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Data license: AGPL · Data source: ACEmulator Project
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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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395116496 | MDU6SXNzdWUzOTUxMTY0OTY= | 1215 | Olthoi Harvesters & Gardeners Do Not Drop Loot in Arcade North on ML | someeodtech 46301668 | closed | 0 | 2 | 2019-01-01T22:20:31Z | 2019-01-23T04:56:41Z | 2019-01-23T04:56:41Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x ] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Killing any Olthoi Harvester (11480, 11727) or Olthoi Gardener (11479. 11726) in Olthoi Arcade North in ML ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> N/A ### Desired functionality. <!-- What would like to see implemented? Fixed loot profile What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1215/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
395754088 | MDU6SXNzdWUzOTU3NTQwODg= | 1226 | Multiple Salvaging Bugs | someeodtech 46301668 | closed | 0 | gmriggs 8909245 | 1 | 2019-01-03T22:55:58Z | 2019-01-16T05:48:18Z | 2019-01-16T05:48:18Z | NONE | - [ X] bug report -> please search issues before submitting - [x] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> - Salvage can achieve Workmanship values above 10, up to 38 has been observed - Salvage can be increased by salvaging itself, as long as the value is over 0 - Salvage values can exceed 100, up to 283 has been observed - Salvage Bags fail to change Icon to a full bag of salvage once reaching 100 e.g. such as the icon & type created by /ci 29581 - Salvage can be increased by salvaging against a bag of salvage with a value of 0 - as spawned by Admin commands; ex. /ci 20986 - Bags of Salvage such as Green Garnet display that they do not have any use, when code in RecipeManager shows otherwise ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> N/A ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> This behavior has been examined with multiple Material Types to Include: Brass ; Steel ; Iron ; Green Garnet ; Black Opal ; Fire Opal ; Sunstone ; White Sapphire ; Imperial Topaz ; Bronze ; Silver ; Gold ; Ivory ; Reedshark Leather ; Granite ; Mahogany ; Teak ; Ebony ; Aquamarine ; Black Garnet ; Red Garnet ; Diamond ; Pyreal ; Lapis Lauzil ; Moonstone | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1226/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
395756410 | MDU6SXNzdWUzOTU3NTY0MTA= | 1227 | Multiple Imbue / Tinker Bugs | someeodtech 46301668 | closed | 0 | gmriggs 8909245 | 3 | 2019-01-03T23:05:53Z | 2019-01-12T21:05:56Z | 2019-01-12T21:05:56Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> - Several Observed Functioning Salvage For Tinkering Fails to Apply Magical Affects on Armor, e.g. Agate Salvage fails to apply Minor Focus on Treasure-Generated Jewelry - The Above appears to apply for a majority of Minor Cantrip producing Salvage - Bludgeon Rending does not appear to be working correctly - tested on a treasure-generated Wand using Shock Wave III against wisps, undead, virindi, shadows ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1227/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
398086223 | MDExOlB1bGxSZXF1ZXN0MjQzODgwODUy | 1256 | Pulling from mastah | someeodtech 46301668 | closed | 0 | 1 | 2019-01-11T01:08:08Z | 2019-01-11T01:08:25Z | 2019-01-11T01:08:25Z | NONE | 0 | ACEmulator/ACE/pulls/1256 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1256/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
398683571 | MDU6SXNzdWUzOTg2ODM1NzE= | 1268 | The /buff Command is broken | someeodtech 46301668 | closed | 0 | 1 | 2019-01-13T18:09:54Z | 2019-01-15T10:36:07Z | 2019-01-15T10:36:07Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [ X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Typing /buff or /buff <player target> both produce errors ### The log given by the failure. 2019-01-13 13:08:32,910 ERROR: Exception while invoking command handler for: buff System.ArgumentException: Requested value 'TrueValueSelf8' was not found. at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult) at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase) at ACE.Server.WorldObjects.Player.CreateSentinelBuffPlayers(IEnumerable`1 players, Boolean self, UInt64 maxLevel) in C:\Users\jonat\Documents\GitHub\ACE-NonProd\ACE\Source\ACE.Server\WorldObjects\Player_Magic.cs:line 979 at ACE.Server.Command.Handlers.SentinelCommands.HandleBuff(Session session, String[] parameters) in C:\Users\jonat\Documents\GitHub\ACE-NonProd\ACE\Source\ACE.Server\Command\Handlers\SentinelCommands.cs:line 208 at ACE.Server.Network.GameAction.Actions.GameActionTalk.Handle(ClientMessage clientMessage, Session session) in C:\Users\jonat\Documents\GitHub\ACE-NonProd\ACE\Source\ACE.Server\Network\GameAction\Actions\GameActionTalk.cs:line 52 ### Desired functionality. <!-- Fix buff command --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1268/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
