id,node_id,number,title,user,state,locked,assignee,milestone,comments,created_at,updated_at,closed_at,author_association,active_lock_reason,draft,pull_request,body,reactions,performed_via_github_app,state_reason,repo,type 453747678,MDExOlB1bGxSZXF1ZXN0Mjg2Mzc0Mzkw,1972,Features debug,30803300,closed,0,,,0,2019-06-08T02:42:24Z,2019-06-08T06:12:09Z,2019-06-08T06:12:08Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1972,Added MissileWeaponModifier,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1972/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 453814084,MDExOlB1bGxSZXF1ZXN0Mjg2NDE3NDAx,1975,Features debug,30803300,closed,0,,,0,2019-06-08T17:01:13Z,2019-06-08T18:26:39Z,2019-06-08T18:26:39Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1975,"Added !null checks to ShowInfo in DamageEvent on BaseDamageMod. Solves issue with server crashing if ""Attacker"" is not specified with /debugdamage.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1975/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 454445939,MDExOlB1bGxSZXF1ZXN0Mjg2ODk1Mjg5,1988,Features debug,30803300,closed,0,,,0,2019-06-11T02:02:52Z,2019-06-14T06:58:36Z,2019-06-14T06:58:36Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1988,Added Blood Drinker/Thirst Total to DamageDebug ,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1988/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 454478418,MDExOlB1bGxSZXF1ZXN0Mjg2OTIwMDkz,1989,Feature additemspell,30803300,closed,0,,,0,2019-06-11T04:46:04Z,2019-06-11T19:17:44Z,2019-06-11T19:17:44Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1989,"Added the command /additemspell to Developer Commands. /additemspell - adds a spell to the last appraised item. Ex /additemspell 6089 - adds Legendary Bloodthirst This is to add spells to items (whether loot or quest generated). For making weapons to check damage from pcaps or other sources ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1989/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 521205334,MDExOlB1bGxSZXF1ZXN0MzM5NjMwNTg0,2411,Drop Rates adjusted for equipment and Test loot generator,30803300,closed,0,,,1,2019-11-11T21:46:55Z,2019-11-16T02:54:03Z,2019-11-16T02:54:03Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2411,"Adjusted drop rates to better align them with End of Retail. Adjustments were made based on Magnus's data from retail. I didn't align them exactly, just a good nudge to get them closer. This fixes the issue with clothing dropping at less than 1% This includes the utility for testing LootFactory drop rates for equipment. **Before Drop Rates** Armor= 22.84404% MeleeWeapon= 8.634048% Caster= 8.287462% MissileWeapon= 8.012232% Jewelry= 25.72885% Gem= 25.85117% Clothing= 0.6422018% Other=0% **After Drop Rates** Armor= 23.93276% MeleeWeapon= 12.93938% Caster= 6.897606% MissileWeapon= 10.77942% Jewelry= 18.03362% Gem= 14.10087% Clothing= 13.31635% Other=0%","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2411/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 522607665,MDExOlB1bGxSZXF1ZXN0MzQwNzc0NTU3,2416,Wiki,30803300,closed,0,,,0,2019-11-14T03:51:41Z,2019-11-16T06:17:17Z,2019-11-16T06:17:17Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2416,Creating Wiki folder and adding documents for the wiki,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2416/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 524123347,MDExOlB1bGxSZXF1ZXN0MzQxOTU0OTEw,2429,Fix for Missile Weapons and Extendend Stats for Weapons,30803300,closed,0,,,3,2019-11-18T04:12:06Z,2019-11-22T02:15:36Z,2019-11-22T02:15:36Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2429,"**Missile Updates** If tier is 4 or 5 then a chance for non elemental missile weapon with wield reqs Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. Added 10% varaiance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). Made MeleeDefenseMod appropiate to Bow Reqs. Data is supports 375 wields should go upto +20, however I left them at +18 for now Added Class TestLootGenerationFactory.cs for finding cantrips **Added more stats for weapons in testlootgen command** Shows Most important Modifiers/Bonuses Example: -----Melee Weapons---- Wield Damage Variance DefenseMod 370 46 0.58 1.13 370 37 0.5 1.17 400 50 0.6 1.14 370 37 0.35 1.13 370 48 0.47 1.13 400 