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Data license: AGPL · Data source: ACEmulator Project
html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/1525#issuecomment-577991517 | https://api.github.com/repos/ACEmulator/ACE/issues/1525 | 577991517 | MDEyOklzc3VlQ29tbWVudDU3Nzk5MTUxNw== | 58707922 | 2020-01-24T04:58:23Z | 2020-01-24T04:58:23Z | CONTRIBUTOR | Can we choose to make it work for just containers/doors or make it more generic and add overridable Open/Close to base WorldObject that weenie classes override like Activate? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 420270211 | |
https://github.com/ACEmulator/ACE/pull/2668#issuecomment-581261251 | https://api.github.com/repos/ACEmulator/ACE/issues/2668 | 581261251 | MDEyOklzc3VlQ29tbWVudDU4MTI2MTI1MQ== | 58707922 | 2020-02-03T06:36:33Z | 2020-02-03T06:37:22Z | CONTRIBUTOR | Tested. It seems to work pretty consistent for the issue I had, with the local signaling. Does seem to kick the local signal twice, but the doors can at least hear it now and act accordingly. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 556648138 | |
https://github.com/ACEmulator/ACE/pull/2683#issuecomment-581713860 | https://api.github.com/repos/ACEmulator/ACE/issues/2683 | 581713860 | MDEyOklzc3VlQ29tbWVudDU4MTcxMzg2MA== | 58707922 | 2020-02-04T02:33:45Z | 2020-02-04T02:33:45Z | CONTRIBUTOR | I have tested and this works very well. The only caveat is for the "key" at the top of the JSON file it creates when exporting from sql, it used either the file name, or just the 0x8765 where as GDLE requires the file to be converted from 0x87650000. So you have to go back and edit the JSON version of the landblocks. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 558806895 | |
https://github.com/ACEmulator/ACE/pull/2694#issuecomment-583952809 | https://api.github.com/repos/ACEmulator/ACE/issues/2694 | 583952809 | MDEyOklzc3VlQ29tbWVudDU4Mzk1MjgwOQ== | 58707922 | 2020-02-10T04:43:16Z | 2020-02-10T04:43:16Z | CONTRIBUTOR | As discussed when converting two single quotes used for the message field SQL insert to JSON, it leaves two single quotes. Works great when going from JSON to SQL. It will add the extra single quote to your SQL to avoid INSERT problems with the message field. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 561202709 | |
https://github.com/ACEmulator/ACE/pull/2700#issuecomment-585020273 | https://api.github.com/repos/ACEmulator/ACE/issues/2700 | 585020273 | MDEyOklzc3VlQ29tbWVudDU4NTAyMDI3Mw== | 58707922 | 2020-02-12T04:17:29Z | 2020-02-12T04:17:29Z | CONTRIBUTOR | I've tested and confirmed this updates resolves my issue at Neftet plateaus. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 563052569 | |
https://github.com/ACEmulator/ACE/pull/2714#issuecomment-588020636 | https://api.github.com/repos/ACEmulator/ACE/issues/2714 | 588020636 | MDEyOklzc3VlQ29tbWVudDU4ODAyMDYzNg== | 58707922 | 2020-02-19T03:44:56Z | 2020-02-19T03:44:56Z | CONTRIBUTOR | This seems to work correctly. Tested with 3 doors and a switch. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 566028405 | |
https://github.com/ACEmulator/ACE/pull/2721#issuecomment-589507271 | https://api.github.com/repos/ACEmulator/ACE/issues/2721 | 589507271 | MDEyOklzc3VlQ29tbWVudDU4OTUwNzI3MQ== | 58707922 | 2020-02-21T05:41:00Z | 2020-02-21T05:41:00Z | CONTRIBUTOR | Seems to work very well. I use it all the time now. Its especially handy after importing a large volume of statically place weenies and not having to restart your server to try changes. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 567251985 | |
https://github.com/ACEmulator/ACE/pull/2728#issuecomment-589524344 | https://api.github.com/repos/ACEmulator/ACE/issues/2728 | 589524344 | MDEyOklzc3VlQ29tbWVudDU4OTUyNDM0NA== | 58707922 | 2020-02-21T06:55:28Z | 2020-02-21T06:55:28Z | CONTRIBUTOR | Tested around 8 or 9 times. Seems to work without fail. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 568749860 | |
https://github.com/ACEmulator/ACE/pull/3027#issuecomment-645654255 | https://api.github.com/repos/ACEmulator/ACE/issues/3027 | 645654255 | MDEyOklzc3VlQ29tbWVudDY0NTY1NDI1NQ== | 58707922 | 2020-06-17T22:15:06Z | 2020-06-17T22:15:06Z | CONTRIBUTOR | I have tested while making two dungeons today. It works just fine. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 639978885 | |
https://github.com/ACEmulator/ACE/pull/3242#issuecomment-700757793 | https://api.github.com/repos/ACEmulator/ACE/issues/3242 | 700757793 | MDEyOklzc3VlQ29tbWVudDcwMDc1Nzc5Mw== | 58707922 | 2020-09-29T14:48:53Z | 2020-09-29T14:48:53Z | CONTRIBUTOR | Preliminary testing looks pretty decent. Spells do not seem to have an affect in any scenario when mobs fight. Currently with this PR, a Faction mob will attack any mob with or without a faction. If the mob does not have a faction that is being attacked by projectile, or life/creature it will not aggro. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 703790072 | |
https://github.com/ACEmulator/ACE/pull/3242#issuecomment-705933044 | https://api.github.com/repos/ACEmulator/ACE/issues/3242 | 705933044 | MDEyOklzc3VlQ29tbWVudDcwNTkzMzA0NA== | 58707922 | 2020-10-09T02:41:25Z | 2020-10-09T02:41:25Z | CONTRIBUTOR | Projectile spells work, and aggro opposing mobs. Life and Creature vulns are still being ignore. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 703790072 | |
https://github.com/ACEmulator/ACE/pull/3324#issuecomment-715525082 | https://api.github.com/repos/ACEmulator/ACE/issues/3324 | 715525082 | MDEyOklzc3VlQ29tbWVudDcxNTUyNTA4Mg== | 58707922 | 2020-10-23T18:58:15Z | 2020-10-23T18:58:15Z | CONTRIBUTOR | Works like a dream! Much gratitude for the addtion! | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 728299677 |