html_url,issue_url,id,node_id,user,created_at,updated_at,author_association,body,reactions,performed_via_github_app,issue https://github.com/ACEmulator/ACE/issues/1528#issuecomment-472519413,https://api.github.com/repos/ACEmulator/ACE/issues/1528,472519413,MDEyOklzc3VlQ29tbWVudDQ3MjUxOTQxMw==,8909245,2019-03-13T17:14:33Z,2019-03-13T17:14:33Z,COLLABORATOR,"Just tested this, I think the issue might be that one of the many checks when pledging allegiance fails without returning an error message In particular, retail had a check where the vassal must be within 4 distance of the patron. The server currently sends this error to the client: // check distance <= 4.0 if (Location.DistanceTo(target.Location) > 4.0f) { Session.Network.EnqueueSend(new GameEventWeenieError(Session, WeenieError.AllegianceMaxDistanceExceeded)); return false; } However, the client doesn't seem to display this 'allegiance max distance exceeded' message I can add some more visible error message for these cases","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,420424621 https://github.com/ACEmulator/ACE/issues/1528#issuecomment-472541753,https://api.github.com/repos/ACEmulator/ACE/issues/1528,472541753,MDEyOklzc3VlQ29tbWVudDQ3MjU0MTc1Mw==,8909245,2019-03-13T18:09:30Z,2019-03-13T18:09:30Z,COLLABORATOR,"https://github.com/ACEmulator/ACE/pull/1530 is now in the queue The client should now display more descriptive error messages if something happens while swearing allegiance In addition, one of the more common and questionable cases that you experienced (guessing it was the distance > 4 check) should have the character now automatically walk over to the patron within range","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,420424621