pull_requests
Data license: AGPL · Data source: ACEmulator Project
9 rows where "created_at" is on date 2017-06-27
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id ▼ | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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127594197 | MDExOlB1bGxSZXF1ZXN0MTI3NTk0MTk3 | 418 | closed | 0 | Fix race in SpawnPortal when using ActionQueue and assign unique Id's to each Portal object | ghost 10137 | Someone other than me should check this PR in practice to see if it really is working, and that it isn't just a fluke that it works for me, before it is merged. Should be able to summon multiple portals and they all should individually disappear in 15 seconds. | 2017-06-27T01:12:26Z | 2017-10-18T14:07:30Z | 2017-06-27T01:15:22Z | 2017-06-27T01:15:22Z | 1b8cccb1477b2985adf029619de958d8acb4bb27 | 0 | 213ccedd8db1d3f6e3d627ddc114acb47384cb46 | b870d5cc9c51a897a9c5a183eedada12b5f115cd | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/418 | ||||
127601008 | MDExOlB1bGxSZXF1ZXN0MTI3NjAxMDA4 | 419 | closed | 0 | Weenie caching to fix portals | Mogwai-TheFurry 25351661 | 2017-06-27T02:32:14Z | 2017-06-27T03:38:55Z | 2017-06-27T03:38:55Z | 2017-06-27T03:38:55Z | 8a3574e01995738c5b309a71575e2733b822084c | 0 | 5ba43707b483ba22f10390030209b8b0fb87776f | 1b8cccb1477b2985adf029619de958d8acb4bb27 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/419 | |||||
127608309 | MDExOlB1bGxSZXF1ZXN0MTI3NjA4MzA5 | 420 | closed | 0 | Add Generator object | LtRipley36706 11369233 | Included test data for training dungeon part 1 which should provide a few objects to help with system build out, such as inventory, respawning, object tracking between clients... | 2017-06-27T04:06:15Z | 2017-07-08T23:55:15Z | 2017-06-27T17:03:14Z | 2017-06-27T17:03:14Z | df2fe67c9b79faa522b22e8d5736c3d414899e56 | 0 | f3d1a92e575ad9dcd7a5f05dc9a017affef302b9 | 8a3574e01995738c5b309a71575e2733b822084c | MEMBER | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/420 | ||||
127674728 | MDExOlB1bGxSZXF1ZXN0MTI3Njc0NzI4 | 421 | closed | 0 | Master Preload | Forbiddenz 25387933 | Added ability to preload all the landblocks in the game. This is a massive process, but its a great tool for testing or even benchmarking in the near future. | 2017-06-27T11:48:49Z | 2017-10-12T15:36:39Z | 2017-06-27T15:02:37Z | 2017-06-27T15:02:37Z | 5e29e0ff2d5ec48cbf46c9c0a29f8f5dc961f43c | 0 | 2061b15fd14e636052a3af3b31d980581a341711 | d4319f5068fc7f21aa020d31ef5759a3875135d7 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/421 | ||||
127713151 | MDExOlB1bGxSZXF1ZXN0MTI3NzEzMTUx | 422 | closed | 0 | For Review and possible merge: Fix portal requirements | ghost 10137 | The code works during my functional test, but I don't know if it was the correct way to fix it. Also, there seems to be a slight delay when using a another portal, after having failed a different portal's activation requirements. Example, with a character that is lower than 80, try to use the Eastwatch portal in the TN Annex. Player gets denied because of being too low a level. Next use the Danby's Output portal next to the Eastwatch one. There is a slight delay before teleport. Subsequent portals that don't block do not have a delay, until the next time the player doesn't pass the requirements of another portal. | 2017-06-27T14:45:33Z | 2017-06-27T15:25:55Z | 2017-06-27T14:47:55Z | 0 | 9627a5de3aab14ece1f1256c19c176e664db71e0 | d4319f5068fc7f21aa020d31ef5759a3875135d7 | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/422 | ||||||
