html_url,issue_url,id,node_id,user,created_at,updated_at,author_association,body,reactions,performed_via_github_app,issue
https://github.com/ACEmulator/ACE/pull/2395#issuecomment-551921922,https://api.github.com/repos/ACEmulator/ACE/issues/2395,551921922,MDEyOklzc3VlQ29tbWVudDU1MTkyMTkyMg==,30803300,2019-11-08T17:38:16Z,2019-11-08T17:38:16Z,COLLABORATOR,"From Magnus's data, clothing has a 5.1-7.8% chance of dropping depending on tier, its basically half of armor drop chance. By adding clothing chance to this roll, it will greatly reduce the number of drops of armor/weapons, and overflowing the server with a lot of clothing. This one of the main area's (lootbias) that needs to be updated and aligned with what drop rate data we have.
","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,520065924
https://github.com/ACEmulator/ACE/pull/2440#issuecomment-557356500,https://api.github.com/repos/ACEmulator/ACE/issues/2440,557356500,MDEyOklzc3VlQ29tbWVudDU1NzM1NjUwMA==,30803300,2019-11-22T02:14:37Z,2019-11-22T02:14:37Z,COLLABORATOR,"Pulling TestLootGen updates out, closing this PR, will create a new PR","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,526228420
https://github.com/ACEmulator/ACE/pull/2429#issuecomment-557356730,https://api.github.com/repos/ACEmulator/ACE/issues/2429,557356730,MDEyOklzc3VlQ29tbWVudDU1NzM1NjczMA==,30803300,2019-11-22T02:15:36Z,2019-11-22T02:15:36Z,COLLABORATOR,"Pulling out TestLootGen Update, will open a new PR","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,524123347
https://github.com/ACEmulator/ACE/pull/2449#issuecomment-557361548,https://api.github.com/repos/ACEmulator/ACE/issues/2449,557361548,MDEyOklzc3VlQ29tbWVudDU1NzM2MTU0OA==,30803300,2019-11-22T02:37:15Z,2019-11-22T02:37:15Z,COLLABORATOR,Just seen I left ConsoleCommands as a partial class (forgot to change it back to just a static class). Fixed,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,526948524
https://github.com/ACEmulator/ACE/pull/2451#issuecomment-557592238,https://api.github.com/repos/ACEmulator/ACE/issues/2451,557592238,MDEyOklzc3VlQ29tbWVudDU1NzU5MjIzOA==,30803300,2019-11-22T16:08:00Z,2019-11-22T16:08:00Z,COLLABORATOR,">
>
> PR isn't really presenting clean. There appears to still be code changes from the Test Loot Generator PR, along with changes that are duplicated in the Missile Loot gen PR. This one should really only have just the two files being touched, IMO. Still gives the appearance of being all inclusive...
Once the new PR is merged, then those should issues should resolve. This is how I was instructed to do this, per Magnus and Gmriggs. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,526953607
https://github.com/ACEmulator/ACE/pull/2492#issuecomment-564307156,https://api.github.com/repos/ACEmulator/ACE/issues/2492,564307156,MDEyOklzc3VlQ29tbWVudDU2NDMwNzE1Ng==,30803300,2019-12-10T23:29:34Z,2019-12-10T23:29:34Z,COLLABORATOR,No longer needed,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,532381289
https://github.com/ACEmulator/ACE/pull/2548#issuecomment-567053644,https://api.github.com/repos/ACEmulator/ACE/issues/2548,567053644,MDEyOklzc3VlQ29tbWVudDU2NzA1MzY0NA==,30803300,2019-12-18T14:26:36Z,2019-12-18T14:26:36Z,COLLABORATOR,"On a side note, while at it, is there any reason for the ElementalDamageBonusPvPReduction to be a static readonly in the class instead of a local var in that function? Its only used in that function. This has nothing to do with what dgarson submitted, but a quick refactor would remove a couple of vars","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,539637907
