pull_requests: 405560808
This data as json
id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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405560808 | MDExOlB1bGxSZXF1ZXN0NDA1NTYwODA4 | 2950 | closed | 0 | Added Variance to Burden for Melee and Missile Weapons | 30803300 | From Retail data on Melee and Missile weapons, the min burden is about half of the max value (of note, all casters are the same exact burden - 50). There is data to suggest the Float Property BULK_MOD_FLOAT is used to calculate burden. However there isn't any data on how its used, and that property is missing on existing base weenies, and unknown if that value was different across the same weenie types. Till that can be figured out, doing a random value between min (half of max) and max burden values (max being the EncumbranceVal on base weenie) | 2020-04-18T21:11:09Z | 2020-04-23T13:33:11Z | 2020-04-23T13:33:10Z | 064a3aed835f0b022c3ab7d800612c42612644e5 | 0 | cf556aaef82ef5891978a5680f3fe7812792b366 | 8703b6c551e28ab3c8bb9a3c9a066b3e78425458 | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/2950 |
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