html_url,issue_url,id,node_id,user,created_at,updated_at,author_association,body,reactions,performed_via_github_app,issue https://github.com/ACEmulator/ACE/issues/1267#issuecomment-454699966,https://api.github.com/repos/ACEmulator/ACE/issues/1267,454699966,MDEyOklzc3VlQ29tbWVudDQ1NDY5OTk2Ng==,8909245,2019-01-16T08:52:10Z,2019-01-16T08:52:26Z,COLLABORATOR,"Just tested this a few times with the tavern door in Holtburg, and also checked out the code to investigate for possible errors It seems like everything should be working normally, as this code hasn't been updated in quite some time Is it possible that you were running on the action-chain testing branch? This branch most definitely has some bugs like this, and door reset timers were most likely broken in the action-chain branch","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,398680324 https://github.com/ACEmulator/ACE/issues/1267#issuecomment-454999879,https://api.github.com/repos/ACEmulator/ACE/issues/1267,454999879,MDEyOklzc3VlQ29tbWVudDQ1NDk5OTg3OQ==,10137,2019-01-17T00:48:07Z,2019-01-17T00:48:07Z,NONE,Did observe the tavern door auto close in one of the current master builds since Sunday.,"{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,398680324