https://github.com/ACEmulator/ACE/pull/2548#issuecomment-567056903,https://api.github.com/repos/ACEmulator/ACE/issues/2548,567056903,MDEyOklzc3VlQ29tbWVudDU2NzA1NjkwMw==,30803300,2019-12-18T14:34:51Z,2019-12-18T14:34:51Z,COLLABORATOR,"I guess the question would be does it even need to be defined? If it's always the same, no real reason to define it, unless someone wanted to make it server configurable. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,539637907
https://github.com/ACEmulator/ACE/pull/2548#issuecomment-567059959,https://api.github.com/repos/ACEmulator/ACE/issues/2548,567059959,MDEyOklzc3VlQ29tbWVudDU2NzA1OTk1OQ==,30803300,2019-12-18T14:42:07Z,2019-12-18T14:42:07Z,COLLABORATOR,"Agreed it's not an issue, just more of my own curiosity.","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,539637907
https://github.com/ACEmulator/ACE/pull/2551#issuecomment-568313961,https://api.github.com/repos/ACEmulator/ACE/issues/2551,568313961,MDEyOklzc3VlQ29tbWVudDU2ODMxMzk2MQ==,30803300,2019-12-22T23:55:01Z,2019-12-22T23:55:01Z,COLLABORATOR,"Added Armor Stats, see below
```
-----Melee Weapons----
Skill Wield Damage MStrike Variance DefenseMod MagicDBonus MissileDBonus Value Type
LightWeapons 370 48 N 0.85 1.16 1.01 1 18368 Frost Dolabra
TwoHandedCombat 370 31 N 0.4 1.13 1 1 39915 Lightning Nodachi
TwoHandedCombat 370 33 N 0.45 1.11 1 1 37700 Lightning Pike
TwoHandedCombat 370 32 N 0.4 1.14 1 1 41847 Frost Spadone
HeavyWeapons 400 66 N 0.97 1.17 1 1 18109 Frost War Axe
FinesseWeapons 370 44 N 0.5 1.14 1 1 20062 Frost Jitte
LightWeapons 370 47 N 0.71 1.12 1 1 26175 Yari
-----Missile Weapons----
Type Wield Modifier ElementBonus DefenseMod MagicDBonus MissileDBonus Value
X Bow 335 2.59 8 1.14 0 1 13220
X Bow 335 2.59 9 1.15 0 1 4670
Thrown 360 2.53 14 1.14 0 1 17376
Thrown 360 2.56 11 1.17 0 1.01 19151
Thrown 360 2.53 10 1.14 0 1 29950
X Bow 360 2.56 15 1.12 0 1 12669
Bow 360 2.37 12 1.17 0 1.01 6888
Thrown 335 2.54 5 1.1 0 1 13772
Bow 335 2.32 8 1.1 0 1 36576
-----Caster Weapons----
Wield ElementBonus DefenseMod MagicDBonus MissileDBonus Value MaxMana
375 1.14 1.19 0 0 10752 9270
355 1.12 1.13 0 0 30608 8940
-----Armor----
AL Value Type
349 9065 Koujia Breastplate
325 5556 Chainmail Gauntlets
371 21021 Tenassa Sleeves
350 7131 Celdon Leggings
356 21991 Amuli Coat
369 41342 Chiran Leggings
328 31283 Yoroi Greaves
332 16119 Yoroi Girth
199 14344 Studded Leather Bracers
485 50038 Covenant Bracers
369 15289 Lorica Gauntlets
368 19478 Chiran Coat
Treasure Items
----
Armor=12
MeleeWeapon=7
Caster=2
MissileWeapon=9
Jewelry=6
Gem=2
Clothing=4
Generic Items
----
Food=2
SpellComps=1
Keys=2
ManaStones=1
Pets=4
EncapSpirits=0
Scrolls=1
Potions=2
Healing Kits=0
Level 8 Comps=1
DinnerWare=4
Misc=0
Other=1
NullCount=0
Total Found=61
TotalGenerated=61
Drop Rates
----
Armor= 19.67213%
MeleeWeapon= 11.47541%
Caster= 3.278688%
MissileWeapon= 14.7541%
Jewelry= 9.836065%
Gem= 3.278688%
Clothing= 6.557377%
Other=1.639344%
Armor Levels
----
MinAL = 199 Studded Leather Bracers
MaxAL = 485 Covenant Bracers
Pets Ratings Stats
----
Over 100 = 0
Over 90 = 0
Over 80 = 0
Over 70 = 0
Over 60 = 1
Total Pets Generated = 4
Mana capacity across all items Min=8418 Max=11264 Avg Mana=9780
Min Items on a corpse = 5, Max Items on coprse = 7
LootFactory Simulator
---------------------
Loot profile 230 (a Tier 7 profile) from DID 1000 was used for creating 10 corpses.
