issue_comments: 287852886
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/156#issuecomment-287852886 | https://api.github.com/repos/ACEmulator/ACE/issues/156 | 287852886 | MDEyOklzc3VlQ29tbWVudDI4Nzg1Mjg4Ng== | 37453 | 2017-03-20T18:23:52Z | 2017-03-20T18:23:52Z | CONTRIBUTOR | Tested this utilizing multiple characters and passes were successful. Aside from this code, your command really helps points out the bug/non-issue in the client, where your total health is greater than the actual health - Example - In-game action sequence after Spending one rank up, for endurance (Total 61): 1. Health Total: `1/31` 2. type: `@heal` 3. Health Total: `30/31` | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 215484872 |