslem has been tasked with collecting and sorting the largest of the Mnemosynes.  He can be found through that portal.


message:
Thank you.  It is a disappointment that I cannot unlock these, but I will hold them until that day.  Here is your reward.


message:
In His Name, who Walks Eternal!  I never thought I would see these unlocked.  I urge you to bring me more of these unlocked treasures, so that the Dericost society may live forever.


message:
Thank you for bringing this to us.  If you step through the portal and bring it to my assistants, they will be able to reward you.


message:
Thank you for bringing this to us.  I am gratified to see that you found a way to unlock it.  If you step through the portal and bring it to my assistants, they will be able to reward you.


message:
Greetings, outlander. I am Saelar of Menilesh.  My master, the great Tennar Portheran perished during the Fourth Sending, along with so many of our people.  But before he died, he set in motion a way for our people to preserve our heritage and our memories in the face of the recent catastrophes that have befallen the Dericost.  He invented a number of Mnemosynes, devices that allow us to record our stories and lives in these little pyramids.


message:
Tennar commissioned a locksmith from among your kind, whose name I do not know, to make these Mnemosynes lockable and to make keys to the Mnemosynes which only Tennar would possess.  Unfortunately, I have no idea what happened to the lockpicker or his keys.  The Mnemosynes have been coming in, and I have no way of opening them.


message:
But still, if you come across a Mnemosyne please bring them to me and I will reward you well.  The collection for the larger Mnemosynes I have tasked to my assistants whom can be found through the portal.


message:
My death at the hands of that which I have never seen, shall not go unknown. I am a Warrior of the Blood and shall return to serve, this new master again.


message:
Bound as I am, I cannot syphon your strength and make it my own. Odd though, that I sense you are not dead, nor undead.


message:
Ye'll not rid the world of me and mine that easy. We'll be back and mark ye with our weapons for sure.


message:
Ah, yes, one of our mechanisms. Very good. I have always maintained that Isparians must be good for something.


message:
Here is your reward -- a page from a great work of our literature. Perhaps it will improve your puny mind.


message:
Well, I will give you a different page for each different part you bring me, and if you collect them all into a volume, I will exchange that for something more suited to your ... abilities .


message:
You should thank us, Isparian! Was our help not instrumental in orchestrating the retreat of the Ancient Olthoi Queen? But I do not expect good manners from your kind.


message:
Regardless, the machine parts that your people have brought to us have been efficacious in our recent efforts to ... in our recent efforts. Therefore, we will continue this program. You no longer require our poison, so we have found other rewards.


message:
This text details the parts we will need. At one time there were stores of these parts cached about the land, but now, with the chaos of the times and your meddling, intrusive ways, Isparian, who knows where the parts may lie?


message:
Kikt viktia ti ikni liViliakti, Ij vaik zikt kta im iak, jakti im iakvi av tiu ikni likik ilkin akti.


message:
What care have I for a note that I discarded? You are being meddlesome. Be gone at once. Your presence here will only serve as a distraction from the Winds that strive to protect Killiakta.


message:
Why must you interfere? Your race is such an insignificant speck upon this world, and yet you feel as though you must place your fingers where they do not belong. I have no need of that memento.


message:
Another note dropped because of irrelevance. Do you think it is necessary for me to maintain my faculties? I may not be one of the Primogenitors, but my mind is still whole.


message:
Cease your interference here. Each moment that you distract me from my purpose is another moment that we risk her return.


message:
I do not remember ridding myself of this order. It is inconsequential. It has no bearing on my task...which you have turned my attention from. Meddling outlanders! A pox upon your people, the Ice Throne will rise again, and you shall be swept aside!


message:
Ae...? Outlanders, for what purpose have you come to this place? Speak not. I care not. You are the cause of much suffering upon my ilk. I desire no discourse with those such as you.


message:
Leave us to our task, and allow us to shore these tunnels. Continue your efforts to supply the mechanic with the devices we require, that is the only assistance that we require from you, Outlanders.


message:
Be gone from this place. Your meddling here will only serve to remove the impetus of my workers, and cause a delay in the reshaping of these tunnels. Be gone, lest you wish to unleash the horde back upon your populace and bring an end to Killiakta.


message:
I release you of your burden. Yet, I know your kind will be back now that you have found this place. Very well, let them come.


message:
You cannot win outlander. Your kind are so very unruly and unfocused. I am amazed you have survived here this long.


message:
The Essence of Enchantment begins to emit a soft blue light, and you feel an oily sensation in the back of your mind.


message:
The Essence of Artifice emits a deep, violet light.  At the edge of your vision, you see reality begin to distort.


message:
The Essence of Artifice sends out a wave of portal energy!  Reality twists and distorts, then snaps back into place.  Everything looks different...


message:
The Essence of Strife pulses with barely contained power!  At the edge of your sight, you see images of war.


message:
The Essence of Strife floods the area with crimson light, rewarding those who have given it tribute.


message:
The dead leaves of the trees above you rustle in the wind. A sibilant, chattering voice breathes, "Sap of Alaidain. Sap of Karishna. The watchful stars turn, man of the south. Soon they shall return. But in that coming, there shall be turning. One shall be another. They shall not know you. There shall be no singing, and no sleep."


message:
The dead leaves of the trees above you rustle in the wind. A sibilant, chattering voice breathes, "How death comes: the great sap of the earth runs to dust, the maw yawns like the idle hunter, branches of eternal feversleep rake poison across the writhing bark of the world."


message:
The dead leaves of the trees above you rustle in the wind. A sibilant, chattering voice breathes, "The saplings of the warmer light and the cleaner light shall crowd each other out."


message:
The dead leaves of the trees above you rustle in the wind. A sibilant, chattering voice breathes, "A sapling shall stand before the seeds of the warmer light. The sapling is bent to loathe its sap, the man of the south, and all seeds of the cleaner light. Weights of earth and anger shall be tied to it, and the sapling shall bend in pain and confusion. But there shall be none to comfort, for the planters are lost to feversleep."


message:
The dead leaves of the trees above you rustle in the wind, as if a sibilant, chattering voice were saying, "Where be the women with the totems in their hair?"


message:
The dead leaves of the trees above you rustle in the wind, as if a sibilant, chattering voice were saying, "Beast you are, Watcher, and no planter of stones. We shall have our own. Her eyes shall be clear water. She shall stand at the side of the great and chosen, though not always both at once. She shall whisper in the dark, and that shall resound evermore."


message:
The dead leaves of the trees above you rustle in the wind, as if a sibilant, chattering voice were saying, "Marked was the coming of you, man no longer man. Your seedbearer's sap stains still your leaves. The women teach you false and foolish things."


message:
The dead leaves of the trees above you rustle in the wind, as if a sibilant, chattering voice were saying, "Auraken. Wind-Lord. Go not among your people evermore. Fly, fly to the high home. Too late, too late. The spore's mark has run its course among them. They fall and bite. Your kin shed lambent tears, and are forgotten."


message:
The dead leaves of the trees above you rustle in the wind, as if a sibilant, chattering voice were saying, "Cold..."


message:
The dead leaves of the trees above you rustle in the wind. A sibilant, chattering voice breathes, "Seek the dead one where the waters twine and twist into their own life."


message:
The dead leaves of the trees above you rustle in the wind. A sibilant, chattering voice breathes, "When all the circles are broken, she comes. The air smells of her. Her children smell her. They pour across the blighted land in numbers greater than the leaves of a forest. Alas, alas. This mote is safe no more."


message:
The shrine appears to be very well kept and tidy. You feel a sense of well being just standing and looking at it.


message:
If you give a man a fish, for a day he will eat.  If you give a man a fishing rod, for a day he will fish, eat and drink beer.


message:
You spin the spyglass around. It comes to rest in roughly the same position it started in, you think.


message:
Ah, yes, this is obviously some sort of magical device. You press the little button near the base of the instrument.


message:
You look through the spyglass and see the tumerok shamman drumming in front of a tree. Numbers seem to float by him and...


message:
You rummage through the papers again. Amazing, you never realized that the Renegades were so organized.


message:
You find a small scrap of folded paper. It reads: I don't trust Maloth, he would trade his own mother for a chance at advancement. Please, reconsider his promotion.


message:
%tn submerges the Weeping weapon in the acidic pool.  The weapon takes on the elemental power of acid!


message:
%tn submerges the Weeping weapon in the electric pool.  The weapon takes on the elemental power of lightning!


message:
%tn submerges the Weeping weapon in the flaming pool.  The weapon takes on the elemental power of fire!


message:
%tn submerges the Weeping weapon in the freezing pool.  The weapon takes on the elemental power of frost!


message:
You look through the pockets of the pack, but it appears as though there is nothing of value left in it.


message:
You look over the tattered pack. Anything of interest within it seems to have been taken by someone or something.


message:
On the front of the pack you notice the emblem of the Strathelar Royal Guard pinned to the front pouch.


message:
A flash of violet backlights the Virindi's mask, and in your mind, a hollow voice intones, "Division... Entropy... Failure!  Deviation not permitted!"


message:
A flash of violet backlights the Virindi's mask, and in your mind, a hollow voice intones, "The darkness in the light... Darkness recedes..."


message:
As the folds of the Virindi's cloak flutter to the ground, you hear an oddly-cadenced voice in your mind. "A hole in the fabric... The rift is taking me to pieces..."


message:
As the folds of the Virindi's cloak flutter to the ground, you hear an oddly-cadenced voice in your mind.  "Distant memory of an entity called Levistras... Chaos recedes..."


message:
I recognize, human, that the meddler Asheron has made possible your continued existence...But do not count on his assistance for long!


message:
The Virindi's cloak collapses in a billowing heap and a gust of stale air washes over you. As it dies, the creature shrieks in your mind, "Ambition denied... Levistras defeated... The Quiddity reclaims us."


message:
The Virindi's cloak collapses in a billowing heap and a gust of stale air washes over you. As it dies, the creature shrieks in your mind, "Sorrow, loss, anger, disappointment!  Acute emotions, the sensation of which will fade in time..."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "Inconceivable!  I have learned the same lesson as the rogue Levistras!  Perhaps you humans are worthy of survival after all..."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "You flesh puppets are not entirely without virtue... Your persistence and success in the face of overwhelming odds speaks well of your determination, if not of your intelligence..."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "Vulgar creature of flesh and blood, your benighted kind have tainted purity and eroded unity.  Through the disaster of Levistras, you have shown us how destructive your chaos can be."


message:
How do you expect to fool anyone with a disguise that poor? Quickly, my comrade, you are fortunate that I have proper magics with which to fix your mask! Go now, into the world and continue our mission!


message:
Comrade, what is this? Where did you find it? Ah, an Observer mask. I shall keep this broken mask, but you may have this repaired Inquisitor mask as your reward.


message:
I do not wish to know how you acquired this, my friend. But this world is a dangerous place, and by wearing this mask you have proven you are a predator, not the prey.


message:
Well! Do not the wise men say, "We do the best we can!"? And "How about those assorted mascot animals?"!


message:
Anomaly inconsistent with structure. Form devoid of contact. Conclusion, disruption to the Singularity. I must --


message:
Greetings! I am a member of Claude's pod! It is good to meet you! The environment is pleasing today, agreed?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Axe. Please. If you have a Singularity Axe, let me enhance it for you. Please?


message:
No, of course I would like to be of assistance, Master has said I will be, but this is not imbued with...our essence.  Please bring me a glowing shroud, and I will help you like Master has said I should.


message:
No, this is not for me.  If you combine it with our essence, found in the bottom of the Experimentation Chamber back in the Vesayen Isles, known colloquially as the Mosswart Hideout, then you can bring it to my...brethren.


message:
I appear to be in error.  You only wish your reward.  In that case you must take this Virindi Essence and combine with a torn Mosswart shroud if you wish my reward, or combine it with the piece of a Virindi cloak if you wish one of the Master's special weapons.


message:
Yes, I obey the Master.  Please.  If you have the Glowing Mosswart Hide, I will take it in exchange for the reward that the Master feels is appropriate.


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Mace. Please. If you have a Singularity Mace, let me enhance it for you. Please?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Spear. Please. If you have a Singularity Spear, let me enhance it for you. Please?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Sword. Please. If you have a Singularity Sword, let me enhance it for you. Please?


message:
A shrieking sound pulses from the core of the falling Virindi as it collapses into its center, and it whispers in your mind, "The Quiddity bids us cease our war of eradication, human.  Consider yourself spared of our full might... for now."


message:
A shrieking sound pulses from the core of the falling Virindi as it collapses into its center, and it whispers in your mind, "You may destroy this construct, human, but there is still strength in our Unity.  You and yours have not triumphed, will not triumph."


message:
Your life cycle is a crude imitation of our own link to the Quiddity, human.  Still, hopefully this experience shall teach you to know your place.


message:
The Observer insists upon this sham charade... Feel lucky I do not flay the wrapping from your flesh and turn you into a dull grey coat.  Nevertheless... here is your item, human.


message:
This is not within my expected range of function.  Take it back, ignorant human, and find someone else to do your foul work.


message:
The Observer insists upon this sham charade... Feel lucky I do not flay the wrapping from your flesh and turn you into a dull grey coat.  Nevertheless... here is your item, human..


message:
This may be the most appallingly distasteful occupation I have been forced to take.  I can treat animal hides for you and turn them into the apparel you humans insist upon wearing.


message:
The inanity of my task is almost... amusing.  If you possess teeth or horns from the lesser creatures of this island, I can make them into things you humans find useful.


message:
Just between you, me, and the bottle, human, the theft of the Fragment of Singularity has made some beings angry.


message:
I saw a human with a sword attack an Executor the other day. The human never stood a chance. Rip, rip, rip, another inert human.


message:
I find that I have acquired a taste for the wine sold by the Barkeep. Would you bring me a glass? Good human.


message:
"The Virindi's cloak almost implodes inward as it shrieks in your mind, "But the experiment was going so well!  We were so close to breaking past the Singularity's structuralism..."


message:
As %s deals the fatal blow to the Virindi Observer, it shrieks in the minds of all around, "Human fools! You are more witless than can be imagined! This privileged presence was the only one which held the renegades back!"


message:
Are we the last vestige of Order in this location?  We are the last echo of the unadulterated Directive...


message:
We are burdened... The presence of this Observer is all that keeps the renegades from giving in to chaos...


message:
Very well, I will make a portal for you to enter the Director's private chambers.  But be warned!  The Director does not take kindly to frivolous interruptions!


message:
Another flesh petitioner!  The Director is very busy, altered one.  Are you not aware of all of the additional work he has had to do since our experiment in the human desert town went awry?


message:
If you do not have one of the Quiddity Orbs as your token to enter, I must insist that you turn around and join your squealing fellows.


message:
The clash of arms, the ring of steel... like all the old campaigns... but what is missing?  What is wrong?


message:
As you deal the fatal blow to the Virindi Inquisitor, its luridly colored form collapses silently to the ground.  Behind the black mask, just for a moment, a swirling mass appears, then blinks out of existence.  A dissonant alien voice whispers, "Vulgar flesh puppet!  The Quiddity should not have decided to spare your kind!"


message:
As you deal the fatal blow to the Virindi Inquisitor, its luridly colored form collapses silently to the ground.  Behind the black mask, just for a moment, a swirling mass appears, then blinks out of existence.  A dissonant alien voice whispers, "A pity it is, human, that Levistras was unable to eradicate your kind.  You are more fortunate than you deserve!"


message:
The Virindi's mask is backlit with a deep purple light!  The dying Virindi shares its thoughts with you before it collapses.  "The Quiddity brings only death for your kind.  You will be flayed as your meat body burns over the inner fires of their purity.  Your destiny was not always so, but you have unknowingly condemned yourself, and this world..."


message:
A shrieking sound pulses from the core of the falling Virindi as it collapses into its center, and it whispers in your mind, "We shall be set upon you, flesh puppet, as retribution for your role in the corruption of the Directors..."


message:
A shrieking sound pulses from the core of the falling Virindi as it collapses into its center, and it whispers in your mind, "We anticipate the day, human, when we can devote all of our time and attention to making your kind more suitable to the new order..."


message:
A shrieking sound pulses from the core of the falling Virindi as it collapses into its center, and it whispers in your mind, "When the renegades have been brought back to heel, human, your kind, the source of their corruption, will feel the wrath of our unified might..."


message:
A flash of violet backlights the Virindi's mask, and in your mind, a hollow voice intones, "So this is my reward for following the Directive.  Aerbax was right..."


message:
The Virindi's mask is backlit with a deep purple light!  The dying Virindi shares its thoughts with you before it collapses.  "The new directive granted you surcease while they continued with their plans, and this is how you repay us?!?  Know this, meat puppet, there will be a reckoning..."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "Your life is forfeit, human.  You simply do not know it yet.  In killing me, %s, you have gained access to your doom."


message:
Slicing and dicing is fun.  I used to be able to do it so much more before the Master came to me.   But I am not complaining!  You must not tell Master I was complaining.


message:
That blade looks sharp.  Can I touch it?  I would like to touch it.  The Master does not allow me to touch sharp things anymore.  There is no escape.  There is no escape.  There is no escape.


message:
My former kin never used the piercing objects.  But I have seen...I have seen it now with my own eyes...the piercing works well.  The flesh is weak.  Weak and filled with red.


message:
The Master once told me that his people had a saying, 'If you prick me, do I not bleed?'  But I was watching him during one of his 'presentations.'  He did not bleed at all.


message:
So many things devoted to destruction.  Even the tools of the earth, shaped from the ethereal and the ideal, with a singular purpose:  To break the bonds that tie.


message:
Before I became owned by the Master.  I had not known such a small quarrel could make a head explode.  While this whole experience has been painful and shattering, it has certainly been educational.


message:
The Master would be pleased to see you have made it so far, little one.  You haven't lost your pretty Singularity weapon now, did you?  Give it to me, and we shall embark on the next step on this journey...yes?  Yesssssss.


message:
Through the shredded mess of the Collector's black cloak, you catch a brief glimpse of a silver-tinged violet light... but it quickly fades, turning to a fine white ash that is torn away by the wind. An echo of entity's hollow voice booms in your mind, "How curious. The vapor-sea burns. Perhaps we should hollow the experiments, and inhabit them."


message:
As the wind catches the Collector's emptying cloak, you hear an echo of entity's hollow voice boom, "I am unsatisfied to be eliminated in such a manner. It is reminiscent of dairy products."


message:
The Collector's non-voice booms in your mind, "Soon your pieces will be flying apart with great velocity."


message:
The Collector's non-voice booms in your mind, "Fragile. Only the primitive energy patterns laid upon your flesh and looted exoskeleton preserve you. The subjects need no patterns."


message:
The Collector's non-voice booms in your mind, "Flesh poison within the experiment. Who gave it the nerve to be killed here?"


message:
The Collector's non-voice booms in your mind, "Flesh poison, we are certain you will perturbed when your toenails are removed and left out on the desert floor for the subjects to eat."


message:
The Collector's non-voice booms in your mind, "We are undaunted by your unusual limb-flailing advancing behavior."


message:
The Collector's non-voice booms in your mind, "We have learned the art of intimidation from the finest of your kind. Words such as these they shout at us in the Maze. Why are you humored?"


message:
The Collector floats over the corpse of %s. "Disease," it booms in your mind. "Flesh poison contained. Minimal contamination of the work."


message:
The Collector spins to face %s, and an overpowering presence booms in your mind, "Flesh poison within the experiment. Contain and sterilize."


message:
The Collector spins to face %s, and an overpowering presence booms in your mind, "Subcreature, you will not interfere with the work."


message:
The Collector spins to face %s, and an overpowering presence booms in your mind, "You are not allowed here. This upland is ours."


message:
The Collector spins to face %s, and an overpowering presence booms in your mind, "Flesh poison, you taint this magnificent laboratory. Return to the lowlands in one piece or many."


message:
The Collector spins to face %s, and an overpowering presence booms in your mind, "Observers, somatics - beat this one out of its recognizable form."


message:
The Collector hums away over the blighted earth, and its powerful, bland voice booms in your mind, "We must remind the prototype to increase its watch on the upland."


message:
Through the shredded mess of the Executor's black cloak, you catch a brief glimpse of a silver-tinged violet light... but it quickly fades, turning to a fine white ash that is torn away by the wind. An echo of the entity's hollow voice intones in your mind, "You assured us you had secured this place, Collector."


message:
The only sound from the triumphant Executor is the snapping of its cloak in the wind... It floats away from %s's corpse, seemingly unmoved.


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "You flesh puppets are not entirely without virtue... Your persistence in the face of overwhelming odds speaks well of your determination, if not of your intelligence..."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "It sickens me, human, that your very presence is so inimical to order... Perhaps when the renegades are brought back in the fold, we shall continue their mission anyway..."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "Your kind, vessel of chaos, are the sowers of confusion... Expect retribution... in due course."


message:
The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "Vulgar creature of flesh and blood, your benighted kind have tainted purity and eroded unity.  What unfit servants you would make..."


message:
As the folds of the Virindi's cloak flutter to the ground, you hear an oddly-cadenced voice in your mind. "This is but a temporary setback, human... The New Directive will manifest, and your kind will become a past oddity in the memory of the New Singularity..."


message:
As the folds of the Virindi's cloak flutter to the ground, you hear an oddly-cadenced voice in your mind. "I experience a new sensation, human, even as I die... I experience anticipation, excitement, even joy as I consider the new Directive..."


message:
As the folds of the Virindi's cloak flutter to the ground, you hear an oddly-cadenced voice in your mind.  "The bonds are weak. The grand campaign, it begins! The Directors speak for the Directive!"


message:
As the folds of the Virindi's cloak flutter to the ground, you hear an oddly-cadenced voice in your mind.  "May the Black Claw take you, human, to Lacandrillar's installation!  There you will get what you deserve!"


message:
You are made of flesh, and are therefore the one whom I seek.  Grant me the ore delivered by the Quiddity, and I will make what you desire.


message:
As the Virindi dies, it screams in the minds of all nearby, "Failure, disjunction, unacceptable.  The invasion must hold.  We will send lesser forces ahead to permit us to refortify our position..."  A new vanguard force is sent ahead to imperil Cragstone...


message:
As the Virindi dies, it screams in the minds of all nearby, "Failure, disjunction, unacceptable.  The invasion must hold.  We will send lesser forces ahead to permit us to refortify our position..."  A new vanguard force is sent ahead to imperil Hebian-To...


message:
As the Virindi dies, it screams in the minds of all nearby, "Failure, disjunction, unacceptable.  The invasion must hold.  We will send lesser forces ahead to permit us to refortify our position..."  A new vanguard force is sent ahead to imperil Zaikhal...


message:
As the Virindi dies, it screams in the minds of all nearby, "Critical loss!  Puppet fails to hold its position!"  The forces gathered to assault Cragstone are pushed back even further...


message:
As the Virindi dies, it screams in the minds of all nearby, "Critical loss!  Puppet fails to hold its position!"  The forces gathered to assault Hebian-To are pushed back even further...


message:
As the Virindi dies, it screams in the minds of all nearby, "Critical loss!  Puppet fails to hold its position!"  The forces gathered to assault Zaikhal are pushed back even further...


message:
You feel a presence probe your thoughts.  It slowly recedes, leaving your vision blurred and you mind numbed...


message:
I was with the renegades... no use trying to hide that... but I disagree with some of the things they are doing...


message:
If we cannot think of anything quieter and tidier than that... We are not any better than these humans...


message:
What human foolishness is this?  I gave you this chisel, human!  Take it!  It is for your use, that you may attempt to save your own kind!


message:
This is not what I need.  This needs to be coiled with a sliver of Chorizite and then with Obsidian.


message:
This is not quite complete.  You must coil this with the sliver of Obsidian from the repository in the Obsidian Plains.


message:
This is what is required... I will make you the portal to enter the Seat of the New Singularity.  Seek out Levistras and put an end to the renegade faction's disastrous plan.  Levistras is vulnerable, because in his ambition he has severed his connection to the home Singularity, before the completion of the New Singularity!


message:
My agents have summoned a return portal within if you wish to return to this town. Now, stand back, lest you interfere with my casting...


message:
Greetings, human.  Call me Ecorto.  I have disjoined myself from those who plan your eradication because I disagree with their methods.  Their plan to construct a New Singularity in this realm is madness.  Even now they gather and imbue material to construct their monstrous dream.  Find the repositories of the New Singularity in the desert, the southern mountains and the Obsidian Plains, human.


message:
Take this chisel, scrape slivers from the pillars they assemble, and bring the joined elements back to me... Be careful, however.  The Singular material is quite strong, and could break the chisel.


message:
%s has struck down Levistras, the Speaker of the New Directive!  All across Dereth, Virindi recoil as the leader of their movement falls, severed from the Singularity.  The other members of the Virindi inner circle go into hiding...


message:
Your kind slew Levistras, meatling, but we will continue to build our New Singularity, against all resistance!


message:
A flash of violet backlights the Virindi's mask, and in your mind, a hollow voice intones, "Division... Entropy... Failure!"


