issues: 228506681
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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228506681 | MDExOlB1bGxSZXF1ZXN0MTIwNDY2NzU3 | 338 | Time-based updates to creature vitals | 5246554 | closed | 0 | 3 | 2017-05-13T23:22:44Z | 2017-05-17T11:07:42Z | 2017-05-17T11:07:42Z | CONTRIBUTOR | 0 | ACEmulator/ACE/pulls/338 | Trying to take a small piece for my first commit -- hopefully this is reasonable. Goal is to add basic functionality required for time based updates of creature's vitals (health, mana, stamina). This is a subset of the challenge for issue #254 . Current update rates do not reflect original game's update algorithm. Summary of changes: - Added setvital debug function -- sets a vital (hp mp stam) to a specified or relative value - Added per-creature update function to landblock main loop - Added vital update code per creature - Added UI notification messages to player, so UI updates when vitals are changed. I'm new to working on distributed teams via github, please let me know if there is anything I need to correct. | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/338/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 79078680 | pull |