398684179 | MDU6SXNzdWUzOTg2ODQxNzk= | 1269 | Patron-Vassal XP Passup Bugs | someeodtech 46301668 | closed | 0 | gmriggs 8909245 | 3 | 2019-01-13T18:16:21Z | 2019-01-18T22:01:22Z | 2019-01-18T22:01:21Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> When a Vassal passes XP up to a Patron, it is at first only represented in game messages and within Total XP bar. Only raising a skill will commit the experience into Unassigned Experience. Further, the Total XP that was passed up will transform the Total XP of the Patron to a negative mirrored value of itself after XP is gained from any other methods ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- XP Passup that displays properly in the Allegiance & Skills screen, and that does not incur negative XP values --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> Screenshot in Discord | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1269/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
399833588 | MDU6SXNzdWUzOTk4MzM1ODg= | 1293 | Cosmetic - Commemorative Statues Appear Naked | someeodtech 46301668 | closed | 0 | 0 | 2019-01-16T14:28:45Z | 2019-01-18T21:47:13Z | 2019-01-18T21:47:13Z | NONE | ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Comm. Bronze Statues of Humanoids (Ben Ten, Zharmalin, Shadow, etc) appear Non-Bronze and Naked when placed on hooks ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1293/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
400036280 | MDU6SXNzdWU0MDAwMzYyODA= | 1298 | Simulacra Infiltrators Quest - Broken XP Rewards & Partial Drops | someeodtech 46301668 | closed | 0 | 1 | 2019-01-16T23:01:29Z | 2019-01-17T01:18:23Z | 2019-01-17T01:18:23Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Handing in any of the Messaging Shards for the Quest to Diyas al-Yat will progress the Quest and giving Translations, however the XP Award of ~43M (85% lvl 90) is not disbursed for any of the below shards Northern Infiltrator Message Shard [WCID 12143] Southern Infiltrator Message Shard [WCID 12145] Asteliary Crafter's Message Shard [WCID 12141] The Northern / Southern Infiltrators nor the Crafter drop their unique palette Alumi Armor ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> N/A ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> XP Recipe for Turn In's & Modify Create_List for Infiltrators ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> http://asheron.wikia.com/wiki/Simulacra_Infiltrators | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1298/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
400037428 | MDU6SXNzdWU0MDAwMzc0Mjg= | 1299 | Server Crashes Upon Using Magic Gems | someeodtech 46301668 | closed | 0 | 1 | 2019-01-16T23:05:21Z | 2019-01-16T23:07:48Z | 2019-01-16T23:07:48Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Upon "using" a treasure generated Black Garnet with spells on it, the server unexpectedly crashes before giving stack traces ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> None captured ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> No crashes ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1299/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
400447110 | MDU6SXNzdWU0MDA0NDcxMTA= | 1304 | Shields Appear as their Base Version when placed on Hooks | someeodtech 46301668 | closed | 0 | 1 | 2019-01-17T20:20:04Z | 2019-01-18T21:48:10Z | 2019-01-18T21:48:09Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Place Shield of the Simulacra [WCID12155] onto Wall Hook of any house, and it appears as a regular Round Shield ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1304/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
400447561 | MDU6SXNzdWU0MDA0NDc1NjE= | 1305 | Bronze Statue Corpse Do Not Appear for some Sub-Types | someeodtech 46301668 | closed | 0 | 0 | 2019-01-17T20:21:28Z | 2019-01-18T21:47:00Z | 2019-01-18T21:47:00Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. <!-- Please list the steps to reproduce a bug here --> Nullified Statues do not appear for observed types: Thorsten Cragstone (false positive maybe -- appeared once out of 5 times) Ben Ten Banderling Greivver Zharmalin Shadow ### The log given by the failure. <!-- Normally this include a stack trace and some other information about the failure. --> ACE >> 2019-01-17 15:12:52,631 WARN : AddWorldObjectInternal: couldn't spawn Corpse of Bronze Statue of Thorsten Cragstone 2019-01-17 15:12:53,398 WARN : AddWorldObjectInternal: couldn't spawn Corpse of Bronze Statue of Thorsten Cragstone ### Desired functionality. <!-- What would like to see implemented? What is the use case? --> ### Mention any other details that might be useful. <!-- Please include any information that can help clarify the request here --> | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/1305/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue |
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