id,node_id,number,state,locked,title,user,body,created_at,updated_at,closed_at,merged_at,merge_commit_sha,assignee,milestone,draft,head,base,author_association,auto_merge,repo,url,merged_by 112650008,MDExOlB1bGxSZXF1ZXN0MTEyNjUwMDA4,173,closed,0,Fixed Model write order and some spelling errors,26606778,,2017-03-26T23:24:48Z,2017-03-27T01:03:46Z,2017-03-27T01:03:46Z,2017-03-27T01:03:46Z,fc238c0ac29d7150c34d89b29eb2463b1a7a8b9c,,,0,e3b2008614e88810572ea131405ff0f679070591,d2942e2f47225744d53f96f22fa0d31550643995,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/173, 117135392,MDExOlB1bGxSZXF1ZXN0MTE3MTM1Mzky,274,closed,0,Added ClothingTable object and loaded Startup Gear on characters. ,26606778,"Other minor misc updates/fixes relating to character display. Moved ""DatManager"" initialization earlier in the process to prevent folks attempting to login prior to the dat files being loaded (since they are required now).",2017-04-23T03:58:00Z,2017-04-23T17:39:55Z,2017-04-23T17:39:55Z,2017-04-23T17:39:55Z,983763169071e5e11868639984cb388b53f51184,,,0,9bf7a874b43308b53111b370adeb0072e92da3be,c141dd56429e911ed207ba68f3f15e9638b63057,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/274, 117410050,MDExOlB1bGxSZXF1ZXN0MTE3NDEwMDUw,291,closed,0,Added XpTable class to ACE.DatLoader and removed the JSON Xp files. ,26606778,Some additional cleanup in the other DatLoader.FileTypes classes to make them easier to use.,2017-04-25T06:08:53Z,2017-04-27T03:33:42Z,2017-04-26T11:56:26Z,2017-04-26T11:56:26Z,3e751f584bf601049659a5577f847d7c28de346d,,,0,243d063affd936fba6bd5eb2f2c4f0806162e9c1,a3997705d16d1d9c881524a1ecb09382abc7ee6f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/291, 117838895,MDExOlB1bGxSZXF1ZXN0MTE3ODM4ODk1,298,closed,0,Display most recently used character as selected upon login.,26606778,"Renamed `character.birth` to `character.lastUpdate` and changed the Character list database function to use sort off of this field. Required SQL update file is in the Updates/Character folder. Also added it to the Appveyor mysql install.",2017-04-27T00:49:48Z,2017-05-01T16:59:52Z,2017-04-27T19:25:55Z,2017-04-27T19:25:55Z,535536102a634411b87a22df851dcc2a9f0a30d5,,,0,ba55a2f5e851539bad9bf4ccd6e1469a6f92e269,b8c421f8ac8b54c88155ed88534a0f43b1dbf589,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/298, 118261349,MDExOlB1bGxSZXF1ZXN0MTE4MjYxMzQ5,305,closed,0,Hooked up the IdentifyObject event and returned a debug string.,26606778,Also added the flags for when we get to the point we are passing actual data.,2017-04-29T03:55:11Z,2017-07-10T16:43:23Z,2017-05-02T13:09:30Z,2017-05-02T13:09:30Z,b9ce86d96490bfeb6481f83f49d1d28cf44e7986,,,0,499a5a61f20ae1b4cc42688ae89f771845c22512,1fc71b3f7649278d2a09a067100b01b25ad7dd5f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/305, 118325778,MDExOlB1bGxSZXF1ZXN0MTE4MzI1Nzc4,309,closed,0,Landblocks,26606778,"Added client_cell.dat reading for Landblocks and proper z value for @tele commands. I attempted to add the client_cell.dat reading into the Position class itself, but this caused a cyclical reference. Not sure what the best way to address that is (or if there is even a need?) Next step is to either complete the other sections of the client_cell.dat reading or to cache these. I don't like that it doesn't right now, since monsters & players & projectiles are going to generate an awful lot of file reads!",2017-04-30T20:32:10Z,2017-05-21T22:16:13Z,2017-05-01T12:20:50Z,2017-05-01T12:20:50Z,1fc71b3f7649278d2a09a067100b01b25ad7dd5f,,,0,8266ab46c6fde31e7ad37e6ab540ebd2390e5073,76e290e33407e38c65576b9a085064e98e1dd5ea,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/309, 118432014,MDExOlB1bGxSZXF1ZXN0MTE4NDMyMDE0,313,closed,0,Changed SetupModel.ReadFromDat function to be more user-friendly. ,26606778,"Added a functional example of its usage to Lifestone.OnUse to properly take the model's radius and the object's use-radius into account when determining if a player is ""close enough"".",2017-05-01T20:10:17Z,2017-09-06T21:30:54Z,2017-05-02T13:26:20Z,2017-05-02T13:26:20Z,177bf95801295bd497a90490dc2c6fa37efee833,,,0,a7f1ca02c1a214147cef9768c0411afa1a5a86a0,b9ce86d96490bfeb6481f83f49d1d28cf44e7986,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/313, 119109378,MDExOlB1bGxSZXF1ZXN0MTE5MTA5Mzc4,329,closed,0,Dat Updates,26606778,"Added a caching system to .dat file reads. Added EnvCell FileType to ACE.DatLoader. This is dungeon blocks and indoor spaces (0x0100+ cell locations) Updated the cell-export function to use DatReader class (if you previously exported these, delete them and start over--they are wrong!)",2017-05-05T04:46:55Z,2017-05-21T22:15:59Z,2017-05-07T01:20:42Z,2017-05-07T01:20:42Z,11a69d919c3043f1510ba9dd4201f0b6895f4ee1,,,0,42f4bd94def374b9f7a585c41d7f1e441ca82520,c4a3da0b10c110c5b37530dfd82982429605b585,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/329, 121601582,MDExOlB1bGxSZXF1ZXN0MTIxNjAxNTgy,347,closed,0,Spell Tables,26606778,"Added SpellTable/SpellComponent parsing from portal.dat. Also added ""@learnspell"" debug command and corresponding UpdateSpell Event.",2017-05-20T00:06:17Z,2017-06-17T03:22:57Z,2017-05-24T11:39:29Z,2017-05-24T11:39:29Z,c13c17ada4d5f96879ccbb23d80f6a2941bbfc4a,,,0,b74b6444bf9347933cb7be75ed1ec660235a8a36,e78b7665d015ba300197195baae633b9e3b180a9,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/347, 121682954,MDExOlB1bGxSZXF1ZXN0MTIxNjgyOTU0,351,closed,0,Read the CLandblockInfo file type from client_cell.dat,26606778,,2017-05-22T00:43:23Z,2017-06-26T01:14:11Z,2017-05-22T17:57:05Z,2017-05-22T17:57:05Z,e78b7665d015ba300197195baae633b9e3b180a9,,,0,8134b8339e68a872a36c13f84756862270455da1,30e3a8691c0fb800133f81218b0e5eae4f9b09eb,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/351, 124291535,MDExOlB1bGxSZXF1ZXN0MTI0MjkxNTM1,369,closed,0,Read character creation values from client_portal.dat ,26606778,and assign to appropriate Character Properties,2017-06-06T21:24:03Z,2017-06-26T01:13:55Z,2017-06-07T13:29:07Z,2017-06-07T13:29:07Z,ff7dd367f3e09bf50012b98f040c7035634a5102,,,0,650210c58b8f4eb71c1dd7dccfabf5d44cb18f7a,96a28f9cc32ed99e690627f7fee4d52a95d37bea,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/369, 