50 0.52 1.15 370 35 0.4 1.14 370 57 0.45 1.19 400 50 0.45 1.18 370 31 0.45 1.17 370 47 0.325 1.18 400 43 0.4 1.11 -----Missile Weapons---- Thrown Wield=335 Modifier=2.54 ElementalBonus=9 DefenseMod=1.1 Thrown Wield=335 Modifier=2.51 ElementalBonus=5 DefenseMod=1.11 Thrown Wield=375 Modifier=2.57 ElementalBonus=15 DefenseMod=1.15 Thrown Wield=335 Modifier=2.51 ElementalBonus=7 DefenseMod=1.1 Bow Wield=335 Modifier=2.39 ElementalBonus=6 DefenseMod=1.12 Thrown Wield=335 Modifier=2.59 ElementalBonus=8 DefenseMod=1.14 X Bow Wield=335 Modifier=2.56 ElementalBonus=7 DefenseMod=1.15 Bow Wield=360 Modifier=2.36 ElementalBonus=15 DefenseMod=1.13 Bow Wield=375 Modifier=2.34 ElementalBonus=16 DefenseMod=1.17 Thrown Wield=360 Modifier=2.55 ElementalBonus=11 DefenseMod=1.13 Thrown Wield=335 Modifier=2.59 ElementalBonus=7 DefenseMod=1.15 -----Caster Weapons---- Wield=150 ElementalDamageMod= 0.00 DefenseMod=1.15 Wield=375 ElementalDamageMod=1.15 DefenseMod=1.18 Wield=355 ElementalDamageMod=1.15 DefenseMod=1.15 Wield=355 ElementalDamageMod=1.15 DefenseMod=1.15 Wield=150 ElementalDamageMod= 0.00 DefenseMod=1.15 Wield=355 ElementalDamageMod=1.15 DefenseMod=1 Wield=150 ElementalDamageMod= 0.00 DefenseMod=1.18 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2429/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 525375652,MDExOlB1bGxSZXF1ZXN0MzQyOTgwMTA3,2437,Rare Crystal update,30803300,closed,0,,,0,2019-11-20T02:08:44Z,2019-11-21T03:43:42Z,2019-11-21T03:43:42Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2437,"Added the following missing rare crystals: ``` Void 43407 2H 41257 DualW 45367 Reck 45368 Sneak 45360 Dirty 45366 Shield 45369 ``` Removed the following rare WCIDs (they are the ones that gave weird icon and wouldn't stack) I confirmed the correct rares (Light Weapons & Missile Weapons) are in rare table. ``` Anadil's 30238 - Light Weapons Tanua's 30236 - Light Weapons Krau Li's 30223 - Light Weapons Hamid's 30244 - Light Weapons Asmolum's 30243 - Missile Weapons ``` Tested on personal server (set rare drop 1:1) to make sure they dropped and were usable.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2437/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 526228420,MDExOlB1bGxSZXF1ZXN0MzQzNzMzODM0,2440,"CreateCaster (wand/staff/obs) refactored, TestLootGen Updated",30803300,closed,0,,,2,2019-11-20T21:34:28Z,2019-11-22T02:14:37Z,2019-11-22T02:14:37Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2440,"LootFactory CreateCaster refactored. Items now created via wields not tier. Updated values for the correct wields (values are based off of data from Optim and Magnus). TestLootGen added more details for casters, and the format. PR has been tested on private server without issue. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2440/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 526948524,MDExOlB1bGxSZXF1ZXN0MzQ0MzIwMDQx,2449,Test Loot Generator,30803300,closed,0,,,1,2019-11-22T02:24:00Z,2019-11-23T00:49:07Z,2019-11-23T00:49:07Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2449,Moved Test Loot Generator (Loot Simulator) to its own class (LootGenerationFactory_Test.cs) and moved Test Loot Gen console commands to its own class (DeveloperLootCommands.cs),"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2449/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 526953607,MDExOlB1bGxSZXF1ZXN0MzQ0MzIzNzU1,2451,Caster update,30803300,closed,0,,,3,2019-11-22T02:42:19Z,2019-12-02T00:47:09Z,2019-12-02T00:47:09Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2451,"LootFactory CreateCaster refactored. Items now created via wields not tier. Updated values for the correct wields (values are based off of data from Optim and Magnus). PR has been tested on private server without issue.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2451/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 526955276,MDExOlB1bGxSZXF1ZXN0MzQ0MzI0OTc2,2452,Missile weapon updates,30803300,closed,0,,,1,2019-11-22T02:48:10Z,2019-12-02T00:30:48Z,2019-12-02T00:30:48Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2452,"Missile Updates If tier is 4 or 5 then a chance for non elemental missile weapon with wield reqs Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. Added 10% variance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). Made MeleeDefenseMod appropriate to Bow Reqs. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2452/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 528429466,MDExOlB1bGxSZXF1ZXN0MzQ1NDkzNTgz,2470,Test loot gen,30803300,closed,0,,,0,2019-11-26T01:19:00Z,2019-12-02T00:59:04Z,2019-12-02T00:59:04Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2470,Added SkillType and weapon name for Melee weapons stats,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2470/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 530401976,MDExOlB1bGxSZXF1ZXN0MzQ3MDkyNzM1,2482,Rare fix,30803300,closed,0,,,0,2019-11-29T15:34:23Z,2019-11-30T02:38:45Z,2019-11-30T02:38:45Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2482,Removed weenie 30198 (Arbelist's Crystal) from rare table. It is a bugged rare for Missile Weapons. Correct Rare weenie for Missile Weapons is 30194 (Elysa's) and is already in game.,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2482/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 530831655,MDExOlB1bGxSZXF1ZXN0MzQ3Mzk0ODA0,2488,Melee overdamage fix,30803300,closed,0,,,0,2019-12-02T00:59:51Z,2019-12-08T15:39:50Z,2019-12-08T15:39:50Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2488,Fixes Melee Weapons being created that over max damage for that wield. ,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2488/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 532381289,MDExOlB1bGxSZXF1ZXN0MzQ4NjQyMjE4,2492,Null mana c,30803300,closed,0,,,4,2019-12-04T01:29:59Z,2019-12-10T23:29:34Z,2019-12-10T23:29:34Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2492,Nulling ManaC for appraisal ,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2492/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 540537311,MDExOlB1bGxSZXF1ZXN0MzU1MzMyNDQx,2551,LootFactory Simulator,30803300,closed,0,,,4,2019-12-19T20:15:07Z,2019-12-30T19:05:13Z,2019-12-30T19:05:13Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2551,"This update now has a new command to simulate corpses based on a DID. New Command is ```testlootgencorpse <# of Corpses to generate>``` Example: ```testlootgencorpse 998 1099``` Following is a list of DeathTreasure DID's for all creatures in ACE database currently (thanks Optim) [DeathTreasureDIDs](https://github.com/harliq/AceWiki/blob/master/other/Monster%20DeathTreasure%20DIDs.txt) or here: [Optim's Death Treasure DID List](http://ac.yotesfan.com/loot/death_treasure_did.php) Also stats have a new format, and now the summary is below the weapons tables Example of Summary Table ``` Treasure Items ---- Armor=546 MeleeWeapon=321 Caster=157 MissileWeapon=259 Jewelry=441 Gem=370 Clothing=320 Generic Items ---- Food=520 SpellComps=70 Keys=75 ManaStones=50 Pets=179 EncapSpirits=21 Scrolls=128 Potions=220 Healing Kits=66 Level 8 Comps=107 DinnerWare=264 Misc=0 Other=252 NullCount=0 Total Found=4366 TotalGenerated=4366 Drop Rates ---- Armor= 12.50573% MeleeWeapon= 7.352267% Caster= 3.595969% MissileWeapon= 5.932203% Jewelry= 10.10078% Gem= 8.474577% Clothing= 7.329363% Other=5.771873% Pets Ratings Stats ---- Over 100 = 0 Over 90 = 0 Over 80 = 0 Over 70 = 1 Over 60 = 10 Total Pets Generated = 179 Mana capacity across all items Min=300 Max=14247 Avg Mana=8442 Min Items on a corpse = 2, Max Items on coprse = 7 LootFactory Simulator --------------------- Loot profile 228 (a Tier 7 profile) from DID 998 was used for creating 1000 corpses. A total of 4366 unique items were generated. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2551/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 541069532,MDExOlB1bGxSZXF1ZXN0MzU1NzkyNTYz,2552,Magic and Missile Defense Modifier Bonus simplifcation/fix,30803300,closed,0,,,0,2019-12-20T16:07:11Z,2019-12-30T19:33:10Z,2019-12-30T19:33:10Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2552,"Made getting MagicD and MissileD modifier the same across all weapon types. Also fixes Missile Weapons not receiving a chance of getting a MagicD modifier bonus. Also neatened up Melee Factory to comply with StyleCop Tested with loot sim to make sure drops are correct.