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Data license: AGPL · Data source: ACEmulator Project
html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/2#issuecomment-274909744 | https://api.github.com/repos/ACEmulator/ACE/issues/2 | 274909744 | MDEyOklzc3VlQ29tbWVudDI3NDkwOTc0NA== | 6705011 | 2017-01-24T19:26:10Z | 2017-01-24T19:26:10Z | NONE | characters_database.sql that is included had a bad PK this one fixes that. [characters_database.sql.txt](https://github.com/ACEmulator/ACE/files/727740/characters_database.sql.txt) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 202908658 | |
https://github.com/ACEmulator/ACE/issues/12#issuecomment-277143116 | https://api.github.com/repos/ACEmulator/ACE/issues/12 | 277143116 | MDEyOklzc3VlQ29tbWVudDI3NzE0MzExNg== | 25497527 | 2017-02-03T01:52:42Z | 2017-02-03T01:52:42Z | NONE | As an alternative, You can run it in its current state with a scheduled task, which I think you can set up to execute upon start up. Additionally, you can set a scheduled task to run again if it is not already running, to get the client to start back up if it threw an exception and ended. Not sure myself what extra steps would need to make this into a service. In my past experience, I have had never-ending problems with custom built windows services that do web interactions, had a lot more success when switching to scheduled tasks | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 205040357 | |
https://github.com/ACEmulator/ACE/issues/8#issuecomment-277488613 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | 277488613 | MDEyOklzc3VlQ29tbWVudDI3NzQ4ODYxMw== | 25472382 | 2017-02-05T00:35:02Z | 2017-02-05T00:35:02Z | NONE | [ACEmuLauncher.zip](https://github.com/ACEmulator/ACE/files/752670/ACEmuLauncher.zip) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 204490371 | |
https://github.com/ACEmulator/ACE/issues/8#issuecomment-277572855 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | 277572855 | MDEyOklzc3VlQ29tbWVudDI3NzU3Mjg1NQ== | 25472382 | 2017-02-06T02:24:53Z | 2017-02-06T02:24:53Z | NONE | [ACEmuLauncher v0.0.0.3 source.zip](https://github.com/ACEmulator/ACE/files/753512/ACEmuLauncher.v0.0.0.3.source.zip) Latest version that has profiles. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 204490371 | |
https://github.com/ACEmulator/ACE/issues/51#issuecomment-279281301 | https://api.github.com/repos/ACEmulator/ACE/issues/51 | 279281301 | MDEyOklzc3VlQ29tbWVudDI3OTI4MTMwMQ== | 20557688 | 2017-02-13T02:39:40Z | 2017-02-13T02:39:40Z | NONE | best is to save characters routinely, characters not saving often server side is one of the easy ways of duping in any online game | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 206403228 | |
https://github.com/ACEmulator/ACE/issues/8#issuecomment-279350491 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | 279350491 | MDEyOklzc3VlQ29tbWVudDI3OTM1MDQ5MQ== | 4389226 | 2017-02-13T10:37:53Z | 2017-02-13T10:37:53Z | NONE | Any specific reason this isn't in the ACE solution? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 204490371 | |
https://github.com/ACEmulator/ACE/issues/8#issuecomment-279395678 | https://api.github.com/repos/ACEmulator/ACE/issues/8 | 279395678 | MDEyOklzc3VlQ29tbWVudDI3OTM5NTY3OA== | 25472382 | 2017-02-13T13:43:20Z | 2017-02-13T13:43:20Z | NONE | This can be deleted. I was informed that they do not need a launcher developed and have one in mind already. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 204490371 | |
https://github.com/ACEmulator/ACE/pull/107#issuecomment-284311511 | https://api.github.com/repos/ACEmulator/ACE/issues/107 | 284311511 | MDEyOklzc3VlQ29tbWVudDI4NDMxMTUxMQ== | 10137 | 2017-03-06T06:13:51Z | 2017-03-06T06:13:51Z | NONE | So the file names themselves would be hard-coded and just pull in the directory location from the config file, thereby allowing the two config directives to condense into one. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 211999671 | |
https://github.com/ACEmulator/ACE/pull/107#issuecomment-284326453 | https://api.github.com/repos/ACEmulator/ACE/issues/107 | 284326453 | MDEyOklzc3VlQ29tbWVudDI4NDMyNjQ1Mw== | 10137 | 2017-03-06T07:59:00Z | 2017-03-06T07:59:00Z | NONE | Stupid tab vs spaces kept tripping me up. I also noticed that I missed a whole file that should have been included in the original commit. 'git add <filename>, ftw. It has now been added into the PR with the changes to the config variable(s). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 211999671 | |
https://github.com/ACEmulator/ACE/pull/21#issuecomment-285084104 | https://api.github.com/repos/ACEmulator/ACE/issues/21 | 285084104 | MDEyOklzc3VlQ29tbWVudDI4NTA4NDEwNA== | 25650194 | 2017-03-08T16:07:10Z | 2017-03-08T16:07:10Z | NONE | Technically; we DO have a launcher. I will work with whoever necessary to implement this into the launcher when ready. It's currently stable and fully featured as far as i can tell; so it's at a stage where implementing true password passing between server and client launch is reasonable. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 205361124 | |
https://github.com/ACEmulator/ACE/pull/148#issuecomment-287670070 | https://api.github.com/repos/ACEmulator/ACE/issues/148 | 287670070 | MDEyOklzc3VlQ29tbWVudDI4NzY3MDA3MA== | 8466632 | 2017-03-20T02:53:36Z | 2017-03-20T02:53:36Z | NONE | No problem, Since i'm using it, i thought maybe you guys might find it useful. I'll find other way to contribute :) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 215282644 | |
https://github.com/ACEmulator/ACE/pull/306#issuecomment-298181799 | https://api.github.com/repos/ACEmulator/ACE/issues/306 | 298181799 | MDEyOklzc3VlQ29tbWVudDI5ODE4MTc5OQ== | 10137 | 2017-04-29T17:15:29Z | 2017-04-29T17:15:29Z | NONE | The societyId field in the new table structure is currently a placeholder that can be changed, if needed, for when Societies and their bound portals are implemented. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 225268144 | |
https://github.com/ACEmulator/ACE/pull/331#issuecomment-299640541 | https://api.github.com/repos/ACEmulator/ACE/issues/331 | 299640541 | MDEyOklzc3VlQ29tbWVudDI5OTY0MDU0MQ== | 10137 | 2017-05-06T13:38:52Z | 2017-05-06T13:38:52Z | NONE | Last minute change that occurred to me that I should probably restrict the weenie given to this new constructor to specific known weenies that are portals and not leave it open to all weenies, especially those that aren't even portal objects. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 226731648 | |
https://github.com/ACEmulator/ACE/pull/331#issuecomment-299681182 | https://api.github.com/repos/ACEmulator/ACE/issues/331 | 299681182 | MDEyOklzc3VlQ29tbWVudDI5OTY4MTE4Mg== | 10137 | 2017-05-07T04:08:57Z | 2017-05-07T04:08:57Z | NONE | These special portals don't have a complete ace_object/ace_portal_object, as they shouldn't be spawning with the other static/fixed portals. Instead of having the work of creating a dynamically generated ace_portal_object performed outside of the Portal class, I thought it would be easiest to move the logic into another constructor overload that can dynamically build the ace_portal_object from a weenie, defined by the enum, and a position object. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 226731648 | |
