# weenie_properties_book_page_data

author_Name: Ikakhe
author_Account: prewritten
page_Text:
The mucor is blind to the moar as they rampage across the world. They have changed even more while in the underworld and cannot be seen by the fungus.

Battles go poorly and several crops of young are lost to the encroaching moar, after one hundred and twelve cycles of fighting, a tunnel at Tkoruk Guruul blasts to life.


author_Name: Lugian Citadels Directions
author_Account: prewritten
page_Text:
These are directions to the Lugian Citadels that were taken by the Lugian Renegades from our allies the Linvak Lugians.

Hills Citadel Portal (20-40)
Nearby Towns: Lin, Baishi
Location: 56.6S 66.9E
 
Ridge Citadel Portal (40-60)
Nearby Towns: Lin, Kara, Baishi
Location: 67.9S 62.6E
 
Wilderness Citadel Portal (40-60)
Nearby Towns: Qalabar
Location: 70.2S 24.2E


author_Name: Lugian Citadels Directions
author_Account: prewritten
page_Text:
Mountain Citadel Portal (60-80)
Nearby Towns: Fort Tethana
Location: 5.4N 71.7W
 
Desert Citadel Portal (60-80)
Nearby Towns: Candeth Keep
Location: 84.5S 59.7W


author_Name: Toberik
author_Account: prewritten
page_Text:
Letter of Request

Captain,
I've recently come into the following information. The Renegades are beginning to rethink their decision to ally with the Burun. As days pass, the Burun are becoming increasingly intolerant of the Lugian and Tumerok way of operation. The Burun are more aggressive and driven by the brother known as Morgluuk.


author_Name: Toberik
author_Account: prewritten
page_Text:
Morgluuk has recently taken up residence in the Direlands, supporting the newly arrived Guruk. The heavy handed and brutish beasts that found their way through the portals in the temple found in the Direlands. These new beasts are currently tearing a swath through the Mosswarts and Moarsmen that make the Direlands swamp their home. Morgluuk is rumored to have left his charges there recently to return to the fortress that the Burun have been constructing, with the aid of the Renegade foreces, in the Blackmire Swamp.


author_Name: Toberik
author_Account: prewritten
page_Text:
I have been given a task to entertain Torgluuk, the calmer of the two Burun leaders, while he visits the fortress here. I will ensure that Torgluuk is kept busy long enough to allow you to send a small force to eliminate the more aggressive brother. Torgluuk is due to arrive at any time, please exercise caution and haste in implementing your plan.
Toberik


author_Name: Ciandra
author_Account: prewritten
page_Text:
The research facility is not far from Al-Jalima.  It can be found to the southeast of town, near 5.8N 6.3W.  Be warned! Martine's minions still lurk there, preventing the Arcanum from using the facility.

If you have any questions, do not hesitate to seek me out in Xarbydun.

-Ciandra


author_Name: Unknown
author_Account: prewritten
page_Text:
Just beyond the lifestone west of Al-Jalima lies a perilous path, leading to the mountain ridge.  If one heads almost due west from town and follows this mountain pass, the entrance to the Carved Caves will be found near 7.5N 0.6E.


author_Name: Unknown
author_Account: prewritten
page_Text:
The Desert March, a subterranean complex more vast than most are aware of.  You can enter the March from two different locations:  One entrance west of Al-Jalima at 6.5N 3.6W, and one entrance just south of Danby's Outpost at 22.9N 28.8W.

Tumeroks guard the entrances, but more dangerous creatures dwell in the depths of the March.


author_Name: A "friend" from Al-Jalima
author_Account: prewritten
page_Text:
Forbidden Crypts -- The place I speak of is so named to remind those who dare to enter: This tomb is not for them to plunder!  The ancient spirits found within do not rest peacefully.  The entrance to the crypts is southwest of Al-Jalima, near 6.5N 3E - but I strongly advise both mighty adventurers and lowly thieves to stay far away! 

-A "friend" from Al-Jalima


author_Name: Unknown
author_Account: prewritten
page_Text:
Looking for mystery?  Well then the Mysterious Caves are for you, my friend!  Just past the eastern Al-Jalima lifestone, near 7.7N 6.6E a portal waits for you.  Explore the ancient tunnels, but be careful - golems are known to lurk within...


author_Name: Unknown
author_Account: prewritten
page_Text:
Three lonely vendors can be found making their livings out in the desert lands beyond Al-Jalima.  If you can spare the time, drop by when you have a chance, and give them some needed business.

-Lonely Archmage 7.9N 8.6E
-Lonely Weaponsmith 7.0N 12.6E
-Lonely Merchant 13.4N 5.3E


author_Name: An Adventurer
author_Account: prewritten
page_Text:
When I first heard of the Recovered Temple, I expected to find a holy place or shrine - I could not have been more wrong.  The only shrine found within is befouled by evil.

The "recovered" temple can be found a bit west of town, near 6.5N 1.7W.  Heed my warning:  If you enter unprepared, you might find yourself looking to "recover" your corpse!


author_Name: Unknown
author_Account: prewritten
page_Text:
Looking for an adventure that will take you away from boring old Al-Jalima for a few days?  Take a trip north to the Crypt of Ashen Tears, where it is rumored a mysterious mechanism has been found by some, deep within the crypt...

If you follow the northern road out of Al-Jalima, you will eventually reach the crypt, near 14.6N 3.5E.


author_Name: Help Wanted
author_Account: prewritten
page_Text:
Seeking:  Brave individuals

For:  Research project

Apply to: Tazal al-Ashfai, Planar Mage

Directions:  Head southwest from Al-Jalima to 6.1N 3.5E.  Here you will find Tazal's tent.


author_Name: Public Request
author_Account: prewritten
page_Text:
Recently, many reports have been made by travelers coming to and from the southern Al-Jalima road.  It seems that a wisp of some kind has taken up residence at the Four Pillars monument near 6.6N 5E.  If you happen to pass along that way, we the residents of Al-Jalima will be very grateful if you could help keep the roadways safe!

-Al-Jalima residents


author_Name: Unknown
author_Account: prewritten
page_Text:
Rumor has it that an ancient Gharu'ndim temple was uncovered near 12.2N 2.4E some time ago by a fellow named "Nadqab."   This temple is thought to be the Impious Temple, a place of burial for long-forgotten Gharun'dim War mages.

Rumor also has it that he will not allow anyone inside to see what he has unearthed - unless of course they pay a handsome fee! If you wish to enter the temple, you will likely need an "L" trade note to bribe the "honorable" archeologist.


author_Name: A Secret Meeting
author_Account: prewritten
page_Text:
Rumor has it that a nearby monouga clan has taken over a house north of Al-Jalima.  A few nights ago, a scout sent out from town returned with news of what he saw there:  A banderling and a monouga seemed to be discussing important business on the upper roof of the house!

The house is just northeast of town, near 10.4N 6E.  Feel free to investigate it for yourself, but be careful.


author_Name: Monouga Madness
author_Account: prewritten
page_Text:
Our scout has been quite busy these past few weeks.  It seems that he has discovered yet another abandoned house taken over by crazed monougas.  The scout insists that he was attacked by a monouga he had never seen nor heard of before.

If you are a brave adventurer, you could head up to the house and investigate.  The house is just northwest of Al-Jalima, near 9N 4.3E.


author_Name: Unknown
author_Account: prewritten
page_Text:
If you're looking for action that's really close to town, than look no further than the "Bones House," as we Al-Jalimians like to call it.  It seems no one has ever been able to make a decent home or shop out of the building, because the current "tenants" refuse to move out!

Take the road south out of Al-Jalima, and when it turns east, start looking for the house along the left side of path.  You can't miss it.


author_Name: Unknown
author_Account: prewritten
page_Text:
If it's monougas you are looking for, you've come to the right place.  The foul beasts have taken over an entire village called Suntik, found to the north of Al-Jalima near 16N 4.3E.

The road north out of Al-Jalima will take you pretty close, but the last leg of the journey will require good hiking skills to reach the rocky plateau where Suntik sits, besieged.


author_Name: Anton Silezzi
author_Account: prewritten
page_Text:
Greetings Lubziklan al-Luq

My name is Anton Silezzi and I represent a consortium of merchants in Sanamar. It is with great pride that I invite you to join with us to establish trade between our two great cities. 

It is without question that a person of your venerable stature and renown can see the benefits and profits in such an alliance. Looking forward to your favorable response.


Respectfully,

Anton Silezzi


author_Name: Berkholt the Burly Barkeep
author_Account: prewritten
page_Text:
A bit southeast of Ayan Baqur (around about 66S 86.6W), Ishaq the Natural Philosopher has taken up residence. Ishaq is a nice old coot - always ready to welcome strangers - and if you have any questions about the mating habits of shreth or how an ursuin teaches her young to hunt, he's your man! That is, if he can find his notes. Ishaq has some problems with his memory. In fact, if you're headed out that way you should stop in and see him. He almost always needs help with something or other.


author_Name: Berkholt the Burly Barkeep
author_Account: prewritten
page_Text:
For some reason, though, Tanami Kei of Ayan Baqur has a grudge against old Ishaq. Tanami's not a bad sort either, but he sure is angry with Ishaq. I wonder what's happened between those two? Tanami can usually be found in my bar in Ayan Baqur - perhaps you could ask him. 


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Lord Asheron Realadain of Knorr was the greatest sorcerer of the mighty Yalain Empire. Already a powerful mage as a young man, he was present when the Council of Five -- including his mother Lady Maila -- imprisoned Bael'Zharon the Hopeslayer. Only his mother's willing sacrifice and a powerful Falatacot ritual saved his life from the explosion that resulted from the Hopeslayer's imprisonment.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Asheron's history is also the history of Auberean, the Yalain Empire, and the history of all Isparians on Dereth. It was Asheron's portal magic that first brought the Olthoi to Auberean, and it was Asheron's magic that sent the last surviving Empyrean away to safety. That same magic opened the gates from Ispar to Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
When Elysa Strathelar and Thorsten Cragstone sought a way to kill the Olthoi Queen on Dereth, Asheron came to their aid with a poison that he had worked on for all the long years of his solitude. Since the defeat of that Queen, Asheron has worked with High Queen Elysa for the betterment of all Isparians on Dereth. At the same time, he seeks a way to return us to our home world -- and bring his countrymen home from their long exile.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
The subject of several prophecies, Asheron is known to some as the Lightbringer.

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Bael'Zharon. The Hopeslayer. The ancient enemy of the Empyrean.

Thousands of years ago, during a time of darkness and famine, a Dericost man named Ilservian Palacost watched his son Avoren die of starvation while the Yalaini priests hoarded food. He and his followers sought vengeance and fled into the wilderness.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Four hundred years later, Ilservian returned, transformed by some dark power into Bael'Zharon the Hopeslayer. This was called the Third Sending of Darkness. He led an army of shadow that brought death and madness in its wake. No force could stop it as it consumed armies and whole villages down to the last man, woman and child. 

It was only through a great sacrifice that the Yalaini Council of Five were able to imprison Bael'Zharon in a magical crystal array. His armies, bereft of their leader, fell back. 


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Thousands of years later, after the Olthoi drove the Empyrean off of the planet, Isparians were unwittingly duped into freeing Bael'Zharon from his crystal prison. Some sought to prevent the last piece of the prison -- the Shard of the Herald -- from being destroyed, but they were defeated. An Isparian monarch named Vidorian, who had sworn allegiance to the Hopeslayer, accompanied two of Bael'Zharon's generals and assaulted the defenders below the Ithaenc Cathedral. They broke through the defensive lines and shattered the crystal.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Thus in Portal Year 11 began the Fourth Sending of Darkness. The Shadows attacked from all sides, the Hopeslayer roamed the land, and the rivers ran red.

In the month of Frostfell, P.Y. 11, a desperate alliance formed between Asheron, the Virindi, the undead Dericost, a rogue follower of Bael'Zharon named Isin Dule, and the Isparians. Bael'Zharon was driven off of this plane of existence... but he was not destroyed. 

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Gaerlan was a mage of the Yalain Empire, and a student of Asheron's. He and his brother Delacim studied portal magic and other arts under Asheron's tutelage. Delacim was a better student, but Gaerlan was devious and used his connections to the Imperial throne to blackmail Asheron and continue his studies. He also discovered the remnants of a Gelidite elemental cult flying fortress off the coast of Aerlinthe, and studied the magic that he found within.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
During an expedition to the Olthoi homeworld, Delacim was killed. Gaerlan blamed Asheron for his brother's death and sought to bring about the mage's downfall. He attempted to trap Asheron on the Olthoi homeworld, but failed, and it is possible that his attempt was what allowed the Olthoi unimpeded access to Auberean.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
When the last of the Empyrean were sent away by Asheron, Gaerlan was among the survivors who were sent into portal space. He remained there until Candeth Martine opened the portals from Dereth to Marae Lassel. This apparently created some sort of fluctuation in portal space that freed Gaerlan and returned him to Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Gaerlan sought revenge against Asheron and determined to rid Dereth of the "vermin" who inhabited it -- we Isparians. He made Martine his unwitting puppet, and also manipulated and betrayed the Isparian sorceress Nuhmudira. In the month of Leafdawning, Portal Year 13,  Gaerlan began open war against Asheron and the Isparians. He used elemental magic to raise a great army and sought to unleash the Harbinger against his foes.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
In the end, the betrayal of his puppets proved to be his undoing. Martine battled him and brought down his flying elemental fortress, allowing Isparians to assault it directly with the aid of Asheron. Weakened by his battle with Martine, Gaerlan was unable to defeat the Isparians who assaulted him. In the end, Nuhmudira imprisoned him in a magical phylactery. He continues to suffer for his crimes.

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Thousands of years ago, the Falatacot witches made visits to the world of Bur and influenced the direction of this world on a grand scale. They showed favor on a race called the Fiazhat, and the enemies of the Fiazhat -- the Burun -- were driven back and nearly rendered extinct.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Over the long course of time, since the fall of the Falatacot civilization, the Burun have fought to reclaim their world. Their prophecies spoke of a time when the gates between worlds would open again, and they could take their vengeance upon the Fiazhat's gods.

In Portal Year 15, an Isparian adventurer named Rage Lao accidentally triggered an ancient Falatacot portal beacon, re-opening the gates between Auberean and Bur. The first to come through were the smaller Ruuk Burun.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
The first Ruuk to enter were of a despised caste, led by two brothers -- Morgluuk and Torgluuk. They sought to claim victory for the Ruuk without the knowledge of the other two castes of Burun, the warrior Guruk and the ruling Kukuur. They made an alliance with the Renegade Tumerok and Lugians, but they were unable to prevent the Guruk and Kukuur from learning of the new portals.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
The Kukuur are enormous monstrosities with mighty powers. Some have lived for thousands of years, and now they seek only vengeance on those who bear the legacy of the Falatacot. They seek their revenge but find no remnants of the Falatcot -- only the Isparians and other races called to Dereth. 

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Levistras, the Speaker of the New Directive, was a rogue Virindi Director who sought to create a New Singularity in Dereth.

In Portal Year 12, he and other Virindi Directors rebelled against the Singularity, the core of Virindi existence in portal space. They called themselves the New Directive and determined to keep their individuality at all costs. 


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
The resulting war between their minions and Virindi forces loyal to the Singularity nearly destroyed Isparian civilization on Dereth. The Singularity sought to wipe Dereth clean of life to ensure that this never occurred again, and the New Directive's goal of creating a New Singularity would have destroyed Dereth as we know it.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
In the end, the Virindi were no match for Isparian strength. With the assistance of Ecorto, the Lost Director, Isparians stormed the Seat of the New Singularity and slew Levistras. 

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
When Sir Candeth Martine joined the Dereth Exploration Society after his arrival in Dereth, he had no idea what a pivotal role he would play in the history of the world.

Martine was betrayed by his mentor, Sir Mikael Alayne, who conspired to deliver him to the Virindi in exchange for their aid against the Hopeslayer. The Virindi performed terrible experiments on Martine, transforming him into a new creature with the power for great and destructive magic.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Martine broke free from his Virindi handlers and enacted a terrible revenge against all those he blamed for his tragedy. Increasingly irrational, he blamed Asheron for bringing him to Dereth, and began to identify High Queen Elysa with Melanay, his lost wife on Ispar. 

When Martine opened portals to Marae Lassel with the goal of disrupting the Virindi experiments there, the flux in portal space freed an Empyrean named Gaerlan. Gaerlan had his own reasons for seeking the death of Asheron, and quickly made Martine his puppet.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
When Gaerlan revealed his motives and goals by attacking Asheron directly, Martine fell into a deep depression. A visit from Elysa's son Borelean roused Martine from his solitude and convinced him to aid Asheron, Elysa and all Isparians against Gaerlan.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
In the month of Thistledown, Portal Year 13, Martine and Gaerlan battled for days in the latter's floating elemental fortress. At the end of the battle, the fortress crashed to the earth. Later, Martine's signature mask and robe were found at the top of the highest tower, and none are certain of his fate. Some speculate that he is dead, others believe that he has found a way to return to Ispar.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Martine's heroism was recognized by the people of Dereth when a new fortress in the southern Direlands was named after him -- Candeth Keep. 

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
There are many Olthoi Queens on Auberean, but one Queen holds power over them all -- the Ancient Queen.

The Ancient Queen was the first Olthoi Queen brought to Auberean by the forces of the Yalain Empire. Asheron's portal magic had allowed them to discover the Olthoi homeworld, and they sought to study the Olthoi further. When Asheron saw this Queen, he was alarmed to see that it was the same Olthoi that nearly killed him on a prior expedition. It bore the scar of Asheron's magic on its breastplate.


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
When Olthoi first began to overrun the Yalaini Archipelago, it was this Queen that seemed to control them psychicly. The surviving Empyrean fled to Dereth, and there was no sign of the Ancient Queen for thousands of years.

In Portal Year 14, she made her return. There appears to be a form of psychic link between the Queen and Asheron, and for hundreds of years she and her minions had been tunneling beneath the ocean, attempting to reach Asheron in Dereth and exact her revenge. 


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
As Olthoi overran Dereth, Asheron found himself imprisoned in his tower. Some Olthoi appear to have the power to nullify most forms of magic, and these same creatures encamped in the tunnels beneath Asheron's island. 

The Isparians fought against the Queen and her children, but it was not until the sorceress Nuhmudira enacted an ancient Falatacot ritual that they were able to defeat her. 


author_Name: The Council of Sages
author_Account: prewritten
page_Text:
Isparians used a Dericost poison to infect the food of the Olthoi, and Nuhmudira's ritual allowed her to contact the mind of the Queen and direct the Isparian forces. 

After a long and bloody battle, the Queen retreated into her tunnels, collapsing them behind her. The Dericost have completed the destruction of these tunnels, but somewhere in Auberean the Ancient Queen plots her return. 

This doll is a gift, celebrating five years of Isparian freedom on Dereth.


author_Name: Weijin Shou
author_Account: prewritten
page_Text:
Reijiri, my dear. I do not know where to start. The months since you left have been the most difficult since my arrival on Dereth. When you first came into my life, I did not understand how close we would grow to one another. There were many who claimed that it would never work. Man and Niffis were not meant to share such a love, they said. It would only end in tragedy, they said.


author_Name: Weijin Shou
author_Account: prewritten
page_Text:
But we did not care. No, we did not. Because we know something that they fail to understand. We know that, despite our differences, we share a bond that no two Isparians could ever hope to match. In fact, it is precisely because of those differences that we are able to understand each other as you and I do.


author_Name: Weijin Shou
author_Account: prewritten
page_Text:
Reijiri, I know that you have suffered much in your time because of your diminutive stature. You feel inadequate, weak, and unworthy of the glory of your kind. I know why you sought out those damnable Banderlings. I know the acceptance which you seek. But don't you understand? You have nothing to prove! What does the world mean to one who has discovered the love which you and I share? What do the thoughts of those ignorant brutes matter to you?


author_Name: Weijin Shou
author_Account: prewritten
page_Text:
And if - and I am saddened more than I can say when this thought comes to mind - you do this to prove your worthiness to me, please know my dear Reijiri, that such a course of action is completely unnecessary. You have my heart, Reijiri. You have it all. You always have.

Please. Come home.


author_Name: Suzuhara Sheshumi
author_Account: prewritten
page_Text:
My dear brother,

You have once again proven that of the two of us, it is you who was blessed with the greatest heart. I thank you dearly for this package. The contents that you have so lovingly provided, coupled with the healing air of the sea, will surely cure these ailing lungs of mine.

Thank you, dear brother. You are every bit the man our mother said you would grow up to be.

With love, Suzuhara Sheshumi


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
The fighting was fierce today. Not that such carnage is unusual for this war, but this is the first time since our arrival that I personally have seen so many die in the course of a single day. 

When we struck camp this morning, Sir Furlaine declared his intent to march through the Shadow Pass. Eleonora exploded in anger at this decision. The pass was a perfect place for an ambush. If Varicci's men were to attack us, we would stand little chance of survival.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
But the pass was the easiest and quickest way to the outpost, and Sir Furlaine believed that Varicci would never send his troops to such a reputedly haunted place. Eleonora hated the decision. She argued with him for more than an hour. But the command belonged to Sir Furlaine. She had no choice but to accede.  

It was probably best for all of us that Sir Furlaine was killed in that first volley of arrows. No doubt, he would have doomed the lot of us had he survived. And he certainly would not have won the victory that Eleonora did.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
The Loyalists were perched on the valley wall. They had a clear shot at us. Their arrows fell upon us like rain. Oh, the horror of it. They gave no warning cry, no offer to turn and flee. They simply fired. 

Twenty men were felled with the first volley. I would have been one of them had not Sir Bellas shielded me with his Kul'dir just before the arrow reached me. Men screamed and died. Several of our archers fired back, but their arrows bounced harmlessly against the valley walls.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
Eleonora took up a dead knight's shield and retrieved Furlaine's banner. She gathered the knights around her, shouting over the screams of the dying. They lifted their shields so that the arrows could not get through. Those of us without shields either took them from the dead or huddled close to a shielded knight. 

Then she did something quite unexpected. She ordered us up the valley wall. Toward Varicci's forces. 

It was slow going. The wall was steep and we struggled to stay afoot. Many failed. Those who slid


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
to the bottom were quickly dispatched by Varicci's marksmen. 

Arrows clanged against our shields, the force of them nearly knocking us from our feet. But we pressed on. We climbed. 

Eleonora worked her way to the front of the group. The knights tried to force her to the rear, but she would not have it. She was determined to be the first one atop the valley wall. 

And so she was. Varicci's knights tried to cut her down as she crested the wall, but


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
she dropped her shield and let forth a fierce volley of fire that melted the knights in their armor. This blast gave our men time to scramble to their feet and begin their attack in force. 

We lost twenty soldiers on the climb up the valley wall. By the time the battle was over, we lost twenty more. But despite our losses, we managed to slay all eighty of Varicci's men.

Except, of course, for Sir Binwas Loc. He was the prize of the day, and it was Eleonora who took him. The knights of


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
our company all knew the story of Eleonora's victory over Prince Renlen at Lord Marden's tournament. But hearing stories and seeing them in action are two very different experiences. 

She fought like a Frenzy. She cut down ten men on her way to Sir Loc. And when she reached him, she dealt not one blow to the man; she merely parried his attacks, waiting for his strength to leave him. She understood his value to our cause. She was not about to see him die when he could prove so much more useful to us as a captive.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
With the rest of Loc's force dead, we gathered around and watched the duel. Sir Loc fought bravely. He knew that should he slay Eleonora, the rest of us would finish him off. But still he fought. It was only when his strength left him and he was unable to stand did he finally surrender. 

When the knight fell to his knees, Eleonora planted her foot on his chest and shoved him to the ground. She kicked his blade to the side and brought her own sword within inches of his face.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
He spat up at her. "Kingslayer wench," he growled. 

"No," she reminded him. "Renlen was but a prince. But I will earn that title soon enough."

She motioned to us. "Bind him," she said. And we did. We bound his hands and feet. We constructed a sling and placed him upon it. Then we dragged our great captive to the Fiun outpost. 

The capture of Sir Loc was a marvelous victory. But despite that victory, I cannot


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
forget the faces of all those dead. Over one hundred men, and for what? What is this war really about? On Ispar, it was a war for the future of the kingdom. But here? There is no kingdom here. There is only us. And, surely, these lands are large enough for us all. Aren't they? Surely Varicci can let old injuries lie. 

But no, he cannot. And I suppose that were I in his place, neither could I. He has vowed vengeance, as any sane man would have done.


author_Name: Central Overseer
author_Account: prewritten
page_Text:
Incursion of the Burun has diverted the attention of the Isparians. They become increasingly fragmented as these new threats encroach on their lands. If intelligence is to be believed, yet another threat from the north shall soon shatter their fragile kingdom even further. The time to harness the power of the Inner Eye has come to pass.

You have been tasked with a most significant purpose. You shall maintain your position until such time as the


author_Name: Central Overseer
author_Account: prewritten
page_Text:
collection is complete. Expect assault from the ever-predictable Isparians. Provide some trinket to occupy their minds. When the heat of the Eye has been collected, operations will cease.


author_Name: Worcer
author_Account: prewritten
page_Text:
Please retrieve the following items from the Holtburg Redoubt, at 40.4N 34.5E, and return them to Worcer, in the bar in Holtburg:

- Antique Platter 
- Antique Mug
- Antique Goblet
- Antique Bowl
- Wedding Band
- Bronze Candlestick
- Bronze Handbell
- Bronze Lamp


author_Name: Brogord the Forester
author_Account: prewritten
page_Text:
My beloved Ryndya,

I will write quickly, for I can hear the door above resounding with the efforts of the Tumeroks to find entrance. My time is short. I hope that you have heeded my command and followed little Flinrala through the mage's portal. Our daughter will need you in the coming years. Remember, both of you, that I will always love you. 

- B


author_Name: Lou Ka
author_Account: prewritten
page_Text:
Please retrieve the following items from the Braid Mansion Ruin just outside of Shoushi, at 34.2S 72.0E, and return them to Lou Ka in the bar in Shoushi:

- Lou Ka's Yaoji 
- Lou Ka's Trident
- Lou Ka's Shouken
- Lou Ka's Katar
- Bai Den's Gem
- Bai Den's Bracelet
- Bai Den's Ring
- Bai Den's Necklace


author_Name: Lubziklan al-Luq
author_Account: prewritten
page_Text:
Please retrieve the following items from the Sea Temple Catacombs at the mouth of the Yaraq harbor, around 20.2S 4.4W, and return them to Lubziklan al-Luq in his house south of Yaraq:

- Perfect Cove Apple 
- Cove Apple Baking Pan
- Cove Apple Paring Knife
- Aged Cove Apple Cider
- Perfectly Aged Cove Apple Cider
- Hard Cove Apple Cider
- Cove Apple Wine
- Hot Apple Pie


author_Name: Weeping Eye Patuuki
author_Account: prewritten
page_Text:
First make fill ball hugantic. Must needs eat rot root then to be had much blowing to be full. Up go flap wing feathers. Make this way go, grab air pull harder that way. Down and up you go jump makes fly not up.


author_Name: Agents of Arcanum
author_Account: prewritten
page_Text:
Fragment of the Lightning Prism 
Fragment of the Fire Prism
Fragment of the Acid Prism
Fragment of the Ice Prism
Nuhmudira's Token
Regular Pyreal Ingots
Quality Pyreal Ingots
Diamond Powder
Niffis Pearls
Poison Olthoi Jelly
Royal Olthoi Jelly
Northern Forge Essence
Southern Forge Essence
Western Forge Essence


author_Name: Nuhmudira
author_Account: prewritten
page_Text:
1. Experiment with various potions to see which has the best cleansing properties. Use that potion to remove those old blood stains from my Mattekar rug.
2. Kill Elysa.
3. Research Falatacot bloodrites regarding skin care and facial line removal.
4. Invite Antius into my lair. 
5. Kill Antius.


author_Name: Nuhmudira
author_Account: prewritten
page_Text:
6. Construct a fortress.
7. Write the second installment of the Dark Cow trilogy.
8. Perfect my Blackened Mosswart Legs recipe.
9. Defile Asheron's Sanctum.
10. Find Oswald and kill him.


author_Name: High Queen Elysa Strathelar
author_Account: prewritten
page_Text:
1. Knit a scarf for Borelean.
2. Consult with Bleeargh about the removal of Mosswarts from the Underground City.
3. Schedule an Olthoi hunting trip with Antius.
4. Learn to speak Mosswart.
5. Lose these newfound lover's handles.


author_Name: High Queen Elysa Strathelar
author_Account: prewritten
page_Text:
6. Purchase a farm.
7. Teach Hendac to make pearblossom tea.
8. Speak with the Wedding Planners about less socially restrictive wedding cake toppers.
9. Bind myself to a more conveniently placed lifestone.
10. Find Oswald and kill him.


author_Name: Weijin Shou
author_Account: prewritten
page_Text:
Those damnable Banderlings have finally done it. They have me ashamed to live in this world! For if such horrors can be wrought upon those most graceful and magnificent Niffis here, then I wish to live here no longer!

The Banderlings responsible - and oh, how my heart aches to speak of this - for Reijiri's disappearance can be found at 5.3S 91.8W. Interrogate them! Slay them! Infiltrate their foul dens of vice and horror! And please oh please, convince my love to return to me!


author_Name: Suzuhara Baijin
author_Account: prewritten
page_Text:
I send this plea to all capable warriors of Dereth. My ailing brother requires a certain package from me, but I lost that package in the Pit. It seems the creatures there are much tougher than I remember.

Please visit me in Stonehold and I will give you more details.


author_Name: Einrik Gaul
author_Account: prewritten
page_Text:
Fellow explorers! I have tidings of an as yet uncharted area of Western Dereth. My fellow explorers and I were doing that which we do best - exploring - when we came upon a small peninsula west of Candeth Keep. Previously, this peninsula had been populated with the scattered sorts of creatures which typically inhabit that area of the world. My fellows and I used to spend time on the peninsula's coast admiring the view of the Singularity Caul. However, a tribe of religious fanatics recently took up residence there.


author_Name: Einrik Gaul
author_Account: prewritten
page_Text:
To be sure, our days of pleasant tea time socials on the shore closest to the Caul have gone the way of the Empyrean.

These fanatics appear to be comprised of Lugians, Tumeroks, and Drudges. I say "appear to be comprised of" because my fellows and I were quite hastily dispatched by the creatures when we discovered their encampment.


author_Name: Einrik Gaul
author_Account: prewritten
page_Text:
I urge the more experienced and powerful of you to journey to that peninsula in order to learn what you can of these creatures. I imagine they hide some wonderous wonders, indeed.

-Enrik Gaul, Leader of the Dereth Exploration Society


author_Name: Tua Rulutonga
author_Account: prewritten
page_Text:
The flames of the damned shall wither the flesh and brittle the bones. The stench of the dead shall desecrate the soul. The magics of this world shall not apply to you, my brothers. You shall no longer lose your strength, your will, your endurance. You shall no longer fall prey to those pusillanimous fiends who fear the true glory of combat. Claim your destiny, brothers. Cast off the shackles of flesh and join me in the Withering.


author_Account: prewritten
page_Text:
Lately travelers have been telling tales of strange voices echoing in the snowy mountains northeast of Holtburg. Some even speak of seeing a strange fat man with a black hat and a long orange nose wandering in the mountain passes asking for its missing eyes. If you're brave enough you can go and see for yourself. The last person who heard the voices said he was at 46.7N 48.9E.


author_Name: Kerrak
author_Account: prewritten
page_Text:
Though the attack on Linvak Tukal ultimately proved a failure, you have not earned the ire of the Great One that you might have feared. The beast has been taken. Preparations are now underway.

The Lugians will no doubt send warriors to reclaim those who were stolen. Stall them. Keep them away from the portal. The deep dark is teeming with our brethren. They ache to scour this world as the insects did all those years ago.


author_Name: Kerrak
author_Account: prewritten
page_Text:
I shall deliver the beast to the Great One. When its work is done, we shall finish our assault. But such preparations take time. I will be gone for at least one more revolution. You must maintain your position. You must keep the portal safe.

We have done what we can for now. Bide your time. Let the Isparians deal with their new threat. There will be plenty of them left to kill when all is ready.


author_Name: King Varicci of Sanamar
author_Account: prewritten
page_Text:
You are tasked with a mission of which General Corcima himself is unaware. You are to find this Queen of theirs - this Aluvian wench. Find her, and bring me her head. I care not how you accomplish this feat. Kill whomever gets in your way, be they Bloodless or not. But do not return to my land without that woman's head!


author_Name: Duke Bellenesse
author_Account: prewritten
page_Text:
You have done well. The maps you supplied to my soldiers have proven most useful. This is the most detailed intelligence we have yet uncovered of Varicci's plans and capabilities.

I hope you will think on the matter which we discussed last month. You are vital to our cause. Of all our spies, none are as highly placed as you. You have Varicci's ear! Soon, you will have his head!


author_Name: Duke Bellenesse
author_Account: prewritten
page_Text:
Do not give up hope. The time to strike grows near. That monster will pay for his crimes. You have my word.


author_Name: Sir Jasuinn di Irvina
author_Account: prewritten
page_Text:
This hunt weighs on the soul. I have embarked on many campaigns for my King. I have slain many foes. And I am happy to do so. I owe my allegiance to the Bull of Viamont and am honorbound to do as my King commands.

But this... The magics of Milantos have attained horrible new power in these new lands. The blood rites that Milantean woman taught our mages are more dreadful, more terrible,


author_Name: Sir Jasuinn di Irvina
author_Account: prewritten
page_Text:
than any of which I have heard tale. And coming from a soldier who has interrogated dozens of Milantean mercenaries, that speaks tomes.

I fear what may happen when we find the artifact Varicci has sent us after. When we find this thing, we will have uncovered a powerful new weapon - a weapon which will give us no small edge in the coming war. But at what price? Shall we succumb to the base depths of those dark demons which we have long reviled? Is no price too high for our King?


author_Name: General Corcima
author_Account: prewritten
page_Text:
The King has requested detailed intelligence on the lands of the Bloodless. You are to scout their cities and outposts. Test their defenses. Discover their weaknesses. And kill whom you may.

But be warned - if you are captured, you will not be retrieved.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
I rode with a contingent of twenty-odd knights and squires - seasoned veterans all. The arctic wind of the plains seeped through our fur-lined armor and chilled our very bones. However, when we happened upon Varicci's mages, we noticed that they wore naught but thin, simple robes bearing the insignia of Sanamar. Sensing an easy victory, our knights unsheathed their weapons and attacked. 

As our men charged across the ice field, the mages unleashed a torrent of acid, lightning and flame. Our number


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
was halved in the opening volley. Our men stared in wild-eyed amazement as the mages readied another salvo. Witless, we scattered and fled for the forests beyond. The mages did not allow us an easy retreat. They relentlessly pressed their attack, sniping us from behind.

Hours later, Sir Bellas and I managed to escape the mages and reach the safety of the Fiun outpost. Only three other men arrived with us. The others - nearly twenty in number - died at the hands of but four mages.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
Two days later, we met with the Duke in his hall. When we relayed the details of the battle, he did not react as we had thought he would. We expected him to chastise us for leaving ourselves so vulnerable to Varicci's mages. We expected him to rally the soldiers in a new assault on Sanamar. We expected...

I do not know what we expected. But surely something more than what he did. When we told him of Varicci's magics,


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
he merely hung his head, studied the ground for a moment, and retired to his chambers.

Sir Bellas and I exchanged uneasy looks. Just what did this mean? We all knew that the war with Varicci had not progressed as hoped of late, but all of us believed that our recent setbacks were nothing we could not overcome. We still held out hope for victory, despite this recent development. But if our leader had lost hope, how long would it be until his despair found its way into our own hearts as well?


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
Though the Duke had retired, Eleonora remained. She noticed the looks which Sir Bellas and I exchanged. She approached the two of us and whispered, "Meet me at my cottage. One hour," then left.

An hour later, Sir Bellas and I met with Eleonora. She had a plan. A dangerous, devious plan. We would sneak past Sanamar's defenses, infiltrate Varicci's Royal Hall, and steal what magical tomes we might find.

Neither Sir Bellas nor I held out much hope for success. Eleonora was a brilliant


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
fighter, a master tactician, an inspiring leader. But she was also too brave for her own good. Many times, Sir Bellas had suffered grievous injuries defending her from certain death in some dangerous adventure or another. It was only a matter of time before the woman led all of us to our deaths.

Of course, such thoughts did not truly worry us. Though our mission would surely end in defeat, the glory of that defeat would be magnificent - a worthy end to our brilliant rebellion. We owed our freedom to the Duke and his daughter.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
We would gladly repay that debt with our lives.

We set upon the mission but one week later. What transpired within the walls of Varicci's fortress, I have not the strength to tell. I will say that our mission was a success. The three of us escaped with our lives, though barely so. I, for one, had to be carried away on Eleonora's back, and it has taken me several months to recover from the wounds I sustained on that daring incursion.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
But more important than our survival was the theft of that glorious object, that ancient Empyrean tome. 

Empyrean. The word is so foreign to me, though we have lived in their world for so many years now. When I read this tome, my mind reels at the descriptions of their lives, their societies, and their power. Most of all, their power. The wonders, and horrors, these creatures wrought upon one another have inspired countless dreams as well as nightmares among all those who have been allowed to peruse the dusty pages of this aged book.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
Will we ever meet these fascinating creatures? Will we learn enough of their magics to change the course of the war with Sanamar? And more importantly, will we ever learn just where Varicci acquired such powerful stores of knowledge?

So much speculation. So much fear. The hour grows late, and my pen grows heavy. I must conclude this entry for now. I rest my head with the hope that I may survive yet one more day. One more day on this world the Empyrean call 'Ireth Lassel'.


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
Varicci has struck a deal with some vile devil. That is the only explanation. 

It is true that we have all benefited from the magical energies that flow so freely in this new world. Many of us have taken up the mantle of the mage and discovered spells of frightening power. Eleonora's ability with the magic of war is absolutely staggering. But the power of Varicci's mages... There is no reasonable explanation for their awesome might. 

We met four of Varicci's mage on the ice fields of Vanguard Isle. Sir Bellas and 


author_Name: Carlo di Cenza
author_Account: prewritten
page_Text:
Varicci has struck a deal with some vile devil. That is the only explanation. 

It is true that we have all benefited from the magical energies that flow so freely in this new world. Many of us have taken up the mantle of the mage and discovered spells of frightening power. Eleonora's ability with the magic of war is absolutely staggering. But the power of Varicci's mages... There is no reasonable explanation for their awesome might. 

We met four of Varicci's mage on the ice fields of Vanguard Isle. Sir Bellas and


author_Account: prewritten
page_Text:
The Heroes

No one will argue that experience in adventuring is the key to survival in the hostilities of Dereth.  Having faced an Olthoi and lived to tell the tale greatly increases one's chance of living through a second encounter.  In that sense, the most powerful ones that walk the land are the ones that have seen the most, felt the most, and done the most.  The pages of this book contain the names of the most revered men and women in Dereth .. those who have seen and done what most can only dream of.

(more)


author_Account: prewritten
page_Text:
The Champions

Physical prowess has long been the "true metric" by which heroes are measured.  Those whose physical ability is far beyond that of the average denizen of Dereth shall here be acclaimed for their bodies, if not for their deeds.  The physical ratings used herein are based on the candidates' strength, quickness, endurance, and coordination, each given equal weight.

(more)


author_Account: prewritten
page_Text:
The Wise

As one travels through Dereth, one quickly learns the value of a sharp mind and its ability to concentrate.  Those who have honed their mental prowess to be sharper than the finest sword deserve mention for their achievements.

%S

So it be this %D


author_Account: prewritten
page_Text:
The Blademasters

It is largely believed that anyone with a sword skill above 200 is a true master of the blade.  This book records for posterity those great warriors of Dereth who have dedicated their lives to the study of the sword, honoring them with eternal remembrance.