A total of 61 unique items were generated.
```","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,540537311
https://github.com/ACEmulator/ACE/pull/2551#issuecomment-568562616,https://api.github.com/repos/ACEmulator/ACE/issues/2551,568562616,MDEyOklzc3VlQ29tbWVudDU2ODU2MjYxNg==,30803300,2019-12-23T19:34:11Z,2019-12-23T19:34:11Z,COLLABORATOR,"Added Pet Table
```
-----Pet Devices----
Dmg DmgR Crit CritD CDR CritR Total
0 0 0 0 0 3 3
0 13 0 4 17 0 34
0 0 4 0 10 6 20
0 0 0 10 0 1 11
13 0 0 3 13 0 29
0 13 0 0 12 0 25
0 8 0 10 5 0 23
0 4 0 2 0 0 6
11 11 0 14 0 5 41
0 13 13 12 5 0 43
0 0 3 0 6 0 9
15 16 0 15 4 0 50
5 11 0 14 15 0 45
5 0 7 4 0 4 20```","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,540537311
https://github.com/ACEmulator/ACE/pull/2551#issuecomment-568566619,https://api.github.com/repos/ACEmulator/ACE/issues/2551,568566619,MDEyOklzc3VlQ29tbWVudDU2ODU2NjYxOQ==,30803300,2019-12-23T19:52:51Z,2019-12-23T19:52:51Z,COLLABORATOR,"Added options for seeing specific tables.
syntax
```
testlootgen <# of items generate>
testlootgencorpse <# of corpses to generate>
```
Table Options
```
melee, missile, caster, armor, pet
```
Example of command to generate 158 items in tier 7 and display caster table
```
testlootgen 158 7 caster
```
Example of command to generate 200 corpses with deathtreasure DID 998 and display pet table
```
testlootgencorpse 998 200 pet
```","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,540537311
https://github.com/ACEmulator/ACE/pull/2551#issuecomment-569292215,https://api.github.com/repos/ACEmulator/ACE/issues/2551,569292215,MDEyOklzc3VlQ29tbWVudDU2OTI5MjIxNQ==,30803300,2019-12-27T15:33:29Z,2019-12-27T15:33:29Z,COLLABORATOR,"Ok Done adding stuff now, its ready to merge","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,540537311
https://github.com/ACEmulator/ACE/pull/2631#issuecomment-577878203,https://api.github.com/repos/ACEmulator/ACE/issues/2631,577878203,MDEyOklzc3VlQ29tbWVudDU3Nzg3ODIwMw==,30803300,2020-01-23T21:10:05Z,2020-01-23T21:10:05Z,COLLABORATOR,">
>
> for the actual lootgen parts, @harliq would probably be the best person to review that
I will pull it and run it through loot sim tonight","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,552417258
https://github.com/ACEmulator/ACE/pull/2631#issuecomment-582175469,https://api.github.com/repos/ACEmulator/ACE/issues/2631,582175469,MDEyOklzc3VlQ29tbWVudDU4MjE3NTQ2OQ==,30803300,2020-02-05T00:00:33Z,2020-02-05T00:00:33Z,COLLABORATOR,"I pulled and tested with @ziang4891 updated weenies. Loot Sim shows correct armor levels, and weapons appear to be fine. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,552417258
https://github.com/ACEmulator/ACE/pull/2684#issuecomment-583063348,https://api.github.com/repos/ACEmulator/ACE/issues/2684,583063348,MDEyOklzc3VlQ29tbWVudDU4MzA2MzM0OA==,30803300,2020-02-06T19:12:16Z,2020-02-06T19:12:16Z,COLLABORATOR,Closing ,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,559280433
https://github.com/ACEmulator/ACE/pull/2828#issuecomment-600219981,https://api.github.com/repos/ACEmulator/ACE/issues/2828,600219981,MDEyOklzc3VlQ29tbWVudDYwMDIxOTk4MQ==,30803300,2020-03-17T18:09:11Z,2020-03-17T18:09:11Z,COLLABORATOR,"I agree, this just for DnF at the moment for helping find issues in their stuff. Not really meant for master","{""total_count"": 1, ""+1"": 1, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,583196681