https://github.com/ACEmulator/ACE/pull/331#issuecomment-299682644 | https://api.github.com/repos/ACEmulator/ACE/issues/331 | 299682644 | MDEyOklzc3VlQ29tbWVudDI5OTY4MjY0NA== | 10137 | 2017-05-07T05:01:33Z | 2017-05-07T05:01:33Z | NONE | I was also thinking of using a similar approach in the SummonedPortal class, with the player summoned portals, but take the portal coordinates from the appropriate character PositionType table on gateway creation. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 226731648 | |
https://github.com/ACEmulator/ACE/pull/423#issuecomment-311555195 | https://api.github.com/repos/ACEmulator/ACE/issues/423 | 311555195 | MDEyOklzc3VlQ29tbWVudDMxMTU1NTE5NQ== | 10137 | 2017-06-28T04:45:15Z | 2017-06-28T04:45:15Z | NONE | I also added some debugging messages that show up in the chat window. They demonstrate that delays experienced before the teleport with some portals happens at the player.Session.Player.Teleport(portalDest) command. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 238895606 | |
https://github.com/ACEmulator/ACE/issues/296#issuecomment-317810813 | https://api.github.com/repos/ACEmulator/ACE/issues/296 | 317810813 | MDEyOklzc3VlQ29tbWVudDMxNzgxMDgxMw== | 5542624 | 2017-07-25T17:30:45Z | 2017-07-25T17:30:45Z | NONE | Can this issue be closed then? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 224529943 | |
https://github.com/ACEmulator/ACE/pull/544#issuecomment-338443637 | https://api.github.com/repos/ACEmulator/ACE/issues/544 | 338443637 | MDEyOklzc3VlQ29tbWVudDMzODQ0MzYzNw== | 10137 | 2017-10-22T01:19:44Z | 2017-10-22T01:20:27Z | NONE | Tested splitting Pyreals into multiple stacks of varying sizes and merging stacks back together. Tested moving between main pack and sub-packs. Tested putting pyreals into sub-packs and dropping sub-packs. CoinValue updates correctly. Dropping Pyreal stacks also update CoinValue correctly. Pickup of unsplit stacks works. However, pickup of stacks of anything that have been split don't work, so cannot fully test Pyreal pickup. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 267426458 | |
https://github.com/ACEmulator/ACE/pull/544#issuecomment-338449687 | https://api.github.com/repos/ACEmulator/ACE/issues/544 | 338449687 | MDEyOklzc3VlQ29tbWVudDMzODQ0OTY4Nw== | 10137 | 2017-10-22T04:02:44Z | 2017-10-22T04:02:44Z | NONE | If a stack-able item is picked up and no same items exist in inventory, HandleActionPutItemInContainer() method is called. If a same item already exists in inventory, HandleActionStackableMerge() is called. Found by debugging. Added the pickup code with a !HasItem check at the beginning of HandleActionStackableMerge(). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 267426458 | |
https://github.com/ACEmulator/ACE/issues/578#issuecomment-350589493 | https://api.github.com/repos/ACEmulator/ACE/issues/578 | 350589493 | MDEyOklzc3VlQ29tbWVudDM1MDU4OTQ5Mw== | 5007814 | 2017-12-10T23:08:57Z | 2017-12-10T23:08:57Z | NONE | So the conclusion from that article is: My suggestion: Just keep doing logging how you always have. After all the time I have spent messing with the new Microsoft.Extensions.Logging API, I would ... not even worrying about the new LoggerFactory. On Dec 10, 2017 15:10, "Mag-nus" <notifications@github.com> wrote: > A suggestion from Rawaho. > > Reference: https://stackify.com/net-core-loggerfactory-use-correctly/ > > — > You are receiving this because you are subscribed to this thread. > Reply to this email directly, view it on GitHub > <https://github.com/ACEmulator/ACE/issues/578>, or mute the thread > <https://github.com/notifications/unsubscribe-auth/AExpxuHkR1TFLZzrmXfHEWBgnnbANRO3ks5s_DqtgaJpZM4Q8oVp> > . > | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 280840388 | |
https://github.com/ACEmulator/ACE/pull/609#issuecomment-362207777 | https://api.github.com/repos/ACEmulator/ACE/issues/609 | 362207777 | MDEyOklzc3VlQ29tbWVudDM2MjIwNzc3Nw== | 2572086 | 2018-02-01T09:26:26Z | 2018-02-01T09:26:26Z | NONE | I didn't notice the "mastering-markdown" content. I proposed this change to make these easily double-click selectable etc. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 293102357 | |
https://github.com/ACEmulator/ACE/pull/641#issuecomment-366255702 | https://api.github.com/repos/ACEmulator/ACE/issues/641 | 366255702 | MDEyOklzc3VlQ29tbWVudDM2NjI1NTcwMg== | 10137 | 2018-02-16T14:50:11Z | 2018-02-16T14:50:11Z | NONE | Missing Changelog | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 297694186 | |
https://github.com/ACEmulator/ACE/pull/679#issuecomment-372088850 | https://api.github.com/repos/ACEmulator/ACE/issues/679 | 372088850 | MDEyOklzc3VlQ29tbWVudDM3MjA4ODg1MA== | 35718017 | 2018-03-11T04:35:42Z | 2018-03-11T04:35:42Z | NONE | Nice! | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 304128017 | |
https://github.com/ACEmulator/ACE/issues/753#issuecomment-383242061 | https://api.github.com/repos/ACEmulator/ACE/issues/753 | 383242061 | MDEyOklzc3VlQ29tbWVudDM4MzI0MjA2MQ== | 36286447 | 2018-04-20T22:51:33Z | 2018-04-20T22:51:33Z | NONE | Drop items on death (Bool) Trophy Drop Rate Increases (Float or Int?) Quest Timer Multipliers (Float or Int?) Kill XP Multiplier (Float) Quest XP Multiplier (Float) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 316302961 | |
https://github.com/ACEmulator/ACE/pull/773#issuecomment-385228180 | https://api.github.com/repos/ACEmulator/ACE/issues/773 | 385228180 | MDEyOklzc3VlQ29tbWVudDM4NTIyODE4MA== | 10137 | 2018-04-29T05:59:55Z | 2018-04-29T06:01:00Z | NONE | Good catch on the null exception for the missing Attuned property on some items; however, the first null check on GetInventoryItem() should remain, as that method may return a null, also, which would need to be handled correctly. I resubmitted a modified version. Again, great catch. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 318688380 | |
https://github.com/ACEmulator/ACE/pull/777#issuecomment-386142434 | https://api.github.com/repos/ACEmulator/ACE/issues/777 | 386142434 | MDEyOklzc3VlQ29tbWVudDM4NjE0MjQzNA== | 10137 | 2018-05-02T22:35:02Z | 2018-05-02T22:35:02Z | NONE | Looks good to me, also, and played great | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 319384596 | |
https://github.com/ACEmulator/ACE/pull/787#issuecomment-388071051 | https://api.github.com/repos/ACEmulator/ACE/issues/787 | 388071051 | MDEyOklzc3VlQ29tbWVudDM4ODA3MTA1MQ== | 10137 | 2018-05-10T14:30:44Z | 2018-05-10T15:22:52Z | NONE | Probably, would be a good idea to change the SpellID class variable, in SpellProjectile, to private, as now it shouldn't need to be publicly accessible outside the class. However, I won't block the merger. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 321900570 | |
https://github.com/ACEmulator/ACE/pull/824#issuecomment-398017525 | https://api.github.com/repos/ACEmulator/ACE/issues/824 | 398017525 | MDEyOklzc3VlQ29tbWVudDM5ODAxNzUyNQ== | 38050842 | 2018-06-18T10:58:16Z | 2018-06-18T10:58:16Z | NONE | Hi, Well it did stop the crash but it doesn't update the visible model in the game. They still look to be wearing the items. Also the Burden doesn't change. I tested it with the starter clothing and a Matty Robe. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 332651213 | |
https://github.com/ACEmulator/ACE/pull/860#issuecomment-403672900 | https://api.github.com/repos/ACEmulator/ACE/issues/860 | 403672900 | MDEyOklzc3VlQ29tbWVudDQwMzY3MjkwMA== | 10137 | 2018-07-10T01:47:24Z | 2018-07-10T01:47:24Z | NONE | Should the first commit that looks like it comes from PR 857 be included in this one? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 339589529 | |
