github
Data license: AGPL · Data source: ACEmulator Project
html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/1891#issuecomment-491664262 | https://api.github.com/repos/ACEmulator/ACE/issues/1891 | 491664262 | MDEyOklzc3VlQ29tbWVudDQ5MTY2NDI2Mg== | 8909245 | 2019-05-13T03:30:55Z | 2019-05-13T03:30:55Z | COLLABORATOR | 1876 needs further review, specifically the cantrip drop rate changes the refactoring parts of 1876 should be good, is there any way the refactoring parts can be a separate pr from the drop rates? | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 443188380 | |
https://github.com/ACEmulator/ACE/pull/1891#issuecomment-491684289 | https://api.github.com/repos/ACEmulator/ACE/issues/1891 | 491684289 | MDEyOklzc3VlQ29tbWVudDQ5MTY4NDI4OQ== | 10137 | 2019-05-13T05:48:36Z | 2019-05-13T05:48:57Z | NONE | The drop rates that were in the code beforehand only allowed the locust players to have a chance at attaining minimal cantrip items. I was told that they were definitely not correct. I tested my changes quite a bit and the output felt decent to me. I disapprove of reverting the code. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 443188380 |