(more)


author_Account: prewritten
page_Text:
The Confectioners

Cooking is both an art and a science, easy to understand and yet difficult to master.  This book is dedicated to those cooks that have graced the land of Dereth with succulent cuisine fit for Asheron himself.

%S

This list of cooks was last updated on %D


# weenie_properties_emote_action

message:
Your rightful power returns as you heft the Head of the Homunculus. A quiet peace rests upon you and you are ready.


message:
You stare into the glowing eyes of the Homunculus. Such a beautiful light. You feel its magic wash over you, cleansing you of doubt.


message:
Energy lashes out around your hands climbing along your arm in an effort to engulf your body. A high pitched screech wails in your mind.


message:
You reach down and pickup the mask. You nearly drop it when you see two eyes staring from the eyeholes. An instant later they are gone.


message:
As your hand falls on the mask the surface ripples and voice calls to you "Put it on. Yes, we will be as one. Wear it."


message:
As you pickup the mask you have an overwhelming urge to put it on. Everything looks so much more vibrant through the eyeholes.


message:
The mask slips onto your face, and feels wet. Tendrils of energy loop into your cheeks and a purple hue covers your eyes for a brief moment. The world swims and your consciousness enhances. The smell of burned flesh fills your nostrils.


message:
As the mask falls into place you see Virindi... everywhere. The faces melt into nothingness after a few panicked moments.


message:
Your breath quickens and a pain grows in your chest. Your head begins to hum and the world begins to close in upon you ever tighter. Claustrophobia clutches you in vice-like grip. The mask tightens on your skull threatening to crush it.


message:
Your vision clouds. You are standing in a doorway watching a woman cradle a small child. She appears to be weeping. You look at your ruined, clawed hand and begin to weep yourself.


message:
Your vision clouds. Magical energy crackles all around you as a deafening hum pervades the air. You feel a sense of satisfaction as you stare into the shocked and widening eyes of Gaerlan.


message:
Beside you the portal swirls. You force the energy ever outwards driving it into the very core of the citadel below you. Your flesh sloughs off, and your robe falls to the ground. Human once more.


message:
The explosions begin. You knew they would, a flash of brilliant white light ruins the vision in your right eye and you stumble. The sound of your magic and the whir of the portal all that are left.


message:
Your breathing becomes labored. There is no pain. You hear a woman's voice, soft and loving. "Candeth... Candeth..." The sound of a small child's laughter fills your head. You smile.


message:
Darkness clouds your vision. You hear water dripping and smell blood. A voice invades your mind and pervades your thoughts "Puppet, Reports are strong today. Puppet assimilates well."


message:
As you don the shell of Martine, you are overcome by the feeling of slugs crawling all over your face for a moment, until the mask slips into place, and all is well.


message:
You feel alone in the world. All around you are enemies. They will not help you quell the renegades. These Isparian meatlings must be destroyed.


message:
As you place the mask on your face tendrils of energy reach into the recesses of your mind sqeezing down. The eye sockets of the mask blink open and closed in quick succession.


message:
For a moment you think of home and family, then the memories fade into an array of abstract analysis, devoid of soul.


message:
As your thoughts stray to Asheron you think of home and the wife and child you have lost. You have an urge to scream.


message:
A warm feeling of home and hearth fills your mind. You see a child playing at your feet... and then the sensation fades.


message:
The ghostly image of a fallen Tusker, its skull exploded open from the inside, appears in front of you. A smile creeps onto your face and then the image disappears.


message:
A mosswart with outstretched arms, screaming in what appears to be pain, dangles before you. Its screaming becomes ragged and finally ceases as its head drops down to its chest and mosswart disappears.


message:
The face of the enemy appears before you. He speaks consoling words, but your mind fills with hate as you struggle to attack this man... and then the feeling fades.


message:
Your mind is flooded with the sights and sounds of a bustling port and a melancholy feeling overpowers your thoughts, but the vision soon fades.


message:
A small boy looks at you without fear. You had meant to kill him. Arrita's giggles fill your head as you look at the tattered letter in your hand. Melanay's kisses and gentle smile come to mind and you stand. "Come Borelean it is time to make amends."


message:
Screeches, howls, hums and unearthly sounds of wet fingers running along crystal pervade your mind a pulsing thrum throbs within. The singularity calls to you.


message:
You squeal trapped in a cell devoid of light. You are but a fraction when once you were a whole. You have a feeling you had never had before. Loss.


message:
The calming chimes of the singularity tug at the back of your mind and your consciousness threatens to slip away.


message:
He stands before you and offers the way home. You hesitate a moment and you think his offer is sound.


message:
As the magic coalesces and tears through Asheron's chest you smile broadly thinking now you will have Elysa for your own. But the betrayal is at hand when your mind clears and your conscience becomes heavy.


message:
An arrow slices through your throat. Rocks pelt against your head and body. People beat your body bloody. You have become the slayer of hope.


message:
Asheron quells the ravages in your mind. You begin to think clearer as if a great weight has been lifted from your mind.


message:
A man's voice says, "As you have done for me, I now return the favor." Asheron's wounds close and he looks upon you.


message:
As you try to pull the mask from your face the eye sockets and mouth close off choking you near to death.


message:
Why do I just sit here and graze? Why am I not out cavorting with my other gigantic blue oxen friends? Why is his name Paul?


message:
Your persistence in striking against us has begun to unnerve us. You cannot hope to survive what is coming there is no stopping nature. Not even time can dwindle our power and what we are.


message:
%s has defeated Corrosion, the Essence of Verdancy, repelling Gaerlan's forces back from the cities of the west...for now.


message:
In my new gained sentience I did not understand destruction. But now I see that even I can be dispersed. But my death like yours is not permanent. I shall return sooner than you think.


message:
%s has defeated Tempest, the Essence of Storms. Its form is driven from the world and Gaerlan's forces are routed at Fort Tethana, Ayan Baqur, Wai Jhou, and Danby's Outpost.


message:
I remember this time well. I was a puppet then, nothing more than an untrained mind with an incomprehensible amount of power. Untapped, raw...


message:
It was during this time, taken from my home, stripped of the woman and child that I loved more than life itself, betrayed by my closest friend...that I decided HE must die.


message:
%n begins to laugh, softly at first, the human voice most prevalent, then the tinny high-pitched laugh joins his human voice. The laugh grows into a maniacal twist of rage and alien sounds.


message:
How I loved her. I miss her so. But look what I have done, what I have become. So many people dead by my hands, and the true savior of this world...dead.


message:
You may need to have it translated if you cannot understand Yalaini writing. But it is important you know.


message:
How often I sat and wept over this letter that she would never read. Now I weep that if I can see her again I would not be the same man.


message:
Thank you. You have helped me realize that there is still much to do. I must make amends. Go now, please.


message:
Martine pauses and looks to the floor. He breathes a heavy sigh and then looks at all the warriors, mages and archers assembled.


message:
I was wrong. Moreover, I failed in bringing the peace for which I yearned. My desires to lead you, to kill Asheron, the harm I brought to Elysa to all of you, all results of Gaerlan's poison words.


message:
Gaerlan appeared in my holding on Marae Lassel as I set the portals to the island here on Dereth. It was an unintentional breach of a Virindi shield that surrounds the Empyrean in portal space that freed him from his stasis. Upon seeing him I had intended to kill him, but he groveled well.


message:
He offered me a gift in exchange for his life. My one true desire. My heart's true wish. A way home. The same way home that he now taunts us with. Ispar...


message:
I believed him, I sheltered him, and now he has betrayed me. I have read what he has written, his diary, and his reports. They inspired me to visit a larger area of Auberean, looking for evidence of the portal destination from the Olthoi world.


message:
My time there was brief, for the lands there are covered in blight, fungus, and Olthoi. They cluster together on the land and in cavernous burrows beneath the golden cities of the Yalain. Smaller winged Olthoi fill the sky. The fliers are too small to carry their larger cousins, and look too fragile to embark across the sea, I think they are of no true threat...now.


message:
I made my way to Knorr. The Lyceum where Asheron taught his pupils. I searched for evidence of his magic at the place where the Olthoi invaded this world. It is a trick that I learned, when I closed the portals from Ispar to Dereth. I expected to find that it was Asheron's magic that was left, but I found something else...


message:
I found traces of Gaerlan's magic at the arrival point. It was Gaerlan...his folly, his miscalculation. He moved the portal from their world, when he tried to trap Asheron there. He did not close it.


message:
The Yalaini have held Asheron accountable for this folly and made him a criminal, even though he has saved his race...saved our race. And I meant to kill him...


message:
A little boy, a little prince, came to me. He asked me why I tried to kill his uncle. I could not find an answer to his question. I searched within myself to find one, to tell him that Asheron had caused me all of this pain. But Asheron did not bring this upon me. Alayne sold me to the Mosswarts, and the Virindi.


message:
It was curiosity, and an explorer's nature, that made me use the portal to Dereth. We all, made the choice to come here, as others do every day on Ispar. The portals call to us, but it is in our nature to seek something different and new.


message:
Asheron lives, and with his assistance we will overcome Gaerlan, bring his fortress down, and right what has been made wrong with Dereth.


message:
Gaerlan's power is drawn from these crystals that sap the mana from the ley lines beneath Dereth. A barrier surrounds his citadel. This barrier is impenetrable as far as I can discern. I cannot circumvent it by the magical means that I know. We must continue our efforts and destroy these crystals.


message:
Asheron is at work in his Castle, with Elysa. They are divining the locations of these caverns so that you might have access to the crystals. You will be informed when they have found the second, third and fourth. I will be preparing...


message:
A decisive victory. Gaerlan will not allow us to seize his power passively. There will be more resistance as we edge closer to taking his seat of power. New pitfalls will appear, and we must all be prepared.


message:
With this second crystal shattered we have drawn much attention to our efforts. He will surely become desperate soon.


message:
Asheron has informed me that he has noticed a horrible disturbance and fluctuation in the flow of mana beneath the fallen city of Yanshi. Elysa has sent a contingent of her Royal Guard around the city and is sending her most learned scholar to assist in the study of what transpires there.


message:
It is possible that something has gone terribly wrong for Gaerlan already, but the result of this error could have larger implications for the world. Asheron has thus placed the discovery of these chambers upon me. I will inform you when the next has been found and furnish you with a way into the heart of the cistern.


message:
In my discussion with Asheron I learned something of importance. The Empyrean that are still trapped in portal space are sealed from him. He cannot see any of them. For the past several years he has struggled to pierce a veil that was put in place by the Virindi.


message:
When the lifestones were created they did indeed have a dual purpose. They anchored our souls and bodies to this world, circumventing a death that was not natural. They were once the beacons that the Yalaini used to guide their ships. Powerful navigational devices would drive massive stone structures and great ships through the air to these waypoints.


message:
When Elysa, and the other humans, emerged from the Olthoi caves victorious over the True Queen, Asheron altered the lifestones composition. What Gaerlan told me is true. The lifestones do siphon energy from us, feeding it to the Empyreans in portal space. A lifeline of sorts. Our sacrifice keeps an entire race alive in the whirl of portal space.


message:
Asheron is a man that holds duty, above his own well being. He feels ultimately responsible for bringing us to this strange world and watches over us as best he can. It is also true that he feels as though he must aid his fellows, trapped there in the world between worlds. But we, have become his primary concern. Though one day he still hopes to free his people.


message:
Asheron thought I held a key to freeing them, he thought that I had been beyond that wall deep within portal space. It was luck though and nothing more. My connection to the singularity through my symbiotic virindi was limited and dissipated quickly as I drove it out and fell into madness.


message:
So much wasted time focusing my rage on him. So many wasted hours trying to find a way to destroy him, when in truth he only wanted to help me, help all of us.


message:
A battle well fought, and a hard victory wrested from the jaws of defeat. We are closer to Gaerlan's destruction.


message:
We have done well. I thank you for the chance you have given me. Soon we shall hold this world as our own.


message:
One more crystal waits. Buried in the earth, feeding from the mana. Giving him raw energy to command.


message:
Elysa told me that her scholar has reported on the situation in Yanshi. Something is growing there, within the temple that Gaerlan used to sacrifice his fallen generals. Odd magical fluctuations and elemental storms have been seen sprouting up in the area of the great stone there.


message:
Asheron is still concerned that the flow of mana has not righted itself even though we have destroyed these active crystals. His concern is that the mana flows have been redirected once more, to an area even deeper beneath Dereth than he thought possible.


message:
He has not stated it openly, but I believe he feels that if this continues, it will hollow the land to a point where it can no longer support its own weight. Crumbling upon itself like a hollow void.


message:
We must act quickly. There is no time to waste. My summons will come as quickly as I can discern the location of the final crystal.


message:
Your blood, your sacrifice and your efforts have not gone unnoticed. It is time now that we make our final assault on Gaerlan. Once the base of this crystal is destroyed, I shall ascend to his citadel and destroy the navigation devices. This will cause the citadel to fall to ground, and then we shall take the fight into his home.


message:
But before this, you must know that Asheron and Elysa have discovered the source of the continued entropy of the ley lines. In the place where Gaerlan combined the elemental lords a new elemental is growing. One with complete sentience.


message:
It understands what it does, and means to live its life. We will need to prepare for battle against this creature as well, lest we defeat Gaerlan only to fall to another foe.


message:
When the time is right I will alert you all of my attack. I wish you to witness my atonement. I will summon portals in my Retreat, the base of this crystal and  the capital cities.


message:
The mighty Ralirea sags from %s's fatal blow. "Ah, Mirakah," he murmurs. "I shall not be able to fill our stores this winter. But I will meet you at the lodge, my love... at last..." So saying, the hunter passes like the wind over sea.


message:
Ralirea pokes the wood of his fire with a stick, and a swarm of embers ascend like fireflies. The hunter watches them, and sighs. "Ever do they fade," he murmurs.


message:
Ralirea grasps the small clay figurine that dangles from his neck, and holds it before the flickering light of the fire.


message:
Ralirea grunts as he swings his harpoon, "%s, I am among the greatest of the Aun hunters. You have little chance against me. Go you on your ways, and leave my party be."


message:
Ralirea grunts as he swings his harpoon, "Leave me be! My skills are needed by the Aun, but if I wished to fight, I would be a warrior, not a hunter."


message:
What do want here? Attempt to deceive us again with that fiendish bell and we will mark you for all to see!


message:
Aun Gehaua tells you, "How foolish do you think us, %s? We know your evil name, yes, we do. You have done your damage to our efforts just recently!"


message:
"Begone, and take your hideous bell with you. Even if you return in three weeks, it shall be too soon for me."


message:
Aun Gehaua tells you, "Praise the stars and sky, and praise to you, %s. This will heal the stones at this place."


message:
I and my fellow callers help maintain the stone rings of this island. Their energies somehow increase the power of our rhythm.


message:
How interesting. This is an instrument used by your people? Tonk says 'music is all and everlasting'


message:
The crashing of the great pyreal bell reverberates through the ground. The menhir stones crack and break!


message:
You are selfless, Isparian. You have assisted me in repairing this ring within the last three weeks. I cannot ask you to help me again.


message:
Aun Aanaua tells you, "How foolish do you think us, %s? We know your evil name, yes, we do. You have done your damage to our efforts just recently!"


message:
Aun Aanaua tells you, "Praise the stars and sky, and praise to you, %s. This will heal the stones at this place."


message:
When we sit within the stones, our rhythms resound within the forms of the Olthoi. They stay hidden in their lairs, and we are safe.


message:
Aun Kahmaula tells you, "How foolish do you think us, %s? We know your evil name, yes, we do. You have done your damage to our efforts just recently!"


message:
Aun Kahmaula tells you, "Praise the stars and sky, and praise to you, %s. This will heal the stones at this place."


message:
Greetings, seeker. I am a spiritcaller of the Aun xuta. We are responsible for maintaining the stone rings of this island.


message:
Aun Tanaua tells you, "How foolish do you think us, %s? We know your evil name, yes, we do. You have done your damage to our efforts just recently!"


message:
Aun Tanaua tells you, "Praise the stars and sky, and praise to you, %s. This will heal the stones at this place."


message:
Hail. The spiritcallers of the Aun drum here in the old rings. Stone says they were placed long ago, by those who no longer walk these lands.


message:
Aun Laiaua tells you, "How foolish do you think us, %s? We know your evil name, yes, we do. You have done your damage to our efforts just recently!"


message:
Aun Laiaua tells you, "Praise the stars and sky, and praise to you, %s. This will heal the stones at this place."


message:
The wind says they have begun to creep and scurry from their lairs. What has happened to the other stones? Bother me no more, I must drum.


message:
Aha! This is the key to the chest where I keep my amulet--if you fetch it for me, I'll reward you with something much better.


message:
I know that if I were able to purge those loathsome beasts from my shrine, Raeta would bless it with her presence again.


message:
Wonderful! Raeta graces my shrine once again. Take this necklace. Whenever you wear it, Raeta will bestow her grace upon you. If you wish to take on the title of Carenzi Slayer, give me back the necklace. I will return it and grant you the title.


message:
Thank you, but Carenzi has not yet returned to befoul my garden. I can only hope that he will not return a week from now.


message:
Greetings, traveler. Raeta's migrations are such a beautiful mystery of nature. But where she goes, I must follow. I have moved my shrine to again be near her presence.


message:
It is unfortunate that my misfortune seems to have followed me in turn. I have a grave favor to ask you. In his jealousy, the anima Carenzi has infested the beautiful shrine I built for Raeta with his own creatures. I tried to route them myself, but the horrid beasts nearly ripped me to pieces and ate the key to my chest! Until my shrine is cleansed of his defiling presence, Raeta will not return!


message:
I locked my amulet inside my chest--if you bring it to me as proof that you have driven Carenzi away, I will reward you with the title of Carenzi Slayer. Follow Volkama's riverbanks to the south, and you'll find my shrine.


message:
Incidentally, I would be careful going past my old grotto if I were you--a motley group of Hea have moved in and made the place their own. They had an interesting-looking chest with them...but I was in too much of a hurry to follow Raeta on her migration to inquire further.


message:
I'm sure that traitor would be be interested in seeing this. Perhaps he will have the bravery to show up himself for once!


message:
Hm...let me see...that bakha Toneawa! If he dares to think that he can meet my little sister here in secret he's got another thing coming. She will never be corrupted by that melodramatic sissy! If I ever catch him lurking about in our arbor again, I'll cut off his OWN tail for him! He'll wish he'd never left Timaru for Ahurenga! And if he thinks I'll let Mariona run away with him across the water...Why, why I'll...Here, take this to him. I must prepare to journey back to Timaru. My family must hear of this ridiculous affair.


message:
YOU! Back again? Be off with you--and tell Hea Toneawa once and for all that the Aun will have nothing to do with him.


message:
I remember this spear well. Long ago, before Palenqual appeared to show us the true way to create the weapons of life, I carved this spear to be wed to a figurine of Tonk. Together, ths two would realize their vital potential, creating a living spear fit for the finest of our warriors.


message:
I gifted my dear friend Tanua with it, in the night before he left the safety of Timaru to persuade the Hea against their vile pact with the Virindi. I cannot know how he fared, for he never returned to us. If you now have only this part of his weapon, it can only mean that the Hea have betrayed us once more. Please take this back--the sight of it only stirs memories of pain.


message:
I remember this figurine well. Long ago, before Palenqual appeared to show us the true way to create the weapons of life, I molded this figurine to be wed to a spear carved with care. Together the two would realize their vital potential, creating a living spear fit for the finest of our warriors.


message:
I remember this taiaha well. Long ago, before Palenqual appeared to show us the true way to create the weapons of life, I carefully carved a spear to be wed to a figuine of Tonk. Together the two would realize their vital potential, creating a spear fit for the finest of our warriors.


message:
I gifted my dear friend Tanua with it, in the night before he left the safety of Timaru to persuade the Hea against their vile pact with the Virindi. I cannot know how he fared, for he never returned to us. If you now have possession of his weapon, it can only mean that the Hea have betrayed us once more. Please take this back--the sight of it only stirs memories of pain.


message:
I'm sorry, friend, but this totem is obviously of Hea craftmanship. See its inferior carving? The totems I am seeking to restore to my people are made of greenstone, opal, and obsidian. And further--even though the Hea have demeaned themselves by stealing from us, I cannot accept something that belongs to them. You should take this to Aun Hareltah--our Tah will know what to do with it.


message:
Good to see you again! You and other adventurers have helped me regain a sufficient number of our totems. From now on, you may keep any more of our totems that you might find on the Hea.


message:
Aun Shimauri tells you, Thank you, %s, friend of the Aun. You are continually proving your loyalty to us. You may keep this for your own use, and of course, Aun Kerehanua would be happy to greet you in Palenqual's Caverns should you wish to purchase another weapon from him.


message:
Wharu take the Hea! They have stolen our precious totems. If you come across any Hea, you may dispatch them with the Aun's blessings. And if you should find one of our totems on them, bring it to me and I shall confide some of our secrets to you.


message:
We alone among the Tonk have been blessed by Palenqual. In her wrath against Wharu, she has given us the weapons that live to fight against him. Find one of our totems on the Hea, and I will reward you with the friendship of the Aun.


message:
Thank you, traveler. You have proven your friendship to the Aun. Now...Curses on the Hea and their thieving ways! If they had not stolen our totems, I would be able to reward you myself. But...I shall have to do second best. Here is a history I have written that explains Palenqual's gift of living weapons to us.


message:
Furthermore, I shall grant you permission to enter Palenqual's Caverns, where Kerehanua is waiting to help you create one of these weapons for yourself. Kerehanua's a chary old skinflint, so I wouldn't be surprised if he charged you a little bit for his weapons. Don't worry--his heart's in the right place. For now--seek out the visage of Tonkamu on the northern side of Wharu's Ridge, and you will find our hiding place.


message:
So, Samuel in Eastham claims to have some sort of new wonder drink! He says it cured him of his nightmares. So, I went to the Singularity Caul, got some of those bits he makes the drink from, and gave them over... Can't say that it did much for me outside of clinging to my throat on the way down...


message:
Have you found them yet? Those Singularity Caul reliquaries I keep hearing about? I hear people have found some strange items in them!


message:
Lord Kresovus has put out a call for help. The Queen offered her aid, but he said he would rather seek assistance from independent adventurers. I wonder what that's all about?


message:
The Queen is looking for help in finding out how Carlo di Cenza found his way to Dereth. Talk to Antius Blackmoor in Yaraq if you wish to help!


message:
Last month I found what I thought was the most powerful sword I have yet come across. But this month, I found an even better one! This a good time to be a hunter!


message:
Has that 50,000 pyreal piece of armor been cluttering up your house chest for too long? Well, go to Shoushi, Yaraq, or Holtburg and sell it!


message:
A friend of mine was hunting the Singularity Caul when he came across a powerful new creature. It was a tough fight, he said, but he got a nifty spear out of the deal.


message:
My good friend Loh-Gann Huhjj found a page from Carlo di Cenza's journal on the beach near the northern Beach Fort. It appears to be part of a much larger work. I sure hope he finds all the pieces. I am very interested in this Viamontian's past.


message:
If you stand on the northern shores and listen closely enough, you can hear the screams of war. What madness makes its home up there? And when will it find its way to our lands?


message:
Oh just like everyone else, my advice is only good enough for a paltry amount of pyreals! Well thank you, Mr. Pyrealbags this'll go a long way toward providing for my family. I'm sure that an egg will feed me, my three kids and my spouse.


message:
Need a vassal? I won't ask for much just some tinkered armor and maybe a tinkered weapon. Oh and maybe a few MMD trade notes, or maybe some golem hearts, wasp wings, armoredillo spines, lugian sinews, dark revenant thigh bones, full sturdy iron key rings, full singularity key rings, or anything else that you don't need.


message:
They say that Asheron went back home. I can't wait to see what he does, now that he's in control of the place.


message:
Town criers are available in most major towns to tell you of the latest news and events. We'll also give you a piece of information for a bit of money.


message:
Has it really been a year since poor Samuel was discharged from the Royal Guard? I would like to say Eastham was better for it, but... well... Sam hasn't done much outside of drink.


message:
Wait, you can't have this! It's mine! If you want some for yourself, you'll have to get it on your own!


message:
I was speaking with a Lugian friend of mine the other day when he mentioned something about a great disturbance. He refused to elaborate, though I plied him with enough ale to drop a horse.


message:
Have you read Carlo di Cenza's journal? I've never heard of a place called Shadow Pass, though I suspect the world outside of Dereth is much larger than we suspect.


message:
If you're looking for some powerful weaponry, I recommend hunting some of Dereth's tougher creatures.


message:
The vendors in Shoushi, Yaraq, and Holtburg must have benefited from those newly relocated casinos. They seem to have several more pyreals in their possession than usual.


message:
The Queen is greatly disturbed by the recent attack on the Royal Vaults. She fears we may not have heard the last of these mysterious Lugians.


message:
Did you know that they moved us to a new pay schedule? We only get paid once a month, and only on the first day of the month. But I'm expected to be at my post the same amount of hours... Oh sure the town crier is here for you, but where's the love for us, huh?


message:
So I'm sure you've noticed that I haven't left this spot in nearly four years. Yeah it's a tough life, standing here all day. Sure... sometimes people are nice enough to give me Shackles of Obedience. But I was wondering...Need a patron?


message:
An Ebon Mattekar Hide. You must have hunted long to recover this fearsome trophy. Take it Tikakhe--he will provide you with a fragrant oil with which to tan this hide into leather.


message:
I see you've created a buadren of your own! Tikakhe is a fine teacher. You must show it to him--he might even be able to enhance it for you as a reward.


message:
I have heard tell that these fiery beasts existed here on the mainland. In my homeland, the hides of Carenzi are the most suitable for the hardy straps that bind our drums but these hides will make do.


message:
If you have already tanned an Ebon Mattekar Hide into leather, try covering this Hollow Trunk with it.


message:
Tika must think much of you to provide you with this oil. He carried only a special amount of it from Timaru.


message:
I must congratulate you on your craftmanship in tanning this hide. Tikakhe himself could have done no better. This hide would make a perfect head for a drum.


message:
I have asked you to take this ember into the Lightning-Sea, in hopes that you will be able to find Aun Tanua and give it to him.


message:
Aun Tanua was unable to return with you again, but look! He has infused this ember with his own keh. I wonder...


message:
This is a triumph, for even though he remains in captivity, Aun Tanua's spirit can now dance with our ancestors in the akiekie fire. For this I must reward you, for you have done the Tonk of Timaru a great service this day.


message:
I must wait to engage your help in the great mission I have undertaken for my xuta  until you have gained in strength and accomplishment. Until then, may Tanae speed your hunt.


message:
Greetings, friend. Although my mission remains, bringing calm to the Lightning-Sea has sorely taxed my strength, and I must meditate to regain it. Come back in four weeks-at that time I may need to call upon your help once more.


message:
I would be happy to enhance the buadren that you made previously with Aun Tikakhe, if you would give it to me.


message:
It is as I suspected: while I can stabilize the path to find Aun Tanua, the bonds the Atua ngamaru have placed upon him are too strong. But were you able to deliver the ember I entrusted to your care?


message:
Several moons ago, my father Shimauri summoned us to his accustomed story hour, to tell of a story never heard by my generation.


message:
Long ago, in the combined pasts of the Hea and Aun, Aun Tanua was a nigh-legendary warrior who was beloved by our xuta. He left our gates to challenge the Puh in his mudflats of Ahurenga, never to return. We thought perhaps he had been captured or slain by the Hea, but now we have discovered the truth: when they were unable to conquer him, the Hea called upon the Atua ngamaru. Answering them, the floating demons bore down and plunged him down into the depths of the Lightning-Sea, never to be heard of again.


message:
My task is to find warriors brave enough to enter the Lightning-Sea, who can search for him and bring him back to us. My buhdi Tikakhe tells me that you might be the person we are looking for.


message:
When you find Tanua, warm him with the ember of the akiekie fire that you see on the ground, for there is no telling how Aun Tanua's mind might have fared in his captivity.


message:
My training, both in my homeland and with the Aualuan of your xuta, has taught me to create the Burning Pools that shimmer upon the Lightning-Sea. I have opened such a portal on the surface  of the akiekie pond,  and if you dare swim its depths, enter it and find Aun Tanua!


message:
A word of advice: All must depend upon the coordination of their fellows to navigate the Shimmering Sea. Farewell, and Tanae speed you in your hunt.


message:
Aun Aulakhe takes your Buadren and carefully leans into the heat and smoke of the fire. He slowly starts to beat the drum, infusing it with the heat and magic now emanating from the fire's warmth. As he drums, the fire's glow coalesces around the drum with a shimmering intensity. When it seems as if the Buadren itself will catch fire, Aulakhe removes it from the flames.


message:
You have done the Aun of Timaru a great service today, and for this I shall reward you. I have bound this Buadren to Aun Tanua's own keh, so you may carry it against your enemies. In your time of greatest need, invoke him, and he will come to your aid.


message:
My own mission here is not finished, for I shall not walk through the gates of Timaru until the day when Aun Tanua himself may walk beside me. If you would like to brave Aun Tanua's prison once more, come to me after the Shining Twins have finished their journey, when I will have regained the strength to stabilize the Lightning-Sea.


message:
This is indeed a beautiful buadren that you have made. But I must ask you again, were you able to deliver the akiekie ember to Aun Tanua? Even though he did not return with you, do you bring word from him?


message:
My father, Aun Shimauri, sent me to the mainland to accomplish a great mission for our xuta. At the moment, I must still ponder on how I will fullfill it. For now, perhaps you should speak to Aun Tikakhe--he has a proposition that might interest you greatly.


message:
This is indeed a beautiful buadren that you have made. If you are willing to undertake a special mission for me, I might be able to enhance this buadren for you once you return.


message:
This is indeed a beautiful Buadren you have made. When you are strong enough, I will ask you to undertake a special mission for me. When you complete it, I will be able to enhance this Buadren for you once you return.


message:
Aun Tanua gently cups the ember in his clawed hands, and as its glow warms his skin, his past gradually seeps into memory. For the first instant in an endless monotony of time, he remembers. Ezheret. Palenqual. Timaru. Home.


message:
I have no knowledge of how long I have been imprisoned here. Endless half moments on moments, my memory failing, my own keh draining away...All I know is that I cannot leave, for the Atua ngamaru have me captured inside these walls of light.


message:
My own Timaru is far from me, but you have brought me an ember of her heart, and once again my people are with me. You must have been sent with this gift by one of my brethren, and for that I thank you.


message:
Aun Tanua lifts the akiekie ember to his face and softly blows across its faintly glowing surface. As his keh suffuses the ember, it suddenly fans into a flame. He holds it a moment longer, then relinquishes it to your care.


message:
Give this to the one that sent you here to me. He will understand its intent and what should be done. Go now, and if you ever tread upon the shores of Palenqual, let her know I am with her.


message:
Aun Tanua slowly turns towards you, surprise barely flickering across his careworn eyes.  He almost reaches out to touch your arm, but conditioned imprints of lightning-pain, years of throwing his fading body against electric walls, jolts a recoil through his frame.


message:
Aun Tanua looks across the expanse of the fledgling akiekie, and as his eyes come to rest upon Aulakhe, he nods as he recognizes the resemblance between this young Tonk and his old friend.


message:
This hide will do nicely to create a drumhead for your buadren. Use this Tanning Oil on it to make it into a suitable leather. Once you complete your drum, give it to me and I will enjoin Mighty Oak to infuse it with his keh.


message:
Ah, you have found one of the limbs of Mighty Oak. If you hollow it out, it would make a perfect shell for a drum.


message:
Shreth has given you one of his fiery hides. You must cut this into smaller straps to bind a Buadren together.


message:
This hollow trunk is now ready to be a shell for a drum. Cover it with the Tanned Hide of an Ebon Mattekar, and it will nearly be complete.


message:
All you need to do now is bind this drum together with Leather Straps cut from the hide of a Shreth Auroch. Once this task is complete, you will have created a Buadren. Bring this Buadren to me, and I will enjoin mighty Oak to enter it and sustain you with his keh.


message:
You have done a good job in tanning this hide. Now, if you drape it over a hollowed-out tree trunk, you will have completed most of the steps towards making a buadren for yourself. When you have completed one, give it to me, and I will enhance it for you.


message:
These leather straps could be used to bind a tanned Dread Mattekar Hide to a drum shell made from a hollowed-out tree trunk. Together, this will form a buadren much like the ones we Tonk use to cast our spells.


message:
No, friend, this buadren, created from the trophies of your own hunts and crafted through the work of your own hands, is rightfully yours.


message:
This is an ember taken from the akiekie council fire of Timaru. The keh of our ancestors reside within that flame--if Aulakhe has entrusted you with an ember of that fire, he must have great faith in you.


message:
This ember glows more brightly than ever before. Quickly, you must take it to Aulakhe before its life ebbs away.


message:
It is as I have forseen. Aulakhe is the first among us to combine the medicine of our people and yours. The spirit of Aun Tanua has returned to fight the battles of his people once more. This buadren is infused with Tanua's own keh. If carried with reverence, he will aid you in your struggles as well.  Take our gift with pride, and  know that you have done the Tonk of Timaru a great service this day.


message:
When Aulakhe first came and told me he was leaving Timaru, I knew I could not let him go alone. We have journeyed across the breadth of Dereth on our quest, and I have seen much that could be used to create semblances of the items we had back on Palenqual.


message:
In the days since we have settled here, even more powerful spirits than before have pledged their aid in the creation of the Buadrens much like the one you see in my hands.


message:
The great Aualuan Kenchaua has sent word from the mountains of the south that Ebon Mattekar pledged his hides to form Buadren's head.


message:
As we finally settled here, near the akiekie of Aula's new ani, Ispar Celdisethaua, Mighty Oak promised his limbs to form Buadren's body.


message:
Once you assemble these three gifts, give the hide of Ebon Mattekar to me. I will inspect it for its imperfections--if it is perfect, I will give you a fragrant oil brought from Timaru to tan it into a supple drumskin. Tanae speed your hunt, friend.


message:
The spirits of this land are indeed generous. I could not have made a better buadren myself. Wait one moment, while I invoke the keh of Mighty Oak.


message:
Beating gently upon the buadren, Tikakhe slowly murmurs a prayer to the anima of his choosing. A quiet descends upon the forest, and the trees themselves bend to listen to Tikakhe's call. Abruptly, a soft glow permeates the drum, one that is gone as suddenly as it came.


message:
A last tale to tell before my work is done: I must tell you that this was merely a test, to prove to us that you are the warrior that we have journeyed from Palenqual to find. Aun Aulakhe's has undertaken a grave mission for our people, and we shall not return to our beloved Timaru until it is accomplished. Speak to him now--I will let him know that you have been chosen.


message:
Although he is still young and untested, my heart believes Aulakhe is destined one day to become the most gifted of our Aulauan, surpassing even his father, Shimauri. You would do well to guard this buadren safely--there may come a time when Aulakhe may be able to enhance it once more.


message:
The spirits of this land are indeed generous. I could not have made a better buadren myself. Wait one moment, while I invoke the keh of Mighty Oak!


message:
A last tale to tell before my work is done: my budhi Aun Aulakhe has undertaken a grave mission for our people, and we shall not return to our beloved Timaru until it is accomplished. Speak to him when you have gained in experience and strength - I will let him know that when that day comes he can take you into his confidence. Until then, guard this buadren safely--if you aid us in the days to come, Aula may be able to enhance it once more.


message:
I stand here to protect my Aun brothers while they fullfill the mission entrusted to them by Shimauri. Our ancient rivalry with the Hea still stands, and I have seen untold numbers of their xuta during our tour of this land. It shall be as I have sworn: they shall not stray near our small akiekie while I am on guard.


message:
Aulakhe has continued his studies with the great one,  Ispar Celdisethaua. He can now instill his Invokers with even more power. If he created one for you in the past, he has given me permission to exchange one of his newer ones for it.


message:
You see that small sapling? It is very special to my people. You should be proud that we have chosen to plant it here. When it has grown it will represent the unity of our xuta's. I am asking the spirits to watch over her and give her the strength that we can share in our endeavors here.


message:
She thanks you for the water. Once the grey-skins have done their work this tree and our akiekie will be fed from the water which lies below.


message:
Hello no-tail! Do you like our tree? She will stand taller than most and stronger than some. Bring me water so that I may continue my drumming.


message:
I'm sorry, I can't talk at the moment. This spell must be cast with precise drumming. Bring me some water. I should be done with the difficult magics by then and will talk with you.


message:
Did you see her keh swell? It's so beautiful! She is growing faster than I could have hoped. All this work makes it thirsty though.


message:
I will give this additional one to Nuhmudira. We are still trying to determine what happened at the warehouse.


message:
Hello. I am a student of Nuhmudira. Nuhmudira is still enlisting the services of Isparians in obtaining some rare compounds and crystals necessary for her research into Lifestones. Dark Tree Crystal and Valara crystal are critical to this research.


message:
If you could aid us in this endeavour we would be most grateful. To obtain Dark Tree Crystal you should go to a mine northwest of Fort Danby. Then, bring the Dark Tree Crystal to an ancient Empyrean dungeon we are using as a storage warehouse. It is located northeast of the Eotensfang Cottages settlement- you may journey there via the settlement portals near Arwic.  A fellow student at that location can portal you into the facility. Give the crystal to the person overseeing the warehouse. I wish you safe tidings.


message:
What is this?  It is a crystal I do not recognize.  I will make sure that it gets to Nuhmudira!  Did you see what happened at the warehouse?  We know not what occurred but many of the crystals that were collected for Nuhmudira are gone!


message:
You have done well to bring this to us, friend, but I fear I am not the proper person to receive it from you. Take this to Aun Ngationa there; he can receive it from you.


message:
Greetings! I am Aun Turiona, and I am here in Timaru to learn statecraft from my kinsman Aun Hareltah. If I learn well, I may one day act as envoy to your people.


message:
Aun Hareltah has tasked me with rewarding any no-tail who defeats Hea Temepuh. Give me the Totem of Temepuh and I will give you the Kalindan of Palenqual.


message:
You are too helpful, friend Isparian. But I cannot reward you for your efforts so often. Take this back, and bring it to me again when the cycle of the days has turned three times.


message:
This is the Kalindan of Palenqual -- the living totem of this island itself, given to us by spirits of this place who call themselves Deru. It may be turned into a powerful force for good or ill. But you have difficult choices to make before it will serve you. The note I gave you will explain.


message:
Aun Turiona looks puzzled. She cups the totem in the palm of her hand and closes her eyes. She shakes her head, studies the totem closely, and then frowns at you.


message:
The Totem of Temepuh! You have done well to bring this to us, friend, but I fear I am not the proper person to receive it from you. You should speak with my kinsmen Kiriona, Rukuona, and Turiona.


message:
This is a wondrous item! My thanks to you for allowing me to work with it! Here, I will just tighten this, and loosen ... hmmm ... That's not right.


message:
Well ... here you are! Do you like my work? If you are not pleased, I can put it back the way it was ... I think.


message:
Truly a spear of legend! Let me try to modify it for you. I think that this will work... Here you are!


message:
Truly a vicious scalpel! Let me try to modify it for you. I think that this will work... Here you are!


message:
Greetings, Isparian! I am Aun Ngationa, and I am here in Timaru to learn statecraft from my kinsman Aun Hareltah. If I learn well, I may one day act as envoy to your people.


message:
Aun Hareltah has asked me to assist our drummers by organizing any bits of stone debris or rubble that can be found. I will sort this debris, and send it out to our drummers where it can do the most good. If you bring me a piece of rubble I will reward you well for it -- although if you wish to aid us more directly, you should still take the rubble directly to the proper menhir ring.


message:
In addition, I have also been experimenting with modifying certain buadrens. If you happen to possess the Awakener of Hea Karenua, I will modify it for you.


