pull_requests: 343781902
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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343781902 | MDExOlB1bGxSZXF1ZXN0MzQzNzgxOTAy | 2442 | closed | 0 | removing player.rotate during looting that wasnt in retail | 8909245 | When a corpse or a chest is double clicked, the server always performs a MoveTo and waits for it to successfully complete, before showing the container inventory If the player then rotates their character away from the container, but stays within UseRadius range, and then loots an item, they should NOT be doing a 2nd MoveTo / rotate in this case. See retail video: https://youtu.be/JApdqG-oJps?t=155 Thanks to Damage Master for reporting this issue! | 2019-11-21T00:06:43Z | 2019-11-21T03:43:20Z | 2019-11-21T03:43:20Z | 2019-11-21T03:43:20Z | 6fb43df4466179bd1c028b179ff2671cf51c999d | 0 | 6343c56f2da09650af4ba983e5e7521a3c8d31ec | 453489f548902b45ea52293ea45930d2c57749e7 | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/2442 |
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