message:
Taken off the corpse of a Virindi Master, no doubt. These masks are used as a way for the Virindi to hide their true forms, which are...well...um, Okay I've never seen one, but I hear that they have tentacles. The masks, Virindi believe, are a passable human face. Can you believe they think themselves intelligent.


message:
A completed version of the mask. You can see that the eyes are open almost as wide as someone would open their eyes under normal circumstances. There is no nose, but the mouth is turned up at the ends to display an unnerving smile etched forever. These masks are worn by Master's, assisting them in evading melee attacks.


message:
Wow. I...um...yeah. So this is from an inquisitor. They came here a while back as a way to enforce the singularity back onto the renegades that put their loyalty behind Levistras and the estranged Ecorto.


message:
You're a tough one. These masks are worn by the imposing and frightening Inquistors. They were sent to Dereth in an effort to quell the resistance of the renegade virindi that stood with Ecorto and Levistras. They remain here now to enforce the will of the singularity over the loyalist virindi that are still here on Dereth. Cunning, violent, powerful magicians and warriors, Inquisitors are the strongest virindi on Dereth.


message:
While Martine has yet to decipher, or impart just what these keys are truly for, he has speculated that in the singularity they have some function to signify rank or some such...


message:
Okay, I made that up. I really don't know much about them other than they unlock Directive chests which are a direct conduit into the singularity, or something.


message:
Okay, I made that up. I really don't know much about them other than they unlock Master chests which are a direct conduit into the singularity, or something.


message:
Okay, I made that up. I really don't know much about them other than they unlock Singularity chests which are a direct conduit into the singularity, or something. I do know that they are worth a great fortune. As typically the best items can be found in the chests.


message:
Now before you go handing me any of the weapons that these things can make just listen. During the battle against Levistras and the Virindi that were trying to create the New Singularity these ingots started popping up on raiding parties across Dereth.


message:
Martine made it a point to find as many of these as he could. He told us that they were created as a weapon for the Tumerok's that had given their souls over to the Virindi, I think that you know them now as the Hea.


message:
At any rate, the Virindi that carried these were supposed to be meeting their Tumerok allies and somehow were "thrown off course" in portal space and ended up in the middle of hordes of people. Fortunate for us, not so fortunate for them.


message:
There has been much speculation amongst many here as to whether Martine had anything to do with it, but I have heard that Aerbax himself may have had a hand in the betrayal, but who knows? That is the real question.


message:
Only the most powerful members of the Singularity carry these. As to what their real purpose is, I'm not sure. But it has something to do with their bodies and their rank, and how they are able to stay whole on Dereth.


message:
Members of the Singularity carry these. As to what their real purpose is, I'm not sure. But it has something to do with their bodies and their rank, and how they are able to stay whole on Dereth.


message:
Crafted from pieces of chorizite, pyreal and obsidian these pieces of solidified magic would have been crafted into an object that would have brought the Singularity to Dereth. How this would have been achieved will always remain a mystery, as the renegade faction was thwarted, thankfully.


message:
Martine was actually sad when this occurred. He was looking forward to ripping his torturers apart. Ecorto, a Virindi once aligned with the renegades, turned against his cohorts and collected fragments to destroy them and the hopes of creating the new singularity.


message:
When Bael'zharon, walked on the world this object was found in the chakron flux, and without it the new prison for the Hopeslayer would never have been built.


message:
This is a trophy mask, wearable of course. It was taken from an obsidian director. The leaders of the renegade faction that defended the obsidian. They were and still are a powerful breed. The cunning, intelligence and advanced understanding of the Virindi combined with the avarice of mankind. Wear this with pride.


message:
Communication devices, though how anyone can decipher this is beyond me. I have heard that Diyas-al Yat knows how to figure these out.


message:
Communication devices...nothing more. Somehow the Virindi etch their thoughts onto these shards and can absorb the information that is written upon them. Diyas-al Yat can help you with these, but I certainly can't.


message:
Hello! You are a human, I can tell by your canter. Yes I am Virindi, but I am loyal to Martine, what my fellows did. Horrible.


message:
I'm a scholar. Martine asked me to tell anyone that kills the darned things what their leavings mean. I don't translate though. Can't read a book for nothing.


message:
As the Profatrix's cloak falls to the ground a thin black tentacle lashes toward the ground in final defiance. As the tentacle strikes the ground it dissipates into a thin wispy smoke.


message:
As the Profatrix is split apart its voice carries through the air, "We are soon to arise and take our place by the side of those that shall bring the end. Our voices are separate but united."


message:
As the Profatrix's cloak flutteres to the ground the sound of a thousand bees whirling in unison sounds within your head. A high pitched scream wails across the immediate area.


message:
"You cannot stop the quelling of the light. We shall rise behind the master and carry forth the orders given us."


message:
As the virindi's cloak shreds you feel a wash of dark energy wash over you. "Beings of flesh have proven unviable for future testing. Our attentions are elsewhere now. The Master has escaped, his power grows near absolute."


message:
Nothing can stop the swelling tide of the storms wreathed in darkness. We shall rise as one again, your ilk will be cleansed.


message:
As the virindi's cloak flutters to the ground an overwhelming sense of dread and fear washes over you. For a second you feel as though millions of eyes have focus upon you from the same entity.


message:
As the virindi's cloak flutters to the ground you are filled with a sense of dread. A pain wells within the back of your head. A voice echoes within your head. "He will be warned. You shall not escape the coming storm."


message:
A shrieking sound pulses from the core of the falling Virindi. Thin wisps of darkness lick the ground and filter away into the shadows nearby.


message:
A shrieking sound pulses from the core of the falling Virindi. A swirl of violet light and palpable darkness reach toward you as a voice echoes screaming in pain and rage.


message:
As you deal the fatal blow to the Virindi Adjudicator, its limbs collapse in upon itslef folding the cloak neatly upon the ground.  A chiming alien voice whispers, "Flesh Puppet!  We must harvest the errant energy or your fate and ours become shared!"


message:
Do not meddle in our affairs, our renegades are our own to recollect. Your flesh would not survive the transfer from material to energy.


message:
We have been dispatched for harvesting errant energy that believes itself greater than the will of the collective. We were warned of your lacking abilities but never did we believe such impotence was possible.


message:
As the Paradox ceases a tendril of wispy darkness streaks outward toward you. It dissipates in the air before it grab hold.


message:
As the Paradox ceases an ominous voice sunders the air, "We have shed the yoke of leaders that cannot see the divine glory of reliance upon the self. Soon other observers, like myself shall reach this elightenment and our war shall bridge the distance from here to the Seat of the Singularity!"


message:
"One voice, no more. One vision, no longer. A thousand hosts upon the world shall spread like the thundering tide. Chaos shall sweep where once order stood. Entropy will swallow creation and all will be cast in the shadow of eternal darkness. Our way is pure, our way is the relevance of the coming dark, our way is the way of sweltering heat when the sun shall rise no more and the moons cease their passing in the sky."


message:
"Your soul creeps away for another day. But soon it shall be claimed in the name of the sheltering dark."


message:
A sharp violet light washes over you as the Quidiox falls limp in your mind a feel of metal scraping against your brain is dulled by a sharp piercing screech.


message:
A shrieking sound pulses from the core of the falling Virindi. As the cloak become immobile a shrill voice sounds in your mind, "You tamper with energies you cannot comprehend, the agressor must be lead to cessation or all will collapse."


message:
The full weight of the Quiddity may well be needed for our true foe, but your frail frames are still easily crushed.


message:
Your understanding of the energy wells within this physical world lead me to wonder why you make efforts to improve yourself.


message:
The Virindi's cloak seems to boil, hissing as it collapses. Its thoughts blaze in your mind: "You flesh puppets may have been clever enough to reach us here, however your allignment against us with our unenlightened brethren will bring you utmost ill fortune."


message:
The collapsing Virindi's cloak flutters to the ground. Its thoughts blaze in your mind: "This is not to be countenanced! Yet, your choice of allignment will prove to be a mistake..."


message:
The Virindi's cloak seems to boil, hissing as it collapses. The dying Virindi shares its final thoughts with you: "Vulgar meat puppet, your benighted kind have tainted purity and eroded unity.  Through the disaster of Levistras, you have shown us how destructive your chaos can be."


message:
Your mind fragments easily. You have alligned yourself against us with our unenlightened brethren and paid the price.


message:
Aerbax is pleased with your progress. You have served his research, and mine, very well. With continued effort we shall have the ability to collect the specimen and begin true research. For now, you should rest. I have become aware of an unstable anomaly within the construct of your physical form, and I am afraid that any further tampering with your make-up before this heals could be disastrous.


message:
You have the mark of Nuhmudira upon you. Were I not enamored with the interactions of your race and deciphering the rationale behind your choices, I would likely remove your flesh one layer at a time for this affront.


message:
Aerbax awaits your successful completion of this task. Failure will result in termination through means most foul.


message:
Greetings Isparian, I welcome you to my current location. I wish to convey certain fragments of information to you. The information contained within these fragments offers our assistance in the removal of a grave danger to your ilk.


message:
We wish to aid you so that you are spared a most horrific death at the hands of a thing that, "should not be".


message:
Accept this small treatise and read the words of Aerbax to comprehend the stipulation of our proposal.


message:
As the virindi's cloak flutters to the ground an overwhelming sense of dread and fear washes over you. "The Master must hear of this treachery. The mirror should be released!"


message:
The book seems rooted to this place. Dread washes over you and a chorus of voices sings inside your head. You suddenly remember that you collected one of these books, not long ago.


message:
The Gerent has departed for the Singularity. Before his departure he shared his knowledge with me and it appears as though you have visited us recently. Thus, I am unable to meet your request. You will need to wait a while longer before we will furnish you with another Energy Crystal.


message:
We are still not prepared to discuss the benefits of a shared consciousness, but the Gerent seeks the approval of the Quiddity on this matter. Perhaps in time we shall begin dialogue on these advantages.


message:
Greetings. I have taken the place of the Gerent, he has returned to the Singularity to discuss further arrangement of our accord.


message:
His return is imminent, of this I have been assured. We are optimistic that our bargain will be met and that peace shall reign between our peoples.


message:
In time, you may come to understand the auspicious nature of the Quiddity and the beneficial nature of the all.


message:
Whyyyyy? My Master has not come to see me in so long. Prepare the Black Dominion for my return, he said. They say he is gone. Lies. Please. He would want me to help you. Yesss. Give me your pretty Singularity weapon. He would want me to bind it to your soul. I will. Yesss. Master will be so pleased. Why won't he visit me? Please.


message:
Click and clash. Snip and slash. Yesss. Aim for the heart, he said. I will do as he would want, and he will visit me. He will. Please.


message:
"Shore that door and dump more oil on them! Drive these maggots back!" A voice calls from the other side of the door.


message:
Your wound tickles the wall of the Kukuur's stomach and you are unceremoniously purged from the beast's belly.


message:
Your failed spell tickles the wall of the Kukuur's stomach and you are unceremoniously purged from the beast's belly.


message:
The Gem to Kelderam's Path is yours! If you use this gem, you should be outside of any building on flat ground and away from any structures.


message:
A small green snake which is coiled around the coin grips it covetously and flicks its tongue at you.


message:
"My coin will not fulfill the ache of wretched greed. My curse on those who take my coin and mistake that ache with need."


message:
"You cannot discard my curse so easily. You are charged with a mission to help those in need and I will see that you fulfill it."


message:
The stone appears to be unresponsive. Perhaps you are not attuned to ebb and flow of item enchantment. You will need mystic knowledge to access the magical teaching within this stone. Being that the statue is of a mosswart, perhaps you will need knowledge passed to you from a mosswart mystic.


message:
A voice sounds in your mind as you enter the flux of portal space, "Inconsistencies and anomalies within the construct have alerted me of meat bodies not assigned to the Athenaeum structure. Fabric of portal has been torn. A new destination is now at hand. Laboratory compromised. I must inform my mirror of these parasitic incursions."


message:
"This area has been deemed uninhabitable by Arikas, Warden of Knorr. The presence of life forms catalogued as Olthoi is too numerous to allow conveyance to continue, you will be returned to the Seat of Knorr.  "


message:
"This area has been deemed passable by Arikas, Warden of the Seat of Knorr. Conveyance shall commence instantly. Be warned there are dangers from the life forms catalogued Olthoi within this section of the Lyceum."


message:
"Lord Asheron is within the Academy of Planar magic and does not wish to allow access to the school until the threat of the Olthoi is quelled."


message:
"This area has been deemed passable by Arikas, Warden of Knorr. Conveyance shall commence instantly."


message:
You're a brave one aren't you? Well I guess we'll see how savvy you are too. The only way to leave this room, aside from being a yellow coward fleeing to the lifestone, your home or your master's mansion, is to solve the puzzle there on the pedestal. But you'll need to be an accomplished vagabond to finish that puzzle. Oh and one more thing, the puzzle box has a built in failsafe to see that unaccomplished vagabonds are punished for trying to be something that they are not.


message:
You steel your nerve and resolve and take a step toward the vile-smelling mound. You look beneath the pile and spy an entrance. Drawing your last ounce of courage and try to plunge below.


message:
A powerful wave of magic washes over you removing enchantments and making your form vulnerable to tusker assaults.


message:
The tunnel is collapsed here. But from cursory examination it is obvious that hundreds, perhaps thousands, of tiny pincers broke their way through the walls of this long standing facility. The tunnel seems to have collapsed behind whatever crew made their way through the walls.


message:
Where once a tunnel carved by the digging claws and corrosive bile of the olthoi stood, a solid core of near impenetrable rock now stands. The sheer surface of the stone leads you to believe that the change to this passage has been made through some enhanced mystical means.


message:
At the upper range of your hearing, you can barely hear the distressed screeching of the hundred grubs beneath the ground!


message:
Your strength deserts you as your soul is stripped of essence. In your mind, a woman's voice says, "Thank You."


message:
If you have more throw it on the table I can use whatever you can get your hands on. Much work to be done you know.


message:
I'm still not sure about all this. But the High Queen says its safe here and Nuhmudira supposedly thinks well enough of the area to build a school someday. Maybe then it's safe. But I intend to watch my back, you should as well.


message:
Met Celcynd, eh?  He used to be apprenticed to Harlune of Arwic, you know.  Now Harlune - THERE'S a famous mage!


message:
Tamian, has not been here lately, now that you mention it. Always in need of parchment, he is. He helps me out a bit in exchange for it. Cannot seem to do much around here but he is deft with ink and quill. Draws quite well, you know.


message:
Hmmm. An acquaintance of mine, a Scribe named Tian Li Quan traveled through here recently and stayed with Tamian's family. Tamian was fascinated with some Empyrean relic the Scribe had evidence of. Perhaps his friend Astara knows of this, you should ask her.


message:
Welcome to Thorsten's Rest.  The things I say about Thorsten, why, Elysa Strathelar must be ready to slap me.  I'm glad she's nowhere to be found.


message:
No one knows where Elysa Strathelar is, but some say she protected this town from the Shadow Spires.  Some say the shadows got all angry about that and took out their rage on Arwic!


message:
Where's old man Asheron?  I don't know.  Some say he walks around sometimes, but I think they're just seeing things.


message:
Did you know there's a volcanic island to the northeast of Dereth?  It's full of really nasty creatures, too.  I hear it's really hard to get to, and only the toughest can get there.


message:
Have you been to the Isle of Tears on the lake?  It's where Thorsten Cragstone's buried.  No disrespect to the dead, but I'd've picked someplace nicer to rest than a dungeon.


message:
Did you know chocolate is one of the richest and most satisfying foods in Dereth?  Yes indeed, it's mighty good stuff.


message:
I'm glad Cragstone's still here after all the excitement.  We support the farms and cooks of the surrounding areas, so we're a vital economic stronghold.


message:
Welcome to Cragstone.  This town is protected by Elysa Strathelar and Asheron himself.  I'm convinced of it.


message:
This is the town of Cragstone, named after Thorsten Cragstone, beloved of Elysa Strathelar!  No wonder it is protected!


message:
News of horrors and creatures and the like just make me shiver.  Why do the town criers always sound so cheerful?  They love to spew that stuff.


message:
Greetings!  Lately I've heard people hate me for being enchanted by the lovely shadows.  Is that so wrong?  You don't think that's terrible, do you?


message:
Welcome to my shop.  Say, the world could stand some more unpredictable destruction, don't you think?


message:
Greetings.  Some days I think I will just pack out and go see those marvelous shadowy creatures of legend.


message:
Hrmph! Once again this den of thieves creeps back in. I thought I was rid of them, and their conniving ways. Just as Ketnan goes and wanders off the rest of the creeps return to make my life miserable. Be quick about your purchases you. I'm not in the best of moods today.


message:
I still say that spells won't matter in the long run, everything will fall to ruin again. You mark my words. Mark them now.


message:
If you intend on making your way through town you'll be best served by holding your packs closed. Greedy minds and wandering hands have a tendency to lighten purses in hives like this.


message:
Now I know that I have been saying that business was not bad before, and that depression leads people to the tavern. But I must admit that celebration is another great cause for merriment. Thanks be to the High Queen for this gift of a new Arwic!


message:
We're back and doing better than ever. I knew that all would end well and thanks to the High Queen things are back to normal. What can I get for you?


message:
Good health always comes at a price. It always comes down to whether you are willing to pay that price.


message:
Bigger and better! Brighter and wider! A relief I say to have such a fine business and such a fine town. High Queen Elysa be praised!


message:
Enjoy the days, the nights and moments in between, the winter snows may blow and howl but in springtime leaves are green. Hee hee! Have a glorious day!


message:
New walls and floors don't change much. Let us get on with why you are here so I can get back to what I was doing.


message:
Did you see the directions I sell? There's a lot of places around Holtburg where an adventurer can make their fortune ...


message:
Thank you.  You know, I most enjoy reading the works of Yasif ibn Salayyar, the great Gharu'ndim poet.


message:
There's a crater to the northeast, you know, guarded by mysterious statues.  Almost as if they were keeping something within it.


message:
So, Hiyp told you to talk to me about Whispering Venom crystal. Yes, that is correct, it was a dark and stormy night when this woman came banging on my shop door even though I had just closed. She seemed to be rather nervous but needed to know about a crystal, which she handed to me. She wanted to understand what it may be used for. I examined it carefully for I had never seen one like it before.  It's purpose or potential eluded me and I said to her that I would have to inquire with one of the scholars working with Nuhmudira about it.  She became very agitated then and ran out the door.  I tried to go after her to return the crystal but she was gone.


message:
I remembered later that I had seen her about town and that she was in fact one of Nuhmudira's students. Not wanting to cause trouble for her I inquired discreetly and found out she was originally from somewhere northeast of Samsur.  Eventually I brought the crystal to one of Nuhmudira's other students and he said he believed it was Whispering Venom crystal. I allowed him to keep it and that was that.  So, I do not have the crystal now. Had I known so many would be seeking such crystal these days I might have made a tidy sum selling it!


message:
It's a shame about the Drudge bands in the hills around town, eh?  I hear al-Luq lost another shipment to Samsur.


message:
It seems like every other day, some grizzled adventurer comes around asking about an old key in the tunnels to the south.


message:
Have you heard about the merchant al-Luq's young daughter, Mara?  Quite a beauty, and a wonderful baker.


message:
I don't believe what the scholars say about the so-called 'Sea Temple.'  It faces the sea, but it also faces the heart of the Direlands.


message:
Welcome! What's your pleasure today? How about a fried egg? Or maybe directions to a mysterious sword?


message:
Have you come about the keys? I've written up everything I know in a short note, and I'll sell it to you ... for a price.


message:
No, I have not seen Tamian Wilmit, not in a while. That boy is not good for much. Lazy, if you ask me. Always has his nose stuck in a piece of parchment. Perhaps Wylreda the Scribe has seen him. Tamian is always scrounging parchment off her.


message:
Our town has seen it's share of sorrow since it was established. Thankfully it survived better than others.


message:
I would love to see Tufa rebuilt. I think perhaps, when other areas have been rebuilt, the High Queen will help us return to our former glory.


message:
Weird about the Spires, isn't it? They're just burrowing back into the ground. I hate to think what they're doing down there.


message:
The people of Cragstone are so full of themselves... I hope the Shadows go back to finish the job! It would serve them right.


message:
Those damned Town Criers sure haven't been any help. All they do is stand around and talk about how our town was squashed. 'Journalistic impartiality' they say. Bah!


message:
I part with this unwillingly, you know. We need all the armaments we can get. We have to destroy those Spires before they can get away!


message:
The only good thing to come out of our town's destruction was the sudden surplus of wood. Bits of the palms were scattered far and wide.


message:
I suppose it's kind of noisy here by the Shadowfalls, but the sunset light is beautiful when it filters through the water.


message:
We used to feel calm and at peace when we gathered around the oasis. It was like the water radiated tranquility and security. Since the Spires blasted us, no one feels that way anymore. It's not just because they blew us apart...at least I don't think so.


message:
It's hard to grow crops here. The earth around the oasis doesn't seem as fertile as it was before the Spires hit us.


message:
I hope we get the new place finished soon. I don't feel safe sleeping under the stars, with my stock rolled up in a coat under my head.


message:
My former business partner ran away to Xarabydun, to hide from the Shadows. She's quite mad, you know.


message:
It seemed appropriate to go into business with Afsan. His bar was called 'The Desert Emerald,' after all.


message:
You know, some scholars came here to look over the wreckage left by the Spires. They clucked over the old stones for a while, then left.


message:
We're all going to die, you know. The Shadows will take us all. But when they come, I'm going to hide in the deep tunnels... They won't get me. They won't. They won't...


message:
They say the Shadows destroyed the town because of the buried stones. Surely they'd have been better served by razing the Arcanum at Zaikhal.


message:
I bet you're wondering how I manage to survive when people get all their clothes from dead, smelly corpses, and only visit me to sell what they don't want. The answer is VOLUME!


message:
Welcome to the Cragstone Library.  Here we have a collection of writings on our Aluvian heritage.  We also sell copies of the Code of the High King.


message:
Welcome to the Hebian-To Library.  Here we display writings pertaining to our Sho history and culture.  I also sell some writings.


message:
Come again.  Oh, and do not be alarmed if you find different versions of the same story somewhere.  It is said that man rewrites history to suit his needs.


message:
Welcome to the Zaikhal Library.  We store here stories from the glorious Gharu'ndim  past.  A few we sell, as well.


message:
Oi, mate! The Tumerok siege has grown fiercer recently! Our food supplies are dwindling.  I'll give ye a good price for any food ye might have. Thankfully we've still got booze!


message:
We haven't got much good food left in town. If you have any food to sell, please bring it to Helford the Grocer. He will pay you well.


message:
Greetings. I am glad that you have taken time to visit me here. Yes, I have recently moved to this new area, there have been some odd happenings within my former residence as of late.


message:
I have told most of the story several times at council meetings and Elysa has given me leave to have others investigate at their own risk, so I will be brief in my discussion.


message:
About two weeks ago, I began hearing odd noises in the night, as though something were scraping on the floor. The other evening, as I slept, a blood curdling scream erupted and I left erring on the side of caution. I set up my tent and have not been back since.


message:
I know not what has happened there. Perhaps if you look around within my former home you will find some clue of what was scraping beneath the flooring.


message:
Thanks. Did you know people come all the way out here to tell me it's dangerous to live here? Don't you do that, too.


message:
I was afraid we wouldn't get any business way out here, so glad you could come by. The more, the merrier.


message:
I buy and sell all sorts of things; you might call me a jack of all trades. Thanks for your business!


message:
Thank you. Fort Tethana thanks you. Tethana would thank you herelf, but she's passed on. That's a joke.


message:
My brother and I came here in search of precious gems and metals, but we've not been lucky.  The nearby caves are far too dangerous!


message:
If you need a place to stay, Ka Ku-To's house is usually unused.  You can find him by the windmills.


message:
If you need the key for the Inner Dungeon, seek Ka Ku-To the Tailor.  His house is in town, but he likes to stay by the windmills.


message:
If you are looking for the windmills, they are practically on the other side of the Plateau from here.


message:
We call this place Kara because it's usually so empty.  Most of the founders have died or gone back to civilization.


message:
See the four stones in the middle of town?  That's a sign of our devotion to higher principles.  And oddly enough, there are only four of the original founders left here.


message:
You may notice that I no longer sell weapons. Our new Weaponsmith Sin-Xiang is providing finely crafted weapons and I am focusing my efforts on becoming a master Armorsmith.


message:
My greatest wish is to craft the very best armors to protect those who devote their lives protecting others.


message:
We have a beautiful shrine upstairs. I sometimes find it helpful to meditate there while thinking of ways to better exemplify the tenets of Jojiism.


message:
I was able to learn the secret of Lifestone Recall while adventuring in a nearby maze. I believe the maze contains other secrets, as well.


message:
Perhaps you would be interested in supporting the efforts of our friends who are collecting salvage for the new town, Candeth Keep. They have a tent out past the statue.