126142455,MDExOlB1bGxSZXF1ZXN0MTI2MTQyNDU1,387,closed,0,"Re-added SpellTable, CLandblockInfo and fixed some StyleCop issues.",26606778,,2017-06-17T04:21:01Z,2017-09-01T05:13:59Z,2017-06-17T22:23:32Z,2017-06-17T22:23:32Z,46b5baec30f0766939f0368d7b1c5632a3f39aa0,,,0,96d9c569872df449d1a368b936ee0721eb6346f0,465c74ddb1eb0f145bbd2fea9ff45bce2f15caba,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/387, 126169318,MDExOlB1bGxSZXF1ZXN0MTI2MTY5MzE4,391,closed,0,Dress-up,26606778,"Added functionality for the GameMessageObjDescEvent message (fired when a model changes, like when equipping new items). Also included a debug command ""@equiptest"" to expose the new functions which will cosmetically equip your character with a single piece of armor/clothing (only cosmetic, no actual ""equipping"" is being done at this time) ",2017-06-17T21:53:27Z,2017-06-26T01:13:51Z,2017-06-18T02:42:51Z,2017-06-18T02:42:51Z,6b63290984eb4cf82430f1bf9ebcd9ca1c6a979a,,,0,e10de31a8a3e4cc9a2c82ac9afde31598f464361,46b5baec30f0766939f0368d7b1c5632a3f39aa0,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/391, 127386589,MDExOlB1bGxSZXF1ZXN0MTI3Mzg2NTg5,415,closed,0,Re-enable the equiptest debug command,26606778,,2017-06-26T01:18:44Z,2017-07-10T16:43:25Z,2017-06-26T12:03:32Z,2017-06-26T12:03:32Z,a74aad2843cfc12208f2f30d27233df8f1441dba,,,0,2f55cee9957952b3689ac5e75acb008a928f34c7,85cd46ed120a27c342c55765b2757260b2d331be,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/415, 128702265,MDExOlB1bGxSZXF1ZXN0MTI4NzAyMjY1,444,closed,0,Fixed issue with some old defaults overriding player properties,26606778,,2017-07-03T22:42:54Z,2017-07-10T16:43:26Z,2017-07-04T15:43:36Z,2017-07-04T15:43:36Z,420eaa94cac130bda55bef7024d8bc8ba7b746ed,,,0,b32e7be4fdf0a865b8c4ea6aee7f661e02316b87,a194b0d6625b10c105cacc8b9ad108599fe4fc69,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/444, 128857225,MDExOlB1bGxSZXF1ZXN0MTI4ODU3MjI1,448,closed,0,Barber,26606778,"Added ""@barbershop"" debug command and corresponding functionality to load the interface, and save and apply settings. Changed some CharGen types that were ushort to uints. (They were short for legacy reasons no longer needed) Not sure if the HandleActionFinishBarber() function is the ""correct"" method, so please feel free to point out what I may not be doing the ""proper way"".",2017-07-04T21:08:36Z,2017-07-10T16:43:46Z,2017-07-07T23:08:51Z,2017-07-07T23:08:51Z,2d60fd8390404bd9ca8487a672433296c9e7dc5e,,,0,b1977765073aac6fd87b81ad1c18b8f5b4efd6a8,fde82a5da4859489bef67438dd4fae45cac7c43e,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/448, 129083616,MDExOlB1bGxSZXF1ZXN0MTI5MDgzNjE2,449,closed,0,Skills,26606778,"Fixed an issue with skills not being set properly at character creation (no available credits to spend!) Applied the +10 bonus to specialized skills",2017-07-06T00:52:44Z,2017-07-10T16:43:43Z,2017-07-06T17:23:15Z,2017-07-06T17:23:15Z,ac7735cab7f0780beef7d01f6e0a5eb2170db5b1,,,0,9847426ae3916f7e83c5baec8490f90a410a1ee0,220d72d9b75c0d80a7e43ce551d50d3bc3ff5a33,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/449, 129283226,MDExOlB1bGxSZXF1ZXN0MTI5MjgzMjI2,450,closed,0,Modified @tele command to allow comma in coordinate pair,26606778,,2017-07-06T21:16:50Z,2017-07-10T16:43:48Z,2017-07-07T05:27:04Z,2017-07-07T05:27:04Z,11ded9f648806f1d41a94a6ac7aa353612768da9,,,0,6c4037a76f53d104a2440061300767fcc78d0001,ac7735cab7f0780beef7d01f6e0a5eb2170db5b1,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/450, 129316618,MDExOlB1bGxSZXF1ZXN0MTI5MzE2NjE4,452,closed,0,Character list will automatically select your last played character.,26606778,,2017-07-07T02:13:14Z,2017-07-10T16:43:47Z,2017-07-07T05:29:59Z,2017-07-07T05:29:59Z,a5c584a96cfc7bc4fd7b220d05fc2b4113cd88f9,,,0,bd304c1df54d6d1cb87f1300ead16f5639c8865d,11ded9f648806f1d41a94a6ac7aa353612768da9,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/452, 130760652,MDExOlB1bGxSZXF1ZXN0MTMwNzYwNjUy,467,closed,0,Added npcLooksLikeObject option in appraisal response,26606778,"* Added npcLooksLikeObject option in appraisal response (Note that no objects in ACE_World are currently set with this bool property) * Replaced some ""unknown"" bitfields with proper variable names in PlayerDescription.",2017-07-16T18:19:37Z,2017-09-01T05:13:49Z,2017-07-30T05:19:38Z,,c44acc99d8d897a129960de4b3759af2804430d2,,,0,c7733019c64d0d66956c93a842f33840a597645d,bf8b8f835aa16326bcceec4084e3cb856b66e95f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/467, 133376691,MDExOlB1bGxSZXF1ZXN0MTMzMzc2Njkx,483,closed,0,Added check to ensure a player can't spend more attribute credits than they should at character creation.,26606778,,2017-08-01T02:33:50Z,2017-09-01T05:13:48Z,2017-08-02T18:26:22Z,2017-08-02T18:26:22Z,312b29037eab6206a999b604e62907f1c1c94b1d,,,0,8780fde2c6204a1ee184bd4a102ccef773ab8cb3,1811f0a843c0c3d7131b5cfecd6012cfbad4da6b,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/483, 134065656,MDExOlB1bGxSZXF1ZXN0MTM0MDY1NjU2,485,closed,0,Books - For Review Only,26606778,"Read Only book/page/note/etc support. Requires the Shard/World Database update scripts and ACE-World 0.1.9 or later for DB data.",2017-08-03T23:53:21Z,2017-08-09T00:16:07Z,2017-08-09T00:16:07Z,,a608c41ee8d035f3da88c7dfed1cade290c97ed0,,,0,dcc9cac5b0d74fe3c4a4b2ef79e5945bf5f5612c,65fbd37a355f8014deaf8437bb5a1f6c354a27fe,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/485, 134785952,MDExOlB1bGxSZXF1ZXN0MTM0Nzg1OTUy,488,closed,0,Books,26606778,"Read Only book/page/note/etc support. Requires the Shard/World Database update scripts and ACE-World 0.1.9 or later for DB data.",2017-08-09T00:16:28Z,2017-09-01T05:13:46Z,2017-08-10T14:28:54Z,2017-08-10T14:28:54Z,742bbb2af9c8ec3ec7f46d907cfc69f015271bdc,,,0,673b8771d34ccd86aceceb937cbef8dc45bc0e61,9cab76c8c071bb0dbd9f8ebf81d87f3bf690f7bf,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/488, 135046904,MDExOlB1bGxSZXF1ZXN0MTM1MDQ2OTA0,489,closed,0,Added MotionTable parsing and related classes,26606778,,2017-08-10T05:59:17Z,2017-09-01T05:13:45Z,2017-08-10T14:33:27Z,2017-08-10T14:33:27Z,eda966f4e67084d7118d4b1e97942a2485a6c664,,,0,ba7b011c4c1d35776f1b62620e2fb0d5342d0b70,65fbd37a355f8014deaf8437bb5a1f6c354a27fe,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/489, 