issues
Data license: AGPL · Data source: ACEmulator Project
13 rows where "closed_at" is on date 2020-08-22
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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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661285443 | MDExOlB1bGxSZXF1ZXN0NDUyOTc0Mjkw | 3087 | [DEBUG] Log landblock group thread collisions that could throw exceptions | Mag-nus 10608427 | closed | 0 | 1 | 2020-07-20T02:39:14Z | 2020-08-22T00:06:07Z | 2020-08-22T00:06:07Z | MEMBER | 0 | ACEmulator/ACE/pulls/3087 | Doesn't prevent the exception, but, hopefully it can give me the stack trace that is suspect. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3087/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
665493799 | MDExOlB1bGxSZXF1ZXN0NDU2NTUwMjM3 | 3091 | Fix cross-thread TryProcEquippedItems which results in landblock spel… | Mag-nus 10608427 | closed | 0 | 0 | 2020-07-25T01:59:05Z | 2020-08-22T00:05:43Z | 2020-08-22T00:05:38Z | MEMBER | 0 | ACEmulator/ACE/pulls/3091 | …l projectile Scenario: - Player casts spell at far away creature. - Before spell hits creature, Player teleports to another landblock far away that is on a different landblock group, and thus, potentially a different thread. - Spell hits creature. -- Impact calls TryProcEquippedItems() on Player, which results in a spell projectile being added to the players landblock (cross thread operation). This removes the cross thread operation and makes WorldManager handle it, which is appropriate. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3091/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
679673242 | MDExOlB1bGxSZXF1ZXN0NDY4Mzg2MjMw | 3126 | WIP: Lugian hammer && MutateMeleeWeapon changes | ziang4891 56269610 | closed | 0 | 0 | 2020-08-16T02:06:59Z | 2020-08-22T00:24:39Z | 2020-08-22T00:23:55Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/3126 | - Set subtype ThreadSafeRandom.Next() upper bounds to array.Length - 1 - Reorder the MutateMeleeWeapon() subtype case statements because of the addition and removal mentioned below - Add the Lugian Hammer weenies to the HeavyWeaponsMatrix array - Remove unneeded comment, in the LightWeaponsMatrix array - Remove duplicate Board with Nail weenies mislabeled as Stone Mace, in the FinesseWeaponsMatrix array - Modify MutateMeleeWeapon() to rely on weenie data for mutations, rather than passed in variables set by array structure However, I don't exactly like the changes in the Two handed case, as two handed weapons don't use WeaponType, being all set to WeaponType.TwoHanded, like all other melee weapons do. Not ready for merge, yet; still performing optimizations | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3126/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
680514328 | MDExOlB1bGxSZXF1ZXN0NDY5MDU4Mzkw | 3133 | adding loot table comments and lugian war hammer from 4eyebiped | gmriggs 8909245 | closed | 0 | 1 | 2020-08-17T20:43:54Z | 2020-08-22T20:51:16Z | 2020-08-22T20:51:16Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3133 | comments look great to me... for the data in the tables and the subtype indices, someone should verify that everything else has remained the same. the way adding 1 new record in the middle of the table bumps down the indices of all the latter entries, is *extremely* error-prone, and is not a good data structure at all. this should be updated very soon | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3133/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
683283330 | MDExOlB1bGxSZXF1ZXN0NDcxMzk3NTAw | 3142 | fixing EmoteCategory.Death for CombatPets | gmriggs 8909245 | closed | 0 | 0 | 2020-08-21T05:33:17Z | 2020-08-22T05:32:40Z | 2020-08-22T05:32:39Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3142 | There have been some reports from summoners "soloing" Mowen Udaun, where their CombatPet gets the killing blow, and the summoner doesn't receive the the MowenWinner quest flag. The world broadcast for Lady Aerfalle also supposedly never broadcast CombatPet names. With these 2 things, it seems likely that EmoteCategory.Death mapped CombatPets to PetOwners A helper function has been added for this to DamageHistoryInfo, TryGetPetOwnerOrAttacker(), in case this type of logic is required elsewhere in the system | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3142/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
683514942 | MDExOlB1bGxSZXF1ZXN0NDcxNTk0ODc2 | 3143 | Make sure PropertiesAllegiance is never null for Allegiance WO | Mag-nus 10608427 | closed | 0 | 0 | 2020-08-21T12:08:00Z | 2020-08-22T00:04:37Z | 2020-08-22T00:04:18Z | MEMBER | 0 | ACEmulator/ACE/pulls/3143 | this follows the established pattern used in other WO's like Book, etc.. that have required collections. i did not test this to see if it fixes the reported issue. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3143/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
683905928 | MDExOlB1bGxSZXF1ZXN0NDcxOTE5ODk4 | 3147 | Fix Exception in Allegiance | Mag-nus 10608427 | closed | 0 | 0 | 2020-08-22T02:01:03Z | 2020-08-22T02:11:08Z | 2020-08-22T02:11:00Z | MEMBER | 0 | ACEmulator/ACE/pulls/3147 | based on the stack trace provided, this should resolve the issue. I don't really understand how this ctor works. public Allegiance(ObjectGuid monarch) typically when you ctor a WorldObject, the base() needs to be called. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3147/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
