id,node_id,number,title,user,state,locked,assignee,milestone,comments,created_at,updated_at,closed_at,author_association,active_lock_reason,draft,pull_request,body,reactions,performed_via_github_app,state_reason,repo,type 399520426,MDU6SXNzdWUzOTk1MjA0MjY=,1281,Check inventory space before selling,37782527,closed,0,10608427,,5,2019-01-15T20:24:27Z,2019-02-21T00:50:48Z,2019-02-21T00:50:48Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create a character Use command /currency to get 100mmds Go to a NPC, sell those 100mmds. Instead of receiving the only pyreal you have pack space for, the NPC should not allow you to sell and display an error of some sort that say's you don't have enough pack space to sell all 100 mmds. ### The log given by the failure. ### Desired functionality. Instead of receiving the only pyreal you have pack space for, the NPC should not allow you to sell and display an error of some sort that say's you don't have enough pack space to sell all 100 mmds. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1281/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 399521078,MDU6SXNzdWUzOTk1MjEwNzg=,1282,Movement check on spellcasting,37782527,closed,0,8909245,,3,2019-01-15T20:26:27Z,2019-01-22T16:58:05Z,2019-01-22T16:57:49Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Start to cast a spell. Move a large distance. Spell casts when wind up is done. ### The log given by the failure. ### Desired functionality. When you start to cast a spell and move a certain amount of distance before the spell finishes, instead of the spell successfully casting you should receive an error saying you have moved too far and the spell doesn't cast. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1282/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 399523057,MDU6SXNzdWUzOTk1MjMwNTc=,1283,Received unhandled GameActionType: 0x0286 - SpellbookFilter,37782527,closed,0,8909245,,0,2019-01-15T20:32:10Z,2019-01-18T21:42:12Z,2019-01-18T21:42:12Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Log in to game world. Use a portal. While in portal space, change spell level filters in the spellbook window Client crashed to desktop, server remained online with this message in console, Received unhandled GameActionType: 0x0286 - SpellbookFilter ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1283/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400551924,MDU6SXNzdWU0MDA1NTE5MjQ=,1308,Primary portal tie / Primary portal recall not working,37782527,closed,0,8909245,,1,2019-01-18T02:58:25Z,2019-01-18T21:46:44Z,2019-01-18T21:46:44Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to Black Spawn Den 56.7S, 86.0W Cast primary portal tie on the portal Cast primary portal recall Recall animation happens, but you don't actually teleport anywhere. You just permanently turn into pink bubbles. ### The log given by the failure. No errors in server console ### Desired functionality. When casting primary portal recall you should teleport inside the black spawn den dungeon. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1308/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400552263,MDU6SXNzdWU0MDA1NTIyNjM=,1309,Monster Corpses Not Being Generated,37782527,closed,0,8909245,,1,2019-01-18T03:00:14Z,2019-01-18T21:48:30Z,2019-01-18T21:48:30Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to Black Spawn Den 56.7S, 86.0W Kill Tuskers with War Magic If a tusker dies and falls back into a wall, the tusker will generate no corpse. ### The log given by the failure. AddWorldObjectInternal: couldn't spawn Corpse of Tusker Guard ### Desired functionality. Tusker should generate a corpse in front of wall upon death. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1309/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400556056,MDU6SXNzdWU0MDA1NTYwNTY=,1310,Lifestone tie does not give any success message,37782527,closed,0,8909245,,1,2019-01-18T03:20:27Z,2019-01-18T21:47:55Z,2019-01-18T21:47:55Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Casting lifestone tie on a lifestone (rithwic 11.2N, 59.4E) Spell casts No you have successfully tied to this lifestone message appears ### The log given by the failure. ### Desired functionality. After casting lifestone tie a message should appear saying that you successfully tied to the lifestone ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1310/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400557180,MDU6SXNzdWU0MDA1NTcxODA=,1311,Fall damage does not work,37782527,closed,0,8909245,,1,2019-01-18T03:26:12Z,2019-01-22T16:58:39Z,2019-01-22T16:58:39Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Repro steps. Jump from a high place ### The log given by the failure. ### Desired functionality. When you fall from a high place you should take fall damage. Bludgeon protection should reduce the amount, but not eliminate the amount of fall damage. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1311/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400561470,MDU6SXNzdWU0MDA1NjE0NzA=,1312,Portal Gems still crash server,37782527,closed,0,8909245,,1,2019-01-18T03:50:56Z,2019-01-18T21:47:41Z,2019-01-18T21:47:41Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Put a Shoyanen Portal Gem into a pack, not your main pack try to use it ### The log given by the failure. ERROR (ACE.Server.Program) System.NullReferenceException: Object reference not set to an instance of an object. at ACE.Server.WorldObjects.WorldObject.ItemMagic(WorldObject target, Spell spell, WorldObject itemCaster) in ACE.Server\WorldObjects\WorldObject_Magic.cs:line 825 at ACE.Server.WorldObjects.WorldObject.TryCastSpell(Spell spell, WorldObject target, WorldObject caster) in ACE.Server\WorldObjects\WorldObject_Magic.cs:line 69 at ACE.Server.WorldObjects.Gem.UseItem(Player player) in ACE.Server\WorldObjects\Gem.cs:line 108 at ACE.Server.WorldObjects.Player.HandleActionUseItem(UInt32 itemGuid) in ACE.Server\WorldObjects\Player_Use.cs:line 162 at ACE.Server.Network.GameAction.Actions.GameActionUseItem.Handle(ClientMessage message, Session session) in ACE.Server\Network\GameAction\Actions\GameActionUseItem.cs:line 11 at ACE.Server.Network.Managers.InboundMessageManager.<>c__DisplayClass11_0.b__0() in ACE.Server\Network\Managers\InboundMessageManager.cs:line 119 at ACE.Server.Entity.Actions.ActionEventDelegate.Act() in ACE.Server\Entity\Actions\ActionEventDelegate.cs:line 16 at ACE.Server.Entity.Actions.ActionQueue.RunActions() in ACE.Server\Entity\Actions\ActionQueue.cs:line 23 at ACE.Server.Network.Session.TickInbound() in ACE.Server\Network\Session.cs:line 100 at ACE.Server.Managers.WorldManager.DoSessionWork() in ACE.Server\Managers\WorldManager.cs:line 566 at ACE.Server.Managers.WorldManager.UpdateWorld() in ACE.Server\Managers\WorldManager.cs:line 392 at ACE.Server.Managers.WorldManager.<>c.b__18_0() in ACE.Server\Managers\WorldManager.cs:line 81 at System.Threading.Thread.ThreadMain_ThreadStart() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() ### Desired functionality. Portal gem is consumed and casts portal to master mage ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1312/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400840696,MDU6SXNzdWU0MDA4NDA2OTY=,1318,Player corpses remain even when empty,37782527,closed,0,,,2,2019-01-18T18:34:17Z,2019-01-18T21:47:24Z,2019-01-18T21:47:24Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Die Go to your player corpse Loot All items off of corpse Corpse remains ### The log given by the failure. ### Desired functionality. Player corpse should disappear shortly after all items are removed from the corpse. I specifically remember this because pk's would loot a player corpse and then put 1pyreal in it so the corpse wouldn't disappear. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1318/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 401561450,MDU6SXNzdWU0MDE1NjE0NTA=,1339,Mana Pools Don't Restore Mana,37782527,closed,0,8909245,,1,2019-01-22T01:22:51Z,2019-01-22T10:41:21Z,2019-01-22T10:41:21Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Stand in Mana pool in meeting hall No Mana is restored/given. ### The log given by the failure. ### Desired functionality. Mana pools in meeting halls should restore Mana. ""You feel tingly as the refreshing waters wash over you, restoring 6 points of mana. "" ### Mention any other details that might be useful. http://asheron.wikia.com/wiki/Meeting_Hall ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1339/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 401592329,MDU6SXNzdWU0MDE1OTIzMjk=,1343,Summon Primary Portal I is listed twice in spells book,37782527,closed,0,8909245,,3,2019-01-22T04:12:01Z,2019-01-22T10:42:02Z,2019-01-22T10:42:02Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. /addallspells ### The log given by the failure. ### Desired functionality. Summon Primary Portal I should be listed once, not twice in spell book. ### Mention any other details that might be useful. https://imgur.com/a/HiKTDT5 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1343/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 401597785,MDU6SXNzdWU0MDE1OTc3ODU=,1344,Ayan Baqur Black Spawn Den Unsummonable,37782527,closed,0,,,2,2019-01-22T04:44:43Z,2019-01-22T04:58:08Z,2019-01-22T04:58:08Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to Black Spawn Den portal at 56.6S, 86.0W Unsummonable ### The log given by the failure. ### Desired functionality. This portal should be summonable ### Mention any other details that might be useful. The other two black spawn dens are correct and are summonable, the Ayan one is currently not and should be. Ayan Baqur - 56.6S, 86.0W, (Wrong) Fort Tethana - 13.6N, 79.8W, (Correct) Obsidian Plains - 60.0S, 57.7W (Correct) http://asheron.wikia.com/wiki/Black_Spawn_Den ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1344/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 402400140,MDU6SXNzdWU0MDI0MDAxNDA=,1357,Gamesmaster NPC accepts stacks higher than 1,37782527,closed,0,8909245,,2,2019-01-23T19:43:44Z,2019-01-25T23:18:42Z,2019-01-25T23:18:42Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to 40.9N, 33.6E Buy a stack of 50 Monty's High-Stakes Gambling Tokens Hand entire 50 stack to Aluvian High-Stakes Gamesmaster ### The log given by the failure. ### Desired functionality. If you try to give the NPC a stack higher than 1 you get an error message, the NPC shouldn't take the entire stack. ### Mention any other details that might be useful. NPC took entire stack of 50, but treated it as 1 token. You give Aluvian High-Stakes Gamesmaster Monty's High-Stakes Gambling Token. Aluvian High-Stakes Gamesmaster tells you, ""Let's see what Dame Fortune has in store for you!"" Aluvian High-Stakes Gamesmaster gives you Large Lugian Sinew. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1357/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 402462632,MDU6SXNzdWU0MDI0NjI2MzI=,1358,War Magic Against Non Player Killers,37782527,closed,0,8909245,,4,2019-01-23T22:41:52Z,2019-01-28T00:00:51Z,2019-01-28T00:00:51Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Hit another non player kill character with war magic. ### The log given by the failure. ### Desired functionality. You should get a message saying you hit the person, but no damage was done because they are a non player killer. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1358/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 404005879,MDU6SXNzdWU0MDQwMDU4Nzk=,1392,String Table Error in Config Settings,37782527,closed,0,,,1,2019-01-28T21:03:10Z,2019-01-28T23:40:49Z,2019-01-28T23:40:49Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Login to server Goto settings, Character, scroll to bottom ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. https://imgur.com/a/kl4JCMQ ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1392/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 407087794,MDU6SXNzdWU0MDcwODc3OTQ=,1420,Shadow Armor Quest,37782527,closed,0,8909245,,0,2019-02-06T05:37:07Z,2019-02-06T19:03:40Z,2019-02-06T19:03:40Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. /tele 18.5N, 62.8E /ci 6621 Give a Scintillating Gem to Alean the Steel Forger You give Alean the Steel Forger Scintillating Gem. Alean the Steel Forger tells you, ""A very powerful gem indeed. This is the strongest armor I am able to craft. Bring me another gem to receive upper-body armor as well."" Alean the Steel Forger gives you Greater Celdon Shadow Leggings. Alean the Steel Forger gives you Greater Celdon Shadow Girth. Give another Scintillating Gem to Alean the Steel Forger Alean the Steel Forger tells you, ""A very powerful gem indeed. This is the strongest armor I am able to craft. Bring me another gem to receive upper-body armor as well."" Alean the Steel Forger gives you Greater Celdon Shadow Leggings. Alean the Steel Forger gives you Greater Celdon Shadow Girth. ### The log given by the failure. ### Desired functionality. Upon handing the second gem to Alean the Steel Forge he should hand back the top pieces of the shadow armor, not the same bottom pieces he previously gave for the first Scintillating Gem. ### Mention any other details that might be useful. https://asheron.fandom.com/wiki/Retired_Shadow_Armor ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1420/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 407090598,MDU6SXNzdWU0MDcwOTA1OTg=,1421,Combine Salvage,37782527,closed,0,,,1,2019-02-06T05:52:57Z,2019-02-06T06:10:53Z,2019-02-06T06:10:53Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Try to combine two partial bags of the same salvage Nothing happens ### The log given by the failure. ### Desired functionality. You should be able to combine two partial bags of salvage into one combined bag of salvage. ### Mention any other details that might be useful. https://asheron.fandom.com/wiki/Salvaging ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1421/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 407092394,MDU6SXNzdWU0MDcwOTIzOTQ=,1422,Weapon Tinkering / Imbues,37782527,closed,0,,,0,2019-02-06T06:01:52Z,2019-02-06T19:03:48Z,2019-02-06T19:03:48Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Apply a weapon imbue to a weapon Chance of success is reported at 99% at max skill You have a 99.98478% chance of using Salvaged Red Garnet on Electric Sceptre. ### The log given by the failure. ### Desired functionality. Chance of success should be 33% at max skill or 38% with Aug ### Mention any other details that might be useful. https://imgur.com/a/qUfByeg https://imgur.com/a/n9gjica https://imgur.com/a/fXVHKuC ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1422/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 412699665,MDU6SXNzdWU0MTI2OTk2NjU=,1455,Sentry NPC runs in quick circles,37782527,closed,0,8909245,,1,2019-02-21T00:58:29Z,2019-03-29T07:48:40Z,2019-03-29T07:48:40Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Sentry NPC run's in quick circles, abnormal behavior https://megaupload.nz/AdG495u4bc/Asheron_s_Call_2019-02-20_19-51-16_mp4 Your location is: 0xAAB30004 [4.926544 83.786240 116.005005] 0.756161 0.000000 0.000000 -0.654385 ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1455/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 412699991,MDU6SXNzdWU0MTI2OTk5OTE=,1456,Translator Aun Loakhe wrong emote,37782527,closed,0,,,2,2019-02-21T01:00:02Z,2019-02-22T05:35:19Z,2019-02-22T05:35:19Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Translator Aun Loakhe https://imgur.com/a/4W6roJE Your location is: 0xC6A9001B [94.144722 62.909084 71.173004] 0.636468 0.000000 0.000000 0.77130 ### The log given by the failure. ### Desired functionality. He should be banging his drum, not doing snowflake emote ### Mention any other details that might be useful. https://asheron.fandom.com/wiki/Translator_Aun_Laokhe ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1456/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 412701253,MDU6SXNzdWU0MTI3MDEyNTM=,1457,Spell/Healing Movement Changes to Match Retail,37782527,closed,0,8909245,,1,2019-02-21T01:06:00Z,2019-03-02T08:16:35Z,2019-03-02T08:16:35Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [] bug report -> please search issues before submitting - [X] feature request ``` ### Repro steps. ### The log given by the failure. ### Desired functionality. Spell / Healing movement checks should only be done when a player is pk/pkl. Not when npk Instead of saying you have moved too far in yellow at the top, this should be removed and the text ""Your movement disrupted spellcasting!"" or ""Your movement disrupted healing!"" should display in blue chat. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1457/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 412748462,MDU6SXNzdWU0MTI3NDg0NjI=,1459,Configurable Chat Message On Login,37782527,closed,0,8909245,,2,2019-02-21T04:53:47Z,2019-04-02T09:49:56Z,2019-03-07T03:56:08Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Repro steps. ### The log given by the failure. ### Desired functionality. The configurable 'Welcome' variable in config.js currently allows you to set a custom message in the welcome pop-up message that is displayed the first time a new character logs into the world. I propose a new configurable variable in config.js that would allow the server operator to set a message to displayed in the chat box for existing users when they login to the world. This would replace or append the current hard coded message of ""Welcome to Asheron's Call powered by ACEmulator For more information on commands supported by this server, type @acehelp"" The use case for this would allow a server operator to set varying messages such as server version, scheduled downtime notices/news and any other pertinent information they would want existing characters to see in the chat box upon first logging into the world. Another option would be to use the current 'Welcome' variable, but to change it's functionality from displaying the custom message in the welcome pop-up message to the chat box so that existing users would also see it. Thanks for your consideration ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1459/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 412961536,MDU6SXNzdWU0MTI5NjE1MzY=,1460,Server Crash - Object reference not set to an instance of an object,37782527,closed,0,8909245,,0,2019-02-21T14:47:29Z,2019-03-01T15:22:38Z,2019-03-01T15:22:38Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Drudge Hideout Your location is: 0x019E0118 [10.002605 -35.423862 0.005000] 1.000000 0.000000 0.000000 0.000000 ### The log given by the failure. DEBUG (ACE.Server.Managers.WorldManager) GetPossessedBiotasInParallel for Ohai took 1,069 ms 2019-02-21 09:41:40,958 [World Manager] ERROR (ACE.Server.Program) System.NullReferenceException: Object reference not set to an instance of an object. at ACE.Server.Managers.EnchantmentManager.GetEnchantments(MagicSchool magicSchool) in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Managers\EnchantmentManager.cs:line 87 at ACE.Server.Network.Structure.AppraiseInfo.AddSpells(List`1 activeSpells, WorldObject worldObject, WorldObject wielder) in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Network\Structure\AppraiseInfo.cs:line 233 at ACE.Server.Network.Structure.AppraiseInfo..ctor(WorldObject wo, Player examiner, Boolean success) in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Network\Structure\AppraiseInfo.cs:line 89 at ACE.Server.Network.GameEvent.Events.GameEventIdentifyObjectResponse..ctor(Session session, WorldObject obj, Boolean success) in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Network\GameEvent\Events\GameEventIdentifyObjectResponse.cs:line 10 at ACE.Server.WorldObjects.Player.Examine(WorldObject obj) in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\WorldObjects\Player.cs:line 356 at ACE.Server.WorldObjects.Player.ExamineObject(UInt32 objectGuid) in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\WorldObjects\Player.cs:line 334 at ACE.Server.Entity.Actions.ActionEventDelegate.Act() in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Entity\Actions\ActionEventDelegate.cs:line 16 at ACE.Server.Entity.Actions.ActionQueue.RunActions() in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Entity\Actions\ActionQueue.cs:line 21 at