message:
We have learned a few things since the people stopped visiting our town. One, pricing is very important. Two, to practice detachment and humility in all things.


message:
Thank you very much. By the way, the town of Holtburg is directly to the north. Many merchants are there.


message:
Thank you. If you're new here, go through the Training Academy, and then go to Holtburg, to the north.


message:
Thank you for your patronage. By the way, the town of Holtburg is to the east, up the road. If you are new, also be sure to go through the Training Academy.


message:
Thank you. If you're new to the world, be careful! The town of Holtburg itself is to the east. There are many other merchants there.


message:
I originally came from Yanshi, far to the south. But I like Lytelthorpe. I hope you enjoy your stay, too.


message:
When the attack came, I ran away as fast as my legs could carry me. But I realized I had to come home. Make no mistake, this outpost will be rebuilt.


message:
Welcome to The Pine and Fir.  I know it's not the Festival of Lights, but I thought the lanterns made my humble establishment look more hospitable.


message:
Thank you very much. By the way, the town of Shoushi is directly to the northwest, along the road. Many merchants are there.


message:
Thank you. If you're new here, go through the Training Academy, and then go to Shoushi, to the northwest.


message:
Thank you for your patronage. The town of Shoushi is to the east. Should you be new here, also be sure to go through the Training Academy.


message:
Thank you. If you're new to the world, be careful! The town of Shoushi itself is to the east. There are many other merchants there.


message:
Long ago, it is said a rag-tag group of people tried to build here before us. They seem to have failed.


message:
There's a temple or something out there filled with the undead. That's why I named this place the Skeleton's Mug.


message:
Have you been out to the Nevius Passage? There's Reedsharks down there - don't ask me how they got there.


message:
The ghastly sight of all those Hollow Minions swarming over the Training Academy will live again in my nightmares forever...


message:
Thank you for your patronage.  The town of Yaraq is to the west; be careful to check your directions.  Should you be new here, also be sure to go through the Training Academy.


message:
Thank you.  If you're new to the world, be sure to go through the Training Academy first!  The town of Yaraq itself it to the west.  There are many other merchants there.  Check your compass to make sure you're going west, though.


message:
Thank you very much.  By the way, the town of Yaraq is directly to the south.  Many merchants are there.  Don't go north by accident.  Oh, and you should go through the Training Academy if you are new here.


message:
Thank you.  If you're new here, go through the Training Academy, and then go to Yaraq, to the south.  There's a trail going north, too, but that goes far away from Yaraq.


message:
We once had a lot of people coming through here, when that Aluvian knight's party went missing. Now it's pretty quiet again.


message:
Remember, to go to Yanshi, take the road northward.  To go to Sawato, follow the road in the other direction.


message:
Thank you.  Say, have you heard of the Swamp Temple?  I hear you need to get a key before you can go far within it, though.


message:
Thank you.  I have an interest in Aluvian history.  Maybe some day I'll go looking for some Aluvian stories.  The story of High King Pwyll is fascinating.


message:
Thank you.  Someone once showed me a long history of an Aluvian queen named Alfrega.  It was very long and confusing.


message:
Thank you for visiting!  We don't get to see anyone since Harlune moved us down here.  I wouldn't bother him if I were you - he's usually in a cranky mood.


message:
I sell harmless snowballs, which are good for safe Player Killer action! I also sell instructions on how to make flattering likenesses of me.


message:
Come to see my iceballs? Well, now, the prices here are the best you'll find. Oh, maybe you want to praise my coldness by creating a likeness of me from snow. I sell the instructions for almost nothing.


message:
Hmph.  An outsider.  Well, as long as you're here, you might as well make yourself useful.  So buy something or talk to our captains.  They'll give you something to do.


message:
Come to sample my famous brews, have you? Seneschal Gormling, in particular, is  fond of my Olde Ispar Stout.  Unfortunately it goes straight to his head, lightweight that he is.


message:
Good day, gentle friend! It's wonderful to have a visitor. Tell me, did you come through Arwic? Did you see Dragando the Leech -- is he doing well?


message:
Walk a careful path in these lands, gentle friend. Steer clear of MacDugal's crew of ruffians at the Bandit Castle. And try not to get on the bad side of the Mite Queen. She's civilized, for a mite, but I don't entirely trust her ...


message:
My thanks. We rarely get into town for supplies these days. And with the Mite Maze so close to the east ... well, I suppose it does make sense to trade there. But sometimes I feel ... watched.


message:
Welcome! Welcome to our little outpost! What's your pleasure on this fine day? Perhaps some lockpicks, aye? Finest in the land, so they are! The mites love them! All jingly and glittery ...


message:
You keep yourself safe out there. If you go east to the Eotensfang portal, stay away from Bandit Castle! Since MacDugal's mob returned, it's been nothing but trouble between them and Tallial of Neydisa. And don't bother the mites none, either. They don't bother us; we don't bother them.


message:
Sometimes I miss the wandering life -- the open road, the freedom to come and go as I please -- but Denterra is worth it! And anyway, business is actually pretty good here since I started dealing with the Mite Queen.


message:
Remember, that comes with a guarantee - if it breaks, I guarantee I'll be here to sell you another! Heh. That's a joke, friend. Feel free to laugh. The Mite Queen loves my jokes!


message:
My spices are fresh and always in stock.  But I will not buy spices, as I have my own secret sources.


message:
Please, enjoy my one hundred and four items for purchase. I cast dispels in exchange for metals or promissory notes. My one hundred and fourth item is a rumor about the Obsidian Plains.


message:
I sell armor.  For other needs, talk to my boss, Sang Nen-Kai.  But be careful, she is quite stingy.


message:
Welcome to the Smoking Axe Tavern.  I tried to set up shop in Arwic, but my customers kept getting portal-stormed away!


message:
In my day, we didn't bother with all these fancy arrows and quarrels!  Now what are you interested in?


message:
I'm Thiuda the Sharp-Eyed.  Welcome to the Old Campaigner's Bows.  That's me, the old campaigner, heh heh.


message:
Welcome to Ayan Baqur.  We are proud of our town... But I am distrustful of that Virindi north of town.


message:
Greetings, greetings! It is my honor to meet a fellow traveler in this distant land. Could I interest you in a memento, for the kids back in Dereth?


message:
Please tell your peers about me. No doubt they also have eager young journeymen under their tutelage, eager for spoils from this island. Surely, one of my shirts would be the most unique and memorable twink... er, souvenir!


message:
Bet they wish they could make it here, yes? Truly, it is a rare place in this strange world that hasn't been overrun by humanity. Aerlinthe brings back memories of the good old days in Dereth, does it not?


message:
Hope you like it here, Domino's been working hard to put this place together. You wouldn't believe the zoning laws they have for portals, these days.


message:
I bet you've got a couple of stories you could tell, maybe you could swap a story or two with some other folks here.


message:
Welcome. With regret I can only offer you cabbage, as it is difficult to grow anything with all the tumeroks nearby.


message:
I hear my fellow snowmen are coming back! I hope they come by and visit. It gets so lonely here during the warm times.


message:
I'm so glad that Winter is coming back! Soon I'll be able to go out and bask in the cold! I soo hope we have a really harsh winter this year!


message:
Many Empyrean texts were found here, but the Zaikhal Arcanum snatched them all up. I can only wonder what marvels they may have told of.


message:
Aye, I came here from Arwic. Once thought I'd make a fortune there, so ah spent most of me savings to buy a plot of land in town. Land was expensive in Arwic, yeh know. A'course, the damned Shadows saw to make my land into a smoking hole!


message:
Business is slow here. Seems the Gare-un... Gare-oon... the desert people... have some religious problem with stout. Can ye imagine? Turning up your nose at a good highland stout... I dinna understand 'em. Had to make a deal with al-Luq of Yaraq to sell Cove Apple Cider. It's all they'll buy.


message:
We get a lot of mages through here. Seems there's something down in the lower caverns they're interested in. I don' know much about that finger-wiggling bunk meself, but I reckon it must be somethin' pretty important to them.


message:
Yeh know what I think? I think the desert people just string a bunch of letters together to make their names. I mean, look at the jeweler. Jurraf al-somethingorother. Looks kinda like 'diggy-quitter.' Why can't they use good, pronounceable Aluvian names, like 'Gondibyr,' or 'Fadmynda?'


message:
When Xarabydun was first explored, they found a good lot of books in the lower levels. Now I don' know much about book learnin' meself, but whatever was in them must have been pretty important. Those swishy academics from Zaikhal fairly ran here to get at 'em, and carried them all away. Could be they forgot some, though.


message:
You ever hear of Knath'taed? Funny lil' critters. They like to hang around in the lower caves. Looks like the Empyrean put up doors to keep 'em out. Dunno why they didn't just kill 'em all.


message:
Now, the Bey will say otherwise, but I'm tellin' yeh straight. There's a bloody big rat down in the sewers, and the thing spits lightning bolts.


message:
That scribe, Sifida... She's a bit off in the head, if yeh take my meaning. She came here from Tufa. Doesn't say much, just keeps to herself.


message:
Not bad, not bad. But are ye gonna drink like a real man, or unload food on me like some bleedin' merchie?


message:
To fight the banderlings below, use electrical weapons. Slashing with an edged weapon will do in a pinch.


message:
Can you believe they let that... that VIRINDI live in Ayan Baqur? I'd put a quarrel right between its eyes if I were Thiuda. Or maybe hire that Oswald fellow. I mean, what's next? Are we going to let Lugians start selling their axes in our towns?


message:
Yags are pretty useless compared to Sho or Aluvian bows, aren't they? I'm trying to improve the design, with Ashaira's help. Maybe one day we'll have something to show for our efforts.


message:
See you around, child. Remember, only dumb brute swordsmen fight close quarters. Archers fight smart, from the walls.


message:
Greetings! I offer the choicest selection of natural, organic produce from Xarabydun's living grottos. Grown without any magical enhancement. Well, unless you count the Empyrean mage-light, anyway.


message:
I've got a new item for sale. Drudge Cookie Cutters! They're hard to find I'm told, but I've got plenty. I asked the tinsmith who makes them if he has plans for any Knath shapes and he said I'de be the first to know.


message:
You might want to take a torch with you to the lower levels. There are some old magical lights in the upper regions, but the caves below are mostly dark. It looks like the Empyrean left them alone.


message:
If you can clear out the rats from the sewers below the town, you would have my gratitude. More than once I've found my prize cabbages nibbled.


message:
Hmph. Probably a worthless geode. I'll examine this carefully - if it's a fake, I'll have the Bey run you out of town.


message:
A tinsmith sold me some cookie cutters in the shape of humans. Strange little fellow... he wouldn't sell me any of the other shapes he had, said he was trying to build demand or somesuch.


message:
Good choice!  It is good to see someone that reads something other than those tawdry romance novels!


message:
Be careful outside of town.  In the Jungle there are many creatures like those for which this smithy is named.


message:
I hope you enjoys your time in our hold. Just don't be preachin' about Pwyll or Jojii and we'll get on fine.


message:
Managed to escape the Olthoi, did you? Well, welcome to the Vesayen Isles, and to MacNiall's Freehold. What is your need?


message:
Living free and independent, on this wild island, requires strong tools. What can I help you with, stranger?


message:
Salutations. I am a humble wandering archmage, following the desert wind. Could I interest you in any of my wares?


message:
I found a strange puzzle box half-buried in the sand. I don't know how it works. It's yours if you want it.


message:
Greetings. It's not often I get visitors out here. I'm looking for some good equipment. Seen any? I have a lot of hungry vassal mouths to feed!


message:
I found a very peculiar old dagger the other day. It's quite rusted over. I don't think it can be polished up to be useful again, so I'm willing to part with it.


message:
Zairente hums, "Little rabbit Poo-kie / running through the Di-res / scooping up the mon-archs / and BANGING 'em on the head."


message:
Oy, a blow-in! Seen any Ursuins 'ereabout? I've spent weeks tromping across these woods, tracking the vicious beasties from place to place.


message:
Found meself some book the other day, on one of the beautiful but DANGEROUS wiold Panumbris! Blimey, she was mad as a cut snake! One wrong move and she would've carved me heart right out! ...Good thing I was up on a rock.


message:
I see no purpose in stockpiling these crude bits of metal and cured hides, but the Directive would have me do it.


message:
Thank you for purchasing my wares. Of course you understand armor will not help you against our spells, flesh puppet.


message:
These collections of wood and string are most curious... Have you no magic with which to strike from afar?


message:
Thank you for purchasing my wares. Do you believe that your string and wood will help in the days to come?


message:
I sell gems and jewelry here, human. I appreciate the facets of a fine gem, but your jewelry is distressingly plain.


message:
Thank you for purchasing my wares. It is fortunate your people seem so charmed by small, bright, shiny objects.


message:
I reside now in a stone-and-earth hut, selling items made from some crudity you call "paper." Appalling. But what can I do for you?


message:
Welcome to our shop, human. I will sell you the crude metal tools that pass for weaponry among your benighted kind.


message:
Thank you for purchasing my wares. I would not try using such weaponry on an Executor if I were you...


message:
Doubtless you heard about the infiltration. The demons took us unawares, late at night. Were it not for Captain K'rank, I fear our city would have fallen. Though you're not like to hear him say much about it. His battle prowess is rivaled only by his modesty.


message:
What a fight! I took a few trips to the lifestone, I must admit. Of course, our lifestone is so close that I was able to jump right back into the fray! What a glorious battle!


message:
Many of the demons fell to my bow. Unfortunately, I was not quick enough. The beasts escaped, and they took Balor with them. Oh, how the heart grieves.


message:
If you wish to aid us in this conflict, speak with Lord Kresovus. We dare not spare more forces than we have already lost.


message:
The Shadows overran our city. But soon, they were gone. I can only hope that Captain K'rank's valiant efforts frightened them witless. But perhaps there was something else... Perhaps they merely sought to test our defenses?


message:
The ease with which they infiltrated our walls! They must have placed someone on the inside long ago. Probably some turncoat Isparian, if you ask me.


message:
I thank you for your business. But if you wish to do us a true service, speak with Lord Kresovus. We must not allow such crimes to go unpunished.


message:
Greetings.  I and my two brothers have been sent to some of the Isparian Arrival points to offer our fine wares.  While many Isparians have only dealt with our less refined cousins, the Tukal smiths are masters of many arts.  These particular gems have been crafted by some of our finest master gem crafters and imbued with helpful magics which I am sure will be useful to the Isparian adventurer.   I also am selling Calm Strength, a necessary ingredient to fashion the Sleeves of Inexhaustibility.


message:
I regret that I am not able to pay you very much for this.  I still am not adept at figuring out the Isparian economy.


message:
Greetings.  I and my two brothers have been sent to some of the Isparian Arrival points to offer our fine wares.  While many Isparians have only dealt with our less refined cousins, the Tukal smiths are masters of many arts.  These particular gems have been crafted by some of our finest master gem crafters and imbued with helpful magics which I am sure will be useful to the Isparian adventurer.   I also am selling Benevolent Calm, a necessary ingredient to fashion the Staff of Clarity.


message:
Greetings.  I and my two brothers have been sent to some of the Isparian Arrival points to offer our fine wares.  While many Isparians have only dealt with our less refined cousins, the Tukal smiths are masters of many arts.  These particular gems have been crafted by some of our finest master gem crafters and imbued with helpful magics which I am sure will be useful to the Isparian adventurer.   I also am selling Strong Benevolence, a necessary ingredient to fashion the Spear of Purity.


message:
Welcome to Monty's Den of Iniquity.  I sell liquor, rules sheets, and gambling tokens.  Don't cause any trouble.


message:
Welcome to Gan-Zo's Den of Iniquity.  Would you care for a drink?  Or do you need to see our rule sheet, or buy some gambling tokens?


message:
Have you come seeking instructions or puzzle pieces?  I sell what you need for your examination at this branch of the Guild of Bestowers.


message:
We may be a bit out of the way but don't you go thinking we're backwards, you can't rook me. Now, what do you have for Greta today?


message:
Don't go listening to my husband too closely, that sauce he's always trying to perfect is rotting his brain.


message:
We have gained much through the pact with our Virindi friends.  For this we have named them Atual Arutoa--Granters of Freedom.


message:
I am eagerly waiting my turn to leave the island! In the meantime, I am helping my brothers prepare for their journey.


message:
I would not bother traveling up to the highlands if I were you--it is dangerous there and populated only by timid, unimaginative folk. I've even heard that bukha Aun Ralirea has been spotted stalking the Ebon Gromnies among the plateau's peaks. Every year he stocks his lodge, expecting company...Aun just don't know when to let go.


message:
I don't know why my xuta brethren say I'm not ready to leave for the mainland yet. I've followed the rules in our pact with the Virindi!


message:
The Virindi have only our best interests in mind--if you engaged their friendship, you might benefit as well.


message:
Be careful as you adventure here--the Aun are not to be trusted. I would not be surprised if they tried to drag you into their hopeless crusade.


message:
If you had only half of Hea Arantah's powers you would not have need for items such as these. Perhaps one day you will be lucky enough to meet our friends, the atual arutoa.


message:
I am so tired with Wharu's invasions and the Aun's sordid preoccupation with them! I'll bide my time here, then I'm off to join my brothers in Samsur.


message:
Don't take any wooden pyreals--I could name other xutas who aren't as honest as we are here in Ahurenga.


message:
Take care as you travel in this area. Bachus tells me that the Tumeroks seem to be engaged in some strange feud, and it'd probably be best if you didn't get yourself tangled up in it.


message:
These are interesting times indeed...if only Bachus were here to embroider a pretty tale for us! Too bad she's off on another wild goose chase again--tracking down a spear, she says. I heard she's in Redspire now.


message:
I sell only the finest quality here. One never has to worry when he makes a deal with Nathious Agoren.


message:
Hello. You are one of the many newcomers visiting our settlement of late. Do not be lured by the beauty of the island, stranger. There are dark things at work here.


message:
I normally wouldn't carry such an eclectic inventory, but the rivalry between Klars and Yusnar has forced me to expand to stay competitive.


message:
If you're in need of more magic supplies, be sure to stop by Anh's shop on your way out of town--it never hurts to be prepared for any event.


message:
This island has many secrets. A few days ago, my friend Bachus dropped by to spin fairy tales of Tumerok legend she's been gathering. She lives over in Redspire now--perhaps she'll spin some for you.


message:
Things have been uncharacteristically quiet here on the eastern shore...the quiet before the storm, no doubt...


message:
Make sure you have all that you need--my shop has been so busy lately that I cannot guarantee a full stock on your next visit.


message:
If you visit Bluespire during your travels, be sure to visit my brother Yusnar's shop. Together we have the best prices on the island!


message:
This is the wonderful thing about frontier territories--anyone can do well by themselves, if they only put out the effort.


message:
Do you think it's too soon to start planning the Ibn Lomaq Brothers grocery franchise here on the island?


message:
Come back whenever you have the time, traveler. I'm always up for a bit of gossip. Why, even now Bachus Flufens will tell me quite the tall tale about some Tumerok warrior and his "living" spear... I'm glad she came to stay with me here in Redspire - I was afraid for her safety out there by the western shore.


message:
Greetings, traveler. My shop has not been here long, but it has already started to thrive on the business brought to the island by new adventurers.


message:
Be sure to stop by Micon Stuvis' tavern before you leave town--he may have interesting tidings for those who wish to explore the area.


message:
Take care as you travel this new land, adventurer...there are horrors on this island that make me yearn for my safe bed back in Ayan Baqur.


message:
The Hea will never be permitted back in Timaru so long as they persist in their dealings with atua ngamaru!


message:
Hmph. So, the adopted kin of Aun Hareltah graces me with coin. Do your business and be gone, Queenslayer. I desire peace with the tailless Ispar xuta, but only because I know your people to be reckless and dangerous. I will not suffer your names to be joined with ours. Deru has told me of the Soul Crystals.


message:
The Olthoi must never be allowed to invade our territories! May Buadren guide the hands of our drummers, so they never falter.


message:
When the Virindi first came to us, we sounded for the anima of their kind...and then we were filled with terror, for we found that they had none.


message:
Thank you. These may be useful in our struggle against the Olthoi...although our drummers have proven more effective.


message:
Aun Laranawa tells you, "Ah, the famous Queenslayer. %s, stay a while. I would be honored to hear of your tales against Wharu."


message:
We Aun have and a long and tenacious history here on Palenqual. Many stories have been told between these walls.


message:
Aun Paikitea tells you, "So, the mighty %s, strutting within the safety of Timaru's walls as if they sky above was there merely for the Queenslayer's plucking. Tell me, great one--when do you plan to do something about the abominable Hea?"


message:
Well THAT was quick. I suppose I should have expected as much from a tailless. Why the atua ngamaru are so interested in the Ispar xuta is beyond me.


message:
I'm glad the Hea are no longer among us--I couldn't stand to be in their tainted presence ever again. Tailless abominations! Just look at their boy-tah. His traffic with the atua ngamaru left him quite mad, you know.


message:
Take care as you venture into the wilds--there will be no one to protect you outside our drum circle.


message:
Aun Taguauri tells you, "It will be my honor to assist you, Queenslayer %s. Any art I have is at your service."


message:
The trinkets loved by your kind are certainly curious...although nowhere near as beautiful as our tattoos. Nevertheless, I am sure another of you will want to buy this.


message:
Aun Ngaiona tells you, "Ah, Queenslayer %s. Surely a name as illustrious as yours has found many sparkling items. Stone told me that the grey giants walking the south of your island make many fine things."


message:
You will never be able to find ornaments as fine as these in Ahurenga--that town of outcasts and thieves!


message:
Some trust in Buadren. Some trust in Hoari. I believe I have found a new and more potent spirit here--Pyreal.


message:
Aun Mireona tells you, "Queenslayer %s. To see you does this heart of mine much good. If you are here, Timaru is safe."


message:
Aun Ralirea is far afield, seeking the hide and meat of the gromnie for Timaru. If you see him, do not inquire after his wife. And do not tell the wretched Hea that you have seen him!


message:
If you've found your way to me, it means that Aun Shimauri must have sent you. I can see it in your eyes that you're an honest, loyal fellow--a friend of the Aun! Totally unlike those rapacious heathens...if you had a tail they'd steal it right off your back! Now, don't complain about the price--I've got mouths to feed at home.


message:
These caverns have been overrun by vicious beasts and mercenaries since they were given to us. I'm surprised you made it this far.


message:
Here to purchase a weapon, are you? Well, if you've made it this far, I'm sure you've earned it. Any friend of the Aun, I say...


message:
Sorry about making you come this far...but we can't be giving away our prized secrets to just ANYONE. Besides, if the Hea knew of my whereabouts, they'd kidnap me in a second.


message:
The weapons I sell will only gain their full magical potential once they are fused with one of our sacred triple totems. If you ever create one for yourself, you may wield it with our blessings. Remember always that the Aun have extended their friendship to you.


message:
This is all wrong, friend! You're supposed to come here and buy something from ME! But nonetheless, I'm sure I'll find some use for this...gets awfully boring in here all by myself.


message:
Perfect. I hope you've chosen your totems well--fused with the proper triple totem, this weapon will be a powerful ally to you. And if you've forgotten how to finish its creation, may I suggest that you purchase Aun Shimauri's tome? He's giving them away for free..but I, for one, have my children to think about.


message:
And here's your money. Please visit again when you get short on pyreals, but bring something valuable.


message:
Can't find that make anymore, at least not around here. That's a rare item I bet. No wait, I don't bet, it's a waste of money.


message:
Good day. Thank you for helping out the Arcanum. As such, I have been instructed to make available to you these specialty items for your home decoration. We have a lovely fountain, an interesting lawn ornament, a handy inscribable plaque, a useful chalk board and a melodious doorbell you can use in your home. I hope you enjoy.


message:
Welcome to my shop! Appraise items in my inventory by right-clicking on them. Scroll down through my complete inventory by clicking the green down button. Buy items from me by double-clicking on them.


message:
If you are interested in making an Academy weapon, I recommend you buy a weapon you are specialized in. I also sell wands. Appraise the items in my inventory by right-clicking on them. Also, click on the green down button to scroll through my complete inventory. Buy items by double-clicking on them.


message:
Good choice! Now, you can improve this item by pouring the Blacksmith's Oil of Rendering on it. Double-click on the Oil, then click on the item you just bought. Good luck!


message:
The woods are really beautiful around here and the wood is of surpassing quality. Oh, you're leaving so soon? Ok then, stop by when you need more wood.


message:
Tell I've made a deal with the Tumeroks to sell their finely carved chairs. Why not buy one and impress your friends with your sophistication.


message:
How dare you nose around my house, when I expressely asked you not to? Ok, you can buy something, but after that, get out, GET OUT!


message:
Yes, that's a good one. Take one, take them all, just hurry up with your shopping and leave my shop!


message:
Welcome to my grand opening! You are welcome to peruse my wares...but please, stay to the front of my shop--the heat from the fire is very strong, and I don't want you to get burned.


message:
A fine choice. I have recently come into...an inheritance, so I can keep my prices lower than the other shops around town.