135237456,MDExOlB1bGxSZXF1ZXN0MTM1MjM3NDU2,491,closed,0,Spell Formula,26606778,"Added MotionTable note to changelog (accidentally omitted in corresponding PR) Added GetSpellFormula() function to SpellTable. Will return component id's based on players account name for any given spell. Fixed some logic issues in the SpellComponentsTable",2017-08-10T22:38:12Z,2017-08-10T23:31:50Z,2017-08-10T23:31:50Z,,0e0c3577b8782e987b8a3517f91b54ee6837f4f9,,,0,bd1bcc474504a6c86b5c108430b3742d88682e1f,eda966f4e67084d7118d4b1e97942a2485a6c664,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/491, 135254522,MDExOlB1bGxSZXF1ZXN0MTM1MjU0NTIy,493,closed,0,Spell Formula,26606778,"Added MotionTable parsing not to changelog (was left out of previous PR) Added GetSpellFormula() function to SpellTable. Will return component id's based on players account name for any given spell. Fixed some logic issues in the SpellComponentsTable ",2017-08-11T01:37:31Z,2017-09-01T05:13:34Z,2017-08-14T13:01:39Z,2017-08-14T13:01:39Z,44dc170bcf38a916baa53383a1a32edb22c0f953,,,0,6d31451a1731c1bc445309e61b29527f1bccf0e4,d29bc3dd556ee0f3b1a37dc51565fbcc7c52ed85,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/493, 135914025,MDExOlB1bGxSZXF1ZXN0MTM1OTE0MDI1,494,closed,0,Fixed book properties not cloning properly.,26606778,,2017-08-15T23:37:28Z,2017-09-01T05:13:33Z,2017-08-16T03:55:23Z,2017-08-16T03:55:23Z,b0c6eec36c0169faeb3eff826950dff42b1ecf59,,,0,5bd1cc3df162d6bf6585795417765174d935eff5,44dc170bcf38a916baa53383a1a32edb22c0f953,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/494, 135937541,MDExOlB1bGxSZXF1ZXN0MTM1OTM3NTQx,495,closed,0,Added Animation parsing from the client_portal.dat and all relevant hooks and properties.,26606778,,2017-08-16T04:11:15Z,2017-09-01T05:13:32Z,2017-08-18T12:22:45Z,2017-08-18T12:22:45Z,ffdc353d5a96845b48786c5ca485a68e8618d57f,,,0,d40211d6a4dd861506047db38d31e41d8959ef26,b0c6eec36c0169faeb3eff826950dff42b1ecf59,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/495, 137311862,MDExOlB1bGxSZXF1ZXN0MTM3MzExODYy,498,closed,0,Updated Readme,26606778,"Changed aclogview link to ACEmulator fork. Added link to Immortus' installation process.",2017-08-23T20:35:12Z,2017-09-01T05:13:29Z,2017-08-23T21:14:33Z,2017-08-23T21:14:33Z,3247a2ea5de9ed2c006f80e844944d35ba455ba1,,,0,28669067b8c5554f07b224fc2d576d675dff048f,d1d8cc57b2380e1c2a12bbb8b16d52d64c103a7a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/498, 138974822,MDExOlB1bGxSZXF1ZXN0MTM4OTc0ODIy,500,closed,0,Region & Scene,26606778,Added Region and Scene parsing from the client_portal.dat,2017-09-01T21:15:10Z,2018-03-27T03:35:03Z,2017-09-02T15:36:24Z,2017-09-02T15:36:24Z,7a437b82307b8e521a3351d9a4fd9f0e3b35f8cd,,,0,522b4f2b8cb0d5fa6cea27818aee52581967101a,af45bf2b5e917d6c45b27280575e6894d76c1fa4,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/500, 139079901,MDExOlB1bGxSZXF1ZXN0MTM5MDc5OTAx,502,closed,0,Portal.dat Parsing Additions,26606778,"* Added Wave (0x0A...) parsing from the client_portal.dat and a ""wave-export"" console function to save as a playable .wav file. * Added GfxObjDegradeInfo (0x11..) parsing from the client_portal.dat * Added CombatManeuverTable (0x30...) parsing from the client_portal.dat * Added ParticleEmitterInfo (0x32...) parsing from the client_portal.dat ",2017-09-04T04:10:21Z,2017-09-04T21:52:18Z,2017-09-04T14:04:14Z,2017-09-04T14:04:13Z,440d3709b3dbd7c864d82d819b3165e395a7076f,,,0,8610f442799650ef06036f45df6d4b6240035a3a,b14c9168b29378065eca1b473807166dc4364b1f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/502, 139455920,MDExOlB1bGxSZXF1ZXN0MTM5NDU1OTIw,503,closed,0,More Dat Parsing Updates,26606778,"* Added Palette (0x04...) parsing from the client_portal.dat. * Added PhysicsScript (0x33...) parsing from the client_portal.dat. * Added PhysicsScriptTable (0x34...) parsing from the client_portal.dat. * Added ContractTable (0x0E00001D) parsing from the client_portal.dat. ",2017-09-06T01:47:33Z,2017-09-06T21:29:51Z,2017-09-06T14:16:50Z,2017-09-06T14:16:50Z,732e68391c69e9f87154030910aab5440b7be44a,,,0,4f331bf327220835cdde7c0f25c0e9c230108e12,440d3709b3dbd7c864d82d819b3165e395a7076f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/503, 141231627,MDExOlB1bGxSZXF1ZXN0MTQxMjMxNjI3,507,closed,0,Yet More client_portal.dat Parsing Updates,26606778,"* Added GfxObject (0x01...) parsing from the client_portal.dat. * Added Surface (0x08...) parsing from the client_portal.dat. * Added Environment (0x0D...) parsing from the client_portal.dat.",2017-09-15T05:33:08Z,2018-03-27T03:34:58Z,2017-09-15T15:22:52Z,2017-09-15T15:22:52Z,43572e8606c632426d35e1d147e2c930c7eb6665,,,0,a9116b93ec4a8f90afd8edd1a066f0a4b7d48b23,e9a847829a49dbaee9027434374ffa0f6dcaaa99,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/507, 144285789,MDExOlB1bGxSZXF1ZXN0MTQ0Mjg1Nzg5,517,closed,0,Movement Updates,26606778,"* Changed MotionCommand and MotionState enums to full uint instead of short and adjusted the movement serializing functions to work with these changes. * Fixed bug when leaving CombatMode with no ammunition equipped (e.g. melee or magic mode) * Added ""acecommands"" tip to console start up",2017-10-02T21:15:25Z,2018-03-27T03:34:57Z,2017-10-03T02:41:12Z,2017-10-03T02:41:12Z,0d1ccd089d1cf877fbdf42d29fc03fb4aabc05fa,,,0,42ef65c5a61a904a5daf5caff71785fc53c29de3,fa9e49fe5f067cce9624a1bb1b7fb165a15bddf4,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/517, 144317783,MDExOlB1bGxSZXF1ZXN0MTQ0MzE3Nzgz,518,closed,0,Overpowered,12262963,"I think I did this right. Thanks Og! I identified what Unknown_386 was last night, wanted to get a pr in. :)",2017-10-03T01:07:23Z,2017-10-03T01:54:41Z,2017-10-03T01:54:41Z,2017-10-03T01:54:41Z,5281b44957629b9a901d58cbbe2bd3a84813e17d,,,0,9c0211a0f619a385e7a2bc5dfcc22d302e515a48,359d90e05b0825500f8dabdf926e5d4a2a78a582,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/518, 144565636,MDExOlB1bGxSZXF1ZXN0MTQ0NTY1NjM2,521,closed,0,Animation Length,26606778,Added method to get animation timings out of MotionTable and updated several instances where we were faking it previously.,2017-10-04T01:32:38Z,2018-03-27T03:34:54Z,2017-10-04T12:30:53Z,2017-10-04T12:30:53Z,6d80d4c93ee2f83315bba3d781587237dc474279,,,0,5c4ee1c4bccbcb21ab819db685eb5159aaf1de7f,9472b192242a380abfdf59570e11f2bcf7da1dc6,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/521, 