issue_comments: 554223477
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/2419#issuecomment-554223477 | https://api.github.com/repos/ACEmulator/ACE/issues/2419 | 554223477 | MDEyOklzc3VlQ29tbWVudDU1NDIyMzQ3Nw== | 8909245 | 2019-11-15T05:53:02Z | 2019-11-15T05:58:04Z | COLLABORATOR | whatever is appropriate, just wanted to get the option in to set Storage separately ResetInterval is a PropertyFloat, and there is special logic to interpret ResetInterval <= 5 as ChestRegenOnClose, so infinite would be double.MaxValue or double.PositiveInfinity i guess actionChain.AddDelaySeconds(ChestResetInterval); actually setting extreme ChestResetInterval there would probably not be good, so maybe some kind of special value to indicate no automatic reset maybe it could interpret double.MaxValue or double.PositiveInfinity as not enqueuing any automatic reset chain | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 523173039 |