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2552/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 541076672,MDExOlB1bGxSZXF1ZXN0MzU1Nzk4NTI2,2553,Removed Regen Cantrips (Retail data doesn't support Regen Cantrips on…,30803300,closed,0,,,0,2019-12-20T16:22:32Z,2019-12-30T19:05:28Z,2019-12-30T19:05:27Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2553,"Removing Regen Cantrips for Health, Stamina, and Mana. Loot generated Armor should not have them (according to data from retail).","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2553/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 541354571,MDExOlB1bGxSZXF1ZXN0MzU2MDIwMDIy,2557,Fix Spell IDs from CreateRandomScroll,30803300,closed,0,,,0,2019-12-21T18:08:38Z,2019-12-22T07:53:03Z,2019-12-22T07:53:03Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2557,"Fixed the following Spell IDs to look up the correct scroll. The last 2 errors are from invalid weenies (can't create weenie) Spell IDs Errors from CreateRandomScroll -- Old Spell ID | Spell | New Spell ID 1886 | Evaporate Creature Magic Self | 1888 1892 | Extinguish Creature Magic Self | 1894 1898 | Cleanse Creature Magic Self | 1900 1904 | Devour Creature Magic Self | 1906 1910 | Purge Creature Magic Self | 1912 1916 | Scroll of Nullify Creature Magic Self | 1918 1919 | Evaporate Item Magic | 1921 1925 | Extinguish Item Magic | 1927 1931 | Cleanse Item Magic | 1933 1937 | Devour Item Magic | 1939 1943 | Purge Item Magic | 1945 1949 | Scroll of Nullify Item Magic | 1951 1958 | Evaporate Life Magic Self | 1960 1964 | Extinguish Life Magic Self | 1966 1970 | Cleanse Life Magic Self | 1972 1976 | Devour Life Magic Self | 1978 1982 | Purge Life Magic Self | 1984 1988 | Scroll of Nullify Life Magic Self | 1990 5476 | Festering Curse VI | 5376 5477 | Festering Curse VII | 5377 5403 | Void Magic Mastery Other I | Bad Weenie 43356 6110 | Summoning Mastery Other III | Bad Weenie 49465 ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2557/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 544069282,MDExOlB1bGxSZXF1ZXN0MzU4MjYwNzA1,2576,Removed Unused Pet Var that was causing LinuxCompile Warning,30803300,closed,0,,,0,2019-12-31T02:33:52Z,2019-12-31T02:40:43Z,2019-12-31T02:40:43Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2576,Pet Var removed,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2576/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 552510875,MDExOlB1bGxSZXF1ZXN0MzY1MDA0MTk5,2634,Upped Melee D Bonus for no wield wands upto 10% from 5%. ,30803300,closed,0,,,0,2020-01-20T21:13:04Z,2020-01-22T22:55:42Z,2020-01-22T22:55:42Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2634,Upped Melee D Bonus for no wield wands up to 10% from 5%. That is what data supports from Optim.,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2634/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 554543899,MDExOlB1bGxSZXF1ZXN0MzY2Njc4Nzgz,2653,Loot sim counters,30803300,closed,0,,,0,2020-01-24T04:54:49Z,2020-01-24T16:43:14Z,2020-01-24T16:43:14Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2653," Added % loot counters that were missing. Changed Counters to Floats to get %","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2653/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 555107599,MDExOlB1bGxSZXF1ZXN0MzY3MTMyOTEw,2656,Added Missing T4 Rares,30803300,closed,0,,,0,2020-01-25T16:52:14Z,2020-01-25T22:08:24Z,2020-01-25T22:08:24Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2656,"Added the following Tier 4 rares that were missing. I tested them all, and they have valid WCIDs Thanks goes to Zebidee for finding these. T4: 30533, Patriarch's Twilight Coat T4: 30531, Patriarch's Twilight Tights T4: 30371, Dread Marauder Shield T4: 30373, Mirrored Justice T4: 30372, Shield of Engorgement T4: 30370, Twin Ward T4: 30366, Aristocrat's Bracelet T4: 30354, Band of Elemental Harmony T4: 30352, Bracelet of Binding T4: 30356, Circle of Pure Thought T4: 30353, Dreamseer Bangle T4: 30357, Golden Snake Choker T4: 30361, Loop of Opposing Benedictions T4: 30355, Love's Favor T4: 30358, Necklace of Iniquity T4: 30360, Ring of Channeling T4: 30362, Swift Strike Ring T4: 30363, Unchained Prowess Ring T4: 30364, Weeping Ring T4: 30365, Winter's Heart T4: 30359, Ibriya's Choice","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2656/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 559280433,MDExOlB1bGxSZXF1ZXN0MzcwNDc4OTY4,2684,Added LootBias for Legendary Chests - Requested by