message:
You are selfless, Isparian. You have assisted our drummers in the northwest within the last three cycles. I cannot ask you to help me again.


message:
You are selfless, Isparian. You have assisted our drummers in the southwest within the last three cycles. I cannot ask you to help me again.


message:
You are selfless, Isparian. You have assisted our drummers in the southeast within the last three cycles. I cannot ask you to help me again.


message:
You are selfless, Isparian. You have assisted our drummers in the northeast within the last three cycles. I cannot ask you to help me again.


message:
You are selfless, Isparian. You have assisted our drummers in the north within the last three cycles. I cannot ask you to help me again.


message:
My thanks to you, Isparian. This piece can be used to heal the stones in the northwest. Accept this gift from our proud drummers.


message:
My thanks to you, Isparian. This piece can be used to heal the stones in the southwest. Accept this gift from our proud drummers.


message:
My thanks to you, Isparian. This piece can be used to heal the stones in the southeast. Accept this gift from our proud drummers.


message:
My thanks to you, Isparian. This piece can be used to heal the stones in the northeast. Accept this gift from our proud drummers.


message:
My thanks to you, Isparian. This piece can be used to heal the stones in the north. Accept this gift from our proud drummers.


message:
Greetings, tail-less one! I am Aun Rukuona, and I am here in Timaru to learn statecraft from my kinsman Aun Hareltah. If I learn well, I may one day act as envoy to your people.


message:
Aun Hareltah has tasked me with rewarding Isparians who defeat Hea Temepuh. Give me the Totem of Temepuh and I will give you the Stave of Palenqual.


message:
This is the Stave of Palenqual -- the living totem of this island itself, given to us by spirits of this place who call themselves Deru. It may be turned into a powerful force for good or ill. But you have difficult choices to make before it will serve you. The note I gave you will explain.


message:
Aun Rukuona looks puzzled. He cups the totem in the palm of his hand and closes his eyes. He shakes his head, studies the totem closely, and then frowns at you.


message:
Greetings, Isparian! I am Aun Kiriona, and I am here in Timaru to learn statecraft from my kinsman Aun Hareltah. If I learn well, I may one day act as envoy to your people.


message:
Aun Hareltah has tasked me with rewarding Isparian no-tails who defeat Hea Temen .. ah, Temepuh. Give me the Totem of Temepuh and I will give you the Hoeroa of Palenqual.


message:
This is the Hoeroa of Palenqual -- the living totem of this island itself, given to us by spirits of this place who call themselves Deru. It may be turned into a powerful force for good or ill. But you have difficult choices to make before it will serve you. The note I gave you will explain.


message:
Aun Kiriona looks puzzled. She cups the totem in the palm of her hand and closes her eyes. She shakes her head, studies the totem closely, and then frowns at you.


message:
I'm sorry, I'm not in charge of collecting that type of material. Try seeing if the other collectors, Kreavon or Caelis Renning, need any of that.


message:
Hello Isparian, my name is Aun Teverea.  All Tumeroks in the xuta of Aun Hareltah have been invited to join the new alliance.


message:
We are assigned to this outpost near Wai Jhou, to collect building materials for the continued upkeep of Candeth Keep, the South Direlands stronghold. I will accept all types of cloth and hide that you can afford to donate to the cause.  Large or small, your donations will be treated equally.


message:
Would you care to provide us with more materials? I accept all types of salvaged hide and cloth that you can afford to donate to the cause.


message:
Welcome back, your continued help is most welcome! Any salvaged hide and cloth you can donate is greatly appreciated.


message:
Thank you friend.  It takes many skins to build the tents and lean-to's we Tumeroks use in Candeth Keep.


message:
You are off to a very good start. Yet, building materials are still in short supply. Please continue to bring me what you can.  If only Wharu had a salvageable hide...


message:
Ah, more materials for the stronghold.  The reedshark, the armoredillo, and even the auroch have provided us the resources needed to survive in these harsh lands.


message:
You have given me one-half the hide and cloth materials that I would ask of you. The residents of Candeth Keep shall know you by your name and your deeds.


message:
Tell Many of the hide and cloth materials you have donated are now being cut and prepared for transport to Candeth Keep. With the harsh conditions and powerful creatures in the South Dires they can always use the new material supplies.  Your efforts shall be rewarded.


message:
You have given much to help the alliance.  More materials are still needed, but rest assured you have donated the bulk of the quota set forth by the alliance council.


message:
The storehouses are beginning to fill with the materials you and the others have generously given to the cause.  We now have enough materials to make another delivery to Candeth Keep, but we will surely need more to maintain our stronghold.


message:
Friend, your hard work has paid off.  You have given the most that can be donated by any one member.


message:
You will be welcomed in Candeth Keep as a co-founder.  Your donations of cloth and animal hide will not go unrewarded.


message:
You have given one-half the resources of which the alliance is seeking from each member.  It is people like you who will be considered the true founders of Candeth Keep.  The alliance has allocated a symbolic gift for all of those who show dedication to the project.


message:
You have helped us greatly. You can be sure that your efforts in continuing to provide materials for Candeth Keep will not go unrewarded.


message:
You have given more than enough materials my friend. Perhaps the other collectors still require other materials.


message:
I knew you were good for something!  You just don't find enough writing paper on beasts anymore.  Don't you wish that all creatures carried more parchment?


message:
Thanks! It's really dry out here and I keep getting too involved in my work to remember to drink something.


message:
Ah! That was good. I feel much better now. Your not such a bad no-tail, not like that last one I met. Make sure that you help us build the town by donating materials.


message:
You destroyed my day's work! Now I have to go back and recalculate all of the distances! Get out of my sight, you bahka!


message:
I must record the latest measurements before the next bahka comes along and decides it's funny to destroy my work.


message:
I'm sorry, it's been a rough day.  We're on a tight schedule and sometimes I lose my temper.  Surveying is a thankless job, you know.


message:
What an unusual hide.  Surely something more interesting could be made from this. Seek out Yi Yo-Jin at Neydisa Castle.


message:
How disgusting! There is, however, a sage somewhere in the southern mountain range that actually likes those things.  How revolting...


message:
Well then. I think that this may be the first of a great many new robes to come my friend. Make sure to show your friends.


message:
Not quite as sturdy as the tanned red hide that I worked with before, but it's still strong enough and large enough to craft into a nice robe. Wear it well.


message:
Let's see. The hide is thick and leathery, and aside from the small bony protrusions it's in fine shape. I think a nice set of leggings.


message:
Another fine specimen. A little thicker than the last shreth hide I was given to work with. Let me have a moment and I'll... Yes, yes that's it!


message:
Where did you get this? It's rather frightening, and rancid smelling. Well, let me see what I can do with it.


message:
I've seen something like this recently. Came from a carenzi though, it mottled and smelled rank. Much like this. Where are you finding these creatures?


message:
What is this!? I've never seen anything like this. It will make a fine robe I think. Give me a moment.


message:
I've seen some interesting hides pass my way, but the hides that people have been bringing me most recently are the oddest.


message:
If you give me the hide of an armoredillo, gromnie, reedshark, or mattekar, I can make something with it that you may find useful.


message:
Go bug the gate guard or something. Can't you see I'm trying to defend the town from hordes of creatures bent upon our destruction?


message:
The keh have spoken to me and I have translated their words to paper for you. I have used your language so as to not confuse you.


message:
Orders to establish contact with the race from beyond this world. What plans will our once brothers derive next? I will see that Ispar Elysatah receives this report. Thank you.


message:
They wished to ally with Aerbax? Going back to the atua ngamaru that began all the problems for the Tonk... I am sorry for my brothers. I fear they may be beyond salvation. I will see that Ispar Elysatah is informed of this discovery.


message:
Interesting. It appears as though they modeled their fortress after Candeth Keep. How could they have done such a thing without the original designs? I will inform Ispar Elysatah of these findings.


message:
I do not understand how such things could have occurred. These are the exact prints that were used when creating Candeth Keep. They had gone missing. Now they are found being spirited to the race from beyond. For what fell purpose? I will see that Ispar Elysatah hears of this.


message:
Foul beasts. They mean to make war on us all and overwhelm this world for what appears to be Wharu. They claim they have begun to change the burnt lands; the desert I think? Be wary of this foe. I fear that they will arrive in greater waves.


message:
I have seen such things before. These are stones carried by Mosswarts, and given to others as a gesture of gratitude. Clearly you have done some kind deed for one of their kin. Take it and display it with pride.


message:
Your skill in negotiating with a warlike creature should be known to all. I will give you a token - if you wish to be known henceforth as a diplomat, simply hand the token back to me.


message:
I recognize this. I have seen these stones carried by Mosswarts who are in mourning. I have heard that the Mosswarts have been driven from the Blackmire, and that the survivors carry these stones in memory of their lost kin.


message:
There is a dark cloud over this stone. I sense that its owner came to you for help, and you failed him or betrayed him in some way. Take it away from me.


message:
I am disturbed. The keh do not recognize this idol. Was this taken from the newcomers? It is a thing that has never before been seen on this world. Please, keep it.


message:
A vile beast! What villainy lurks in the hearts of these creatures! There is no word in the Tonk language to describe the atrocity that these beasts can manage.


message:
Apparently there has been some activity in the Direlands Swamp in an area once populated heavily by the Mosswarts. The Mosswarts have reached out and asked us for assistance, as you might know. Bleeargh, an emissary that sought out your people recently, went before Elysatah and asked for assistance. She told the Mosswart that they would afford him passage so long as he and his tribe remained peaceful.


message:
I speak of this because many believe that the Mosswart exodus is related to the increase of the  Burun, especially in the direlands. I think that it would be better for me to write this down for you.


message:
Interestingly, I do not sense the rage within this creature that I do in his brother. He appears decidedly confused. Perhaps there is hope to sway him to our cause of peace...


message:
This appears to be a potent spell. The spirits have told me how to craft it into a readable version.


message:
Hail budhi, I come from the council chambers of Ispar Elysatah with a request. She bids that willing souls investigate the origin of the dark magics that spread across Osteth and Palenqual. She has heard that new anima have spread from the place where the kah took place. Should you find anything of note, I would like to see it. I will be calling on the keh of the Nuuani for aid to understand the things you find. Ispar Elysatah wishes to reach a peaceful accord with this new Xuta.


message:
Should you find any odd writing that the other translators cannot decipher, perhaps the keh of the Nuuani will help decipher those as well.


message:
Excellent! Your keh burns brightly with victory! Here is something to recognize your efforts in hunting the Coral Golem Viceroys!


message:
Excellent! Your keh burns brightly with victory! As I promised, a reward for you! It isn't much, simply some fixings I brought with me from Timaru! Here, feast with me as we celebrate your achievement!


message:
The spirits tell me you have defeated four of the Coral Viceroys! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated three of the Coral Viceroys! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated two of the Coral Viceroys! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated one of the Coral Viceroys! Good! You are well on your way as a warrior!


message:
Good luck to you, hunter! Return to me to see your progress in your efforts against the Coral Golem Viceroys. The spirits will speak and tell me of your victories!


message:
Greetings. I am Aun Aukherea. My twin, Khekie, and I have come to Ayan Baqur to hunt the Golem Lords. I am not quite as brazen as Khekie, so I have chosen to stalk the western borders of this land in search of the Coral Golem Viceroy.


message:
Would you like to hunt them as well? Very well, scour this region and others like it and I am sure you will find the golem. Kill five of these golems, return to me and I will see that your battles are rewarded!


message:
Excellent! Your keh burns brightly with victory! Here is something to recognize your efforts in hunting the Magma Golem Exarchs!


message:
The spirits tell me you have defeated four of the Magma Exarchs! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated three of the Magma Exarchs! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated two of the Magma Exarchs! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated one of the Magma Exarchs! Good! You are well on your way as a warrior!


message:
Good luck to you, hunter! Return to me to see your progress in your efforts against the Magma Golem Exarchs. The spirits will speak and tell me of your victories!


message:
Greetings. I am Aun Autuorea. My brothers and I have left Palenqual to hunt! I have chosen to challenge myself by hunting the Magma Golem Exarch as my prey. They are powerful in their own right, but tend to employ the use of underlings in their battles as well.


message:
Excellent! Your keh burns brightly with victory! Here is something to recognize your efforts in hunting the Iron Golem Kingpins!


message:
The spirits tell me you have defeated four of the Iron Kingpins! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated three of the Iron Kingpins! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated two of the Iron Kingpins! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated one of the Iron Kingpins! Good! You are well on your way as a warrior!


message:
Good luck to you, hunter! Return to me to see your progress in your efforts against the Iron Golem Kingpins. The spirits will speak and tell me of your victories!


message:
Greetings. I am Aun Tiularea. I am the second youngest of the seven who have left Palenqual to hunt! As I am the second youngest, I have chosen the Iron Golem Kingpin as my prey. They are powerful in their own right, but tend to employ the use of underlings in their battles as well.


message:
Excellent! Your keh burns brightly with victory! Here is something to recognize your efforts in hunting the Glacial Golem Margraves!


message:
The spirits tell me you have defeated four of the Glacial Margraves! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated three of the Glacial Margraves! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated two of the Glacial Margraves! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated one of the Glacial Margraves! Good! You are well on your way as a warrior!


message:
Good luck to you, hunter! Return to me to see your progress in your efforts against the Glacial Golem Margraves. The spirits will speak and tell me of your victories!


message:
Greetings. I am Aun Maerirea. I am the third youngest of the seven who have left Palenqual to hunt! As I am the third youngest, I have chosen the Glacial Golem Margrave as my prey. They are powerful in their own right, but tend to employ the use of underlings in their battles as well.


message:
Excellent! Your keh burns brightly with victory! Here is something to recognize your efforts in hunting the Mud Golem Sludge Lords!


message:
The spirits tell me you have defeated four of the Sludge Lords! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated three of the Sludge Lords! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated two of the Sludge Lords! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated one of the Sludge Lords! Good! You are well on your way as a warrior!


message:
Good luck to you, hunter! Return to me to see your progress in your efforts against the Mud Golem Sludge Lords. The spirits will speak and tell me of your victories!


message:
Greetings. I am Aun Akuarea. I am the youngest of the seven who have left Palenqual to hunt! As I am the youngest, I have chosen the Mud Golem Sludge Lord as my prey. They are slow, but powerful for one such as I.


message:
Excellent! Your keh burns brightly with victory! Here is something to recognize your efforts in hunting the Platinum Golem Mountain Kings!


message:
The spirits tell me you have defeated four of the Platinum Mountain Kings! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated three of the Platinum Mountain Kings! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated two of the Platinum Mountain Kings! Good! You are well on your way as a warrior!


message:
The spirits tell me you have defeated one of the Platinum Mountain Kings! Good! You are well on your way as a warrior!


message:
Good luck to you, hunter! Return to me to see your progress in your efforts against the Platinum Golem Mountain Kings. The spirits will speak and tell me of your victories!


message:
Greetings. I am Aun Khekierea. I have come to this city with my twin, Aukhe, to hunt the golem lords! While Aukhe has chosen to seek out the Coral Viceroys, I am hunting the most dangerous of the Golem Lords! The Platinum Golem Mountain King, who resides solely in the valleys that wreak of the atua ngamaru , has fallen before my claws.


message:
My brothers have stationed themselves across this land, hunting the strongest of the creatures you call golems. They are not selfish, and during the times that they are at rest, they will be happy to share in the hunt and reward those who have taken up the same challenge as they. Please go visit them.


message:
Greetings. I am Aun Kielerea, a hunter for the Aun Xuta. My brothers and I have ventured away from the land of Palenqual to seek out mightier prey than what can be found near our home.


message:
This does not mean we have forsaken Aun Hareltah, rather that we are looking for glorious battle against truly worthy opponents. And we believe we have found it!


message:
You have told me a tale of victory too recently. Come back after a few moons with a new tale of victory and I will share in my bounty.


message:
Greetings. I am Aun Tahuirea. My seven sons have left the land of Palenqual in search of glorious hunts. No doubt trying to impress me. They are each talented hunters in their own right, but none of them are yet ready to hunt what I do.


message:
What is it that I hunt, you ask? I keep my harpoon sharp for the rare Crystal Lords. They are a dangerous type of golem for ones such as you, so be sure to bring others of your xuta to aid you in the battle. Should you and your fellows come across and defeat one, please come speak with me. I would enjoy hearing the story of your battles.


message:
Also, if you and your fellows succeed in defeating one, I will be pleased to share with you the bounties I have recovered from my previous victories.


message:
You tell Tahuirea the tale of the battle you and your fellows waged against the Crystal Lord and its minions. The Elder Tumerok smiles throughout the entire story. As you finish, Tahuirea unclips a key from his belt and hands it to you.


message:
Your tale was truly one of triumph! I only wish I could have been there to see the battle for the tale is one of incredible glory. Use this key to take some of the bounty I have amassed in my hunting of the Crystal Lords.


message:
This looks to be a very important report. I think that this should be delivered to Captain K'rank. I do not wish to keep such an important report from his hands.


message:
I have been sent by High Queen Elysa to reward those who have assisted Captain K'rank of Linvak Tukal. If you have proof of this assistance give it to me and I will see that you are rewarded.


message:
Aun Faranua says, "Hail %tn. I see that you have returned to shatter the morale of the Burun again. Your efforts continue to assist our people in lessening the threat these creatures pose. Here are your rewards."


message:
The key will open whichever chest you choose in that room. Each chest should clearly display what it holds.


message:
Aun Faranua says, "Hail %tn. Again you take the head of the Burun leader, Morgluuk. You are surely a hero to all. As we have already placed the creatures head outside of the city in your honor, this one will be turned into a trophy that you can display with honor, %tn."


message:
You should also be able to draw your rewards from the High Queen's treasure as well. Here take this key and this gem.


message:
As you know, this key opens whichever chest you choose within that room. You are due just another small token, %tn.


message:
A brave warrior who has continued our efforts to crush the morale of the Burun and the renegades. You have done well. Here take this and display it proudly.


message:
Aun Faranua exclaims, "%tn, you have killed the Burun leader, Morgluuk! This head is proof of what you have done. All should know your name."


message:
%tn has slain Morgluuk and returned his head to the Tonk capital of Timaru. There it is to be placed on a pike as a symbol of victory for the Isparian, Lugian and Tumerok people and a symbol of defeat for the Burun that threaten our way of life. Huzzah, %tn!


message:
Aun Faranua says, "The portal gem will take you into the High Queen's Vault. There you will find many chests that house treasures and weaponry that has been worked on by the finest smiths in the land. Take your gift and use it well, %tn. You are deserved of much praise in this victory."


message:
Aun Faranua says, "That is the final reward I have for you. You have become a hero to all of Dereth, %tn. I shall never forget your name or your deeds."


message:
I, Harraag. Forgive words not mine, I make them best I can. We wanga here. It our homes and Drudge try steal. Most smart Drudge become. Not like home, old home. Dnaraag chieftain, wants safe place for tribe. Find this home. No peace here. Only Wanga.


message:
Drudge grow smarter. Drudge make better wanga. Gods shine not on banderlings. Wanga goes poorly. The drudge not natural.


message:
As the Titan dies, it let's out a wail. Morgluuk will send his personal guard of Guruk to investigate. Morgluuk's lair will be weaker.


message:
As the Fiend dies, it lets out a vicious sound. It's ward is unprotected, Morgluuk will send his personal guard of savages to investigate. This will weaken his lair.


message:
As the Shaman dies, it lets out a curse in an unintelligible language. It's death throes will alert Morgluuk and he will dispatch shamans from his lair to learn of what happened here. His lair will be weaker.


message:
With a mighty croak, Mgrauleshk, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Mgrauleshk's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Mgrauleshk's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Mgrauleshk's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Mgrauleshk's hide looks to have become thicker.


message:
Mgrauleshk curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Your tear into Mgrauleshk's hide, wounding the beast and sending a foul cloud of spores into the air.


message:
As the magic from your spell dissipates around Mgrauleshk, you are struck with a wave of darkness that drains all strength and understanding from your body.


message:
What can only be described as laughter, escapes Mgrauleshk's mouth. His retaliation is swift and potent.


message:
%s has struck a deadly blow to Broodu! As the behemoth falls to the ground lifeless, several bits of his flesh fall to the ground.


message:
Broodu turns his attentions toward you and with a gesture of his bulbous head, your body is washed in pure mana. As he chortles you feel weaker and he looks stronger.


message:
With a mighty croak, Broodu, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Broodu's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Broodu's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Broodu's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Broodu's hide looks to have become thicker.


message:
Broodu curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Broodu rears back and opens his mouth wide. A hideous smell emits from within the behemoth's gullet and he thrusts himself forward scooping you into his mouth. Darkness envelops you and you fall toward the beasts stomach.


message:
Finding your attempt to bestow ill magics upon him laughable, Broodu responds with a spell of his own.


message:
Your magic dissolves around the buulky King. He finds your impotence amusing and responds with a vile enchantment.


message:
A look of amusement courses through Broodu's eyes and he croaks out an incantation that falls upon you.


message:
As your magic fails to penetrate Broodu's defenses he absently waves a hand weakening your connection to mana.


message:
As your spell trickles harmlessly away into nothingness, Broodu finds amusement in causing you more grief.


message:
Finding a trickle of mana drift away from your failed attack, Broodu turns the errant mana into a formidable assault.


message:
A glimmer of recognition lights in Broodu's Eye. Your feeble attempt at casting a spell upon him has earned you his attention.


message:
In the great Ziggurat of Qin Xikit, %s has struck a mortal blow against King Browerk. The bulbous leader of the Burun erupts in a violent spasm and collapses in a fit of explosive mana emissions. The leader will return in time, but the victory should be enjoyed for the moment. Huzzah, %s!


message:
Browerk turns his attentions toward you and with a gesture of his bulbous head, your body is washed in pure mana. As he chortles you feel weaker and he looks stronger.


message:
Browerk rears back and opens his mouth wide. A hideous smell emits from within the behemoth's gullet and he thrusts himself forward scooping you into his mouth. Darkness envelops you and you fall toward the beasts stomach.


message:
Browerk's body heaves and his mass is turned to face you. As he does so you are overwhelmed with a feeling of nausea. Your flesh blisters and wounds open of their own accord. You are weakened.


message:
With a mighty croak, Browerk, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Browerk's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Browerk's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Browerk's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Browerk's hide looks to have become thicker.


message:
Browerk curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Finding your attempt to bestow ill magics upon him laughable, Browerk responds with a spell of his own.


message:
A look of amusement courses through Browerk's eyes and he croaks out an incantation that falls upon you.


message:
As your magic fails to penetrate Browerk's defenses he absently waves a hand weakening your connection to mana.


message:
As your spell trickles harmlessly away into nothingness, Browerk finds amusement in causing you more grief.


message:
Finding a trickle of mana drift away from your failed attack, Browerk turns the errant mana into a formidable assault.


message:
A glimmer of recognition lights in Browerk's Eye. Your feeble attempt at casting a spell upon him has earned you his attention.


message:
%s has struck a deadly blow to Kiree! As the behemoth falls to the ground lifeless, several bits of his flesh fall to the ground.


message:
Kiree turns his attentions toward you and with a gesture of his bulbous head, your body is washed in pure mana. As he chortles you feel weaker and he looks stronger.


message:
With a mighty croak, Kiree, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Kiree's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Kiree's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Kiree's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Kiree's hide looks to have become thicker.


message:
Kiree curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Kiree rears back and opens his mouth wide. A hideous smell emits from within the behemoth's gullet and he thrusts himself forward scooping you into his mouth. Darkness envelops you and you fall toward the beasts stomach.


message:
Finding your attempt to bestow ill magics upon him laughable, Kiree responds with a spell of his own.


message:
A look of amusement courses through Kiree's eyes and he croaks out an incantation that falls upon you.


message:
As your magic fails to penetrate Kiree's defenses he absently waves a hand weakening your connection to mana.


message:
As your spell trickles harmlessly away into nothingness, Kiree finds amusement in causing you more grief.


message:
Finding a trickle of mana drift away from your failed attack, Kiree turns the errant mana into a formidable assault.


message:
A glimmer of recognition lights in Kiree's Eye. Your feeble attempt at casting a spell upon him has earned you his attention.


message:
%s has struck a deadly blow to Keerik! As the behemoth falls to the ground lifeless, several bits of his flesh fall to the ground.


message:
Keerik turns his attentions toward you and with a gesture of his bulbous head, your body is washed in pure mana. As he chortles you feel weaker and he looks stronger.


message:
With a mighty croak, Keerik, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Keerik's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Keerik's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Keerik's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Keerik's hide looks to have become thicker.


message:
Keerik curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Keerik rears back and opens his mouth wide. A hideous smell emits from within the behemoth's gullet and he thrusts himself forward scooping you into his mouth. Darkness envelops you and you fall toward the beasts stomach.


message:
Finding your attempt to bestow ill magics upon him laughable, Keerik responds with a spell of his own.


message:
A look of amusement courses through Keerik's eyes and he croaks out an incantation that falls upon you.


message:
As your magic fails to penetrate Keerik's defenses he absently waves a hand weakening your connection to mana.


message:
As your spell trickles harmlessly away into nothingness, Keerik finds amusement in causing you more grief.


message:
Finding a trickle of mana drift away from your failed attack, Keerik turns the errant mana into a formidable assault.


message:
A glimmer of recognition lights in Keerik's Eye. Your feeble attempt at casting a spell upon him has earned you his attention.


message:
%s has struck a deadly blow to Reeshan! As the behemoth falls to the ground lifeless, several bits of his flesh fall to the ground.


message:
Reeshan turns his attentions toward you and with a gesture of his bulbous head, your body is washed in pure mana. As he chortles you feel weaker and he looks stronger.


message:
With a mighty croak, Reeshan, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Reeshan's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Reeshan's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Reeshan's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Reeshan's hide looks to have become thicker.


message:
Reeshan curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Reeshan rears back and opens his mouth wide. A hideous smell emits from within the behemoth's gullet and he thrusts himself forward scooping you into his mouth. Darkness envelops you and you fall toward the beasts stomach.


message:
Finding your attempt to bestow ill magics upon him laughable, Reeshan responds with a spell of his own.


message:
A look of amusement courses through Reeshan's eyes and he croaks out an incantation that falls upon you.


message:
As your magic fails to penetrate Reeshan's defenses he absently waves a hand weakening your connection to mana.


message:
As your spell trickles harmlessly away into nothingness, Reeshan finds amusement in causing you more grief.


message:
Finding a trickle of mana drift away from your failed attack, Reeshan turns the errant mana into a formidable assault.


message:
A glimmer of recognition lights in Reeshan's Eye. Your feeble attempt at casting a spell upon him has earned you his attention.


message:
%s has struck a deadly blow to Rehir! As the behemoth falls to the ground lifeless, several bits of his flesh fall to the ground.


message:
Rehir turns his attentions toward you and with a gesture of his bulbous head, your body is washed in pure mana. As he chortles you feel weaker and he looks stronger.


message:
With a mighty croak, Rehir, snaps his head back in anger. A deadly spray of acid squirts from his hide.


message:
As you open a large gash along Rehir's hide you are struck with a wave of noxious fumes. The wound begins to knit immediately.


message:
Your blow tears a patch of flesh from Rehir's hide. As it falls away, a sour smell assails your nostrils and acid shoots from his hide.


message:
Your blow bites deeply into Rehir's body. The giant reels a bit under the blow and then seems to be washed in a glow of mana.


message:
You wound the giant deeply. The scent of a heady fungus flows about the area and Rehir's hide looks to have become thicker.


message:
Rehir curls his lips toward you as you open a wound on his flesh. A spray of acid leaps from the wound.


message:
Rehir rears back and opens his mouth wide. A hideous smell emits from within the behemoth's gullet and he thrusts himself forward scooping you into his mouth. Darkness envelops you and you fall toward the beasts stomach.


message:
Finding your attempt to bestow ill magics upon him laughable, Rehir responds with a spell of his own.


message:
A look of amusement courses through Rehir's eyes and he croaks out an incantation that falls upon you.


message:
As your magic fails to penetrate Rehir's defenses he absently waves a hand weakening your connection to mana.


message:
As your spell trickles harmlessly away into nothingness, Rehir finds amusement in causing you more grief.


message:
Finding a trickle of mana drift away from your failed attack, Rehir turns the errant mana into a formidable assault.


message:
A glimmer of recognition lights in Rehir's Eye. Your feeble attempt at casting a spell upon him has earned you his attention.


message:
The wind brings important tidings: with the destruction of the great Nexus Crystal by %s, the shadows suddenly withdraw!  From all across the land, the shadows seem to leap away, returning to their dark corners to hide.  It seems that Dereth is safe...for now.


message:
The destruction of the Nexus Crystal brings a burst of heat through the area, followed by a cool, chill wind.  Shadows seem to leap up and fall away...in the distance, a faint voice seems to cry: "Retreat, in his name!" and then there is nothing more"


message:
%s has shattered the Caulnalain Soul Crystal! The crystal's released energy ripples across the landscape of Dereth, causing fluxes along the island's ley lines!


message:
%s has shattered the Fenmalain Soul Crystal! The crystal's released energy ripples across the landscape of Dereth, causing fluxes along the island's ley lines!


message:
%s has shattered the Shendolain Soul Crystal! The crystal's released energy ripples across the landscape of Dereth, causing fluxes along the island's ley lines!


message:
In the depths below the ruined Cathedral of Ithaenc, %s's party make the grievous error of shattering the last Soul Crystal! The patterns of magic are rent asunder.


message:
The currents coursing through the ley lines flare and sputter in dismay. A tremor passes through the ground, as if the world itself were recoiling in horror. For a moment, all is still. The wind holds its breath. Then, on the back of a rising gale, there comes the faint sound of black laughter.


message:
Your vision swims. For a moment, you seem to be drifting in roiling ashen darkness. But from a great distance you sense a blossoming power. It is oddly familiar.


message:
Your vision swims. For a moment, you seem to regard a flickering violet light. You know this light... it lit your dreams as a child.


message:
Your vision swims. For a moment, you seem to call out to the abyss. You tell it of the violet light. It stirs anxiously, and the movements of it lacerate your will. Go. Find. Take. A key. A redoubt. A source. A door. A path. All the lights. All the ways opened. Mend the great crime. Revenge us. Vengeance. Vengeance.


message:
Your vision swims. For a moment, you seem to burn with fury. You remember a fat man who preached of sin and atonement, who waggled a disdainful finger as your people starved and froze. They must pay. You will snap them like twigs. You will feast on their children, as yours wasted away in their ragged blankets. The world shall be reborn in cleansing fire. You will teach them. If they say your blood be tainted, you shall bathe in theirs.


message:
Your vision swims. For a moment, you seem to hover over the sea. Waves flee from your approach, dashing each other to pieces in fright.


message:
Your vision swims. For a moment, you seem to stand upon a beach. The sands blister and fuse into glass at each step.


message:
Your vision swims. For a moment, you seem to stalk through the woods. The grass withers and blackens in a great arc before you. There is a howling at your back.


message:
Your vision swims. For a moment, you seem to survey an army. Rank upon rank of black, shimmering figures stand forth from a vast reach of ebon mist. Their numbers are infinite. You burn with pride for them.


message:
Your vision swims. For a moment, you seem to be fighting a great battle. A rotting corpse, animated by obscure magic, thrusts a spear at you. You slap the corpse away in disdain, shattering him into a hundred pieces.


message:
Your vision swims. For a moment, you seem to approach a great fortress. It sits atop a high, dusty mesa. The stars shudder and fade as you approach.


message:
Your vision swims. For a moment, you seem to see a great mesa, its base hidden in skirls of deadly black fog. On the plateau above these amorphous seas rests a fortress. On its battlements, torches scurry back and forth, and you laugh to see them.


message:
Your vision swims. For a moment, you seem to fly through stone corridors. Torches sputter and smoke and die before you. You roar. They know you are there. Let them know what awaits them.


message:
Your vision swims. For a moment, you seem to burst through a heavy wooden door. A boy stands before you. He stumbles back, revealing a great spinning snowflake-shape, throwing violet-white light across the floor. There are five others in the shadows here. One is bleeding. You can smell it.


message:
Your vision swims. For a moment, you seem to see two women standing beside a boy. One is aged, her copper curls streaked with silver. She holds herself straight, but leans upon a cane.


message:
The other is younger, with beads tied into her straight sable hair. Her bare arms are a patchwork of scars, and her marble-green eyes regard you with neither fear nor defiance. The two women exchange a glance, and reach for the boy. A drop of blood falls from the old woman's hand and spatters the floor.


message:
Your vision swims. For a moment, you seem to grip an old man by the head. He wears frost blue robes. He shrieks, clawing at your hand as your grip tightens. His skull cracks, and you fling him aside, reaching for a violet light. You will storm the gates of heaven. They cannot stop you. We... YOU... will be avenged.


message:
Your vision swims. For a moment, you behold a wasteland. There is ash, ash everywhere. The broiling wind blinds you with it. But there is movement; a figure flails in the dust. A young man, badly burned. He gasps at the wasteland, and mumbles something as he stares with disbelieving eyes. He scrabbles at the dust, as if seeking something buried. But there is nothing.


message:
"Maitrell?" he says, numbly. And then he howls the word into the night. "Maitrell!" He sinks to the ground, sobs overcoming him.


message:
A woman's voice sounds in your mind, "You have not yet earned the right to draw what you will from his soul. Return when you have waited a full cycle of the days. Greed is a poor attribute to have, child.


message:
As you near the chunk of wood your vision swims as if you are not meant to attain the item. It always seems to be out of your grasp. Perhaps there is more sleuthing to be done.


message:
You've done well thus far--but now comes the test of cunning. There are two ways out of this next room: Death and out through the portal you can see across the length of this chamber. Good luck.


message:
Things aren't looking good for you friend. You really might want to train a little more at your skills.


message:
I am ashamed that you would call yourself a vagabond. What skills do you possess, sub par equipment and a wit to match. I hope you fail at this point.


message:
This is actually painful to watch. Your struggling with the rudiments of what a lock is. Even the most unskilled and unlearned vagabond knows more than you. What were you thinking coming here?


message:
Another mistake like that and you could be in for quite the rude awakening. I hear that the lifestones actually scream when some people hit them as hard as you are going to.


message:
I want you out of here. You're worthless. You're a pathetic waste of my tests. How you ever figured out how to get into my lair in the first place is beyond me.


message:
You think, "The book told a strange tale. Seems that there was an operation waylaying adventurer's foolish enough to come into contact with that tree. Some kind of strange powder created by a man that lurked in the shadows coated the branches. The powder induced hallucination and caused paralysis. That explained the dancing... and the falling down."


message:
You think, "Reading on, I found out that whoever was keeping this little ledger was responsible for delivery of those that fell at the tree. Seems like I was supposed to be next."


message:
You think, "I had been kidnapped. Whoever had written this journal had thought better of delivering me to the brigands. They'd left me with my armor, weapons and trinkets...I'd need to find them and shake them down for information. Judging by the timbre of the book, that wouldn't be hard."


message:
You think, "Outside, I heard the sounds of the jungle. I wasn't on the mainland of Dereth. No, more likely this was the Vesayen Islands. Somewhere outside, I figured on finding answers."


message:
This cannot be the look that you are looking for. You have already obtained the book that was required


message:
This looks to be a worthless book. Perhaps a personal journal, notes, or other nonsense. There isn't anything here that you could possibly want.


message:
You've already learned that Nuhmudira has erected some sort of device that allows her access to an island that had remained hidden for eons.


message:
Nuhmudira's Journal lies open to a page that holds some interesting information. She has found the location of an island that has been hidden for a great many years. She divined the location from scripts that she found in one of the Falatacot temples that has been found in the past few months. She means to build a device that will transport her to this hidden island. She plans to build the device on the beach, in the shadow of Ithaenc Cathedral.


message:
You feel something without voice scream in your mind in utter rage. It chills you to the bone as it fades away.


message:
As the Doll dies, it screams, "Doll has displeased Masters!  Invasion recedes, Masters will be angry..."  The forces gathered to assault Cragstone are pushed back...


message:
As the Doll dies, it screams, "Doll has displeased Masters!  Invasion recedes, Masters will be angry..."  The forces gathered to assault Hebian-To are pushed back...


message:
As the Doll dies, it screams, "Doll has displeased Masters!  Invasion recedes, Masters will be angry..."  The forces gathered to assault Zaikhal are pushed back...


message:
W:My name is %n, killer's name is %s, my level is %ml, killer's level is %tl, my title is %mt, killer's profession is %tt, my heretage group is %mh, killer's heretage group is %th. I am in fellowship %mf, my killer is in fellowship %tf.


message:
You are not worthy of the air that mighty Scrum breathes! Scrum has been touched by the beast of thirteen floating eyes. Scrum now enacts the will of the beast of thirteen floating eyes. The purge of the natural order begins with the Banderling. Too long have we, the drudge, been subject to their wangas. Scrum now leads the Drudge Seraph, and Dnaraag shall be brought low! Such is the will of the beast of thirteen floating eyes.


message:
"It cannot be. I am the well of world blood given consciousness, your blades should not matter. It will not claim me. I am not of darkness borne. I will not fall to darkness. He means to cage me within his tomb of corruption. No! I will stand again, you cannot contain what I am!"


message:
"You dare strike at me? My retribution is swift, is it not? But I sense that your spirit has not fled this world. How can I, the sum of power, grow weaker?"


message:
"Severed from the cord that binds you to this world, you shall not return to hamper me; no, it cannot be, the strand of life stays."


message:
"Another victim fallen into the stream that floods this world in form. You are no more. Not possible, I sense that your form returns. Perhaps the same will be of mine."


message:
"It cannot be. I am the well of world blood given consciousness, your blades should not matter. I hear her singing. I hear the song that so long I have been without. No! I shall return, I now taste freedom, I shall yet rise again!"


message:
Your vision swims. A wall of arid heat slams into your face, nearly  knocking you back. You blink, eyes dry and stinging.


message:
You stand over a raw lava flow. The craggy walls are black stone, scarcely lit by the damask shadows from the liquid earth that rolls and flops beneath you. Down in the flow, figures are moving; constellations of stone, burning white from their inhospitable wading pool.


message:
Your vision swims. For a moment, you seem to be sitting before an orb wreathed in sourceless, clean blue flame. Across from you sits a young man, his hands  knotted in anguish, his golden eyes flaring with anger. He speaks, the words flowing like the musical speech of the sea peoples of Ispar. Like an afterimage, the words come again a moment later, in your own tongue. "Someone has to do something. They say  we may only watch. But the things we see! You cannot believe what she subjects these people to. This mad queen should be cast down!"


message:
"I can do what's right. I'm going back with the next study group," he says, looking at you carefully. "Maybe... for good."


message:
The man laughs, a bitter thing. "The same way we take our smug notes. We don't hide away in hunting blinds, you know. The life masters create flesh glamors for us. I've strolled through the markets, smelling the crops." He rubs his head, chin ducking with some faint embarrassment. "Being that short takes some getting used to."


message:
Your vision swims. For a moment, you stand upon a crest, a frigid wind blowing icy knives through you, the land dropping away from your toes. You stumble back a step back from the precipice, dazzled by the light that skitters and skips across the snowy ground. Squinting, you raise a hand against the light of the dying sun to see...


message:
Mount Esper. But not as you know it. Heat haze causes the sun to dance a jig as the cinder cone's lake boils white. On all sides, people and golems move about. A floating stone pallet is loaded with bars of greenish gold metal; a white-hot golem illuminates the entry shaft it trundles out of, the the echo filling the crater with the sound of a mountain falling down.


message:
You turn to your left. An distinguished elderly woman looks to the west, the clean white light of the sun sharpening the crags of her cheeks. One hand rests on a platinum cane inscribed with fine, elegant calligraphy. Impossibly, you know her friend Ejan made it for her. And impossibly, you find yourself speaking words you cannot guess the meanings of; and you seem to hear it in Roulean. "Shaura... All these things... the great books, the monuments... The Cathedral that stood for eight millenia. What will happen to our works? They'll fall to dust if  we're away so long."


message:
"Time will come when these things will be again," the old woman smiles, her silver hair glinting in the waning sun. "Don't worry, my dear. When all has fallen down, you and I will be there to rebuild it, won't we?"


message:
Her storm-grey eyes turn away to the west again, like ship sailing over sea. Distantly, she murmurs, "He's a good boy, Resanne. I believe in him. Unlike that daft Emperor who has us make him coins as the olthoi approach."


message:
Your vision swims. For a moment, you see a group of men and women in white and purple. Somehow, you recognize the pattern of the robes; the colors of the Knorr Lyceum. The fabric is torn, sweat-stained, the anonymous faces floating above them white with fatigue. You are jostled and shoved into a group. You blink into the shadows. What..? The adepts raise their hands. Their eyes fill with radiance, growing blinding, growing until you can see the shadow of their skulls.


message:
You fall into the silvered tube of portalspace. It snakes and writhes, following safe courses through dimensions no eye can see, and magic can scarcely chart. And then...


message:
The tunnel does not collapse as it always does. It peels open. You are weightless, formless, tumbling through an empty violet abyss. So tired... Sleep...


message:


message:
Your vision swims. For a moment, your vision dims. Great wooden doors, intricately carved and glowing faintly green, creak open before you. Before you is a long, wide hall, its cloistered ceilings lit by false stars that mime the constellations of the sky outside. Niches along both sides are lined with candles. No... not candles, but simple silver rods, tarnish blackening the hollows of their fine reliefs. Over the apex of each rod floats a waterdrop of arcane light, rippling as it spins in place. The light colors alternate, azure and violet, casting shadows as faint as wind.


message:
Musical, incomprehensible speech calls your attention to the end of the great hall. A figure stands there, backlit by a roiling white inferno as blinding as the sun. A long shadow, unleavened by the waterlight from the silver rods, paints the marble at your feet. Like an echo, the meaning of the words comes back at you.


message:
"Raen Ameranten. Chevaird of the Ialarchess. Child of Atermore, the  Alabaster Fortress that Rises from the sea; the Rock which guards the eastern ways of the glorious Imperial Archipelago. You are here required to swear the Rule of Life. Will you walk upon the path of a righteous life, in fear of and in service to the clear Light? Or will you turn aside to darkness, as have others of your order? Speak now, and be cautious; for if an unworthy or insincere tongue dare speak the Rule of Life, it shall be burned from the mouth by the radiance of its holy truth."


message:
Your vision swims. For a moment, you seem to stand in creaking jungle. You are running, swinging a sword wreathed in astral flames. A hundred men around you roar as one. There! At last, the ornate blue spires rise before you. Ridiculous lizard-men flap towards you, their eyes glowing. Women dressed in the skins of animals raise their hands, and the ground erupts. You swim forward, wading through a rain of earth and a razor wind of flying thorns. The noise of falling water becomes deafening.


message:
Your vision swims. For a moment, you seem be running down stairs. Men lining the walls grin at you, bowing as you pass. They smell of sweat and blood, their white, star-branded campaign cloaks stained a lurid incarnadine. Their nostrils are flaring. Lips pull back from grey and brown teeth. You hold the torch above your head.


