issues
Data license: AGPL · Data source: ACEmulator Project
16 rows where "closed_at" is on date 2017-03-20
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id ▼ | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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205361124 | MDExOlB1bGxSZXF1ZXN0MTA0NjY4MTI0 | 21 | Change password hashing to use scrypt | zbuc 570040 | closed | 0 | 4 | 2017-02-04T17:28:50Z | 2017-03-20T02:20:14Z | 2017-03-20T02:20:14Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/21 | I switched the password hashing over to use libsodium's scrypt implementation. This involved adding a new migration. I noticed that currently the password isn't checked. I started looking into how to implement password checking and it looks like we will probably need to have a launcher to do so. The reason the commit touches so many files is because it also cleans up the files with mixed line endings. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/21/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
206403228 | MDU6SXNzdWUyMDY0MDMyMjg= | 51 | Saving a Character to the DB | Mogwai-TheFurry 25351661 | closed | 0 | Mogwai-TheFurry 25351661 | 5 | 2017-02-09T04:47:27Z | 2017-03-20T02:53:25Z | 2017-03-20T02:53:25Z | CONTRIBUTOR | intermittently? on logout? by command? something | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/51/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
206403292 | MDU6SXNzdWUyMDY0MDMyOTI= | 52 | Leveling up when granted xp | Mogwai-TheFurry 25351661 | closed | 0 | Mogwai-TheFurry 25351661 | 2 | 2017-02-09T04:47:53Z | 2017-03-20T02:54:03Z | 2017-03-20T02:54:03Z | CONTRIBUTOR | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/52/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
206403348 | MDU6SXNzdWUyMDY0MDMzNDg= | 53 | Skill Credits: saving, loading, spending | Mogwai-TheFurry 25351661 | closed | 0 | Mogwai-TheFurry 25351661 | 2 | 2017-02-09T04:48:15Z | 2017-03-20T14:32:29Z | 2017-03-20T14:31:26Z | CONTRIBUTOR | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/53/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | ||||||
210534535 | MDU6SXNzdWUyMTA1MzQ1MzU= | 96 | Broadcasting chat to appropriate scope and loading landblocks | Mogwai-TheFurry 25351661 | closed | 0 | Mogwai-TheFurry 25351661 | 0 | 2017-02-27T16:27:03Z | 2017-03-20T14:31:11Z | 2017-03-20T14:31:11Z | CONTRIBUTOR | placeholder issue for what i'm working on, really | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/96/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | ACE 79078680 | issue | |||||
214820003 | MDExOlB1bGxSZXF1ZXN0MTExMTUxODk2 | 138 | police-mode /on | Mogwai-TheFurry 25351661 | closed | 0 | 0 | 2017-03-16T19:53:59Z | 2017-05-30T15:34:35Z | 2017-03-20T02:14:56Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/138 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/138/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215216326 | MDExOlB1bGxSZXF1ZXN0MTExNDIyNTE4 | 143 | Saving Character to Database | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-18T19:35:31Z | 2017-03-20T02:57:39Z | 2017-03-20T02:46:55Z | MEMBER | 0 | ACEmulator/ACE/pulls/143 | "Ripley has been saved." This PR includes commits from the following PRs: #117 #119 #125 #134 #141 This PR addresses issues: #51 #52 #53 Code work was done by @fantoms and myself Accepting this PR should mean closing without merging the previously mentioned PRs and mostly resolves the issues. Spending Skill Credits is not yet addressed. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/143/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215229710 | MDExOlB1bGxSZXF1ZXN0MTExNDMwMzg4 | 145 | Change the AdminObjectFactory to LifestoneObjectFactory, add PortalOb… | ghost 10137 | closed | 0 | 0 | 2017-03-18T23:42:13Z | 2017-10-18T14:07:38Z | 2017-03-20T01:44:37Z | NONE | 0 | ACEmulator/ACE/pulls/145 | …jectFactory, add LifestoneType and PortalType Enums, remove unneeded GameMessageCreateLifestone, and remove the leftover DebugAssert command in ObjectGuid | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/145/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215266773 | MDExOlB1bGxSZXF1ZXN0MTExNDUxNTMy | 147 | Some minor cosmetic fixes. | Mag-nus 10608427 | closed | 0 | 0 | 2017-03-19T14:15:17Z | 2017-03-20T20:05:49Z | 2017-03-20T20:05:49Z | MEMBER | 0 | ACEmulator/ACE/pulls/147 | Some possible threading issues fixed. This also forces the build for ACE to x64 only. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/147/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215282644 | MDExOlB1bGxSZXF1ZXN0MTExNDYwODg4 | 148 | Add a link to ace-db docker image in the README | maxc0c0s 8466632 | closed | 0 | 3 | 2017-03-19T18:11:02Z | 2017-03-21T03:14:49Z | 2017-03-20T05:14:00Z | NONE | 0 | ACEmulator/ACE/pulls/148 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/148/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215315873 | MDExOlB1bGxSZXF1ZXN0MTExNDgwMjQ5 | 149 | added code for palettes to work correctly. PaletteGuid - corrected … | ogmage78 25460553 | closed | 0 | 0 | 2017-03-20T02:02:48Z | 2017-04-14T19:37:38Z | 2017-03-20T02:39:10Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/149 | Small PR to fix bug with Palette method. Added PaletteGuid and write it out as required. Fixed Spelling. The fix for this was originally implemented by @LytelthorpeThistledown Getting this in sooner rather than later will help a lot of people as they are starting to work on this area of the code. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/149/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215324894 | MDExOlB1bGxSZXF1ZXN0MTExNDg1ODQ2 | 150 | Wired up @heal command and conformed admincommands to stylecop rules | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-20T03:45:59Z | 2017-03-20T03:47:19Z | 2017-03-20T03:47:19Z | MEMBER | 0 | ACEmulator/ACE/pulls/150 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/150/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215325969 | MDExOlB1bGxSZXF1ZXN0MTExNDg2NTky | 151 | AdminCommands Code Style change | LtRipley36706 11369233 | closed | 0 | 0 | 2017-03-20T03:58:36Z | 2017-04-21T03:49:29Z | 2017-03-20T05:09:12Z | MEMBER | 0 | ACEmulator/ACE/pulls/151 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/151/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215337062 | MDExOlB1bGxSZXF1ZXN0MTExNDkzODUz | 153 | Feature: Spend Skill Credits | fantoms 37453 | closed | 0 | 0 | 2017-03-20T06:11:56Z | 2017-05-23T15:53:56Z | 2017-03-20T12:08:34Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/153 | Within this request I've sent code that will allow the client to attempt too spend skill credits. If enough skill credits are available, the server will grant the skill to the the character. If the skill credits are not available or the skill has already been trained, then the server makes sure to send the correct game messages with Skill.None, to keep the client from locking up. On the bottom of the Skill.cs, I've added an extension that allows for skills with proper names, example: `Sneak Attack` instead of `SneakAttack`. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/153/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | |||||
215393441 | MDExOlB1bGxSZXF1ZXN0MTExNTMyOTE1 | 154 | complete stylecop cleanup | lurker-mcdoogle 26334665 | closed | 0 | 0 | 2017-03-20T11:32:10Z | 2017-05-30T15:34:27Z | 2017-03-20T12:05:51Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/154 | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/154/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull | ||||||
215484872 | MDExOlB1bGxSZXF1ZXN0MTExNTk5MDcy | 156 | Heal: Update Player object, then send its data | LtRipley36706 11369233 | closed | 0 | 1 | 2017-03-20T16:51:50Z | 2017-04-21T03:49:12Z | 2017-03-20T20:06:39Z | MEMBER | 0 | ACEmulator/ACE/pulls/156 | Original code only made client aware of change, didn't update the server's player object. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/156/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | ACE 79078680 | pull |
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