https://github.com/ACEmulator/ACE/pull/867#issuecomment-404220955 | https://api.github.com/repos/ACEmulator/ACE/issues/867 | 404220955 | MDEyOklzc3VlQ29tbWVudDQwNDIyMDk1NQ== | 38050842 | 2018-07-11T15:54:51Z | 2018-07-11T15:54:51Z | NONE | Works but doesn't work. Splits fine. but when i try to move the splits items ( in this case the Gold Scarabs) from the Main pack to the secondary pack/bag/pouch were i keep the comps it pulls the gold scarabs from the secondary pack to the main pack and stacks them there. then I can move the Stack( in this case the Gold Scarabs) to the secondary pack. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 339985807 | |
https://github.com/ACEmulator/ACE/issues/1076#issuecomment-433584372 | https://api.github.com/repos/ACEmulator/ACE/issues/1076 | 433584372 | MDEyOklzc3VlQ29tbWVudDQzMzU4NDM3Mg== | 38050842 | 2018-10-27T02:37:20Z | 2018-10-27T02:37:20Z | NONE | If I drop them on them on the Quest giver( if quest item ) or Town Crier they reappear in my inventory. They also reappear if dropped on the ground. Odd thing is, if dropped on the ground. When you log back in They are back in your inventory and on the ground, here is the odd part, if you Click on the item on the ground the Corresponding item in your backpack Highlights. Also if you Double click the item on the ground you can not pick it up. You have to drag it to your inventory. Then you have two of the same items. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 374027900 | |
https://github.com/ACEmulator/ACE/issues/1076#issuecomment-433634488 | https://api.github.com/repos/ACEmulator/ACE/issues/1076 | 433634488 | MDEyOklzc3VlQ29tbWVudDQzMzYzNDQ4OA== | 38050842 | 2018-10-27T16:23:19Z | 2018-10-27T16:25:35Z | NONE | Okay, Kinda works, if i give items to the town crier it appears to work correctly now, But... If I drop the item on the ground, it is removed from the Inventory. But if I log out and back in, it is back in my inventory and also on the ground. I cant pick it up but if I click on it on the ground it Highlights in my Inventory. I can no longer drag and drop it from the ground to my pack and get 2 of the same item (that changed), but if I drop the item from my back pack on the town crier... THEN I can pick up the item on the ground... Also I now get this in the Server window.. 2018-10-27`` 12:17:04,762 ERROR: SaveBiota failed with exception: Microsoft.EntityFrameworkCore.DbUpdateException: An error occurred while updating the entries. See the inner exception for details. ---> MySql.Data.MySqlClient.MySqlException: Cannot add or update a child row: a foreign key constraint fails (`ace_shard`.`biota_properties_bool`, CONSTRAINT `wcid_bool` FOREIGN KEY (`object_Id`) REFERENCES `biota` (`id`) ON DELETE CASCADE) ---> MySql.Data.MySqlClient.MySqlException: Cannot add or update a child row: a foreign key constraint fails (`ace_shard`.`biota_properties_bool`, CONSTRAINT `wcid_bool` FOREIGN KEY (`object_Id`) REFERENCES `biota` (`id`) ON DELETE CASCADE) at MySqlConnector.Core.ResultSet.ReadResultSetHeaderAsync(IOBehavior ioBehavior) in C:\projects\mysqlconnector\src\MySqlConnector\Core\ResultSet.cs:line 44 --- End of inner exception stack trace --- at MySql.Data.MySqlClient.MySqlDataReader.ActivateResultSet(ResultSet resultSet) in C:\projects\mysqlconnector\src\MySqlConnector\MySql.Data.MySqlClient\MySqlDataReader.cs:line 93 at MySql.Data.MySqlClient.MySqlDataReader.ReadFirstResultSetAsync(IOBehavior ioBehavior) in C:\projects\mysqlconnector\src\MySqlConnector\MySql.Data.MySqlClient\MySqlDataReader.cs:line 328 at MySql.Data.MySqlClient.MySqlDataReader.CreateAsync(MySqlCommand command, CommandBehavior behavior, IOBehavior ioBehavior) in C:\projects\mysqlconnector\src\MySqlConnector\MySql.Data.MySqlClient\… | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 374027900 | |
https://github.com/ACEmulator/ACE/issues/1076#issuecomment-433636172 | https://api.github.com/repos/ACEmulator/ACE/issues/1076 | 433636172 | MDEyOklzc3VlQ29tbWVudDQzMzYzNjE3Mg== | 38050842 | 2018-10-27T16:44:43Z | 2018-10-27T16:45:25Z | NONE | OK, WOW, If I double click the item on the ground once nothing happens, but if I double click it twice ( im using s ring) it equips it from the ground and moves the one in my back pack to my finger location. But leaves the ring on the ground. if I remove the ring from my finger and then re-equip it again from my pack and then remove it again. The ring on the ground disappears. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 374027900 | |
https://github.com/ACEmulator/ACE/pull/1081#issuecomment-434685058 | https://api.github.com/repos/ACEmulator/ACE/issues/1081 | 434685058 | MDEyOklzc3VlQ29tbWVudDQzNDY4NTA1OA== | 38050842 | 2018-10-31T13:24:23Z | 2018-10-31T13:33:16Z | NONE | I have tested the 14 files and it seems to have cured the items reappearing in my inventory... But, I also want to let you know there are other issues. NOT caused by this fix. Ill post them in a Bug report. But it looks like this fixed the reappearing issue. Ill do more testing. This did not fix the... 1)Drop item, Logout 2) Log back in, pick up item. 3) Log out/Log in Drop item (item still disappears immediately) | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 375517888 | |
https://github.com/ACEmulator/ACE/issues/1172#issuecomment-449614032 | https://api.github.com/repos/ACEmulator/ACE/issues/1172 | 449614032 | MDEyOklzc3VlQ29tbWVudDQ0OTYxNDAzMg== | 10137 | 2018-12-23T04:41:26Z | 2018-12-23T04:41:26Z | NONE | Confirmed fixed by commit 1168 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 393691682 | |
https://github.com/ACEmulator/ACE/pull/1190#issuecomment-450336130 | https://api.github.com/repos/ACEmulator/ACE/issues/1190 | 450336130 | MDEyOklzc3VlQ29tbWVudDQ1MDMzNjEzMA== | 38050842 | 2018-12-28T10:20:48Z | 2018-12-28T10:21:46Z | NONE | Seems to work ( animation and is Consumed ) but it now reads in the Message window "Candy Corn applies Sweet Speed on you." and also now reads out in Green instead of Blue. In Player.cs I found this line... buffMessage = new GameMessageSystemChat($"{consumableName} applies {spell.Name} on you.", ChatMessageType.Craft); around Line 886. Should that be changed to casts? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394579015 | |
https://github.com/ACEmulator/ACE/issues/1198#issuecomment-450747731 | https://api.github.com/repos/ACEmulator/ACE/issues/1198 | 450747731 | MDEyOklzc3VlQ29tbWVudDQ1MDc0NzczMQ== | 10137 | 2019-01-01T18:16:57Z | 2019-01-01T18:16:57Z | NONE | In testing master, this functionality is now present. I had been meaning to file this issue for awhile but hadn't gotten around to doing so, yet. However, this functionality was put in somewhat "recently", although I don't remember a commit mentioning it. I do know that it wasn't working up to about a month ago. Closing issue... | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394875067 | |
https://github.com/ACEmulator/ACE/issues/1212#issuecomment-450768810 | https://api.github.com/repos/ACEmulator/ACE/issues/1212 | 450768810 | MDEyOklzc3VlQ29tbWVudDQ1MDc2ODgxMA== | 10137 | 2019-01-02T00:37:58Z | 2019-01-02T00:37:58Z | NONE | public bool HandleNPCReceiveItem() in WorldObject.cs does not account for EmoteCategory.Refuse | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 395103560 | |