683920202 | MDExOlB1bGxSZXF1ZXN0NDcxOTMwOTE5 | 3148 | prevent crash for missing body parts table, show error message w/ info | gmriggs 8909245 | closed | 0 | 0 | 2020-08-22T03:50:30Z | 2020-08-22T20:50:28Z | 2020-08-22T20:50:28Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3148 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3148/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
683927341 | MDExOlB1bGxSZXF1ZXN0NDcxOTM2Mzgx | 3149 | adding optional guid parameter for /animation | gmriggs 8909245 | closed | 0 | 0 | 2020-08-22T04:45:34Z | 2020-08-22T22:47:49Z | 2020-08-22T22:47:49Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3149 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3149/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
683940276 | MDExOlB1bGxSZXF1ZXN0NDcxOTQ2MDU5 | 3150 | LumAugSkilledSpec base -> current | gmriggs 8909245 | closed | 0 | 0 | 2020-08-22T06:24:59Z | 2020-08-22T22:47:59Z | 2020-08-22T22:47:59Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3150 | Shows up as green + numbers in client | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3150/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
684019148 | MDU6SXNzdWU2ODQwMTkxNDg= | 3152 | Getting attacked maxed out my Magic and Melee Defense | jho-chs 28688851 | closed | 0 | 2 | 2020-08-22T15:52:54Z | 2020-08-22T22:35:16Z | 2020-08-22T22:35:16Z | NONE | <!-- IF YOU DON'T FILL OUT THE FOLLOWING INFORMATION YOUR ISSUE MIGHT BE CLOSED WITHOUT INVESTIGATING --> ### Bug Report or Feature Request (mark with an `x`) ``` - [x] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Initial incident happened when I took the Tusker Barracks via Facility Hub. Upon landing, I was attacked by a White Phyntos Wasp. After resisting one magic attack, my Magic Defense was instantly maxed out and my character went from level 102 to 136. After dodging a single melee attack, my Melee Defense also maxed out and my character went from level 136 to 153. Both skills remain maxed out, but I also have a bunch of unassigned xp. It seems like I was awarded the XP, and then the XP was directly assigned into the skill, as you can see from the client logs below, it shows I have lots of unassigned XP but ultimately I was left with 1 billion usable with the rest automatically invested into the defense skills. ### The log given by the failure. Server: 2020-08-22 15:37:26,459 WARN : AddWorldObjectInternal: couldn't spawn 0x702F43F9:Pressure Plate [2131 - PressurePlate] 2020-08-22 15:38:15,537 WARN : Proficiency.OnSuccessUse(Ibrahim, MagicDefense, 233) 2020-08-22 15:38:20,937 WARN : Proficiency.OnSuccessUse(Ibrahim, MeleeDefense, 318) Client: You have been teleported. You resist the spell cast by White Phyntos Wasp You are now level 136! You have 4,724,697,311 experience points and 8 skill credits available to raise skills and attributes. Your base Magic Defense skill is now 282 and has reached its upper limit! You resist the spell cast by White Phyntos Wasp You evaded White Phyntos Wasp! You are now level 153! You have 5,262,070,823 experience points and 10 skill credits available to raise skills and attributes. Your base Melee Defense skill is now 359 and has reached its upper limit! ### Desired functionality. Should not gain such huge amounts of XP for getting attacked once. ### Mention any other details that migh… | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3152/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
684036687 | MDExOlB1bGxSZXF1ZXN0NDcyMDE2MTY3 | 3153 | fix a bug with Proficiency and negative timeDiff if server clock goes back in time | gmriggs 8909245 | closed | 0 | 0 | 2020-08-22T17:50:52Z | 2020-08-22T22:35:16Z | 2020-08-22T22:35:16Z | COLLABORATOR | 0 | ACEmulator/ACE/pulls/3153 | This fixes https://github.com/ACEmulator/ACE/issues/3152 timeScale becomes negative, eventually gets cast to a uint | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3153/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
684079591 | MDExOlB1bGxSZXF1ZXN0NDcyMDQ4MzU5 | 3156 | Adjust Emote.KillSelf to target self instead of other | LtRipley36706 11369233 | closed | 0 | 0 | 2020-08-22T22:43:58Z | 2021-02-14T22:19:51Z | 2020-08-22T22:48:15Z | MEMBER | 0 | ACEmulator/ACE/pulls/3156 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/3156/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
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CREATE TABLE [issues] ( [id] INTEGER PRIMARY KEY, [node_id] TEXT, [number] INTEGER, [title] TEXT, [user] INTEGER REFERENCES [users]([id]), [state] TEXT, [locked] INTEGER, [assignee] INTEGER REFERENCES [users]([id]), [milestone] INTEGER REFERENCES [milestones]([id]), [comments] INTEGER, [created_at] TEXT, [updated_at] TEXT, [closed_at] TEXT, [author_association] TEXT, [active_lock_reason] TEXT, [draft] INTEGER, [pull_request] TEXT, [body] TEXT, [reactions] TEXT, [performed_via_github_app] TEXT, [state_reason] TEXT, [repo] INTEGER REFERENCES [repos]([id]), [type] TEXT ); CREATE INDEX [idx_issues_repo] ON [issues] ([repo]); CREATE INDEX [idx_issues_milestone] ON [issues] ([milestone]); CREATE INDEX [idx_issues_assignee] ON [issues] ([assignee]); CREATE INDEX [idx_issues_user] ON [issues] ([user]);