id,node_id,number,title,user,state,locked,assignee,milestone,comments,created_at,updated_at,closed_at,author_association,active_lock_reason,draft,pull_request,body,reactions,performed_via_github_app,state_reason,repo,type 594678295,MDExOlB1bGxSZXF1ZXN0Mzk5Mjc0OTA3,2888,Check player names against creature names in world db,11369233,closed,0,,,0,2020-04-05T22:19:01Z,2020-04-11T18:29:02Z,2020-04-11T16:55:45Z,MEMBER,,0,ACEmulator/ACE/pulls/2888,"- Disable creating players with names of creatures in world - Adjust other checks","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2888/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 595896180,MDExOlB1bGxSZXF1ZXN0NDAwMjkwODI5,2892,Add order to BiotaPropertiesPalette,10608427,closed,0,,,0,2020-04-07T14:07:58Z,2020-04-11T21:22:17Z,2020-04-11T21:19:49Z,MEMBER,,0,ACEmulator/ACE/pulls/2892,"This fixes corpse palette ordering after a server restart. This has a shard database update that is required.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2892/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 596325647,MDExOlB1bGxSZXF1ZXN0NDAwNjQyNjQ0,2893,sync critical frequency for existing ice tachis,8909245,closed,0,,,0,2020-04-08T05:50:22Z,2020-04-11T16:47:24Z,2020-04-11T16:47:24Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2893,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2893/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 596342895,MDExOlB1bGxSZXF1ZXN0NDAwNjU2MzUx,2894,ensure pk timer logout stops movement completely,8909245,closed,0,,,0,2020-04-08T06:34:58Z,2020-04-11T16:47:34Z,2020-04-11T16:47:34Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2894,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2894/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 596916849,MDExOlB1bGxSZXF1ZXN0NDAxMTI0ODM3,2895,adding reguid support for json landblock conversion w/ relative guids,8909245,closed,0,,,0,2020-04-08T23:12:33Z,2020-04-11T16:47:45Z,2020-04-11T16:47:45Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2895,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2895/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 596947426,MDExOlB1bGxSZXF1ZXN0NDAxMTUwMjkw,2896,"Revert ""fixing shade=0, from optimshi (#2870)""",8909245,closed,0,,,0,2020-04-09T00:50:01Z,2020-04-11T16:54:46Z,2020-04-11T16:54:46Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2896,"This reverts commit 640847bf55f1de011f3d0a44569782f5c88a1895. This patch causes the Pathwarden armor to appear as the wrong color (incorrect black color) I think it might have something to do with null coalescing, ie. maybe the original data format had a way to distinguish between 'no shade' / null shade and shade=0 The current data format appears to be using non-nullables, so I'm not sure how to make this distinction with the current data format Sending a revert for this patch until someone can chime in with the proper solution","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2896/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597080174,MDExOlB1bGxSZXF1ZXN0NDAxMjU2OTE1,2897,Update boot command,11369233,closed,0,,,0,2020-04-09T07:28:43Z,2020-04-11T18:28:59Z,2020-04-11T16:55:05Z,MEMBER,,0,ACEmulator/ACE/pulls/2897,"- match original parameter structure and syntax - add support for account boot (players not in world)","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2897/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597151861,MDExOlB1bGxSZXF1ZXN0NDAxMzE1NzE3,2898,add jump looting from retail,8909245,closed,0,,,0,2020-04-09T09:33:16Z,2020-04-11T16:49:04Z,2020-04-11T16:49:04Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2898,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2898/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597159162,MDExOlB1bGxSZXF1ZXN0NDAxMzIxNjUz,2899,IsJumping consistency across pks and npks,8909245,closed,0,,,0,2020-04-09T09:46:01Z,2020-04-11T16:53:51Z,2020-04-11T16:53:50Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2899,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2899/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597174762,MDExOlB1bGxSZXF1ZXN0NDAxMzM0NTA0,2900,"bumping up Healing_MaxMove for pks a small amount, based on player feedback",8909245,closed,0,,,0,2020-04-09T10:12:51Z,2020-04-11T16:54:02Z,2020-04-11T16:54:02Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2900,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2900/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597637975,MDExOlB1bGxSZXF1ZXN0NDAxNzEzMjE4,2902,updating no stamina use chance,8909245,closed,0,,,0,2020-04-10T01:09:45Z,2020-04-11T16:54:16Z,2020-04-11T16:54:16Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2902,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2902/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597667212,MDExOlB1bGxSZXF1ZXN0NDAxNzM1MTcx,2903,"Network layer bug fix, reduction",3317737,closed,0,,,1,2020-04-10T03:02:37Z,2020-04-11T16:54:26Z,2020-04-11T16:54:26Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2903,"fixed bug allowing a corrupt or malformed packet to crash the server when the fragment parser tries to read past the end of the data simplified `CryptoSystem` removed unused counter from `ISAAC` simplified client packet CRC verification call stack Tested with full Clumsy suite enabled: passed Tested with Coldeve, currently active in Coldeve, current pop: 600 _Credit goes to Yonneh for simplified `CryptoSystem`_","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2903/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 597857001,MDExOlB1bGxSZXF1ZXN0NDAxODg0NjEy,2904,add support for caster weapons to Monster_Inventory,8909245,closed,0,,,0,2020-04-10T12:10:43Z,2020-04-11T16:54:37Z,2020-04-11T16:54:37Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2904,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2904/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598137438,MDExOlB1bGxSZXF1ZXN0NDAyMTAyNTY4,2905,Fix ungod failing on SkillAdvancementClass,62450933,closed,0,,,1,2020-04-10T23:21:42Z,2020-04-11T16:54:57Z,2020-04-11T16:54:57Z,CONTRIBUTOR,,0,ACEmulator/ACE/pulls/2905,"Currently if you `/god` and you can not `/ungod` you'll hit: `Exception ( System.Private.CoreLib - Input string was not in a correct format. ) caught while {player} was attempting to return to normal from godmode.` Due to the godstate string having the string value of SkillAdvancementClass. This PR serializes as uint, but also handles encountering the string in order to restore characters that have `/god` in the past week.","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2905/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598188278,MDExOlB1bGxSZXF1ZXN0NDAyMTM4NjQ5,2907,"syncing movement params (stop completely, distance to object) up between client and server slightly better w/ defaults",8909245,closed,0,,,0,2020-04-11T04:31:09Z,2020-04-11T16:55:17Z,2020-04-11T16:55:17Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2907,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2907/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598193121,MDExOlB1bGxSZXF1ZXN0NDAyMTQyMDE4,2908,updating legacy function for player melee skill,8909245,closed,0,,,0,2020-04-11T05:11:58Z,2020-04-11T16:55:37Z,2020-04-11T16:55:37Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2908,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2908/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598251257,MDExOlB1bGxSZXF1ZXN0NDAyMTgwMDg2,2909,adding support for PowerupTime for monster melee attacks,8909245,closed,0,,,0,2020-04-11T11:56:33Z,2020-04-11T16:55:57Z,2020-04-11T16:55:56Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2909,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2909/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598262249,MDExOlB1bGxSZXF1ZXN0NDAyMTg3NTQ5,2910,syncing thrown weapons re-appearance time for monsters up to retail,8909245,closed,0,,,0,2020-04-11T13:03:46Z,2020-04-11T19:28:45Z,2020-04-11T19:28:45Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2910,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2910/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598303648,MDExOlB1bGxSZXF1ZXN0NDAyMjE0OTE2,2911,fixing monster stop-and-go bug after sticky,8909245,closed,0,,,0,2020-04-11T16:37:21Z,2020-04-11T17:01:34Z,2020-04-11T17:01:34Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2911,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2911/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598305101,MDExOlB1bGxSZXF1ZXN0NDAyMjE1OTE3,2912,removing line of sight check for mob archers,8909245,closed,0,,,0,2020-04-11T16:44:05Z,2020-04-11T19:29:15Z,2020-04-11T19:29:15Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2912,"This restores the ranged mob ai to match retail, where they would launch projectiles into walls/trees/buildings, if the player was standing behind cover. This also fixes a recently added bug where mob archers switching to melee weapon was no longer broadcasting the melee weapon switch to the nearby players. This also syncs up the missile -> melee weapon swap animation a bit more, so that the mob archer waits until the end of their reload animation to swap to melee","{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2912/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull 598314986,MDExOlB1bGxSZXF1ZXN0NDAyMjIyNjYz,2913,fixing antius blackmoor statue,8909245,closed,0,,,0,2020-04-11T17:36:45Z,2020-04-11T19:29:32Z,2020-04-11T19:29:32Z,COLLABORATOR,,0,ACEmulator/ACE/pulls/2913,,"{""url"": ""https://api.github.com/repos/ACEmulator/ACE/issues/2913/reactions"", ""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,,79078680,pull