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The women huddle together in the center of the blue stone room, watching the men with cool, detached defiance. Is that how it is? We'll see how long that detachment lasts. You nod to the men. One steps forward and wrenches a heretic girl out of the group, bending her arm a way it is not meant to go, driving her down to bruise her knees on the stones of the floor. She does not scream. The beads woven into her hair clack like teeth coming together. He grins, and rips away one sleeve of her vesture with a languid hand.


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Your vision swims. For a moment, you seem to be staggering up a flight of stairs. A fetor rises from the room below, the stink of the slaughterhouse. They never made a sound. None of them, not even once, not even when the blades began to hew. Men follow you up, slapping each other on the back, laughing too much as they adjust their campaign cloaks. The air is no cleaner above, though. Here the smell is of burning. You sidestep a fall of blue marble. A drunken warrior shouts apologies from the loft above, a purloined silver icon clutched in his stained fist.


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Your vision swims. For a moment, you seem to be on the deck of a ship. A ship? There are no... Over the rail you can see docks carved from alabaster and chalcedony. Where? A crowd that roars. Shrill. The clouds recoil over the glittering spires of the city, and black rain descends on buzzing alien wings. The deck lurches - you find yourself clutching the wall of the dungeon.


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%s has defeated Gaerlan's acidic aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."


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Even as my flesh begins to rot away, my spirit strengthens, take your lackluster skill where it can be of use... human.


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%s has defeated Gaerlan's fiery aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."


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%s has defeated Gaerlan's frost aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."


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%s has defeated Gaerlan's electric aspect. As the illusion crumbles away a deep voice thunders over the world, "A doomed eternity to relive this life. Stasis within the walls of a crystalline prison. How could I have fallen to you vermin. Nuhmudira, my revenge upon you shall be as painful as yours upon me."


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Smelt that first. Sure I could smelt that Iron for you, but then what would you do with your ample free time?


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Hah, got it back from that drunkard, did you? Only a fool lets himself lose as much as he has.  Once, he was the greatest of his generation.  Did you know that?


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You'd never think it to see the sot he is now - well, you got my book back, so you deserve that reward.


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Did you know that Empyreans have 14 schools of magic? Would you like me to demonstrate them all on you?


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It was so much better when you people thought I was one of you. That's impossible now though, thanks to that cretin Gaerlan.


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I liberate some of your people from a despotic ruler...think you could show a little bit of respect!


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Well if you are going to continue to bother me, you can at least do something for me. Take this note to Celcynd in Rithwic.


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He borrowed one of my history books sometime ago and didn't return it because he became a drunken waste. Probably spilled alcohol all over it.


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Go get it and I'll give you some scroll I've got lying around here...or not. Will you leave me alone then?


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You should be able to find some ore lying around in a wheelbarrow there. Smelt it down and bring it back to me.


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There is nothing more that I can tell you at this time. I must reflect upon what has transpired and devise a way to deal with this menace. It will require the efforts of us all if this is indeed the same Queen.


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Welcome. I had never thought that I would see Isparians here, aside from Elysa and Borelean. But I see that you have made your way across my island and through the Olthoi Hordes.


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I have fashioned this book to explain everything that I know at this time about the resurgence of the Olthoi. I am indebted to you once more for your actions.


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I am not quite sure what caused them to come here, but I am quite sure that it relates directly to the evidence turned up at Knorr.


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Oh yes, I am well aware that you have been making your way through my familial estate; while I am not happy about your intrusion there, this world is as much yours as it is mine now.


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I am however, all too well aware of Nuhmudira and her quest for more power. She plays with primal forces that are far beyond her frame to contain. In some respects, I pity her for her madness; in others, I revile her for the selfish manner in which she acts.


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I had assumed that the Queen at Knorr was not eternal. But this invasion has caused me to re-assess that assumption. It has been nearly 800 years since I have seen that Queen.


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If she has come, then we shall need to band together as never before. I could not use the full power of my magical arsenal while those creatures were here. There was something potent that drained the higher magics from the area. Now I feel them back again. You have helped to restore me...now we need to assist ourselves.


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This Queen...is the most terrible thing that this world or any other has ever seen. What is worse is that she remembers, and in that memory she undoubtedly is stalking me...but when she learns that her children have suffered so much at our hands, her attentions will be cast toward us all.


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Your knowledge of the passage of time on this world is not great enough to enter the chapel beyond the door. Return to my in one day's time. If you obtain the knowledge of the past by that time, test yourself again.


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Sickly from birth, Geraine IV, was taken by sisters who had stepped aside from the path and brought into a state that would forever sustain his body, soul and mind. Geraine in turn taught his people, but the sisters were not so foolish to not enter this state themselves. Many sleep, while in waking dreams, they think their time nears as a new singer raises her voice. But what of Geraine? His life is over, but still he endures, watches and waits. His death began his life anew.


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You have proven to me that you are aware of what has transpired on this world. I give you my word that you shall see the halls beyond. Speak to my brothers and prove your worthiness to them. If you succeed the door to this chapel shall be yours to open evermore.


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Child of another sun, your arrival shall herald a new age. I shall paint the world that you will create in images that shall grace these walls and hold the history within. My name is Hevk Loz, my name and painting are what endure from my life. This path was my choice. I, like my brothers, record history as it transpires and form it into art that can retain the knowledge of those times. You wish, as the one who has come before you, to enter this chapel and learn what my brothers and I have recorded.


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Three sons have driven the course of this world. From birth, each had a destiny not their own. Death for two and life for three. But only one has enjoyed the gift of life and of death given by the hands of those who once walked this world as our sisters. Which of the sons is this?


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Three portraits show these sons. Choose the answer to my question wisely and you shall be given my blessing to pass into this chapel. Fail and I shall need you to rethink the purpose of your task within and ask that you return when you know more of this world.


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With a sword soaked in the blood of people with whom she once claimed a kinship, Nali Valynd fell upon the sisters at Ithaenc. They who followed a path bathed in Light lay broken by the Nali of the Northern Church. Misguided crusaders loyal to the Nali visited mistress Aurlanna and knelt before her with proud voices proclaiming victory over the -heathens- that dwelled within Ithaenc Cathedral. Nali Valind, not amongst them, was spared incineration and returned to her home amongst the Yalain.


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Child of another sun, your coming to this place will inspire another work of art. Your three leaders shall grace the walls of the chapel. Their busts carved by my own hands. My name is Jif Loz, it is all I retain of my life before. Nothing can halt the ruination of my memory. It is a position of grace that I gladly accepted in a time when all who walked in Light were not lost. Ages have past, the only telling of those ages lies in the art that I create. You wish, as the one who has come before you, to enter this chapel and learn what my brothers and I have recorded as these ages have past.


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In the age of the Yalain, one came to Ithaenc and laid waste to the sisters there. All were slaughtered, none survived, light was drawn thin as darkness continued to slip into the hearts of the guardians. Who lead that slaughter, who gave the orders to murder the sisters of Ithaenc Cathedral?


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I have carved and polished three busts along the wall of this room, each represents an individual from that time. Choose your answer wisely and you shall be given leave to enter this place. Fail and you will need to learn more of the secrets of this world before entering.


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Alighting on wings, head hung in grief, looking down one last time on her aerie, watching as her children looked up, Aurlanna flew into the heavens and beyond the stars never to return. Her heart was shattered when she found that those that she had once called sisters had been killed by zealots blinded by the purpose of a throne that had forsaken its true path for power. She felt the urge to join with madness within her and so she left Auberean, hopeful that its defender would rise and take his place.


message:
Child of another sun, your coming to this place will inspire works of art. In time, the three races that now strive for peace shall be known in statues across this hall. I shall carve likenesses with my own hands and offer them for future generations to see. The Age of the children from another sun shall be born in that vision and there shall be memory cast within that stone. My name is Kir Loz, my name and art are all I retain from the time when I lived. But this was a path I chose freely. I, like my brothers, record history as it transpires and form it into art that can retain the knowledge of that age. You wish, as the one who has come before you, to enter this chapel and learn what my brothers and I have recorded.


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Forsaking her children and Au, she laid waste to the crusaders that scoured the halls of Ithaenc clean. Her will crushed, she went beyond the stars one last time. She has yet to return. Who is she?


message:
Along the landing of this room I have placed the statues of three such beings. Choose the answer to my question wisely and you shall be given my blessing to pass into this chapel. Fail and I shall need you to rethink the purpose of your task within and ask that you return when you know more of this world.


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As %s smites the Firestorm, the flame-creatures sigh, and begin to disappear back into the submerged vents and fumaroles they surfaced through. The lake of Mount Esper is peaceful again.


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As %s smites the Hellfire, the subterranean creatures sigh, and begin to disappear back into the vents and fumaroles they came up through. Mount Lethe is peaceful again... or at least as peaceful as it ever gets.


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As %s smites the Hellfire, the flame-creatures sigh, and begin to disappear back into the vents and fumaroles they surfaced through. But, from the base of the mountain's slopes, you hear the whisper of falling ash, and the clacking of petrified bones...


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Consumed in flames again. The world bends to HIS will now. Not even the oldest can touch his power. We shall not fail in bringing him to the sanctum.


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%s has defeated Strife, the Essence of Flame, repelling Gaerlan's forces back from the cities of the north...for now.


message:
This is not right. My essence, my being. Something is wrong. The master. The master has betrayed us. My essence, my freedom. I was. No more. I am nothing again. Less than nothing, I am harvested. A vessel has been prepared.


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%s has defeated Strife, the Essence of Flame. Its form is driven from the world and Gaerlan's forces are routed at Glenden Wood, Plateau Village, Stonehold, and Arwic.


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I am magic given life. I am the essence of war, strife and consumption. I am flame personified! Your parlor tricks would be better aimed elsewhere.


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We are the memories of the first given form. You cannot defeat us for our souls live on. Remember well this chill for it will be with you always.


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Even in this climate I shall be reborn. I am the essence of true preservation and so I shall return to place you lovingly within my eternal embrace. You shall be my most prized treasures.


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%s has defeated Stasis, the Essence of Frost, repelling Gaerlan's forces back from the cities of the south...for now.


message:
I have thought and speech, and you would take this from me. I offer you forever. You make my time so brief. But you cannot destroy what I am. I am the Master's guardian. I cannot be removed by the means you possess.


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%s has defeated Stasis, the Essence of Frost. Its form is driven from the world and Gaerlan's forces are routed at Qalabar, Kara, Khayyaban, and Mayoi.


message:
Frustrating that I have taken so many of you but still you rise to face me again. I am not yet finished. Hardly weakened. I am still full of life and living. There will be a reckoning.


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%s has defeated Stasis, the Essence of Frost, repelling Gaerlan's forces back from the cities of central Osteth...for now.


message:
This is not right. I am the master of stopping the decay, burning the flesh with freezing. I am the one that maintains eternities claim. The master has betrayed me. I live but for him. A vessel has been prepared!


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%s has defeated Stasis, the Essence of Frost. Tempest, Corrosion, Strife and Stasis have all been destroyed. In Yanshi something stirs.


message:
I am that which you cannot hope to tame. I have no master and will not be made slavish to your magics.


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You tear asunder the very fabric of what is. Pull at the threads, my death shall be heralded by the birth of another.


message:
A haunting voice echoes in the halls of the Keep. "Light is not lost on this world yet. I shall enact my part of this bargain, outlander. Seek vengeance for the countless years, the suffering and the agony of those she has destroyed. Blessings of Ithaenc go with you."


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The songs of my sisters echo across eternity and I am left to rot; bound through the arts of ill-wind taught by sisters who had fallen to the call of the twisted dark. Thousands of years bound against my will to a tether not of my making, bereft of power and ability to purchase a final release, I have waited and watched within the walls of this prison.


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The skein of her life now draws taut as she is stirred to action, re-exerting her command over these halls and drawing on the lives of those she once imprisoned. Through the countless years, most that were bound here against their will have become lost and slipped into madness, the echo of their lives now scattered dust and formless agony. Not I.


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I recall the device, the tool used to pull the blood of my heart into a vessel that held my precious vitae long enough to rip free my soul and lock it within the walls of this keep, evermore a servant to her will. But my years of servitude draw near an end, and through the voices of elder sisters who sang to the deep and refused to sell our secrets to the Dericost, I am given a moment of clarity to find my freedom. Yet the walls ever remain my prison.


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Aerfalle has changed. She has grown her flesh anew and taken the glamour of her youth. But all this imagery is false. She risks more power at the cost of those bound in these halls. My fallen sisters seek not redemption, but through their folly they will give me mine. Aerfalle's strength lies in tunnels long crushed by the weight of time, halls within this keep that you cannot traverse, halls which I can still travel.


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But I cannot lessen her strength without an instrument of sacrifice. The blade that drew my heart's blood must be used to stab at her crusted heart and weaken her strength.


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A fading voice cries, "There is no death.  It is only a transition to a different sphere of consciousness."


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A shrieking voice wails, "Cross over my child.  All are welcome.  Go into the Light.  There is peace and serenity in the Light."


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%s, you know not what you do. If you walk through that door and open the way, Qin Xikit will wash this world in darkness. Her wickedness will further cloud the minds of the Empyrean and all will fall. We will be wiped from the world. Rethink your actions, %s!


message:
I fail, the crown is stolen. The way to the deceiver's hall will be opened and all that walk in light shall know darkness.


message:
My purpose is plain, I watch the dead that reside within the halls of this temple. I have stood this vigil since my sacrifice over thirty thousand years ago, when the world cooled and the darkness made war upon all. There is no threat to the inhabitants within. Your service is not needed.


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My purpose is plain, I watch the dead that reside within the halls of this temple. I have stood this vigil since my sacrifice over thirty thousand years ago, when the world cooled and the darkness made war upon all. The weight of time has long crushed my bones to dust and left with me with this incorporeal form. Yet, I serve my purpose with the same vigor that I did in life.


message:
The delta is long covered in the harsh and dry sands. If the taint unleashed from the world long hidden by the portals within these halls has claim all will be fertile to point of death. Life will grow unchecked and there will be a choking that suffocates the core of this world and all who live on it.


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Once, in a time before measure, I stood beside my sisters and together we faced our enemies without fear, full of purpose and resolve. A task so great lay before us that we sacrificed our lives to see that it would be done. My coming heralds that tasks arrival, but time has seen fit to grind my sister's bones to dust. We are no more, but still this threat looms.


message:
Qin Xikit, Mistress of the Golden Shore, Keeper of the Kilika Vale in Ualannan's absence, lays beneath over thirty thousands years of weight. She has been silent these years imprisoned beneath her temple, bound by those who called her sister.


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Once she walked amongst children of other suns and ushered them along a quickened path. Heresy! Cried our sisters and a great hunt began within our sect. A schism grew and swallowed our sisters in madness. They drew chains of mana about our immortal forms and locked our eternal bodies away.


message:
Qin Xikit was the first to feel the sting of her sister's barbs, locked into a temple of her crafting, sealed away with the power of her crown.


message:
Eternal silence is shattered and Qin Xikit stirs in her tomb. A gateway has opened and through it comes consumption. Sealed in her tomb the matron can do nothing and the spirits therein are all but gone. I am the last to hold vigil.


message:
Seek her crown. Xi Ru consumed in madness, sealed Qin Xikit away. The crown must be found and the gateway to Qin Xikit's temple must be opened. At long last I can see Xi Ru's island, the magic that once locked it from sight has failed, a sister has succeeded at breaking the wards.


message:
I will not find rest until the threat from beyond is quashed. They will spread like a plague across this world if they are not shattered. Great waves of magic shall crash against their flesh and be pulled into their bodies. Their strength will grow until they can no longer be touched and then all shall be lost beneath the weight of their power.


message:
A great failure for our sisterhood. They grew where our chosen fell. Now they come to shattered the coil of this world as we shattered the coil of theirs. You must defeat the behemoth within these halls else its power grow until it is unchecked by any force that remains on this world.


message:
Within the halls of High Matriarch Ixir Zi's resting place grows a threat long thought gone. When first the worlds were closed and we passed through tunnels of sound and light we wrested the world from their grasp. They seek vengeance upon those who no longer draw breath.


message:
Their avarice knows no bounds and they will not rest even though their greatest foes lie vanquished, crushed by the weight of time. Enter these halls and destroy them lest they draw the life from this world and turn all to ruin.


message:
A threat, not of this world grows within the belly of this temple. They have come from across the stars, across the divide between our worlds with one thought in their ravenous minds; destruction.


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Their pilgrimage is for naught, there are no sisters left upon this world who draw breath, there are none who recall the glory of Golden Shores and the valley wherein Ualannan once held vigil watching over all our sisters. All is dust, but this will not deter these beasts from another world.


message:
They come and they shall spread their rot to the core of this world and there it shall grow unfettered until all is consumed and destroyed. You must destroy the beasts within the deepest halls of the Izji Qo's temple. They have found passage within and slaughtered or consumed all souls that have stood against their trespass.


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%mn's ethereal energies wash over you as its form dissipates into nothingness. You feel changed somehow.


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The Behemoth roars at the sky, perhaps cursing its opponent %s, then explodes into an enormous pile of flaming rubble!


message:
You have completed this quest too recently. You may only give the Repair Golem this item once a week.


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The golem turns and fuses the bar into the Sluice Gate. Somewhere below, you feel a grinding vibration through the ground... The fires of Tenkarrdun have been redirected to the ancient Yalaini forges.


message:
You have completed this quest too recently. You may only give the Smithing Golem this item once a week.


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The golem, obeying ancient directives, turns and ignites the forges. Far below you, a tremor runs through the earth. The decayed machinery groans, shivers, and grinds quickly to a halt. Mount Tenkarrdun has become active again!


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This book was crafted by Rurinah, a member of the last class of students here. She was quite skilled in the art of parchment-making.


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The process had been passed through her family for generations. She was proud to note that her grandmother had made paper for the esteemed Maila of Knorr.


message:
This servant recalls her well - a terribly serious silver-haired girl, given to calling more lighthearted people 'fools.'


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This was once worn by the mage Sasalia, who became one of our instructors. In addition to the combat arts, Sasalia was also a master of culinary magic.


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She had a rather peculiar pet, too. When she was a girl attending this school, it would sit on her head during classes.


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These bring back memories. These boots were the property of Marr Areleo, one of the Exarchs of the Order.


message:
He and his brother were responsible for patrolling certain... storehouses, ensuring they remained safely under lock and key.


message:
It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?


message:
This golem fears it does not recognize these letters, young master. It humbly apologizes. This golem was granted the capacity to impress its words upon the softly glowing mind, but not to read languages other than its own.


message:
This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice.


message:
In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II."


message:
"If you are a student, the written permission of the caloyer is required for me to send you to the trials."


message:
Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people.


message:
He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years.


message:
Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white.


message:
Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order.


message:
Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order.


message:
Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order.


message:
You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer.


message:
This golem has already unlocked one of Mistral's spheres for you recently, young master. Come back in a week.


message:
This golem was provided with the essence of the old master, and remembers. Yes, it does. He would not leave the world bereft of story.


message:
If you are truly worthy of this armor, you should not require a replacement set for at least a month.


message:
When you kill a monster, double-click on its body to see if it carries loot. Double-click on it to pick it up.


message:
You can hit high, medium, or low. Aim high to hit hovering targets. Aim low to attack smaller targets.


message:
A monster's health is displayed below its name in the bottom-right corner of the screen. For more information about a target, select it and then click on the magnifying glass icon.


message:
Press the [Backspace] key to select your closest attacker. You can also use the [-] and [+] keys to cycle through nearby targets.


message:
It is forbidden to pass these walls unless you have been given the permission of he who watches the gate. To be given that passage, hand me your key so that I may verify the inscriptions and grant you access. But be forewarned, your entry to this place will place you in direct contact with the accused. Make your decision wisely, for you may cast your vote only once.


message:
The key, had you forgotten, is a writing infused with the magic of my masters. I will infuse the writing with the power of the dias, and then return it to you.


message:
The Golem lifts a metallic hand toward the dais holding the book. A soft thrum echoes through the room, as a warm glow surrounds the book. Pages twist upon one another, and a feeling of warmth cascades over you.


message:
Read well the words within, this is a living being that has been imprisoned. There is too much passion in the writing for it to be otherwise. Choose wisely for the work within has never been used upon living flesh before and the results are as of yet untested and unknown. This prisoner must be guilty of heinous crimes against my masters.


message:
You have passed the tests of the citadel. If you have the four seal fragments, assemble them into the ornate seal and give them to me. I have been granted the ability to enhance the seal for your further progression. Once you give me the ornate seal, I shall give you two items, so make sure that you have suffience space in your backpack.


message:
You have not yet finished your trials. Please find the portal to the Proving Grounds and traverse through. Within the Proving Grounds there are four seal fragments that you must collect. Without the completed seal I cannot assist you further through the citadel.


message:
I have been given gems that will portal you onto the citadel. There you should find entrance into the library. They will appear as pillars of a bygone era. Give this seal to the pillars.  Once done, you should be transported into the lowest level of the sanctum, located in the tower.


message:
Though lord Asheron does not condone the horror wrought upon him, I have been placed here to assist those that would strike down the undead form of Gaerlan.


message:
Where once he meant to control the world and destroy my lord Asheron, now he suffers for eternity, now he has been given over unwillingly to the carrion call of the undead by Nuhmudira.


message:
Enter and activate the Platinum golems so they may hold the citadel open for you as you progress. You will need this to awaken my brethren within. When they are awake you shall be asked to past the tests that all must face to pass deeper into the citadel.


message:
The portals into the citadel's inverted ziggurat lay nearby. Complete this task and the magic within the pyreal will allow Asheron's voice to enter you. I will speak to you more once this is accomplished.


message:
Impostor! My duty lies only towards those who complete the Proving Grounds themselves. Perhaps you should return this to its rightful owner.


message:
Asheron's voice fills your mind, "You have done well. Now you must pass a set of trials that the citadel itself will place before you. In a sense it lives, as this was the design of the Empyrean from before my years. You must not fail, failure can lead to death. I will ensure that portals are created to assist you should you meet with misadventure."


message:
Asheron's voice fills your mind, "You have done well. Now you must pass a set of trials that the citadel itself will place before you. In a sense it lives, as this was the design of the Empyrean from before my years. You must not fail. Failure can lead to death. I will ensure that portals are created to assist you should you meet with misadventure."


message:
The Golem speaks in old Yalain, a language foreign and strange, but as it speaks you gain comprehension of it's words.


message:
A moth ate a word. To me it seemed, a piteous thing when I learned the wonder that a worm had swallowed, in darkness stolen, the song of Empyrean, our glorious sayings, A great Empyrean's strength; and the thieving guest, who was no whit the wiser for the words it ate.


message:
The Golem speaks in old Yalain, a language foreign and strange, but as it speaks you gain comprehension of its words.


message:
I am valued by Empyrean, fetched from afar, Gleaned on the hill-slopes, gathered in groves, In dale and on down. All day through the air, Wings bore me aloft, and brought me with cunning Safe under roof.


message:
Empyrean steeped me in vats, to give me power to pummel and blind, To cast to the earth, the old and young. Stripped of their strength if they cease not their folly, Loud is their speech, but of power despoiled To manage their mind, their hands or their feet.


message:
Perhaps have not yet learned what you shall ever be without and what shall be the force to guard you against pain and strife. Come back when you are prepared


message:
A lonely wanderer, wounded with iron, smitten with war-blades, sated with strife,Worn with the sword-edge; I have seen many battles, many hazardous fights, oft without hope of comforts or help in the carnage of war Ere I perish and fall in the fighting hands of Empyrean.


message:
The leavings of hammers, the handiwork of smiths, Batter and bite me, hard-edged and sharp; The brunt of the battle I am doomed to endure. No healer may mend me that a fire may cure.


message:
Asheron did not specify that students would be arriving at the Lyceum. However since you are here I will explain transportation within this place.


message:
Lord Master Asheron has establish a network of devices through his knowledge of Planar magic, that will ease your movement through the Lyceum construct.


message:
I will determine the level of safety of the different areas and allow you to pass through the Planar tunnels provided that the presence of entities catalogued as, Olthoi, are small enough to allow for survival in said areas.


message:
We are here at the behest of Lord Asheron. Our duty is to maintain peace. We ask that you observe our requests so as to not force our hands into action.


message:
I'm guessing those sniveling little snow drifts sent you. You should have stayed out of this. Now you get to see what it feels like to be melted!


message:
Our former masters have given us but one true gift. You have just felt its weight. Perhaps you would do better at catching my assault!


message:
Hah, the fool, writing down directions to our secret garrison. I'm glad he's gone, less competition for me, hahaha.


message:
Well done! With this as proof of my defeating the Olthoi below I will garner much respect in our army. You should be rewarded for your assistance.


message:
There, and since I'm feeling so magnanimous I will also grant you access to the garrison whenever I see you wearing your pendant. It's the only way I will recognize you.


message:
Olthoi have a way of coming right back unless you kill them all so you may want to return to insure they have been exterminated.


message:
%mn looks you over. His eyes focus on your weapons and jewelry. He glances about the room for a moment.


message:
Many days ago, our engineers broke into an olthoi tunnel while excavating the lower sections of this garrison. We fought them, and lost all but the top level beyond this door, which I was ordered to guard until reinforcements arrive.


message:
Unfortunately, I have fallen on hard times and could not possibly consider jeopardizing my career by ignoring my ranking officer's orders. If only I could somehow be assured of your intentions...


message:
I suppose you could bring me proof of your defeat of the olthoi below... if I had proof of their defeat, I could assure a promotion... But no, I cannot make a deal so risky without a little something to fall back on in case it were to fail.


message:
Ah, I see that you intend to help us and that I, a loyal Gotrok, would be lax in my duties did I not allow creatures of such obvious honor to assist us in our hour of need.


message:
You must not forget that I am taking a risk in allowing you entrance. Bring me back proof that you removed the olthoi menace from our garrison and I may have a small reward for you.


message:
Also, my fellows within may not recognize you for the heroes that you are so be prepare to defend yourselves. If you can't handle them then you surely cannot handle the olthoi deeper down. If caught, remember to say that you got into the dungeon through portal magic.


message:
Oh, If I see you again I am sure I will not recognize you. You humans all look alike to me with your pointy noses and huge ears, haha! Thus, if you require entrance you will have to pay m... I mean donate towards our rebuilding efforts again.


message:
Muldaveus' voice thunders over the land, "Niarltah, we must flee. The Isparians have overrun our position. Come Morgluuk and Torgluuk, we will take you to the safety of our hidden fortress. Fostok, Amanua, get in here and clean up this tripe!"


message:
These preceedings would have brought peace to your race, but I see you prefer to the peace of death sooner than your brethren.


message:
What did you wish to prove by twisting your tongue in such a fashion? That you can scream like a wounded mattekar.


message:
%s has struck a mortal blow to Fostok. As the Lugian General falls to the ground motionless, his helmet falls from his head.


message:
If this is the only means at your disposal to strike fear into my heart, I think you should rethink your position and flee toward the exit.


message:
The Grievver collapses at %s's feet with a sickening wet sound! Moaning in pain, the other Shadow-spawn collapse. The steaming wreckage of Tufa is quiet, for the moment.


message:
The relentless pounding of Hea Kanokeh's drum has summoned a nearby Nualuan warrior to join the fight!


message:
As the drum-speaker Hea Kanokeh falls, the Nualuan warriors of Temenua's party lose heart, and quickly leave the field of battle.


message:
Temenua glances down at the hole that now graces his chest, courtesy of %s. "Hm," he says, almost offhandedly, as he fingers the edge of the wound. "You were the better. Well played. I pray Tonk will allow me to face you again some day." With this, he carefully lays himself down on the earth, and dies.


message:
Temenua coolly assesses %s, and announces, "By the authority granted me by Hea Arantah, I must declare you a trespasser in these Hea lands of Palenqual. Remove from here or die. It is one to me."


message:
Tuperea staggers and falls to his knees. "Ah, my hunters, my precious children. I shall see you again, some day. Take your fill of my mortal flesh, my dears, and may it make you run strong across these fields."


message:
Tuperea grins ferally at %s, "Here, my precious hunters! Bring this prey down, and we shall sup upon its flesh."


message:
Tuperea grins ferally at %s, "The atual arutoa have taught me the way to remove and cure the flesh of your kind, prey. You will make a beautiful wrap for my wife."


message:
Tuperea laughs as %s falls. "Your head shall make a fine addition to my collection, prey, and your flesh shall feed my loyal hunters."


message:
Tuperea shouts, "Manuaka, Reshalra, Utelari, Sahkurea - to me, my faithful hunters! Run the prey %s to ground, and I shall crack the marrow from its bones for you!"


message:
As %s's feeble spell is repulsed by Tuperea, he is heard to mutter, "Bah. A shaman. They always have such stringy meat..."


message:
Bah, we are not mercenaries.  Anything we wish to say, we say, coins or no coins.  But I'll keep the money.  It is the cost of your insult.


message:
Hea Riketura has announced a bounty on the heads of our Aun brethren. Those who bring him an Aun birth pendant shall be rewarded handsomely!


message:
The Aun have placed a bounty on the atual arutoa, who helped us gain our freedom. Now the enemy of the Virindi are also our enemy!


message:
All Hea should report to Rangaua for briefing on the Palenqual affair. From this time forward the Hea shall have no traffic with the Aun.


message:
News! More Hea are leaving the island than ever before!  All Hea who wish to rejoin with our brethren in Osteth must first fullfill their obligations to the atual arutoa.


message:
Heed my warning, pale one. Our glorious tah, Hea Arantah, has gained many powers from his dealings with the atual arutoa. But he is... passionate. Do not meddle in his affairs if you value your life.


message:
Many years ago, when Hea and Aun lived together in Timaru, the atual arutoa greeted our glorious tah. The Aun were cruel and cold to him, though they will tell you otherwise. An orphan, they cared for him not. Starving, they feed him not. To Hea Arantah alone, chosen of the atual arutoa, were offered powers of great wrath, with which he lead the outcast and scorned children of Timaru into the wild. Forty passages of the moons later, he lead them back to take the Hea xuta for their own. Hea Huantah had his feet set upon the road, forevermore to be known as Tonk Huanpuh. Now the proud are cast down, and gnash their teeth at their own selfishness and cruelty. Hea Arantah is blessed among us. Blessed...


message:
Hea Tuperea hunts for our tah along the base of the plateau. If you meet in your travels, stay upwind of him. His hunters are fierce, and have been been given their share in the blessings of the atual arutoa. Mighty and strange are the atual arutoa, who care even to bless the beasts of the field.


message:
The poacher Aun Ralirea vexes our tah. He hunts the things you call gromnies, up among their lairs on the plateau. Hea Arantah has set aside a great reward for the one who brings him proof of Ralirea's demise. I suppose he would even grant it to a soft one like you, if you managed it. But don't try to decieve our glorious tah by claiming the deed of another! He can read your keh like the speeding clouds and the leaping fish.


message:
The Aun xuta shall not long sully the lands which belong to the Hea xuta. Our glorious tah has set keen-eyed Hea Temenua and his brothers to watch the plateau. They will drive all from our rightful and well-earned holdings! Long ago, it was Temenua who captured the first of your kind that we met. She was given unto the atual arutoa, who said to us then, "Here are the ones we have gifted you in the image of. Behold! We will open Wind and Light to you, that you may go among their holdings. Bring them to us. We wish to understand them, and the one they are protected by.


message:
The atual arutoa watch over us, and our lands. You will not see them, but they are here, learning of Wharu.


message:
Wharu's children are diligent. Their mother will return. They will see to it. As will the friends of the atual arutoa.


message:
The rings the Aun shamans use are old and weak, like their arrogant tah. Every time the shamans beat their drums, the stones tremble. All that would be required to break them is a greater noise than that of Aun drums. Our glorious tah, Hea Arantah, would be much pleased if this were done.


message:
The wretched Aun quiver in fear of Wharu's might. His hordes can eat the heart from the mightiest lodge's supports, and sweep the land of all but the bare stone and clean white bones. Aun drummers alone hold his divine shadow from swallowing the sun. But he shall be freed - so the atual arutoa have roared in the kehs of our xuta.


message:
You reel as a tremendous shock wave passes through you upon the vanquishing of Dranith Menacet.  A horrible din rises up in the background, and then slowly fades away.  You hear the voice of Dranith Menacet echo loudly in your mind, 'Do you think this means you've won?  Do you really?  Our plan has only begun, flesh.  This is only the start.  Soon you will see what your victory has meant.  Empty as the very air. The only victory today is mine.'  The voice slowly fades away.


message:
A flash of purple light streaks through the horizon and you hear a shattering thunderclap in the distance.  A strange hollow voice echoes in your mind, 'Our conquest begins today.  At this point we are merely a rumble.  Soon we will be the thunder that shakes the very flesh off your bones.  Our time is soon, human.  Very soon.'  The voice fades away, leaving you with a dizzying headache.


message:
As Dranith Menacet's dying sighs fade into the stillness, a crumpled note, worn and creased from many readings, tumbles from his broken frame.


