issues: 222587429
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id | node_id | number | title | user | state | locked | assignee | milestone | comments | created_at | updated_at | closed_at | author_association | active_lock_reason | draft | pull_request | body | reactions | performed_via_github_app | state_reason | repo | type |
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222587429 | MDU6SXNzdWUyMjI1ODc0Mjk= | 254 | Add support for vitals regeneration | 1765994 | closed | 0 | 3 | 2017-04-19T01:04:44Z | 2017-07-31T18:52:32Z | 2017-07-31T18:52:32Z | CONTRIBUTOR | There is currently no support for a character to regenerate vitals to the current maximum values of the character. This issue is asking for a mechanism to be added for the server to periodically increment these values and pass them along to the client session owning the character. Mostly this would be visible after @grantxp and adding to any vital. TBD: Do we need to broadcast the vitals increases to other accounts on the landblock (or adjacent landblock)? This regen mechanism can have the actual formula for the amount of regen or that can be left as a TBD and just use a default value. If not done for this issue, then please create a new issue. On logout or other client disconnect, the periodic vital increases should stop. Do not increase beyond the current maximums (would account for debuffs or vitae if implemented) | {"url": "https://api.github.com/repos/ACEmulator/ACE/issues/254/reactions", "total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | completed | 79078680 | issue |