https://github.com/ACEmulator/ACE/pull/1197#issuecomment-450943697 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | 450943697 | MDEyOklzc3VlQ29tbWVudDQ1MDk0MzY5Nw== | 38050842 | 2019-01-02T18:30:31Z | 2019-01-02T18:30:31Z | NONE | I have applied the 44 Files to my Server (latest build) and so far it appears to be good, My inventory is no longer spread all over hells half acre after a log out/ Login. However I tried to make a new character to check the Attuned and Bonded fix, I found I was UNable to give Jonathan My academy Exit Token, I was able to change that setting (114) Item (29335) in the DataBase from 1 to 0 and he excepted it. on a Good note I am NOT able to drop my Imp staff any longer. still testing more. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394837387 | |
https://github.com/ACEmulator/ACE/pull/1197#issuecomment-450948298 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | 450948298 | MDEyOklzc3VlQ29tbWVudDQ1MDk0ODI5OA== | 10137 | 2019-01-02T18:47:30Z | 2019-01-02T18:48:19Z | NONE | The if statement at line 1438, within function GiveObjecttoNPC(), in Player_Inventory.cs is preventing giving Attuned items to NPCs. I believe Attuned was only directed towards player. Case and point are the Town Criers, which are AC's version of garbage collectors. Mostly, I believe NPCs will reject items, whether with a blanket statement about not knowing what to do with said item or with custom flavor text, if they aren't specifically set up via emotes to accept said items. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394837387 | |
https://github.com/ACEmulator/ACE/pull/1197#issuecomment-451254141 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | 451254141 | MDEyOklzc3VlQ29tbWVudDQ1MTI1NDE0MQ== | 38050842 | 2019-01-03T19:40:13Z | 2019-01-03T19:40:13Z | NONE | I Started Back to work today but I did find that after you create a new char and equip his/her wand (after talking to Jonathan and receiving the oils and coat) then double click the oil and apply it to the wand (still equiped) that it will place the magic academy wand in your pack but doesnt remove the euiped wand. Once you try to remove it by drag and drop or double clicking the Academy wand to replace it nothing happens, it also can not be dropped on a Town Crier. Once you log out of the Game (fully not just to menu screen) and log back in the wand is gone and the academy wand can be equiped. "Last I checked" that was a day or two ago. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394837387 | |
https://github.com/ACEmulator/ACE/pull/1197#issuecomment-451262885 | https://api.github.com/repos/ACEmulator/ACE/issues/1197 | 451262885 | MDEyOklzc3VlQ29tbWVudDQ1MTI2Mjg4NQ== | 38050842 | 2019-01-03T20:12:27Z | 2019-01-03T20:12:27Z | NONE | Sorry I also forgot to add that (NOT every time) but now and then I will log back in and find myself in a different location then I logged out. Like I will go buy comps at the mage shop, run up to the LS and log out (all done in Holtburg) and when I log back in i will be back at the mage shop W/O the comps I bought before I logged out. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394837387 | |
https://github.com/ACEmulator/ACE/issues/1227#issuecomment-451324119 | https://api.github.com/repos/ACEmulator/ACE/issues/1227 | 451324119 | MDEyOklzc3VlQ29tbWVudDQ1MTMyNDExOQ== | 10137 | 2019-01-04T00:44:17Z | 2019-01-04T00:44:17Z | NONE | I don't believe that the player applied Rending bonuses have been wired up, yet. Only the quest item variants do work. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 395756410 | |
https://github.com/ACEmulator/ACE/issues/1225#issuecomment-451457805 | https://api.github.com/repos/ACEmulator/ACE/issues/1225 | 451457805 | MDEyOklzc3VlQ29tbWVudDQ1MTQ1NzgwNQ== | 38050842 | 2019-01-04T14:26:32Z | 2019-01-04T14:26:32Z | NONE | 1) Should there be a windup animation when casting spells built into the wand? Yes, But it is not the Standard spell casting windup, Going to try and see if I can find any Vids. 2) Should those spells use the 'Spellcraft' from the wand for the attack skill level, instead of the player's magic skill? Unsure 3) Should those spells use mana from the wand, instead of from the player's mana? Yes, from the Wand/Staff/Orb, not the Players Mana | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 395707121 | |
https://github.com/ACEmulator/ACE/issues/1212#issuecomment-451609139 | https://api.github.com/repos/ACEmulator/ACE/issues/1212 | 451609139 | MDEyOklzc3VlQ29tbWVudDQ1MTYwOTEzOQ== | 10137 | 2019-01-05T00:30:26Z | 2019-01-05T00:30:26Z | NONE | Confirmed fixed | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 395103560 | |
https://github.com/ACEmulator/ACE/issues/1235#issuecomment-451699355 | https://api.github.com/repos/ACEmulator/ACE/issues/1235 | 451699355 | MDEyOklzc3VlQ29tbWVudDQ1MTY5OTM1NQ== | 25576333 | 2019-01-05T22:58:09Z | 2019-01-05T22:58:09Z | NONE | actually ignore the colour thing, I'm unsure if they should be purple or white, the more I think about it the more I think purple | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 396204589 | |
https://github.com/ACEmulator/ACE/issues/1249#issuecomment-452402594 | https://api.github.com/repos/ACEmulator/ACE/issues/1249 | 452402594 | MDEyOklzc3VlQ29tbWVudDQ1MjQwMjU5NA== | 46425530 | 2019-01-08T18:28:37Z | 2019-01-08T18:28:37Z | NONE | I edited this because I encountered an undead throwing javelins just fine almost immediately after posting. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 397025137 | |
https://github.com/ACEmulator/ACE/pull/1256#issuecomment-453328178 | https://api.github.com/repos/ACEmulator/ACE/issues/1256 | 453328178 | MDEyOklzc3VlQ29tbWVudDQ1MzMyODE3OA== | 46301668 | 2019-01-11T01:08:25Z | 2019-01-11T01:08:25Z | NONE | Ooops | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 398086223 | |
https://github.com/ACEmulator/ACE/issues/1281#issuecomment-454540387 | https://api.github.com/repos/ACEmulator/ACE/issues/1281 | 454540387 | MDEyOklzc3VlQ29tbWVudDQ1NDU0MDM4Nw== | 10137 | 2019-01-15T20:32:11Z | 2019-01-15T20:32:11Z | NONE | I would say the probably a player's encumbrance should be checked, also, to ensure that it doesn't go out of bounds. Additional tasks that these checks should probably be performed with are crafting and emotes that have NPCs giving items to players. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 399520426 | |
https://github.com/ACEmulator/ACE/issues/1270#issuecomment-454541821 | https://api.github.com/repos/ACEmulator/ACE/issues/1270 | 454541821 | MDEyOklzc3VlQ29tbWVudDQ1NDU0MTgyMQ== | 37782527 | 2019-01-15T20:37:05Z | 2019-01-15T20:37:05Z | NONE | When I issue the shutdown command in the server console, my player 'logs' off, but weapon still shows and you can run around the world even though the server is shutdown. I don't remember it being like this in retail, I would expect it to go back to the char selection screen with a server disconnected message. https://imgur.com/TzhicbQ | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 398698756 | |
https://github.com/ACEmulator/ACE/issues/1287#issuecomment-454602375 | https://api.github.com/repos/ACEmulator/ACE/issues/1287 | 454602375 | MDEyOklzc3VlQ29tbWVudDQ1NDYwMjM3NQ== | 10137 | 2019-01-16T00:19:26Z | 2019-01-16T00:19:26Z | NONE | Probably needs updated data | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 399592772 | |
https://github.com/ACEmulator/ACE/issues/1270#issuecomment-454680752 | https://api.github.com/repos/ACEmulator/ACE/issues/1270 | 454680752 | MDEyOklzc3VlQ29tbWVudDQ1NDY4MDc1Mg== | 10137 | 2019-01-16T07:35:50Z | 2019-01-16T07:36:37Z | NONE | The server doesn't appear to boot the player, but maybe I just didn't wait long enough. However, the 'stop-now' command to me seems like it should boot everyone immediately. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 398698756 | |