Drid,30803300,closed,0,,,1,2020-02-03T19:18:40Z,2020-02-06T19:12:16Z,2020-02-06T19:12:16Z,COLLABORATOR,,1,ACEmulator/ACE/pulls/2684,Added Loot Bias for Legendary Chests,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2684/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 560110493,MDExOlB1bGxSZXF1ZXN0MzcxMTU5Njg4,2690,Loot sim update,30803300,closed,0,,,0,2020-02-05T03:02:07Z,2020-02-06T21:23:06Z,2020-02-06T21:23:06Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2690,"Added support for Armor Equipment Sets in armor table Added Aetheria counters and table. Added Logging LootSim stats. Example Command ```testlootgencorpse 998 100 armor -log``` File is written in startup folder (same as ACE_Log). Its named ""Loot-Sim"" + Time and date. Example ```LootSim-08-36-06-PM_02-04-2020.csv``` File is in csv format for using in spread sheet ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2690/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 573644603,MDExOlB1bGxSZXF1ZXN0MzgyMTE3ODY4,2752,Pet devices levels tiers,30803300,closed,0,,,1,2020-03-01T23:52:21Z,2020-03-02T02:06:36Z,2020-03-02T01:49:50Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2752,"Adding a spread of Pet Device levels for each tier - Level 200 pets should only be dropping in T8 Loot - HQ 2/29/2020 The spread is from Optim's Data T5-T8 20/35/30/15% split T8- 200,180,150,125 T7- 180,150,125,100 T6- 150,125,100,80 T5- 125,100,80,50 T4- 100,80,50 T3- 80,50 T2- 50 T1- 50","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2752/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 576976642,MDExOlB1bGxSZXF1ZXN0Mzg0ODU3OTYx,2776,LootFactory Melee refactor,30803300,closed,0,,,0,2020-03-06T14:44:24Z,2020-03-07T21:30:18Z,2020-03-07T21:30:04Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2776," Refactoring, removing all the SetProperties References, adding Notes & simplifying ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2776/reactions"", ""total_count"": 1, ""+1"": 1, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 577267261,MDExOlB1bGxSZXF1ZXN0Mzg1MDk1ODQ2,2778,Loot Factory Simulator Jewelry,30803300,closed,0,,,0,2020-03-07T03:07:34Z,2020-03-07T21:30:46Z,2020-03-07T21:30:42Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2778,Added Jewelry Table (for testing Trinkets) and some cleanup,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2778/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 577267862,MDExOlB1bGxSZXF1ZXN0Mzg1MDk2Mjky,2779,"Add trinkets, Refactored Jewelry ",30803300,closed,0,,,0,2020-03-07T03:12:46Z,2020-03-09T16:20:25Z,2020-03-09T16:20:09Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2779,"Adding Trinkets to Jewelry Drops, Refactored LootGenFactory_Jewelry.cs Following World PR adds the Trinket Weenies (must be added before or the same time as this PR) https://github.com/ACEmulator/ACE-World-16PY-Patches/pull/323","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2779/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 583196681,MDExOlB1bGxSZXF1ZXN0Mzg5OTkxMDIx,2828,[WIP -Debug] debugging bad weenie scrolls,30803300,closed,0,,,4,2020-03-17T17:59:34Z,2020-03-23T17:10:03Z,2020-03-23T17:10:02Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2828,For catching bad scrolls/weenies,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2828/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 592964785,MDExOlB1bGxSZXF1ZXN0Mzk3ODQ3MDMy,2874,Added /teleplayerloc Command to teleport a specific player to a specific location,30803300,closed,0,,,0,2020-04-02T22:51:54Z,2020-04-23T13:34:46Z,2020-04-23T13:34:46Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2874,"Teleport a specific character to a specific location. ``` /teleplayerloc ``` Usage ``` @teleplayerloc follows the same number order as displayed from @loc output\n @teleplayerloc 0x7F0401AD [12.319900 -28.482000 0.005000] -0.338946 0.000000 0.000000 -0.940806 Example: @teleplayerloc 0x7F0401AD 12.319900 -28.482000 0.005000 -0.338946 0.000000 0.000000 -0.940806 Example: @teleplayerloc 7F0401AD 12.319900 - 28.482000 0.005000"")] ```","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2874/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 602346192,MDExOlB1bGxSZXF1ZXN0NDA1NDIxMTEy,2944,Loot missile refactor,30803300,closed,0,,,0,2020-04-18T01:03:40Z,2020-04-18T20:58:37Z,2020-04-18T20:58:37Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2944,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2944/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 602550236,MDExOlB1bGxSZXF1ZXN0NDA1NTU5Mjc5,2949,Added Burden to tables,30803300,closed,0,,,0,2020-04-18T20:58:09Z,2020-04-19T02:00:51Z,2020-04-19T02:00:51Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2949,Added Burden to Loot Sim Tables ,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2949/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 602552660,MDExOlB1bGxSZXF1ZXN0NDA1NTYwODA4,2950,Added Variance to Burden for Melee and Missile Weapons,30803300,closed,0,,,2,2020-04-18T21:11:09Z,2020-04-23T13:33:11Z,2020-04-23T13:33:10Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2950,"From Retail data on Melee and Missile weapons, the min burden is about half of the max value (of note, all casters are the same exact burden - 50). There is data to suggest the Float Property BULK_MOD_FLOAT is used to calculate burden. However there isn't any data on how its used, and that property is missing on existing base weenies, and unknown if that value was different across the same weenie types. Till that can be figured out, doing a random value between min (half of max) and max burden values (max being the EncumbranceVal on base weenie)","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2950/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 634944765,MDExOlB1bGxSZXF1ZXN0NDMxNDA1MjAw,3013,Cloaks,30803300,closed,0,,,0,2020-06-08T21:24:43Z,2020-06-27T01:47:16Z,2020-06-27T01:47:16Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3013,"This is to enable cloaks in Loot Factory. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3013/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 635072301,MDExOlB1bGxSZXF1ZXN0NDMxNTA1Nzg1,3014,Loot Sim update - Cloaks and cantrip counts,30803300,closed,0,,,0,2020-06-09T02:59:22Z,2020-06-15T13:30:24Z,2020-06-15T13:30:24Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3014,This updated adds support for cloaks and cantrips,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3014/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 635892747,MDExOlB1bGxSZXF1ZXN0NDMyMTczMDky,3019,Added Colo FP to Enum and RecipeManager,30803300,closed,0,,,1,2020-06-10T03:11:55Z,2020-06-11T04:00:09Z,2020-06-11T04:00:08Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3019,Added the weenies to those each of those,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3019/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 636627364,MDExOlB1bGxSZXF1ZXN0NDMyNzY3MjE1,3020,GMRiggs Changes to fix Rings for NPC's that have a taller z-height,30803300,closed,0,,,0,2020-06-11T00:17:54Z,2020-06-11T04:00:19Z,2020-06-11T04:00:19Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3020,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3020/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 639317192,MDExOlB1bGxSZXF1ZXN0NDM0OTMxMTcx,3026,Added Guid to /getinfo,30803300,closed,0,,,0,2020-06-16T02:15:41Z,2020-06-16T05:31:52Z,2020-06-16T05:31:51Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3026,"Added GUID to /getinfo. Outputs as hex. Useful for getting the Guid easily for content creation. Output Example: ``` GUID: 7A9B404F WeenieClassId: 509 WeenieClassName: lifestone","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3026/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 642112352,MDExOlB1bGxSZXF1ZXN0NDM3MjEwMzI5,3031,Added Variance for Cloak Proc Rate depending on the level of cloak.,30803300,closed,0,,,0,2020-06-19T17:03:03Z,2020-06-20T12:05:16Z,2020-06-20T12:05:16Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3031,"Reduced Overall chance from 2.5 to 2.0, then added cloak level to proc chance equation. Cloak Levels proc rates end up as the following ``` Level 1 - 2.1 Level 2 - 2.2 Level 3 - 2.3 Level 4 - 2.4 Level 5 - 2.5","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3031/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 643448548,MDExOlB1bGxSZXF1ZXN0NDM4MjUwMTgz,3038,Reversed the changes made by PR 2695 on No Wield MeleeD Bonus. ,30803300,closed,0,,,0,2020-06-23T00:52:13Z,2020-06-23T04:54:22Z,2020-06-23T04:54:22Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3038,"Reversed