pull_requests
Data license: AGPL · Data source: ACEmulator Project
19 rows where "updated_at" is on date 2017-04-21
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id ▼ | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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111486592 | MDExOlB1bGxSZXF1ZXN0MTExNDg2NTky | 151 | closed | 0 | AdminCommands Code Style change | LtRipley36706 11369233 | 2017-03-20T03:58:36Z | 2017-04-21T03:49:29Z | 2017-03-20T05:09:12Z | 2017-03-20T05:09:12Z | 55c6bb877d6cf9e4389580fffa485a228e486fcb | 0 | b7799ae2bc78d0f5f9899d484d6899172f4a76bc | 6ef0ac370b289b83f40fe3bf5cf2cb741c4cf5f4 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/151 | |||||
111599072 | MDExOlB1bGxSZXF1ZXN0MTExNTk5MDcy | 156 | closed | 0 | Heal: Update Player object, then send its data | LtRipley36706 11369233 | Original code only made client aware of change, didn't update the server's player object. | 2017-03-20T16:51:50Z | 2017-04-21T03:49:12Z | 2017-03-20T20:06:39Z | 2017-03-20T20:06:39Z | 336ff3d87c806f96ead2f76b8dc1dd70a151518a | 0 | f35f100c7e39213f78f81b68fc90dbf2b534ce3f | c6bce625fc5d3576fe098fcb8b94ed0b091c5c92 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/156 | ||||
112062956 | MDExOlB1bGxSZXF1ZXN0MTEyMDYyOTU2 | 165 | closed | 0 | Changes to Host configuration | LtRipley36706 11369233 | 2017-03-22T17:10:17Z | 2017-04-21T03:49:09Z | 2017-03-23T12:58:11Z | 2017-03-23T12:58:11Z | 313eddbcc9ca1e139ea52708b4389fe432a628eb | 0 | af042e255e35c2e9bb6a464a4bcb16a1685554e1 | c066c1b0260ca427adef1d81bf310b00fc6944cd | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/165 | |||||
112578365 | MDExOlB1bGxSZXF1ZXN0MTEyNTc4MzY1 | 169 | closed | 0 | Updated Marketplace Recall | LtRipley36706 11369233 | @mp command better reflects how it worked in AC1Live. The movement check/cancel is not yet implemented. | 2017-03-25T08:05:51Z | 2017-04-21T03:49:06Z | 2017-04-09T21:39:23Z | fe5f2fd617931d14759b1bf8870605f9ea7e8b8a | 0 | 4eec98890c5e50984f7243b0cda0e7f110fb7244 | 49b42d1c073d772bcacd8c980c86e559c5e1d8a5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/169 | |||||
115003279 | MDExOlB1bGxSZXF1ZXN0MTE1MDAzMjc5 | 223 | closed | 0 | Updated Marketplace, Lifestone Recalls + Lifestone animation | LtRipley36706 11369233 | If anyone can point me to a PCAP of using a lifestone outside of a training hall, I'd very much like to verify it against what I've seen so far. I feel like there could possibly be a message sent to the client that doesn't occur inside the training hall due to its unique nature, regarding lifestone attuning. | 2017-04-09T21:38:06Z | 2017-04-21T03:49:01Z | 2017-04-10T11:27:03Z | 2017-04-10T11:27:03Z | dad60df329bc78690c92b1fd8872235b9649f413 | 0 | debe503d7330b958f6531d5159964d792d98caa3 | d3e3c4f75320074148917251b250bac093dff6d7 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/223 | ||||
115016920 | MDExOlB1bGxSZXF1ZXN0MTE1MDE2OTIw | 225 | closed | 0 | Changed Serialize to correct rotation problem | LtRipley36706 11369233 | Fixes #222 TBH, I don't totally feel I understand how flags work but two things seemed off to me in how Serialize was working. For the ZeroQ[w,x,y,z] I changed != to == because I didn't get why when ZeroQx was set why we were sending 0s in for example and it also didn't make sense to me that RotationZ was coming after Placement... In making those changes, I resolved the rotation issue, but I'd very much like others to verify this didn't somehow break something else. | 2017-04-10T02:48:45Z | 2017-04-21T03:48:58Z | 2017-04-10T11:37:03Z | 2017-04-10T11:37:03Z | 65fd9b99ba2fa06da75600a6d8bcb1386c6f8ce9 | 0 | 5e9c133882e4985cd4c828422b9c6d505ce9832b | b7b4e902ca4e5649b53483d425ff0e952c051729 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/225 | ||||