https://github.com/ACEmulator/ACE/issues/1281#issuecomment-454813121 | https://api.github.com/repos/ACEmulator/ACE/issues/1281 | 454813121 | MDEyOklzc3VlQ29tbWVudDQ1NDgxMzEyMQ== | 10137 | 2019-01-16T15:09:28Z | 2019-01-16T15:09:28Z | NONE | In buying items or gaining pyreals from selling, the latter option is the case, if there isn't any space available in the main pack. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 399520426 | |
https://github.com/ACEmulator/ACE/issues/1243#issuecomment-454831044 | https://api.github.com/repos/ACEmulator/ACE/issues/1243 | 454831044 | MDEyOklzc3VlQ29tbWVudDQ1NDgzMTA0NA== | 10137 | 2019-01-16T15:55:37Z | 2019-01-16T15:55:37Z | NONE | Confirmed all issues in this ticket resolved | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 396301242 | |
https://github.com/ACEmulator/ACE/issues/1267#issuecomment-454999879 | https://api.github.com/repos/ACEmulator/ACE/issues/1267 | 454999879 | MDEyOklzc3VlQ29tbWVudDQ1NDk5OTg3OQ== | 10137 | 2019-01-17T00:48:07Z | 2019-01-17T00:48:07Z | NONE | Did observe the tavern door auto close in one of the current master builds since Sunday. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 398680324 | |
https://github.com/ACEmulator/ACE/issues/1298#issuecomment-455005864 | https://api.github.com/repos/ACEmulator/ACE/issues/1298 | 455005864 | MDEyOklzc3VlQ29tbWVudDQ1NTAwNTg2NA== | 10137 | 2019-01-17T01:18:23Z | 2019-01-17T01:18:23Z | NONE | Data driven issue. The XP reward wasn't added until a patch in 2010. Once the database data has been updated to that point, the XP reward will return. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 400036280 | |
https://github.com/ACEmulator/ACE/issues/1308#issuecomment-455424097 | https://api.github.com/repos/ACEmulator/ACE/issues/1308 | 455424097 | MDEyOklzc3VlQ29tbWVudDQ1NTQyNDA5Nw== | 37782527 | 2019-01-18T04:29:22Z | 2019-01-18T04:29:22Z | NONE | Portal recall also seems bugged, it does not recall to last used portal | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 400551924 | |
https://github.com/ACEmulator/ACE/issues/1318#issuecomment-455645641 | https://api.github.com/repos/ACEmulator/ACE/issues/1318 | 455645641 | MDEyOklzc3VlQ29tbWVudDQ1NTY0NTY0MQ== | 37782527 | 2019-01-18T18:38:33Z | 2019-01-18T18:38:33Z | NONE | "Once an empty corpse is closed, it rots immediately. This is to alleviate lag caused by lots of useless corpses hanging around." http://asheron.wikia.com/wiki/Item_Decay | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 400840696 | |
https://github.com/ACEmulator/ACE/pull/1288#issuecomment-455797724 | https://api.github.com/repos/ACEmulator/ACE/issues/1288 | 455797724 | MDEyOklzc3VlQ29tbWVudDQ1NTc5NzcyNA== | 10137 | 2019-01-19T17:13:46Z | 2019-01-19T17:13:46Z | NONE | Appears to work fine for me, including the next PR that builds on this one. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 399641259 | |
https://github.com/ACEmulator/ACE/pull/1204#issuecomment-456261291 | https://api.github.com/repos/ACEmulator/ACE/issues/1204 | 456261291 | MDEyOklzc3VlQ29tbWVudDQ1NjI2MTI5MQ== | 70647 | 2019-01-22T03:41:55Z | 2019-01-22T03:41:55Z | NONE | Couple of concerns... Generally speaking API's are meant to be utilized by machines not users. Therefor Basic Authentication isn't usually the best form of Auth for them. Not to mention Basic Auth provides no Authorization components. So if you plan on adding multiple administrative components directly to the server I would recommend also adding a proper RBAC and some sort of API token. The following concerns me 6. Target server downloads packaged snapshot from source server. 7. Source server permanently deletes character upon package download completion. 8. Target server performs cryptographic verification of the snapshot, and rejects it if it's been forged. 9. Target server adds the character to the requester's account. If there is any issue in steps 7 and 8 the user is out of luck. The origin server deleted the origin char and the destination server failed to extract the snapshot of the user's migration. I feel like before anything is deleted both sites are checked for consistency. Once verified drop origin, and toggle/enabled destination. It also seems like there are numerous requests made to both servers for the migration. It seems like there shouldn't need to be. If trust is established between the two servers, the client should only have to make one a single request origin or destination it doesn't matter. The servers can then communicate across their own common api and handle the workflow themselfs. It would also be helpful prior to merging in to the master branch to have this PR squashed to one commit. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 394923138 | |
https://github.com/ACEmulator/ACE/issues/1241#issuecomment-456271181 | https://api.github.com/repos/ACEmulator/ACE/issues/1241 | 456271181 | MDEyOklzc3VlQ29tbWVudDQ1NjI3MTE4MQ== | 37782527 | 2019-01-22T04:56:17Z | 2019-01-22T04:56:17Z | NONE | Can confirm, https://imgur.com/a/BTxmmbU | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 396285156 | |
https://github.com/ACEmulator/ACE/issues/1344#issuecomment-456271428 | https://api.github.com/repos/ACEmulator/ACE/issues/1344 | 456271428 | MDEyOklzc3VlQ29tbWVudDQ1NjI3MTQyOA== | 37782527 | 2019-01-22T04:58:08Z | 2019-01-22T04:58:08Z | NONE | Posted issue on PY16 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 401597785 | |
https://github.com/ACEmulator/ACE/issues/1357#issuecomment-456946095 | https://api.github.com/repos/ACEmulator/ACE/issues/1357 | 456946095 | MDEyOklzc3VlQ29tbWVudDQ1Njk0NjA5NQ== | 37782527 | 2019-01-23T20:03:09Z | 2019-01-23T20:03:09Z | NONE | I'm not sure what the retail functionality of this was, if you when you tried to give the entire stack it only took one or it gave you an error message if you tried to hand a stack higher than 1. There was a decal plugin called Fortune hunter that automated the giving of the tokens, however I no longer have a copy of that plugin. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 402400140 | |
https://github.com/ACEmulator/ACE/issues/1358#issuecomment-456998511 | https://api.github.com/repos/ACEmulator/ACE/issues/1358 | 456998511 | MDEyOklzc3VlQ29tbWVudDQ1Njk5ODUxMQ== | 37782527 | 2019-01-23T22:54:19Z | 2019-01-23T22:54:19Z | NONE | Message is absent. No damage was dealt. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 402462632 | |
https://github.com/ACEmulator/ACE/issues/1355#issuecomment-457835723 | https://api.github.com/repos/ACEmulator/ACE/issues/1355 | 457835723 | MDEyOklzc3VlQ29tbWVudDQ1NzgzNTcyMw== | 46425530 | 2019-01-26T14:32:38Z | 2019-01-26T14:33:00Z | NONE | From my memory, I never clicked it again when one was already spawned. So that's kind of a no idea. After killing a monster it should essentially goes down the list on the wikipage. As in: Use altar, kill the vapor golem, use altar, next monster spawns. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 402359603 | |
https://github.com/ACEmulator/ACE/issues/1355#issuecomment-457865289 | https://api.github.com/repos/ACEmulator/ACE/issues/1355 | 457865289 | MDEyOklzc3VlQ29tbWVudDQ1Nzg2NTI4OQ== | 46425530 | 2019-01-26T20:55:44Z | 2019-01-26T20:55:44Z | NONE | Pretty close to instant, I think. If I'm remembering right there was also a delay, probably to stop you spawning multiple as you mentioned before, between when you could use it again after having used it. No message or anything, you'd hear the sound of having used it, but nothing would happen. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 402359603 | |
https://github.com/ACEmulator/ACE/issues/1401#issuecomment-460165544 | https://api.github.com/repos/ACEmulator/ACE/issues/1401 | 460165544 | MDEyOklzc3VlQ29tbWVudDQ2MDE2NTU0NA== | 47234227 | 2019-02-04T08:30:02Z | 2019-02-04T08:30:02Z | NONE | Hello. Thank you for your reply. I checked the files as you advised. The ones in my main AC directory were up to date, the sizes you mentioned from Jan 2017, but the ones that I copied into my ACE directory were from 2015. I guess they must have come from one of my alt's directories. I updated the files in the ACE directory and the problem was resolved. Sorry for the bad report. I am impressed the server remained otherwise stable despite my big screwup. You guys are doing good work. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 405537168 | |
https://github.com/ACEmulator/ACE/pull/1416#issuecomment-460693106 | https://api.github.com/repos/ACEmulator/ACE/issues/1416 | 460693106 | MDEyOklzc3VlQ29tbWVudDQ2MDY5MzEwNg== | 10137 | 2019-02-05T15:59:34Z | 2019-02-05T15:59:34Z | NONE | In the case of melee weapons, UiEffects property should not be defaulted to 0, as there are separate weenies for each loot weapon type for each element that set the default. Only set UiEffects to 1, if the item contains spells, thus overriding the weenie default. Missile weapons and casters have the element externally applied, so a default should be set to zero, in these two cases. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 406625411 | |
https://github.com/ACEmulator/ACE/issues/1421#issuecomment-460912017 | https://api.github.com/repos/ACEmulator/ACE/issues/1421 | 460912017 | MDEyOklzc3VlQ29tbWVudDQ2MDkxMjAxNw== | 37782527 | 2019-02-06T06:10:47Z | 2019-02-06T06:10:47Z | NONE | This is working correctly | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 407090598 | |
https://github.com/ACEmulator/ACE/issues/1451#issuecomment-464778106 | https://api.github.com/repos/ACEmulator/ACE/issues/1451 | 464778106 | MDEyOklzc3VlQ29tbWVudDQ2NDc3ODEwNg== | 10137 | 2019-02-18T15:36:07Z | 2019-02-18T15:36:07Z | NONE | My guess, without having looked yet, is that there is a spell on the Robe that isn't being handled properly when the robe is taken off. I will look at it this evening. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 411492873 | |
https://github.com/ACEmulator/ACE/issues/1455#issuecomment-465820646 | https://api.github.com/repos/ACEmulator/ACE/issues/1455 | 465820646 | MDEyOklzc3VlQ29tbWVudDQ2NTgyMDY0Ng== | 37782527 | 2019-02-21T01:11:03Z | 2019-02-21T01:11:03Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 412699665 | |
https://github.com/ACEmulator/ACE/issues/1456#issuecomment-465820666 | https://api.github.com/repos/ACEmulator/ACE/issues/1456 | 465820666 | MDEyOklzc3VlQ29tbWVudDQ2NTgyMDY2Ng== | 37782527 | 2019-02-21T01:11:09Z | 2019-02-21T01:11:09Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 412699991 | |
https://github.com/ACEmulator/ACE/issues/1457#issuecomment-465820688 | https://api.github.com/repos/ACEmulator/ACE/issues/1457 | 465820688 | MDEyOklzc3VlQ29tbWVudDQ2NTgyMDY4OA== | 37782527 | 2019-02-21T01:11:16Z | 2019-02-21T01:11:16Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 412701253 | |
https://github.com/ACEmulator/ACE/issues/1456#issuecomment-466279831 | https://api.github.com/repos/ACEmulator/ACE/issues/1456 | 466279831 | MDEyOklzc3VlQ29tbWVudDQ2NjI3OTgzMQ== | 37782527 | 2019-02-22T05:35:16Z | 2019-02-22T05:35:16Z | NONE | Confirmed fixed in ACE World Database v0.9.19 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 412699991 | |
https://github.com/ACEmulator/ACE/issues/1473#issuecomment-467927138 | https://api.github.com/repos/ACEmulator/ACE/issues/1473 | 467927138 | MDEyOklzc3VlQ29tbWVudDQ2NzkyNzEzOA== | 37782527 | 2019-02-27T16:18:27Z | 2019-02-27T16:18:27Z | NONE | Tested on commit #1454 and ACE World Database v0.9.18 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 415206562 | |
https://github.com/ACEmulator/ACE/issues/1535#issuecomment-472702783 | https://api.github.com/repos/ACEmulator/ACE/issues/1535 | 472702783 | MDEyOklzc3VlQ29tbWVudDQ3MjcwMjc4Mw== | 37782527 | 2019-03-14T04:46:30Z | 2019-03-14T04:46:30Z | NONE | So apparently I am wrong and the pyreals did vanish at end of retail. However, the death message should only list the pyreals once. Should display half the number of total pyreals, not half of each stack. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 420793859 | |
https://github.com/ACEmulator/ACE/issues/1534#issuecomment-472711369 | https://api.github.com/repos/ACEmulator/ACE/issues/1534 | 472711369 | MDEyOklzc3VlQ29tbWVudDQ3MjcxMTM2OQ== | 37782527 | 2019-03-14T05:38:32Z | 2019-03-14T05:38:32Z | NONE | This needs to be checked / verified | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 420793330 | |
https://github.com/ACEmulator/ACE/issues/1582#issuecomment-477752522 | https://api.github.com/repos/ACEmulator/ACE/issues/1582 | 477752522 | MDEyOklzc3VlQ29tbWVudDQ3Nzc1MjUyMg== | 10137 | 2019-03-28T20:10:11Z | 2019-03-28T20:17:55Z | NONE | The Close functionality was moved to Chest.CheckUseRequirements() from ActOnUse, in PR#1570. House Storage class has its own CheckUseRequirements() override which does not have this same Close() call. Storage() uses Chest.ActOnUse for its actions, which now doesn't include the if(IsOpen) check and associated Close() action if true, anymore. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 426557858 | |
https://github.com/ACEmulator/ACE/issues/1586#issuecomment-477832496 | https://api.github.com/repos/ACEmulator/ACE/issues/1586 | 477832496 | MDEyOklzc3VlQ29tbWVudDQ3NzgzMjQ5Ng== | 37782527 | 2019-03-29T01:39:47Z | 2019-03-29T01:39:47Z | NONE | When using /cloak on and then /cloak off you are still invisible to other players also. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 426775986 | |
https://github.com/ACEmulator/ACE/issues/1588#issuecomment-477863893 | https://api.github.com/repos/ACEmulator/ACE/issues/1588 | 477863893 | MDEyOklzc3VlQ29tbWVudDQ3Nzg2Mzg5Mw== | 10137 | 2019-03-29T04:35:31Z | 2019-03-29T04:36:13Z | NONE | For testing purposes, ensure your dev character is immune to damage or has the /attackable off state active, as this Golem hits very hard. | {"total_count": 1, "+1": 1, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 426811967 | |
https://github.com/ACEmulator/ACE/issues/1607#issuecomment-478316844 | https://api.github.com/repos/ACEmulator/ACE/issues/1607 | 478316844 | MDEyOklzc3VlQ29tbWVudDQ3ODMxNjg0NA== | 38050842 | 2019-03-31T06:49:43Z | 2019-03-31T06:53:46Z | NONE | Im confused, I thought it was Asheron's Benediction that gave 10% increase to Health and not Asheron's Lesser Benediction or are they the same thing, and one was a reward for Pre-Ordering the game and one was given later IN-Game? Never Mind I found my answer They are the same but one was Pre-Order ToD (Asheron's Benediction) and one was available later in game (Asheron's Lesser Benediction). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 427345479 | |
https://github.com/ACEmulator/ACE/pull/1615#issuecomment-478333696 | https://api.github.com/repos/ACEmulator/ACE/issues/1615 | 478333696 | MDEyOklzc3VlQ29tbWVudDQ3ODMzMzY5Ng== | 38050842 | 2019-03-31T11:34:37Z | 2019-03-31T11:38:00Z | NONE | I applied this update and all went well till I went into combat in Metos (First try at combat after application of update) I noticed that I was not hitting anything and when I looked at the server window I saw this... [Error.txt](https://github.com/ACEmulator/ACE/files/3026521/Error.txt) Im relatively certain I applied this corretley. It appears the spell hits the target the first time then never hit the target again. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 427378695 | |
