pull_requests: 169557195
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id | node_id | number | state | locked | title | user | body | created_at | updated_at | closed_at | merged_at | merge_commit_sha | assignee | milestone | draft | head | base | author_association | auto_merge | repo | url | merged_by |
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169557195 | MDExOlB1bGxSZXF1ZXN0MTY5NTU3MTk1 | 641 | closed | 0 | Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. | 8909245 | This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE | 2018-02-16T06:41:06Z | 2018-02-16T14:56:52Z | 2018-02-16T14:56:52Z | 2018-02-16T14:56:52Z | 33b66484c5602b78cf819981ab7144e99921dca0 | 0 | 7ec9da358a118b2134e65b5ebe45de3960dd2af7 | 44129d99945af074626ccb11db63113fdb00e9b9 | COLLABORATOR | 79078680 | https://github.com/ACEmulator/ACE/pull/641 |
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