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Bow. Please. If you have a Singularity Bow, let me enhance it for you. Please?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Crossbow. Please. If you have a Singularity Crossbow, let me enhance it for you. Please?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Dagger. Please. If you have a Singularity Dagger, let me enhance it for you. Please?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Staff. Please. If you have a Singularity Staff, let me enhance it for you. Please?


message:
Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Katar. Please. If you have a Singularity Katar, let me enhance it for you. Please?


message:
Father...Father... My body crumbles to dust, am I forgotten. I am forgotten. I am dead. I am sorry father I have failed you and will rise no longer.


message:
%s has slain Dranith Menacet. As the Hollow Minion bleeds its last bit of life onto the ground, it calls to its father in a child-like voice. "Father, I have failed you. They will find the way to your home." In Rithwic, a new portal appears.


message:
Yes, I still obey the Master. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Atlatl. Please. If you have a Singularity Atlatl, let me enhance it for you. Please?


message:
Yes. I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Scepter of Life Magic.


message:
Yes. I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Scepter of War Magic.


message:
%s has struck Bael'Zharon a mortal blow! The Hopeslayer, already weakened by the magic of Asheron, is driven from this plane of existence. As he retreats, his voice rends the air across Dereth, "Puppets of the Yalain! You have defeated me here, with the collusion of a great collection of rabble. But you will never rid the world of my power, and my minions will carry on the war without me! As for you, Dule! Base traitor! I sense your art in this artifact assembled by the last Yalain. Thee and thine are banished from Our sight for all time, and ye shall be hunted until the stars fall from their course! Marked are thee!" The Hopeslayer descends, shrieking, into Darkness.


message:
Wing collectors will reward you for the wings of gold phyntos wasps that are found in the Direlands, but no one else will.


message:
Near the main tumerok camp, outside of town, is a portal into the Direlands.  Supposedly there's a portal that comes back from the Direlands, too, but it's guarded by tumeroks on the other side.


message:
I heard that a few brave men and women live in the Direlands in isolated outposts.  But even so, there aren't any towns as big or as extensive as, say, Cragstone.  Direlands travel is dangerous, no matter how you look at it.


message:
I heard about some mage who got captured by Tumeroks. Heh! These absent-minded wizards. I think she's got some rare spell components on her. Her sister, Yu Vuo-Ki, sometimes walks around to the northwest of here. But good luck finding her!


message:
"You have lifted the curse. Finally, I may rest." The small snake coils in on itself biting its tail.


message:
Tumeroks have some basic building skills and have also taken over many Empyrean ruins in the Direlands, so you'll see numerous walled forts over there.


message:
It's said that some of them are locked, so you might need to find the right key, or know someone who can pick the locks!


message:
It's said that tumeroks are crawling all over the Direlands.  There's even supposed to be a big, hidden, underground fortress somewhere, where the biggest and most powerful tumeroks live.


message:
Not all types of tumeroks carry insignia, you know.  For example, mere tumerok warriors and tumerok  priests never carry such things.


message:
Have you heard about the imprisonment of the mage Dansha-Ki? I heard she was carrying some pretty strange spell components. Look for her sister, Yu Vuo-Ki, who can sometimes be found wandering around to the northwest of here.


message:
There's a strange rumor about an underground temple in the Direlands that's oddly similar to one in Osteth, near the Sho area.  They say some ancient race of Empyrean must have made them.  But who'd want to live in a swamp?


message:
I heard the tumeroks surrounding Dryreach are from the swamp area of the Direlands.  The main swamp in the Direlands is on the eastern shore, but there are apparently swampy areas elsewhere in there, too.


message:
Have you heard the name Bael'Zharon?  I keep hearing it on the wind, and it every time it makes me shudder!


message:
Poor Dansha-Ki. She's gotten herself captured by Tumeroks again. Her sister, Yu Vuo-Ki, knows the details. I think Yu Vuo-Ki sometimes wanders the land to the northwest.


message:
Thank you for the Mattekar horn. You have to be careful hunting those big ones. Here take this batch of potions I just made.


message:
I'm still testing this acid's corrosive properties for alchemical uses. It's a good way to get rid of useless items though.


message:
Well, I don't know a way of bottling a soul, but I will be very interested to find out what this substance is.


message:
I use Auroch horns in the making of my potions. I discovered how to use Mattekar horns to produce health elixirs and Sunflowers to make Sunflower oil.


message:
If you give me a horn, I'll give you some of my potion in return. If you give me a Sunflower I'll give you some Sunflower oil.


message:
Take these notes. They will tell you how to reach the Carved Cave, wherein you may journey to the sad, lost Halls. But first you must fight the lightless ones deep within the cave, and take from them the seventh key. Make no mistake! The lightless ones were the downfall of the ancients! Beware!


message:
Wonderful! Maybe I can make this into a drinking mug for you! Then again, maybe I'll just give it back to you and forget I ever saw it!


message:
You probably want to give this to the Olthoi Hunter in Arwic. Perhaps she'll be able to do something with it.


message:
Wha... that's HUGE! Where did you find that? Be careful when you carve or whittle that, it must be worth a fortune! Unfortunately, I don't buy produce.


message:
You know, this mask is likely to keep people at a distance. No one likes to stand to close to an Assassin.


message:
Have you a drudge charm, swamp stone, rat tail, or such? I'll pay you good money or items if you give them to me. They're hard to come by.


message:
Did you know there are other people who collect other items, like gromnie teeth?  You might find them in some towns.  I'll take them, but I won't pay you for them!


message:
Very rarely, you can get a perfect red phyntos wasp wing.  If you can give one to me, I'll pay you for it.  I will also pay you for the tails of rats.


message:
I'm particularly interested in the spine of the sandy armoredillo.  Get that to me and I'll give you a health potion.  I'll also pay the same for swamp stones and the scalps of banderlings.


message:
There are others who will reward differently for the same items I collect.  Not all types of monsters carry trophies, and of those variants that do, it's very rare.


message:
Ah hah!  Here you go, I had some left over Golem Jo's one of my shopkeeper friends gave to me.  That seems to do the trick.


message:
If you had told me a few years ago that we'd someday find that the charms worn by drudges held magical affinity, I would have thought you to be a madman. It take a simple twist and then the magic begins to flow.


message:
I've seen more and more of these coming in lately. They have no magical strength to them, but I like collecting them nonetheless. I don't mind parting with a fair sum for these.


message:
The scalps of these Banderlings are fairly large and easy to work with. I've found a fair trade with a local tailor. A few hole punches and stitches and they are able to craft a fine looking backpack from the scalp. I'll give you a token until you have enough room to carry one.


message:
This is a fine specimen. Hmm, let me think a moment. Ah, yes! A little leather tanner and  some resin. A small dollop of my own brand of hardener and then it is done. A sword unmatched I think.


message:
You're in luck. I was able to procure a few of these backpacks from the tailor. Carry it with pride!


message:
Foul stuff this, but it has a rare quality that Ciandra has found useful. She's still unclear how this all comes together but she has given me a few to start work with.


message:
Where this comes from and how it gets left behind after the defeat of the phantasm remains a mystery. So too, the process for creating this potion. But deep in Xarabydun the potion can be created, and has been.  I'd be wary of using such a potion too often.


message:
I'm interested in monster trophies from common rats,  red phyntos wasps, armoredillos, drudges, mosswarts and banderlings. If you give me such an item, I will reward you with money or an item. I don't deal in hides, however.


message:
I'm interested in monster trophies from common rats,  red phyntos wasps, armoredillos, drudges, mosswarts and banderlings. If you give me such an item, I will reward you with money or an item. Sorry, but I don't deal in hides.


message:
Have you, in your possession, the rare and unusual jewels of the strange masked creatures?  I shall craft them into something different for you.


message:
These strange jewels don't cut like a normal stone. It sounds crazy, but I feel like the stone almost guides my hand.


message:
I'm collecting gemstones to build a window that will transform sunlight into a beautiful show of color and light.


message:
This is truly an odd find. It is obviously the eye of a gromnie, but it seems to have solidified after the beast's death and turned into this gem.


message:
Oh, I'm sorry, you'll be wanting something correct? Take this oculus. I've taken some samples of the jewel, the rest is yours.


message:
I collect only the rarest of trophy jewels.   I will take gems that have been crafted by other trophy collectors and give you money for them.


message:
I'm interested in monster trophies from common rats,  red phyntos wasps, armoredillos, drudges, mosswarts and banderlings. If you give me such an item, I will reward you with money or an item. With regret, I don't deal in hides.


message:
This looks like one of those Idol heads those crazy Vesayen mosswarts worship. Hmmm, it's a lot smaller though. You could see if Grearrk, the mosswart living outside Sawato, knows anything about this.


message:
Have you seen any strange black rocks or stones?  If you give me one, I will give you back a piece of it cut into the shape of a pretty gem.


message:
I'm looking for various stones.  Not just any, but only from certain monsters.  I'll also take swamp stones or banderling scalps.


message:
The great Obsidian Plain in the Direlands is quite a sight, but I do not like the feel of the place.  I hear it was caused by some kind of powerful magic.


message:
I'll also give you money for some of the trophy jewels you may have, but people tell me my prices aren't very good.


message:
I will take a number of trophy stones and jewels, such as virindi jewels, swamp stones, iron, copper, and granite golem hearts.


message:
I'll also take banderling trophies.  But what I really specialize in are the rare black rocks and black stones.


message:
Have you slain tumeroks lately?  I will reward you for the gold tumerok insignia some of them carry.


message:
I am no friend of tumeroks.  If you give me the gold insignia you may find among them, I will reward you well.


message:
I am a collector of the golden insignia that can be found with the tumeroks.  Bring them to me as proof of your battles against them, and I will reward you.


message:
I collect only phyntos wasp wings.  If you happen to have any, I'll pay you for them in pyreals.  If you get me a gold wasp wing, I will reward you with a little extra experience.


message:
Very good, you may keep your dagger. A lady near Zaikhal named Devana bint Hamudi is looking for skilled hunters.


message:
I seek the teeth of certain creatures, the gromnies.  But I won't take just anything, I want only the most well preserved gromnie teeth!


message:
Give me the rare tooth of the fierce gromnies, and I will craft it into something useful.  I will also take auroch horns.


message:
I am still experimenting with the skulls of certain skeletons.  They don't seem to be good for weapons, but I'll give you a health potion for them.


message:
Well, this tooth is neither that of a gromnie, nor an auroch. I used to avoid trading for these, but I've learned they have offensive properties.


message:
Ah, one of the smaller Niffis shells. With a special technique I have devised I can flatten and reform these.


message:
These teeth are light and will fly well. They just won't do as much damage as some of your higher end spiketails.


message:
These teeth are light and will fly well. They just won't do as much damage as some of your higher end atlatl darts.


message:
The Brass Gromnie only recently appeared on Marae Lassel. Had I not been inspired to craft, I wouldn't have even thought of making this out of Brass Gromnie teeth!


message:
The Copper Gromnie only recently appear on Marae Lassel. Had I not been inspired to craft, I wouldn't have even thought of making this out of Copper Gromnie teeth!


message:
A Tusker Slave tusk. You can't use these on the Island of the Tuskers. It's a good thing you came to me.


message:
Hard to imagine that they used this as body ornamentation. Thankfully, we can use these as an augmentation of sorts.


message:
With a little carving, and a little work with the top of the bone here... There we go, a rather dastardly looking dirk, don't you think?


message:
Hmm, if we stretch this a little here and disjoint the jaw. We can twist this little bit and then, excellent! Wear this with pride.


message:
Since the helmet doesn't really offer much protection, I think a little monetary reward is in order as well.


message:
Well. This is a little fleshy. Of course we can pull this, oh blech, what was that? Well whatever it was, this poor sod won't need it. Oh and the smell, well, let's just add a little touch of sunflower oil. Much better.


message:
Odd, there seems to be magic within the shell that was left within when I finished the shield. You might be able to affix a symbol if you center on this shield.


message:
Let's see what I can do with this. Shave a little off here and here and...Well that is odd. I seem to have loosed some hidden qualities within the bones.


message:
These fangs are very sharp. Pried them from a carenzi you say. Well, I think that I can get them into some useful form.


message:
They seem to have been magically enchanted while within the beast. I find this strange and somewhat frightening.


message:
I am interested in various teeth, horns, shells, and skulls.  For those I will reward you with useful items I make myself.


message:
I have already given you one of the nice stuffed Monouga's. But I can still reward you with a little something. There's a little extra money in there for you.


message:
Thank you, but I have plenty to study for at least a month. Perhaps if you return later I will have time to examine this.


message:
This is an excellent find. My friend is working on a collection and has given me an exclusive special offer. You qualify for the special collector's edition Tremendous Monouga Pack Doll. Supplies are limited, so only one per person, per month.


message:
Have you any spheres or jewels of obsidian?  If you give me such, I shall give back to you something of value.


message:
My specialty is creating magic orbs and potions from certain pieces of crafted obsidian.  If you have such an item, give it to me and I will return a useful and rare item.


message:
My specialty is creating magic gems and potions from certain pieces of crafted obsidian.  If you have such an item, give it to me and I will return a useful and rare item.


message:
My specialty is creating magic adornments from certain pieces of crafted obsidian.  If you have such an item, give it to me and I will return a useful and rare item.


message:
My stars! I can work the carapace of such a creature, but working this is beyond me. You say you found this on Marae? Well, maybe someone there could help you with this. I hear that one of the Tumerok tribes killed a queen.


message:
I collect olthoi trophies.  If you're willing to give yours up, I'll return part of it as a useful item.


message:
Oh, this is an older helm! I was just beginning to fashion helms when I made this. I'll upgrade your helm so it will have the new cosmetic changes!


message:
An amazing specimen. I've read about the battle that Asheron witnessed on the Olthoi world between the Olthoi and the Grievvers. What? You didn't know that? Well in talking with Verdentine we put that together. The thing is these Olthoi look to be bred to stand against that foe, who knows. We learn more every day.


message:
A very powerful acid to be sure. We now know that this acid was probably used as a form of defense on the Olthoi homeworld.


message:
Asheron said that I should be expecting these sometime soon. He also gave me a nice selection of rewards for the efforts of those that helped out. Give me a just a moment while I sort through the items.


message:
You're lucky you survived. All we can deduce about the smallest of the olthoi assault troops is that they serve the purpose of entering small places. They also are the fastest and strongest of their species. Wear this helmet with pride, you have earned the respect of many with this kill.


message:
I collect Olthoi trophies.  If you're willing to give yours up, I'll return part of it as a useful item. I can also upgrade your old Olthoi Helm if you have one. I've heard that people have been able to pry the heads off of those Olthoi Eviscerators too. I'd sure like to get some of those, maybe I can craft a helm from them as well.


message:
My goodness, how did you come across one of these fine specimens? A shield made from one of these would be far too heavy for you, I'm afraid. Bring this back to me when you're a bit stronger.


message:
The Olthoi Sentinel is truly a fearsome creature. I shall make you a shield worthy of a prince with this fragment.


message:
I can craft you an axe from an armoredillo spine.  Any spine will do.  I'll also return something for a wood or iron heart.


message:
I am interested in armoredillo spines and golem hearts of all kinds.  If you give me one I will craft an item from it, or give you something else of value.


message:
Hey!  This is good stuff.  Say, givya a tip.  Yas best stay away from dem mines to the south of here.  They make ya crazy like me.


message:
I tell you what, hand me the skull of the Tortured Soul that hides in the Grievous Vault and I'll give you access to the mines.


message:
Perhaps you can go into the Mines, but I can't give you the key to the final section unless you prove your worth. If you bring me the Skull of the High Acolyte I'll help you further.


message:
The Mines are dangerous and much is unknown about what dwells there.  I know not much about it; however, some great evil lurks in there. I can feel it.


message:
Oh right, you must want to see Ulgrim. He said people might be looking for him. Ok, I'll portal you there this time, but next time you better bring me sake!


message:
If that is what you desire, then fetch me a good drink of sake, and I shall grant your wish.  Otherwise, leave this place.  Hee, hee!


message:
Here, let me grant you the shortcut.  May your journeys be blessed with danger, just as Loredane's was.


message:
Then I will give you a shortcut to that which you seek.  This is my service to those who wish to be free of Asheron's bonds.


message:
Bring me the Broken Sigil from the dungeon to the south, and I will give you the shortcut you desire!


message:
Thank you.  I used to try to live in a place called the Old Warehouse, a dungeon overrun with monsters now.  It's on the hill to the north, toward town.  If you go in, you can keep any treasure you find.


message:
I used to try to live in a place called the Old Warehouse, a dungeon overrun with monsters now.  It's on the hill to the north, toward town.  If you go in, you can keep any treasure you find.


message:
Brentsella!  Why?  Oh, never mind.  Here, you can have this instead.  Take it before I change my mind.


message:
Oh. Yeah, I have that.  If Harlune sent you, you must be getting something back from him, right? I'll tell you what.  There's this... this thing that I need.  From a volcano in the Direlands.


message:
You'll find it at the very bottom, but you must be level 20 or above to get in.  Wait, I'll write you the location.


message:
You got the Water of Lethe!  I don't believe it.  I... I've wanted this for...  Do you know what this does?  Do you know what it's like... the faces of so many waiting behind your eyes every night?  The children asking you where their parents are?


message:
Ah, looks like you've found our agent's towel!  Hey, looks like it got rolled in the mud... Anyway, well done!  Here, take these as a reward.


message:
Ah, looks like you've found our agent's towel!  Looks like good old F.P. went swimming or something.  Here's your reward.


message:
You found it. Oh bless you, I had lost it, thought I did but someone stole it left me with an empty mug loop on my belt and no cup with which to hold my drink. But bless you, you found it!


message:
It smells of Ayan Baqur, I've caught the scent before, the desert and dirt and the dirty pyreals. So filthy and unclean.


message:
But you, you've a chip or chunk of a tree from the Tiofor Forest around Glenden Wood on you. I can smell it. Might I see it?


message:
I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth.  Here is a book that explains their mission.  I am also giving you a list describing the locations of the nearest stamp and portals to other towns.  If you collect any of the Society's stamped letters, you may bring them back to me for a reward.


message:
By the way -- if you haven't yet done so, you might want to visit Brentsella at the South Outpost, or Mindorla at the East Outpost. They often have tasks for young adventurers.


message:
As long as you're here, see what rumors the barkeep is selling.  You might find adventure around here, like I did when I was younger.


message:
Ah, the smell of fresh firs and the air around Glenden Wood. Indeed that is where this came from. Somewhere near the city and surrounded by firs. May I keep it?


message:
Oh thank you. It reminds me of the area near the Glenden Wood Prison the trees there smell so nice throughout the year.


message:
You must stamp this with a Town Stamp to get a reward.  Please read your Book of Quests to find out how to get a Stamp.


message:
You will get nothing from me for this. Go explore and find more towns.  The Society Agents in the Gharun'dim towns will exchange a piece of armor for this. If you take this to one of the Sho towns, you will receive a weapon.


message:
Have you been to Rithwic yet?  I'd like you to take this letter to Celcynd.  He will pay you for it.


message:
You dare mock my pain when my wounds are fresh?  Maybe if you come back tomorrow I will be able to deal with the matter.


message:
Just between you and me, but are you seeking entry into the Folthid Cellar?  My studies hint of a very fine dagger within it, of ancient origin.  Beware; it may be guarded, and my heart tells me of treacherous danger within.


message:
Also, you will not be able to give it away once you have it; you can only sell it.  To get in to the dungeon, you will need to convince Lady Folthid to give you the key.  Try giving her a wood heart from a golem.


message:
Have you heard the word Falatacot?  It has something to do with Dericost, which Alatar Locke thinks was once a powerful, evil Empyrean kingdom.  I hope to learn more someday!


message:
If you could spare me some blank parchment, I will be very grateful.  I am studying in my spare time, and I need the parchment.


message:
I see that you are stout enough to fight through wood golems.  Well, then, I have a task for you. Go to my Cellars and retrieve a bottle of Old Nectar for me.


message:
Ah, wonderful.  I can scarcely set foot in my own cellar these days.  A travesty.  What are they doing in Cragstone about this monster problem?  Nothing, I imagine.


message:
You found one of my father's axes! Oh, thank you so much! You know, he was going to make me an axe of my own, as soon as I was big enough to hold one ...


message:
What's this? A letter from my father to my mother? ... oh! And he wrote it in the Redoubt, as he was waiting for the end to come. This is ... I cannot speak ... It is so kind of you, to return this to me.  To read his last words ...


message:
No, no, I'll be alright. It just overwhelms me sometimes, how much I miss him. I must reward you for this.


message:
You have been so kind to bring me this remembrance of my father, perhaps you can help my friend Alfrin, just over there by Worcer.


message:
Greetings! Welcome to Holtburg! I am the local representative of the Explorer Society. My job is to help new arrivals in Dereth get settled in and learn their way around.


message:
If you have just arrived in Dereth, you should talk to my friend Worcer. He is looking for some help with an errand. He's a good man - if you help him out, he will help you out.


message:
My father, Brogord, was a mighty man. He crafted his own great axe to fell timber. Alas, he was slain at the old Redoubt when I was just a babe in swaddling.


message:
This letter speaks highly of you. If you can bring me some remembrance of my father, you will have whatever reward I can offer you. Rumor has it that his axe has come to rest in the Cave of Alabree. Wilomine, at the bar, has directions to that fell place.


message:
I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth.  Here is a book that explains their mission.


message:
I will also give you a list describing the locations of the nearest stamp and portals to other towns.  If you collect any of the Society's stamped letters, you may bring them back to me for a reward.


message:
I always hated this bowl. But my mother loved it, bless her heart. It will make a great addition to our little memorial. Thank you.


message:
This wedding band belonged to the mother of my good friend Hardunna. She'll be thrilled to have this back!


message:
Hardunna and I use to "borrow" this candlestick to go roaming about at night. Ah, those were innocent days.


message:
Hardunna's mother would ring this bell to call us in to dinner. Thank you so much for bringing it back to us!


message:
Hardunna's father, Roland, brought this with him from Ispar. He gave it to Hope, his wife, when they met. I am so glad to have this for our museum. You have my sincere thanks.


message:
You know, since you've been so helpful to me, perhaps you could also help Flinrala. She doesn't talk about it much, but she still grieves for her father, Brogord. He died defending the Redoubt.


message:
One of his axes is rumored to be in the Cave of Alabree, a bit west of here. Perhaps you could go and take a look? Bring anything you find back to Flinrala - I'm sure she'll be happy to have it.


message:
My parents were killed there when I was but a boy, when Holtburg was overrun with Tumeroks. I was saved, whisked away by the mage Celcynd at my parents' behest.


message:
The Redoubt is directly south of here. We put up an eternal flame at the site, in memory of all the townsfolk who died. Some of us are also trying to get together an exhibit to honor our parents. For instance, my mother had these heirloom dishes she was always polishing. She loved those dishes ...


message:
Anyway, if you could recover any of these items for our exhibit, I will reward you as well as I can.


message:
Ah, I see you've helped Beltslora, perhaps you could help me also. There are monsters in the old distillery to the south of town.


message:
Come to think of it, there hasn't been anything good to drink here ever since the distillery was overrun. If you could retrieve a bottle of distillery nectar for me I would greatly appreciate it.


message:
That Ercel, always thinking about the sky instead of what's going on on the ground. Perhaps you could help me also.


message:
There are monsters in the old distillery to the south of town. Come to think of it, there hasn't been anything good to drink here ever since the distillery was overrun.


message:
Thank you! We don't know who built the distillery, but it must be very old. The stuff we have tried making isn't as good as some of the mysterious stuff we found in it.


message:
At the very bottom is a cellar where the best ancient drinks were found. The key I gave you earlier should open it. If you bring me back a bottle of distillery ambrosia, I will reward you well.


message:
Ah, this is a fine bottle! You have done well. Please take these presents as a token of my gratitude.


message:
Ah, a wonderful find -- the most useful and finest drink I have ever tasted! Here is something for you, thank you!


message:
By the way -- if you haven't yet done so, you might want to visit Beltslora at the West Outpost, or Ercel at the East Outpost. They often have tasks for young adventurers.


message:
It's so nice to live in Lytelthorpe. We used to live in caves because there were monsters in this area.


message:
Thanks! To get to the cave we lived in, follow the line of apple trees directly north of here. Be careful if you go there, and follow the line of candles.


message:
Maybe you could help my friend Ercel in East Lytelthorpe Outpost. He's been moaning about a book he lost. And I'll write you a letter of recommendation to take to Lord Aleval in Lytelthorpe proper. He's always looking for adventurers.


message:
I'm glad you helped out Ercel. He's a bit obsessed with this flying idea but he's nice enough. It's certainly hard to read this note! It isn't for me though, I believe it's for Lord Aleval.


message:
Many of us used to live in the caves to the north because this area was full of nasty creatures. But we drove them out and built Lytelthorpe here.


message:
Now the monsters have retreated into the caves where we once lived. Unfortunately, I accidentally left my favorite shirt there. Maybe you could get it for me.


message:
To get to the cave we lived in, follow the line of apple trees directly north of here. Be careful if you go there, and follow the line of candles.


message:
I'm writing a book on the aerodynamics of wings.  Did you know Phyntos Wasp wings are over twice as long as their bodies?


message:
I've been constructing a set of wings out of wax and bird feathers. I can't wait to finish so I can test them out!


message:
Thank you. I needed proof that you were new here and not going to steal my ideas. To get to the ruins, follow the pillars going east. Please hurry before the creatures destroy my book.


message:
Perhaps you could help my friend Beltslora in West Lytelthorpe. Lord Aleval at Lytelthorpe Keep is always looking for adventurers too. I'll give you my recommendation to take to him.


message:
I'm writing a book on the subject of phyntos wasp wings, but alas, I lost it in the ruins east of here. Now I must start all over again!  If you ever find my book please bring it to me.


message:
To get to the ruins, follow the pillars going east. Please hurry before the creatures destroy my book.


message:
Ah, Thank you. A fine example of Jhong Mi's writing. There are others in the dungeons near Yanshi too.


message:
Hello, I am a collector of the writings of Jhong Mi, who was a philosopher who wrote his own interpretations of the teachings of Jojii.  If you find any of his writings, please give them to me, and I will reward you. You might start by talking to Lou Ei at the North Outpost, or Te Ven at the South Outpost.


message:
Also, I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth.  Here is a book that explains their mission.  I am also giving you a list describing the locations of the nearest stamp and portals to other towns.  If you collect any of the Society's stamped letters, you may bring them back to me for a reward.


message:
Copies of this seem to come in often.  Ah, well.  There are other writings by Jhong Mi in dungeons near Yanshi; if you find any, bring them to me.


message:
Hmmm, I have received this letter too often from you recently to give a reward.  See me tomorrow, and I may have a reward for you then.


message:
You will get nothing from me for this. Go explore and find more towns.  The Society Agents in the Gharun'dim towns will exchange a piece of jewelry or a wand for this. If you take this to one of the Aluvian towns, you will receive a weapon.


message:
Nearby, just to the east and in a stand of trees, is a small cave infested with drudges. They've stolen my favorite bracelet. If you recover it for me, I'll give you a reward.


message:
Nearby, hidden amidst the swamp trees to the east, is the deserted ruin where some lived before Yanshi was founded.  Follow the gaze of the statues.


message:
Unless you have lockpicking or a friend who has the skill, you will need this key once inside. If you recover one of the writings of Jhong Mi and take it to Scholar Dai Ya in Yanshi, he will reward you and give you more information.


message:
Follow the GLOWING ARROWS and DOUBLE-CLICK on the "?" SIGNS.  DOUBLE-CLICK on me to hear what I have to say.


message:
Read the "?" SIGNS by DOUBLE-CLICKING them, and follow the GLOWING ARROWS.  DOUBLE-CLICK on me to hear what I have to say.


message:
Welcome!  The Training Master is at the end of these Halls.  Please follow the GLOWING ARROWS to get to the end.  DOUBLE-CLICK the signs along the way to read them.


message:
Many newcomers forget to improve their skills.  Once you are in the world and have battled real monsters, click on the triangle with the symbol of an arm.  Then you can improve your attributes and skills.


message:
Barkeeps in the main towns usually sell information about where to find adventure.  Be sure to seek them out!


message:
Much of the advice I can give you is already provided via magical Help.  Click the question mark at the top right of your screen for much more information.


message:
Other dungeons in Dereth are often dangerous and difficult.  Proceed slowly, and try not to get lost.  The monsters often get tougher the deeper into the dungeon you go.


message:
If you come across a new monster or item, use the magnifying glass to try to learn more information.  Since your assessment or appraisal skills are used, you may not learn very much if those skills are low.


message:
Do not fear: the monsters in the Training Halls are not real monsters.  They cannot hurt you, and they also do not feel pain.


message:
No, that is not of interest to me, and I think you will need it later.  I seek the Calling Stone, which is given to all newcomers.


message:
Well done! Here is a healing tonic for you, as well as some experience points that you can spend to increase a skill. Once you're outside, double-click on the inhabitants of the outpost. They might have a need for your services.


message:
If you have a Calling Stone, please give it to me by DRAGGING it from your inventory onto me.  Stand near me when you give me the Stone so that I can give you your reward.


message:
Very good; I see you can do this task for me.  I suspect my book was stolen by drudges, who have lately taken up residence in the dungeon I filled with lights, the Kindled Path.


message:
Ungrateful creatures.  The dungeon is to the east of here.  Look for the candles that mark the entrance.


message:
Anyway, here is a reward for you.  From here, you may wish to see what else may be done in Nanto.  By the way, if you've found any broken tapers, I think the Archmage's Apprentice would like them more than I do.


message:
This probably was made of inferior wax, but I will pay you for it.  Next time, take these to the Archmage's Apprentice.


message:
I am a keeper of lights, seeking to illuminate the paths of the lost, as the good Elders would have me do.


message:
I once filled an entire dungeon with glorious candles to help wanderers.  Recently, some creature or other stole my reference book on magical lights.


message:
I suspect my book was stolen by drudges, who have lately taken up residence in the dungeon I filled with lights, the Kindled Path.


message:
Thank you.  Here is the letter I would like you to give Shin Ro, who is the Archmage's Apprentice in Nanto itself.  He will give you a small reward.


message:
Can you please help me?  Here is the letter I would like you to give Shin Ro, who is the Archmage's Apprentice in Nanto itself.  He will give you a small reward.


message:
Oh, another letter from Ji-Ra?  My thanks.  If you find the Water Temple on the mountain to the west and retrieve the Water Bottle, I will repay you.


message:
By the way -- if you haven't yet done so, you might want to visit Ji Ra Ping at the North Outpost, or Inuo KonKou at the East Outpost. They often have tasks for young adventurers.


message:
I'm sure you can do better than a white rat tail. Next time, try finding something a little less common.


message:
Good. Someone finally brought me a black rat tail. It looks damaged, but I suppose it's worth something.


message:
Once upon a time, Dereth was nearly overrun with rats.  But through the efforts of many people, most of the rats have been eradicated.


message:
They can be hard to kill because one must aim low to hit them.  I will take any rat tail trophies you find, but rats are much rarer now.


message:
My thanks. Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur.  He later disappeared into the desert.


message:
This key will open the door to his famed library.  Follow the road leading southeast - you will see his house off to your left.  If you can find any book remaining there, bring it back to me.


message:
Ah, a fragment of the great work of Khaymahlai.  The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection.


message:
The merchant Lubziklan al-Luq will pay well for this.  He wishes his daughter to learn the history of the Gharu'n in Ispar.


message:
If you have time, you might also want to talk to Saqat at the East Outpost. I hear he was looking for someone to help him with a small task.


message:
Also, have you a moment to help me recover another item?  Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur.  He later disappeared into the desert.


message:
You will get nothing from me for this. Go explore and find more towns.  The Society Agents in the Sho towns will exchange a piece of jewelry or a wand for this. If you take this to one of the Aluvian towns, you will receive a piece of armor.


message:
Thanks. I have to have something in case you run off with my key.  I'll have you know it was fashioned by the best lockpi... finest craftsman in Uziz!


message:
Straight southeast from here, you'll find an old dry well.  Go down into it, and bring me back some well water.  And don't you believe those stories about the lower caves being haunted!


message:
Some people believe that since this water comes from an old Empyrean well, it's enchanted. As the Poet said, we're short of everything but foolishness, eh? But if they'll pay, I'll sell.


message:
What's this? This isn't water from the well - it's too clean! You're trying to swindle me, Malik take your eyes! I'll not give you a single Pyreal for this!


message:
Say, I might have 200 nice, shiny Pyreals with your name on them!  I'll have you know this key was fashioned by the best lockpi... finest craftsman in Uziz!


message:
Straight southwest from here, you'll find an old dry well.  Go down into it, and bring me back some well water.  And don't you believe those stories about the lower caves being haunted!


message:
I see that you have helped recover one of my mother's knives.  Thank you!  Just southwest of town is a dungeon that was once a small but diverse community of Aluvians and Gharu'ndim, before Al-Arqas was built.


message:
Here is a key to a shop in which you may find "Distillery Ambrosia."  I shall reward you for any you bring me.  You may also keep whatever you find there.


message:
You have helped Sarqah!  Thank you.  I have a key that is used in a dungeon just to the southwest of town.  It was once a small but active community of Gharu'ndim and Aluvians, before Al-Arqas was founded.


message:
The key will let you into a shop where you may find "Distillery Ambrosia."  I shall reward you for them.  You may also keep whatever else you find there.


message:
Wonderful!  I hear these were originally Empyrean drinks, from elsewhere in Dereth.  We had a number of oldtimer Aluvians here for a while, so perhaps one of them brought them.  I'd be delighted if there were more such liquids somewhere.


message:
Amazing!  It's much better than Distillery Ambrosia.  Here is a reward for you.  Thank you for thinking of me.


message:
By the way -- if you haven't yet done so, you might want to visit Sarqah bint Ak at the North Outpost, or Nurbaha bint Dah at the West Outpost. They often have tasks for young adventurers.


message:
The Unfinished Temple is to the northwest of here.  We fled pretty far into the ruins before we realized we had to leave.  I think we were at least two levels down when we lost the knives.  Last I was there, I found only one knife.


message:
Long ago, on the way to Al-Arqas, my mother and I came upon a ruin and camped there.  At night, monsters came upon us, and after holding them off for a while, we fled.


message:
We left behind my mother's collection of knives, among the first she ever forged.  They are not worth very much, but I will help you if you get one for me.


message:
Yes, you would be great for this task.  To the west of here is a crypt in which drudges have taken up residence.


message:
Some drudges are known to carry charms, and I know there is usually one lying around in that crypt.  Please get it to me, and I shall help you out.


message:
Hello.  I have a task that I am just too tired to do myself.  There is a crypt near here from which I would like an item.


message:
Thank you.  I turn these in to Collectors for a monetary reward.  But I will give you something better.


message:
Could you rush this to Nasun in the North Yaraq Outpost? He is a bit smitten with Mara, and would wish to sign it.


message:
Ha!  Only for fair Mara would Nasun write sooner than I.  And overwritten, as usual.  He does love his vocabulary.


message:
Since you are here, would you do us the honor of presenting this note to Mara, at her father's villa outside Yaraq?  I am sure she will be pleased to receive it.


message:
My friend Mara al-Luq in Yaraq has just received some happy news, and I want to congratulate her.  Could you rush this to Nasun in the North Yaraq Outpost? He is a bit smitten with Mara, and would wish to sign it first.


message:
My apologies for the length of the errand.  I did not think that both Nasun and Mara would ask you to carry mail as well.


message:
But you just gave me her letter!  Maybe if you come back tomorrow with a new letter, I will believe that it is her.


message:
I remember a man, or maybe it was a woman, I am not truly sure so many people come through here to talk to me. At any rate they bought a large quantity of my Cove Apple Cider not long ago.


message:
I don't deal in fineries of this type. But I know that tailors do. In fact this looks like To-ping Ra's work.


message:
The sea is beautiful, is it not? I should miss it if we find a way to return to our deserts in Ispar.


message:
I know not where you found this, but it is not from my orchard. My Cove Apples are the finest in Dereth.


message:
You know, I used to have faith in my fellow man, but trying to pass this bruised apple for one found in my orchard re-affirms my belief that people are untrustworthy!


message:
Ah, yes. You must have found this in the orchard. Allow me to gift you with one of my daughter's pies.


message:
My special baking pan! You know, I made this myself - it helps keep the juicy goodness in the pie. Thank you so much!


message:
My special apple knife! You know, I made this myself. It's especially sharp, so that I don't bruise the apples as I cut them. Thank you so much!


message:
My daughter baked one of her pies for you! She makes the finest in the A'mun Desert. Not that there's much competition out here, mind. But don't tell her I said that!


message:
You know, since you've been so helpful to me, perhaps you could also help my friend Ma'yad ibn Ibsar. Her brother is missing, and she is very worried.


message:
I am the owner of the orchards, and the purveyor of delicious and sundry goods made from the finest Cove apples. Lately, though, I am beleaguered by a pesky band of drudges that has been stealing all my goods! I need someone who is willing to defeat these drudges and recover my goods for me.


message:
Here is a list of what they have taken. Return these items to me and I will reward you appropriately.


message:
I believe that these drudges are holed up in the Sea Temple Catacombs, on a plateau at the mouth of the harbor. But rumor has it that there is an easier entrance, through the Rat's Nest just northwest of town.


message:
If you need more help finding either location, you can buy directions from Jubal at the bar in Yaraq proper.


message:
I don't want this! But it looks like the sort of thing Akyafi might be interested in. Why don't you try taking it to him?


message:
My dear daughter Mara is always talking about this type of thing. Why don't you show this to her? She can usually be found in the bar in town.


message:
What a kind gesture of Ahyara's! Thank you for bringing this to me! But didn't she ask you to take this to Nasun first?


message:
Oh, how sweet of Nasun! Thank you for bringing this to me! But didn't he as you to take this to Ahyara first?


message:
Oh, what a sweet man Nasun is! I wish I could understand but half of his words, but I know he means well.


message:
Greetings! Welcome to Yaraq! I am the local representative of the Explorer Society. My job is to help new arrivals in Dereth get settled in and learn their way around.


message:
If you have just arrived in Dereth, my father Lubziklan could really use your help. And if you can help him, he can help you get a good start on your new life here in Dereth.


message:
Seek him out at our house just to the south of town, near the beach. If you need help finding it, you can buy directions from Jubal, the barkeeper.


message:
Would you have the time to bring this to Ahyara in the East Yaraq Outpost? She is also a friend of Mara's, and would wish to sign this small note as well.


message:
My friend, could I trouble you to bring this to Mara at her father's villa outside Yaraq? I am sure she will be pleased to receive it.


message:
My friend Mara al-Luq, the flower of Yaraq, has just received some happy news, and I want to congratulate her.


message:
Ah, Mara's spirit is as lovely as her face!  You have my thanks, friend traveler,  for performing this little errand. I pray it was not too onerous.


message:
But you just gave me her letter!  Maybe if you come back tomorrow, I will believe that she has written me again.


message:
The Stone of Discipline! This stone represents the discipline that a follower of Jojii must maintain - discipline over their fears and their desires.


message:
The Stone of Detachment! This stone represents the detanchment that a follower of Jojii must maintain - detachment from the illusions and pitfalls of the material realm.


message:
The Stone of Compassion! A follower of Jojii must temper their detachment with compassion. Compassion cuts through the illusion of the material realm as a ray of light through the gloom.


message:
The Stone of Humility! A follower of Jojii must temper their discipline with humility. When you discipline your fears and desires, you bring yourself closer to the central principle of life - but no mere human can maintain that closeness indefinitely. You will make mistakes. When you no longer make mistakes, you will no longer be human.


message:
If you are looking for more adventure, friend, then you might want to speak with the lovely Nin Hong upstairs. She maintains a library of gossip and rumors that may serve you well in this.


message:
Greetings, and welcome to Shoushi. I am the local representative of the Explorer Society. My job is to help new arrivals in Dereth.


message:
If you have just arrived in Dereth, you should talk to my friend Lou Ka, who stands just over there. He is looking for some help with an errand.


message:
This is Bai Den's favorite bracelet. Those mosswarts keep stealing it - perhaps because it glitters so.


message:
Bai Den was given this ring by his mother. It has great sentimental value to him. Thank you so much for bringing it back to us!


message:
Since you've been so kind as to help us, perhaps you could also help our friend Nen Ai. She lives just outside Shoushi, a bit further down the southwest road than the Braid Mansion Ruin you were just at.


message:
Nen Ai has a pet drudge. She has some trouble keeping it fed, however - it has a delicate constitution. Perhaps you could visit her and see if you could help?


message:
Those thieving mosswarts have made off with my yaoji again! And this time they took several other items belonging to myself and my partner Bai Den as well!


message:
Here is a list of the items that are missing. Will you go to the Braid Mansion Ruin, along the road that leaves town to the southwest, and recover our things for us? We would be very grateful.


message:
If you need more help finding the Braid Mansion Ruin, you can buy directions from Nin Hong at the bar.


message:
I believe that Nen Ai, in her house along the southwest road,  was looking for this! Why don't you try taking it to her?


message:
That's some stone you have there. Oi-Tong Ye collects these, I believe - why don't you show it to him?


message:
You have found the cider! My little friend will be so excited! It makes him the least bit tipsy, you know.


message:
This cheese is very strengthening. I am most grateful that you have brought it to me so that I may feed it to my beloved pet.


message:
My friend Oi-Tong Ye follows the teachings of Jojii. He has been searching for four stones that represent the Jojiist principles of Discipline, Detachment, Compassion, and Humility. I have recently learned that these stones may be found in the Shreth Hive.


message:
Here are directions that will lead you to the Shreth Hive. Please see if you can recover the four stones. When you do, take them to Oi-Tong Ye in the bar in Shoushi. He will be so pleased to have them!


message:
There are two foods that he particularly likes and which help him grow strong. These are perfectly aged Greenmire Cider, and perfectly aged Greenmire Cheese.


message:
Would you retrieve these foods from the dungeon just behind my house, called the Stone Cathedral? My little friend and I would both be very grateful.


message:
I believe that Lou Ka was looking for this. Why don't you try taking it to him? I believe he stays in the bar in Shoushi.


message:
I have never before heard of a Drudge carrying paper! It is well known that they are far too feebleminded to understand the written word. Allow me to reward you for this fascinating discovery.


message:
There you are. This is ... intriguing. I wish to study this more closely. In the meantime, I would like you to investigate the Mad Star more carefully. Search the nearby Crypt, if you would, and bring me anything you find.


message:
If you are looking for more adventure, you might want to peruse the rumors that Jubal has at the bar. Or perhaps you should journey to Shoushi. I hear that there are many good people there who may need some help!


message:
I am a humble scholar from Zaikhal. Of late, we have heard of the unusually large number of Drudges in the hills around the Yaraq Cove.


message:
They seem to gather near the ruin of the Empyrean port on the far side of the cove, where the Mad Star flickers. Perhaps you could investigate, and bring me back something which would explain their presence?


message:
If you are having difficulty locating the Mad Star, you may buy directions from the barkeeper, Jubal. He's afraid of the Mad Star; ask him instead how to reach the Pillars of the Inner Sea.


message:
Ah, Abmim, I knew you would one day run afoul of something. He that chooses a thief's life has it stolen from him early. My brother became a brigand and murderer, friend traveler.


message:
Be not as foolish as he - do not lightly discard the protection this mage Asheron provides. But, as I promised, you have earned a reward.


