issue_comments: 287548276
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html_url | issue_url | id | node_id | user | created_at | updated_at | author_association | body | reactions | performed_via_github_app | issue |
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https://github.com/ACEmulator/ACE/pull/121#issuecomment-287548276 | https://api.github.com/repos/ACEmulator/ACE/issues/121 | 287548276 | MDEyOklzc3VlQ29tbWVudDI4NzU0ODI3Ng== | 10608427 | 2017-03-18T14:02:39Z | 2017-03-18T14:02:39Z | MEMBER | Landblock.cs UseTime() needs a Thread.Sleep(1) as the last line of the While() loop. We also have variables that are being referenced across multiple threads. WorldObject.LastUpdateTicks and MutableWorldObject.LastMovementBroadcastTicks... I'm gonna think about this some more today. | {"total_count": 0, "+1": 0, "-1": 0, "laugh": 0, "hooray": 0, "confused": 0, "heart": 0, "rocket": 0, "eyes": 0} | 213657914 |