145039531,MDExOlB1bGxSZXF1ZXN0MTQ1MDM5NTMx,524,closed,0,Moar Enumz!,12262963,"Optim and I figured out some more of the unknown enums today, here they are!",2017-10-05T22:51:38Z,2017-10-05T22:56:56Z,2017-10-05T22:56:56Z,2017-10-05T22:56:56Z,2f156c035ab62c1ece7c522e00d1d453f8419669,,,0,022fa85a2179cfde6c19f89ef0768074cd2567be,7f6833083ce6c536ebd81743b7ffa2da16adf81b,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/524, 145227139,MDExOlB1bGxSZXF1ZXN0MTQ1MjI3MTM5,527,closed,0,Moar Enumz Again?,12262963,Equipment Set enum list added for future use.,2017-10-06T19:19:46Z,2017-10-09T12:37:15Z,2017-10-09T12:15:12Z,2017-10-09T12:15:12Z,00d35c8d05d6227cc02c78196f731ae2ff5c01bf,,,0,54bc223b20224bedd4cac296b322ccb09184e001,f21dfc5244d8880d21e495eab6804a13f0fdf80a,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/527, 148520517,MDExOlB1bGxSZXF1ZXN0MTQ4NTIwNTE3,551,closed,0,EquipMask Enum Fix,26606778,Fixed bug with EquipMask enum that was causing Greaves/Lower Leg Armor not to appear on character,2017-10-24T21:41:44Z,2018-03-27T03:34:52Z,2017-10-24T22:57:36Z,2017-10-24T22:57:36Z,ca258862da59cc84f0666257d3757f4dbeecb639,,,0,a0518b33efc66ad73f144a5b9991398140cfa2ed,b7f964d22c1325605b153e642e5faa7e6da49ee2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/551, 149307430,MDExOlB1bGxSZXF1ZXN0MTQ5MzA3NDMw,556,closed,0,Update SetupModel,26606778,Updated DatLoader.FileTypes.SetupModel to more closely represent what is in the client. Also added additional structures to this to fully read the file.,2017-10-27T23:56:54Z,2018-03-27T03:34:51Z,2017-10-28T05:55:53Z,2017-10-28T05:55:53Z,6d927fc69f639cd5276453adf5ab9b3ad7363020,,,0,affecc6d57c52db8718791ba59cdd55b20f25593,529247b3a133b37052cfc827366e8f28fdec6e1c,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/556, 153689490,MDExOlB1bGxSZXF1ZXN0MTUzNjg5NDkw,568,closed,0,EquipTest Updates,26606778,Changed EquipTest debug command to utilize the index of a clothing table item and added an optional shade parameter,2017-11-20T17:27:37Z,2018-03-27T03:34:49Z,2017-11-22T20:55:40Z,2017-11-22T20:55:40Z,cca3c0a7640cdbbd0b196132a2c502fcc5d3812f,,,0,25027f62dafc3c3286200d3a8c4e750b6a376778,06781256d1f28f02d59c278bbc4f3926c090efc7,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/568, 156787987,MDExOlB1bGxSZXF1ZXN0MTU2Nzg3OTg3,577,closed,0,Account name check at creation,14854251,,2017-12-06T17:12:53Z,2018-01-26T17:51:00Z,2018-01-26T17:51:00Z,2018-01-26T17:51:00Z,fddd33582735e96802858d1453ddc22ce805bf5a,,,0,65e404486356080552440081d4c461ded106f2d5,df85e98934c492bc14008b8a7785ba0c12cf9a84,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/577, 160445230,MDExOlB1bGxSZXF1ZXN0MTYwNDQ1MjMw,582,closed,0,Tier 1 loot,10187880,"WIP Tier 1 loot, new classes for missing loot item, additions to AceObject and WorldObject for variables that needed to be added, command added in commandHandler, etc. Much more work needs to be done to added all the necessary variables to WorldObject. This should be discussed. I feel that my coding skills may not be on par with most others. I felt the million if/else statements and rnd numbers was excessive, but didn't know how else to do it since all items had different ranges for their stats, etc.",2017-12-28T21:31:53Z,2018-01-23T18:59:53Z,2018-01-23T18:59:53Z,,,,,0,645e225c72e06a8ce076c20f6b41588cdf4c8fe2,663f3f2bbb5cba305eb0dd1c5e5c4d040d387911,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/582, 162037314,MDExOlB1bGxSZXF1ZXN0MTYyMDM3MzE0,585,closed,0,"GiveObjectRequest, HearDirectSpeech, and HandleGiveObjectRequest",10187880,The code for the collector is extra and can be taken out if necessary. I just thought it would be cool for the meantime while we are waiting on the emote tables. People like to see a little flair.,2018-01-10T05:04:35Z,2018-01-23T19:00:15Z,2018-01-23T19:00:15Z,,b8c5ad2b53c2927839dfbfd9fb8ecefb6a7a97b8,,,0,42dec93cde04df6f9e2b4bb054a3a5c1e51711ab,64b81fcc49d54cc42780bc0157d368dfa0668d5d,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/585, 164475586,MDExOlB1bGxSZXF1ZXN0MTY0NDc1NTg2,595,closed,0,GiveObjectRequest,10187880,"HearDirectSpeech GameMessage added. Was not used here but was used for collector code I got rid of. GiveObjectRequest GameAction added. HandleGiveObjectRequest added to player.",2018-01-23T03:36:57Z,2018-01-23T10:02:06Z,2018-01-23T10:02:06Z,2018-01-23T10:02:06Z,12267afc78ddb1eac0f40f08dbf9cfb3c5460bdc,,,0,09f4f9d68fd390b545cd046861d3ee63af1483d0,5cefff9a5a89c04e70309a37c1be268defb0d770,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/595, 164753368,MDExOlB1bGxSZXF1ZXN0MTY0NzUzMzY4,599,closed,0,Gem OnUse and UpdateEnchantment,10187880,"Reworked GameEventMagicUpdateEnchantment. The way it was currently trying to pack spell data was garbling things up and the packet no longer matched a retail packet. Once I rewrote it, it now matches retail and also shows all spells in use in the active spell tab in the top left corner, with time remaining(client side). This will be implemented server side soon. To demonstrate this, I implemented non contract OnUse for gems. You can use Blackmoor's Favor, or the two gems that are available for sale at the gem shop in Holtburg.",2018-01-24T04:17:17Z,2018-01-24T04:38:24Z,2018-01-24T04:38:24Z,,88b7739dc6510146936e4b3aadf425cf233cd5b6,,,0,1e4cb1416c06b5ec784cf6f838e2c728dd0c7338,df85e98934c492bc14008b8a7785ba0c12cf9a84,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/599, 164755380,MDExOlB1bGxSZXF1ZXN0MTY0NzU1Mzgw,600,closed,0,Typo with that last one,10187880,"Reworked GameEventMagicUpdateEnchantment. The way it was currently trying to pack spell data was garbling things up and the packet no longer matched a retail packet. Once I rewrote it, it now matches retail and also shows all spells in use in the active spell tab in the top left corner, with time remaining(client side). This will be implemented server side soon. To demonstrate this, I implemented non contract OnUse for gems. You can use Blackmoor's Favor, or the two gems that are available for sale at the gem shop in