https://github.com/ACEmulator/ACE/issues/1546#issuecomment-478337381 | https://api.github.com/repos/ACEmulator/ACE/issues/1546 | 478337381 | MDEyOklzc3VlQ29tbWVudDQ3ODMzNzM4MQ== | 24775581 | 2019-03-31T12:27:56Z | 2019-03-31T12:27:56Z | NONE | Was trying to figure out easily reproducible steps yesterday. Nothing concrete yet, but it seems to happen more often when using the mouse to pick up drops vs single click and "r". Often i would click too fast resulting is a triple or quad click. Other things that may be worth noting. Pack is open on side panel, almost always ID items before looting. Many times I will id other items in loot while picking up the first one. Fresh build as of 2019/03/29. I did not notice the main pack issue and it seemed roll over to side packs w/o issue. I will pay more attention to this today. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 421626774 | |
https://github.com/ACEmulator/ACE/issues/1546#issuecomment-478369241 | https://api.github.com/repos/ACEmulator/ACE/issues/1546 | 478369241 | MDEyOklzc3VlQ29tbWVudDQ3ODM2OTI0MQ== | 24775581 | 2019-03-31T18:56:38Z | 2019-03-31T18:56:38Z | NONE | confirmed repeatable, twice so far. This issue may be caused by vtank moving Coalesed Mana from main pack to stack with items in smaller bag (starter sack in lowest slot). Will try to get it to happen again with packet capture on. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 421626774 | |
https://github.com/ACEmulator/ACE/pull/1632#issuecomment-478916827 | https://api.github.com/repos/ACEmulator/ACE/issues/1632 | 478916827 | MDEyOklzc3VlQ29tbWVudDQ3ODkxNjgyNw== | 10137 | 2019-04-02T09:26:38Z | 2019-04-02T09:27:03Z | NONE | Even if the quests to activate the slots are not available, both Janier al-Evv that sells Aetheria Desiccant and Cypher that exchanges stacks of Aetheria powder for MMD notes or Mana Forge keys are present in Xarbydun. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 428111578 | |
https://github.com/ACEmulator/ACE/issues/1608#issuecomment-479639660 | https://api.github.com/repos/ACEmulator/ACE/issues/1608 | 479639660 | MDEyOklzc3VlQ29tbWVudDQ3OTYzOTY2MA== | 37782527 | 2019-04-03T20:08:15Z | 2019-04-03T20:08:15Z | NONE | Can't repro with decal off. Seems to only happen with decal running | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 427355461 | |
https://github.com/ACEmulator/ACE/issues/1241#issuecomment-480420382 | https://api.github.com/repos/ACEmulator/ACE/issues/1241 | 480420382 | MDEyOklzc3VlQ29tbWVudDQ4MDQyMDM4Mg== | 37782527 | 2019-04-05T21:00:00Z | 2019-04-05T21:00:00Z | NONE | Adding this for more information https://imgur.com/a/hHA7zWd VTank] --------------Object dump-------------- [VTank] [Meta] Create count: 1 [VTank] [Meta] Create time: 4/5/2019 4:54 PM [VTank] [Meta] Has identify data: True [VTank] [Meta] Last ID time: 4/5/2019 4:54 PM [VTank] [Meta] Worldfilter valid: True [VTank] [Meta] Client valid: True [VTank] [Meta] Apparent slot: 1 [VTank] ID: 80007CA7 (-2147451737) [VTank] ObjectClass: WandStaffOrb [VTank] [Memloc] Local Position: [0x0, X=0, Y=0, Z=0] [VTank] (S) Name: Orb [VTank] (S) FullDescription: Orb [VTank] (B) 22: True [VTank] (I) CreateFlags1: -1859567464 [VTank] (I) Type: 2366 [VTank] (I) Icon: 5426 [VTank] (I) Category: 32768 [VTank] (I) Behavior: 18 [VTank] (I) Value: 434 [VTank] (I) ItemUsabilityFlags: 1 [VTank] (I) UsageMask: 16 [VTank] (I) IconOutline: 1 [VTank] (I) Container: -2147451741 [VTank] (I) EquipableSlots: 16777216 (wand) [VTank] (I) Burden: 50 [VTank] (I) HookMask: 2 [VTank] (I) Material: 60 [VTank] (I) PhysicsDataFlags: 137345 [VTank] (I) 169: 67242245 [VTank] (I) DateOfBirth: 1554497668 [VTank] (I) Workmanship: 2 [VTank] (I) GemSettingQty: 2 [VTank] (I) GemSettingType: 30 [VTank] (I) LoreRequirement: 13 [VTank] (I) MaximumMana: 1131 [VTank] (I) CurrentMana: 1131 [VTank] (I) DescriptionFormat: 7 [VTank] (I) Spellcraft: 9 [VTank] (D) SalvageWorkmanship: 2 [VTank] (D) MeleeDefenseBonus: 1 [VTank] (D) 39: 0.6 [VTank] (D) ManaRateOfChange: -0.0454545454545455 [VTank] Palette Entry 0: ID 0x000BEF, Ex Color: 000000, 0/0 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 396285156 | |
https://github.com/ACEmulator/ACE/issues/1696#issuecomment-481835749 | https://api.github.com/repos/ACEmulator/ACE/issues/1696 | 481835749 | MDEyOklzc3VlQ29tbWVudDQ4MTgzNTc0OQ== | 49495995 | 2019-04-10T19:46:42Z | 2019-04-10T19:46:42Z | NONE | I am still getting after re downloading all the files 2019-04-10 12:43:26,589 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CE41FFFE in Cell 2019-04-10 12:43:26,636 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CF41FFFE in Cell 2019-04-10 12:43:26,640 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CD42FFFE in Cell 2019-04-10 12:43:26,641 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CF42FFFE in Cell 2019-04-10 12:43:26,654 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CF40FFFE in Cell 2019-04-10 12:43:37,003 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CC42FFFE in Cell 2019-04-10 12:43:37,004 [World Manager] DEBUG (ACE.DatLoader.DatDatabase) Unable to find object_id CC40FFFE in Cell 2019-04-10 12:44:05,977 [61] DEBUG (ACE.Server.Managers.WorldManager) Login Request from 24.119.181.82:61275 2019-04-10 12:44:05,977 [61] DEBUG (ACE.Server.Managers.WorldManager) Creating new session for 24.119.181.82:61275 with id 2 2019-04-10 12:44:05,988 [69] DEBUG (ACE.Server.Network.Handlers.AuthenticationHandler) new client connected: acservertracker:jj9h26hcsggc. setting session properties 2019-04-10 12:44:05,990 [World Manager] DEBUG (ACE.Server.Managers.WorldManager) Removing session for 24.119.181.82:61275 with id 2 2019-04-10 12:44:44,533 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 2019-04-10 12:45:04,576 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 2019-04-10 12:45:24,691 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 2019-04-10 12:45:44,741 [World Manager] DEBUG (ACE.Server.WorldObjects.Player) HandleActionForceObjDescSend() - couldn't find object 80000441 | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 431666857 | |
https://github.com/ACEmulator/ACE/issues/1723#issuecomment-483650100 | https://api.github.com/repos/ACEmulator/ACE/issues/1723 | 483650100 | MDEyOklzc3VlQ29tbWVudDQ4MzY1MDEwMA== | 38050842 | 2019-04-16T13:03:25Z | 2019-04-16T13:03:25Z | NONE | I could be wrong on the purchase of the housing. Im still looking into it. but Im sure that it gave back change (pyreal) if you over paid. I know for sure that paying Maintenance it diffidently gave back change. I paid the Maintenance fees for 3 cottages in Lillyglen and I would drop 2 stacks of pyreal on it and it asked me if I wanted to pay the fee for someone else's cottage and I would say yes and it would leave a stack of 20k in my pack and so on till I was at 10k in the one stack. 25k + 25k - 30k = 20k and so on. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 432866170 | |