115147684 | MDExOlB1bGxSZXF1ZXN0MTE1MTQ3Njg0 | 226 | closed | 0 | Fix for Animations | LtRipley36706 11369233 | Not sure why this sequence was changed, but this fixes the issue. | 2017-04-10T17:06:03Z | 2017-04-21T03:48:55Z | 2017-04-11T14:37:56Z | 2017-04-11T14:37:56Z | f0c5d66ec76d884f216060be985c35b22c5607b1 | 0 | 0a2d72bb457f6cb15dee50dd65a55190c2215d83 | 65fd9b99ba2fa06da75600a6d8bcb1386c6f8ce9 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/226 | ||||
115219416 | MDExOlB1bGxSZXF1ZXN0MTE1MjE5NDE2 | 230 | closed | 0 | MovementEvent Action Queue | LtRipley36706 11369233 | Ideally this is merged after #226 if this acceptable for merging. | 2017-04-11T00:36:20Z | 2017-04-21T03:48:51Z | 2017-04-12T13:00:39Z | 2017-04-12T13:00:39Z | 144e0b6e3493711bbab121d9da7f19055d6e84ff | 0 | fa9937f26c7fd6ff0bf7164a421c9b9f4a54ab92 | f0c5d66ec76d884f216060be985c35b22c5607b1 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/230 | ||||
116040713 | MDExOlB1bGxSZXF1ZXN0MTE2MDQwNzEz | 241 | closed | 0 | Add @acehelp and @acecommands | LtRipley36706 11369233 | Should this PR be accepted, I would expect going forward all commands added to or implemented by the CommandManager should be required to have Description and Usage attributes properly set to be accepted for PR merge. | 2017-04-15T22:09:30Z | 2017-04-21T03:48:46Z | 2017-04-18T01:32:37Z | 2017-04-18T01:32:37Z | 679b0814b5b8e91e4f1a88630a6aa6aeb81dd8bc | 0 | 47c1ff27782e52b425084c2a74923c4706e822f1 | 7198ccbe725afeb2df3fe83143d611fa13db73eb | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/241 | ||||
116378283 | MDExOlB1bGxSZXF1ZXN0MTE2Mzc4Mjgz | 250 | closed | 0 | Add Misc Object | LtRipley36706 11369233 | 2017-04-18T17:20:40Z | 2017-04-21T03:48:40Z | 2017-04-19T06:53:58Z | f7d3c8435b70c9aea7266c958c28762ca815662a | 0 | 990b3a2e95621d17d092aca5e91e9bb789379e47 | aed69a3eafd2c7299440a9bc839ac0c7bec5f749 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/250 | ||||||
116457394 | MDExOlB1bGxSZXF1ZXN0MTE2NDU3Mzk0 | 255 | closed | 0 | Phase 1 Refactor of Session, NetworkSession, Action handlers | Zegeger 12808515 | Merged SocketManager into WorldManager Made Session inherit from NetworkSession, flattening the model Moved GameMessage handlers into Session class, partial classes Moved GameAction handlers into Player class, partial classes This move makes functionality encapsulated into these classes, allowing a move to fewer public members. Phase 2 will be to build on WorldObject model to improve queued game actions, broadcast, and action ordering/timing. | 2017-04-19T02:22:02Z | 2017-04-21T03:40:54Z | 2017-04-21T03:09:45Z | 642418fd2ac5b2667b317c7b5099ad6a7f2ae0be | 0 | efb58a8243fe84d3fee694a1e4600155fcd4d255 | 7e8c209321f5e4b35a9f277becc6a56773e387dc | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/255 | |||||
116492930 | MDExOlB1bGxSZXF1ZXN0MTE2NDkyOTMw | 256 | closed | 0 | Updated PhysicsData | LtRipley36706 11369233 | Partially fixes #246. Need to look further at the portals found here `/teleloc 0x00070163 85.16493988 -39.95851898 0.005 0.78485435 -0.61968029 0 0` which would carry over to Portal to Town Network portals found on surface in towns. @Lidefeath pointed this fix resolve issues with his creature spawning so I applied it to the main serializer which then corrected a lot of the exception errors being show in ACLogView | 2017-04-19T08:23:18Z | 2017-04-21T03:48:26Z | 2017-04-19T11:41:16Z | 2017-04-19T11:41:16Z | bf8174a1e75e3ddb28897e78f63b865f12b69339 | 0 | 6fc705764d05f1bf352655fdb4045ccf67b9e24f | 7e8c209321f5e4b35a9f277becc6a56773e387dc | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/256 | ||||
116622826 | MDExOlB1bGxSZXF1ZXN0MTE2NjIyODI2 | 257 | closed | 0 | More CreateObject Fixes | LtRipley36706 11369233 | 2017-04-19T19:25:39Z | 2017-04-21T03:48:22Z | 2017-04-19T23:00:47Z | 247377445ab98821c1fbbb4d8d4c0c1a0b714dff | 0 | f6426db200334699dc6bff18f9a53820d867871d | 1eb4eec47422bf82318daf8e014176f8b73155bd | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/257 | ||||||