Holtburg.",2018-01-24T04:39:24Z,2018-01-25T04:33:17Z,2018-01-25T04:33:17Z,,192ec6bbf46e89379ad97cb44bb11dad8cd1d0c7,,,0,1e4cb1416c06b5ec784cf6f838e2c728dd0c7338,df85e98934c492bc14008b8a7785ba0c12cf9a84,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/600, 165290350,MDExOlB1bGxSZXF1ZXN0MTY1MjkwMzUw,602,closed,0,UpdateEnchantment/Gem OnUse,10187880,"I used TortoiseGit to create branch/master. I tried it by git commands only, but it kept telling me no such git directory... Checked it multiple times. I hope I am getting close with Git in general. Reworked GameEventMagicUpdateEnchantment. The way it was currently trying to pack spell data was garbling things up and the packet no longer matched a retail packet. Once I rewrote it, it now matches retail and also shows all spells in use in the active spell tab in the top left corner, with time remaining(client side). This will be implemented server side soon. To demonstrate this, I implemented non contract OnUse for gems. You can use Blackmoor's Favor, or the two gems that are available for sale at the gem shop in Holtburg.",2018-01-26T04:52:50Z,2018-02-03T17:10:40Z,2018-02-03T17:10:40Z,,a9fe8e4ab30d9ce4fe188e13763c2548347b838e,,,0,9686d8ee02849c99eb630fcf7ca000bb5a891c5e,19501a6678e5f4bef6eeb6a6723f00ea22f1f65c,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/602, 166948287,MDExOlB1bGxSZXF1ZXN0MTY2OTQ4Mjg3,611,closed,0,Updated GameEventMagicUpdateEnchantment to write the info correctly. …,10187880,"* Updated GameEventMagicUpdateEnchantment to write the info correctly. This now matches retail. Also added session and target so that it will be flexible when applying spells from casting to self and other, not just for gems (per Morosity's review). Added Gem OnUse functionality. Gems now cast spells on you when used and values are updated in client.",2018-02-03T05:46:44Z,2018-02-03T12:36:12Z,2018-02-03T12:36:12Z,2018-02-03T12:36:12Z,dc8c5a99338ade015a669402a7dd8d1bcc27c7bb,,,0,cff1bbbec0ee07f6cf15383d5babe7252ab7e866,bacd751d8a7ac1a0c1cb58fa398cb05d641977f8,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/611, 168453698,MDExOlB1bGxSZXF1ZXN0MTY4NDUzNjk4,636,closed,0,Fixing wave-export,8909245,,2018-02-11T13:33:43Z,2018-02-11T15:16:10Z,2018-02-11T15:16:10Z,2018-02-11T15:16:10Z,a0b1f5c4913c517ae55f228af1f427396cba8a35,,,0,084d41336afae24bee92ca289a56d9de78ce2161,c3cdaa65448a55ee1b0742856c8bf06c3237d745,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/636, 168955101,MDExOlB1bGxSZXF1ZXN0MTY4OTU1MTAx,639,closed,0,Implement CellLandblock geometry cache.,8909245,"This pull request is for the 2 Trello tasks: https://trello.com/c/4ErxP7lc/90-implement-celllandblock-geometry-cache https://trello.com/c/TxnqEnBH/85-celllandblockgetz-needs-rework I'm still learning my way around the ACE project, so it's possible this code is not integrated in the correct location yet... A LoadMesh() method has been added to Landblock.cs, which uses the Region file to determine the correct heights for the vertices. It loads the landblock grid as a triangle mesh, using a snippet of code from AC2D to ensure the cells are split between the correct vertices. I have verified in a few different locations that these splitters are being generated correctly, but I have no automated way of ensuring 100% accuracy across the entire map yet. The GetZ() method has been implemented in Landblock.cs, which returns the correct Z-height information for any X/Y position on the map. There are no unit tests yet, but here is a video of the landblock grid mesh visualization: https://youtu.be/5yTTcMY-1Pw The video quality was unfortunately degraded when uploaded to Youtube, but in the right corner is a 'current landblock height' stat that is updated every time the camera moves. This shows the information returned by GetZ(). Since this mesh data is to eventually be consumed by other classes, it can be tailored to provide whatever public API would be most useful to these other classes. For now it just has some of the basics, but more can be added as needed. ",2018-02-13T21:02:50Z,2018-02-14T04:56:18Z,2018-02-14T04:56:18Z,2018-02-14T04:56:18Z,44129d99945af074626ccb11db63113fdb00e9b9,,,0,b70663953b9a98a6a39d9792babb1b1fe9d70e3e,96a62b7ede4438f582d7ed27ac83c1279d02a1a9,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/639, 169550029,MDExOlB1bGxSZXF1ZXN0MTY5NTUwMDI5,640,closed,0,"Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine.",8909245,"This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE",2018-02-16T05:21:33Z,2018-02-16T06:53:36Z,2018-02-16T06:53:36Z,,,,,0,44129d99945af074626ccb11db63113fdb00e9b9,44129d99945af074626ccb11db63113fdb00e9b9,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/640, 169557195,MDExOlB1bGxSZXF1ZXN0MTY5NTU3MTk1,641,closed,0,"Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine.",8909245,"This PR is for loading the landblock objects / obstacles, buildings, and landblock weenies stored in the database A lot of the code from the last PR in Landblock.cs and Mesh.cs has been moved to a new LandblockMesh.cs class. Mesh.cs is now a base class for both the triangle-based landblock meshes, and the new ModelMesh.cs. Model meshes are polygonal based, and have most of their data stored in a StaticMesh object, which points to a global cache for efficiency. https://www.youtube.com/watch?v=X4c7VHJ6DHE",2018-02-16T06:41:06Z,2018-02-16T14:56:52Z,2018-02-16T14:56:52Z,2018-02-16T14:56:52Z,33b66484c5602b78cf819981ab7144e99921dca0,,,0,7ec9da358a118b2134e65b5ebe45de3960dd2af7,44129d99945af074626ccb11db63113fdb00e9b9,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/641, 169970575,MDExOlB1bGxSZXF1ZXN0MTY5OTcwNTc1,642,closed,0,Have Landblocks load all scenery during start up and store it for use in the physics engine.,8909245,"Here is the first attempt at the landscape scenery generation. It's performing the same calculations that the original client does to build the scenery objects, although it's still not matched up perfectly yet. The scenery is defined on a per-cell basis, which gets mapped through the region file to the actual scenery data. Instead of placing individual shrubs and trees on each cell though, the game uses something akin to perlin noise generation to move scenery objects around the grid in a non-uniform way. https://imgur.com/a/wyQRt Todo: - It appears there is