https://github.com/ACEmulator/ACE/issues/1723#issuecomment-483651666 | https://api.github.com/repos/ACEmulator/ACE/issues/1723 | 483651666 | MDEyOklzc3VlQ29tbWVudDQ4MzY1MTY2Ng== | 38050842 | 2019-04-16T13:07:41Z | 2019-04-16T13:11:09Z | NONE | LOL just found this : https://asheron.fandom.com/wiki/Housing I made bold the needed phrase. Purchasing a House Each house in Asheron's Call has a purchase price that is made up of Pyreals, Trophies and one or more Writs of Refuge. In addition, each house also requires upkeep on a monthly basis (with the exception of Residential Quarters, which require upkeep every 3 months). One thing to make note of: If you own a cottage, villa or mansion, and you abandon it, you may not purchase another facility for 30 days. Note: A list of the required trophies can be found on each individual house page. Writs of Refuge A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level. Arcanum Agents can be found in most cities and towns. Stop in and talk to one and he or she will tell you what items can be traded for writs. It is also possible to obtain writs through certain quests. The Covenant Crystal Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and display the name of the homeowner once the dwelling has been purchased. The covenant crystal accepts either pyreals or **exact trade notes**. For example, if purchasing a Villa you can use 2,000,000 pyreals or 8 MMD Notes. After purchase of a dwelling, the first period's rent/maintenance is due, which is also paid at the covenant crystal. The next due date can be found on the Housing tab of the Map panel. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 432866170 | |
https://github.com/ACEmulator/ACE/pull/1766#issuecomment-485204462 | https://api.github.com/repos/ACEmulator/ACE/issues/1766 | 485204462 | MDEyOklzc3VlQ29tbWVudDQ4NTIwNDQ2Mg== | 10137 | 2019-04-21T00:25:53Z | 2019-04-21T00:25:53Z | NONE | Will need to redo the changes, as I cannot figure out what GitHub is doing. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 435359939 | |
https://github.com/ACEmulator/ACE/pull/1864#issuecomment-490240333 | https://api.github.com/repos/ACEmulator/ACE/issues/1864 | 490240333 | MDEyOklzc3VlQ29tbWVudDQ5MDI0MDMzMw== | 10137 | 2019-05-07T20:20:27Z | 2019-05-07T20:20:27Z | NONE | If each armor piece has the same potential spells and/or cantrips, then those separate arrays should be compressed down to fewer. Jewelry obviously needs to have its own, as those items don't have impen/banes. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 441424285 | |
https://github.com/ACEmulator/ACE/pull/1864#issuecomment-490244973 | https://api.github.com/repos/ACEmulator/ACE/issues/1864 | 490244973 | MDEyOklzc3VlQ29tbWVudDQ5MDI0NDk3Mw== | 10137 | 2019-05-07T20:34:51Z | 2019-05-07T20:36:14Z | NONE | On the right track. ClothingCantrips looks to me to be much the same, also. I imagine that the normal spells are also in similar need of compression and standardization. Lastly, if those spell arrays are being condensed down to single arrays, the better option would be to remove the switch statements in LootGenerationFactory_Clothing.cs in favor of spells = LootTables.ArmorSpells and cantrips = LootTables.ArmorCantrips, rather than assigning the actual array to the others that are now unneeded. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 441424285 | |
https://github.com/ACEmulator/ACE/pull/1864#issuecomment-490274515 | https://api.github.com/repos/ACEmulator/ACE/issues/1864 | 490274515 | MDEyOklzc3VlQ29tbWVudDQ5MDI3NDUxNQ== | 10137 | 2019-05-07T22:14:55Z | 2019-05-07T22:14:55Z | NONE | Looks good | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 441424285 | |
https://github.com/ACEmulator/ACE/pull/1872#issuecomment-491200720 | https://api.github.com/repos/ACEmulator/ACE/issues/1872 | 491200720 | MDEyOklzc3VlQ29tbWVudDQ5MTIwMDcyMA== | 10137 | 2019-05-10T08:12:00Z | 2019-05-10T17:22:34Z | NONE | Still need to test removing the "usage" flag, as it is probably not needed [Done] | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 442559779 | |
https://github.com/ACEmulator/ACE/pull/1891#issuecomment-491684289 | https://api.github.com/repos/ACEmulator/ACE/issues/1891 | 491684289 | MDEyOklzc3VlQ29tbWVudDQ5MTY4NDI4OQ== | 10137 | 2019-05-13T05:48:36Z | 2019-05-13T05:48:57Z | NONE | The drop rates that were in the code beforehand only allowed the locust players to have a chance at attaining minimal cantrip items. I was told that they were definitely not correct. I tested my changes quite a bit and the output felt decent to me. I disapprove of reverting the code. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 443188380 | |
https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491843764 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | 491843764 | MDEyOklzc3VlQ29tbWVudDQ5MTg0Mzc2NA== | 38050842 | 2019-05-13T14:23:12Z | 2019-05-13T14:23:12Z | NONE | I have been playing around with this and found it to work as it should. I only have had 1 issue and i can not say it was this addition that caused it. A secondary character on the main account ( not the actual cottage owner) recalled back to the cottage and landed in complete darkness. Iwas unable to correct this, I had to restart the server to correct the issue. Im not sure if this was a result of this update (maybe read the landing coords wrong?) or what but out of maybe 60 or 70 recalls from different locations in Dereth with that character that was the only issue I had and it only happened once. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 440481227 | |
https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491900806 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | 491900806 | MDEyOklzc3VlQ29tbWVudDQ5MTkwMDgwNg== | 38050842 | 2019-05-13T16:49:44Z | 2019-05-13T16:49:44Z | NONE | @gmriggs Sure, I can give you the loc no problem, but im not sure I can repo the Black screen, as I said it only happened once. out of quit a few recalls. I can get the loc though no problem. Home owner recall /loc Your location is: 0xA6CB0036 [150.270996 129.328995 54.005001] 0.999852 0.000000 0.000000 0.017215 Secondary character recall /loc Your location is: 0xA6CB0036 [150.270996 129.328995 54.005001] 0.999852 0.000000 0.000000 0.017215 They appear to be identical. Like I said it may not have been an issue with this update. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 440481227 | |
https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491902159 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | 491902159 | MDEyOklzc3VlQ29tbWVudDQ5MTkwMjE1OQ== | 38050842 | 2019-05-13T16:53:34Z | 2019-05-13T17:03:55Z | NONE | I do have one question, were the other characters on the same account that the house owner is on able to turn the house hooks on/off I can't seem to remember? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 440481227 | |
https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491905019 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | 491905019 | MDEyOklzc3VlQ29tbWVudDQ5MTkwNTAxOQ== | 38050842 | 2019-05-13T17:01:53Z | 2019-05-13T17:01:53Z | NONE | Found my answer... https://asheron.fandom.com/wiki/Housing_FAQ Storage for other characters Q. What do my other characters do for storage? A. All characters on the account share the house and can access its storage space, hooks and all housing commands (except @house abandon and commands to change allegiance permissions). | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 440481227 | |
https://github.com/ACEmulator/ACE/pull/1855#issuecomment-491905374 | https://api.github.com/repos/ACEmulator/ACE/issues/1855 | 491905374 | MDEyOklzc3VlQ29tbWVudDQ5MTkwNTM3NA== | 38050842 | 2019-05-13T17:02:55Z | 2019-05-13T17:02:55Z | NONE | My other character can't turn on or off the hooks, and I have not tried ANY of the other commands so far. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 440481227 |