116659500 | MDExOlB1bGxSZXF1ZXN0MTE2NjU5NTAw | 259 | closed | 0 | Bring WritePackedDWORD to ACE | LtRipley36706 11369233 | This continues to address issue #246 More things will need to be converted to PackedDWORD to fully squash the createobject errors. | 2017-04-19T23:00:37Z | 2017-04-21T03:48:18Z | 2017-04-19T23:03:08Z | 2017-04-19T23:03:08Z | a5bea17e09d5fc27d543bb626ccaa65b667b032b | 0 | 9706ba63492df8dbcd0511d747d73ae3bdce8f10 | 1eb4eec47422bf82318daf8e014176f8b73155bd | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/259 | ||||
116827986 | MDExOlB1bGxSZXF1ZXN0MTE2ODI3OTg2 | 262 | closed | 0 | Changed IconOverlay and IconUnderlay to use WritePackedDwordOfKnownType. | LtRipley36706 11369233 | 2017-04-20T17:50:13Z | 2017-04-21T03:48:16Z | 2017-04-20T17:53:25Z | 2017-04-20T17:53:25Z | cc9eba7ff3b0abd0d05fbc079f3c7c2520ac09d5 | 0 | 404c94b5ac1c4781f10c80c607517461763693cb | 0807de4d7c7328b5ea8ff6e6a5baf50378302268 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/262 | |||||
116832172 | MDExOlB1bGxSZXF1ZXN0MTE2ODMyMTcy | 263 | closed | 0 | Changed ModelData.Serialize to use WritePackedDwordOfKnownType | LtRipley36706 11369233 | 2017-04-20T18:12:15Z | 2017-04-21T03:48:12Z | 2017-04-20T18:19:10Z | 2017-04-20T18:19:10Z | 13bc4b7e48c7d622eac51d15874042d935261a34 | 0 | 554c8d05a7395fd0af9bf3877b86415e27b36b5d | cc9eba7ff3b0abd0d05fbc079f3c7c2520ac09d5 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/263 | |||||
116881495 | MDExOlB1bGxSZXF1ZXN0MTE2ODgxNDk1 | 265 | closed | 0 | Filled out Portal object and included ObjScale. | LtRipley36706 11369233 | 2017-04-20T22:58:07Z | 2017-04-21T16:23:16Z | 2017-04-21T12:52:04Z | 2017-04-21T12:52:03Z | 868d6f9cd4b41b6e6aac32f58f873383ac71d908 | 0 | 41266682b57e92550228fa48519616c1c2183903 | 8969af90c78d8ec39a3bdaeaa430b2c07558e611 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/265 | |||||
116904167 | MDExOlB1bGxSZXF1ZXN0MTE2OTA0MTY3 | 266 | closed | 0 | Phase 1 Refactor of Session, NetworkSession, Action handlers | Zegeger 12808515 | Merged SocketManager into WorldManager Made Session inherit from NetworkSession, flattening the model Moved GameMessage handlers into Session class, partial classes Moved GameAction handlers into Player class, partial classes This move makes functionality encapsulated into these classes, allowing a move to fewer public members. Phase 2 will be to build on WorldObject model to improve queued game actions, broadcast, and action ordering/timing. | 2017-04-21T03:12:10Z | 2017-04-21T03:40:33Z | 2017-04-21T03:31:21Z | 7ec9d89a2610a08258e79be1e49020c18bea311c | 0 | ec6c7b9a323cc661f22ba5c3c9e28e70f588821a | 8969af90c78d8ec39a3bdaeaa430b2c07558e611 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/266 | |||||
116916660 | MDExOlB1bGxSZXF1ZXN0MTE2OTE2NjYw | 268 | closed | 0 | Kill UpdateObject sending until we use it right. | LtRipley36706 11369233 | …y other things which leads to issues. | 2017-04-21T05:56:20Z | 2017-04-21T16:23:08Z | 2017-04-21T12:54:55Z | 2017-04-21T12:54:55Z | c7dbd1097fe54dc3979ea64f1aafb2726be18b62 | 0 | 74cb32ec45de2ec77f8899b7f42340a934786581 | 8969af90c78d8ec39a3bdaeaa430b2c07558e611 | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/268 |
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CREATE TABLE [pull_requests] ( [id] INTEGER PRIMARY KEY, [node_id] TEXT, [number] INTEGER, [state] TEXT, [locked] INTEGER, [title] TEXT, [user] INTEGER REFERENCES [users]([id]), [body] TEXT, [created_at] TEXT, [updated_at] TEXT, [closed_at] TEXT, [merged_at] TEXT, [merge_commit_sha] TEXT, [assignee] INTEGER REFERENCES [users]([id]), [milestone] INTEGER REFERENCES [milestones]([id]), [draft] INTEGER, [head] TEXT, [base] TEXT, [author_association] TEXT, [auto_merge] TEXT, [repo] INTEGER REFERENCES [repos]([id]), [url] TEXT, [merged_by] INTEGER REFERENCES [users]([id]) ); CREATE INDEX [idx_pull_requests_merged_by] ON [pull_requests] ([merged_by]); CREATE INDEX [idx_pull_requests_repo] ON [pull_requests] ([repo]); CREATE INDEX [idx_pull_requests_milestone] ON [pull_requests] ([milestone]); CREATE INDEX [idx_pull_requests_assignee] ON [pull_requests] ([assignee]); CREATE INDEX [idx_pull_requests_user] ON [pull_requests] ([user]);