id,node_id,number,state,locked,title,user,body,created_at,updated_at,closed_at,merged_at,merge_commit_sha,assignee,milestone,draft,head,base,author_association,auto_merge,repo,url,merged_by 268969503,MDExOlB1bGxSZXF1ZXN0MjY4OTY5NTAz,1687,closed,0,Contingent: This (should) fixe the threading issue with sessions and still be performant,10608427,,2019-04-10T00:32:44Z,2019-04-11T12:18:45Z,2019-04-11T12:18:21Z,2019-04-11T12:18:21Z,eb91710bb1bf2644570020e47c38ee0bedd30cba,,,0,b25eb966eb9ebe23c48a30936bd3c5dc89aff0b5,6256c747deea698a0fea78cb30cdd03c19f2bf13,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1687, 268971458,MDExOlB1bGxSZXF1ZXN0MjY4OTcxNDU4,1688,closed,0,preventing players from deceiving themselves,8909245,,2019-04-10T00:46:42Z,2019-04-10T04:34:25Z,2019-04-10T04:34:25Z,2019-04-10T04:34:25Z,3e11f09ec1a45333ab1911ee811931945a1c8bec,,,0,86b7a654f88a7e8640296ad3e071f670334eca1a,ff770549ee78d09c2ab90548423102eca9eea929,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1688, 268985173,MDExOlB1bGxSZXF1ZXN0MjY4OTg1MTcz,1689,closed,0,MemoryStream.ToArray() -> GetBuffer(),10608427,"This is the partial implementation of the previous PR. There is still one more MemoryStream.ToArray() in the code, but, the usage of MemoryStream in that area is a bit complex and will take some further work to get away from ToArray()",2019-04-10T02:23:20Z,2019-04-11T13:09:42Z,2019-04-11T13:09:29Z,2019-04-11T13:09:29Z,8a5e113e4c8b7c57f9f17443f3b23847e8c9af37,,,0,db8198913e3fdface3a637b307f159c449db7918,eb91710bb1bf2644570020e47c38ee0bedd30cba,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1689, 268988259,MDExOlB1bGxSZXF1ZXN0MjY4OTg4MjU5,1690,closed,0,Process inbound GameAction packets in order received,10608427,"This does not change the performance of ACE. It just shifts the processing to a different order in UpdateWorld() It changes from an ActionQueue per session for these types of messages to a single action queue per world. It also changes the order in which messages are processed. Now, they are processed in the order in which they were received. Before, they were processed session by session, starting with the sessions with lower id's first.",2019-04-10T02:43:51Z,2019-04-12T11:34:41Z,2019-04-12T11:34:23Z,2019-04-12T11:34:22Z,126cfa1da73fb7f3747da71a8fe9d82d0163a31b,,,0,d967c3b6576d3a60d14ac7c05a3cf0d92e391249,8a5e113e4c8b7c57f9f17443f3b23847e8c9af37,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1690, 269018931,MDExOlB1bGxSZXF1ZXN0MjY5MDE4OTMx,1691,closed,0,Add support for GDLe recipe conversions,11369233,,2019-04-10T06:05:14Z,2019-04-18T17:02:13Z,2019-04-10T17:42:34Z,2019-04-10T17:42:34Z,4c3809faa8e37be9f7f23eddb61f0125f7fb85f4,,,0,68e2ff5bc856d844b14a78ca7267ef129a8d7cc7,3e11f09ec1a45333ab1911ee811931945a1c8bec,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1691, 269238928,MDExOlB1bGxSZXF1ZXN0MjY5MjM4OTI4,1692,closed,0,GfxObjCache + WeakReference,8909245,,2019-04-10T16:30:24Z,2019-04-21T04:00:50Z,2019-04-21T04:00:50Z,2019-04-21T04:00:50Z,509ebd6148fb71ef4d884333924eb1d0a7284ef1,,,0,1f2616a922f7cf795e1a11aee9f01042a67cee89,de9e0fc47dd2995cceb91da7ba6cdcf9b18e60d1,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1692, 269268771,MDExOlB1bGxSZXF1ZXN0MjY5MjY4Nzcx,1693,closed,0,More fixes for player corpse appearance issue,11369233,,2019-04-10T18:02:16Z,2019-04-18T17:02:13Z,2019-04-11T04:06:03Z,2019-04-11T04:06:03Z,e0aaaa676f9add8dc8bbd6c119d93ae4f263b973,,,0,1bab70c907b6d281a9b9d75c5019ffbc8f5a325b,b631df8ef55d451112b6a3b0981ddfbadf64445c,MEMBER,,79078680,https://github.com/ACEmulator/ACE/pull/1693, 269269594,MDExOlB1bGxSZXF1ZXN0MjY5MjY5NTk0,1694,closed,0,Adjusting two handed stance swapping / slots,8909245,,2019-04-10T18:04:45Z,2019-04-11T04:36:12Z,2019-04-11T04:36:12Z,2019-04-11T04:36:12Z,9447ba079e9a3111e7ba0d05e8e8b5121f348ce7,,,0,6bd0bba654edb6c33ab583441e1f76fca27b605b,b631df8ef55d451112b6a3b0981ddfbadf64445c,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1694, 269280706,MDExOlB1bGxSZXF1ZXN0MjY5MjgwNzA2,1695,closed,0,Loot value updates,10187880,"Updated loot values to use material types and gem types when determining the value. This is getting closer to what it should, but it isn't perfect.",2019-04-10T18:38:49Z,2019-04-11T04:56:21Z,2019-04-11T04:56:21Z,2019-04-11T04:56:21Z,cccd2f0b632aa948c3c059cd467d751cf4deb5c1,,,0,a1f9489563b20e9e4b6a107271fb9408d29b7fb4,b631df8ef55d451112b6a3b0981ddfbadf64445c,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/1695,