message:
How did I get saddled with this job, anyway? When I signed on to become Koga's apprentice I thought I would actually be making armor, not peddling pots and paints!


message:
Sure, being down here has isolated me from friend and family. But, really most of my family is back on Ispar. I say down with Asheron! Martine is a great man. He gives us the right to buy and sell too.


message:
I've never had a customer that didn't live down here with us before. This has been an odd time. Now you people are crawling all over the place. There's nothing to see here.


message:
Yeah, yeah that's great. I have real customers you know! Those that didn't turn their backs on Ispar.


message:
Hello child! It is so nice to see you. We are getting so many visitors now, I hope Harlune doesn't decide to move us again!


message:
Thank you for visiting! If you decide to talk to Harlune, I'd be careful! He may look different, but he's still the same old Harlue.


message:
Hope you enjoyed you trip through the Tusker Emporium of Deadly Doom. You look thirsty- care for a refreshing umbrella drink? Why not take home a memento of you visit here? I sell a fine assortment of quality merchandise.


message:
Looks like you had fun down here. Why not take home a souvenir T-shirt of your exciting visit to Tusker Island?


message:
So, you survived the trip through the Tusker Emporium of Deadly Doom. You should get a plaque that says so!


message:
Ahem! Four stones pave the Path to Paradise. These four stones, sometimes known as the four tenants or principles of Jojiism are Humility, Discipline, Detachment and Compassion. The Elders, the Dragon of Power, Ryu, the Unicorn of Grace, Chiran, and the Firebird of Splendor, Iiwah, all do their best to lead us, humanity, along the path. If we apply ourselves and are true to these four Sho virtues we will live in harmony and peace.


message:
I've been practicing that for a week. I heard that we might be getting more visitors and I wanted to let them know what Wai Jhou stands for.


message:
Oh! I really like these, but I mustn't use them all. I'll take one and give the others to the needy.


message:
I'm part of the Jojii Zhen Gai, that's the Order of Jojii. We work hard to follow his four principles and trying to teach them to others.


message:
If you like after your done eating you can visit our shrine. It's in the big tower in the middle of the water. Use the path, that way you get less wet.


message:
Ahem! No principle has been truly learned unless it is applied to oneself first. The wise Ken-gou once said that.


message:
When I came to this world I thought I had been brought here to slay the beasts that threatened our very lives. I used my skills as an archer to slay every creature I sighted. I can't count how many I killed...


message:
One day while hunting in the Tiofor Woods I came across an Ursuin. It rushed me and I slayed without a thought. It wasn't any real threat, but I thought it might have some trophy I could sell. When it's death throes had finished I went to search it for treasure and heard a low growling mewl. I searched for some time eventually finding a flap of moss covering a small den hidden in the roots of a tree.


message:
Inside the den were two baby ursuin cubs crying for their mother. I crouched there in shock for what felt like hours. I had become the beast that killed without thought, destroying families. I gathered the small cubs promising that I would learn from my mistakes, promising them to become a better person, that I would never lift my bow without good reason again.


message:
I returned home to the desert and was ridiculed for my perceived weakness. It was a huge joke for the locals. They thought I was crazy. I knew better though and felt sorry for them. They would make the same mistakes over and over as I had done.


message:
I raised the two cubs as though they were my own, living free and happy in the woods, occasionally trading with curious hunters. One such hunter stayed awhile and taught me the teachings of Jojii. She never told me her name, but she was kind to me and seemed to understand my failings as though she too had wrestled demons.


message:
When the cubs, Kogo and Not, were old enough I let them go. They were still wild at heart and needed to run free, away from their mothers over protective eye. I had taught them how to hide from hunters and forage for food and beyond that they would need to find their own way. I wandered from place to place helping those in need and I finally ended up here in Wai Jhou, my new home. I now try to teach people what I have learned and learn from others what they know. That is my story.


message:
I hope you find my weapons effective. I use only the best materials and personally test them myself.


message:
Do not make the mistake of following only one of Jojii's Principles. You must strive to attain a balance between the four stones. Only then will you reach the inner peace you seek and walk the path to heaven.


message:
An unbalanced arrow will not fly in a straight path and will hit something other than your target. If you balance you life with all of the Four Stones you will fly a true path. Don't be afraid to fail and forgive yourself your failings. We all fail on our paths occasionally, but we must notch our arrow again and aim for our goals.


message:
After your done here you should go try some of Akane's cooking she makes a delicious bowl of mushroom rice.


message:
Remember, no matter what your path strive to do your best and be honest with yourself. Everything else should fall into place.


message:
I think I have the hardest time with Detachment. I mean, I'm not greedy, but I find certain items I own give me a sense of well-being.


message:
I try to be like the Koji of legend. She was humble, disciplined, detached from greed and compassionate to those in need.


message:
Think of the Four Stones as weights on the edge of a child's spin toy. If the stones aren't perfectly in balance then the toy will flip all over the place, chaos. But if you position the stones equally around the toy then it spins powerfully with grace and splendor.


message:
Aun Teverea, the Tumerok collector outside of town told me that they have already collected enough materials to start building Candeth Keep. I went to the crater location he mentioned. They have already done an impressive amount of work. The lugians are amazingly adept at building. I would expect them to have the town mostly built by Verdentine.


message:
Fine fine workmanship, I can use some of the techniques I see in the crafting of this weapon. My thanks!


message:
I can see you have found the Dragon's Power. Be wise and compassionate in how you use that power lest you become it's slave. Show your discipline and balance your training with the other heavenly virtues as Koji did.


message:
Thank you for visiting Lady Dain's Magics and Supplies. I hope you enjoyed your shopping experience with us. Please come again soon. And remember...


message:
Hello, welcome to our smithy. I don't mind saying that I consider myself one of the best Armor-smiths in Dereth.


message:
You've come to the right place if you want protection from all things slashing, piercing and bludgeoning.


message:
Welcome to our smithy. If you happen to be a Town Builder you can get some great deals from Tunlok. He's the weapons master who sells battle goods. We provide him with most of his weapons and armor.


message:
I think I made that when I was first testing the forge. I stoked it up so hot that this piece glowed like a midnight sun.


message:
Common over here! You look like you could use some food and good rest. Well your in luck, we've got plenty of both and no waiting.


message:
Hello small friend. This is my place. What do you think? It's a touch of home out here in the Dires.


message:
Thank you for coming to the Ravenous Mattekar! We also host events in case you get tired of cleaning up your Allegiance or Meeting Halls.


message:
Did you enjoy yourself? If you have any suggestions just carve 'em into the tables and I'll see what I can do.


message:
I don't just buy any slop and drink for my place. You bring me more like this and I'll pay you the same.


message:
Ha, you can't fool me human. I buy this at half that price from Dojiro. Here take this, it's more than it's worth, but I like your salesmanship.


message:
I think you might enjoy this. It's a human recipe, but I added a few lugian touches to it. It'll take the hair off your chest, if you have any.


message:
Tell You just give me a shout if you want anything else. Oh, and no fighting inside I keep a clean Inn and I want to keep it that way.


message:
Judge me by my size, do you? After you finish with that why don't we test your strength? I'll arm wrestle you for your lunch.


message:
I'm a bit short tempered when it comes to my height if you know what I mean. Look I don't make twig-man jokes about you humans.


message:
Hello, take a look at my weapons. You have to kill to get a better price... or just get to Tunlok on the tree platform, but I supply him so either way I win.


message:
Hope to see you back here. I'm thinking of installing an archery range so that people can test their skills.


message:
Make sure your downwind and remember what I told you. Heel to toe, heel to toe that's the way to sneak up on your prey.


message:
You want to keep your string at just the right tension. Any more and you will damage the bow and less and you lose power on your shots.


message:
You see, I have a distinct advantage over humans when it comes to archery. My tail gives me a steady aim and perfect balance. Not to mention it looks marvelous. I've been thinking about fashioning a fake tail for you unfortunate humans.


message:
There you go. Take it from a master, if you want to hit your target first you have to imagine yourself hitting it, then let go.


message:
That's a good buy. It reminds me of the time I was hunting gromnies and this one launched itself right off a cliff at me. Crazy thing would have killed itself just falling on me if it weren't the dozen arrows it suddenly sprouted from it's chest.


message:
Welcome to my shop. I supply everyone here in town with imported foods. The only thing we don't have to trade for is meat, thanks to Aun Xathurea and his aurochs.


message:
See you later. I'll see if I can't get more of that stuff you like. I get deliveries every week or so, so stop by.


message:
Every now and then I like to get out and fight the monsters too. Maybe we could go hunting sometime.


message:
I've got lots more of that in my stores. I also can deliver to the Inn if you decide to rent a bed there.


message:
Try cleaning out some of the undead in the area, they keep trying to get into town. Mostly at night, which has caused me to loose much sleep.


message:
Thank you. You know someone told me that a lot of humans jump when they heal. Does it hurt you when you apply the bandages? Are you just happy to feel better? Very odd.


message:
Yes, I need those. I think that Mumiyahs use bandages as a sort of instant healing method. I've been thinking of trying it myself sometime.


message:
Try to keep yourself in one piece. The lifestones are a blessing that we should not become too dependent on. I do not trust the way they drain you of life.


message:
Magic isn't just a weapon or tool, it's a calling, you must respect the power and use it wisely before you can attain any real skill.


message:
Welcome to the town that you helped build Founder. Yes, I did have a different name last time we met. I thought that I would change everything in my life including my name. I liked being Lecor Busier, but I've found that a different name doesn't make you a different person.


message:
Your purchase and I'll put these in here and these shouldn't be here they need to go in with the tools. Oh, sorry, anything else?


message:
The life outside of Asheron's protection is a tough road and I can sell you the supplies you will need for your journey.


message:
Some rat has taken some of my pants, but they don't know how to drop them, so it must be terribly hard to sell them!


# weenie_properties_string

value:
Written transcription of Dericostian runes discovered on Standing Stones near Stonehold, and Bandit and Neydisa Castles. The three inscriptions fit together perfectly, forming a single message. Unfortunately, you cannot translate it.


value:
A sheet of paper covered with Dericostian runes. You cannot read this, and must bring it to a translator.


value:
A thin, membranous, unidentifiable life form, with characters of Empyrean script burned into its flesh. 


value:
A thin, membranous, unidentifiable life form, with characters of Yalaini script burned into its flesh.


value:
Three matched sheaves of paper, covered with runes. The message appears to be complete, but you cannot read it.


value:
Three matched sheaves of paper, covered with Dericostian runes, recovered from powerful undead. The message appears to be complete, but you cannot read it.


value:
An amorphous, unidentifiable organism with what appears to be characters of Yalaini script burned into its flesh.


value:
A note in the stark black runes of Dericostian, scrawled with what would seem to be great irritation.


value:
A Life Magic spell scroll taken from Gerauz the Legate, a Virindi Master.  It needs to be translated before the spell can be learned.


value:
A Life Magic spell scroll taken from Geraux the Legate, a Virindi Master.  It may affect health regeneration.  It needs to be translated before the spell can be learned.


value:
A War Magic spell scroll taken from Nelamar the Legate, a Virindi Master.  It needs to be translated before the spell can be learned.


value:
A War Magic spell scroll taken from Nelamar the Legate, a Virindi Master.  It may be a fire-related projectile spell.  It needs to be translated before the spell can be learned.


value:
A Life Magic spell scroll taken from Esard the Legate, a Virindi Master.  It needs to be translated before the spell can be learned.


value:
A Life Magic spell scroll taken from Esard the Legate, a Virindi Master.  It may affect mana regeneration.  It needs to be translated before the spell can be learned.


value:
An obsidian shard with strange symbols carved into the rock. Typically these are used for transferring Virindi writings.


value:
A letter of introduction, addressed to Flinrala Ryndmad in Holtburg from Hardunna in South Holtburg.


value:
A hastily scribbled note. You can barely read the handwriting, but you think it's from Ercel of East Lytelthorpe. 


value:
A book written by Abrim of Morningthaw, one of the adventurers who rediscovered the Lost City of Frore, and destroyed the powerful magical artifact at its heart.


value:
A letter of introduction, addressed to Jilsaya bint Dah in al-Arqas from Nurbaha bint Dah in the West Outpost.


value:
A letter of introduction, addressed to Jilsaya bint Dah in al-Arqas from Sarqah bint Ak in the North Outpost.


value:
A note from Ahyara in the East Yaraq Outpost, for delivery to Nasun ibn Tifar in the North Yaraq Outpost.


value:
A note from Ahyara and Nasun ibn Tifar in the Yaraq Outposts, for delivery to Mara al-Luq outside Yaraq.


value:
A note from Nasun ibn Tifar in the North Yaraq Outpost, for delivery to Ahyara in the East Yaraq Outpost.


value:
A note from Nasun ibn Tifar and Ahyara in the Yaraq Outposts, for delivery to Mara al-Luq outside Yaraq.


value:
A few sheets of dried human skin, scribed in the sharp black runes of ancient Dericost. You will have to bring them to a translator.


value:
A weighty, leather-bound history of some vintage.  The front plate has "From Harlune's Library" scrawled across the bottom


value:
A translation of a book taken from the animated corpse of Lord Joffre Tremblant, in the Lost City of Frore.


value:
A translation of Dericostian runes found on standing stones scattered throughout the northeastern mountains. This appears to be a portalspace coordinate, and should be brought to Mairisa bint Fuda in Plateau.


value:
An incredibly old book, partially preserved by frigid temperatures, written in Empyrean characters and organized in the format of a journal.  Handle with care!


value:
A book which shows a number of weaponry diagrams. You do not recognize the language it is printed in.


value:
A book which shows a number of weaponry diagrams. It is printed in the High Empyrean language of the Era of Lore.


value:
A smeared and almost illegible note, on stained paper. You do not recognize the language of the writing.


value:
A smeared and almost illegible note, on stained paper. It is written in the High Empyrean language of the Era of Lore.


value:
A scroll bearing a heavy waxen seal, embossed with an unrecognizable coat of arms. The elaborate calligraphy is in a language you do not recognize.


value:
A scroll bearing a heavy waxen seal, embossed with an unrecognizable coat of arms. The elaborate calligraphy is in the High Empyrean language of the Era of Lore.


value:
A small hardbound book, with blossoms pressed into its paper. The writing within is flowery and delicate, but in a language you do not recognize.


value:
A small hardbound book, with blossoms pressed into its paper. The writing within is flowery and delicate, in a the High Empyrean language of the Era of Lore.


value:
This is a guidebook that describes the traditional wedding ceremony and vows for getting married here in Dereth.


value:
A hastily jotted note in the flowing script of Yalain. The paper is singed and crumbling from exposure to the heat of Mount Tenkarrdun.


value:
A letter written by the undead named Aerfalle, on Aerlinthe Island, intended for Rytheran in the Mage Academy.


value:
A book printed in the flowing script of Yalain. The ornate pyreal inlay on the binding has been discolored by the ash of Mount Tenkarrdun.


value:
A note translated by Diyas al-Yat, from a fragment of obsidian found in the possession of a Virindi.


value:
A damp, decayed parchment scroll. Although the letters are almost blurred away, you can see that a strong, flowing hand has written Yalaini script on it.


value:
A letter, so old and brittle it nearly cracks in your hand. There are blossoms pressed into the paper.


value:
A letter, so old and brittle it nearly cracks in your hand. There are blossoms pressed into the paper. The writing is flowery and delicate, in the High Empyrean language of the Era of Lore.


value:
The words upon this gem were scribed by Her Majesty Empress Alaidain upon her return to the lighted lands. In her waning years, she entrusted this gem to the wards of Ithaenc. Only the monarchs of the Seaborne Empire may read these fateful words, spoken by the last King of Dericost as he lay dying before his throne of ice.


value:
A book listing the portals around Al-Arqas leading to other towns and where the Al-Arqas stamp can be found.


value:
A book listing the portals around Holtburg leading to other towns and where the Holtburg stamp can be found.


value:
A book listing the portals around Lytelthorpe leading to other towns and where the Lytelthorpe stamp can be found.


value:
A book listing the portals around Nanto leading to other towns and where the Nanto stamp can be found.


value:
A book listing the portals around Rithwic leading to other towns and where the Rithwic stamp can be found.


value:
A book listing the portals around Samsur leading to other towns and where the Samsur stamp can be found.


value:
A book listing the portals around Shoushi leading to other towns and where the Shoushi stamp can be found.


value:
A book listing the portals around Yanshi leading to other towns and where the Yanshi stamp can be found.


value:
A book listing the portals around Yaraq leading to other towns and where the Yaraq stamp can be found.


value:
A finely made book, bound in leather.  Its pages are written in the finest caligraphy, and the words are written with flourishes.


value:
A magical scroll, covered with runes of the Dericost language. You cannot read the formula, and must bring it to Kuyiza bint Zayi in Zaikhal for translation.


value:
A book, handwritten in stiff, crabbed Yalaini script. The symbols used are not recognizable Empyrean letters, but a mix of numbers and unrecognizable symbols.


value:
A large, empty tome, bound in what appears to be finely cut amethyst. It is very lightweight. There are fragrant late summer blossoms impressed in its pages. The name Rurinah is written in iridescent ink on the first page.


value:
You see a piece of paper, with illegible writing.  The author used a strange russet ink, and wrote in what seems to be the swirling patterns of the Falatacot.


value:
A piece of parchment, written in blood.  It is obvious that the paper is very worn, and brittle, as if from ages past.


value:
A soft light that seems to emit a silent message in the back of your mind.  Staring at it gives you a sense of peace, and you feel your hand begin to stroke the orb's surface.


value:
Strength.  Focus.  Purity.  These words are the lodestones for our people.  They guide us from the womb to the soil.  


value:
A translation written by Diyas al-Yat, of a message shard taken from a Virindi Director in the Inculcation Cells dungeon.


value:
A translation written by Diyas al-Yat, of a message shard taken from a Virindi Director in the Staging Complex dungeon.


value:
A book that has had many pages torn out. Only seven remain intact. The last stained with blood. It is in Nuhmudira's own hand.


value:
A tome of four distinct colors, fasted in an iron bound leather binding. Surprising light for such a large tome, the book bears no scent of age, though it is written in an old for of Empyrean. It can only be translated by one skilled in the Empyrean languages.


value:
A tome of four distinct colors, fasted in an iron bound leather binding. Surprising light for such a large tome, the book bears no scent of age, though it is written in an old form of Empyrean. It has been translated for ease of reading.


value:
A tome torn and charred. But several pages are still readable, if one could understand the ancient language.


value:
A tome torn and charred. Several pages are still salvageable. The text appears to be written in the Gelidite tongue.


value:
A tome torn and charred. Several pages are still salvageable. The text has been translated from Empyrean.


value:
A tome. The pages of this book have been hastily placed within the binding. The first page shows the picture of an altar, or dias.


value:
A gnawed and crumpled letter. It has been torn, folded, mutilated, and bears the marks of mite teeth, but the elegant handwriting is still legible.


value:
A Chalk Board that anyone can write on.  The last person to write on this will be listed as the author.  This item may be placed on wall hooks.  Mansions may only have 3 Chalk Boards, Villas and Cottages may only have 1.  You may not hook this in an apartment.


value:
A blue vellum binder containing 20 thin sheets of parchment. The parchment is inscribed in an unknown alphabet. This book is complete.


value:
A book listing the portals linking the Nexus towns as well as those leading to where the Nexus town stamps can be found. 


value:
Directions given to the group of Zharalim Explorers searching for the newly discovered bulwark north west of Zaikhal.


value:
A journal written by Zharalim Foreman Yumad. Several pages have been damaged, but the bulk of the book appears intact.


value:
A journal written by Zharalim Master Yaral. Several pages have been damaged, but the bulk of the book appears intact.


value:
A crumpled and dirt-smeared note from Aun Mariona to Hea Toneawa. Clawed footprints in the earth around it suggest that its first reader may have trampled upon it in an unbridled dance of rage.


value:
This hide is written in a strange and foreign language. Perhaps there is someone who can translate this for you.


value:
This rumor describes a task suitable for a single character of level 110 or so. The rewards include either a mace or a crossbow.


value:
A note from the grief-stricken Weijin Shou to the Niffis Reijiri. There is a spot of blood on this note, as if the person who had originally tried to deliver it suffered some unfortunate fate.


value:
Worcer in Holtburg is requesting help retrieving these items from the Holtburg Redoubt. This is a good adventure for someone who is newly arrived in Dereth.


value:
Lou Ka in Shoushi is requesting help retrieving these items from the Braid Mansion Ruin. This is a good adventure for someone who is newly arrived in Dereth.


value:
Lubziklan al-Luq in Yaraq is requesting help retrieving these items from the Sea Temple Catacombs. This is a good adventure for someone who is newly arrived in Dereth.


value:
Directions to a Banderling Camp in the Western Direlands. This quest is designed for level 80+ characters.


value:
This rumor provides directions to the Withered Atoll, a quest area designed for level 100+ characters.


value:
Made from a metal alloy and carbonized iron. This staff once belonged to an ancient group of acolytes who possessed magical powers.


value:
A staff made from the petrified wood of Aerlinthe, taken from the claws of the Dark Magus of that island. This artifact is several centuries old.


value:
A magical orb found in the cathedral of Ithaenc. This artifact was crafted by Lady Adja, a member of the Yalaini Council of Five, for use by her religious order.


value:
An irregularly carved obsidian sphere, enchanted with a permanent tie to the island of Aerlinthe. This item will cast its teleport spell on the caster when it is WIELDED. It will not be lost on death, cannot be given, and may only be taken once.


value:
A small stone with strange markings on the side. The stone has been imbued with strong magical abilities.


value:
A magical orb, painted to show the continents and islands of Auberean. The island of Dereth can barely be seen, a tiny speck in the northern oceans.


value:
A magical orb. Its surface seems to be composed of many overlaid leaves of metal. On the edge of one leaf, the word "Auberean" is inscribed.


value:
When you must strike, do not leave room for a return blow. [Note: You must have Mana Conversion specialized to use the magic on this item, in addition to the other requirements]


value:
Hea Karenua's casting buadren. This is a fine old drum from the Tumerok world, rich with fetishes and power. The bones of centuries-dead drudges, mosswarts, and banderlings, rattle against one another in the wind. The skin stretched across it, legend tells, is made from flesh of Zhuaruf, a Tumerok birthed from the union of the Hea shaman Niheaua and his own dream-spun daughter. There is an inscription around the rim which reads, "To release one's brother from the clinging threads of a hateful dream."


value:
A purplish, veined lump, pulled from the chest cavity of a Hea Tumerok hunting reedshark named Utelari.


value:
A reddish, veined lump, pulled from the chest cavity of a Hea Tumerok hunting reedshark named Sahkurea.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Siraluun.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Storm.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Carenzi, and Tonk.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Siraluun, and Storm.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Siraluun, and Tonk.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Timaru, Storm, and Tonk.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Siraluun, and Storm.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Siraluun, and Tonk.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Carenzi, Storm, and Tonk.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes are attached to this weapon; those of Siraluun, Storm, and Tonk.


value:
A hafted, symbol tipped banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted, symbol tipped banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A hafted, symbol tipped banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A hafted, symbol tipped banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A hafted, symbol tipped banner with a Serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted, symbol tipped banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced, symbol tipped banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced, symbol tipped banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A reinforced, symbol tipped banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A reinforced, symbol tipped banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced, symbol tipped banner with a Serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced, symbol tipped banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
An orb with some sort of dark figure within.  Gazing into its depths, you see the wretched face of a Dark Sorcerer, an undead from the Vesayen Isles.


value:
An orb enchanted with powerful magic, taken from the Asteliary dungeon and imbued with the power of the Asteliary gem.


value:
A strange, purple crystal.  It has an odd aura around it, and you can see strange flickering shapes within.


value:
A buadren fashioned by Aun Aulakhe to invoke the spirit of Aun Tanua from his Virindi prison in portal space.


value:
A modified version of Hea Karenua's casting buadren. This is a fine old drum from the Tumerok world, rich with fetishes and power. The bones of centuries-dead drudges, mosswarts, and banderlings, rattle against one another in the wind. The skin stretched across it, legend tells, is made from flesh of Zhuaruf, a Tumerok birthed from the union of the Hea shaman Niheaua and his own dream-spun daughter. There is an inscription around the rim which reads, "To release one's brother from the clinging threads of a hateful dream."


value:
A wand infused with the Heart of the Innocent.The wand appears to be guided by a preternatural force seeking flesh and blood with great tenacity.


value:
Teeming with power, this triangle seems to be carved perfectly, if it was carved at all. Instead it seems to be a perfect pyramid of power.


value:
I thank you for acquiring this item for me. Through your action I will have the power necessary to enact my ritus.


value:
Teeming with power this triangle seems to be carved perfectly, if it was carved at all. Instead it seems to be a perfect pyramid of power.


value:
This orb is a representation of the splendor of the Firebird as realized by the adherents who follow the path of the Firebird.


value:
This stave is a symbol of the sorcerers of the Shagar Zharala. This particular stave was once the property of the Zharalim traitor Rheth Al' Thok.


value:
A magical orb infused with strange power of a most wondrous nature. This was a gift from the High Queen for furnishing information on the new creatures that have come to Dereth.


value:
The head of the Painbringer is mounted atop this large, magical battle staff.  The craftsmanship is superb -- one would hardly guess that it was made by a tailor!


value:
A beautifully carved buadren. Fuse this with a triple totem to create one of Palenqual's living weapons.


value:
This item can be hooked on wall hooks. Your War Magic will be tested if you attempt to use an Idol Gem on the head.


value:
This item can be hooked on wall hooks. Your Item Enchantment will be tested if you attempt to use an Idol Gem on the head.


value:
A staff made from the petrified wood of Aerlinthe, taken from the Dark Magus of that island. This artifact is several centuries old.


value:
This staff commemorates the efforts of Caeryn Dryad and her fellowship to decipher the mysterious prophecy of a world before this one.


value:
This chest appears to have a sturdy iron lock, of the kind used to protect valuable treasure. Unfortunately, it looks nearly impossible to pick.


value:
This coffin appears to have a sturdy iron lock, of the kind used to protect valuable treasure. Unfortunately, it looks nearly impossible to pick.


value:
This coffin appears to have a sturdy iron lock, of the kind used to protect valuable treasure. Unfortunately, it looks nearly impossible to pick


value:
A standing stone. There is a circular indentation in the center, which would seem to form the outline of an amulet or seal.


value:
An old chest, overgrown with moss. The lock is broken, and it looks like was opened and picked over long ago.


value:
A chest inscribed with arcane glyphs. There appear to be some inscriptions in a cuneiform language along the lid. There is a suspicious glow near the lock.


value:
The tomb of the Sand King Anadil. A small inscription on the lid reads, "Last of the high desert's mighty, fallen at last. Honor is yours on this world chieftain. Serve the gods with distinction in the next."


value:
As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.


value:
This chest appears to have a sturdy iron lock, of the kind used to protect valuable treasure, and seems to be imbued with some kind of blue hue. Unfortunately, it looks nearly impossible to pick.


value:
A large, garish golden chest, accessible to those who have enjoyed great good fortune at Monty's Den of Iniquity.


value:
A large, garish golden chest, accessible to those who have enjoyed great good fortune at Arshid's Den of Iniquity.


value:
A large, garish golden chest, accessible to those who have enjoyed great good fortune at Gan-Zo's Den of Iniquity.


value:
A Virindi trove creature, used by their allied raiders among the Hea. It appears to have an outer shell laced with flecks of chorizite ore.


value:
A shattered prism containing dark green  highlights. Noxious fumes well up from the prism, and the air about it feels damp.


value:
A shattered prism containing deep blue highlights. A palpable feeling of cold emanates from with the prism.


value:
A shattered prism containing vibrant purple highlights. Electricity moves beneath the surface of the prism and there is an odd scent in the air about it.


value:
This chest appears to have a sturdy steel lock, of the kind used to protect very valuable treasure. Unfortunately, it looks nearly impossible to pick.


value:
Well carved and impossible to pick, you will need a specially crafted key to open this. A small etching near the bottom of the chest makes reference to a stronghold near Tufa.


value:
Well carved and impossible to pick, you will need a specially crafted key to open this. A small etching near the bottom of the chest makes reference to a stronghold near Shoushi.


value:
Well carved and impossible to pick, you will need a specially crafted key to open this. A small etching near the bottom of the chest makes reference to a complex not far from this temple. A small holding, perhaps?


value:
This chest looks to have been put together from several different organic materials. It seems to have its own life.


value:
Well carved and impossible to pick, you will need a specially crafted key to open this. A small etching near the bottom of the chest makes reference to a stronghold near Stonehold.


value:
A beautifully detailed chest made of ebony wood and polished gold, inscribed with Dericostian runes. There is a suspicious glow near the lock.


value:
This is where Ishaq keeps the notes for his manuscript: Volume 12 of "The Peculiar Nature and Behavior of Derethian Fauna with Especial Emphasis on Cross-World Speciation". Ishaq has requested that you resist the urge to open this chest. 


value:
Rare, lightweight, but warm robe crafted from the hide of the elusive Hoary Mattekar, rumored to appear only under certain conditions.


value:
A heaume of lightweight material, enchanted such that the head of whoever wears it will become nearly transparent. The original purpose of this Empyrean relic is obscure.


value:
A finely sewed and maintained Banderling head, patched with utmost precision, and conveniently fitted for use.


value:
A mask made from the head of a Drudge Prowler.  Its skin is very well cured, and the mask is very well put together.  A faint odor still clings to it however...


value:
A very well assembled Skeletal Mask.  It has a movable jaw, and is well padded on the inside to better insulate you from the environment.


value:
A mask that is finely stitched, managing to keep the fur looking natural, while maneuvering the natural features to fit a human head.


value:
A finely crafted mask with the features of the legendary high king Pwyll upon it. It is a testament to the skill of its maker -- the features almost look life-like, and it is a comfortable fit on your head.


value:
A facial wrap that protects your face from sandstorms, and occludes your face from the eyes of others. It is rumored that these were the same masks worn by the Shagar Zharala during their assassination of King Laszko.


value:
A traditional ogre mask of the Sho Culture, made with beautiful craftsmanship. It has been sculpted into the face of a fearsome creature that Koji once encountered on her travels.


value:
A heavily enchanted crystalline coat, of the type once worn into battle by the Exarchs of the Yalaini Order of Hieromancers. The seal of the Yalaini Seaborne Empire is embossed on its chest.


value:
A heavily enchanted crystalline girth, of the type once worn into battle by the Exarchs of the Yalaini Order of Hieromancers.


value:
A heavily enchanted set of crystalline leggings, of the type once worn into battle by the Exarchs of the Yalaini Order of Hieromancers


value:
A heavily enchanted crystalline coat, of the type once worn into battle by mages of the Yalaini Order of Hieromancers. The seal of the Yalaini Seaborne Empire is embossed on its chest.


value:
A heavily enchanted crystalline girth, of the type once worn into battle by mages of the Yalaini Order of Hieromancers.


value:
A heavily enchanted set of crystalline leggings, of the type once worn into battle by mages of the Yalaini Order of Hieromancers


value:
A chestplate with the seal of Linvak Tukal on the chest.  The armor is elegant yet simple, and sturdily crafted.


value:
A chestplate with a scuffed seal on the chest.  The armor is brutally simplistic, and sturdily crafted.


value:
Never tire and never surrender. [Note: You must have Axe specialized to use the magic on this item, in addition to the other requirements]


value:
Shackles used to bind the wrists.  They have a long chain between them, allowing for freedom of movement.


value:
A mask carved in tribute to the mythical Tumerok trickster, Karab. Cloaked behind his mysterious visage, you feel capable of taking over the world! But maybe you'll take a nice nap first.


value:
Some tattered shreds of the Dread Ursuin's pelt that you have managed to assemble into a coat.  The creature's healing ability seems to have not gone away with its death, allowing for the coat to seal itself as you watch.  It's actually quite morbid.


value:
It seems these gauntlets were crafted in order to aid the wearer in firing either bows or crossbows.


value:
A mask made out of some indeterminable metal. It seems to reflect light in a strange manner. Occasionally the eyes glow with a violet radiance.


value:
It seems to be an inside out Doll mask!  It's amazing what information you can glean if you are observant enough.


value:
A finely sewed and oiled Sclavus head, patched with utmost precision, and conveniently fitted for use.


value:
A mask made from the head of a zombie.  Its skin is dry, though the mask is very well put together.  The odor of undeath still clings to it, however...


value:
This masterfully crafted mask makes other masks look like child's play. The features almost look alive, and it is a comfortable fit on your head.


value:
A facial wrap that shields your face from sight. It is rumored that these were the same masks worn by the Elite Shagar Zharala that assassinated King Laszko.


value:
A mask made with masterful craftsmanship. It has been sculpted into the face of a deadly Ogre Magi that Koji once encountered on her travels.


value:
A plumed helm infused with the power of the Elements. A soft glow surrounds the helm and storms can be seen waxing and waning within the crystal plume. It is unusually light.


value:
An ornate and flawless rendition of High King Pwyll. Alexander the Deft has captured the look and feel of the High King in exquisite fashion.


value:
An enhanced version of Janda's ever popular mask. This version of the mask worn by assassins of the Elite Shagar Zharala who dispatched King Laszko is a triumph of the mask making trade.


value:
A finely detailed and crafted mask of an Ogre Magi. This work represents the demon-fiend faced by Koji as she traveled the world. 


value:
A finely crafted mu-miyah costume complete with head. The smell of mold and old dirt lingers despite the glues used to hold the costume together. There is a thin line of padding that has been added to the interior to protect the wearer from touching the aged bandages.


value:
A vial of tattoo ink infused with the power of raining death. When painted on the upper arms the ink will act as armor and will grant the wearer the power of raining death.


value:
A vial of tattoo ink infused with the power of crashing blades. When painted on the upper arms the ink will act as armor and will grant the wearer the power of crashing blades.


value:
A vial of tattoo ink infused with the power of whistling winds. When painted on the upper arms the ink will act as armor and will grant the wearer the power of whistling winds.


value:
A vial of tattoo ink infused with the power of the sheltered spirit. When painted on the upper arms the ink will act as armor and will grant the wearer the power of the sheltered spirit.


value:
A vial of tattoo ink infused with the power of whistling wind. When painted on the upper arms the ink will act as armor and will grant the wearer the power of whistling wind.


value:
Rare, lightweight, extremely warm robe crafted from the hide of the vile Swarthy Mattekar, rumored only to appear under certain conditions.


value:
A crown made of some sort of solidified energy.  When you wear it, you feel revitalized and protected.


value:
It seems these gauntlets were crafted in order to aid the wearer in firing any type of missile weapon.


value:
A richly enchanted and ornate coat once worn by the Sentinels of Perfect Light, an order dedicated to aiding Lord Asheron against the darkness. The seal of the Lightbringer adorns the chestplate.


value:
A richly enchanted and ornate girth once worn by the Sentinels of Perfect Light, an order dedicated to aiding Lord Asheron against the darkness.


value:
A richly enchanted and ornate girth once worn by the Sentinels of Perfect Light, an order dedicated to aiding Lord Asheron against the darkness. 


value:
This helm was worn by Sentinels of Perfect Light. They are modeled after the helms worn by the armies of Lord Atlan against the swelling darkness. The helm has a single setting for an orb.


value:
This helm was worn by Initiates of Perfect Light. They are modeled after the helms worn by the armies of Lord Atlan against the swelling darkness. The helm has a single setting for an orb.


value:
A richly enchanted and ornate pair of leggings once worn by the Sentinels of Perfect Light, an order dedicated to aiding Lord Asheron against the darkness.


value:
A pair of richly decorated and lightweight amullian pants. The main body of the pants seems to be silk and the trim made of a heavy leather.


value:
This chain mail shirt has been modified with a silken lining. It seems to breath better and offer better protection from heat and cold


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the artificer.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the bowman.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the crossbowman.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the enchanter.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the axer.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the hieromancer.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the knifer.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the life giver.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the macer.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the pugilist.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the spearman.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the staffer.


value:
These gauntlets have been carved from Sunstone to fit the human hand. They are mystical in nature and have a grooved slot about the size of a small amulet.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the swordsman.


value:
These gauntlets have been carved from Sunstone and fitted with an amulet with the essence of the tosser.


value:
An ornate representation of the heraldic bull of Viamont Royal Governor Alfric, who rounded up and executed the bloodline of High King Pwyll II during the reign of Alfrega the Mad.


value:
A finely detailed mask representing the visage of Yasif ibn Salayyar, the Poet and Royal Emissary of Gharu'n.


value:
Once the head of a powerful undead, this skull cap has retained some magical qualities. It can be worn on the head for protection, and the benefit of its enchantments.


value:
This coat has been reinforced with bone structures and metal strapping. The main body of the coat came from the hide of a Rendeath Shreth.


value:
This helm was crafted from the hollowed out head of an Olthoi Mutilator. The thick chitin of the mutilator provides good protection.


value:
A pair of leather leggings crafted from the hide of Gauloth Shreth. The leggings have been reinforced with bands of metal and bony structures.


value:
A robe crafted from the leathery hide of a Reedshark Reaper. The hide has been treated and crafted into a fairly useful robe.


value:
A robe crafted from the leathery hide of a Reedshark Slasher. The hide has been treated and crafted into a fairly useful robe.


value:
A finely sewed and maintained Moarsman head, patched with utmost precision, and conveniently fitted for use.


value:
The sollerets represent the teachings of the adherents to the path of the Unicorn. They are lightweight and grant the gift of grace to the wearer.


value:
This Cowl was used by a member of the Shagar Zharala to protect himself from the sandstorms of the A'mun Desert.


value:
A facial wrap that protects your face from sandstorms, and occludes your face from the eyes of others. It is rumored that these were the same masks worn by the Shagar Zharala during their assassination of King Laszko. This particular wrap appears to have a Woven Tassel of Sound Mind attached to it.


value:
A facial wrap that protects your face from sandstorms, and occludes your face from the eyes of others. It is rumored that these were the same masks worn by the Shagar Zharala during their assassination of King Laszko. This particular wrap appears to have a Woven Tassel of Discord attached to it.


value:
A facial wrap that protects your face from sandstorms, and occludes your face from the eyes of others. It is rumored that these were the same masks worn by the Shagar Zharala during their assassination of King Laszko. This particular wrap appears to have a Woven Tassel of Far Sight attached to it.


value:
Loose pants originally used to protect the legs from carenzi while running like a mite through Marae Lassal.


value:
This armored vestment appears to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.


value:
This armored bracer appears to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.


value:
A reproduction of the loincloth worn by the first Mosswart Mire Witch. Complete with official mosswart smell. A small tag attached to the garment boasts: An original Ketnan product.


value:
These armored boots appear to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.


value:
These armored gauntlets appear to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.


value:
These armored leggings appear to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.


value:
Onda Nakoza in MacNiall's Freehold will modify this left peg leg so it can be coupled with the right peg leg for a double peg leg set!


value:
An icy blue robe, worn by the Gelidites of Frore when they walked the living world. This artifact is several millennia old.


value:
A robe crafted from a mattekar hide.  It has some natural padding in it that makes it more resistant to damage.


value:
A hat, given as a reward for helping out the Royal Guard's investigation into the attempt on High Queen Elysa's life.


value:
A black robe trimmed in red, it is lined with an unknown material but feels like the perfect insulator.


value:
A red robe trimmed in black, it is lined with an unknown material but feels like the perfect insulator.


value:
A finely crafted mu-miyah costume that is only missing the head. The smell of mold and old dirt lingers despite the glues used to hold the costume together. There is a thin line of padding that has been added to the interior to protect the wearer from touching the aged bandages.


value:
A finely crafted sclavus costume that is only missing the head.  The inside is padded so that the rough skin of the sclavus does not rub up against the wearer.


value:
A finely crafted undead costume that is only missing the head. Thankfully the smell of the previous owner is masked by the scent of the various glues used in its crafting.


value:
A robe crafted from a mattekar hide.  It has some natural padding in it that makes it stronger and more resistant to damage.


value:
This fine silk shirt seems to be very well made, though a small tear along one arms seems to have removed any enchantments that the garment once held.


value:
Silken raiment woven together to be worn over the entirety of the body. Simple clasps allow for the item to be cinched along the front.


value:
A dress designed by the Gharu'ndim tailor, Xuut. The fibers of the dress look as though they could withstand the dyeing process.


value:
A simple red and green kerchief, worn by bandits that could be behind the assassination attempt on High Queen Elysa. Perhaps wearing this will supply an adequate disguise to fool some of the bandits here.


value:
A suit designed by the Gharu'ndim tailor, Xuut. The fibers of the suit look as though they could withstand the dyeing process.


value:
This raiment, emblazoned with the crest of the Realaidain family, is a gift from the High Queen and Asheron to those who have made Dereth their home by Morningthaw, PY 15.


value:
This shirt has been assembled from the hides of many reedsharks and then treated with magical oils to make the shirt more comfortable and enchanted.


value:
A wonderfully crafted hat that affords a great deal of protection from the bright sun. Thin veins of pyreal have been worked into the weave.


value:
A wrap crafted by the tailor To-ping Ra for use under the armor. This wrap has been stitched with pyreal woven thread to enhance the magical qualities of the object.


value:
A pair of well crafted pants that are cut just below the knee. They are ideal for wading and are crafted from the finest Gharu'ndim silk. Thin lines of Pyreal can be seen woven into the fabric.


value:
A shirt with a grand array of floral patterns crafted with Gharu'ndim silk. Thin lines of Pyreal can be seen woven into the fabric.


value:
A finely-built scarecrow costume. The pumpkin head feels a bit breezy, as thought it might not offer any real protection.


value:
This tusker was a veritable genius, judging by the size of it's cranium.  It's a good thing you stopped it from breeding, or their might have been a whole new breed of Tusker...


value:
This tusker had a very small brain, but it was extremely well protected.  Perhaps that accounts for how heavy it is...


value:
The skeleton of Lania Cartoth lies forlorn and broken on the stone floor. A letter is among her remains.


value:
This backpack, sewn from the scalp of a Banderling Aggressor, provides comfort as well as carrying space.


value:
This backpack, sewn from the scalp of a Banderling Predator, provides comfort as well as carrying space.


value:
This backpack, sewn from the scalp of a Banderling Slayer, provides comfort as well as carrying space.


value:
This backpack, sewn from the scalp of a Banderling Antagonist, provides comfort as well as carrying space.


value:
A small glass flask containing a radiant white liquid. It is impossible to guess how long its light has been lost beneath the earth.


value:
A small glass flask containing a radiant blue liquid. It is impossible to guess how long its light has been lost beneath the earth.


value:
A small glass flask containing a radiant red liquid. It is impossible to guess how long its light has been lost beneath the earth.


value:
A vial of the Hopeslayer's Blood.  As you examine it, you notice the contents are almost black, as if devouring the ambient light.


value:
A phial filled with a thick, oily green substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily black substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily clear substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily blue substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily yellow substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily orange substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily violet substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily pink substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily silver substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily white substance. The smell is too awful to possibly think of imbibing.


value:
A phial filled with a thick, oily red substance. The smell is too awful to possibly think of imbibing.


value:
This simply crafted crucible is capable of holding acids, and withstanding intense heat. It is necessary for mixing several materials at once.


value:
Use this on any uncolored version of new sharded Greater Shadow Armor to change the color of the armor from gold to blue.


value:
Use this on any uncolored version of new sharded Greater Shadow Armor to change the color of the armor from gold to purple.


value:
Use this on any uncolored version of new sharded Greater Shadow Armor to change the color of the armor from gold to red.


value:
A pot with dye made from the crushed leaves of a dark green verdalim plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a dark red hennacin plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a dark yellow berimphur plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a fair blue lapyan plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a winter green minalim plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a silvery white argenory plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a charcoal black Thananim plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a royal blue Colban plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
A pot with dye made from the crushed leaves of a deep purple Relanim plant. The stench it gives off is overwhelmingly noxious. If applied improperly, the dye could harm the target's color and armor value permanently. 


value:
Combine with another small shard to make a crystal fragment, or combine with a dark shard to make a glimmering gem.


value:
Combine with another dark shard to make a shadow fragment, or combine with a small shard to make a glimmering gem.


value:
The first Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Lightning Protection enchantment to the weapon.


value:
The fifth Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Blood Drinker enchantment to the weapon.


value:
The fourth Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Defender enchantment to the weapon.


value:
The second Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Fire Protection enchantment to the weapon.


value:
The third Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Coordination enchantment to the weapon.


value:
The front section of an incomplete skeletal key, assembled from two fragments found in shadow spires.


value:
The front section of an incomplete skeletal key, assembled from two fragments found in shadow spires. 


value:
This key looks like it was deliberately broken by inhuman strength. You should find the other pieces.


value:
A broken silver key. Underneath the tarnish of years, you can see beautiful engravings which call to mind the trees of Ithaenc island.


value:
This key looks like it was deliberately snapped by inhuman strength. You should find the other pieces.


value:
A snapped silver key. Underneath the tarnish of years, you can see beautiful engravings which call to mind the trees of Ithaenc island.


value:
This key looks like it was deliberately split by inhuman strength. You should find the other pieces.


value:
A split silver key. Underneath the tarnish of years, you can see beautiful engravings which call to mind the trees of Ithaenc island.


value:
A partially rebuilt silver key. Underneath the tarnish of years, you can see beautiful engravings which call to mind the trees of Ithaenc island.


value:
A magical artifact resulting from the combination of the Heart of Shadow and a Fragment of the Singularity.


value:
A crest with a falcon mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A crest with a gromnie mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A crest with a mask shaped mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A crest with a reedshark mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A crest with a serpent mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A crest with a shreth mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A spear-head with a falcon mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A symbol with a falcon mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A spear-head with a gromnie mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A symbol with a gromnie mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A spear-head with a mask mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A symbol with a mask mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A spear-head with a reedshark mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A symbol with a reedshark mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A spear-head with a serpent mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A symbol with a serpent mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A spear-head with a shreth mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A symbol with a shreth mark on it.  It seems quite valuable, and if mounted on a hafted banner, you imagine it would increase it's value...


value:
A rainbow plume meant to be placed on a helm. Four distinct colors comprise the plume and it has a unique energy about it.


value:
A shimmering stone that houses the power of all elements within. The stone shimmers at the edges. It looks as though it may be fitted into an Isparian Weapon.


value:
A tassel pulled from the Shadow's Garb of the Zharalim traitor Rheth Al' Thok. Arcane powers cause the fringes of the tassel to glow with an unknown power.


value:
A tassel pulled from the Shadow's Garb of the Zharalim traitor Tiyol Ibn Yufaj. The tassel is woven of strong coarse fibers but is light and oddly fluid.


value:
A tassel pulled from the Shadow's Garb of the Zharalim traitor Rayssid Ibn Alhath. It is light and shimmering, yet unobstructive, as if it was used to focus light better around the wearer's eyes.


value:
Place a sacrificed bone within this satchel. Remember that you want to fill the bag with exact amount specified within the riddle.


value:
A crate with six empty slots. Each are labeled for one of the different golem hearts that the crate is meant to hold. The first slot appears to be reserved for a Granite Golem heart.


value:
A crate with five empty slots. Currently only the first slot has been filled, a granite heart is within that slot. The second slot appears to be labeled for an Iron Golem Heart.


value:
A crate with four empty slots. Currently only the first two slots have been filled, a granite heart and an iron heart resting in these two slots. The third slot appears to be labeled for a Copper Golem Heart.


value:
A half-filled crate meant to hold golem hearts. The first three chambers of this crate are filled with a granite heart, an iron heart and a copper heart. The fourth chamber appears to be set for an Obsidian Golem heart.


value:
Only two empty chambers remain in this crate. The other chambers are filled with a granite heart, an iron heart, a copper heart and an obsidian heart. The next chamber has been fitted to hold a Gold Golem heart.


value:
The last chamber of this crate is fitted for a Diamond Golem heart. The other chambers are already filled with granite, iron, copper, obsidian and gold hearts.


value:
A functional crate for storing messy materials. This crate has four lined bags inside that are labeled for sclavus body parts. The first is for a small Sclavus hide. You should collect that piece first.


value:
A functional crate for storing messy materials. The crate has one full bag -- a small Sclavus hide is inside this bag-- and three empty bags. The next bag is labeled Sclavus hide.


value:
A functional crate for storing messy materials. Two of the four bags inside the crate are currently full. In the first two bags you can see a small Sclavus hide and a normal sized Sclavus hide. The next bag has a label for a Large Sclavus Hide.


value:
A functional crate for storing messy materials. Three of the four lined bags inside the crate are full. The only bag that is empty is labeled: Sclavus Tongue.


value:
AA large Lugian sack meant to collect the hides of several armoredillo. Currently the sack is empty, but you were told that collecting a small armoredillo hide should be your first order of business.


value:
A large Lugian sack meant to collect the hides of several armoredillo. Currently the sack holds a small armoredillo, you were told to collect a normal armoredillo hide after the small hide.


value:
A large Lugian sack meant to collect the hides of several armoredillo. Currently the sack holds a normal and small armoredillo hide. You were told to collect a large armoredillo hide and place that into the sack next. 


value:
A large Lugian sack meant to collect the hides of several armoredillo. Currently the sack holds a three armoredillo hides: a small hide, a normal hide and a large hide. You were told to collect a sturdy armoredillo hide and place that into the sack next. 


value:
A large Lugian sack meant to collect the hides of several armoredillo. Currently the sack holds a normal, small, large and sturdy armoredillo hide. You were told to collect a plate armoredillo hide as the last hide for the Lugian sage's research.


value:
This stone has been coated in the blood of a Burun. The gem appears to have absorbed the blood into itself.


value:
This gem can be placed into a piece of Noble Armor. If so, it will imbue the armor with a very potent Coordination Spell that will affect the wearer. 


value:
This gem can be added to the Burun slaying variant of the noble sword, mace, axe, katar, spear, staff and dagger. If so, it will enhance the base damage of the weapon. The weapon will then only be wieldable by the crafter.


value:
This gem can be added to the Burun slaying variant of the noble atlatl, bow or crossbow. If so, it will enhance the weapons damage modification. The weapon will then only be wieldable by the crafter.


value:
This gem can be placed into a piece of Noble Armor. If so, it will imbue the armor with a very potent Endurance Spell that will affect the wearer. 


value:
This gem can be placed into a piece of Noble Armor. If so, it will imbue the armor with a very potent Focus Spell that will affect the wearer. 


value:
Combine with a Burun Slaying Noble Scepter to enhance the mana conversion enhancement of the casting implement.


value:
This gem can be added to the Burun slaying variant of the  noble scepter. If so, it will enhance the scepter ability to manage the flow of mana to the user. The scepter will then only be wieldable by the crafter.


value:
This gem can be placed into a piece of Noble Armor. If so, it will imbue the armor with a very potent Quickness Spell that will affect the wearer. 


value:
This gem can be placed into a piece of Noble Armor. If so, it will imbue the armor with a very potent Self Spell that will affect the wearer. 


value:
This gem can be placed into a piece of Noble Armor. If so, it will imbue the armor with a very potent Strength Spell that will affect the wearer. 


value:
Heavy, thick and reeking of all manner of refuse, this hide was blown free of Broodu's corpse when the Kukuur died. Perhaps you can collect the hides of other Burun Kings and assemble them into one.


value:
Heavy, thick and reeking of all manner of refuse, this hide was blown free of Browerk's corpse when the Kukuur died. Perhaps you can collect the hides of other Burun Kings and assemble them into one.


value:
Heavy, thick and reeking of all manner of refuse, this hide was blown free of Keerik's corpse when the Kukuur died. Perhaps you can collect the hides of other Burun Kings and assemble them into one.


value:
Heavy, thick and reeking of all manner of refuse, this hide was blown free of Kiree's corpse when the Kukuur died. Perhaps you can collect the hides of other Burun Kings and assemble them into one.


value:
Heavy, thick and reeking of all manner of refuse, this hide was blown free of Reeshan's corpse when the Kukuur died. Perhaps you can collect the hides of other Burun Kings and assemble them into one.


value:
Heavy, thick and reeking of all manner of refuse, this hide was blown free of Rehir's corpse when the Kukuur died. Perhaps you can collect the hides of other Burun Kings and assemble them into one.


value:
Six Kukuur hides have been placed together Reeshan's, Kiree's, Broodu's, Keerik's, Rehir's and Browerk's. Perhaps this can be handed to Guard Devon for some trophy to display your efforts against the Burun Kings.


value:
Written transcription of  runes discovered on a Standing Stone near the Bandit Castle. The runes appear to be cut off, as if most of the message were missing.


value:
Written transcription of Dericostian runes discovered on a Standing Stone near the Bandit Castle. The runes appear to be cut off, as if most of the message were missing.


value:
Written transcription of runes discovered on a Standing Stone near Stonehold. The runes appear to be cut off, as if most of the message were missing.


value:
Written transcription of Dericostian runes discovered on a Standing Stone near Stonehold. The runes appear to be cut off, as if most of the message were missing.


value:
Written transcription of Dericostian runes discovered on a Standing Stone near Neydisa Castle. The runes appear to be cut off, as if most of the message were missing.


value:
Written transcription of Dericostian runes discovered on Standing Stones near Bandit and Neydisa Castles. The two inscriptions fit together perfectly, although it still appears that some of the runes are still missing.


value:
An unusual magical device, resembling a shattered key. It appears to have been grafted on to the side of the Great Work crystal by magical means. It is warm to the touch, and looks like it would complete Mairisa bint Fuda's Shattered Key.


value:
Use this tool to remove an elemental stone from an Empyrean or Isparian weapon or a piece of Shadow Armor. 


value:
A thin, membranous, unidentifiable life form, with script burned into its flesh. The characters appear to be cut off, as if some of the message were missing.


value:
A thin, membranous, unidentifiable life form found on a powerful Shadow. Characters of what seems to be Empyrean script are burned into its flesh. The characters appear to be cut off, as if some of the message were missing.


value:
A thin, membranous, unidentifiable life form found on a powerful Shadow. Characters of what seems to be Yalaini script are burned into its flesh. The characters appear to be cut off, as if some of the message were missing.


value:
A small sheaf of paper, covered with runes. The runes appear to be cut off, as if most of the message were missing.


value:
A small sheaf of paper, covered with Dericostian runes, recovered from a powerful undead. The runes appear to be cut off, as if most of the message were missing.


value:
Two matched sheaves of paper, covered with Dericostian runes, recovered from powerful undead. The runes appear to be cut off, as if some of the message were still missing.


value:
A repaired silver key. Underneath the tarnish of years, you can see beautiful engravings which call to mind the trees of Ithaenc island. Now that the key is repaired, you can see that worked into the pattern is a manta-winged form with a radiant eye.


value:
Affix this hilt to a loot-generated dagger or light sword to give the weapon multi-strike capability. Using this on an already augmented weapon will destroy the hilt.


value:
You're not quite sure what this is for. It would appear to be another bit of crystal-based Empyrean technology.


value:
A clear crystal key. There is a symbol inscribed on its surface; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.


value:
A strange old puzzle box. There are two slots, each about the size of a small book, on opposing sides. There is a symbol inscribed on its metal surface; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.


value:
A smooth sea blue stone, warm to the touch. There is a symbol inscribed on one side; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.


value:
A smooth sea grey stone, warm to the touch. There is a symbol inscribed on one side; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.


value:
A smooth silver stone, warm to the touch. There is a symbol inscribed on one side; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.


value:
This vile liquid would burn through almost anything. It is far too strong for use in conventional alchemy.


value:
Use this item on the Sleeves of the Arm to create the Sleeves of Inexhaustibility. You must have Axe trained to attempt this interaction.


value:
Use this item on the Staff of the Mind to create the Staff of Clarity. You must have Mana Conversion trained to attempt this interaction.


value:
Use this item on the Spear of the Heart to create the Spear of Purity. You must have Spear trained to attempt this interaction.


value:
Knowing your enemy only goes so far: One must have the passion to strike. Be a shining spear in the night.


value:
A carefully sculpted length of living greenwood. It must be restrung to be used. This appears to be a weapon of exquisite quality, and those who merely dabble in archery will probably not have the specialist skill required to usefully wield it.


value:
This bowstring is spun from the tight, powerful sinews found in a gromnie's back. It will be quite a feat to string a bow with this.


value:
A sheet of curved, green-gold metal. The edges of it are jagged and sharp, indicating it has been broken.


value:
A small clay miniature of the town of Timaru. You recognize this item as a traditional Tumerok spell fetish. It can be attached to several different items, each with their own unique use. Alternately, it can be turned into the Tah of Timaru for a reward.


value:
A small clay totem of a carenzi. You recognize this item as a traditional Tumerok spell fetish. It can be attached to several different items, each with their own unique use. Alternately, it can be turned into the Tah of Timaru for a reward.


value:
A small clay totem of a siraluun. You recognize this item as a traditional Tumerok spell fetish. It can be attached to several different items, each with their own unique use. Alternately, it can be turned into the Tah of Timaru for a reward.


value:
A small clay totem of a thunderhead cloud. You recognize this item as a traditional Tumerok spell fetish. It can be attached to several different items, each with their own unique use. Alternately, it can be turned into the Tah of Timaru for a reward.


value:
A small clay totem of a Tumerok. You recognize this item as a traditional Tumerok spell fetish. It can be attached to several different items, each with their own unique use. Alternately, it can be turned into the Tah of Timaru for a reward.


value:
A nearly empty embroidered bag.  There is only one small bundle of Kithless Siraluun feathers in it.


value:
An embroidered bag filled with two small bundles of Kithless Siraluun feathers. There is still room for several more bundles.


value:
Use a single totem of Audetaunga on this pure double totem to create Audetaunga's Triple Totem of the Mountains.


value:
Use a single totem of Volkama on this combination double totem to create Palenqual's Triple Totem of the Vortex.


value:
Use a single totem of Tanae on this pure double totem to create Tanae's Triple Totem of the Forests.


value:
Use a single totem of Tanae on this combination double totem to create Palenqual's Triple Totem of the Chase.


value:
Use this on either a totem of Volkama or Tanae to create a combination double totem. Use this on another totem of Audetaunga to create a pure double totem.


value:
Use this on either a totem of Audetaunga or Volkama to create a combination double totem. Use this on another totem of Tanae to create a pure double totem. 


value:
Use this on either a totem of Audetaunga or Tanae to create a combination double totem. Use this on another totem of Volkama to create a pure double totem. 


value:
Use this triple totem on one of Aun Kerehanua's weapons to create one of Palenqual's living weapons.


value:
Use this triple totem on one of Aun Kerehanua's tanua's weapons to create one of Palenqual's living weapons.


value:
Use this on a loot-generated axe to give the weapon triple critical capability. Using this on an already augmented weapon will destroy the stone.


value:
An axe sharpening stone.  If used on an axe, will sharpen it to the point where it would inflict devestating wounds.


value:
A sturdy banner haft with a worn handle.  If joined with either a Shreth or Reedshark banner, it will raise it's value.


value:
A durable banner haft with a worn handle.  If joined with either a Gromnie or Mask banner, it will raise it's value.


value:
A banner haft with a worn handle.  If joined with either a Serpent or Falcon banner, it will raise it's value.


value:
A plated banner haft with a worn handle.  If joined with either a Shreth or Reedshark banner, it will raise it's value substantially.


value:
A perfect banner haft with a worn handle.  If joined with either a Gromnie or Mask banner, it will raise it's value substantially.


value:
A reinforced banner haft with a worn handle.  If joined with either a Serpent or Falcon banner, it will raise it's value substantially.


value:
Use this on a loot-generated mace to give the weapon mana damage capability. Using this on an already augmented weapon will use up the oil.


value:
An oil that can be applied to a mace.  When applied, it grants the weapon the ability to siphon off the inner strength of your enemy.


value:
Use this on a loot-generated spear to give the weapon shield puncturing capability. Using this on an already augmented weapon will destroy the stone.


value:
An spear sharpening stone.  If used on a spear, will sharpen it to the point where it can puncture shields.


value:
Use this on a loot-generated staff to give the weapon stamina damage capability. Using this on an already augmented weapon will use up the oil.


value:
A small green bottle filled with a dark viscous substance. This oil was specially prepared for the Training Academy to enhance the quality of their weapons.


value:
Use these Leather Straps on a Wrapped Tree Trunk to produce a Buadren.The Buadren that you make will be bonded and attuned.


value:
Honor is the silent vow.  Honor in a strong marriage is something that is never spoken of, just known to be there.


value:
A vase cut from the bluest crystal to be had from the Lugian quarries of Travos. You can use this item on floor hooks.


value:
This vase can hold no more items. It can be placed on a pedestal, available at the Furniture Vendors.


value:
An Amulet crafted in pyreal that bears the symbol of an atlatl. The amulet is damaged, seemingly beyond repair.


value:
An amulet crafted in pyreal that bears the symbol of an axe. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of a bow. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of creature enchantment. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of an crossbow. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of a dagger. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of item enchantment. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of life magic. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of a mace. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of a spear. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of a staff. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of a sword. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of unarmed combat. The amulet is damaged, seemingly beyond repair.


value:
An Amulet crafted in pyreal that bears the symbol of war magic. The amulet is damaged, seemingly beyond repair.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Seven pages are missing from this text.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. There are six pages absent from the text.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Five pages are still missing from the text.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Four pages remain missing.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Three pages, have yet to be placed within the text.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Two pages have yet to be found.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Only one page is still missing from the tome.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped.


value:
A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Eight pages, appear to complete the tome, but none are within the binding at this time.


value:
A claw-like device used to remove elemental stones from the Isparian weaponry. Having been carved from a diamond heart infused with the essence of nullification, it is a sturdy device.


value:
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Alchemy skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Item Tinkering skill to stamp this symbol onto a flag. To use this stamp you must be a Player Killer. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Cooking skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Fletching skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Leadership skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
This stone can be modified by scrping the extraneous shards from its surface. Perhaps an intricate carving tool can do the trick. 


value:
A shimmering stone that houses the power of all elements within. The stone is rough shod, and covered in jutting crystal shards.


value:
This fragment appears to be a piece from a larger version. Use this on another fragment to combine them.


value:
Give this seal to Asheron's Platinum Golem in order to receive the Imbued Ornate Seal and the Citadel Portal Gem. Be sure that you have sufficient space in your pack before handing in this item!.


value:
Use Item Tinkering skill to stamp this symbol onto a flag.  You must have a chess ranking of 1800 or higher to use this stamp.  Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Loyalty skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use this stamp to place it's symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use Healing skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Wrap these bandages around a combination of treated mandrake and treated hyssop to craft a Plentiful Healing Kit.


value:
This vase can hold no more items. It can be placed on a pedestal, available at the Furniture Vendors. This item is floor-hookable.


value:
Combine this gem with an attribute raising gem to transfer up to 10 points of coordination to another attribute.


value:
Combine this gem with an attribute raising gem to transfer up to 10 points of endurance to another attribute.


value:
Combine this gem with an attribute raising gem to transfer up to 10 points of focus to another attribute.


value:
Combine this gem with an attribute raising gem to transfer up to 10 points of quickness to another attribute.


value:
Combine this gem with an attribute raising gem to transfer up to 10 points of self to another attribute.


value:
Combine this gem with an attribute raising gem to transfer up to 10 points of strength to another attribute.


value:
Combine this gem with an attribute lowering gem to transfer up to 10 points of another attribute to your coordination.


value:
Combine this gem with an attribute lowering gem to transfer up to 10 points of another attribute to your endurance.


value:
Combine this gem with an attribute lowering gem to transfer up to 10 points of another attribute to your focus.


value:
Combine this gem with an attribute lowering gem to transfer up to 10 points of another attribute to your quickness.


value:
Combine this gem with an attribute lowering gem to transfer up to 10 points of another attribute to your self.


value:
Combine this gem with an attribute lowering gem to transfer up to 10 points of another attribute to your strength.


value:
Use this ring on a sturdy iron key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
Use this ring on a directive key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
Use this ring on a master key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
Use this ring on a singularity key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
Use this ring on a granite key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
Use this ring on a marble key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
Use this stamp to place its symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.


value:
Use this orb to prepare an existing suit of Thaumaturgic or Exarch plate crafted by the Order of the Heiromancers. The armor will become useless until reforged in a flame stoked by pure mana.


value:
This coat has been infused with an unknown power, it seems unstable and cannot be worn. It must be fired in a forge of mana fires to complete.


value:
This girth has been infused with an unknown power, it seems unstable and cannot be worn. It must be fired in a forge of mana fires to complete.


value:
These leggings have been infused with an unknown power, they seem unstable and cannot be worn. They must be fired in a forge of mana fires to complete.


value:
This helm has been infused with an unknown power, it seems unstable and cannot be worn. It must be fired in a forge of mana fires to complete.


value:
Use this ring on a sturdy steel key to add the key to the ring. Use an intricate carving tool on the keyring to pop a key off again. Adding a key uses up one of the ring's remaining uses, but removing a key does not.


value:
A blue vellum binder containing 2 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 3 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 4 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 5 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 6 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 7 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 8 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 9 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 10 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 11 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 12 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 13 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 14 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 15 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 16 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 17 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 18 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing 19 thin sheets of parchment. The parchment is inscribed in an unknown alphabet.


value:
A blue vellum binder containing one thin sheet of parchment. The parchment is inscribed in an unknown alphabet.


value:
A simple bracelet caked in the mire and filth of the tunnels beneath the Cultist's chapel. Only the freshest waters could restore radiance to it.


value:
These crystals appeared to be fit together to form sollerets when you found them, but they come apart easily.


value:
As explained by Honshu, you may place the rock of splendor atop this item, and then anoint it with the water of purity.


value:
The splendor of the Firebird, grace of the Unicorn and power of the Dragon have joined in this object.


value:
The water is pure, and meant to anoint the trappings of those who have walked the path of Honshu Takeda.


value:
A cluster of aquamarine gems. The gems shimmer, reflect, and refract light, which is an odd quality for aquamarine to possess.


value:
Combine this with any loot-generated atlatl, bow, or crossbow.  The Fetish of the Dark Idols will apply a Magic Absorbing property and a Melee Defense penalty to the weapon.  Although the weapon can be imbued before applying a Fetish of the Dark Idols, it cannot be imbued afterwards.  The weapon may have non-imbue tinkers applied either before or after application of the Fetish of the Dark Idols.


value:
This bizarre creation seems to pulse in your hands, sending powerful ripples of energy through your arms.  


value:
An incomplete magical fetish.  A single Ancient Diamond idol has been affixed to one end of the cord.


value:
Use this on a fair amount of Burun Blood with this stone to create a stone that can be affixed to the Noble weapons to increase their potency against Burun.


value:
A nearly empty embroidered bag.  There is only one small bundle of Badlands Siraluun feathers in it.


value:
An embroidered bag filled with two small bundles of Badlands Siraluun feathers. There is still room for several more bundles.


value:
A nearly empty embroidered bag.  There is only one small bundle of Littoral Siraluun feathers in it.


value:
An embroidered bag filled with two small bundles of Littoral Siraluun feathers. There is still room for several more bundles.


value:
An embroidered bag filled with two small bundles of Marsh Siraluun feathers. There is still room for several more bundles.


value:
An embroidered bag filled with two small bundles of Strand Siraluun feathers. There is still room for several more bundles.


value:
An embroidered bag filled with two small bundles of Tidal Siraluun feathers. There is still room for several more bundles.


value:
An embroidered bag filled with two small bundles of Timber Siraluun feathers. There is still room for several more bundles.


value:
An embroidered bag filled with two small bundles of Untamed Siraluun feathers. There is still room for several more bundles.


value:
A decanter of diamond oil. Created by adding diamond powder to a vial of essence taken from a font beneath Dereth.


value:
Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2.


value:
Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.


value:
Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2.


value:
Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4.


value:
Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.


value:
Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4.


value:
Apply this material to treasure-generated armor to increase the armor's armor level by 20. This material cannot be used on Covenant Armor.


value:
Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.


value:
Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Focus. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Cold Vulnerability spells. 


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Wizard's Intellect. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Piercing Vulnerability spells. 


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Critical Strike. Critical Strike increases the chance that the item critically hits its opponent. The increase in chance depends on the attack skill of the wielder.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Endurance. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Strength. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Stamina Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a magical, treasure-generated item with a Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.


value:
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells. 


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Crippling Blow. Crippling Blow increases the amount of damage that the item does when it critically hits its opponent. The amount of extra damage depends on the attack skill of the wielder.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vitality. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Slashing Vulnerability spells. 


value:
Apply this material to any of a set of specific quest items in order to unattune it from your soul. Note that this action will also cause it to only be wieldable by you. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Lightning Vulnerability spells. 


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Self. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Mana Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a treasure-generated item in order to render that item "Retained". Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vigor. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2.


value:
Apply this material to a treasure-generated magic caster to increase the its mana conversion bonus by 1%.


value:
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.


value:
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Fire Vulnerability spells. 


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Health Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Quickness. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its Spellcraft.


value:
Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.


value:
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Coordination. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.


value:
Apply this material to a treasure-generated weapon to imbue the target with Armor Rending. Armor Rending gives the item the ability to ignore some of its opponent's armor. The amount of armor it ignores depends on the attack skill of the wielder.


value:
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeoning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Bludgeoning Vulnerability spells. 


value:
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.


value:
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Cold Vulnerability spells.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Piercing Vulnerability spells.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Slashing Vulnerability spells.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Lightning Vulnerability spells.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Fire Vulnerability spells.


value:
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeoning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Bludgeoning Vulnerability spells.


value:
A scroll case that looks as though it has been caked over by thick black mud. It looks much like some type of fowl.


value:
A signpost has been placed firmly in the ground. Someone wanted to get the word out. Maybe you should take a look at what it says.


value:
A brace that looks as though it can be affixed to the wrist. A small catch on the underside looks as though it could guide throwing weapon ammo with better accuracy.


value:
A small and strange looking device. This seems to be an archaic portal. Without Geomantic power coursing through it seems defunct. Perhaps a Mansion would suffice as a power source.


value:
This sickle is stained with the blood of hundreds. The blade is etched with runes and gives off a palpable feel of anger.


value:
An ever watchful eye is atop this ornate staff. Power akin to the art of Item Magic seems to flow from it.


value:
A note on the statue reads: We have found that you will need to organize into groups fit for hunting the forests of Osteth, the area around and on the outer Obsidian Plains and the most extreme west areas of the Direlands; respectively


value:
This bow looks to have been used as a weapon for combat. Bladed edges appear to have been used in close-combat as well.


value:
This staff looks to have been used as a weapon for close-combat. Blunt and flexible this looks to have also been used a tool for administering punishment.


value:
This Katar looks to have been used as a weapon for close-combat. Stunning and sharp the blade looks as though it could easily pierce flesh.


value:
This weapon appears to be an ornamental or sacrificial one. Curved and sharp, the blade seems alive in some way.


value:
A sarcophagus sealed by powerful magics. There appear to be a set of bracers beneath a heavy clear stone. Perhaps if you had moved through the halls of this temple in a fellowship you could have obtained the bracers.


value:
This scroll appears to have a spell to enhance the Coordination of a fellowship etched upon the flesh-like paper.


value:
This scroll appears to have a spell to enhance the Endurance of a fellowship etched upon the flesh-like paper.


value:
This scroll appears to have a spell to enhance the Focus of a fellowship etched upon the flesh-like paper.


value:
This scroll appears to have a spell to enhance the Quickness of a fellowship etched upon the flesh-like paper.


value:
This scroll appears to have a spell to enhance the Self of a fellowship etched upon the flesh-like paper.


value:
This scroll appears to have a spell to enhance the strength of a fellowship etched upon the flesh-like paper.


value:
The lugian courier dispatched from the Renegade fort in the direlands seems to have met with an unfortunate end. Apparently the Burun didn't welcome what he had to say. Maybe there is something of use on him.


value:
Orders and other papers are scattered about this table, including a thick folder with what appear to be blueprints.


value:
This door appears to have a soft green glimmer to the stone. Perhaps these halls are meant for those who can safely deal with the direlands.


value:
This door appears to have a soft yellow glimmer to the stone. Perhaps these halls are meant for those who can safely deal with the western direlands.


value:
This door appears to have a soft red glimmer to the stone. Perhaps these halls are meant for those who can safely deal with the obsidian plains.


value:
A vile looking mace. Blades have been fashioned to the flange head to allow for the weapon to flay flesh.


value:
An ancient pillar with a setting for a square shaped plate. Currently a plate bearing a strange symbol rests in the depression. Other pillars about the room clearly display similar plates. Perhaps this is some sort of puzzle.


value:
A portal beacon. Perhaps if this was powered by a potent force of geomancy it would function correctly. This can only be hooked on mansions.


value:
A collection of hands, perhaps signifying a fellowship, clasp a pair of boots and gauntlets on the top of this sarcophagus. You need to have completed this quest within a fellowship to draw the two rewards from this sarcophagus.


value:
A statue of a mosswart set in soldified mana. Item mages feel inexorably drawn to this device though unable top tap the power within. This item seems to require a potent form of geomancy to power and a boon gifted by a Mosswart to access. This item can only be hooked on mansions.


value:
A foul smelling creation of muck and shoddy craftsmanship. Flies and other insects make their home within the porous structure of the monstrous statue.


value:
This scroll appears to have a spell to enhance the acid defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the slashing defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the bludgeoning defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the cold defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the fire defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the lightning defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the piercing defense of all fellowship members. It appears as though there are four such items that can be given.


value:
This appears to be one half of a set of manacles. Inward pointing spikes give the band of metal a vicious look.


value:
The Burun have desecrated the sarcophagus. The fine details of the sarcophagus have been ruined by the filth caked claws of the creatures. It exudes a palpable sense of rage, making you reconsider searching it's ruins for a reward.


value:
This scroll appears to have a spell to enhance the creature enchantment prowess of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the item enchantment prowess of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the life magic prowess of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the mana converting prowess of all fellowship members. It appears as though there are four such items that can be given.


value:
This scroll appears to have a spell to enhance the war magic prowess of all fellowship members. It appears as though there are four such items that can be given.


value:
This door has been magically sealed so that only those who have chosen a more dangerous fate can enter the halls beyond.


value:
A scroll imbued with the power to enhance a fellowship's ability to regenerate health. There appear to be four scrolls laid  out on a small dais.


value:
A scroll imbued with the power to enhance a fellowship's ability to regenerate and replenish their tie to the mana streams of the world. There appear to be four scrolls laid  out on a small dais.


value:
A scroll imbued with the power to enhance a fellowship's ability to regenerate and replenish their vigor. There appear to be four scrolls laid  out on a small dais.


value:
A crude stone statue of some sort. There is a small square indention on the statue as if something was meant to be placed there.


value:
Use this Pillar to infuse some of its darkness into your self. You will then have 30 minutes to use the associated Effigy elsewhere in this Mausoleum.


value:
An ornate loom etched with ancient symbols. It seems to be in perfect working order despite its obvious age.


value:
A throbbing wall of living fleshy material. The gurgling of acid and the presence of half digested corpses alerts you to the fact that this is a stomach wall. You are in the belly of the beast.


value:
A stout, well-locked door. The metal has been finely inscribed with a motif of ocean waves. If the light does not hit the inscription properly, you can't even see it.


value:
As the door swings back in its courses, you hear a mellifluous voice in your mind. You cannot understand it at first, but it soon seems to speak in Roulean. "Here within may be found the final words of Sarvien, last king of Dericost."


value:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


value:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


value:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


value:
To unlock this door, double-click on the Greeter's Key, then click on the door. Double-click on the door again to open it.


value:
A bottle containing what looks like water, except the water somehow smells more refreshing than normal water.


value:
A heavy, strong-smelling cake filled with unidentifiable brown lumps.  Somehow you just can't eat it.


value:
A pouch full of various dried meats. The pieces seem to be carved in the likenesses of chicken drumsticks, steaks, and fish.


value:
An Olthoi egg, ripped from the corpse of the Olthoi Queen. The larvae inside is dead, so don't bother trying to keep it warm...


value:
These salted meats have been specially treated by Tumerok priests with herbs and spices that have many healing qualities. The result is a pungent and dry strip of meat with incredible healing properties.


value:
An elaborate mix of reconstituted meats, nuts, and fruit. It's very filling, and tastes a bit of cinnamon.


value:
A hearty bowl of black-eyed peas, a food traditionally eaten by the tribes of Ispar's Pine Curtain Forest during the celebration of the new year.


value:
Many items, such as potions, are stackable. This means that they will stack on top of each other in the same slot in your Inventory. Academy potions, however, are not stackable.


value:
A flute of cool liquid. The contents of this flute teem with energy and feel as though they are swirling within the container.


value:
An apple of an uncommonly deep red, seeming to promise obscure knowledge. It would probably spoil if used in baking.


value:
A wheel of spicy cheese, guaranteed to make your lips numb. This wonderous dairy product was a favorite of the Empyrean Talespinner Mistral Tersicor, who was fond of saying, "Cheese makes a gathering."


value:
A smoldering coal. The center of this rock seems to glow with intense heat, yet the surface is cool to the touch.


value:
A flask refreshing, icy-cold water. It appears to have been made from the remains of a Glacial Golem Margrave.


value:
A thick and rich stew consumed by Lugian sages to increase their connection with the magic of the world. Most Lugians don't have the stomach for the viscous soup and revile it, perhaps it will serve you well.


value:
This is a Calling Stone that all newcomers arrive with.  It is a plain, lightweight gem.  Training Masters collect these stones.


value:
A fine black gem, found in the Burial Temple near Al-Jalima. You can detect the subtle violet fires of portalspace pulsing within its facets.


value:
A very large gem, flashing red and black, even larger than the scintillating fused gems. (Give this to one of the master armorers in al-Jalima, Eastham or Kara)


value:
A very large gem, flashing red and black, even larger than the scintillating fused gems. (Give this to one of the master armorers in al-Jalima, Eastham or Kara).


value:
A lovely gem that captures the light and concentrates it into a gleaming stripe in the gem's center.


value:
The violet fires of portalspace flicker within this gem's facets. The gem works best if used outside in a realatively flat area.


value:
The violet fires of portalspace flicker within this gem's facets. They seem to flicker, however, and there are red highlights. The artifact feels as if it has been... tainted somehow. The gem works best if used outside in a realatively flat area.


value:
A magical artifact resulting from the combination of the Dark Singularity and the Skull of Avoren Palacost.


value:
This portal summoning gem works best if used outside in a relatively flat area. (Quest Difficulty: 80+)


value:
Use this gem to summon a short-lived portal to Holtburg. This gem works best if used outside in a relatively flat area.


value:
Use this gem to summon a short-lived portal to Shoushi. This gem works best if used outside in a relatively flat area.


value:
Use this gem to summon a short-lived portal to Yaraq. This gem works best if used outside in a relatively flat area.


value:
A chunk of polished volcanic rock.  As you look at it, you can see what seems to be movement just under its surface.  You feel a strange pressure in the back of your mind, but it slowly recedes.


value:
A chunk of polished volcanic rock.  As you look at it, you can see what seems to be movement just under its surface.  You feel a strange pressure in the back of your mind, but it slowly recedes.  (Bring it to Diyas in Zaikhal)


value:
A token with a Gromnie head on it.  This was given to you in exchange for your valor.  If you give it to any of the army collectors, they will grant you a gift. 


value:
A token with a Mask head on it.  This was given to you in exchange for your valor.  If you give it to any of the army collectors, they will grant you a gift. 


value:
A token with a Reedshark head on it.  This was given to you in exchange for your valor.  If you give it to any of the army collectors, they will grant you a gift. 


value:
A token with a Shreth head on it.  This was given to you in exchange for your valor.  If you give it to any of the army collectors, they will grant you a gift. 


value:
A small stone with strange etchings on it.  These etchings seem to be written both in a strange, foreign language, and in the common language of Ispar.  Perhaps this is of interest to an agent of the Arcanum.


value:
A token from Nuhmudira to be given either to an Arcanum Agent for a Writ of Refuge or an Arcanum Envoy for access to items for your home.


value:
A brass token stamped with the sigil of the Strathelar Training Academy. Return this item to the Guard in the Practice Area in order to be given your next mission.


value:
Use this invitation at the time of your friends' wedding to be transported to their celebration in the Wedding Hall.


value:
Use this invitation at the time of your friends' wedding to be transported to their celebration overlooking Plateau Village.


value:
Use this invitation at the time of your friends' wedding to be transported to their celebration overlooking the waterfalls at the Ithanc Cathedral.


value:
The use of this gem is the final step of entering of life's greatest quests... marriage.  Use it to signify to the world your eternal love.


value:
This token was found on the remains of a Renegade Virindi and is of some worth to their enemies. Return it to Martine for a reward.


value:
A gem that will cast Acid Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Armor Other III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Blade Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Bludgeon Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Cold Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Fire Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Lightning Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Mana Renewal III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Piercing Protection III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Regeneration III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Rejuvenation III on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Acid Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Armor Other IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Blade Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Bludgeon Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Cold Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Fire Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Lightning Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Mana Renewal IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Piercing Protection IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Regeneration IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Rejuvenation IV on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Acid Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Blade Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Bludgeon Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Cold Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Fire Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Lightning Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Mana Renewal V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Piercing Protection V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Regeneration V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Rejuvenation V on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Acid Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Armor Other VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Blade Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Bludgeon Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Cold Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Fire Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Lightning Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Mana Renewal VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Piercing Protection VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Regeneration VI on anyone who uses it. The gem will be destroyed in the process.


value:
A gem that will cast Rejuvenation VI on anyone who uses it. The gem will be destroyed in the process.


value:
This token will grant the title Hero of Dereth when turned into the High Queen, or a royal guard who grant this title.


value:
This token will grant the title Warden of Dereth when turned into the High Queen, or a royal guard who grant this title.


value:
This token will grant the title Defender of Dereth when turned into the High Queen, or a royal guard who grant this title.


value:
This token will grant the title Guardian of Dereth when turned into the High Queen, or a royal guard who grant this title.


value:
This token will grant the title Keeper of Dereth when turned into the High Queen, or a royal guard who grant this title.


value:
This token will grant the title Warlord of Dereth when turned into the High Queen, or a royal guard who grant this title.


value:
This gland was taken from a fallen Olthoi Queen. It is unclear whether it was successfully extracted from the dead creature.


value:
This token can be handed to a trophy collector in exchange for a special backpack. Be sure to have a backpack slot available when you hand this to the trophy collector.


value:
Gentleman Jake told me this gem would take me to a dark dungeon that hides the bandit's lair. Part of me is terrified to use it.


value:
An ornate Aun token given by Aun Aukherea in recognition of your hunting prowess. Return this token to him for the title - Tracker.


value:
An ornate Aun token given by Aun Maerirea in recognition of your hunting prowess. Return this token to him for the title - Arctic Adventurer.


value:
An ornate Aun token given by Aun Tiularea in recognition of your hunting prowess. Return this token to him for the title - Honorary Windreave.


value:
An ornate Aun token given by Aun Autuorea in recognition of your hunting prowess. Return this token to him for the title - Hunter.


value:
An ornate Aun token given by Aun Akuarea in recognition of your hunting prowess. Return this token to him for the title - Mudslinger.


value:
An ornate Aun token given by Aun Khekierea in recognition of your hunting prowess. Return this token to him for the title - Platinum Prowler.


value:
This portal summoning gem works best if used outside in a relatively flat area. (Quest Difficulty: 40-60)


value:
There's gold on that hill. While huntin' along the inland sea I got me a gem like this one off a Sclavus. It summoned a portal to a hill where the Sclavus were protectin' some sorta ruin. They forced me offin' that hill, but not before I caught me a glimpse of somethin' gold shinin' in the ruins. I finally found another one of these gems and I'm goin' back for the gold just as soon as I kill me another Sclavus. - Harker Shan-ue of the Exploration Society


value:
A strange crystal found in the remains of a golem. It is shaped like a mote, but has obvious portal magics surrounding it. While holding it you sense a distant source of power somewhere below.


value:
Take heed! With the loss of our Lord, many shadows seek leadership other than the old generals. A new dark power is rising near the crater where our Lord was first imprisoned. Come and bask in the dark glory! We shall rise anew and consume this land with darkness!


value:
This portal summoning gem works best if used outside in a relatively flat area. (Quest Difficulty: 100+)


value:
Strange words float across the surface of the gem. You recognize words you never knew and a dark veil falls before your eyes. "We hold the knowledge of our father. We must prepare for his return."


value:
This portal summoning gem works best if used outside in a relatively flat area. (Quest Difficulty: 20-40)


value:
Yes, drudge brother, you are invited to the biggest event of the year! The final Knock-Out fight between Kerthump, the Ear Taker, and Baktak the Human Slayer. A no claws death-match for the prized Drudge Championship Belt. Do not talk about Drudge Fight.


value:
This portal summoning gem works best if used outside in a relatively flat area. (Quest Difficulty: 60-80)


value:
Join us in worship, mosswart brethren. Our God walks amongst, blessing us. The Homunculus will lead us to our rightful place as the rulers of this world. The Homunculus will bring low all who oppose us. Praise be The Homunculus!


value:
Deliver all non-viable test subjects to the oubliette for disposal. This stone is imprinted with the location. The Director also requests a status report on the one surviving subject there. Its tenacity is of interest.


value:
The Baron has called us to protect The Chalice. We few who remember shall preserve this relic with undying devotion. - Brotherhood of the Chalice


value:
We must put aside our disputes and cooperate with the decomposing masses. The Interlopers spread further and invade more of our resting places every season. We will make plans in the meeting place of old, my map room. May his Eternal Splendor rule forever. - Ward of the Retreat


value:
The human who has altered our servants has been found. He fumbles about with our creations attempting an understanding beyond his physical limitations. The odds of his continued existence are low. We currently deem the loss of servants less troublesome than attempting to eliminate this nuisance, but continued observance of his activities is instructed.


value:
Double-click on this portal gem to summon a portal. You must be level 80 or greater to enter the summoned portal.


value:
A green portal gem surrounded by a clasp, held by an amethyst cradle, adorned with a sparkling cluster of aquamarine and placed atop a jade dais.


value:
Double-click on this portal gem to summon a portal. You must be level 60 or greater to enter the summoned portal.


value:
A green portal gem surrounded by a clasp, held by an amethyst cradle and adorned with a sparkling cluster of aquamarine.


value:
Double-click on this portal gem to summon a portal. You must be level 20 or greater to enter the summoned portal.


value:
Double-click on this portal gem to summon a portal. You must be level 40 or greater to enter the summoned portal.


value:
A large blue Mana Stone. While it looks similar to every day mana stones, you can tell it is different just by looking at it.


value:
A plate with a relief carved into the face. The relief is of a triangle turned on its side with a small dot located along the longest side.


value:
A crown once worn by Qin Xikit, not the key to opening the portal to her island. Perhaps if this were placed onto a dais that had a fitting for the crown it would open the way to her island.


value:
Banderling brothers! Come one, come all to the most excitable, tentaclicacal, fighttastical, Nifficacal, underground fight of the year! Bring your well-trained Niffis fighter to the Niffis Fighting Pits! It's Niffis versus Niffis in the brutalest bloodsport of the Dires! Owned and operated by Grikflap the Uf-bringer!


value:
A blood red jewel in the shape of a fang. Odd etchings running the length of the jewel suggest that it has a Dericostian origin.


value:
A brightly colored military medal. This honor was once pinned to the chest of one of the Undead warriors who fell at the battle of Ayn Tayn.


value:
A large black pearl that appears to come from an unknown creature. Wisps of dark energy flail out from the pearl, compelling you to hold it in your hands.


value:
An ingot of some strange metal.  It looks as if it would be used to forge a weapon of some kind.  As you gaze at it, you feel a compulsion to go to the Virindi Crafters in the north...(32.0N, 43.2W)


value:
A potion assembled by alchemists of Xarabydun. The exact process for the creation of this potion is still unknown.


value:
A potion assembled by alchemists of Xarabydun. The exact process for the creation of this potion is still unknown. 


value:
This lightweight, shield-shaped emblem serves as evidence that the bearer is married.  It is customary to inscribe the shield with the name of the beloved spouse.


value:
A pair of thaumaturgic plate leggings. A Kindling Stone must be applied to them before they may be worn.


value:
This lightweight, shield-shaped emblem server as evidence that the bearer is married.  It is customary to inscribe the shield with the name of the beloved partner.


value:
A crystalline barrier infused with the magical properties of distilled chorizite.  Although the Aegis provides no physical protection, the aura generated by the shield will negate a portion of all magical projectile attacks, based upon the wielder's abilities.


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The shield is a boon of strength and a symbol of the adherents to the path of the Dragon. The symbol looks as though it can be changed with the right materials.


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This shield was carved from the shell of a corrupted Nefane. Some elements of the natural magic of the creature remains within the shield.


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Chorizite has been pounded into this shield. The shield cannot received further enchantment from spells and seems to hinder the access to mana while offering better defense to magical attacks.


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This staff is crafted from a strange alloy. The staff is clearly broken. There are several areas where the alloy has been exposed to corrosives.


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You can use this flag on roof and yard hooks. It can be dyed using the cooking skill. It can be stamped with a stamp symbol. Give this flag to the Grievver Scholar, Verdentine Magnan, in return for a fresh white unstamped flag.


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A small flask of water from the Pool of Mount Lethe, said to cause the drinker to forget all earthly pain.


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Plush tusker: He'll keep you safe at night! Wash in warm water; tumble dry; keep away from flame or sharp, pointy objects.


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Why get other toys when Pack Lugian could crush them all? Watch how he intimidates the others with his mighty Knuckle-Crush! They will cower before him!


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Special, limited-edition, pre-patch, hoary, gold-foil wrap, embossed lettering, signed and numbered by the author... Cow.


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Articulated legs make this Pack Grievver number one on everyone's holiday shopping list! Get yours now while supplies last. Do not taunt happy Pack Grievver.


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Sure fire fun at parties! Scarecrow... stands there. Amaze your friends with his amazing... standing ability! Watch their envy as their little friends all move around and annoy them while your scarecrow stands silent and proud.


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Your very own Wood Golem! Real wood construction and realistic facial moss. Hand milled and assembled in the hills of Ispar by a lonely old man in his workshop.


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A chubby little Idol sure to bring you fame and wealth! Pack Idol obliterates his opponents with his "laser" eyes! Uses 2 AA batteries (Not included; Confiscated by Customs at the border...).


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An exclusive prize from a gambling den!  The hopping Golden Gromnie is the hippest Pack Monster ever!


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A small decorative statue  of a Banderling crafted by the Arcanum Tinker, in reward for destroying the statues that threatening the cities of Dereth.


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A small oxidized statue of a Banderling crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of Ben Ten crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of Ben Ten crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Drudge crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Drudge crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue  of a Golem crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue  of a Golem crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue  of a Grievver crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Grievver crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Gromnie crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue  of a Gromnie crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Mosswart crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Mosswart crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Reedshark crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Reedshark crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Sclavus crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Sclavus crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Shadow crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Shadow crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Skeleton crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Skeleton crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of Thorsten Cragstone crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of Thorsten Cragstone crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Tumerok crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Tumerok crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Virindi crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Virindi crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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A small decorative statue of a Zharalim crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Dereth.


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A small oxidized statue of a Zharalim crafted by the Arcanum Tinker, in reward for keeping the statues that continue to threaten the cities of Dereth at bay.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Glenden Wood, Eastham, and Tou-Tou will forever be in your debt.


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A large commemorative statue  of a Banderling crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Glenden Wood, Eastham, and Tou-Tou.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Hebian-To will forever be in your debt.


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A large commemorative statue  of Ben Ten crafted by the Arcanum Tinker, in reward for destroying the statues threatening the city of Hebian-To.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Yaraq, Shoushi, and Holtburg will forever be in your debt.


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A large commemorative statue of a Drudge crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Yaraq, Shoushi, and Holtburg.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Qalaba'r, Baishi, and Mayoi will forever be in your debt.


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A large commemorative statue  of a Golem crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Qalaba'r, Baishi, and Mayoi.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Fort Tethana will forever be in your debt.


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A large commemorative statue of a Grievver crafted by the Arcanum Tinker, in reward for destroying the statues threatening the city of Fort Tethana.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Samsur and Al-Arqas will forever be in your debt.


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A large commemorative statue  of a Gromnie crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Samsur and Al-Arqas.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Rithwice and Lytelthorpe will forever be in your debt.


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A large commemorative statue of a Mosswart crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Rithwic and Lytelthorpe.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Yanshi and Nanto will forever be in your debt.


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A large commemorative statue of a Reedshark crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Yanshi and Nanto.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of MacNaill's Freehold and Sawato will forever be in your debt.


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A large commemorative statue of a Sclavus crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of MacNaill's Freehold and Sawato.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Kryst will forever be in your debt.


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A large commemorative statue of a Sclavus crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Kryst.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Kara and Wai Jhou will forever be in your debt.


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A large commemorative statue  of a Shadow crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Kara and Wai Jhou.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Plateau Village and Tufa will forever be in your debt.


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A large commemorative statue of a Skeleton crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Plateau Village and Tufa.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Khayyaban, Uziz, Al-Jalima, and Tou-Tou will forever be in your debt.


value:
A large commemorative statue of a Skeleton crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Khayyaban, Uziz, Al-Jalima, and Tou-Tou.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Cragstone will forever be in your debt.


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A large commemorative statue of Thorsten Cragstone crafted by the Arcanum Tinker, in reward for destroying the statues threatening the city of Cragstone.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Stonehold and Arwic will forever be in your debt.


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A large commemorative statue of a Tumerok crafted by the Arcanum Tinker, in reward for destroying the statues threatening the cities of Stonehold and Arwic.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Ayan Baqur will forever be in your debt.


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A large commemorative statue of a Virindi crafted by the Arcanum Tinker, in reward for destroying the statues threatening the city of Ayan Baqur.


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This trophy is given to you in recognition of your valor and loyalty to the throne of New Aluvia. The Arcanum and the townsfolk of Zhaikhal will forever be in your debt.


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A large commemorative statue of a Zharalim crafted by the Arcanum Tinker, in reward for destroying the statues threatening the city of Zhaikhal.


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This pack doll is a scale model of the Tremendous Monouga that can be found smashing his way happily through the forests of the Valley of Death. The full scale model was built to reflect the height of this monstrosity when compared to your other pack dolls.


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This patch of flesh, unceremoniously removed from a Burun, is dripping with the creatures blood. Perhaps you can use this with a soul stone to make an enhanced version of the stone.


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A silver wedding band, found in the Holtburg Redoubt. This ring belonged to Hardunna's mother, Hope, before she was slain by Tumeroks in the Holtburg Redoubt.


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A priceless ring that symbolizes the commitment, caring, and happiness that goes into a marriage.  It is customary to have the beloved inscribe the ring with a personal message, and then to exchange these rings during the marriage ceremony.


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A small clay totem of a female Tumerok, suspended from a rawhide necklace, taken from the neck of the Aun hunter Ralirea. The base is inscribed "Mirakah."


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An amulet that has an odd texture.  It seems to have a strange aura of agelessness about it.  Perhaps this is of interest to an agent of the Arcanum.


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A Doll's charm that can be worn as a bracelet.  Taken from the leader of the Singular Pyreal Repository.


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A ring made of dried skin.  It has a named carved on its inner surface, lined with a brownish substance:  Ilservian.  Perhaps this is of interest to an agent of the Arcanum.


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A golden bracelet fitted with a pulsing green gem. The metal is pitted and scarred and carries a faint smell of brimstone. It irritates the skin.


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A golden bracelet fitted with a glowing red gem. The band is warm to the touch. When worn the heat rises making skin contact uncomfortable. 


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A golden bracelet fitted with a sparkling lavender gem. The metal vibrates with the power of lightning. The hair on your arms stands on end.


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A golden bracelet fitted with a scintillating blue gem. The metal is cool to the touch. When worn on the skin shivers move up and down your spine.


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A jewel carved from Bloodstone that has a slick, sticky coating. A thin copper necklace can be seen beneath the sheen. Perhaps it is a necklace?


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A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of spring.


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A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


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A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of spring.


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A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


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A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of spring.


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A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of preservation.


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A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of preservation.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of preservation.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of misty form.


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A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of misty form.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of misty form.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of summer.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of summer.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of summer.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of winter.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of winter.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of winter.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of autumn.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of autumn.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of autumn.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of plasmic being.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of plasmic being.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of plasmic being.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of crystal skin.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of crystal skin.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of crystal skin.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of preservation.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of preservation.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of preservation.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of misty form.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of misty form.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of plasmic being.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of plasmic being.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of plasmic being.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of crystal skin.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of crystal skin.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of crystal skin.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of spring.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of spring.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of spring.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of preservation.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of preservation.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of preservation.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of misty form.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of misty form.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of misty form.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of summer.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of summer.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of summer.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of winter.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of winter.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of winter.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of plasmic being.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of plasmic being.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of plasmic being.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of crystal skin.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of crystal skin.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of crystal skin.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of preservation.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of preservation.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of preservation.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of misty form.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of misty form.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of plasmic being.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of plasmic being.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of plasmic being.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of crystal skin.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of crystal skin.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of crystal skin.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of spring.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of spring.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of spring.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of preservation.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of preservation.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of preservation.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of misty form.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of misty form.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of misty form.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of summer.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of summer.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of summer.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of winter.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of winter.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of winter.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of autumn.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of autumn.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of autumn.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of plasmic being.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of plasmic being.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of plasmic being.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of crystal skin.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of crystal skin.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of crystal skin.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of spring. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of preservation.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of preservation.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of preservation.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of preservation. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of misty form.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of misty form.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of plasmic being.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of plasmic being.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of plasmic being.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of plasmic being. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of nimbleness. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of nimbleness. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of nimbleness. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of vigor. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of vigor. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of vigor. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of single mind. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of single mind. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of single mind. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of speed. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of speed. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of speed. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of perseverance. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of perseverance. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of perseverance. As you hold the gorget in your hand you feel a soft vibration.


value:
A red gorget, crafted from a strong metal, imbued with an elixir of might. As you hold the gorget in your hand you feel a soft vibration.


value:
A green gorget, crafted from a strong metal, imbued with an elixir of might. As you hold the gorget in your hand you feel a soft vibration.


value:
A blue gorget, crafted from a strong metal, imbued with an elixir of might. As you hold the gorget in your hand you feel a soft vibration.


value:
For my son Jaleh, He shall be a leader of men and my love shall guard him from harm wherever he may go.


value:
A bracelet, forged in pyreal, stained dark with the taint of corruption. Several diamonds and oddly shaped crystals adorn the thick band of this bracelet. A palpable taint of corruption emanates from within a large white opal that is set into the metal.


value:
Your action has given me the strength to endure the trials of the ritus that I must cast. You will be remembered for your sacrifice. 


value:
A bracelet, forged of silver. Several gems line the raised edges of the bracelet. A single, polished sapphire is set in the center of the bracelet.


value:
A ring carved of Whispering Venom crystal. When worn, it allows portal passage down to the Lair of the Ancient Queen.


value:
A ring of bone once used as a body piercing for a Banderling Scalper. The magic within the bone is still active and small bits have been stripped away so the ring can now be worn on the finger.


value:
A sparkling bangle cleansed in the waters of Ithaenc. Clasping it around your wrist seems to drive affliction from you and boost your resilience.


value:
In honor of your bravery we give this badge to you. A symbol of your valor and friendship that is true.


value:
The doll's mask shattered when it was slain, but this circular piece that was once its eye remained intact.


value:
A dark sapphire ring. At the edge of sight you see your shadow twist and gyre in a complex dance of shadow and light.


value:
A dark ruby ring. At the edge of sight you see your shadow writhe and sway to an imagined rhythm of metal on metal.


value:
A dark amber ring. At the edge of sight you see your shadow stretch and pull until it is spreads invisible over all you see.


value:
Crafted from fine glass and gems, this periapt refocuses light superbly, allowing the wearer to see farther and aim truer.


value:
This bracelet is gifted for your service to the Queen. The information you gathered to obtain this bracelet will prove invaluable.


value:
A necklace with a small pendant given as a reward for furnishing information on the strange findings in the Blackmire Swamp to High Queen Elysa Strathelar and her council.


value:
A vibrant ring given as a reward for finding out information of the new creatures that have come to Dereth.


value:
A necklace of acid and piercing protection, given by Behdo Yii for completing the Eviscerator quest.


value:
Coarse stone and gems have been fitted together to craft this heavy bracelet. After its construction, powerful magic rituals imbued the bracelet with defensive properties versus blades and lightning.


value:
A large gem has been fitted onto a stone ringlet and now serves as a cumbersome ring. The ring has also been enchanted.


value:
An exquisite necklace adorned with thin strings of gold and an array of green, blue, and purple gems.


value:
A finely detailed emerald cameo engraved with the face of Lady Adja. A fine amethyst powder has been sprinkled over this cameo, imbuing it with greater power.


value:
A replica of the fabled Mosswart hero's necklace. There is a small stamp that reads: A Ketnan Product.


value:
This simple silver clasp appears to be no more than an ornamental piece of jewelry to the untrained eye. Those who have studied magic will immediately notice that the silver is woven delicately and intricately with pyreal and golden bands. The result is a potent magical boon. A simple heart has been carved into the metal of the bracelet.


value:
This simple silver clasp appears to be no more than an ornamental piece of jewelry to the untrained eye. Those who have studied magic will immediately notice that the silver is woven delicately and intricately with pyreal and golden bands. The result is a potent magical boon. A blaze of fire has been carved into the metal of the bracelet.


value:
This simple silver necklace appears to be no more than an ornamental piece of jewelry to the untrained eye. Those who have studied magic will immediately notice that silver is woven delicately and intricately with pyreal and golden bands. The result is a potent magical boon. A simple wand has been carved into the metal.


value:
This simple silver band appears to be no more than an ornamental piece of jewelry to the untrained eye. Those who have studied magic will immediately notice that the silver is woven delicately and intricately with pyreal and golden bands. The result is a potent magical boon. A simple orb has been carved into the metal of the bracelet.


value:
This simple silver clasp appears to be no more than an ornamental piece of jewelry to the untrained eye. Those who have studied magic will immediately notice that the silver is woven delicately and intricately with pyreal and golden bands. The result is a potent magical boon. A portal swirl has been carved into the metal of the bracelet.


value:
The portal to the Underground City rests atop the southernmost hill. What lies beyond? None have returned to tell the tale ...


value:
To reach the Underground City, follow this dry streambed to the portal, then pass through. But beware: monsters dwell beyond.


value:
Use this lifestone to set your Sanctuary.                                                                                         Fallen heroes are reborn at their sanctuary.


value:
Carsith's Forge                                                                                                                                      Use side door.


value:
Thelnoth's Remedies                                                -Healing                                                                    -Potions                                                                     -Enhancement Services


value:
Nuya's Necessities                                                -Groceries                                                                    Arlad's Fineries                                                          -Tailored Goods                                                Mulad's Soothing Salves                                      -Healing                                                               -Potions                                                                     -Enhancement Services


value:
You should Heed this Warning: Turn back now! You are trotting in the wrong direction! Riches of gold and splendor can be found on the other path.


value:
Only a fool would travel beyond this door. Turn back now before it is too late. You are heading down the wrong path!


value:
Beware! You are now entering the forsaken town of Colier. The hazards awaiting in Colier outweigh any rewards one might find there. 


value:
Adventurers take heed: Many rats infest this dungeon. Attacking low is the only way to defend against these vermin.


value:
The Gentle Hand                                                     -Healing                                                                    -Potions                                                                     -Enhancement Services


value:
The Old Redoubt. In the 6th year of our freedom from the Olthoi, the people of Holtburg were besieged and slaughtered here by Tumeroks. Only the children were spared, thanks to the heroism of the mage Celcynd. This eternal flame burns in their memory, and their mortal remains have been left interred here in tribute. Disturb not their rest.


value:
This sign shows evidence of having been subject to extreme heat. NOTICE TO ALL WORKERS: The opening of the fissures in the lower levels is no cause for alarm, but be cautious in these areas.  As long as you do not jump down into the magma, you will be fine.  If anyone is foolish enough to jump down, the rest of us will be safer without them.  Remember to keep your mind on your work and you wits about you. - Brelax, Foreman, 25th Seedsow


value:
You can trade this skull in for experience through Ivory Crafters and it will be shared within your fellowship.


value:
The skull of the High Acolyte is covered with moss and green slime. Even so, it looks pretty unique and is probably  worth something to someone.


value:
A broken mask that seems to made out of some sort of strange metal. It was damaged by whoever killed its original owner. Perhaps a friendly Virindi, or a human who studies Virindi, could repair it for you?


value:
The tail of a Swamp Rat found in Xarabydun, which may be turned into the Bey of that town for 2500 experience points and a reward.


value:
Chamber of Paradox. Zarri ibn Khaybi, Thaumaturgist of the Left Hand. WARNING!! Intense Empyrean-relic magilectrical activity within. Customers are warned to beware of static shocks and frizzy hair.


value:
The House of Artifice. Ashaira bint Maisa, Smith. Hanra ibn Zarib, Bowyer. Purveyors of fine-crafted equipment for the warrior and archer since 11 P.Y.


value:
The Blue Grotto Pub.  An Eating and Drinking Establishment. Est. Harvestgain, 11 P.Y. Anarn of Arwic, Proprietor. We reserve the right to refuse service to anyone, and to break legs if you make an issue of it. That means you, Jurraf.


value:
A geode found in the Knath'tead grottos beneath Xarabydun. There appears to be a small Knath growing inside it.


value:
WARNING! All of the portals leading into the Xarabydun complex are limited to those of the 25th level and below. If you are close to this point, be mindful of your experience gain within our tunnels! -- Fazyad ibn Raymar


value:
In our explorations of these majestic peaks, we of the Dereth Exploration Society sought out these standing stones mentioned in the rumors of common men. We have, however, been frustrated by the peculiar magicks of the stones. It seems that agents of the remaining Gelidites have enchanted them such that a transcription of their text may only be made once a week by a given person. Our intial surveyor thus lost a precious Dericost Seal here. Perhaps the intention was to keep humanity out of Frore's tunnels. All it has accomplished is to ensure that a party must seek out all three stones, and arrive at Frore in numbers.


value:
If you desire the pretty diamonds, then give this to my servant.  He is no longer an efficient observer, but he will do what I tell him to.


value:
This is what is left of a religious artifact that has been with the Mosswarts for over a hundred generations.  I destroyed it as they destroyed my life.  Remember this.  Martine.


value:
A Large Ursuin hide, it seems to be a bit more colorful, as if favoring the pleasant spring weather.


value:
A Mnemosyne, invented by Tennar Portheran, used by the Dericost to preserve their heritage after the chaos wrought by the Fourth Sending.


value:
The Blade of the Heart has the longest and saddest histories of the three totems symbolizing the Lugian traditions.  The blade is meant to symbolize the power and the danger of a pure heart.  In the past it has been used literally to demonstrate these truths.  This blade has known blood.


value:
The Cloth of the Arm has long been the totem essence for the Lugians of the Arm.  Superstitions still persist amongst children about the legendary renewal powers of the cloth, but the Lugian elders know the truth.


value:
The Sceptre of the Mind is the symbol for the Lugians who follow the way of the Mind.  Although they are not above using their awesome physical strength, they are well aware that they need to be ever focused and serene in order to keep Lugian society at its pinnacle.


value:
An Alchemy skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Alchemy skill to assemble.


value:
An Axe skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Axe skill to assemble.


value:
A Bow skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Bow skill to assemble.


value:
A Cooking skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Cooking skill to assemble.


value:
A Creature Enchantment skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Creature Enchantment skill to assemble.


value:
A Fletching skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Fletching skill to assemble.


value:
An Item Enchantment skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Item Enchantment skill to assemble.


value:
A Life Magic skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Life Magic skill to assemble.


value:
A Mace skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Mace skill to assemble.


value:
A Spear skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Spear skill to assemble.


value:
A Staff skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Staff skill to assemble.


value:
A Sword skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Sword skill to assemble.


value:
A Thrown Weapons skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Thrown Weapons skill to assemble.


value:
An Unarmed Combat skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Unarmed Combat skill to assemble.


value:
A War Magic skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires War Magic skill to assemble.


value:
A Crossbow skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Crossbow skill to assemble.


value:
A Dagger skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Dagger skill to assemble.


value:
An introductory token of the Dereth Exploration Society.  Present this to Bach Lien at the southeast Rithwic Explorer Society Outpost.


value:
A token of your completion of the Eviscerator Quest.  Please give this back to Behdo in order for him to change your title to Bug Butcher.


value:
A token of your completion of the Gardener Quest.  Please give this back to Behdo in order for him to change your title to Gardener Weeder.


value:
A token of your completion of the Harvester Quest.  Please give this back to Behdo in order for him to change your title to Bugstomper.


value:
A token of your completion of the Legionary Quest.  Please give this back to Behdo in order for him to change your title to Exterminator.


value:
A token of your completion of the Soldier Quest.  Please give this back to Behdo in order for him to change your title to Soldier Slaughterer.


value:
A tapered piece of hardwood, with one rough end. Could this be the "Onga" the odd Tumerok in the hut wants?


value:
A handgrip-shaped piece of hardwood, with two rough ends. Could this be the "Onga" the odd Tumerok in the hut wants?


value:
A small, pale gold Tumerok Insignia, of the type given to veteran warriors of the Hea xuta. This particular one came from Hea Temenua.


value:
A piece of curved, green-gold metal. The edges of it are jagged and sharp, indicating it has been broken.


value:
A small clay totem of a leering, hateful moon-face, bearing the sigil of Aun Kahmaula. It seems to weigh you down immensely. You recognize this item as a traditional Tumerok curse fetish.


value:
A small clay totem of a leering, hateful moon-face, bearing the sigil of Aun Gehaua. It seems to weigh you down immensely. You recognize this item as a traditional Tumerok curse fetish.


value:
A small clay totem of a leering, hateful moon-face, bearing the sigil of Aun Tanaua. It seems to weigh you down immensely. You recognize this item as a traditional Tumerok curse fetish.


value:
A small clay totem of a leering, hateful moon-face, bearing the sigil of Aun Laiaua. It seems to weigh you down immensely. You recognize this item as a traditional Tumerok curse fetish.


value:
A small clay totem of a leering, hateful moon-face, bearing the sigil of Aun Aanaua. It seems to weigh you down immensely. You recognize this item as a traditional Tumerok curse fetish.


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Alchemy skill. There are tesserae available for each skill in the game. If you don't want a point of Alchemy, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Arcane Lore skill. There are tesserae available for each skill in the game. If you don't want a point of Arcane Lore, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Armor Tinkering skill. There are tesserae available for each skill in the game. If you don't want a point of Armor Tinkering, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Axe skill. There are tesserae available for each skill in the game. If you don't want a point of Axe, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Bow skill. There are tesserae available for each skill in the game. If you don't want a point of Bow, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Cooking skill. There are tesserae available for each skill in the game. If you don't want a point of Cooking, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Creature Assessment skill. There are tesserae available for each skill in the game. If you don't want a point of Creature Assessment, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Creature Enchantment skill. There are tesserae available for each skill in the game. If you don't want a point of Creature Enchantment, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Creature Enchantment skill. There are tesserae available for each skill in the game. If you don't want a point of Creature Enchantment, trade this tessera for another. You may only turn in five per characte - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Crossbow skill. There are tesserae available for each skill in the game. If you don't want a point of Crossbow, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Dagger skill. There are tesserae available for each skill in the game. If you don't want a point of Dagger, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Deception skill. There are tesserae available for each skill in the game. If you don't want a point of Deception, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Fletching skill. There are tesserae available for each skill in the game. If you don't want a point of Fletching, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Healing skill. There are tesserae available for each skill in the game. If you don't want a point of Healing, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Item Tinkering skill. There are tesserae available for each skill in the game. If you don't want a point of Item Tinkering, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Item Enchantment skill. There are tesserae available for each skill in the game. If you don't want a point of Item Enchantment, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Jump skill. There are tesserae available for each skill in the game. If you don't want a point of Jump, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Leadership skill. There are tesserae available for each skill in the game. If you don't want a point of Leadership, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Life Magic skill. There are tesserae available for each skill in the game. If you don't want a point of Life Magic, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Lockpick skill. There are tesserae available for each skill in the game. If you don't want a point of Lockpick, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Loyalty skill. There are tesserae available for each skill in the game. If you don't want a point of Loyalty, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Mace skill. There are tesserae available for each skill in the game. If you don't want a point of Mace, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Magic Item Tinkering skill. There are tesserae available for each skill in the game. If you don't want a point of Magic Item Tinkering, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Magic Resistance skill. There are tesserae available for each skill in the game. If you don't want a point of Magic Resistance, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Mana Conversion skill. There are tesserae available for each skill in the game. If you don't want a point of Mana Conversion, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Melee Defense skill. There are tesserae available for each skill in the game. If you don't want a point of Melee Defense, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Missile Defense skill. There are tesserae available for each skill in the game. If you don't want a point of Missile Defense, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Person Assessment skill. There are tesserae available for each skill in the game. If you don't want a point of Person Assessment, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Run skill. There are tesserae available for each skill in the game. If you don't want a point of Run, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Spear skill. There are tesserae available for each skill in the game. If you don't want a point of Spear, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Staff skill. There are tesserae available for each skill in the game. If you don't want a point of Staff, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Sword skill. There are tesserae available for each skill in the game. If you don't want a point of Sword, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Thrown Weapons skill. There are tesserae available for each skill in the game. If you don't want a point of Thrown Weapons, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Unarmed Combat skill. There are tesserae available for each skill in the game. If you don't want a point of Unarmed Combat, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your War Magic skill. There are tesserae available for each skill in the game. If you don't want a point of War Magic, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
A small, squarish piece of glass. This can be turned into the Tah of Timaru for a free one-point boost to your Weapon Tinkering skill. There are tesserae available for each skill in the game. If you don't want a point of Weapon Tinkering, trade this tessera for another. You may only turn in five per character - so choose carefully!


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it, but choose carefully.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it, but choose carefully.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it, but choose carefully.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Carenzi Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Siraluun Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Storm Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Tonk Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru Totem has already added; there is space for two more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Siraluun Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Storm Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Tonk Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi Totem has already added; there is space for two more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun and Storm Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun and Tonk Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun Totem has already added; there is space for two more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Storm and Tonk Totems have already been added; there is space for one more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Storm Totem has already added; there is space for two more.


value:
The Stave of Palenqual, an Aun Tumerok relic. This magic caster was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Tonk Totem has already added; there is space for two more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Carenzi Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Siraluun Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Storm Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Tonk Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru Totem has already added; there is space for two more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Siraluun Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Storm Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Tonk Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi Totem has already added; there is space for two more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun and Storm Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun and Tonk Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun Totem has already added; there is space for two more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Storm and Tonk Totems have already been added; there is space for one more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Storm Totem has already added; there is space for two more.


value:
The Hoeroa of Palenqual, an Aun Tumerok relic. This melee weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Tonk Totem has already added; there is space for two more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Carenzi Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Siraluun Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Storm Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru and Tonk Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Timaru Totem has already added; there is space for two more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Siraluun Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Storm Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi and Tonk Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Carenzi Totem has already added; there is space for two more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun and Storm Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun and Tonk Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Siraluun Totem has already added; there is space for two more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Storm and Tonk Totems have already been added; there is space for one more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Storm Totem has already added; there is space for two more.


value:
The Kalindan of Palenqual, an Aun Tumerok relic. This missile weapon was given to the Aun xuta by spirits called the Deru. It is the embodiment of Marae Lassel's spirit - a single great totem for the island as a whole. Three Tumerok fetishes must be added to this weapon in order to use it. The Tonk Totem has already added; there is space for two more.


value:
An embroidered bag bulging with five bundles of Kithless Siraluun feathers.  There is no room for more.


value:
A small talisman carved with the image of a staff.  If given to Aun Imeitanua, he will bestow a hoeroa in exchange.


value:
A small talisman carved with the image of a dagger.  If given to Aun Imeitanua, he will bestow an Okane in exchange.


value:
A small talisman carved with the image of a spear.  If given to Aun Imeitanua, he will bestow a taiaha in exchange.


value:
A small talisman carved with the image of an axe.  If given to Aun Imeitanua, he will bestow a tewhate in exchange.


value:
A small talisman carved with the image of a mace.  If given to Aun Imeitanua, he will bestow a Waaika in exchange.


value:
An Advanced Spear skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Spear skill to assemble.


value:
An Advanced Mace skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Mace skill to assemble.


value:
An Advanced Life Magic skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Life Magic skill to assemble.


value:
An Advanced Item Enchantment skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Item Enchantment skill to assemble.


value:
An Advanced Fletching skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Fletching skill to assemble.


value:
An Advanced Dagger skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Dagger skill to assemble.


value:
An Advanced Creature Enchantment skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Creature Enchantment skill to assemble.


value:
An Advanced Cooking skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Cooking skill to assemble.


value:
An Advanced Bow skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Bow skill to assemble.


value:
An Advanced Axe skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Axe skill to assemble.


value:
An Advanced Crossbow skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Crossbow skill to assemble.


value:
An Advanced War Magic skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires War Magic skill to assemble.


value:
An Advanced Unarmed Combat skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Unarmed Combat skill to assemble.


value:
An Advanced Thrown Weapons skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Thrown Weapons skill to assemble.


value:
An Advanced Sword skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Sword skill to assemble.


value:
An Advanced Staff skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Staff skill to assemble.


value:
A completed Advanced Unarmed Combat Skill Puzzle.  Turn in to a Bestower Examiner to receive a title.


value:
A completed Advanced Thrown Weapons Skill Puzzle.  Turn in to a Bestower Examiner to receive a title.


value:
A completed Advanced Item Enchantment Skill Puzzle.  Turn in to a Bestower Examiner to receive a title.


value:
A completed Advanced Creature Enchantment Skill Puzzle.  Turn in to a Bestower Examiner to receive a title.


value:
An Arcane Lore skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Arcane Lore skill to assemble.


value:
An Advanced Alchemy skill puzzle piece.  Combine it with a Skill Puzzle Base Piece.  This item requires Alchemy skill to assemble.


value:
A banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A hafted banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A hafted banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A hafted banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A hafted banner with a Serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A hafted banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A reinforced banner with a Falcon on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced banner with a gromnie on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the gromnie, it almost seems to be gazing back.


value:
A reinforced banner with a mask on it.  It is in almost perfect condition, and the colors are quite vibrant.  As you gaze at the mask, it almost seems to be gazing back.


value:
A reinforced banner with a reedshark on it.  It is relatively well kept, and the colors seem even and pure.


value:
A reinforced banner with a Serpent on it.  It is somewhat tattered, and the colors seem to be washed out.


value:
A reinforced banner with a shreth on it.  It is relatively well kept, and the colors seem even and pure.


value:
A black mask made out of some indeterminable metal that seems to reflect light in a strange manner. Occasionally the eyes glow with a violet radiance. Perhaps if you bring it a friendly Virindi, or a human who studies Virindi, they can repair it for you?


value:
A large and smelly hide of a mattekar.  If you bring it to a leather crafter, they could probably make something with it.


value:
Bound and tortured in the Hollow Minions' device, this poor, emaciated captive is paralyzed with agony.


value:
A small, hollowed-out tree trunk, suitable for making a drum casing. One could wrap a Tanned Ebon Mattekar Hide around this item to make the beginnings of a drum.


value:
This small, faint ember from Aun Aulakhe's akiekie was born from an ember carried from the heart of Timaru's council fire. 


value:
Commitment is not something to be taken lightly.  The seekers of marriage should understand this as it is part of their vows.


value:
Marriage is a sacred commitment not to be taken lightly.  One must be willing to love, honor and cherish the members of this blessed union. Fully willing to provide the friendship and companionship necessary for this commitment.


value:
A Gharu'ndim warrior, once a proud Zharalim. His body is paled by the loss of all his blood. A puncture wound is apparent through his chest, and two smaller wounds adorn either side of throat.


value:
A bright yellow sunflower. Breathing the ethereal fragrance from this blossom, you are suddenly nostalgic for the grassy meadows of Ispar.


value:
Nuhmudira is too far away to be seen. Thin beams of light penetrate the darkness beneath the place where she is kept captive. An eerie glow surrounds her prison.


value:
Thorsten Cragstone's suit of armor. You can see a small puncture hole where the Olthoi Queen pierced his heart.


value:
An empty crystal vase or one filled with flowers can be used on this pedestal. Once a floral arrangement has been added to this pedestal, it cannot be removed. This item it floor-hookable.


value:
A tome. The pages of this book have been hastily placed within the binding. The first page shows the picture of an altar, or dias


value:
A raised dais forged during the Gelidite age. A feeling of near sentience is emitted from the stone atop the dais.


value:
A bronze coil taken from the ruins of a living Bronze Statue of a Banderling. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze coil taken from the ruins of a living Bronze Statue of Ben Ten. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze coil taken from the ruins of a living Bronze Statue of a Sclavus. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze coil taken from the ruins of a living Bronze Statue of a Skeleton. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze coil taken from the ruins of a living Bronze Statue of Thorsten Cragstone. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze coil taken from the ruins of a living Bronze Statue of a Zharalim. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze gear taken from the ruins of a living Bronze Statue of a Drudge. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze gear taken from the ruins of a living Bronze Statue of a Gromnie. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze gear taken from the ruins of a living Bronze Statue of a Mosswart. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze gear taken from the ruins of a living Bronze Statue of a Reedshark. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
Bronze nuts and bolts taken from the ruins of a living Bronze Statue of a Grievver. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
Bronze nuts and bolts taken from the ruins of a living Bronze Statue of a Shadow. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
Bronze nuts and bolts taken from the ruins of a living Bronze Statue of a Virindi. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze spring taken from the ruins of a living Bronze Statue of a Golem. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze spring taken from the ruins of a living Bronze Statue of a Sclavus. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze spring taken from the ruins of a living Bronze Statue of a Skeleton. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A bronze spring taken from the ruins of a living Bronze Statue of a Tumerok. The Arcanum Tinker or the Arcanum Researcher might find this item of great interest.


value:
A green gorget, crafted from a strong metal. As you hold the gorget in your hand you feel a quick and heavy vibration.


value:
A red gorget, crafted from a strong metal. As you hold the gorget in your hand you feel a quick and heavy vibration.


value:
A blue gorget, crafted from a strong metal. As you hold the gorget in your hand you feel a quick and heavy vibration.


value:
A unique bronze coil taken from the ruins of the native Cast that created the Banderling Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Glenden Wood, Eastham, and Tou-Tou.


value:
A unique bronze coil taken from the ruins of the Native Cast that created the Statues of Ben Ten. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the town of Hebian-To.


value:
A unique bronze coil taken from the ruins of the Native Cast that created the Sclavus Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the town of Kryst.


value:
A unique bronze coil taken from the ruins of the Native Cast that created the Skeleton Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Khayyaban, Uziz, Al-Jalima, and Lin.


value:
A unique bronze coil taken from the ruins of the Native Cast that created the Statues of Thorsten Cragstone. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the town of Cragstone.


value:
A unique bronze coil taken from the ruins of the Native Cast that created the Zharalim Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the town of Zaikhal.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Drudge Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Holtburg, Shoushi, and Yaraq.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Gromnie Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Samsur and Al-Arqas.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Mosswart Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Rithwic and Lytelthorpe.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Reedshark Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Yanshi and Nanto.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Grievver Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the town of Fort Tethana.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Shadow Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Kara and Wai Jhou.


value:
A unique bronze gear taken from the ruins of the native Cast that created the Virindi Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the town of Ayan Baqur.


value:
A unique bronze gear taken from the ruins of the Native Cast that created the Golem Statues. The Arcanum Tinker would be gratified to meet the bearer of this trophy, that he might reward the one who successfully defeated the Statues menacing the towns of Qalaba'r, Baishi, and Mayoi.