ACE.Server.Managers.WorldManager.DoSessionWork() in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Managers\WorldManager.cs:line 587 at ACE.Server.Managers.WorldManager.UpdateWorld() in C:\Users\vmware\Downloads\ACE-master (3)\ACE-master\Source\ACE.Server\Managers\WorldManager.cs:line 416 at System.Threading.Thread.ThreadMain_ThreadStart() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 2019-02-21 09:41:59,221 [47] INFO (ACE.Server.Network.Session) Session dropped. Account: censored, Player: +Ohai, Reason: PacketHeader Disconnect 2019-02-21 09:41:59,224 [47] DEBUG (ACE.Server.Managers.WorldManager) Removing session for censoredip:60641 with id 0 ### Desired functionality. ### Mention any other details that might be useful. Video of crash, can reproduce on demand https://megaupload.nz/R8n7D0u0b3/Asheron_s_Call_2019-02-21_09-41-27_mp4 Tested on commit #1454 and ACE World Database v0.9.18 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1460/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 413701689,MDU6SXNzdWU0MTM3MDE2ODk=,1464,No message when salvaging,37782527,closed,0,8909245,,0,2019-02-23T14:36:28Z,2019-03-02T08:16:19Z,2019-03-02T08:16:19Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Salvage an item No message about the salvaging taking place ### The log given by the failure. ### Desired functionality. When you salvage an item/items you should receive a green message in the chat box similar to, ""You obtain 11 Bronze (ws 9.00) using your knowledge of Salvaging."" If a tinkering skill is used instead of salvaging, it should say something similar to, ""You obtain 11 Bronze (ws 9.00) using your knowledge of Weapon Tinkering."" ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1464/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 415206562,MDU6SXNzdWU0MTUyMDY1NjI=,1473,Mobs don't aggro if you don't move,37782527,closed,0,8909245,,1,2019-02-27T16:16:01Z,2019-03-02T08:16:04Z,2019-03-02T08:16:04Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Kill a spawn of mobs Stand still while waiting for respawn Mobs will respawn and not attack you until you move or attack them. ### The log given by the failure. ### Desired functionality. Mobs should aggro/attack regardless if you are standing still or not ### Mention any other details that might be useful. https://imgur.com/a/wCNVpsn ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1473/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 416001906,MDU6SXNzdWU0MTYwMDE5MDY=,1475,Reproducible Hour Glass - Spellbook,37782527,closed,0,8909245,,0,2019-03-01T08:56:00Z,2019-03-01T15:10:40Z,2019-03-01T15:10:40Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Login with any character that has spells Open spellbook Right click a spell to ID it ID window works correctly, however your cursor will turn into a permanent hourglass until you relog. ### The log given by the failure. ### Desired functionality. IDing a spell in your spellbook shouldn't give you hourglass ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1475/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 416381674,MDU6SXNzdWU0MTYzODE2NzQ=,1484,Teleporting to a player in a different landblock always shows them standing,37782527,closed,0,8909245,,0,2019-03-02T10:06:02Z,2019-03-05T13:20:41Z,2019-03-05T13:20:41Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create a character in shoushi Lay down Create a character on a second account/client in Holtburg Teleto player in shoushi The character in shoushi will appear standing instead of laying down On the second character if you do any sort of interaction or even just type a message in the chat, the first character will appear laying down like it should. This also seems to not happen if you teleto a player in the same landblock or if you had interacted with the player before. Only reproducible if the characters are in different landblocks to start. ### The log given by the failure. ### Desired functionality. Character should display laying down when you first teleport to them instead of standing ### Mention any other details that might be useful. Character 1: https://imgur.com/a/fMWhPXl Character 2: https://imgur.com/a/1HJKdtg ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1484/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 417902120,MDU6SXNzdWU0MTc5MDIxMjA=,1496,Teleport player to you command request,37782527,closed,0,8909245,,0,2019-03-06T16:41:35Z,2019-03-07T03:48:35Z,2019-03-07T03:48:35Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Repro steps. I would like to request that a command to teleport a player to you be added. Right now we have /teleto which teleports you to a player and /teleallto which teleports all players on the server to you. Would like to a see a command that would teleport a singler player to you. Could be something like, /teletome ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1496/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 418551755,MDU6SXNzdWU0MTg1NTE3NTU=,1500,Items show +0% Mana Conversion,37782527,closed,0,,,2,2019-03-07T22:52:04Z,2019-12-14T23:10:15Z,2019-12-14T23:05:17Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. https://imgur.com/a/g40X3wA ### The log given by the failure. ### Desired functionality. Item should just not have a mana conversion bonus at all instead of displaying +0% ### Mention any other details that might be useful. Commit #1497 ACEWorldDatabase v0.9.22 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1500/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 418560535,MDU6SXNzdWU0MTg1NjA1MzU=,1501,Level 1 Scrolls Should Not Require Trained Skill,37782527,closed,0,8909245,,0,2019-03-07T23:20:35Z,2019-03-08T05:27:37Z,2019-03-08T05:27:37Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Try to learn a level 1 scroll that you don't have the magic school trained ### The log given by the failure. ### Desired functionality. Level 1 scrolls should not require the magic school to be trained to learn. Just as level 7 and 8 scrolls. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1501/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 419015935,MDU6SXNzdWU0MTkwMTU5MzU=,1507,Server Crash - Logging off while in fellowship,37782527,closed,0,8909245,,0,2019-03-09T01:14:56Z,2019-03-09T21:11:19Z,2019-03-09T21:11:19Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Login character 1, create fellow and turn on vtank Login character 2, turn on vtank, message character 1 'xp' to be accepted into fellow Close client on character 1 Server crashes ### The log given by the failure. 2019-03-09 04:10:18,128 ERROR: System.ArgumentException: An item with the same key has already been added. Key: 1342177300 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at ACE.Server.Entity.Fellowship.QuitFellowship(Player player, Boolean disband) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Entity\Fellowship.cs:line 162 at ACE.Server.WorldObjects.Player.LogOut(Boolean clientSessionTerminatedAbruptly) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\WorldObjects\Player.cs:line 519 at ACE.Server.Network.Session.LogOffPlayer() in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Network\Session.cs:line 190 at ACE.Server.Network.Session.DropSession(String reason) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Network\Session.cs:line 247 at ACE.Server.Managers.WorldManager.ProcessPacket(ClientPacket packet, IPEndPoint endPoint, IPEndPoint listenerEndpoint) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Managers\WorldManager.cs:line 165 at ACE.Server.Network.ConnectionListener.OnDataReceieve(IAsyncResult result) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Network\ConnectionListener.cs:line 101 at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.CompleteCallback() at System.Net.ContextAwareResult.<>c.b__15_0(Object s) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionCallback(Int32 numBytes, SocketError errorCode) at System.Net.Sockets.OverlappedAsyncResult.CompletionCallback(Int32 numBytes, Byte[] socketAddress, Int32 socketAddressSize, SocketFlags receivedFlags, SocketError errorCode) at System.Net.Sockets.SocketAsyncContext.BufferMemoryReceiveOperation.InvokeCallback(Boolean allowPooling) at System.Net.Sockets.SocketAsyncContext.OperationQueue`1.ProcessAsyncOperation(TOperation op) at System.Net.Sockets.SocketAsyncContext.OperationQueue`1.<>c.<.cctor>b__18_0(Object op) at System.Threading.ThreadPoolWorkQueue.Dispatch() Unhandled Exception: System.ArgumentException: An item with the same key has already been added. Key: 1342177300 at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at ACE.Server.Entity.Fellowship.QuitFellowship(Player player, Boolean disband) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Entity\Fellowship.cs:line 162 at ACE.Server.WorldObjects.Player.LogOut(Boolean clientSessionTerminatedAbruptly) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\WorldObjects\Player.cs:line 519 at ACE.Server.Network.Session.LogOffPlayer() in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Network\Session.cs:line 190 at ACE.Server.Network.Session.DropSession(String reason) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Network\Session.cs:line 247 at ACE.Server.Managers.WorldManager.ProcessPacket(ClientPacket packet, IPEndPoint endPoint, IPEndPoint listenerEndpoint) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Managers\WorldManager.cs:line 165 at ACE.Server.Network.ConnectionListener.OnDataReceieve(IAsyncResult result) in C:\Users\vmware\Downloads\ACE-master (1)\ACE-master\Source\ACE.Server\Network\ConnectionListener.cs:line 101 at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.CompleteCallback() at System.Net.ContextAwareResult.<>c.b__15_0(Object s) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionCallback(Int32 numBytes, SocketError errorCode) at System.Net.Sockets.OverlappedAsyncResult.CompletionCallback(Int32 numBytes, Byte[] socketAddress, Int32 socketAddressSize, SocketFlags receivedFlags, SocketError errorCode) at System.Net.Sockets.SocketAsyncContext.BufferMemoryReceiveOperation.InvokeCallback(Boolean allowPooling) at System.Net.Sockets.SocketAsyncContext.OperationQueue`1.ProcessAsyncOperation(TOperation op) at System.Net.Sockets.SocketAsyncContext.OperationQueue`1.