issue_comments: 583643989
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/2697#issuecomment-583643989 | https://api.github.com/repos/ACEmulator/ACE/issues/2697 | 583643989 | MDEyOklzc3VlQ29tbWVudDU4MzY0Mzk4OQ== | 10608427 | 2020-02-07T22:28:31Z | 2020-02-07T22:28:31Z | MEMBER | The changes in ExecuteEmote are a step backwards. Prior, it was utilizing a linq query which was very efficient. The only issue was it would enumerate over more records when not using a keyed dictionary. Use linq to build the query, and the return emoteSet.FirstOrDefault() will perform the work and return only what's needed (a single element, or null), without creating any additional lists. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 561809561 |