127727552 | MDExOlB1bGxSZXF1ZXN0MTI3NzI3NTUy | 423 | closed | 0 | Review and possible merge: Fix portal requirements | ghost 10137 | The code works during my functional test, but I don't know if it was the correct way to fix it. Also, there seems to be a slight delay when using a another portal, after having failed a different portal's activation requirements. Example, with a character that is lower than 80, try to use the Eastwatch portal in the TN Annex. Player gets denied because of being too low a level. Next use the Danby's Output portal next to the Eastwatch one. There is a slight delay before teleport. Subsequent portals that don't block do not have a delay, until the next time the player doesn't pass the requirements of another portal. | 2017-06-27T15:42:32Z | 2017-10-18T14:07:29Z | 2017-06-28T18:34:40Z | 2017-06-28T18:34:40Z | 2063e545cd9c077eae9d7b0e6d6a4a24720e3b87 | 0 | 407a6da824f9761bbfde87c9f4300b242adce33b | 5e29e0ff2d5ec48cbf46c9c0a29f8f5dc961f43c | NONE | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/423 | ||||
127733222 | MDExOlB1bGxSZXF1ZXN0MTI3NzMzMjIy | 424 | closed | 0 | quickfix | Forbiddenz 25387933 | Quick fix for 0 index bug. | 2017-06-27T16:05:55Z | 2017-06-27T16:54:57Z | 2017-06-27T16:54:57Z | 2017-06-27T16:54:57Z | 407aa470f2a30b976513e1341d7fe336e3806ce6 | 0 | 827aae586bdd70f0f681d34fb03ac03fbd3d8ed7 | 5e29e0ff2d5ec48cbf46c9c0a29f8f5dc961f43c | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/424 | ||||
127756878 | MDExOlB1bGxSZXF1ZXN0MTI3NzU2ODc4 | 425 | closed | 0 | For Review Only: Added simple network session timeouts | fantoms 37453 | This is mostly for review, since @Zegeger has mentioned he created code to work with timeouts in issue #336, but I want to keep my server from crashing when 127 clients have connected, so I've implemented simple timeout testing code that is based on `ticks`. In this code, sessions will timeout after 60 seconds of inactivity and be disconnected by the `WorldManager`. | 2017-06-27T18:04:16Z | 2017-06-28T19:45:10Z | 2017-06-28T18:37:59Z | 2017-06-28T18:37:59Z | 2e0acb8aefd39ce84eb604554668a6b6e353b295 | 0 | c69a1b9406b59d8f13cd3c4e4d4056dad0cfa9de | 2063e545cd9c077eae9d7b0e6d6a4a24720e3b87 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/425 | ||||
127810958 | MDExOlB1bGxSZXF1ZXN0MTI3ODEwOTU4 | 426 | closed | 0 | Physics Data & Model Data Flattened - code cleanup. Ready for review and Merge | ogmage78 25460553 | * Completed work on flattening Physics Data and Model Data * Did work to align names of properties on aceObject and World Object using unabbreviated names used by the client. * Put in comments for aclogviewer names * Cleaned up initialization code for various descendants of world Object. * Cleaned up redundant using statements. * Tested all of my pack work, equipping items, item drop and pick up, portal summoning, world portals, ci and cirand as well as The * item generator work. Could not test corpse. * TODO could not test corpse creation as kill was broken before I started. | 2017-06-27T23:01:29Z | 2017-06-28T20:17:22Z | 2017-06-28T19:25:28Z | 2017-06-28T19:25:28Z | 3a6eafa4a4c3f89ab39c7ad7a7e9335cb51424d7 | 0 | 9e8966ab54b02914bc3df4d08afaf866c6f0569b | 2e0acb8aefd39ce84eb604554668a6b6e353b295 | CONTRIBUTOR | ACE 79078680 | https://github.com/ACEmulator/ACE/pull/426 |
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CREATE TABLE [pull_requests] ( [id] INTEGER PRIMARY KEY, [node_id] TEXT, [number] INTEGER, [state] TEXT, [locked] INTEGER, [title] TEXT, [user] INTEGER REFERENCES [users]([id]), [body] TEXT, [created_at] TEXT, [updated_at] TEXT, [closed_at] TEXT, [merged_at] TEXT, [merge_commit_sha] TEXT, [assignee] INTEGER REFERENCES [users]([id]), [milestone] INTEGER REFERENCES [milestones]([id]), [draft] INTEGER, [head] TEXT, [base] TEXT, [author_association] TEXT, [auto_merge] TEXT, [repo] INTEGER REFERENCES [repos]([id]), [url] TEXT, [merged_by] INTEGER REFERENCES [users]([id]) ); CREATE INDEX [idx_pull_requests_merged_by] ON [pull_requests] ([merged_by]); CREATE INDEX [idx_pull_requests_repo] ON [pull_requests] ([repo]); CREATE INDEX [idx_pull_requests_milestone] ON [pull_requests] ([milestone]); CREATE INDEX [idx_pull_requests_assignee] ON [pull_requests] ([assignee]); CREATE INDEX [idx_pull_requests_user] ON [pull_requests] ([user]);