issue_comments: 746385302
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/3391#issuecomment-746385302 | https://api.github.com/repos/ACEmulator/ACE/issues/3391 | 746385302 | MDEyOklzc3VlQ29tbWVudDc0NjM4NTMwMg== | 49938610 | 2020-12-16T14:33:13Z | 2020-12-16T14:33:13Z | CONTRIBUTOR | > > > I seems it might be the case that this message will be sent when a projectile is fired from a creature, rather than if/when it hits a player. That would be wrong. This is incorrect. I cannot currently find a place to issue this message without sprikling if statements around the code base. .e.g TryResistSpell should sometimes issue the message, as well as many other places. There doesn't a appear to be a (single)place / callback to capture an incoming attack on a creature/player | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 767634305 |