the changes made by PR 2695 for no wield meleeD, and added variance to those via tier levels. Also changed all the variances to <= and fixed some values there were being duplicated. All tiers have been tested through loot sim to confirm this PR","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3038/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 643487452,MDExOlB1bGxSZXF1ZXN0NDM4MjgxMjQ3,3039,LootSim Update,30803300,closed,0,,,0,2020-06-23T02:50:36Z,2020-06-23T20:42:14Z,2020-06-23T20:42:02Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3039,"Added Jewelry table, Arcane req for armor and jewelry, Removed Math rounds","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3039/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 644153802,MDExOlB1bGxSZXF1ZXN0NDM4ODI3Nzc2,3041,Spell counts fix,30803300,closed,0,,,0,2020-06-23T21:19:48Z,2020-08-03T20:21:12Z,2020-08-03T20:21:12Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3041,"Spell Counts were easy to implement, however there is a rabbit hole this opened due the current ItemDifficulty (Arcane Req) was being calculated via number of spells. PR completely changes how arcane requirement is calculated.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3041/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 665945462,MDExOlB1bGxSZXF1ZXN0NDU2ODczMzQ4,3095,Update to Proc Rates for Cloaks. ,30803300,closed,0,,,0,2020-07-27T03:21:50Z,2020-07-27T12:28:03Z,2020-07-27T12:28:02Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3095,"Cloaks that have not reached at least level 1 no longer produce proc spell. Also update to Proc Rates for Cloaks. Cloaks were pulling Max Level, not current cloak level. Also adjusted Proc Rate. Now depends more on damage percentage.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3095/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 670103849,MDExOlB1bGxSZXF1ZXN0NDYwMzk3MTkz,3100,Add SocietyArmor,30803300,closed,0,,,0,2020-07-31T18:42:17Z,2020-08-05T04:54:02Z,2020-08-05T04:54:02Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3100,"Adding SocietyArmor Functionality. Each chest will have to have their own DT profile. They are the following: ``` Breast Plate 2971: Celestial Hand 2981: Eldrytch Web 2991: Radiant Blood Gauntlets 2972: CelestialHand 2982: Eldrytch Web 2992: Radiant Blood Girth 2973: CelestialHand 2983: Eldrytch Web 2993: Radiant Blood Greaves 2974: CelestialHand 2984: Eldrytch Web 2994: Radiant Blood Helm 2975: CelestialHand 2985: Eldrytch Web 2995: Radiant Blood Pauldrons 2976: CelestialHand 2986: Eldrytch Web 2996: Radiant Blood Tassets 2977: CelestialHand 2987: Eldrytch Web 2997: Radiant Blood Vambraces 2978: CelestialHand 2988: Eldrytch Web 2998: Radiant Blood Sollerets 2979: CelestialHand 2989: Eldrytch Web 2999: Radiant Blood```","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3100/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 748076202,MDExOlB1bGxSZXF1ZXN0NTI1MTcwMTc5,3369,Added Type of Element for Casters in the TestLootGenCorpse Tables.,30803300,closed,0,,,0,2020-11-21T18:44:31Z,2020-11-22T01:28:04Z,2020-11-22T01:28:04Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3369,Added Type of Element for Casters in the TestLootGenCorpse Tables (for Testing to see what elements drop). (its just the name of the caster).,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3369/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 1097108900,PR_kwDOBLalGM4wsgHs,3778,Add Epee To LootFactory,30803300,closed,0,,,1,2022-01-09T05:14:33Z,2022-01-20T05:37:15Z,2022-01-20T05:37:15Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3778,"Adding Epees to Lootfactory, see patches PR #1257 for weenies","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3778/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 1228676701,PR_kwDOBLalGM43c4xT,3844,Change crafting message to retail.,30803300,closed,0,,,0,2022-05-07T17:13:23Z,2022-05-07T18:43:26Z,2022-05-07T18:43:26Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/3844,"Removing the % sign and replacing with the word ""percent"". This was retail, and affects plugins that were from retail. Confirmed this fixes those issues","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/3844/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull