id,node_id,number,title,user,state,locked,assignee,milestone,comments,created_at,updated_at,closed_at,author_association,active_lock_reason,draft,pull_request,body,reactions,performed_via_github_app,state_reason,repo,type 395704433,MDU6SXNzdWUzOTU3MDQ0MzM=,1224,Setting Spell Comps with F6,38050842,closed,0,8909245,,0,2019-01-03T19:56:21Z,2019-01-18T22:07:59Z,2019-01-18T22:07:59Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [ ] bug report -> please search issues before submitting - [ ] feature request ``` When pressing F6 to be able to set your Spell Comps I found that if you log out and back in is does not retain the settings. ### Repro steps. ### The log given by the failure. From the Server Window: ACE >> 2019-01-03 14:51:10,719 INFO : client player connected with verified password 2019-01-03 14:51:41,601 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:43,847 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:50,832 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:52,035 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:53,130 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:54,091 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:51:59,099 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel 2019-01-03 14:52:25,480 WARN : Received unhandled GameActionType: 0x0224 - SetDesiredComponentLevel ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1224/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 398684179,MDU6SXNzdWUzOTg2ODQxNzk=,1269,Patron-Vassal XP Passup Bugs,46301668,closed,0,8909245,,3,2019-01-13T18:16:21Z,2019-01-18T22:01:22Z,2019-01-18T22:01:21Z,NONE,,,,"### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. When a Vassal passes XP up to a Patron, it is at first only represented in game messages and within Total XP bar. Only raising a skill will commit the experience into Unassigned Experience. Further, the Total XP that was passed up will transform the Total XP of the Patron to a negative mirrored value of itself after XP is gained from any other methods ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. Screenshot in Discord","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1269/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 399523057,MDU6SXNzdWUzOTk1MjMwNTc=,1283,Received unhandled GameActionType: 0x0286 - SpellbookFilter,37782527,closed,0,8909245,,0,2019-01-15T20:32:10Z,2019-01-18T21:42:12Z,2019-01-18T21:42:12Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Log in to game world. Use a portal. While in portal space, change spell level filters in the spellbook window Client crashed to desktop, server remained online with this message in console, Received unhandled GameActionType: 0x0286 - SpellbookFilter ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1283/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 399833588,MDU6SXNzdWUzOTk4MzM1ODg=,1293,Cosmetic - Commemorative Statues Appear Naked,46301668,closed,0,,,0,2019-01-16T14:28:45Z,2019-01-18T21:47:13Z,2019-01-18T21:47:13Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Comm. Bronze Statues of Humanoids (Ben Ten, Zharmalin, Shadow, etc) appear Non-Bronze and Naked when placed on hooks ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1293/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400447110,MDU6SXNzdWU0MDA0NDcxMTA=,1304,Shields Appear as their Base Version when placed on Hooks,46301668,closed,0,,,1,2019-01-17T20:20:04Z,2019-01-18T21:48:10Z,2019-01-18T21:48:09Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Place Shield of the Simulacra [WCID12155] onto Wall Hook of any house, and it appears as a regular Round Shield ### The log given by the failure. ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1304/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400447561,MDU6SXNzdWU0MDA0NDc1NjE=,1305,Bronze Statue Corpse Do Not Appear for some Sub-Types,46301668,closed,0,,,0,2019-01-17T20:21:28Z,2019-01-18T21:47:00Z,2019-01-18T21:47:00Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Nullified Statues do not appear for observed types: Thorsten Cragstone (false positive maybe -- appeared once out of 5 times) Ben Ten Banderling Greivver Zharmalin Shadow ### The log given by the failure. ACE >> 2019-01-17 15:12:52,631 WARN : AddWorldObjectInternal: couldn't spawn Corpse of Bronze Statue of Thorsten Cragstone 2019-01-17 15:12:53,398 WARN : AddWorldObjectInternal: couldn't spawn Corpse of Bronze Statue of Thorsten Cragstone ### Desired functionality. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1305/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400515244,MDExOlB1bGxSZXF1ZXN0MjQ1Njg2Mzcx,1306,Adding server persistence for spellbook filters,8909245,closed,0,,,0,2019-01-17T23:59:42Z,2019-01-18T21:42:12Z,2019-01-18T21:42:12Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1306,"This fixes https://github.com/ACEmulator/ACE/issues/1283 for the unhandled GameAction message This PR has a shard update SQL script to install: Database/Updates/Shard/2019-01-17-00-Spellbook_Filters.sql","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1306/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 400549038,MDExOlB1bGxSZXF1ZXN0MjQ1NzExNjU0,1307,Adding /fillcomps persistence to server,8909245,closed,0,,,0,2019-01-18T02:43:53Z,2019-01-18T22:07:59Z,2019-01-18T22:07:59Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1307,This resolves https://github.com/ACEmulator/ACE/issues/1224,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1307/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 400551924,MDU6SXNzdWU0MDA1NTE5MjQ=,1308,Primary portal tie / Primary portal recall not working,37782527,closed,0,8909245,,1,2019-01-18T02:58:25Z,2019-01-18T21:46:44Z,2019-01-18T21:46:44Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to Black Spawn Den 56.7S, 86.0W Cast primary portal tie on the portal Cast primary portal recall Recall animation happens, but you don't actually teleport anywhere. You just permanently turn into pink bubbles. ### The log given by the failure. No errors in server console ### Desired functionality. When casting primary portal recall you should teleport inside the black spawn den dungeon. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1308/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400552263,MDU6SXNzdWU0MDA1NTIyNjM=,1309,Monster Corpses Not Being Generated,37782527,closed,0,8909245,,1,2019-01-18T03:00:14Z,2019-01-18T21:48:30Z,2019-01-18T21:48:30Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Go to Black Spawn Den 56.7S, 86.0W Kill Tuskers with War Magic If a tusker dies and falls back into a wall, the tusker will generate no corpse. ### The log given by the failure. AddWorldObjectInternal: couldn't spawn Corpse of Tusker Guard ### Desired functionality. Tusker should generate a corpse in front of wall upon death. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1309/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400556056,MDU6SXNzdWU0MDA1NTYwNTY=,1310,Lifestone tie does not give any success message,37782527,closed,0,8909245,,1,2019-01-18T03:20:27Z,2019-01-18T21:47:55Z,2019-01-18T21:47:55Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Casting lifestone tie on a lifestone (rithwic 11.2N, 59.4E) Spell casts No you have successfully tied to this lifestone message appears ### The log given by the failure. ### Desired functionality. After casting lifestone tie a message should appear saying that you successfully tied to the lifestone ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1310/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400561470,MDU6SXNzdWU0MDA1NjE0NzA=,1312,Portal Gems still crash server,37782527,closed,0,8909245,,1,2019-01-18T03:50:56Z,2019-01-18T21:47:41Z,2019-01-18T21:47:41Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Put a Shoyanen Portal Gem into a pack, not your main pack try to use it ### The log given by the failure. ERROR (ACE.Server.Program) System.NullReferenceException: Object reference not set to an instance of an object. at ACE.Server.WorldObjects.WorldObject.ItemMagic(WorldObject target, Spell spell, WorldObject itemCaster) in ACE.Server\WorldObjects\WorldObject_Magic.cs:line 825 at ACE.Server.WorldObjects.WorldObject.TryCastSpell(Spell spell, WorldObject target, WorldObject caster) in ACE.Server\WorldObjects\WorldObject_Magic.cs:line 69 at ACE.Server.WorldObjects.Gem.UseItem(Player player) in ACE.Server\WorldObjects\Gem.cs:line 108 at ACE.Server.WorldObjects.Player.HandleActionUseItem(UInt32 itemGuid) in ACE.Server\WorldObjects\Player_Use.cs:line 162 at ACE.Server.Network.GameAction.Actions.GameActionUseItem.Handle(ClientMessage message, Session session) in ACE.Server\Network\GameAction\Actions\GameActionUseItem.cs:line 11 at ACE.Server.Network.Managers.InboundMessageManager.<>c__DisplayClass11_0.b__0() in ACE.Server\Network\Managers\InboundMessageManager.cs:line 119 at ACE.Server.Entity.Actions.ActionEventDelegate.Act() in ACE.Server\Entity\Actions\ActionEventDelegate.cs:line 16 at ACE.Server.Entity.Actions.ActionQueue.RunActions() in ACE.Server\Entity\Actions\ActionQueue.cs:line 23 at ACE.Server.Network.Session.TickInbound() in ACE.Server\Network\Session.cs:line 100 at ACE.Server.Managers.WorldManager.DoSessionWork() in ACE.Server\Managers\WorldManager.cs:line 566 at ACE.Server.Managers.WorldManager.UpdateWorld() in ACE.Server\Managers\WorldManager.cs:line 392 at ACE.Server.Managers.WorldManager.<>c.b__18_0() in ACE.Server\Managers\WorldManager.cs:line 81 at System.Threading.Thread.ThreadMain_ThreadStart() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() ### Desired functionality. Portal gem is consumed and casts portal to master mage ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1312/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue 400584068,MDExOlB1bGxSZXF1ZXN0MjQ1NzM3MzAx,1314,Removing Stuck check from IsDecayable,8909245,closed,0,,,0,2019-01-18T06:02:23Z,2019-01-18T21:46:32Z,2019-01-18T21:46:32Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1314,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1314/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 400624644,MDExOlB1bGxSZXF1ZXN0MjQ1NzY3ODIw,1315,"Fixing portal recall, adding some feedback messages",8909245,closed,0,,,0,2019-01-18T08:42:48Z,2019-01-18T21:46:44Z,2019-01-18T21:46:44Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1315,"This fixes https://github.com/ACEmulator/ACE/issues/1308, https://github.com/ACEmulator/ACE/issues/1310, and https://github.com/ACEmulator/ACE/issues/1312","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1315/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 400669081,MDExOlB1bGxSZXF1ZXN0MjQ1ODAxMzkz,1316,Adding physics simulation for corpses,8909245,closed,0,,,0,2019-01-18T10:42:20Z,2019-01-18T21:47:00Z,2019-01-18T21:47:00Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1316,"This patch adds physics simulation during the death animations for corpses, which fixes issues such as corpses getting stuck in walls and unreachable places, and not spawning corpses This resolves https://github.com/ACEmulator/ACE/issues/1305 and https://github.com/ACEmulator/ACE/issues/1309","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1316/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 400706084,MDExOlB1bGxSZXF1ZXN0MjQ1ODMwNzEx,1317,Returning ObjDesc for items on housing hooks,8909245,closed,0,,,0,2019-01-18T12:32:44Z,2019-01-18T21:47:13Z,2019-01-18T21:47:13Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/1317,This fixes https://github.com/ACEmulator/ACE/issues/1293 and https://github.com/ACEmulator/ACE/issues/1304,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1317/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 400840696,MDU6SXNzdWU0MDA4NDA2OTY=,1318,Player corpses remain even when empty,37782527,closed,0,,,2,2019-01-18T18:34:17Z,2019-01-18T21:47:24Z,2019-01-18T21:47:24Z,NONE,,,," ### Bug Report or Feature Request (mark with an `x`) ``` - [X] bug report -> please search issues before submitting - [ ] feature request ``` ### Repro steps. Die Go to your player corpse Loot All items off of corpse Corpse remains ### The log given by the failure. ### Desired functionality. Player corpse should disappear shortly after all items are removed from the corpse. I specifically remember this because pk's would loot a player corpse and then put 1pyreal in it so the corpse wouldn't disappear. ### Mention any other details that might be useful. ","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/1318/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,completed,79078680,issue