https://github.com/ACEmulator/ACE/pull/2828#issuecomment-602734498,https://api.github.com/repos/ACEmulator/ACE/issues/2828,602734498,MDEyOklzc3VlQ29tbWVudDYwMjczNDQ5OA==,30803300,2020-03-23T17:09:55Z,2020-03-23T17:09:55Z,COLLABORATOR,"no need for this PR, closing","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,583196681
https://github.com/ACEmulator/ACE/pull/2828#issuecomment-602734563,https://api.github.com/repos/ACEmulator/ACE/issues/2828,602734563,MDEyOklzc3VlQ29tbWVudDYwMjczNDU2Mw==,30803300,2020-03-23T17:10:02Z,2020-03-23T17:10:02Z,COLLABORATOR,close,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,583196681
https://github.com/ACEmulator/ACE/issues/2906#issuecomment-612313335,https://api.github.com/repos/ACEmulator/ACE/issues/2906,612313335,MDEyOklzc3VlQ29tbWVudDYxMjMxMzMzNQ==,30803300,2020-04-11T03:31:11Z,2020-04-11T03:31:11Z,COLLABORATOR,"Rank can't be 0, everyone starts as rank 1. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,598168976
https://github.com/ACEmulator/ACE/pull/2950#issuecomment-618398199,https://api.github.com/repos/ACEmulator/ACE/issues/2950,618398199,MDEyOklzc3VlQ29tbWVudDYxODM5ODE5OQ==,30803300,2020-04-23T13:31:23Z,2020-04-23T13:31:23Z,COLLABORATOR,Closing,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,602552660
https://github.com/ACEmulator/ACE/pull/2950#issuecomment-618398590,https://api.github.com/repos/ACEmulator/ACE/issues/2950,618398590,MDEyOklzc3VlQ29tbWVudDYxODM5ODU5MA==,30803300,2020-04-23T13:33:10Z,2020-04-23T13:33:10Z,COLLABORATOR,Closing,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,602552660
https://github.com/ACEmulator/ACE/pull/2998#issuecomment-635607225,https://api.github.com/repos/ACEmulator/ACE/issues/2998,635607225,MDEyOklzc3VlQ29tbWVudDYzNTYwNzIyNQ==,30803300,2020-05-28T21:05:09Z,2020-05-28T21:06:29Z,COLLABORATOR,"I would change 0 to a 1 and leave the 100, since if lowering to 99, the higher end roll chance is decreasing.","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,624472389
https://github.com/ACEmulator/ACE/pull/2998#issuecomment-635984490,https://api.github.com/repos/ACEmulator/ACE/issues/2998,635984490,MDEyOklzc3VlQ29tbWVudDYzNTk4NDQ5MA==,30803300,2020-05-29T13:53:03Z,2020-05-29T13:53:03Z,COLLABORATOR,"You are right, I was looking at it from a >= stand point and not a > stand point. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,624472389
https://github.com/ACEmulator/ACE/pull/3019#issuecomment-642064524,https://api.github.com/repos/ACEmulator/ACE/issues/3019,642064524,MDEyOklzc3VlQ29tbWVudDY0MjA2NDUyNA==,30803300,2020-06-10T14:56:34Z,2020-06-10T14:56:34Z,COLLABORATOR,">
>
> this is probably going to break... all of crafting
Fixed","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,635892747
https://github.com/ACEmulator/ACE/pull/3027#issuecomment-645596889,https://api.github.com/repos/ACEmulator/ACE/issues/3027,645596889,MDEyOklzc3VlQ29tbWVudDY0NTU5Njg4OQ==,30803300,2020-06-17T20:09:39Z,2020-06-17T20:09:39Z,COLLABORATOR,"I have tested this, and it works. Of note, you have to reload the landblock for the changes to take effect. If you remove the child instance, it will continue to spawn till you reload. This is a given, but just to avoid confusion for others.","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,639978885
https://github.com/ACEmulator/ACE/pull/3160#issuecomment-687284850,https://api.github.com/repos/ACEmulator/ACE/issues/3160,687284850,MDEyOklzc3VlQ29tbWVudDY4NzI4NDg1MA==,30803300,2020-09-04T17:30:36Z,2020-09-04T17:30:36Z,COLLABORATOR,I still do not agree with some of the changes for damage. No hard proof was given for those changes. Just data from others that can not be verified.,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,684198032