message:
Abmim, my brother! Ah, to learn that at the last you had renounced your evil ways! This gives me great joy and great pain - joy that you came to your sense, and pain that it came too late!


message:
Hail, traveler. Have you encountered a man named Abmim ibn Ibsar? He is my brother, who foolishly listened to those who whisper of an unsafe freedom to be gained in the Direlands.


message:
We have not heard from him in several months, and begin to worry. If you bring me news of him, I would reward you as well as I may.


message:
The last we heard, he had finally accepted some honest work from Akyafi the Translator. Perhaps Akyafi, who resides upstairs, can tell you more.


message:
You'd never think it to see the sot he is now - and all because of this cursed spell, which he lacked the strength to cast twice, when it was needed most.


message:
Regardless, a deal is a deal, and it's your problem if it fails you.  Now go away, and don't bother me anymore!


message:
What would I want with this?  Have you been drinking this?  I know what you young fools do with such things!  Begone, before I report you to the Knights of the Golden Flame!


message:
You couldn't find something heavier to give me, eh? I'll tell you secret...I have no interest in your lump of iron ore!


message:
Well, if you're here, why don't you make yourself useful. Celcynd, the planar mage from Rithwic, borrowed one of my histories a few years back, and never returned it because he became a drunken waste.


message:
Eh, it's in bad shape but I MIGHT be able to restore it. Here, make yourself useful. Take this, and use it to smelt some iron ore.


message:
You might be able to find some lying around in a wheelbarrow in the old Colier Mines. I'll work on the staff here until you bring me the refined ore.


message:
I take this with gratitude. I'll open the door for you, but be warned, this is a risky venture. If you should fail, you will return to this place outside of the sealed tower...And I give no refunds.


message:
This is clearly broken. There is one person I know who might have the knowledge and skill to repair this. He lives in the Mite Maze dungeon north of Arwic, located at 41.1N x 57.2E. Sorry I can't be more help.


message:
While excavating this site, I inadvertently awakened the undead that rest here. I was able to escape the dungeon with my life, but before doing so I found a large audience chamber with treasure.


message:
Offer me any trade note worth 5000 pyreals and I'll give you access to the dungeon. In return, you can keep anything you find in there. I can use the trade note to further my investigation in this site.


message:
From what I was able to uncover so far, I believe this area was once a place used by powerful Gharu'ndim War Mages. Any relics you find may be difficult for you to use. Yet, perhaps you will be able to understand what I could not. You can't go down there if you're not level 20, in fact I wouldn't go down there if I were you. Just forget the whole thing, you're better off that way.


message:
The last time I saw Joffre... Sir Tremblant... he was exploring the mountains to the west of the castle... Looking for the entrance to that accursed city!


message:
Just as I suspected.  Thank you for your bravery.  People have complained about the reward I granted for service in the past.  Perhaps this antique hauberk will be more appreciated.


message:
Welcome to Neydisa Castle.  We are a peaceful settlement, but MacDugal's band of raiders has recently re-occupied the castle to the east.  I am sure they are planning something vile.


message:
If you are able to bring back to me evidence of MacDugal's plans, I will grant you a reward from my castle's armory.


message:
My apologies, but I cannot read this. It appears to be the runic script of old Dericost.  You should bring this to Kuyiza bint Zayi, in Zaikhal.


message:
My apologies, but I cannot read this.  It appears to be the language of the ancient Falatacot.  You should bring this to Fanzen San, in Hebian-To.


message:
My apologies, but I cannot read this.  It appears to be the script of old Dericost.  You should bring this to Kuyiza bint Zayi, in Zaikhal.


message:
How interesting.... This book details Asheron's plan to defeat Bael'Zharon. Here, let me transcribe this into Roulean so that you may read it as well.


message:
Oh dear... How you recovered this is beyond me, but hold on a moment, I shall give you a translation. This is quite disturbing...


message:
This is a curious and alarming little message. It appears to be an archival record of an earlier message, sent from a garrison town to the royal court of the Empire of Yalain.


message:
Do you realize what you have here? This appears to be nothing less than an Empyrean weapons manual! What a fabulous discovery! At long last, we have a glimpse into the lost arts of their great society.


message:
Curious. This is a letter home from a soldier on campaign. A singularly disturbing campaign, if I may venture the opinion. My thanks for recovering it. We may be able to cull some valuable knowledge from this.


message:
How disturbing. This scroll tells the tale of a terrible defeat suffered by the great Empyrean - and perhaps something more terrible still to she who received it so long ago.


message:
What beautiful craftsmanship... the blossoms in the paper are still fragrant. Empyrean magic was as subtle as it was powerful. This would seem to be a journal of some sort. A moment, I shall transcribe it into Roulean.


message:
Sweet merciful Mothers... this missive would seem to be scribed by the hand of Asheron himself! A remarkable find! I wonder what this calamity he describes was?


message:
Revolting!  This note is written on cured human skin!  Where did you get this?  Still... here is your translation.  It was not easy, translating the language of old Dericost.


message:
Hm. This appears to be nothing of great import. A simple request for parts from one Yalaini smith to another. Where did you say you found this?


message:
Well, this may be of use in our researches. This is a sort of record or timeline, detailing the major events in the history of the Aerlinthe port and island.


message:
Hm. I confess I don't understand this. Oh, I can translate it well enough, but... You say this was carried on powerful Shadows?


message:
It's nothing like any Shadow missive I've encountered before. Usually they speak almost as we do. This is... like dark poetry. I do not understand what this message's implications are.


message:
Oh. An exhortation from Bael'Zharon to his troops. Nice to know our enemies hold us in such high regard. Hmph.


message:
Blech! I swear, the Shadows use these messenger creatures to dissuade us from reading their correspondence. They're too disgusting for most people to read!


message:
Ugh. Watch where you hold that, young one, I don't want slime on our nice clean floor. Let me see...


message:
Most interesting. It appears that the town of Xarabydun holds a treasure I would not have suspected.


message:
My apologies, but I cannot read this. It appears to be the runic script of old Dericost. You should bring this to Kuyiza bint Zayi, in Zaikhal.


message:
Hrm... I could be wrong, but... this seems to imply that the Lady of Ithaenc foresaw the arrival of Isparians, over two thousand years ago.


message:
What a spectacular find! I haven't encountered anything so valuable to our understanding of Empyrean magic and technology since Atlan's Treatise.


message:
This an armor handbook for an elite order of Yalaini battle mages, completely devoted to their Emperor. Rather like our Knights of the Golden Flame, I expect.


message:
My apologies, but I cannot read this.  I couldn't even begin to be able to tell you what language this is.  Perhaps you should talk to Kuyiza bint Zayi, the translator in Zaikhal.


message:
Will wonders never cease? This book was difficult because of the damage wrought upon it. As well the text itself was written in a variation of Dericost, akin to that of the Gelid.


message:
I must say the first book that I translated by this author gave me pause. But this...this is a remarkably frightening man. His hatred pours onto the page. It's accentuated near the end. Also some of the secrets that are held within make me think more on Nuhmudira and her fears. It appears that they may have been well founded.


message:
Remarkable. If you read this very carefully you may learn something about the Olthoi, and Asheron's part in their arrival here.


message:
I have never seen the script before, but it appears to be the same G that penned certain areas of the other books that people have brought to me lately.


message:
This is an ancient chronicle, written in Yalaini. It is a frightening tale. If this is truth and not some fiction, there are things in this world that are best left alone to slumber in their black depths...


message:
Looks like Harlune wasn't always an ornery old git. If I read this right he actually used to have a heart and really think he could make a difference. Hard to believe he could be so jaded.


message:
Hard to believe... Asheron seems to be more like us than I ever thought. Real emotions, not the distant man we have come to know recently. Everything seems to weigh so heavily upon him.


message:
The Tumerok knew about the Empyrean before who would have ever guessed. These are some interesting writings. Where did you get them again?


message:
Now this was interesting it gives a little more insight to those Gromnatross things people talk about.


message:
Yet more proof that he was the level headed one in regards to the Olthoi. Of course this was before they arrived.


message:
A secret society, standing against darkness, this is an interesting read to me. It makes me wonder what Asheron really fancies himself what others saw him as too.


message:
I am at a loss as to what to say about this; other than to say that this gives me pause about what this world really is.


message:
I study Empyrean history of Lord Asheron's era, which we call the Empyrean Era of Lore.  If you have a text from that time, perhaps I may be of service.


message:
This is a beautiful gem! Where did you say you found it? In a mud cave on the Vesayen Islands? Not surprising that the moarsmen would hoard items.


message:
It looks almost like a portal gem. But there is something odd about it. Look at the sides of the gems. Those holes look like pegs could fit into them. Did you find anything that would fit in your journeys?


message:
Either way, I can tell this item has some significance. I won't keep it from you, just seeing it was enough to tantalize my imagination. Whether you crush it and open a portal with it now, or hold on to it is wholly up to you.


message:
This is a beautiful looking emerald trinket. How do I know it is made of Emerald? Just because I am cooped up in here doesn't mean I don't know how to use an ust.


message:
This clasp looks like it is hinged, and it has a pair of carved pegs. This was pulled from some muck you say? Others have come by to show me a gem that they recovered that this artifact may very well fit around. I suggest you find one if you can and see if it fits.


message:
Hmmm... as I think about it, this object may also have the makings of an interesting piece of jewelry. If only you had the right kind of string, perhaps you might be able to make it wearable.


message:
What a remarkable finding! This appears to be a cradle for some sort of item. I recall in my travels of Ispar that the Aluvians would make similar objects to place curious or small decorative statues into.


message:
Several people have visited me recently with an object that could very well be placed in this. They said they made the gem by combining a pair of items they found on the Vesayen Islands. I recommend exploring the islands further if you haven't already.


message:
The stone glows, but it looks very fragile. I wonder if it could be powdered and if the powder could be used to enchant a piece of jewelry. But don't take my word for it. What you do with this artifact is your decision and not mine.


message:
This is an interesting structure. A dais made out of jade! Look at the top of it, there are several indentations. This was likely used as a dais for a statue of some sort.


message:
Now that I think of it, several people have come by with a piece of artwork that may very well fit on top of this. They said they got that item from somewhere on the Vesayen Islands, though they were very secretive about where it was they pulled their treasure from.


message:
Another thing to note is the weight and sound of the dais. It feels very light for being make out of stone, and it sounds like it could be hollow. I see no hinges or doors, perhaps you should take this to Hiro outside of Xarabydun, he may know how to open this casing.


message:
Ah, I fear this text is not of my ken.  This is written in the runes of Dericost, a later civilization.  Kuyiza bint Zayi, one of the scholars of Zaikhal, would be able to assist you.


message:
Indeed, this is the ancient cuneiform of the Falatacot. However, it does not seem to be contemporaneous. If I read this correctly, the text written at a far later period, possibly as late as the High Empyrean Era of Lore.


message:
My apologies, but I cannot read this.  It appears to be the script of ancient Empyrea.  You should bring this to Bretself the translator, in Cragstone.


message:
My apologies, but I cannot read this.  It appears to be the script used by the High Empyrean culture of the Age of Lore.  You should bring this to Bretself the translator, in Cragstone.


message:
Interesting find... The language of old Dericost is difficult to translate, but I believe I can do it.  What is this strange material?


message:
My apologies, but I cannot read this. It appears to be the script used by the High Empyrean culture of the Age of Lore. You should bring this to Bretself the translator, in Cragstone.


message:
Ah, I fear this text is not of my ken.  This is written in the runes of Dericost, a later civilization. Kuyiza bint Zayi, one of the scholars of Zaikhal, would be able to assist you.


message:
Hrm. Well, the letters of this are in the High Empyrean language of the Age of Lore. However, they don't seem to form any words.


message:
Interesting!  These letters seem to reference some of the events that recently occurred here in Dereth.  Judging by the end of the notes, I wonder if the author is still alive...


message:
I must apologize. The book... well the book... well it... well... here are my notes. I'm truly sorry.


message:
This appears to be Falatacot in nature, but the language is older. I'm not familiar with the dialect, though some words appear to be very close with many of the writings that I have translated in the past.


message:
Ah! I see you have found my note. I asked the barkeeps on the Vesayen Islands to distribute it for me. And since you are here, giving this to me, it appears they did what I had asked.


message:
With all that has been happening of late I can't help but be intrigued by all of this Falatacot nonsense. So far we've seen a good deal about the under handed side of their people. But we know there is a lighter side to them. A less cruel side.


message:
We also know that the Moarsmen, the swamp dwelling creatures that were discovered when portals to the Vesayen Islands first opened, have some sort of connection to them. The Adjanites frequently kept them, though we are not exactly certain why.


message:
I would enjoy the opportunity to learn more about them, but I honestly have very little time outside of my translator duties to devote to researching the moarsmen.


message:
I know! Since you are here, would you mind going back to the Vesayen Islands and look for information for me? I can't leave this building, but I can read as much as I want!


message:
This book appears to be a text regarding the eating habits of the Moarsmen and some creature call the Moars. I am unfamiliar with what the Moar are exactly, but it seems there is some relation between them and the Moarsmen.


message:
Unfortunately, the text is in horrible condition and I am unable to translate it completely. The best I can do is create a summary of the bits I understand.


message:
Since you have helped me further my understanding of the Moarsmen and the Falatacot, I will help you.


message:
This book appears to be a text regarding the hunting habits of the Moarsmen and what seems to be their less advance counterparts, the Moar. The text claims them to be vicious hunters, always on the roam.


message:
The years have not been kind to this text. There are so many pages that I simply cannot comprehend because of their poor condition. The best I can do for this tome is to create a summary of the legible bits.


message:
Finally! Something with substance. As much as I enjoyed reading about the Moarsmen, those tomes pale compared to this one. This looks to be a history of the Moarsmen on Dereth. Hmm... this also seems to only be one part of the history. A second tome may contain the conclusion of the account.


message:
Sadly, the pages dissolve as I attempt to read them, so I was only able to construct a high level summary. The finer details of the text were gone before I could transcribe them.


message:
Had I not seen the first piece of this text, I would have had difficult understanding the context of it. This is the second part of history of the moarsmen on Dereth. Very interesting indeed.


message:
It is a shame that there were no better reproductions of this tome where ever it was you procured this. I will do my best to summarize it, but the text is very difficult to read through the mud caked pages.


message:
This is a refreshing change of pace. I have been receiving so many ancient texts that resemble encyclopedias. This appears to be the story of a young Falatacot Priestess and the Falatacot's first encounter with the Moar.


message:
This story seems to be written in a confusing poetic style. Many of the concepts and actions are interposed, which make it difficult for even a scholar to discern. I will do my best to simplify it into a form that we can easily understand.


message:
I am a scholar of the Empyrean culture that lived in the ruins found throughout the swamps and even the desert.  They were apparently called the Falatacot.  If you have a text of that culture, I may be able to help you.


message:
How many of these are there?  Well, again, thank you for bringing it to me.  Unfortunately, I have nothing to give you this time...


message:
None the less, this is an interesting Adjanite Artifact, to be certain. Though I cannot say for certain what it is exactly. My library on the Adjanites is thin in comparison to what I have regarding the Falatacot.


message:
I do recall, though, that some adventurers can come across a device that these gems could be fitted into.


message:
You may want to return to the Vesayen Islands and search for that contraption. . I did, at one point, possess an interesting cutting tool. Alas, I have already given it away. Come back to me in a few days and I might have found another one.


message:
This is a scroll detailing how to summon a creature known as a Dark Inferno, a shadow twisted manifestation of the element of fire.  It is good that you brought this to me, for I fear the repercussions were someone else to retrieve it.  You are a stalwart adventurer, so I will share some of the knowledge imparted upon me by some of the translated Falatacot texts I have discovered.


message:
You may want to return to the Vesayen Islands and search for that contraption. If you don't, I found an interesting cutting tool that you could use to break this cluster of prisms from each other.


message:
Indeed, this is the runic script of old Dericost, a language not used in well over 5000 years.  A moment - I shall transcribe a copy for you into Roulean.


message:
There you are.  This was gained from a powerful Revenant you say?  He would appear to have been several millenia old!  I wonder if there are others of his antiquity still walking Dereth?


message:
Hm. This appears to be a portalspace coordinate. Such things are not within my knowledge. You might want to seek out my colleague Marisa bint Fuya.


message:
She would be able to cast a portal to this location. Unfortunately, she's on sabbatical, and has gone to the town of Plateau.


message:
You will be unable to reenter the caves to recover your equipment. Be certain you are prepared before you ask Mairisa to cast the portal!


message:
Ah, but this is not the language of Dericost.  Do you see the sharp, triangular shapes the characters are composed of? This is almost certainly the written word of the Falatacot, a far older, and far less understood culture.


message:
This is... fascinating. This work seems to explain what the Gelidites were doing in their long exile.


message:
I fear I cannot help you with this. You see that this writing style is like our own? It appears to be the script used by the High Empyrean culture of the Age of Lore. My specialty is the runic language of Dericost. You should bring this to Bretself the translator, in Cragstone.


message:
This note seems to be written on cured skin... Not human skin, but something similar.  The contents of the note are quite disturbing, and written in an archaic dialect of ancient Dericostian.


message:
Aerfalle... I have seen this name before. An adventurer brought me a note from Rytheran, the Revenant of the Mage Academy near Mount Esper. It was addressed to an Aerfalle. But this... a moment...


message:
Heavens and earth! This speaks of the last Shadow War, and in grave detail. I am... profoundly disturbed by the sights this Aerfalle has witnessed.


message:
Ah yes, this is interesting. This came from a Mu-Miyah, you say. Curious. This would seem to be some sort of memoir.


message:
I wonder what would provoke such soul searching? Although I have noted that the undead seem prone to rambling reminiscence... I suppose when one is that old, it becomes inevitable.


message:
This is most intriguing! It would seem we have have allies in our war against the forces of Bael'Zharon. Of a sort, anyway.


message:
This is useful. There is an army of undead gathering somewhere in the wilderness. Odd that they have not been seen yet.


message:
Heavens and earth, do you know what this is? This is nothing less than the undeads' own analysis of the Shadows' activity.


message:
I have little doubt that this information will be invaluable in the near future. You may have given us a crucial edge.


message:
Hm, interesting. Looks like you caught this monster in the middle of writing a report to its superior.


message:
Well. This undead certainly thinks the world owes her. I can't imagine how obnoxious she'd be in person. If there's anything worse than a smelly abomination, it's a smarmy smelly abomination.


message:
Magnificent! The dates in this journal stretch back to the last Shadow War. What an invaluable asset to our studies! It will take some time to go over this thoroughly. Here are the last few entries.


message:
I do not recognize this language at all... Try talking to Diyas al-Yat, here in Zaikhal.  He's an odd man who spends his time studying the Virindi.


message:
This is a personal missive, written very recently. I'd be interested to see if there were more like it.


message:
A second note written in the same hand, and like the first a missive written recently. What are they working on?


message:
The World Shaper. I wonder what that title means? Keep bringing these to me as you find them, please.


message:
Well it appears that these letters are beginning to take on a more active ken. I'd be interested in seeing if there were anymore.


message:
This must be the last of them. It has an air of finality to it. I wonder what sacrifice the writer is speaking about.


message:
I am a scholar of a certain era of Empyrean history, the time of the Millennium War.  If your text is of Dericost, Haebrous, or early Yalain, I may be able to translate it.


message:
I have heard stories that the ancient dead of Dereth talk to each other as we do, and form a society underneath our own...


message:
Why, I do believe that this portal leads to the Mage Academy!  Beware young traveler, this place is not for the faint of heart...


message:
Have you any news of my old colleague Celcynd, of Rithwic?  I have not seen him in many years, and I do fear for his peace of mind.


message:
Hail, traveler. It is pleasant to meet anyone here in the wastes.  Tell me, have you discovered a crypt in these regions called the Burial Temple?


message:
I have heard that the dead walk there, and one in particular always carries a certain black gem I seek for my research.


message:
There's something really strange about those caves north of here.  Gives me the shakes just to think about it... Hey, be a nice kid and get me a bowl of Carrot Soup, and I'll tell you what's what, all right?


message:
You've found it!  Oh, thank you, thank you, you've saved my life!  Here, take these...  And go ahead and keep those notes.


message:
Oh, I don't really need that back.  Did you happen to find my bag down there?  I dropped them both in the same room, dratted insects!


message:
Right, thanks.  Ye're a toff.  Take this note to MacDugal and he'll treat yer right.  Now sod off and let me drink in peace!


message:
Wotcha, mush. Keep this on the hush-hush, will yer? Here's somefin' fer yer troubles. Got 'em off some passing rogue in green armor. Shifty-eyed manker.


message:
Oi, mush! Want ter do me a favor? It's tough ter get a decent drink around here, especially wiv the prices Gorth charges.


message:
Fetch me a bottle of Olde Ispar Stout from Neydisa Castle, down the road to the west, and I'll put in a good word fer yer with MacDugal!


message:
Well, Jourgensson says you're all right.  Maybe you can help.  Down underneath the castle, there's a prison full of beasties.  That idiot Gwillim dropped some notes and his bag in there.


message:
Now he says he can't mix potions!  Bring the bag back to him, and he'll reward you.  You'll need this to get in there.


message:
Errukh! A letter from my long-lost cousin, MacNiall! Arrr, it's good to see the old boy doing well! I ought to reward ye for this, as he says. Here then, have one of my blade hilts. I'm workin' on a way to improve daggers and light swords.


message:
Ye'll need to finish off that hilt with a pommel from the heart of an Iron Golem, but once it's done, ye can just affix it to a dagger, simi, shortsword, yaoji or rapier. They yer blade'll be so well-balanced ye can do a fancy double or triple-strike when ye put enough skill and power into it!


message:
Yes, I can provide transit to the location written here. I believe you will have need of this.  A passing adventurer threw it at my head some time ago, when my portal spell fizzled.


message:
I came here to be free of the madding pace of the Arcanum at Zaikhal. Unless you have urgent business, I'd prefer to be left to my meditation.


message:
If you are another seeking the lost City of Frore, be warned - you will need a substantial party to survive. Should you die, you will be unable to reenter the caves to recover your equipment. Be certain you are prepared.


message:
What a pretty, and large, piece of shell!  I'm afraid I haven't the faintest idea what to do with it, though.


message:
There is, however, a sage somewhere in the southern mountain range that actually likes those things.  How revolting...


message:
This is a nice shiny bauble!  I can't do anything with it though.  Maybe one of the outlaws in Bandit Castle can help you.


message:
Here you go. People have been telling me about a strange new plant that's been found in some dungeons and around the landscape. Quite a colorful thing, or so they say.


message:
Here's your armor! I overheard someone talking about the new plants again. They sound so lovely! I'll bet someone with the proper skills could crush them up and make a fine dye.


message:
Enjoy the armor! May it keep the burn off your back. Oh my! The plants are just all I can think about... It's a pity that I can't use them in my craft due to all the harsh chemicals I use.


message:
I never thought I could make such a sturdy hide into a fine shirt like this! I hope it's not to scratchy on your skin!


message:
I find greaves so aesthetically pleasing. Even if they do come from those brutish reedsharks. Perchance have you tried dyeing your other pieces of armor?


message:
A friend gave me a dyeing pot, but I don't seem to be able to dye any of the leather armor I craft from creature hides.


message:
By the way, have you tried dyeing armor yet? Try as I might, I just can't seem to get the knack of it!


message:
Ah, another masterpiece! Such a drab, gray color though. It's quite a shame that I have to apply so many chemicals to treat the leather, otherwise they could be infused with such color!


message:
Have you tried dyeing any other armor yet? Be careful... if you do a poor job you might damage your armor, and that would certainly be dreadful!


message:
Wow, this thing reminds me of those strange Hoary Mattekar hides.  Only, not as hoary, or protective, for that matter.  But there is more material here to work with...


message:
Yes, the Hoary Mattekars are now back.  Given the strangeness of creature migrations that have occurred over this past year, I would not be surprised were the Hoary to be a more permanent fixture on Dereth.  Here is your robe.


message:
Oh my! Will you just look at this drab old thing! I'll spruce it up for you and make you the star you were meant to be!


message:
What's this? Warmer than the Hoary that is for sure. Hmm... This seems to be a mattekar who has adapted to a warmer climate. Interesting.


message:
The hide is a little tougher, though not meant for the cold. Against heat however, this should do quite nicely.


message:
The little shreths are kind of cute, aren't they?  It is a pity that people have found a way to use their skin.  Now they will be hunted like most of the other poor creatures of Dereth.


message:
Some of the larger shreths are just coming into their own.  They are aggressive not out of hostility, but out of fear.  Killing them is not the answer!


message:
In killing the shreth of today, we may be dooming our tomorrow.  Perhaps the shreths hold an answer to an unforeseen plague, or some equally monumental task.  I urge you to reconsider hunting them!


message:
Ursuin make wonderful garments!  Their coats make lovely coats that are functional too!  Of course I can make a mattekar coat look even better than an ursuin one...


message:
This is a pretty small shank of hide.  But never fear, Yi Yo Jin has never failed at making something both fashionable, and affordable!


message:
Wow!  Ursuin hides are so soft in the spring and summer season!  Maybe I'll take the extra strips from your coat and line my breeches with them...


message:
This helmet is nice because it goes with anything that you wear.  Sclavus are so useful when they die.


message:
Will miracles never cease?  The Hoary Mattekar has returned!  A beautiful and ferocious creature.  And most people looking at it see nothing but a robe.  Such a shame.  Give me the hide.


message:
Listen, I just "acquired" the Seal of Dericost. It's yours if you can part with any trade note worth 10,000 pyreals.


message:
Listen, I just "acquired" the Seal of Dericost. It's yours if you can part with any trade note worth 50,000 pyreals.


message:
So. You are a competent warrior. You may be strong enough to suit my purposes. My father resides in the Mountain Fortress, well south of Qalaba'r. I am... concerned for his well-being.


message:
Please bring this letter to him. If you bring me back a letter from him, I will reward you. You will also need this key to reach him.  Do not go to find him if you fear the darkness.


message:
Take this as my thanks. It was given to me by a master assassin dressed in green armor. Please... leave me now. I have much to think on.


message:
you deserve mace experience! Have 1000 points of it! (If you don't have mace trained, it will be wasted.)


message:
Now give me a male tusker token (TokenTuskerMale). But look at your deaths (on the burden panel) first.


message:
You have died 100 times more! Ahahahah! (Check your burden panel to see how many times you have died.)


message:
(Alternatively, you can jump to the middle of testing by just giving me a WaspWingRed, or jump to the last phase by giving me a Helmet.)


message:
Give me another parchment within... oh... one minute (??), and I should say something different soon!


message:
This is %n's LocalBroadcast. This is what happens when UpdateQuest successfully returns a QuestFailure!!


message:
Type "@Create EmoteTestDrudge". Kill the drudge. Do this again. Then come back and give me another green wing.


message:
Pick up EmoteTestSword's until you have three of them. Give me a blue wasp wing after you pick each one up, and I'll comment differently depending on how many times you've completed the quest.


message:
Now what about your max mana? Have you explicitly bought 50 points of mana? This won't count the mana gained from Self.


message:
You should recieve 200 XP into your Loyalty skill (AwardLevelProportionalSkillXP LOYALTY 0.01 200 0)


message:
You should recieve 230 XP into your Loyalty skill (AwardLevelProportionalSkillXP LOYALTY 1.0 100 300)


message:
You should recieve 771 XP into your Loyalty skill (AwardLevelProportionalSkillXP LOYALTY 3.0 10 1000)


message:
You will receive a large chunk of XP into your loyalty skill so that I can check that the hard-coded cap has been removed from code.


message:
You should recieve 78,410,305 XP into your Loyalty skill (AwardLevelProportionalSkillXP LOYALTY 1.0 0 0)


message:
You are the brave soul who slew the great Nexus Crystal? Take this suit of Amuli armor as a tribute to your prowess.


message:
I have no idea what to do with a  gem of this power. But I have heard of three collectors, two brothers and a sister, who may seek a gem like this. I believe they live near Uziz.


message:
Nuhmudira has finally restored us to full health!  She has also stocked us with some extra supplies that we needed, such that we can provide you with either a version of the original Shadow Armor, or its successor.  If you wish to trade one version of your Amuli set for another, simply hand it to me.  Please take out all Atlan stones from your armor before handing it to me.


message:
Also, if you wish to color your new Greater Shadow Armor, you may buy a vat of color from my assistant.  If you do not like the color, please give me the armor piece and I will replace it with the standard piece, which you may then choose to recolor.


message:
A small gem... delightful. Take these leggings. Another glimmering gem will allow me to make you a coat as well.


message:
If you really must have another set of that inferior armor, however, give me this gem again and I will see what I can do.


message:
A gem of moderate power. Here is a fine set of Amuli leggings for you. With another sparkling gem, I could make you an Amuli Coat to match.


message:
A great gem. You must have slain many shadows and crystals.  Take these leggings as a reward. And remember, I can also make you a coat with another gem.


message:
Another great gem.  Allow me to complete your suit of armor with this Amuli coat. Take vengeance for me and my colleagues against the shadows!


message:
This is the gem from the core of the Nexus Crystal, is it not? A worthy achievement, indeed. I will make you the greatest suit of armor in Dereth.


message:
Though it shames me to admit so, this gem is beyond my talents. I will not tamper with it. There are some gem collectors outside of Uziz, however, who may be able to help.


message:
Nuhmudira has finally restored us to full health!  She has also stocked us with some extra supplies that we needed, such that we can provide you with either a version of the original Shadow Armor, or its successor.  If you wish to trade one version of your Celdon set for another, simply hand it to me.  Please take out all Atlan stones from your armor before handing it to me.


message:
A small gem. Hmph. Here is your lower-body armor. If you care to bring me another of these small gems, I can make upper armor as well.


message:
If you are so adept at slaying shadows and crystals, bring me a more powerful gem and stop bothering me with this detritus.


message:
A mediocre gem.  Take your reward. These leggings are of fair quality. I need another of those gems to make sleeves and a breastplate for you.


message:
This gem allows me to complete the suit for you. Take it, and perhaps you can slay greater creatures and bring me a more powerful gem.


message:
A very powerful gem indeed. This is the strongest armor I am able to craft. Bring me another gem to receive upper-body armor as well.


message:
Excellent. I can complete your suit of armor now. This is the most powerful armor I am able to craft.


message:
Breathtaking... I have never heard of a crystal of this size and power. You must be the one who dealt the killing blow to the great Nexus Crystal! I will make you a full suit of Koujia armor that surpasses all my previous work.


message:
Ayeeyah! This gem would be beyond my skill even if I were not suffering the curse of the shadow assassin! Try those three arrogant collectors near Uziz, I think they wanted gems like this.


message:
Nuhmudira has finally restored us to full health!  She has also stocked us with some extra supplies that we needed, such that we can provide you with either a version of the original Shadow Armor, or its successor.  If you wish to trade one version of your Koujia set for another, simply hand it to me.  Please take out all Atlan stones from your armor before handing it to me.


message:
A small gem... I salute your accomplishment. Here is a set of Koujia leggings, infused with the power of the gem. With another gem of similar quality I can make a breastplate and sleeves to match.


message:
This gem allows me to complete your suit of armor. Take this breastplate and these sleeves, with my compliments.


message:
Unless ... If you want another suit of this inferior armor, give this gem back to me and I'll see what I can do.


message:
Admirable. A potent gem. Here are some fine Koujia leggings for you. Another gem like that will allow me to craft sleeves and a breastplate for you.


message:
Here are your leggings. With another great gem such as this, I could make you similar upper-body armor.


message:
Impressive! Here is the upper-body armor I promised you. It is an honor to craft for a warrior of your prowess.


message:
Regrettably I have reached the limits of my craft, and I cannot spare any more time to make you armor. Here is your gem back.


message:
If you *insist* on another suit of this quality, give this gem back to me and I'll see what I can do.


message:
Now I may continue my studies. Here is the book I mentioned. I'm sure you'll find it of interest. All my histories sold well on Ispar.


message:
Tell me, would you be able to procure a skeleton's skull for me? I have need of it in my research. Should you find one, I can provide you with a copy of my latest history tome. It's the first of a major multi-volume work!


message:
Good heavens! Do you know what you have here? Do you see these markings? This is a piece of the legendary Silifi of the Crimson Stars!


message:
It looks like the blade, the rubies, and the top two jewel fittings have been broken off. I can repair the haft, but it will only be able to hold three of the five gems, should you manage to find them.


message:
I'd choose carefully, were I you. As fragile as this is now, you wouldn't be able to remove the spine or the rubies try again.


message:
Another broken haft? That's okay, I can still repair it for you. But, you know ... I really don't think Leikotha is your type.


message:
I was taken prisoner by a group of Tumeroks and locked in this cell. If you can find my talisman I can use it to portal out of this dungeon. The talisman should be with the rest of my belongings somewhere in this dungeon.


message:
Oh no! You have to find Dansha-Ki and give this to her, otherwise there is no hope in seeing her return. Please hurry!


message:
Can you help me? My sister went south headed towards Dryreach for some much needed supplies. She has not returned and I fear the Tumeroks may have captured her again. Kind soul, can you help find her for me?  I'm really worried for her safety.


message:
However, I can't just send anyone to rescue her. Bring me an insignia from a Tumerok to prove your strength. Then I'll trust you in saving my sister.


message:
I'm sorry, I can't possibly impose on you to rescue my sister again. But, if you find someone worthy, send them my way...


message:
Perhaps you can help me! My sister was last seen near the outskirts of Dryreach. Please find her for me. Time is of the essence! I'll give you thirty minutes to save her, otherwise I'll have to find her myself and hope I alone can rescue her.


message:
This key doesn't fit the lock! I wish I had my backpack, then I'd be able to escape. Find my backpack and return here with it. Then I'll have a chance to escape.


message:
I can't believe I let myself get caught by these Tumeroks again. You can't break me free from this cell, but if you can locate my belongings I can use my components to teleport myself away from here. The Tumeroks who took my belongings just left and were traveling north towards Dryreach. You need to hurry, not much time remains before they decide what to do with me...And I'm not sure if they will simply let me go this time.


message:
I owe you a debt I can never fully repay. Please accept this ring and gem as a token of my appreciation. The ring was given to me by my father and has protected me on many occasions.


message:
It is good to be home.  I have the deepest gratitude for the heroes who reclaimed my town from the Virindi.


message:
What do you want me to do with this? Pick my teeth? Stop bothering me I have some serious drinking to do.


message:
Hey. This is stolen property. I might swill my share of ale, but I'm not swilling my brew from Celcynd's mug.


message:
No, no, that's your robe now. I have quite a few of them myself. Thanks again for finding those wand splinters. I can't stand the thought of a bunch of semi-literate drunken fools ruining my good name.


message:
Who am I kidding? That place has been a hive of scum and villainy for years. But the state of affairs in my hometown has little to do with my latest excursion!


message:
Let's look at this situation from a practical standpoint. Yes, it is cold here. Yes, there was no brew here before I came along. But there's no incessant wars between people just beside the lifestone. There's no chance that those blasted Burun coming here. They hate cold!


message:
Hallucinations! I saw myself in the belly of the beast literally. It was horrible. A stomach surrounded me on all sides, my legs burned and itched as acid ate away at my clothing and flesh. Then the most horrible thing of all happened. I dropped my beer!


message:
I gave him a drink to calm him down. He gave me a stone that smells like something plucked from a mattekar's hind quarters. I figure I'll throw it at the next Burun I see.


message:
I met this small man yesterday. He had a mask on and these big red gloves. He talked about scrolls and buttons. We shared a few cold ones and then he had to get back to his chainmail or something.


message:
There is a conspiracy that those in power don't want you to know. I can't tell you everything, not yet. I can tell you there is a cabal of mages in the upper echelons of our government who control every aspect of our society. Do you think that the Olthoi Invasion happened by chance?


message:
Then they told me that they didn't supply the Breakfast Beer, Morning Mickeys, Spring-to-Action Ale, Midday Mead, Late-Night Lager or Sleepy-Time Stout. So I told them that they could take their Mattekar Swill and stuff it. My allegiance to Elysa could never be bought!


message:
I had a bad dream the other night. I was in the ruins of some town and I couldn't get anyone to talk to me or give me stout.


message:
That wasn't the worst part of the dream though. There were these horrible wormy things floating around and I was terrified they would see me.


message:
I thought Mosswarts smelled bad, but Burun smell like Tremendous Monouga feet. At least you know when they're close.


message:
I saw a cute little Ursuin Cub the other day. I tried to pat it on the head. Cute little teeth on that cub. See my cute little bite mark?


message:
Just try talking to one of them. You'll be lucky if they even acknowledge you. More than likely they'll just stand there casting and casting and casting.


message:
It's really good to be back in Ayan Baqur. It hasn't changed all that much. The big difference is I see more crazy fools running around killing each other than I used to. How can they stand all the Vitae?


message:
I hear old Jaleh got killed. Aaminah really looks as if she's broken up over it. I think we should elect a new leader for Ayan Baqur.


message:
People were surprised that I changed my portal recall spell. Hey, I warned people it would change. It's my spell and I go where I like. Plus, I don't really trust Lifestone Recall anymore...


message:
From hence forth I will be know as Captain Stout! An amazing hero devoted to truth, justice and the pursuit of free drinks.


message:
You know I'm glad my duplicates are gone, but I've been thinking of the glorious things we could have accomplished.


message:
We could have formed an Fellowship of Ulgrim, roaming the land looking for people to save and drinks to be drunk.


message:
So, did you see the Archmage in Candeth Keep? I hear her husband is out of the picture. She can buff me anytime! Hubba! Hubba!


message:
You will fall into a very deep hole and your broken body will slowly be devoured by the foul things that reside in the lightless places.


message:
Easy guys, I drink my stout just like the rest of you - one sip at a time. Except, once my mug's empty, I make gold gromnies.


message:
Some monsters get stronger, some monsters get weaker. Just remember what ol' Ulgrim says when the health is down, fire is raining from the sky and monsters are clawing at his throat.


message:
It devoured my spell... was a really good spell and then I had to write it again and I had to do it fast, so it wasn't as good...


message:
I've been working on some Olthoi Bait in case they decide to come back. Through long and arduous testing I've discovered that they can't resist stuffed mushrooms. Just walk through a dungeon dropping those things in a line and you can ambush a whole swarm while they're gobbling them up.


message:
Someone's been staying at my house. I noticed my porridge was eaten and my bed was all mussed up. If I catch him he'll be sorry.


message:
Have you seen some of these people's names? So... their mother was really a mule? So they can't reproduce then? That's probably for the best.


message:
Yup, I'm immortalized! It's the third face down. Some people may claim it's the guy who created the staff, but he's nobody and I'm famous.


message:
Let me give you a bit of advice my friend. Never look up a magician's robe, it ruins the surprise. Wait, or was it a magician's sleeve?


message:
So you've heard about Leandra's wonderful new chorizite formula? Yeah, made that same formula years ago, except I used orichalcum. My formula made normal beer mugs larger on the inside than on the outside. I only have the one sample left here. It holds about 30 normal mugs of stout.


message:
Ulgrim stumbles and mutters something unintelligible, "Y syh uhla tnaysat ra fyc y piddanvmo. Frah ra yfuga, ra hu muhkan ghaf ev ra fyc y piddanvmo tnaysehk ra fyc y syh, un y syh fru ryt tnaysat ra fyc y piddanvmo."


message:
I was tired of having to run over hills just to kill a creature so I created the Arcing Spells. Now everyone is using them and nobody is giving me any credit! I think I deserve the title Archmage at least.


message:
Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles.


message:
I heard Claude muttering smugly about how the Virindi are masters of time and space. Great bunch of hogwash, that is. I'm the master of time and space.


message:
I was telling my cousin the other day about this big tusker I saw while traveling across the barren plains. Now, when I say big I mean huge! This thing must have stood over 50 feet tall and it had this strange look in its eyes.


message:
It tried to step on me, but I shockwaved it in the orbs and ran for it. Aliester didn't believe me at first, but I convinced him.


message:
Those mansions I've seen are pretty nice, but nowhere near as nice as the house I built for myself. I used to have a fortress on Asheron's Island, but the neighbors were too loud.


message:
Did you ever wonder where the eggs we eat come from? And what about the supposed chicken our cooks make? I don't eat either of them... just in case.


message:
You think Marae Lassel is so great huh?  Here's one important question you have to ask yourself: Does it have Ulgrim on it?  That should tell you all you need to know.


message:
You cannot always acquire what you desire.  You cannot always acquire what you desire.  But if you attempt it occasionally, you potentially could discover, that you acquire what you require.  I'm thinking of setting it to music.


message:
The grass is always greener on the other side.  At least at my house it was.  It's not my fault Dad never understood the basics of preventative lawn care!


message:
You doubt my chess abilities? Let me put it this way. Have you ever heard of Yuri, Bobby, Trumper, Blue?


message:
I want you to have it. It won't be all that useful to you I'm afraid, but you never know. Just don't depend on it. I have places to go to.


message:
Hey, good stuff, thanks. Tough to find this around here. What? You're standing there looking at me with your mouth open. You expect me to say something special for this? I'm not a performing monkey!


message:
I had decided to go on a trip. I was tired of all the sun and relaxation, you know how it is. Anyway, I traveled around for awhile visiting pubs and inns and ended up in Dryreach, where I was astonished to find a wonderful house brew made by my friend Mordomor.


message:
I decided to spend awhile getting to know the drink better so I went to find the old lifestone NW of town. Yeah, I know there's a new lifestone there, but I didn't know that then. The old lifestone looked broken, but by this time I was heavily in my cups and unconcerned with trivial things.


message:
Now, I'm going to give you a very important bit of information here. Never ever, under ANY circumstances, bind to a lifestone when you're drunk. And if you have an old faulty wand. And if it looks like the lifestone's broken... especially if it looks like the lifestone is broken. I remember wondering why the lifestone was sparking like that, then why my wand was sparking like that. Then my wand caught fire, shot from my hand and exploded... then things got weird.


message:
Everything after that is fuzzy, but I remember dying repeatedly. Not something I recommend, but what with all the explosions and electric shocks it seemed like the thing to do. My life flashed before my eyes, at least the part that involved being repeatedly killed and revived by a demented lifestone.


message:
When I came to I found that the bodies I had left during my reincarnations hadn't died. In fact there were nine copies of myself standing around arguing with each other. I could have sworn that I died more than nine times, but like I said before I was pretty vitae'd up.


message:
I've heard of similar lifestone malfunctions before. Usually the duplicate is just a creepy standing corpse of sorts that hasn't forgotten how to breathe. In most cases unbinding from your lifestone will return that corpse's lifeforce or vitae back to its owner.


message:
But to unbind from the lifestone I needed to use the same casting device that I tied to it with. By the time I found one of my wand's splinters in the pocket of my robe I realized the duplicates of me had run off.


message:
It turned out that each of my copies had a splinter from the wand. I was too weak to get them back myself, so I enlisted the help of adventurers. These good people collected all the splinters of my wand and brought them back to me.


message:
I heard many stories about my duplicates and I actually grew kind of fond of some of them. It was with a heavy heart that I recrafted my wand and unbound from the lifestone. I haven't heard of them since then. I guess they're all gone...


message:
Something doesn't smell quite right about this stuff. You got it from Jaleh's, eh? Well I've no love for the money grabbing b--. Say you don't think that I had anything to...


message:
Well of all the insane ideas to pop into people's heads. Be off with you! I've better things to do than deal with some hack investigation.


message:
Word has it that some young upstart has found a way to craft beer from the salivary discharge of the Tusker. I don't know what I think about that. One the one hand... eww. but on the other... beer.


message:
You know, I was the one who fronted the money for Monty the Munificent to build his new casino? He's my sister's idiot son, and I didn't like to see him get rained on in that old outdoor spot of his. I think a man should be able to fleece the unwitting under the comfort of a solid roof.


message:
Welcome to our humble castle.  I am Gormling, Lady Tallial's seneschal.  Take care not to cause too much trouble around here, hm?


message:
Mmmm, delicious drink... Here, you're a good chappie.  Take this note over to the Bandit Castle for me, will you?  Give it to Jourgensson.  He'll make it worth your while.


message:
Oh, thank you most sincerely. I have been quite distraught over its loss but have been unable to retrieve it myself. Take this moonstone as a token of my gratitude.


message:
Perhaps you can assist me. I am known as Miyako, the poet. I left a precious volume of my poetry in some pretty tunnels east of here when I was searching for inspiration. Were you to return the poems to me, I would reward you.


message:
Hmmm. I wouldn't know what to do with this. Perhaps you could take it to Yuan Hanzu as this sort of thing is more his field.


message:
I am Barnar the Tinker. Mechanisms and woodworking are my specialty. If you bring me the heart of a wood golem, I can make a crossbow stock and mechanism for you.


message:
The horn of a Fire Auroch, eh? These beasts are impressive, but very slow, which makes them easy to kill. Here, I have carved the horn into a shape suitable for use in a composite bow


message:
Great Mattekars are worthy prey. Take this piece of carved horn. With it you may make a strong weapon.


message:
This is not of flesh and blood. Perhaps someone with a more mechanical mind would be able to do something with it. Ask Barnar the Tinker.


message:
Have you read my work on composite bows? I gave some to my ivory crafter associates. I can help you by carving pieces of horn to go into the bow's stave. If you are interested in crossbows, talk to my friend, Barnar the Tinker.


message:
Thank you, I'm conducting some experiments on motes. Are you working on the formulas for the new spells? How many tapers are you using? You may not need as many as you think...


message:
Thank you, this will be useful. Are you researching those new War Magic spells? Have you tried replacing a taper with a scarab?


message:
Thank you. In my travels, a powerful mage told me how to rid oneself of unwanted enchantments. Unfortunately, in the process the caster is also stripped of his beneficial spells.


message:
Thank you. I've received some new information that's allowing me to brew potions to counteract enchantments placed upon the imbiber.


message:
A sliver of pyreal, excellent.  If you're interested in learning the new War Magic spells, I know they use the talisman of old. I just forget which property of the spell that affects...


message:
A pyreal sliver, how generous of you! While researching the new War Magic spells, I found the herb used in the slow moving wall spells has its ties in the realms of portal magic.


message:
A sliver? I can certainly use this! As far as I can tell, the herb used in the ring spells is used nowhere else.


message:
Excellent, a sliver! Thankfully, I did not need to smelt any new alchemical substances to determine the elements of the new War Magic spells.


message:
A fine sliver! There are new counter-magics being found! The current research indicates that to use these spells, the counter spell must be a full order above the unwanted spell.


message:
An excellent piece of pyreal! Thank you. I've been thinking a great deal about these 'dispels' and how they relate to the newly discovered war magics.


message:
It's a tiny one... but it's definitely a sliver of pyreal. I think I've finally realized what's happening with the new anti-magic spells.


message:
They use two scarabs, the first is used to focus the spell down to the power of the unwanted spells and the second is a powerful scarab used to amass the energies for the countereffects.


message:
Ooh, a fine sliver, indeed. It's become obvious in my research that I need to lean on the negative properties of the components.


message:
Apparently whomever discovered these spells thought that getting rid of enchantments was a bad thing.


message:
Ahh, a nugget of pyreal! Thank you. As a sign of gratitude, take these scarabs. I no longer need many since I've researched the new spells and they seem to burn far less once I was actually able to cast the spells.


message:
Ooh, I always forget how heavy an entire bar is. Thank you. With all of my spell research done, I've taken to writing down the formulas on scrolls. Here, take this scroll, I hope you can learn from it.


message:
I see that K'rank is still interested in keeping our deal running. Well, tell him that I am still willing to uphold my end of the bargain. Not long ago, I even saw the blood witch talking to Olcris, making sure that he was well taken care of I assume. She makes me uneasy when she is around. Oh, there's more, but that is left for Captain K'rank to report on.


message:
I trade in rare metals and information. I am only interested in motes from golems and the new ore the Lugians have been mining.


message:
If you bring me motes, slivers, nuggets and bars of pyreal, I will share some of my knowledge with you.


message:
Ah, a piece of that new ore. I'll wager you had to dodge a lot of Lugians to get this! Let me purify it for you. Good luck finding someone to smith it, though.


message:
This is that chorizite, then, is it? Peculiar stuff... The medium grade you have here is too brittle to forge, but it does break up easily.


message:
This is the very purest grade of chorizite. You must be formidable to have survived in the mines of the Lugians. I don't know of any smiths with a forge hot enough to shape it, though.


message:
I'm sorry, I really don't have the supplies to purify metals for you right now. Please come back later, as I hope to be getting more in soon.


message:
I can do nothing with this.  I can make arrowheads out of the smaller crystal pieces, but not pieces of this size.


message:
This gem must surely be unique! Take this bow, imbued with the unique essence of the soul crystal. Such a powerful bow can only fire arrows with a special head. If you bring me shards from crystal fragments, I can make such arrowheads for you. And beware! If you lose this bow, it is gone forever.


message:
A unique soul crystal gem! Take this bow, imbued with the gem's power. It will only fire arrows with heads which I can craft for you, so bring me crystal shards and I will make arrowheads for you. This bow is completely unique, however, and irreplaceable if lost.


message:
A unique gem, filled with power! Impressive. Here is your gem-infused bow. Such a bow can only fire arrows made with crystal arrowheads. Bring me crystal fragments and I will make you such arrowheads. A word of warning: this bow is irreplaceable! Lose it and you will never again see its like.


message:
A rare and powerful gem. Here is your bow, infused with the crystal's essence. Remember that this bow can only fire ammunition made from crystal fragments, which I can make for you if you give me crystal shards. I am sure you appreciate how rare the gems are, so take care not to lose your bow!


message:
If you desire a crossbow, you must attach it to a stock yourself. If you desire an atlatl, give me back the bow and I'll see what I can do.


message:
A rare gem, of considerable power. Take this bow, infused with the gem's energy. Remember, the bow can only fire crystal-tipped arrows. I can make appropriate arrowheads for you if you give me crystal shards. You must be aware of the rarity of these gems, so do not lose your bow! You may not be able to find another.


message:
If you wish to have a crossbow, I cannot help you. You must fit a stock to it yourself. If you wish an atlatl, give me back the bow and I'll see what I can do.


message:
A wondrous gem, a miracle of rare device! Here is a bow, equally rare and precious and irreplaceable. The bow will only fire crystal-tipped ammunition, so bring me crystal shards and I will make arrowheads for you.


message:
If you need a crossbow, you must find a way to fit a stock yourself. If you need an atlatl, give me back the bow and I'll see what I can do.


message:
Seeking ammunition, are you? I hope you enjoy using that bow I made. Or are you a crossbow user? In any case... here are your crystal arrowheads.


message:
Well, it's no bow, but I do have this old contraption here. Remember, this can only fire crystal-tipped darts.


message:
If you can find a gem more powerful than a mere scintillating gem, I would be interested in it. Give me such a gem and I will use it to craft a magical bow for you. The bow will be so powerful, in fact, that normal ammunition will not work on it. You will have to come to me for arrowheads as well. If you have one my old missile weapons, I will improve it for you.


message:
I am not a crossbow maker, however, so if you need a crossbow you will have to attach a stock to the bow yourself.


message:
This powerful gem allows me to make you a unique spellcasting orb! The orb is irreplaceable, mind you, so take care not to misplace it!


message:
A noteworthy gem. I can imbue a spellcasting orb with its power. But this orb, unique as it is, cannot be replaced if lost, so be very very careful with it!


message:
The power in this gem makes me shiver. The orb I have made for you will never be equaled. But its power also makes it irreplaceable! So if you lose it, do not come back to me expecting a replacement. Sometimes life can be cruel.


message:
A rare gem of some power. Here is an orb infused with its essence. Remember, this orb will be difficult if not impossible to replace, so be careful with it!


message:
This gem holds a respectable amount of crystal essence. Take this orb as your just reward for your effort. But be careful with it, as you may not ever be able to replace it if you lose it!


message:
As powerful an orb as I have ever seen, with one exception... Here is an orb of equal power and rarity. Remember, if you lose this orb, I will not be able to replace it for you!


message:
I have heard of powerful gems, more powerful than the mediocre gems you bring to those so-called master smiths. If I had such a gem, I could make a powerful spell-casting orb with unique properties.


message:
Of course, if you are not a masterful mage, you should speak with one of my younger brothers. If you have one of my old orbs, I will improve it for you.


message:
A powerful gem, but only barely worth my attention. Here is a shield for you. Be very careful with it, as it is quite valuable and irreplaceable. You will never find its like again.


message:
A noteworthy gem indeed. Here is a powerful shield imbued with its essence. Be careful. This shield is unique and cannot be replaced.


message:
A gem of unmatched power! I salute your ability. Take this shield to protect yourself in battle, worthy warrior. But take heed, there will never be another shield equal to this. It cannot be replaced! So as it protects you, so must you protect it.


message:
Impressive achievement, finding this gem. Allow me to infuse a shield with its essence. Take good care of this shield, as I doubt you will be able to find another such gem.


message:
A worthy gem. It allows me to craft a powerful shield. May this shield protect you well in the days ahead. But take care with it! It will not be easily replaced!


message:
Most impressive. This gem allows me to craft a shield of exceptional power. Wear it proudly in battle. But all worthy things are rare... So take care not to lose this shield!


message:
Greetings. My siblings and I traveled here seeking gems of great power. I hear that there are some master armorers who craft suits of armor from fused gems. Those are beneath my notice. Bring me something even more powerful than a scintillating gem, and I will craft a great and unique shield for you. If you have one of my old shields, I will improve it for you.


message:
Here is the book that Martine wanted me to give you.  If you see him, make sure he knows I did what he required!


message:
An intriguing find. I regret that I am not a man of letters, so I cannot read this. It looks like Empyrean script. You may wish to present this to Bretslef, in the Aluvian capital of Cragstone. It's quite a trip there, though.


message:
What an odd weapon. I have little doubt that the mite found it in the old Empyrean armory. It is well known that they have no handicrafts of their own. It's yours to keep - I have no use for it.


message:
How peculiar. This geode almost looks like an egg, does it not? Can you see the little Knath'taed inside? I don't imagine that such a thing could be useful. Perhaps Aino, the Sho enchantress outside of town, could be of more help with this.


message:
Ah, if only we could clear the lower levels of their pestilence. Then, truly, could Xarabydun become a great city.


message:
Ugh! How revolting to think such creatures scurry below our beds every night! I am authorized to pay 500 pyreals from the town coffers for such a prize.


message:
This trophy proves a fine catch indeed, my friend. Here is your bounty. May the blessings of the poet - and the thanks of Xarabydun - go with you.


message:
Amazing! I would never have guessed that such a large vermin lived beneath my feet. Take this Mana Charge, my friend, and I pray the experience of fighting this beast makes you prosper.


message:
I've never agreed with the taking of scalps, but this certainly proves that you've been clearing the Banderlings that infest the lower levels.


message:
Have you come to help us cleanse the lower levels of vermin? As the Bey of Xarabydun, I will reward you greatly for trophies that prove the death of the beasts that prevent our growth.


message:
Excellent! Allow me to translate this for you. Very strange ... I wonder what the Virindi are up to?


message:
Hey, money, I appreciate it. Between my scholarly work and my poetry, I don't make a lot of money. Oh, you didn't know I was a poet? Here's my latest poem, I hope you like it.


message:
I can't make any sense of this. From what I understand there is a translator at Hebian-to that specializes in this language ... Or was it Cragstone?


message:
What's this? What kind of fiendish experiments are they carrying out? And why does this all seem so familiar?


message:
This seems to be a rather lengthy text describing the Virindi. I would really like to have met the writer.


message:
This really provides some insight into the inner workings of the impure Virindi. It is such a pity to see broken dolls where there was once such purity. Pity.


message:
This piece of writing is quite interesting ... The renegade Virindi have become much more ambitious and more skilled!


message:
This should never have passed through my hands! Take it from me now before I feel the profanity creep beneath my flesh.


message:
These are simple orders that were given by a member of a directive -- nothing that important to see here. You might better spend your time writing your own information in books.


message:
Oh, yes, very nice! Leopold gave me some repaired masks -- I will trade you one of those for this broken mask.


message:
Your continued trafficking with forces beyond your ken could earn you a hearty bit of trouble. I've translated this for you, but would rather see you destroy it, than keep it.


message:
Hello! I am studying those most enigmatic beings, the Virindi. I think I can translate their language. Do not ask me how I acquired such knowledge.


message:
I have also been in touch with Leopold, in Ayan Baqur, and he has given me some repaired Virindi masks to trade for broken ones.


message:
Ahhh....fascinating.  I believe this is a part of a rare Ceremonial Weapon, highly prized by Banderling tribes.  For what reason, no one knows; it's the cutting edge of Banderling Studies.  If only you had the shaft as well.  The last I heard it was in a banderling dungeon far west from Sawato.


message:
What a find!  This is the shaft of a unique Banderling Ceremonial Weapon.  They use it in many of their tribal rituals, although for unknown purposes.  If you can find the head of this weapon, and then find a way to reattach the weapon, I would be most interested! Please come see me!  The last I heard the head was in some sort of Maze a ways off east from Uziz.


message:
My word, I am speechless!  Well, not speechless, but certainly amazed!  This is the first Banderling Ceremonial Weapon we have found intact.  I must send this on to the Society at once.  There may even be an Explorership in it for me. In return for this artifact, let me present to you this quality weapon.  It will serve you in good stead for much of your adventuring career.


message:
Oh my.  This is certainly distressing.  But tremendously exciting.  I almost envy him!  To be able to observe them this closely...I, too, have never heard of Banderlings and Mosswarts coming to blows.  I shall have to further ponder what this means.  And I will have to forward this news on to the Society.  If you come across any further word of the whereabouts of Sir Martine, I would be most desperate to learn of it.  The last I heard he was spotted somewhere near Uziz.


message:
Well, this explains everything!  Well, not everything.  But it is a start!  I can only surmise that Sir Martine's thoughts on the matter are correct.  A Banderling Ceremonial Weapon!  I am most amazed.  If I could get my hand on such a weapon, it would be an invaluable find!  I wonder what is behind all these machinations.  Is it possible the Mosswarts are acting on their own?  Strange are the wonders of Dereth.  And whatever happened to Sir Martine?  Maybe there are clues on the new Jungle Island?  I have heard rumors sighting him there.


message:
I do not know what to say.  Whomever this person is writing these, it is certainly not the man I knew as Sir Candeth Martine.  I pray for his soul.


message:
Disgusting.  Why do you engage in such senseless slaughter of these fascinating creatures?  Here, take this back.  I want nothing to do with it.


message:
You beast!  Faugh!  I have no desire to do anything with you!  Get out of here.  We must study these creatures, not kill them!


message:
Hello! If you journey to the Banderling Conquest dungeon far west from Sawato, and bring me back the mace shaft, I may be able to give you some more information.


message:
If you come across any strange Banderling artifacts, please come see me at once.  I am an avid Banderling hobbyist.  And please, no Banderling scalps!  I want to study these creatures, not kill them!


message:
She produces a few jeweler's tools and reworks the stone, chanting obscure spells to herself as she works. Soon, she hands back a fine gem.


message:
My apologies. It would be unsafe for you to take another Impulse Gem at this time. The minimum period for handling another is one week.


message:
This mask is broken. I can do nothing with it. Perhaps you can bring it to whoever fixes Virindi masks, and they can fix it for you.


message:
I can't work with this but if you can get a version that has been crafted into a full mask I may well be able to craft this into an even more detailed version of Koji's personal mask.


message:
Or you could give this to my apprentice after you have it fixed. She'll restore it to be more like the Virindi that it was taken from.


message:
If you can get a full, unbroken mask I may well be able to craft it into something quite extraordinary. But I cannot work with this.


message:
A find worthy of crafting into a robe! But you still require another arm, two legs and a torso. You should be able to assemble those together without my aid. But only a master such as myself would be able to craft such objects into a fully wearable outfit.


message:
A find worthy of crafting into a robe! But you still require another leg, two arms and a torso. You should be able to assemble those together without my aid. But only a master such as myself would be able to craft such objects into a fully wearable outfit.


message:
A find worthy of crafting into a robe! But you still require two arms and two legs. You should be able to assemble those together without my aid. But only a master such as myself would be able to craft such objects into a fully wearable outfit.


message:
A find worthy of crafting into a robe! But you still require two arms and a torso. You should be able to assemble those together without my aid. But only a master such as myself would be able to craft such objects into a fully wearable outfit.


message:
I hear Elysa holds the most wonderful costume parties. You should wear this if you're ever lucky enough to receive an invitation!


message:
The chances of you finding a whole Virindi mask were highly unlikely, but it seems you have beat the odds! With this, I can replicate one of my people's ancient masks! Here, take this, and carry Koji's strength in your heart.


message:
A fine specimen. Give me a few seconds here and I will complete a much improved version of my Koji line.


message:
Koji, as you know, has always been a favorite subject of mine. My previous efforts have shown the horror and cruelty of the evils that Koji faced. This year I have crafted an image that I hope shows the balance, majesty and beauty of Koji herself.


message:
What a foul creature.  I hope this head formerly belonged to one of those Drudges that plagues the Shoushi Grotto.


message:
Tuskers are simple to kill, as long as you use magic against them.  As long as the Virindi use them against us, we can't lose!


message:
Currently, the Ursuin are more dominant than the Mattekars.  I wonder if they will eventually hunt them to extinction?


message:
These are rather strange creatures.  I have heard many of them have recently shown up in the desert.  Strange considering they were formerly thought to be swamp dwelling creatures.


message:
This is a strange mask.  It seems to be transparent on only one side.  Turning it inside out completely defies all logic, and makes it's contents invisible.  Fascinating.


message:
Ugh! I should have my apprentice make this nasty thing for you. Here just take one of the masks he already cleaned. You'll notice the stitching isn't very precise, but I can't bring myself to work on these.


message:
Masks chafe if you wear them to long, not to mention you may have more protective head gear you wish to wear.  Perhaps this will suit you better?


message:
Tusker backpacks are a bit morbid.  However, I hear that both Alexander the Deft and Janda Sulifiya are offering them, so here you go.


message:
I'm sorry, this is to tough for me to make into a mask, for the heads of Olthoi are to difficult to carve.  Perhaps the Olthoi hunter in Arwic can make use of it.


message:
They taste great with a little tarragon and melted butter. You wouldn't happen to have carved off any meat when you obtained this head, would you? No? Ah well.


message:
They wait thousands of years to seek vengeance for who knows what ancient crime, and what happens when they finally arrive on Dereth? Some tiny Isparian lops off their head! I love it!


message:
Greetings to you on this fine day. I am Tsua, mask maker of no small ability. If you provide me with a creature's head or facial covering, I will make it into a mask that will allow you to participate in Osteth's celebration. I have handed some of my duties off to my apprentice. If you wish to receive the original version of the Mosswart or Banderling masks hand your crafted head to my apprentice.


message:
Perhaps you know of the ancient legend of Koji's Sword? If not, I am certain you can acquire a copy at the Library at Hebian-to.


message:
During the ancient days, strong Sho warriors used to decorate their helmets with fearsome guises, in order to instill fear into their enemies.


message:
Hey, you already turned one of these in to me. Let's finish the first one before we make a second mask.


message:
What a wonderous metal! It seems to be even more potent than a standard Virindi Mask! If only it weren't broken ...


message:
This would provide a fine base for the wrap worn by our people back on Ispar, but it will need to be repaired before I can do anything with it.


message:
Or you could give this to my apprentice after you have it fixed. He'll restore it to be more like the Virindi that it was taken from.


message:
This would provide an excellent base for a head wrap, but it will need to be repaired before I can do anything with it.


message:
I'm sorry, the carapace of Olthoi are to hard to carve.  Perhaps you can find someone else to help.  I heard to the north they can make these into strong helmets.


message:
This is very odd. This mask is made out of a very strange material. I can unwind it, almost like thread on a spindle. Curious ... Here is my finished product. May it protect you as it did the Avengers of Yasif.


message:
This will only take me a moment and I think that you will like the outcome. Another twist in the cloth here and yes ... yes, that's it.


message:
There is no greater hero in our culture than Yasif ibn Salayyar. I have chosen to honor him with this piece. May the face of this great poet allow you to see, as he did, with a sight beyond sight, and grant you wisdom untold.


message:
It is said that a poet can find beauty in even the lowest of forms.  Whoever said this has obviously never met a Drudge.


message:
There are many undead within the confines of the desert.  Perhaps by wearing this you will pass amongst them unnoticed, but they have a way of sensing living flesh...


message:
Hmmm.  I have seen creatures like this before, but not so well equipped.  Wherever did you acquire this trophy?  It's skull is very thick, providing a very strong mask.


message:
There are many of these currently roaming Dereth.  Be careful that wearing this mask does not cause you to be mistaken for one.


message:
I have heard of these creatures roaming the mountains, and recently coming down to the grasslands.  Is this a Mattekar?


message:
There are many of these creatures roaming the desert.  They seem to be increasing in frequency at an incredible rate.


message:
I have seen many of these creatures as well.  They seem to be a creation of the Virindi.  This mask seems to have extremely odd abilities.


message:
A pleasure to meet you! I am Janda. If you would be so kind as to give me a creature's head or facial covering, I will make it into a mask that will allow you to participate in the celebration.


message:
Did you know there is a ceremonial mask for each culture? I so long for the day that I can make a ceremonial mask of my own!


message:
The desert is quite hot during the day. Don't wear your mask too much in direct sunlight, or you may suffer from heat stroke.


message:
I'll just stretch the cloth over the mask and secure it and... there now you have a nice new... one of these.


message:
This is a good find, however I can do nothing with such a flawed product. Now if you could find a whole mask, then I could work wonders with it ...


message:
I think I can actually use this material to make a great masterpiece! Oh, it's broken ... Never mind.


message:
Hmm ... I think that this would make a fine piece were it not broken. If you can find a way to fix this I might be able to enhance it with another version of my artistic rendition of Pwyll.


message:
This would make a fine headpiece were it not broken. If you can find a way to fix this I might be able to craft it into something special.


message:
No thank you, I've broken more than my share of tools on the hard carapace of those critters. Here, go see the Olthoi hunter in Arwic -- he can help you out.


message:
This is a rare find. This metal is extraordinary. I believe I can truly make something special out of this. Here, take this, and wear it with pride!


message:
Excellent. Let me have a moment or two to craft the pieces needed to complete this mask. There! A little touch here and there, and it's finished.


message:
I decided to change the heroic theme of my past endeavors. Instead I have crafted a likeness of one of the most feared villains in Aluvian History. This helm represents the helm worn by Lord Alfric of Viamont as he stormed the shores of Aluvia in his warships. Clad in the Bull's visage, he laid waste to proud Aluvia and drove our people into the wilderness.


message:
What a foul creature this is! However, I will not be deterred! I will make the finest of masks from it!


message:
Undead always make me uneasy. If you really want a mask, that's fine, but if you ask me, it's eerie.


message:
My girlfriend is afraid of snakes. Maybe I should get a mask like that one and wear home to her tonight?


message:
What is this thing? It certainly isn't a monster head! Hrm, it's transparent on the inside ... Ahah! I turned it inside out! Here you go.


message:
Masks are pretty useless. I'm just doing this while I go to school. I can make bags out of tusker heads too. Here you go!


message:
Hello, I am Alexander the Deft. If you give me a creature's head or facial covering, I may be able to make it into a mask for you. If you would like an older version of the Mosswart or Banderling please hand those heads to my apprentice.


message:
In times far past, many knights emblazoned the image of High King Pwyll on their helmets in order to show others that they fought in his name.


message:
Heh, I bet you're wondering what a handsome guy like me is doing up here in Eastham. Well, this town is better than that Ayan Baqur place! I heard they have a Virindi there!


message:
Can you tell us what happened to the Olthoi?  I noticed that many of you newcomers seem more concerned about strange floating crystals...


message:
The Mosswarts seem to be fighting each other.  It is certainly odd, but I know good fortune when I see it.


message:
It heartens me to hear the Olthoi have been dispatched.  Now, can you tell me who Elyssa Strathelar is?  And who this mysterious mage is that helped her?  If he was so powerful, why did he not tell her about Kryst's existence?


message:
These islands were named after one of my dear friends.  He gave his life to ensure we all reached safety.  He will never be forgotten.


message:
Don't believe what the townies on the other island tell ye, the bunch of bleating sheep that they are... Hrm. It's been a while since I seen a sheep.


message:
Ahh, I've been waiting for these. Not long mind you. The Lugians are very prompt in their delivery, nothing at all like the vermin I'm used to working with back on Ispar. Never mind the dogs living here on Dereth. This be for Captain K'rank.


message:
Tell 'im that I'm willing to continue this advantageous relationship, so long as he's willing to keep supplying me with these herbs.


message:
Arrr, and welcome to MacNiall's Freehold. Have ye seen them funny statue things the Mosswarts like to worship? I thinks their eyes is kinda pretty. Bring me one, and I'll see what I can do to reward ye.


message:
Errukh, look at the sparkle! Look, youngster, I'll give ye this note for my cousin MacDugal. I hear tell he's taken up residence with our old gang at some place called the Bandit Castle. Bring this note to him, and he'll reward ye right.


message:
Oi mucker, I've already given ye the note to pass on to MacDugal! Don't tell me ye've lost it! Take this bauble back too, simpleton!


message:
I can't do anything with this. You see how the wood appears sort of striated and well... if I may say so - ugly? That's poor craftsmanship, there.


message:
Done! Now, if you sew this together with a right peg leg, you'll be able to make yourself a peg leg set!


message:
Welcome to MacNiall's Freehold.  You must be one of those people who has... rediscovered our island. Those who live here have earned their place by the strength of their arms and the power of their convictions. Do what you will is the whole of the law.


message:
You are a newcomer here? Does that mean the mainland is free of Olthoi? In any case, welcome to the Vesayen Isles, and to MacNiall's Freehold. If you like, I have written a history of our island. It is sold by our barkeep, Jesren.


message:
Hrm, this is nice!  To bad that you can't act as a sheathe for your dagger.  I saw a guy do that once...


message:
What an unusual hide. It's a good thing you didn't hand this to me last week. I was making coats out of these hides when I could have been making full robes! Well, you learn something new every day right?


message:
People really seem to prefer these robes over the coats. No wonder, I bet they are far more protective against the elements.


message:
Those small shreths are useless, don't you think?  Good thing they drop skins, otherwise no one would kill them.


message:
Shreths are foul creatures.  But you can make comfortable shoes out of them, so I guess they aren't all bad.


message:
Heh, there is nothing like getting a good shank of hide out of some stupid unsuspecting animal.  There's enough here to make some pants.  Here you go.


message:
Ursuin are smelly creatures that always seem to have enough life left in them to almost fall on you when you kill them.  This is enough hide to cover your midriff.  Here you go.


message:
Ursuin coats are almost like Mattekar coats, they are just harder to get, because Mattekars are weak.


message:
Hmm, this looks like a spring hide!  Well, it seems the Ursuin are starting to really adapt to our climate, eh?


message:
Hmm.  These Spring coats are thinner than the winter ones, but it looks like they give better protection.  I bet it's softer on yer skin too!


message:
Wow, this is a prime piece!  I can make a headpiece out of this one that will protect you and keep your ears warm!


message:
Wow, this is nice!  Real Sclavus skin is hard to get you know, because there are so many imitations.  Wear these, and make me proud!


message:
This is a nice piece!  You must have gotten it from a pretty large Sclavus.  This will make a pretty nice coat.


message:
With a cut like this, I can make an armored head piece.  It will be so nice, that commanders everywhere will want to wear it!


message:
It is so rare to see such large pieces of Niffis shell!  I'll make this into a functional and stylish shield for you.


message:
This shell must have come from a Niffis.  Tough beasts, they are.  Allow me to make it into a helmet for you.


message:
Ah, a Wisp heart!  This is great!  I can make something that is fairly useful out of this, if you are a mage, that is.


message:
Hello, my name's Gillian!  Do you know of any good places to hunt creatures?  I'm looking for standard leather crafter items, plus some wisp hearts, if you find them. Also, if you bring me the hide of an Ursuin Slasher I can make you a comfy Ursuin hide rug.


message:
Did you know that some creatures change along with the seasons?  It makes for prime hunting all year round!


message:
It seems like Dereth is going downhill pretty rapidly.  That's why I'm up here in the Bandit Castle.  After its all over, we'll pick up the pieces.


message:
With this my lord Asheron may work the ritual to weaken the Hopeslayer. Take this, Isparian, and bring strong companions. The Hopeslayer will not fall easily. Go with the light.


message:
Assemble the artifacts and bring them to me, so that with my lord's help you may challenge and strike down the Hopeslayer.


message:
The Hopeslayer has been destroyed, but you may wish to visit his lair nonetheless.  This gem will bring you there.


message:
This item is not yet complete, nor is it needed any longer. The Hopeslayer has been defeated. If you wish, you may still bring me an assembled Dark Crucible to gain access to the Lair of the Hopeslayer.


message:
You were one of the worthies who helped defeat the Hopeslayer. Please, take this helm, imbued with the gem's essence. I and my lord Asheron thank you, Lightbringer.


message:
My lord conveys his gratitude for the efforts of your people. If you are one of the champions who took part in the defeat of Bael'Zharon, I can take your Soul Crystal Gem and give you a helmet to commemorate your achievement.


message:
Also, I have instructions here that will lead you to the site of the Hopeslayer's defeat, should you wish to visit it.


message:
You were one of the worthies who helped defeat the Hopeslayer. Please, take this casting staff, imbued with the gem's essence. I and my lord Asheron thank you, Lightbringer.


message:
My lord conveys his gratitude for the efforts of your people. If you are one of the champions who took part in the defeat of Bael'Zharon, I can take your Soul Crystal Gem and give you a spellcasting staff to commemorate your achievement.


message:
I tried talking to that Director around here.  Names himself Adirred.  He makes no sense, talking about "privileged self" and posts and structures.


message:
Mighty resourceful of you, getting stout all the way down here.  Well, here's suds in your eye, kid.


message:
You've come a long way for my words of wisdom, youngster.  But I suppose now that everyone knows that I'm right about the Virindi, my wisdom is in especially high demand, eh?


message:
Hey, I never thought I'd see this again!  Thanks a lot!  But don't expect any special favors from me.


message:
Right, then.  What'd I tell you?  No one believed me... now, do you see?  I was right all along!  Applesauce, I said!


message:
Hello.  Myself and my brothers-in-arms have been assigned to exchange gifts with those that donate undead trophies to the Shagar Zharalim.  We were not expecting the plethora of trophies we have received, so we have adjusted our prizes accordingly.


message:
It seems that the Reavers that plagued us in our ancestral lands are here to plague us as well.  Beware the Dune Reavers, for they are dangerous.


message:
Recently the Zharalim have uncovered lore that enables us to make magical arrows.  If you trade me a mnemosyne fragment, I will be more than happy to grant you some arrowheads. You'll have to assemble them yourself though.  You'll need a bow like mine to use them.


message:
There have been many strange occurrences in the desert recently.  On occasion, there are sudden sandstorms for no reason.  It is very odd...


message:
I realize that it is dangerous to hunt the more potent Sand Kings without protection.  They cast a plethora of debilitating spells on any aspiring hunter.  With the proper gift, I have been authorized to grant you a gem that can disperse such maladies.


message:
The literal translation of my name means daughter of the wind.  I adopted it in honor of my mentor, who recently disappeared during a journey to Uziz.


message:
There are healing kits even more potent than the ones dropped mainly by Lugians.  The Zharalim have recently uncovered lore that enables them to treat these kits in order to make them more potent.  If you trade me a mnemosyne fragment, I will reward you in turn, depending on the quality of the fragment.


message:
The horn of a Fire Auroch, eh? These beasts are impressive, but very slow, which makes them easy to kill. Here, I have carved the horn into a shape suitable for use in a composite bow.


message:
It is a tragedy, what has befallen Ayan Baqur.  Luckily, Jaleh al-Thani and I were able to fight our way out of the town and escape.  I wonder what has become of the other townsfolk... Still, life goes on.  I can still carve horn to help you make a composite bow.


message:
I grieve for proud Ayan Baqur.  I was not strong enough to defend it from the waves of cloaked fiends.  I have tried to locate my people... I think the Virindi are holding them in an underground complex to the east of town.  I am not strong enough to rescue them myself... Please, friend, do what you can to help them.


message:
No, use this on your Sleeves of the Arm. But in order to imbue the spear with the strength of righteousness, you must be strong and tireless, like a rain of ceaseless axe blows.


message:
No, use this on the Staff of the Mind. But be warned, you need to have a strong mind and understanding of the ways of mana to use it successfully.


message:
No, this must be used on the Spear of the Heart. But be warned, you must understand the nature of the Lugian heart. You must be able to pierce quick and righteously, like a spear of truth, if you wish to craft your item successfully.


message:
My brethren of the Arm will be very glad to see this returned. Tukal has a debt to you, little Isparian. The Tukal Elders have authorized me to have sleeves fashioned from some of our most talented crafters. Here, take these Sleeves of the Arm.  While they are not quite suitable for use yet, if you can find one of our emissaries we sent to the Isparian Arrival points, they may have something of use for you.


message:
My people are strong. But in the immortal words of General Casarius, "Strength alone cannot win me this war. My mind must tell me where to strike." Returning the Sceptre of the Mind brings peace to many of our kin who follow the way of the Mind. The Tukal Elders have authorized me to have a Staff formed by some of our most talented crafters. I present you with this Staff of the Mind. It cannot be used yet, but if you come across one of the emissaries we sent to the Isparian Arrival points, you may be pleasantly surprised.


message:
Do you ever wonder why we have a blade as our totem of the heart? My brothers who believe in the Path of the Heart preach this to the uninitiated, "Trust your heart like you would trust your blade.   Use it in the cause of righteousness and none can withstand you. Leave it unguarded and you shall know the final sorrow." I thank you for mending this breach in our heritage.  One day maybe we can take the fight to these outcasts. To show our thanks, the Tukal Elders have authorized me to have this Spear made by some of our most talented crafters. It is not quite ready to wield, but if you come across one of my gem-crafting brethren who have been sent to the Isparian Arrival points, you may find this item to be of great value to you.


message:
Ah yes, I remember these sleeves from the old days. Allow me to exchange these for this newer version.


message:
The raiders are striking hard now. They are fearful of our efforts to reach out to the Isparians. We have lost three of our most sacred totems due to their depredations. The Cloth of the Arm, the Sceptre of the Mind, and the Blade of the Heart must be found to ensure the continued stability of Linvak Tukal.


message:
Our scouts have compiled information as to the whereabouts of the raiders' encampments into this report. You may find it useful in retrieving our totems. Kifandel the Imbuer now carries the Book of the Arm, Mind, and Heart, which records the words of Lauriagne, our first Matriarch. Read her words you will understand why the recovery of our totems is of the utmost importance to us.


message:
I've recently made some improvements to the Sleeves of Inexhausitibility, the Staff of Clarity, and the Spear of Purity. If you would like to have one of these items, I will gladly improve it.


message:
No, this is your reward. Go find one of the Gem Sellers. I believe there were three dispatched, each one to a different Isparian Arrival point. They can help you with this.


message:
You want to trade in the Golden Gromnie?  Unthinkable!  This is the rarest of the rare!  Take it back, and come to your senses!


message:
Monty grumbles under his breath. You make out a few words, "...stupid Ketnan." He smiles and adjusts his vest.


message:
I don't know why I let myself get talked into this by Ketnan, but here goes. Round and round it goes!


message:
Hello, and welcome to my new house! Isn't this nicer than that terrible outdoor location? Boddry there sells a little pamphlet that will tell you our rules and sell you gambling tokens. Look it over, and if you think you have the favor of Dame Fortune, gamble with my Gamesmasters. If you want to gamble a precious little doll, come back to me.


message:
The Golden Gromnie is the most sought-after prize in all the gambling dens!  Surely you did not mean to try and gamble this away...


message:
Arshid grumbles under his breath. You make out a few words, "...stupid Ketnan." He smiles and adjusts his vest.


message:
Enter and be welcome to my lavish new place of business.  I am Arshid, the master of the halls of fortune.  My assistant Ashadi sells a book of rules and tokens for gambling.  Are you favored by the Mistress of Fate?  Try and see!  Buy tokens and try your luck with one of my Gamesmasters!  Or if you feel especially daring, gamble one of your Pack Monsters with me for especially rich prizes!


message:
You wish to gamble the Golden Gromnie?  The Golden Gromnie is the most fabulous prize offered here!  Come back when you have regained your senses, friend!


message:
Mi grumbles under her breath. You make out a few words, "...stupid Ketnan." She smiles and adjusts her vest.


message:
Welcome to my house of chance, now in a much more propitious location!  Will the Great Lady of Chance and Possibility favor you?  Haya Su Ka sells our rulebook and gambling tokens.  My Gamemasters will happily assist you in your quest to gamble tokens.  If you wish to risk one of your precious Pack Monsters, gamble with me, if you feel lucky.


message:
Hey!  What are you trying to pull?  This token is only for use at Arshid's Den of Iniquity, in the Gharu'ndim lands.


message:
Hey!  What are you trying to pull?  This token is only for use at Gan-Zo's Den of Iniquity, in the Sho lands.


message:
This table is only for the red tokens.  If you are not rich enough for these stakes, try one of the lesser tables.


message:
You've made a mistake, friend.  This token is only for use at Monty's Den of Iniquity, in the Aluvian lands.


message:
You've made a mistake, friend.  This token is only for use at Gan-Zo's Den of Iniquity, in the Sho lands.


message:
Not so fast, friend.  This token is only for use at Arshid's Den of Iniquity, in the Gharu'ndim lands.


message:
Thank you, friend. This will help tide me through these hard times. And please, clear the angry rabbits from my lovely garden and I'll be forever thankful.


message:
Ah, you got one of the big ones! That's one pesky rabbit that won't bother my lovely garden anymore!


message:
When they first showed up, I thought it would be simple to get rid of them. But nothing worked! I kept trying and trying -- I recruited every adventurer in Dereth to help me -- but they wouldn't go away! Then I gave up and left my little farm behind ... But farming's in my blood, you see, and I just can't let the rabbits win. So I came back. ... And do you know what I found? They've been breeding! There are more of them then ever!


message:
Go and see for yourself! See if you can do anything about those vermin, why don't you! Bring me back some sign that you killed one of the big ones and I'll make sure that everyone knows your rabbit-killing prowess.


message:
But I don't expect you can even make a dent. ... Oh, umm ...do you think you might spare a pyreal? I can portal you into my garden for a pyreal. The cost of maintaining this farm would amaze you.


message:
Welcome to the Aluvian branch of the Bestowers' Guild.  We have chartered ourselves to bestow titles upon worthy applicants.  My assistant Caranis sells instructions and skill puzzle pieces.  On the other side of the room, you can find the base piece for the skill puzzle.  But you may only attempt the test once per day, and you may only hold one title at a time.


message:
Hear one, hear all!  %s has earned the title of Unarmed Brawler!  All honor to our worthy applicant!


message:
Hear one, hear all!  %s has earned the title of Master of Staves!  All honor to our worthy applicant!


message:
Hear one, hear all!  %s has earned the title of Master Fletcher!  All honor to our worthy applicant!


message:
Hail and welcome to the Gharu'ndim branch of the Bestowers' Guild.  Have you come to seek a title?  Speak with Nerezi, my assistant, to learn about our application process.  The base piece for the examination is available in the tent.  But beware, you will only be allowed to conduct the examination once per day, and you can only hold one title at a time.


message:
I am the examiner here at the Sho outpost of the Bestowers' Guild.  Please speak with Naba Ko-Zin if you wish to arrange for an examination.  The base piece of the skill puzzle is available in the other corner of this tent.  Be warned, however, that the test can only be taken once per day, and one may only be called by one title.


message:
My requests for assistance has been heard! I have been here keeping an eye on Tumerok movements ever since Ardry, Aleval, and I captured a band of Tumerok scouts. We interrogated them for their dealings with the Virindi, but all they told us was a story of a legendary spear weilded by one of their reknowned heroes...Little did we realize that their babble was but a smokescreen before they attempted escape!  We gave them chase, past the (Insert landmarks here), but lost them near the (landmark).  I suspect the story was nothing but lies, but could I ask you to investigate this matter while I transcribe my fieldnotes?  Let me know of anything you find.


message:
Ah, so there was something to their story after all...What an interesting find! But look here...Doesn't these slots along this side suggest it that it is missing a part? Perhaps the answer could be discovered out around the caves near the (landmark) to the (direction) where I last spotted the TumerokS gathering.


message:
I have never seen an artifact such as this before...Some sort of Tumerok figurine? Ah...But it seems as if it is not in its entirety...Perhaps it should be married to another piece? If you bring me back the completed artifact, I will surely reward you!


message:
A Tumerok War Taiaha!  One of the first examples of Tumerok war craft that we have found.  I must send this on to Aliester--he will be delighted to further his research on Tumerok culture.  I and the Society thank you!


message:
Take care as you travel down this road to the south. The Tumeroks seem to be heightening their activities near Dryreach!


message:
My wife is happy to be here, she grew tired of living in Eastham.  If you ask me though that man that gave us the means to build this place...Well he just gave me the shakes...Him and his mask.


message:
I guess living out here in the wilderness isn't that bad, I just wish that there was more meat around here.  How am I supposed to perfect my meatballs if I can't get meat?


message:
If you're looking to sell something then you should visit my wife, but be careful she's a shrewd one.


message:
I can't believe I have this wonderful tumerok site to explore, and I am forced to loiter around here due to those pesky Olthoi.  If you head up to 42 degrees north and 82.2 degrees west, you can help me with this problem!


message:
The Dark Lair needs a brave adventurer like yourself to rid it of those icky bugs.  I don't remember the exact coordinates, but it was around forty-four degrees north, and sixty-eight degrees west.


message:
There are three sites up on the Plateau that beckon to a hardy young adventurer like yourself.  One is on the southern portion of the plateau, the other two are on the northern end.  Good luck!  Not that, um, you'll need it or anything.


message:
And in recognition of your skill, I bestow you with this token, please return it to me if you wish for me to change your title to something appropriate of your valor...such as Bugstomper!


message:
Finally, I am glad that you saw fit to help me with this little matter, but I now have a new problem.  It seems that while I was busying occupying myself with this Tumerok archaeological site, a whole new host of bugs have taken up my previous exploration site, a dungeon on the other side of the island, named the Dark Lair.  I tried to show those bugs what's what, but I'm afraid I wasn't able to make much of a dent in their numbers.  If you could go there and teach them a lesson or two, I would be very appreciative.


message:
That ring should come in handy for you, I imagine.  And since you have proven yourself so worthy, let me officially give you this token, please return it to me if you wish for me to change your title to something appropriate of your valor...such as Gardener Weeder!


message:
Now, while you were out ridding the island of those terrible bugs, I heard tell from a passing stranger that he discovered a Crumbling Empyrean Mansion infested with ugly Olthoi in the eastern lowlands. Bring me one of those Workers' pincers, and I'll reward you well!


message:
And now, you deserve this token! Please return it to me if you would like the title of Worker Obliterator!


message:
Well, you are making your way up in the world.  I was hesitant to bring this up before, but now I feel relatively certain that you are up for the challenge.  Up on the plateau, there is a nest of Olthoi Soldiers plaguing explorer parties that journey up above.  The townspeople have come to me asking if I can rid them of these horrors, and of course I immediately thought of you.  Go up to the plateau, and rid us of those nasty bugs!  Be careful, though, the uplands are not for the meek and mild.


message:
You might find that bracelet useful, I dare say.  And you deserve this token, please return it to me if you wish for me to change your title to Soldier Slaughterer.


message:
I am somewhat embarrassed to bring it up, but it seems as though the townspeople have thought of me as the renowned Olthoi Slayer.  I have tried to explain to them that you are the one doing all the killing, but they don't seem to understand that.  Now they expect me to go kill off a nest of Olthoi supersoldiers!  We call them Olthoi Legionaries, and they are quite terrifying, from what I am given to understand.  Well, not so terrifying to one such as you, eh?  They have taken over an ancient Empyrean grotto, kill them, return a pincer as proof to me, and I shall shower you with riches.


message:
You're back?!?  I mean, welcome!  Of course you're back!  I had the utmost faith...well, perhaps that is too...I was relatively sure that I would see you again, and the fact that you are still alive as well is pure felicity.


message:
And of course, now let me give you this token, please return it to me if you wish for me to change your title to something appropriate of your valor... like Exterminator!


message:
I admit it, I have been telling the townspeople that I was the one killing all the olthoi and bringing back the pincers.  As a result, they have been treating me as a hero!  You have to understand, all I wanted was to be an explorer on this new island, but I found all this unexpected attention...gratifying.  But now...now I don't know what to do.  It seems they want me to face off against a horde of elite Olthoi.  I haven't even heard of these bug types before.  If you could just save me this one last time, I would be so appreciative!  The Olthoi are located in the depths of the island plateau.  I wish you the best of luck!


message:
Here is a special token of my regard. Return it to me and I will give you the extra-special title of Bug Butcher!


message:
Oh, my friend, the onslaughts never end! The moment I feel that we...I mean, you have brought these infestations to their final end, I hear that yet another swarm of even more dangerous Olthoi has made their presence known! Please, my friend, save my reputation once more. The Olthoi Warrior's Nest lies upon the northern part of the Marescent Plateau. Bring me the proof of a single Warrior's pincer, and I will reward you handsomely.


message:
I must ask you to accept this token. Return it to me and I will change your title to something more befitting one of your stature...such as Warrior Vanquisher!


message:
Suddenly you see a strange light begin to gleam in Bedho's eye. With great alarm you realize that Bedho is preparing himself to grovel.


message:
Oh great and powerful warrior from the east! Only you can save us from the perils that infest this land! They...they told me... stories of Mutilators boiling up from the plateau's very bowels, acid dripping from their very jaws!


message:
And they insist that I, Bedho Yi, must go and deliver them from this threat! Please...I promise this is the last time. The Mutilator Tunnels lie upon the northwestern side of the Plateau. Bring me a Mutilator pincer, and I shall reward you!


message:
And here is my final gift to you. Take this token, please return it to me if you would like me to change your title to Mutilator Annihilator!


message:
Hello there stranger!  I am wondering if you can help me in a bit of a predicament I find myself in.  I was busy exploring a wonderfully well-preserved abandoned Tumerok outpost, when I was beset upon by a number of Olthoi!


message:
I had never seen these fearsome creatures that close before, and the fact that I escaped with my life leads me to believe that these Olthoi aren't quite so tough as their mainland counterparts.  If you could journey to this tumerok outpost and rid it of these troublesome beasts I would be most grateful.


message:
If you could bring me back some proof that you have conquered them, such as a pincer, I would reward you well.  I believe the portal to the Abandoned Tumerok Site now lies a bit to the northeast of here -- I have heard rumors that strange eddies in the currents of portal space have shifted it away from its original location.


message:
Wonderful!  You found one!  Ummm, unfortunately, Mazur has brought a small problem to my attention.  As I mentioned when I first saw you, this is a fine and strong pelt.  A little too strong, in fact.  Mazur is unable to tan the hide with his existing tools.  However, he informs me that if one were to use some form of strong acid on the hide, that he should be able to treat the hide and fashion it into something very useful!  Good hunting!


message:
Well, you found the acid.  Congratulations.  Oh, you don't expect me to do the actual crafting do you?  That is why I have Mazur.  He will give you your prize.  Just remember that Britana always delivers!


message:
Well, you found the acid.  Congratulations.  Oh, you don't expect me to do the actual crafting do you?  That is why I have Mazur.  He will give you your prize. Just remember that Britana always delivers!


message:
Ecch.  I don't need this.  Use this on your mattekar pelt, and then give the pelt to Mazur.  Do I look like a craftsperson to you?


message:
This smells awful!  Take it away from here!  Use it on your mattekar pelt and give the pelt to Mazur.  Go, go!


message:
Don't ever bring this piece of garbage to me again.  Just remember that this is what Ketnan stands for: Garbage.  Understood?  Britana only creates quality items.


message:
What!  Do you think I am some shiftless slob like Ketnan?  Just because we are related doesn't mean I will take charity like him!  Well, I suppose it would be rude of me to refuse a gift, I guess I could make an exception for someone with such a discerning eye as yourself.


message:
Greetings brave adventurer!  My name is Britana, perhaps you've heard of my...never mind, he isn't important anyway.  What is important is have I got a deal for you!  Perhaps you have heard of a small fashion accessory...The Hoary Mattekar Robe?  Yes, I am sure you have.  Well, unlike some others who seek to perpetuate fraud upon the Isparian public with cheap knockoffs, Britana only provides the real thing.


message:
I have come to this island upon hearing reports of a great white beast that stalks its northern coasts.  Rumor has it this is a Mattekar straight out of legend, come to rid the island of its troublesome denizens.  Which denizens, you ask?  Legend does not say.


message:
But what I say is that a Mattekar this large and strong must produce a robe which makes the Hoary robe seem like a bath rug!  Bring me this mattekar pelt, and I will craft you a robe fit for a king!


message:
I regret to inform you that this material is too tough for me to craft into a robe.  It needs to be made more supple. Applying any type of acid solution to it should make the pelt supple and ready for use.  I have no idea where you might find such a solution however.


message:
Yes, I believe this should do the trick.  Be careful, though, I have found that the hide reacts strangely to different types of acid.


message:
This is a shoddy piece.  It is certainly not up to my standards.  Besides, it upsets Britana greatly.  She is very uncomfortable when her brother is mentioned.  I think she feels like she has something to prove to him.  I have tried to explain to her that standing in her light, Ketnan is a mere blade of grass underneath a large oak tree.  A beautiful and lovely tree.


message:
You have succeeded in your quest.  Here is your Canescent Mattekar Robe.  By the way, have you seen where Britana goes late at night?  I think she is out walking with another...never mind, I am sorry to trouble you.


message:
I am worried about Britana.  Lately she talks not so much about fame and fortune, but about love.  I tried to ask her to take a walk out in the moonlight, but she said she did not have time.  Perhaps tomorrow.


message:
Yes, I have agreed to help Britana in her quest to fashion a new Hoary Mattekar Robe.  I don't know where this new Mattekar is rumored to be, you would have to ask Britana.  I have to admit, I had never encountered a woman like Britana before back in my home village.  She is quite the woman.


message:
Lai Fanli grunts. "I keep telling Oswald... archers can't compete against opponents this difficult. Where is the 'love' he keeps promising me?" At that, his bow falls from his cooling fingers.


message:
Itala glances at Adroth and murmurs, "I told you those boots of yours would give away our position."


message:
As he begins his journey back to the lifestone, Torgrym is heard to mutter, "Damn. Bloke must use that Virindi thing... whassit... that funny gear stuff. I'm too... elite... for this..."


message:
As he begins his journey back to the lifestone near, Torgrym mutters deliriously, "Anyone gotta portal to subway..?"


message:
Torgrym glares over his orb at %s. "Come on, foight like a man. Been whackin' on these dumb local critters too long, eh? No challenge in 'em, I say."


message:
Torgrym glares over his orb at %s. "Loik the Tumies say, mate, 'zhtufu ah gahrede.' That means 'silence, loser, or meet me outside.' Er... kinda, anyway."


message:
Torgrym glares over his orb at %s. "Ya precious great pansy ... wossamatta, been sittin' down in Black Spawn Den too long? Do the sun hurt yer eyes?"


message:
Torgrym laughs at %s's feeble spellcasting. "Ha! When I wozza boy I spent weeks honing my magic defense in the Zaikhal meeting hall."


message:
Adroth spits blood and teeth upon the ground, and grins a gap-toothed, bloodstained smile at %s. "If yer not carrying a full pack of vitae, yer not a real man. Roight then. I'll be back for you, bub. Ye'll get yers soon enough." The wicked gleam in his eyes fades as his spirit is whisked away to the lifestone.


message:
Adroth spits on the ground as he sizes up %s. "Dunno how yeh found us, mate. Seems like the longer we all stay in this world, the more we get a sixth sense for danger, eh? Anyway. Time to pay yer toll."


message:
Den-Ru tries to cast healing spell, but is too weak. "Bah. Wear a robe, get sliced open by hollow weapons. Wear armor, become too heavy to move. Well, all you're getting from me is a sackful of those useless damned robes that old fool Celdiseth knits!"


message:
Ah, so there was something to their story after all...what an interesting find! But look here...don't these slots along this side suggest that it is missing a part? I wonder if it lies over in the caves directly to the northeast? For the past season I've been able to watch many Tumerok comings and goings here from my front porch. If you were to bring me back the object in its entirety, I'm sure I could reward you.


message:
I have never seen an artifact such as this before...some sort of Tumerok figurine? Ah...but it seems as if it is not in its entirety? Perhaps it should be married to another piece? If you bring me back the completed artifact, I will surely reward you!


message:
A Tumerok War Taiaha! One of the first examples of Tumerok war craft I have ever seen. I must send this on to Aliester--he will be delighted to further his research on Tumerok culture. I thank you!


message:
An interesting find, this. I am not sure what to make of it. But it does not look as if it could fit to the spear I am speaking of. I am isolated here on my little farm--perhaps there is someone else on the island who could help you discover the secrets of its origin.


message:
Bachus tells you, "So you're back, %s. Good to see you. I am always happy when friends stop by, especially around sunset--the view is spectacular from here! I haven't noticed anything out of the ordinary of late, but can never tell what will happen on the island! Perhaps things will have changed even by next week."


message:
Woe is me! The Hea must have overheard that I have been sending travelers to investigate their caverns, for they invaded my house, burned down my apple trees, and ate my bunny rabbits!  I barely escaped here to safety of Redspire in one piece! Fortunately my dear friend Micon has agreed to give me shelter until I am back upon my feet.


message:
They must hold that relic in high esteem indeed. A most fanciful folk, I must say! I heard that it is a legendary spear that they dismantled and enshrined in two separate caverns on the island. It once belonged to a warrior from an opposite faction, I believe. He tried to persuade them back to traditional ways, but they would have none of it. Somehow they dispatched him but retained his spear...which is supposed to have some sort of magical, "living" properties to it. I'm not quite sure what to believe.


message:
Perhaps the answer could be found in the caverns to the northwest along the shore.  Try the area around 40.2N 84.7W --at least that's where I saw the Tumeroks heading last. Beware, friend--it's quite likely to be well guarded. I'd go myself, but I must catch up on my journal today. If you would like to read it, here are a few pages that I wrote the other day.


message:
My new associate, Hea Riketura, has asked me to send more items like this his way. He's a nice chap--for a Tumerok.


message:
Try looking for him in Ahurenga. Interesting place--I wouldn't want to live there myself.  Too many odd happenings going on all the time...


message:
An interesting find!  I don't think I've ever seen one like this before.  I've heard that there is a Tumerok who will craft this into some kind of weapon over in their city...but I've never met the fellow.


message:
Why, it's a sparkly!  But must I repeat myself?  I collect Carenzi Pouchling pelts, Marsh Siraluun claws, Drudge charms, and Mud Golem hearts.


message:
Have you seen those beautiful birds around the island? I'm collecting their claws, but only those of a certain kind.


message:
If you come across any trophies on the island, I would certainly be interested in rewarding you for some of them.


message:
When I first came to the island, I wasn't sure how I was going to make a living.  But now I'm trading in island trophies--they don't see many like these on the mainland.


message:
I'll reward you for Carenzi pelts, Siraluun claws, Drudge charms, and Golem hearts--but only specific kinds.


message:
Thank you--these will look perfect in my trophy case. Allow me to reward you for your time and efforts.


message:
I am gathering Carenzi Pouchling Pelts, Marsh Siraluun claws, Drudge charms, and Mud Golem Hearts. If you bring me one of these items, I will surely reward you.


message:
Thanks, but I am not in the market for these. Merlonna might still be interested in them--you should take this to her.


message:
I'm not interested in collecting these.  But I've heard there is a collector over in that Tumerok town, Ahurenga.  You might want to try over there...although I wouldn't if I were you.


message:
Aha!  I met a Tumerok crafter who will make this into a weapon for you.  Hea Ihipura's his name. Strange ideas about nature, but nonetheless he seemed alright.


message:
I'm not in the market for trophy jewels at this time.  I'm sure there's someone else on the island who is.


message:
There are many fascinating creatures on the island that I have never seen before.  I am rewarding handsomely for certain trophies.


message:
We're a tightly knit community here on the island.  If you bring me something that I'm not interested in, I can probably tell you who is.


message:
I've never been happier since I came to the island and started collecting here.  Soon my collection will be the envy of all!


message:
I am looking for Carenzi Burrower pelts, Littoral Siraluun claws, Drudge charms, and Sand Golem hearts. I will pay highly for them!


message:
Try asking around for Riketura in Ahurenga. I haven't been there myself, but others have told me interesting tales.


message:
I think there's someone on the island who can craft this into a weapon.  It isn't an Isparian specialty--perhaps you should try Ahurenga.


message:
I didn't know one could find these here on the island.  Nonetheless, there is no room for this in my collection.


message:
Those golems certainly are fierce! I'm putting out a small bounty for Water Golem hearts--I was nearly drowned by one the other day.


message:
Merlonna, Shalon, and I all collect trophies from Carenzis, Siraluuns, and Golems. I even think there might be a Tumerok collector over in their town, Ahurenga. Good thing we're all looking for different variants--otherwise we'd be brawling in the streets!


message:
Merlonna will be so jealous of my growing collection! Here, take these health potions with my thanks.


message:
If you were to bring me Carenzi Sentry pelts, Tidal Siraluun claws, Drudge charms, or Water Golem hearts, I will reward you with experience.


message:
Terese places the seed in a small pot of earth, and speaks soothingly. A sweet smell fills the air, as a colorful plant springs forth!


message:
Terese places the seed in a small pot of earth, and speaks soothingly. A sweet smell fills the air, and the soil glows softly. Suddenly, three plants spring forth from the dirt!


message:
Terese places the seed in a small pot of earth, and speaks soothingly. A sweet smell fills the air, and the soil glows softly. Suddenly, two plants spring forth from the dirt!


message:
Terese places the seed in a small pot of earth, and sings lovingly. A sweet smell fills the air, and the soil glows softly. Suddenly, six plants burst forth from the dirt! Terese blinks in disbelief.


message:
Terese places the seed in a small pot of earth, and speaks soothingly. A sweet smell fills the air, and the soil glows softly. Suddenly, four plants spring forth from the dirt!


message:
Terese places the seed in a small pot of earth, and sings lovingly. A sweet smell fills the air, and the soil glows softly. Suddenly, eight plants burst forth from the dirt! Terese blinks in disbelief.


message:
Terese places the seed in a small pot of earth, and speaks soothingly. A acrid smell fills the air, as a dark plant springs forth!


message:
How beautiful! And how rare! Please take good care of this...it would be a shame if anything happened to such a wondrous living thing!


message:
How beautiful! And how rare! Please take good care of this... it would be a shame if anything happened to such a wondrous living thing!


message:
What do you want? Wasting my time, no doubt, wasting my time! Don't you have some grandiose quest to do, or innocent monkeys to kill? Leave me alone with my plants. Growing them isn't easy, you know.


message:
If I really believed you cared, I might help you grow your own plants. But I'm sure you wouldn't find them to be terribly "elite".


message:
Yes, the Shreth have been eating the plants. That's part of Dereth's new ecology. Go look it up. But, if you happen to go rooting through Shreth droppings, as I imagine you like to do, I'll take any seeds that you might find.


message:
Do you see all these lovely new plants? I woke up one morning and their fronds had appeared out of nowhere! Even an animal-killer such as you cannot dampen my spirits.


message:
This weapon uses the most modern of military technology! It is specially crafted to be extra damaging against our Tumerok foes!


message:
Of course, for political reasons, it doesn't work against the Aun or the Hea Tumerok, but only against the Virindi-controlled renegades.


message:
We'd like to give you a small gift in appreciation for your ... patience, but that item hasn't come yet. But when it does, just give me this token back and I'll give you your reward. Why don't you check back in a month or two?


message:
Hmm ... You say you found this in the Falcon training camp near Dryreach? Well, I must show this to my superiors at once! Thank you!


message:
What? You want a reward? This is no trophy -- this is just a scrap of paper! Bring me some trophy ripped from the hands of our enemies and then I will reward you!


message:
Hmm ... You say you found this in the Serpent training camp near Dryreach? Well, I must show this to my superiors at once! Thank you!


message:
Hmm ... You say you found this in the Shreth training camp near Dryreach? Well, I must show this to my superiors at once! Thank you!


message:
Hmm ... You say you found this in the Reedshark training camp near Dryreach? Well, I must show this to my superiors at once! Thank you!


message:
Hmm ... You say you found this in the Gromnie training camp near Dryreach? Well, I must show this to my superiors at once! Thank you!


message:
Hmm ... You say you found this in the Mask training camp near Dryreach? Well, I must show this to my superiors at once! Thank you!


message:
Hello, my name is Kenneth. I'm here to help direct an organized resistance against the renegade Tumerok attacks.


message:
Queen Elysa has called for volunteers to help investigate the Tumerok training camps near Dryreach. You can pick up a news sheet about this menace from the barkeeper.


message:
If you have already investigated the camps, and you have some trophy to prove it, I will gladly reward you. I also accept Tumerok insignia.


message:
Thank you for this little bit of information, but I will need something more from you in order to reward you for your efforts.


message:
I thank you for this. It seems as though the Order of the Raven Hand have claws in several of my companions.


message:
I thank you for this information. With these bits of knowledge, we will seek to restore the honor of our fallen comrades.


message:
The library seems to be caked in madness and filth. Remnants of a Shadow Bulwark perhaps? Soot-layered tombs and air that maddens.


message:
Now I see why the Raven Hand sought this place out. There may be artifacts of powerful shadows within.


message:
It seems, though, that Yalik has done well in guarding the place. This is a hugely important task for one as young as he. I wonder how well he will handle the task in the months to come.


message:
I thank you for this. We were right to suspect the Order of the Raven Hand were up to no good. Take this as a reward for your efforts.


message:
This came from the Shadow's Garb worn by Rayssid Ibn Alhath? Sadly I know little of the man save for his affinity for ranged weapons.


message:
It seems only fitting that the reward I give you should reflect that. Take this periapt. May it help guide your shots with accuracy and swiftness.


message:
Ah, Tiyol's tassel, correct? I had no liking for that contemptuous man. In fact, it would not surprise me at all if he was the first to fall under the sway of the Raven Hand.


message:
You did the world a great justice by defeating him. And since he was such a vile man, I have no qualms about giving out his belongings.


message:
Before the group left for the library, many of them entrusted some of their belongings to my care. Primarily items that would be of no use to them in the grasslands and forests north of here.


message:
Tiyol left this Cowl. Here, take it. I am glad to be rid of his belongings. Surely you will put the Cowl to a more appropriate use.


message:
You say Rheth Al' Thok wore this upon his Shadow's Garb? He was a bright man, poised to enter the ranks of the Zaikhal Arcanum. Well... that was before my compatriots offered him a place within our ranks. A shame that he was so easily enticed.


message:
Since he joined the ranks of the Zharalim, he was striving to obtain the Shagraka- the casting focus used by many of the Zharalim's sorcerers.


message:
Good Day. My name is Ufet, and I am here to organize the defense of Gharu'ndim from the depredations of the renegade Tumeroks.


message:
You'll pardon me if my mind is on other matters today. Several of my comrades have left for a recently discovered library north west of this city, but they have not yet returned.


message:
I am not usually one to worry, but with all that has happened of late, assassinations, invasions and an increase in cult activity, I can't help but do so.


message:
I must remain at my station, but if you happen to come across them, please let me know where they are. Any information you find will put my mind at ease.


message:
Greetings! My name is Kiroji, and I am a Shosa in the Sho Army. We must rally to deal with the renegade Tumerok alliance. We must not allow Hebian-To to fall!


message:
I wonder how Flufens is faring? It has been many weeks since she started her farm out by the western shore.


message:
Have you just arrived? Have you SEEN the Tumies up on the plateau? Sweet mothers, I didn't even recognize them! They have... have TAILS! And their magic is different from ours!


message:
Watch out for the Tumerok they call Tuperea. He's a hunter, we think. He has a pack of trained reedsharks that he uses to flush the siraluun from cover. But to that one, everything is prey - including you.


message:
We've had a lot of problems with brigands lately. Not just us, for that matter. The Tumies are bedeviled by them too. Queen Elysa's Advocates think they're coming from Vesayen. Doesn't it just figure? MacDugal and MacNiall cause trouble wherever they go.


message:
We don't go up on the plateau much. It's riddled with Olthoi hives, and the land is...queer. Everything is overgrown with patches of fungus, like you find in Olthoi tunnels.  It's almost as if it's been changed to suit them. The bugs up there do seem smarter, but not enough to do something that big. Our sage likes to call it an "infection."


message:
If you want my advice, stay off the plateau. Leave it to the Tumies. There are Olthoi up there, Saint Elysa preserve us. And not just the sorts we're become used to back on Dereth!  You ever hear about the breed they used to defend their eggs with? The kind they used to suppress slave rebellions in the hives? The Zaikhal Arcanum called that sort "praetorian," after the Roulean Imperial guard. Those who saw them in action called them eviscerators.


message:
There is something that I don't trust about that Britana.  Beautiful, you say?  Like a black widow spider, perhaps.


message:
Behdo Yii in Redspire is looking for assistance to help clear out an abandoned Tumerok Outpost.  Please help him!


message:
News! Travelers beware: Tumerok factions are battling for possession of the island! Do not get caught in the crossfire! Adventure in groups! Ration your supplies! Watch your pyreals!


message:
News! Burn and electrocution victims have been limping back into town for weeks. We have not yet determined what out in the wilderness could cause this much agony.


message:
I don't know why the Tumeroks up on the plateau look different. We've noticed that the ones in Ahruenga - that's their town on the west coast - are a bit bent. And that chief of theirs is... worrying. Don't tell them I said any of this. There are stories...


message:
The Tumeroks here are split into two warring tribes. The ones up on the plateau are funny sorts. Actually, they're rather nice. Bit preachy. The ones down here though, the ones that look like the ones on Dereth... *shudder*


message:
We've heard from the Tumies that there are some massive Empyrean ruins up on the plateau. None of us have seen them yet, though. I think they called them "walls to stay the water."


message:
We've heard reports of a new Mattekar roaming the northern parts of the island.  I've heard some unscruplous folks are already trying to find ways of processing the hide.  The poor, poor mattie.


message:
Deep in the forests on the plateau, I have received word of glints of steel, surrounded by a purplish glow.  I shudder to think at what new weapons of destruction are used up there.  *Shivers*


message:
We sent a few scouts up on the plateau recently. They reported a bunch of the old menhir rings standing up there. The funny Tumeroks even built their town around one. They seem awfully interested in them, if you ask me.


message:
The great years are gone, if you ask me. Where can you find the like of Wari al-Sha'im these days, or Lord Cragstone, or Saint Elysa? Ah, I tell you, if the Olthoi could produce another queen, many would die before she could be defeated.


message:
Every once in a while we hear a rumor that Virindi were spotted up on the plateau. If there are any of them, they hide themselves well. I can't imagine what they want there.


message:
No, this is for you.  I have no need of the Writ.  Use it to acquire your new home!  Even if you have purchased the house, some dwellings further require them for maintenance payments.


message:
What an interesting ... umm ... mechanism! I have no idea what it's for! But you know, those Arcanum Researchers, they've been working with odd metals like this -- you should ask one of them. You can find them in the libraries in Cragstone, Hebian-To, or Zaikhal.


message:
A rare find!  My congratulations.  Here is your Writ of Refuge.  The Empyrean have left many secrets for us to puzzle out.  Their geomancy recently became transparent to us.  This powder might reveal yet another crucial part of their power.  We shall crush the enemy through their own devices!


message:
Thank you for bringing us this Niffis Pearl. It is thought it may be useful. Take this Writ as your reward.


message:
We thought this jelly was useless for a time. But we've recently discovered it has certain properties which are of much interest to us. Please, take this Writ as a reward.


message:
We feared we would never be able to lay our hands on this poison again. Thank you for choosing to part with such a rare item!


message:
I'll tell you what. I'll take this thing off your hands and give you a Writ of Refuge in exchange! Sounds like a good enough deal, eh? Then it is settled!


message:
I've seen a number of pearls in my days... You know we exchange Niffis Pearls for writs correct? ... Anyway, I have seen a number of pearls before, but this is obviously not from any niffis I've seen.


message:
Look at how dark this pearl is, it seems to eat the very light around it. This is a truly rare find, some ancient Empyrean decoration no doubt, but I can't imagine it would be very different from the niffis pearls we know of.


message:
I'll give you a special deal on this pearl, since it is obviously of a different quality than your common niffis pearls.


message:
Ah yes, I seem to recall that our leather crafters stopped making shirts out of these. Don't worry, we have plenty in stock. Here, let me get you a shirt this hide.


message:
There are few beasts on Dereth as feared and hated as the Margul Sezzherei. To meet one who has personally slain the creature... I cannot believe it!


message:
You should be commended for your efforts. From this point forward, let it be known to all that you are the Sezzherei Slayer!


message:
You are still a cur unworthy of trust. I am only too grateful to the wisdom and compassion of others. With their help, and theirs alone was Nuhmudira freed.


message:
You are fortunate that she has pity within her heart enough to grant you the trappings that you need to obtain housing. If you give me any of these items listed here, then I will grudgingly give you a Writ of Refuge.


message:
You have done much to help us. Your sacrifice and actions assisted Nuhmudira in her darkest hour and we thank you for those efforts.


message:
If you have not yet done so, seek out Balthazar outside of Lin. He will instruct you on how you may further aid us.


message:
Housing continues to be provided through a joint effort of the Arcanum and the High Queen. Writs are required for these domiciles. Once you possess a Writ of Refuge, seek out a Covenant Stone and determine what else is needed to purchase your homestead. Also of note are new dwellings that have been opened that offer a more communal living arrangement.


message:
Thank you for investigating this matter for the Arcanum!  No, we do not yet comprehend the extent of the schemes of this minion.  I have confidence we shall find out soon, though.  Here is your Writ.  As of this time, we do not need any further tokens from you.  We will however still take the other trophies I mentioned to you.


message:
Wow! Great work. Here is your reward. You are looking a little green my friend. Are you feeling okay?


message:
We only wanted to see that you had achieved what we asked. Seeing as how you did so well you should keep this.


message:
I have recently rewarded you for visiting revenge up on that madman. Please come back to me in one day before asking for another reward.


message:
Although Nuhmudira has returned to us, we have learned that there is still a way to show your support for her. Outside of Stonehold there is a portal to the dungeon where she was once imprisoned. There you can choose to sacrifice yourself for her or to abandon her to her fate. It is odd that the magic has yet to dissipate.


message:
If you require writs we will accept any of the items on this list in exchange for a writ. Once you possess a Writ of Refuge, and have satisfied the other requirements for purchasing a home, seek out one of the homestead areas that we have built. If you would rather, you can enjoy living in one of the new dwelling areas that have been established for a more communal living arrangement.


message:
I already informed you that we no longer need any tokens from you.  We will however still take the other trophies I mentioned to you.


message:
Wow! You were able to navigate that place again. Great Job! We are not giving repeat offenders the Writs, but everything else is still available.


message:
I see that you have visited revenge upon the man that wanted to bring our race to an end. Nuhmudira thanks you for this. Here is your reward.


message:
If you hand the token back to me I will make sure that you are recognized for your efforts. The madness of his reign is over and now we can move forward.


message:
Ah, you're back--and you've got that bunny carcass for me?  No mean feat that--those bunnies aren't just cute like everybody supposes...what with those hoppy legs and twitchy little noses!  Now...watch carefully.


message:
There ya go! Gotta warn you though--only one per customer. What...you were expecting a pair? Silly rabbit, have you ever seen a two-headed bunny? But I already showed you how to do it--next time you find a rabbit carcass, use this slipper on it and you'll get your pair. Happy hunting and good speed!


message:
Oh hello--get your white bunny slippers yet? I've gotta tell ya, it seems like everyone wants their own pair.  I've had so many requests, I can't take anymore for at least a month!


message:
Now now, the demand for these white bunny slippers has been so high, I'm backordered for a month! Come back then, I might have some spare time to make another for ya.


message:
What's with all the carrots, you ask? Why, I'm luring bunnies! See my slippers?  Why, I was able to run all the way from the Direlands to here, fast as you can say "Lickety-split!" And I can't tell you how nice it is at the end of the day to curl up by the fire with a good book and  these slippers warming my tootsies. And ya know what? I like these so much, I have them in every color of the rainbow...Well, tell ya what.  If you bring me a little rabbit carcass, I'll make one for ya--but mind you, only one.


message:
Making Masks is kind of a waste of time, since Alexander can do it as well.  I can make wondrous thrown weapons though.


message:
Scarecrow heads have an odd magic this time of year.  If you carve them just right, and perform a little chant... Ah HA!  Success...


message:
Mosswart head, eh? Okay Let me just umm. Yeah. I need the paint. Okay there we go and a little more green and there we go.


message:
A banderling head, great. Okay so I need to stick this on something. Do you have a stick? Oh never mind I'll just put it on my other hand. Sure and with a twist of the knife here and there. Ow! No, no it's nothing.


message:
Interesting. I must say that I am glad to finally be doing something more than second--hand work. Wait a minute! This is something that Alexander didn't want to work with. Perfect! Just perfect!


message:
Alexander's Apprentice leans over his small work bench and attempts to muffle the sound of his work as much as possible.


message:
As he hands the newly fashioned Sunstone Gauntlets back to you, he quickly brushes the gemstone chips out the nearby window.


message:
Now I know these aren't the highest quality alterations, but I'm learning. Promise me you won't go to Alexander if they fall apart on you in combat.


message:
Hi, I'm Calvin, Alexander's apprentice.  He only lets me practice on skulls and scarecrow heads but he has also allowed me to start work on mosswart and banderling heads, using his old designs. So if you give one of them to me, I'll make something out of it.


message:
Making masks is kind of a waste of time.  I can turn skulls and scarecrow heads into deadly throwing weapons, however.  Just don't tell my master!


message:
Alexander doesn't know it yet, but I am working on a side project that I hope will pad my pockets a bit better once I get better at it. Give me your Sunstone Gauntlets and I'll see about bringing out a nice orange color in them!


message:
Carving a fierce face into a scarecrow head is a sure way to make your opponent dread the fate headed towards them.


message:
Well here goes nothing. Okay paring knife to make the eyes... whoops! No problem, no problem. Yeah that works. Whew!


message:
Now let's see, carving knife into the skull to separate the... No that doesn't look right. What about? Nope. Hmm. Oh yeah I had the directions upside down.


message:
Thank you for having the same faith in my skills as Janda. It makes me happy to know that... Oops...


message:
I'm so sorry! I don't think the gauntlets are damaged badly, if anything they will just be lightly scarred.


message:
Hello, I'm Bleis, Janda's apprentice.  She's letting me work with skulls, scarecrow heads, mosswart heads, and baderling heads. Finally! Of course I'm still learning, I never thought that apprenticeship would take so long. I'll craft the older versions of the mosswart and banderling masks for you. If you would like the old styles or something unique hand one of the heads to me.