more scenery generated than the original game, even though the functions should be matched up exactly with the client. I will need to investigate more to find out what could be causing any differences. - Scenery items should not spawn on roads or anywhere near other objects. The collision detection is currently just using a basic bounding box, but in acclient this is performed by the physics engine. - Scenery items should also not be placed on steep terrain that can't be traversed by the player. This should ideally be done by storing normals for each triangle in the landscape mesh, and performing the slope checks based on that.",2018-02-19T14:12:17Z,2018-02-19T16:26:44Z,2018-02-19T16:26:44Z,2018-02-19T16:26:44Z,97373750a0378e8893986b14a8819482a9ab2589,,,0,23c90c536ac6776fb220d9aec003527a04b60f4a,33b66484c5602b78cf819981ab7144e99921dca0,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/642, 170192467,MDExOlB1bGxSZXF1ZXN0MTcwMTkyNDY3,643,closed,0,Initial data structures for physics and animation system,8909245,,2018-02-20T13:31:39Z,2018-02-20T13:38:35Z,2018-02-20T13:38:35Z,2018-02-20T13:38:34Z,4f4201fb8e4a10e94f1a482d0d08983e3fecc5fb,,,0,0bb4a6a84166f03f029dfe6d7439b72153e3910c,97373750a0378e8893986b14a8819482a9ab2589,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/643, 170640993,MDExOlB1bGxSZXF1ZXN0MTcwNjQwOTkz,644,closed,0,"Adding PartArray, PhysicsPart, Sphere, SphereTests",8909245,,2018-02-22T02:18:32Z,2018-02-23T00:03:59Z,2018-02-22T06:57:03Z,2018-02-22T06:57:03Z,6311882f18992698fb1f7715250703f262ee1b29,,,0,28e9c597f2d78ec99a20ff359097015459cce271,4f4201fb8e4a10e94f1a482d0d08983e3fecc5fb,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/644, 170900912,MDExOlB1bGxSZXF1ZXN0MTcwOTAwOTEy,645,closed,0,"Sphere refactoring, adding more SphereTests",8909245,,2018-02-23T00:05:17Z,2018-02-23T04:38:29Z,2018-02-23T02:06:21Z,2018-02-23T02:06:21Z,20725b7b5a286492fa48e17564bc11d17526af37,,,0,fb9621927eef3448acd2302ce68b312afd392013,6311882f18992698fb1f7715250703f262ee1b29,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/645, 170935340,MDExOlB1bGxSZXF1ZXN0MTcwOTM1MzQw,646,closed,0,"Finishing up Sphere, additional SphereTests",8909245,,2018-02-23T05:23:17Z,2018-02-23T19:13:01Z,2018-02-23T07:48:06Z,2018-02-23T07:48:06Z,1c89a01738463dcd444f47528aea70fd4aa6fbf7,,,0,53471aa6c0d745793fc8c6748df4d904855ac7c5,20725b7b5a286492fa48e17564bc11d17526af37,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/646, 171096201,MDExOlB1bGxSZXF1ZXN0MTcxMDk2MjAx,647,closed,0,Adding SpherePath,8909245,,2018-02-23T19:26:47Z,2018-02-24T01:48:23Z,2018-02-23T20:15:07Z,2018-02-23T20:15:07Z,b66dd69db62c460833e757a4f1436aba353bae41,,,0,379b079a08e21f175dd24b4e27b5f74063f41bb6,1c89a01738463dcd444f47528aea70fd4aa6fbf7,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/647, 171153789,MDExOlB1bGxSZXF1ZXN0MTcxMTUzNzg5,648,closed,0,Adding CylSphere,8909245,,2018-02-24T01:49:14Z,2018-02-24T09:05:08Z,2018-02-24T03:28:06Z,2018-02-24T03:28:06Z,d4fd35c3648c0c647be8d200d8a65bc80f2c6234,,,0,abf075fe0a0a53506f6f40796ad1b4b5f9a8eae5,b66dd69db62c460833e757a4f1436aba353bae41,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/648, 171170441,MDExOlB1bGxSZXF1ZXN0MTcxMTcwNDQx,649,closed,0,Adding PhysicsObj stubs,8909245,"There are a few different naming conventions for the methods used here - a mixture of standard CamelCase, with some underscores also thrown into the mix. I'm still digging into the rhyme and reason behind the various styles, but this is what was pulled from the original game. For initial development and debugging purposes, it would much easier for me to match things up 100% to the original game, and then after everything has been completed it can be refactored and the naming conventions can be standardized to match the rest of the ACEmulator project.",2018-02-24T09:20:13Z,2018-02-24T20:40:56Z,2018-02-24T12:10:34Z,2018-02-24T12:10:34Z,4226bf5fb9f03e2fd859f4ee94b5a148300b07dd,,,0,ef6bf26e2693726216cfcd891d64cefc4df186b9,d4fd35c3648c0c647be8d200d8a65bc80f2c6234,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/649, 171196719,MDExOlB1bGxSZXF1ZXN0MTcxMTk2NzE5,650,closed,0,Adding initializers to PhysicsObj,8909245,,2018-02-24T20:44:51Z,2018-02-25T04:25:04Z,2018-02-24T20:52:45Z,2018-02-24T20:52:44Z,97c91f5b85b59c5fb8aa65e60aaf08b3c15f4d65,,,0,43dd7579cdc9d780b120bf0d8a2422f882fba26d,4226bf5fb9f03e2fd859f4ee94b5a148300b07dd,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/650, 171212435,MDExOlB1bGxSZXF1ZXN0MTcxMjEyNDM1,651,closed,0,Adding PhysicsObj set_* methods,8909245,,2018-02-25T04:28:11Z,2018-02-25T20:00:40Z,2018-02-25T05:55:14Z,2018-02-25T05:55:14Z,bc5b499ed5535df55d1b6012ac4421d9f03a062c,,,0,8185c6f8f52b88bd75ff83c8dd63b6a1aac35ef5,97c91f5b85b59c5fb8aa65e60aaf08b3c15f4d65,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/651, 171248512,MDExOlB1bGxSZXF1ZXN0MTcxMjQ4NTEy,652,closed,0,Adding PhysicsObj Set* methods,8909245,,2018-02-25T20:09:28Z,2018-02-26T00:16:46Z,2018-02-25T23:17:22Z,2018-02-25T23:17:22Z,bab32fb112fdffd07446327fa057cea298a18060,,,0,51a2d340ac2047ed909d453d7e4dd57c00edcd65,bc5b499ed5535df55d1b6012ac4421d9f03a062c,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/652, 171284823,MDExOlB1bGxSZXF1ZXN0MTcxMjg0ODIz,653,closed,0,"Adding PhysicsObj add, get, and calc methods",8909245,,2018-02-26T05:21:01Z,2018-02-26T08:32:42Z,2018-02-26T06:24:11Z,2018-02-26T06:24:11Z,64068de591b2df5b422f2989ed0a3631ef1fca8b,,,0,2f832a833f1454c73fefc3638d7d439c4e39be2d,bab32fb112fdffd07446327fa057cea298a18060,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/653, 171310172,MDExOlB1bGxSZXF1ZXN0MTcxMzEwMTcy,654,closed,0,Adding PhysicsObj update methods,8909245,,2018-02-26T08:36:30Z,2018-02-26T20:46:07Z,2018-02-26T12:22:38Z,2018-02-26T12:22:38Z,35bd1c02630a5fb9cd671ca8b318e937a092a5ff,,,0,fec9f4f98c8609c0702f37946bd5fb763ecb9c96,64068de591b2df5b422f2989ed0a3631ef1fca8b,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/654, 171487428,MDExOlB1bGxSZXF1ZXN0MTcxNDg3NDI4,655,closed,0,Adding methods to PhysicsObj,8909245,,2018-02-26T20:48:55Z,2018-02-27T04:22:54Z,2018-02-26T23:09:12Z,2018-02-26T23:09:12Z,36d4d077c6b236d865545a0eebf4a9e7ab28c257,,,0,85d591986a9844fba695f358fe1f67791d95c498,35bd1c02630a5fb9cd671ca8b318e937a092a5ff,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/655, 171560984,MDExOlB1bGxSZXF1ZXN0MTcxNTYwOTg0,656,closed,0,Adding methods to PhysicsObj,8909245,,2018-02-27T04:28:47Z,2018-02-27T19:54:56Z,2018-02-27T06:23:54Z,2018-02-27T06:23:54Z,af2a8a396a96f3e994052031fb97638e86d40625,,,0,088ce25ab401675aacd89ac765ca79c6ebeb81c1,36d4d077c6b236d865545a0eebf4a9e7ab28c257,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/656, 171768120,MDExOlB1bGxSZXF1ZXN0MTcxNzY4MTIw,657,closed,0,Adding more PhysicsObj methods,8909245,,2018-02-27T19:56:54Z,2018-02-28T02:10:53Z,2018-02-27T20:12:50Z,2018-02-27T20:12:50Z,2fc18c0571496a92fc6f7ca8abcffe6c403c8f9f,,,0,18e89ff81c93bd8d930243ac70730c876e5ab1fa,af2a8a396a96f3e994052031fb97638e86d40625,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/657, 171838448,MDExOlB1bGxSZXF1ZXN0MTcxODM4NDQ4,658,closed,0,Initial PhysicsObj implementation completed,8909245,,2018-02-28T02:15:33Z,2018-02-28T18:14:35Z,2018-02-28T02:45:39Z,2018-02-28T02:45:39Z,1da3e0dec055c446fb4fdac24eb258c4b8825463,,,0,80c3d6f719776b99f2b6b7704917addcfb9522e3,2fc18c0571496a92fc6f7ca8abcffe6c403c8f9f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/658, 172031746,MDExOlB1bGxSZXF1ZXN0MTcyMDMxNzQ2,659,closed,0,Adding PartArray methods,8909245,,2018-02-28T18:16:00Z,2018-02-28T22:24:26Z,2018-02-28T18:53:11Z,2018-02-28T18:53:11Z,672791e3e66f7563bf0ab57cb0f16fc4d2537a5e,,,0,879d217957285b8a71a4813433f1c2ea5843971a,1da3e0dec055c446fb4fdac24eb258c4b8825463,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/659, 172091807,MDExOlB1bGxSZXF1ZXN0MTcyMDkxODA3,660,closed,0,Adding Setup and Transition,8909245,,2018-02-28T22:28:22Z,2018-03-01T02:11:03Z,2018-03-01T02:11:03Z,,c10b62eb6800856daf295d3c9a3c542b5c1b8d88,,,0,960d18351a19d178ccc2de61bd1754d5897dfcd9,672791e3e66f7563bf0ab57cb0f16fc4d2537a5e,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/660, 172127058,MDExOlB1bGxSZXF1ZXN0MTcyMTI3MDU4,661,closed,0, Adding Transition find and slide methods,8909245,,2018-03-01T02:20:31Z,2018-03-01T05:26:39Z,2018-03-01T03:45:47Z,2018-03-01T03:45:47Z,ee2b8623e4afa4c1b06d9df93a011dabddb172cc,,,0,f54659495df5ceecf1ad381d698c7e2291d9e839,672791e3e66f7563bf0ab57cb0f16fc4d2537a5e,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/661, 172147843,MDExOlB1bGxSZXF1ZXN0MTcyMTQ3ODQz,662,closed,0,Finishing up Transition class implementation,8909245,,2018-03-01T05:37:29Z,2018-03-01T22:00:54Z,2018-03-01T06:15:02Z,2018-03-01T06:15:02Z,5cfe3c6ec3731b450836431ec86acc7570f7db3f,,,0,11ad10b49dfc8cf8c5fa31e6f26394f2d4d84530,ee2b8623e4afa4c1b06d9df93a011dabddb172cc,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/662, 172367069,MDExOlB1bGxSZXF1ZXN0MTcyMzY3MDY5,664,closed,0,Adding Polygon,8909245,,2018-03-01T22:05:35Z,2018-03-01T23:28:37Z,2018-03-01T22:55:30Z,2018-03-01T22:55:30Z,6ccfd7229cdccbb5983f2c94d4e2d2867e1e33e7,,,0,d431524ca795eaad16a1e167d49fdc42be20c796,5cfe3c6ec3731b450836431ec86acc7570f7db3f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/664, 172384126,MDExOlB1bGxSZXF1ZXN0MTcyMzg0MTI2,665,closed,0,Adding BSP tree stubs,8909245,,2018-03-01T23:32:05Z,2018-03-02T04:51:49Z,2018-03-02T01:43:15Z,2018-03-02T01:43:15Z,00f842a70c0f9c5b29b7db07697e46c1b57b3952,,,0,d5426062d4c97c2e54fc270583563acc831618ed,6ccfd7229cdccbb5983f2c94d4e2d2867e1e33e7,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/665, 172422947,MDExOlB1bGxSZXF1ZXN0MTcyNDIyOTQ3,666,closed,0,Adding BSPTree methods,8909245,,2018-03-02T05:00:23Z,2018-03-02T07:50:11Z,2018-03-02T06:23:07Z,2018-03-02T06:23:07Z,1b296dc09fafae9c2598973b9b0e8d934c501356,,,0,ee985271d64fc24a2b62e3aa05f8ed81d9f1d559,00f842a70c0f9c5b29b7db07697e46c1b57b3952,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/666, 172441324,MDExOlB1bGxSZXF1ZXN0MTcyNDQxMzI0,667,closed,0,Adding BSPNode methods,8909245,,2018-03-02T07:52:51Z,2018-03-03T04:19:42Z,2018-03-02T19:32:01Z,2018-03-02T19:32:01Z,752ace9fb532a773d77638c0cfa0cdece7ff5b08,,,0,7c595331d2884ce79a52790475fd82c2c83cf978,1b296dc09fafae9c2598973b9b0e8d934c501356,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/667, 172653342,MDExOlB1bGxSZXF1ZXN0MTcyNjUzMzQy,668,closed,0,"Adding MovementManager methods, and MotionInterp stubs",8909245,,2018-03-03T06:25:43Z,2018-03-04T02:17:05Z,2018-03-04T02:13:24Z,2018-03-04T02:13:24Z,aa20b95f3f64a50c87f1d4a49355e9c36f04957e,,,0,d3592bf3d04d710d33e9f2cd56542dc20757746e,752ace9fb532a773d77638c0cfa0cdece7ff5b08,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/668, 172698465,MDExOlB1bGxSZXF1ZXN0MTcyNjk4NDY1,669,closed,0,Adding MoveToManager,8909245,,2018-03-04T02:18:53Z,2018-03-04T05:55:56Z,2018-03-04T04:39:51Z,2018-03-04T04:39:51Z,83580717a4e3ff289fba850449cc45cf8054ce50,,,0,1e9f38f9a9eb584df9c36f44d30c5ec1a95b20eb,aa20b95f3f64a50c87f1d4a49355e9c36f04957e,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/669, 172704361,MDExOlB1bGxSZXF1ZXN0MTcyNzA0MzYx,670,closed,0,"Adding PositionManager, InterpolationManager, ConstraintManager, and StickyManager",8909245,,2018-03-04T06:02:22Z,2018-03-04T11:24:18Z,2018-03-04T06:06:50Z,2018-03-04T06:06:50Z,92952f9ff7cc6c2c2a03bb146abee3c56c48173f,,,0,d41fdfa37eae456446029c2b935cfaf61b21520e,83580717a4e3ff289fba850449cc45cf8054ce50,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/670, 172763169,MDExOlB1bGxSZXF1ZXN0MTcyNzYzMTY5,671,closed,0,"Adding MotionTable, MotionTableManager",8909245,,2018-03-05T02:54:32Z,2018-03-05T05:07:36Z,2018-03-05T04:50:43Z,2018-03-05T04:50:43Z,1f2f16da3b51659c82777d11caeae6ab93899528,,,0,ca8fe2ad4be1c11580b4d5a848d12839f77079b1,92952f9ff7cc6c2c2a03bb146abee3c56c48173f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/671, 172841959,MDExOlB1bGxSZXF1ZXN0MTcyODQxOTU5,672,closed,0,Adding methods to animation system,8909245,,2018-03-05T11:31:26Z,2018-03-05T22:54:19Z,2018-03-05T13:04:54Z,2018-03-05T13:04:54Z,41c04c3bf9dc0d130fe1df13f2b9c016ce11f8b6,,,0,a13deebedbfcf5e72a8712617baaccabc4c6a713,1f2f16da3b51659c82777d11caeae6ab93899528,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/672, 173011861,MDExOlB1bGxSZXF1ZXN0MTczMDExODYx,673,closed,0,Adding Sequence methods,8909245,,2018-03-05T22:59:46Z,2018-03-06T09:15:56Z,2018-03-06T01:52:42Z,2018-03-06T01:52:42Z,a5bb9f2e9686dc167478e8d45ad128b80ab7f762,,,0,e164af1da18ce3c2151959e751a86e0929576a40,41c04c3bf9dc0d130fe1df13f2b9c016ce11f8b6,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/673, 