<>c.<.cctor>b__18_0(Object op) at System.Threading.ThreadPoolWorkQueue.Dispatch() ### Desired functionality. Character 1 logs off, leaves fellow, server doesn't crash. ### Mention any other details that might be useful. Vtank seems to be a key component in this. I tried without vtank on and the crash didn't happen. I was able to reproduce multiple times using the above steps. Commit #1502 ACEWorldDatabase v0.9.22 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1507/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 420138934,MDU6SXNzdWU0MjAxMzg5MzQ=,1518,Fellowship doesn't display in player examine panel,37782527,closed,0,8909245,,0,2019-03-12T18:22:14Z,2019-03-12T21:14:38Z,2019-03-12T21:14:38Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create a fellow, Id yourself. Doesn't show that you are in a fellow, it should. Same for iding other players, if they are in a fellow it should show the name of it in the id window ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1518/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 420793330,MDU6SXNzdWU0MjA3OTMzMzA=,1534,When giving a player a stack of items it fails to say the number,37782527,closed,0,,,2,2019-03-14T01:38:57Z,2019-03-14T23:30:45Z,2019-03-14T23:30:45Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Give another player 50 Prismatic Tapers Chat window says, You give Character Prismatic Taper. It should say, You give Character 50 Prismatic Tapers. ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1534/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 420793859,MDU6SXNzdWU0MjA3OTM4NTk=,1535,"Player Death drops half of each stack of pyreals, pyreals dropped not on corpse",37782527,closed,0,,,2,2019-03-14T01:41:43Z,2019-03-14T23:30:34Z,2019-03-14T23:30:34Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create a character Create three stacks of 100k pyreals Die. Instead of dropping 150k pyreals, you will drop 50k pyreals, 50k pyreals and 50k pyreals. Also the pyreals will vanish instead of being on your player's corpse. ### The log given by the failure. ### Desired functionality. You should drop one stack of 150k pyreals and they should be located on the player's corpse ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1535/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 426775986,MDU6SXNzdWU0MjY3NzU5ODY=,1586,Using the cloak on command still shows player's dot on radar,37782527,closed,0,8909245,,2,2019-03-29T01:36:04Z,2019-05-07T04:02:42Z,2019-05-07T04:02:41Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create an admin character Use the admin command, /cloak on Other players can't see your player model, but they will still see your dot on their radar. ### The log given by the failure. ### Desired functionality. /cloak on should hide the player model and hide the radar dot so a regular player cannot tell the cloaked admin is there. ### Mention any other details that might be useful. ""cloak needs to delete the cloaked admin and stop sending updates as well probably (remove that player from the visibility list of others)""","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1586/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 427355461,MDU6SXNzdWU0MjczNTU0NjE=,1608,Stacking items causes permanent hour glass,37782527,closed,0,10608427,,3,2019-03-31T04:04:57Z,2019-12-14T23:07:18Z,2019-12-14T23:07:18Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Create a character in holtburg Go to archmage Buy hematites until pack is full Select hematite and press F repeatedly to stack it Permanent hourglass occurs ### The log given by the failure. ### Desired functionality. No permanent hourglass from stacking items ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1608/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 427368296,MDU6SXNzdWU0MjczNjgyOTY=,1612,Monster Corpse Permissions,37782527,closed,0,8909245,,0,2019-03-31T07:38:18Z,2019-03-31T09:16:14Z,2019-03-31T09:16:14Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Kill a mob on Player A Open mob corpse and then close it on Player A Try to open mob corpse on Player B You don't have permission to loot the Corpse of mob ### The log given by the failure. ### Desired functionality. When a mob is killed by Player A and Player A opens and closes it's corpse. The mob corpse should no longer be attuned to Player A and should be able to be opened by any other player ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1612/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 427488149,MDU6SXNzdWU0Mjc0ODgxNDk=,1621,Configurable Option For Character Save Time,37782527,closed,0,10608427,,3,2019-04-01T02:51:29Z,2020-01-05T18:44:33Z,2020-01-05T18:44:33Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Desired functionality. Would like to request a configurable option for character save time. Allow server operators to specify/change the default 5 minute character save time to x amount of minutes they choose. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1621/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 428957631,MDU6SXNzdWU0Mjg5NTc2MzE=,1639,Unable to move to object error when trying to sell item to vendor,37782527,closed,0,10608427,,2,2019-04-03T20:22:53Z,2019-07-10T18:49:15Z,2019-07-10T18:49:15Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Buy hematite from archmage in holtburg Try to sell back the hematite Get an unexpected Unable to move to object error in yellow at top of screen Decal Off ### The log given by the failure. ### Desired functionality. Should either be able to sell the item or get an error message saying the vendor doesn't purchase that item. ### Mention any other details that might be useful. Video demonstration https://megaupload.nz/wfz2p5Y4md/Asheron_s_Call_2019-04-03_16-14-37_mp4 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1639/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 432832544,MDU6SXNzdWU0MzI4MzI1NDQ=,1719,Admin characters should ignore house barriers / permissions,37782527,closed,0,,,1,2019-04-13T10:24:59Z,2019-04-13T13:55:30Z,2019-04-13T13:55:29Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Desired functionality. Admin characters should be able to bypass housing barriers / restrictions. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1719/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 443147262,MDU6SXNzdWU0NDMxNDcyNjI=,1887,Add account level flag to listplayers cmd,37782527,closed,0,,,0,2019-05-12T21:09:52Z,2019-05-20T06:07:39Z,2019-05-20T06:07:39Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Desired functionality. Add a flag to the /listplayers command to only list characters of a certain account level that are online. This way you could do a /listplayers 5 to only see admins that are online. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1887/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 479290209,MDU6SXNzdWU0NzkyOTAyMDk=,2208,Ability to modify creatures vitals/attributes/skills in game. ,37782527,closed,0,,,0,2019-08-10T17:39:37Z,2022-02-19T20:34:52Z,2022-02-19T20:34:52Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Desired functionality. Would like the ability to modify a creatures vitals/attributes/skills in game. Example usage, use the command /create to spawn a mob. Then select that mob and increase it's max health and attack/defense skills. This would allow creating unique one time creatures in game without having to create new weenies or restarting the server. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2208/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 479290451,MDU6SXNzdWU0NzkyOTA0NTE=,2209,Ability to modify character vitals/attributes/skills in game. ,37782527,closed,0,,,0,2019-08-10T17:42:11Z,2022-02-19T20:34:55Z,2022-02-19T20:34:55Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Desired functionality. Currently modifying a character's vitals/attributes/skills through the db, requires restarting ACE to apply. Some sort of command that would force a reload of a character from the db would allow changes to be made and used without restarting the entire ACE server. Or an ingame command that would allow changing vitals/attributes/skills on a character in real time. This could be used in conjunction with the /morph command to create player controlled monsters. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2209/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 479416358,MDU6SXNzdWU0Nzk0MTYzNTg=,2220,Remove deleted chars and associated entries from shard db,37782527,closed,0,,,0,2019-08-11T21:44:42Z,2019-09-28T04:01:26Z,2019-09-28T04:01:26Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [X] feature request ``` ### Desired functionality. This is not a high priority item. More of a wish list sort of feature. Currently when a character is deleted, the character is marked as deleted in the shard db and that's it. The actual entries in the db aren't removed/deleted. What I propose would be a way to remove these deleted characters along with any other associated db entries like biotas / inventory items. This could be done through an SQL file (ran manually against the db by the server operator) or a function builtin to ACE. Being built into ACE, would allow automatic clean up. This would be a configurable option in days that would default to off. So you could set the configuration to say 30 to remove any deleted characters from the db older than 30 days. This would still allow being able to look back at recently deleted characters. The function in ACE would cleanly and properly delete the character and all related entries from the shard db by the date of deletion set by the configurable option. This could either run on server startup or a set interval while the server is running. One thing to consider would be ACE has builtin GUID recycling. So when these entries are deleted from the database, would their GUIDs then be freed to use again? Main reason for this feature would be to reduce the growing size of shard db's on high population servers and to keep the db as efficient as possible. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2220/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue