html_url,issue_url,id,node_id,user,created_at,updated_at,author_association,body,reactions,performed_via_github_app,issue https://github.com/ACEmulator/ACE/pull/3391#issuecomment-745395585,https://api.github.com/repos/ACEmulator/ACE/issues/3391,745395585,MDEyOklzc3VlQ29tbWVudDc0NTM5NTU4NQ==,49938610,2020-12-15T16:14:13Z,2020-12-15T16:14:13Z,CONTRIBUTOR,"I seems it might be the case that this message will be sent when a projectile is fired from a creature, rather than if/when it hits a player. That would be wrong. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,767634305 https://github.com/ACEmulator/ACE/pull/3391#issuecomment-746385302,https://api.github.com/repos/ACEmulator/ACE/issues/3391,746385302,MDEyOklzc3VlQ29tbWVudDc0NjM4NTMwMg==,49938610,2020-12-16T14:33:13Z,2020-12-16T14:33:13Z,CONTRIBUTOR,"> > > I seems it might be the case that this message will be sent when a projectile is fired from a creature, rather than if/when it hits a player. That would be wrong. This is incorrect. I cannot currently find a place to issue this message without sprikling if statements around the code base. .e.g TryResistSpell should sometimes issue the message, as well as many other places. There doesn't a appear to be a (single)place / callback to capture an incoming attack on a creature/player","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,767634305