173098824,MDExOlB1bGxSZXF1ZXN0MTczMDk4ODI0,674,closed,0,Adding physics dependencies,8909245,,2018-03-06T09:20:43Z,2018-03-07T00:15:26Z,2018-03-06T09:24:07Z,2018-03-06T09:24:07Z,8aae1be85952b4bcf941ce35d6d6ff0d5e7847cd,,,0,e728ed1025e27debeb82fd4c7c064d29e46ac698,a5bb9f2e9686dc167478e8d45ad128b80ab7f762,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/674, 173319575,MDExOlB1bGxSZXF1ZXN0MTczMzE5NTc1,676,closed,0,"Adding LandCell, LostCell, ObjectMaint, Position",8909245,,2018-03-07T00:17:21Z,2018-03-07T09:27:39Z,2018-03-07T00:54:53Z,2018-03-07T00:54:53Z,968e15a6ad2b7d3c64c18948a23e27a6aee12530,,,0,300e3706902f7dddd7917832e01f21e30b009fe1,a5f67ed239223646884b20e91a2ee99552ba1d6d,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/676, 173396393,MDExOlB1bGxSZXF1ZXN0MTczMzk2Mzkz,678,closed,0,Preparing initial physics system for testing environment,8909245,,2018-03-07T09:34:19Z,2018-03-11T08:39:27Z,2018-03-07T12:02:39Z,2018-03-07T12:02:39Z,14f698b09f2caa4ce47b82c1616da0464e4fd8cd,,,0,24d090993dc43501e2865fefd6eb9026e8555941,968e15a6ad2b7d3c64c18948a23e27a6aee12530,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/678, 174211175,MDExOlB1bGxSZXF1ZXN0MTc0MjExMTc1,680,closed,0,Physics testing adjustments,8909245,,2018-03-11T08:58:14Z,2018-03-11T23:29:49Z,2018-03-11T12:36:42Z,2018-03-11T12:36:42Z,b7816328002511d1da5c7e5b2710d5cbb7eac1f8,,,0,eb68ba33091cbd3d11f1021d016523a009991182,6af58dbf62019643a62b4c302e6856f2e336a6be,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/680, 175153081,MDExOlB1bGxSZXF1ZXN0MTc1MTUzMDgx,687,closed,0,"Physics testing, player moving across landscape at correct speeds",8909245,,2018-03-15T05:36:56Z,2018-03-18T07:03:33Z,2018-03-15T07:34:02Z,2018-03-15T07:34:02Z,3a6982c5605dce88ba47fc48a9641b47a956c207,,,0,0fe2ad665741b0430068100fc3732dcc2bcc6235,d0e432a5d113a223e7667d2088c42ece63c66230,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/687, 175738644,MDExOlB1bGxSZXF1ZXN0MTc1NzM4NjQ0,690,closed,0,collision detection prereqs,8909245,,2018-03-18T07:18:52Z,2018-03-20T05:29:51Z,2018-03-18T08:11:12Z,2018-03-18T08:11:12Z,14ea83014f372da2cbd00aa7f790439449647adf,,,0,ed48a40720967cc94e1f1c2910b449b89b28766b,26b3bf077ce79abeab23252851624fe096197355,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/690, 176094922,MDExOlB1bGxSZXF1ZXN0MTc2MDk0OTIy,693,closed,0,Basic collisions detected and exported,8909245,,2018-03-20T05:51:20Z,2018-03-21T23:41:29Z,2018-03-20T06:45:41Z,2018-03-20T06:45:41Z,63ff51eca8e85bae13adc635fe20374f3d2766c8,,,0,b5252593301cb7a8e7f25d576de5e2c0a8b39af0,8961db69786c8b0ee4a2f2709c5219a264003a4f,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/693, 176704067,MDExOlB1bGxSZXF1ZXN0MTc2NzA0MDY3,694,closed,0,Portal collisions from physics engine,8909245,,2018-03-22T08:23:20Z,2018-03-24T07:12:54Z,2018-03-23T01:54:44Z,2018-03-23T01:54:44Z,1b0ce1e28ad85bfaddf8b1ae235d6ebdde96df3d,,,0,694a49061a0004463e83eac623980bb692cd68fb,9b20b42f8b8fc3291b46181e4dba7a79799a8b25,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/694, 177224794,MDExOlB1bGxSZXF1ZXN0MTc3MjI0Nzk0,696,closed,0,Fixing monsters despawning in dungeons,8909245,,2018-03-24T07:16:15Z,2018-03-24T21:40:20Z,2018-03-24T12:03:35Z,2018-03-24T12:03:35Z,2f5f59a41bacf7cbcd5e4f6bd7ef11d9b5cde1a4,,,0,d895484bc280284efe33142807b725870c80a7db,9aa7eb6b78edd75eaa72eb609aae6e4dd1a15fb2,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/696, 177260518,MDExOlB1bGxSZXF1ZXN0MTc3MjYwNTE4,699,closed,0,Fixing object visibility across multiple landblocks,8909245,,2018-03-24T21:46:22Z,2018-03-25T04:11:22Z,2018-03-25T01:44:29Z,2018-03-25T01:44:29Z,7b05832f52f2a9d5a64722bc1ba921e01b6958a5,,,0,815f817306e9b0e7e0db3e95f87c120cc432bbb8,63ec28240db69513453f5422743f92243b9926fb,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/699, 177272154,MDExOlB1bGxSZXF1ZXN0MTc3MjcyMTU0,701,closed,0,Swanky portals,8909245,"Fixing the portals in Hotel Swank https://i.imgur.com/sRCnXrU.jpg -- Keith#3971",2018-03-25T04:21:28Z,2018-03-27T01:32:11Z,2018-03-25T04:33:25Z,2018-03-25T04:33:25Z,e2bb84de1c75518506ee016bd0ab6cd1d2f89d38,,,0,e2462b11d15003e854219302bdb25fa63baea629,e6a8f57b51d165165c4535525b9769756d4c2bde,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/701, 177792407,MDExOlB1bGxSZXF1ZXN0MTc3NzkyNDA3,705,closed,0, Environment collision detection with PhysicsBSP,8909245,,2018-03-27T16:14:33Z,2018-03-29T16:30:42Z,2018-03-27T17:54:24Z,2018-03-27T17:54:24Z,62333cc6e5f06e167a4f89c8f6a51f0aaabe5bad,,,0,c9bdc0857a3965d7b686af34cb6104c43ebc7da8,1d5a1a18eeee88227a5f6cfdb093d3f1d52a4576,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/705, 178384586,MDExOlB1bGxSZXF1ZXN0MTc4Mzg0NTg2,709,closed,0,Sliding object fixes,8909245,,2018-03-29T16:52:13Z,2018-03-30T23:01:11Z,2018-03-29T22:54:47Z,2018-03-29T22:54:47Z,83e0aa73366f68dee5b810769643c99127abda3b,,,0,a4becc24f0c9898b15fe4612a0df4c785c028e2c,c9cff211470786e50aad20623e497b9018df73d0,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/709, 178652531,MDExOlB1bGxSZXF1ZXN0MTc4NjUyNTMx,711,closed,0,Objects navigating dungeons and sliding along walls/obstacles,8909245,,2018-03-30T23:30:40Z,2018-03-31T10:30:36Z,2018-03-31T07:15:06Z,2018-03-31T07:15:06Z,7b73fc47409c45168975a17cb2a4bb12ee153c4e,,,0,7c863fd38e0749708ca0239e85f6aa51de48afce,2e3679bab5b96ad44e300ad729e70576048fd958,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/711, 178676899,MDExOlB1bGxSZXF1ZXN0MTc4Njc2ODk5,713,closed,0,Adding rotation to scenery objects,8909245,,2018-03-31T10:40:50Z,2018-03-31T18:29:15Z,2018-03-31T13:02:28Z,2018-03-31T13:02:28Z,afcc84b05a819ec9dd98acf752bf92cca7491d8d,,,0,e51e743d067c4bfc79f9ae3aedce914b68fb34d3,7b73fc47409c45168975a17cb2a4bb12ee153c4e,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/713, 178951375,MDExOlB1bGxSZXF1ZXN0MTc4OTUxMzc1,717,closed,0,"Smooth sliding between objects, fixed an issue getting stuck during sliding",8909245,,2018-04-02T22:43:22Z,2018-04-03T22:51:30Z,2018-04-03T00:49:37Z,2018-04-03T00:49:37Z,a218939a88f7634c6abf81a0fb3d54b8009968cc,,,0,dd228ea35c20179b553a2cb01b2f451b7c3bfd8b,872db608d20b8cc0b118ec80422d19c7badb6816,COLLABORATOR,,79078680,https://github.com/ACEmulator/ACE/pull/717,