sha,message,author_date,committer_date,raw_author,raw_committer,repo,author,committer 06c05e29c12db28757696b676fc4aecbc5f7c242,"Features debug (#1975) * Added MissileWeaponModifier to damagedebug list * Debug MissileWeaponModifier Addition * Added !null checks to ShowInfo in DamageEvent on BaseDamageMod. * Added !null checks to ShowInfo in DamageEvent on BaseDamageMod.",2019-06-08T18:26:39Z,2019-06-08T18:26:39Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 06d3a58edc2f70943ef7931076f1205d20d21c48,Added Missing T4 Rares (#2656),2020-01-25T22:08:23Z,2020-01-25T22:08:23Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 0a40de9d5d713fb31e6848343ee6bf0f7c0c395e,removed bugged rare crystal (#2482),2019-11-30T02:38:44Z,2019-11-30T02:38:44Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 0f89aa5bdf20d74336842c5d10f05122a9acb351,"Caster update (#2451) * LootGen * lootgen command * Updated LootGenTest * Updated LootGen Droprates to better align with retail droprates. Fixes droprates in clothing * re-adding shard base * Fixed & to && * Adding Class TestLootGenerationFactory * Added more stats for weapons in Test Loot Gen If tier is between 4-6 then a chance for non elemental missile weapon. HarliQ 11/17/19 Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. HarliQ 11/17/19 Added 10% varaiance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). HarliQ 11/17/19 Made MeleeDefenseMod appropiate to Bow Reqs. Data is supports 375 wields should go upto +20, however I left them at +18 for now Added Class for finding Epics * CodeCleanup from StyleCop * Changed name of function for getting MeleeD, removed TestLootGenerationFactory.cs (no need for it now, and may change the way I was going to do it). * Added melee upto +20 for 375 missile weapons and added 385 to meleeD table * Found Bug with 315 req weapon not getting elemental damage sometimes. Corrected by changing to wield req and not tier. Also changed ratio for wield drops in tiers. MinReq=30%, MidReq=50%, MaxReq=20%. I may change this once I get more data from Magnus, to reflect the exact ratio from retail * TestLootGen stats updated, refactoring CreateCaster, added Missile/Magic D bonuses * updates * refactoring create caster * Finalized Code, Added Value to TestLootGen * StyleCop adustments * Moved TestLootGen to new Class, moved commands to its own class. * Removed Partial from ConsoleCommands (forgot to put that back) * Changes requested by Ripley and gmriggs",2019-12-02T00:47:08Z,2019-12-02T00:47:08Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 1146c400a1f607457f1198a49d3deced4fd8b298,"Added Variance for Cloak Proc Rate depending on the level of cloak. (#3031) * Added Variance for Cloak Proc Rate depending on the level of cloak. * Spelling Error * minor edits * Updated with Riggs Changes Co-authored-by: gmriggs ",2020-06-20T12:05:15Z,2020-06-20T12:05:15Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 1e5149d5a779508c6f03151312a1286efaf76306,"Magic and Missile Defense Modifier Bonus simplifcation/fix (#2552) * Refactor of MagicMissileD Modifier Bonus * Removed old code for finding Magic and MissileD bonus * Changed Randons from 0-100 to 1-100, and 0-1000 to 1-1000",2019-12-30T19:33:09Z,2019-12-30T19:33:09Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 241ea403fbd2b9427541e4870092a5aed81ac464,"Fix Spell IDs from CreateRandomScroll (#2557) * Fixed 5 Spell Ids that were not generating the correct scroll * Fixed 8 more Spell IDs * 7 more Spell ID fixes",2019-12-22T07:53:02Z,2019-12-22T07:53:02Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 291fc9ac4614b026802a69c2b2f37ab065a120d3,"Test loot gen (#2470) * Moved TestLootGen to new Class, moved commands to its own class. * Removed Partial from ConsoleCommands (forgot to put that back) * Added SkillType and weapon name for Melee weapons * Grammar Correction * Added Mana Capacity stats",2019-12-02T00:59:04Z,2019-12-02T00:59:03Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 32665749d4f824556c836b6b57d0a5febd775cdc,"Cloaks (#3013) * Added Tables for Cloak WCIDS, Spells, and Sets * Add Create,Mutate and Assign Magic Functions for Cloaks. * Added to Mutate Function for dev Lootgen command, added self target true/false logic for cloak surge spells * Minor Changes * Added Cloaks to Loot Drops. Adjusted the ratios per Tier. * Added Value to Cloaks * Fixed rng count for picking a cloak weenie, Removed unused Namespaces * Added Damage Reduction - CloakWeaveProc * Added wield reqs to cloaks * Update Drop rates to match Magnus data * Changed setting the spell ID from Biota to ProcSpell",2020-06-27T01:47:15Z,2020-06-27T01:47:15Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 3a2852ff536448d5a88713015aec595971f2db7b,"Drop Rates adjusted for equipment and Test loot generator (#2411) * LootGen * lootgen command * Updated LootGenTest * Updated LootGen Droprates to better align with retail droprates. Fixes droprates in clothing * re-adding shard base * Fixed & to &&",2019-11-16T02:54:02Z,2019-11-16T02:54:02Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 495c0d64435fba1893677652d363a994e7a1d894,Change crafting message to retail. (#3844),2022-05-07T18:43:26Z,2022-05-07T18:43:26Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 4962cf3f9ab84aa30ece3a417374d45347a7cae8,"Feature additemspell (#1989) * Added the command /additemspell to Developer Command * Updated to add checks so server doesn't crash",2019-06-11T19:17:43Z,2019-06-11T19:17:43Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 4aec2b4b9bd536f0a5d1bb83caf159d15ab244b0,"Added Jewelry table, Arcane req for armor and jewerly, Removed Math Rounds (#3039)",2020-06-23T20:42:01Z,2020-06-23T20:42:01Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 4c9833c7b2a9ec061e341e494884231d3252ea78,Removed Regen Cantrips (Retail data doesn't support Regen Cantrips on Loot Armor) (#2553),2019-12-30T19:05:27Z,2019-12-30T19:05:27Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 55a698c56adc04e9c879aa1c4fc451c4b53768e6,"Added 7 missing rare wcids, removed the 5 bugged ones (#2437)",2019-11-21T03:43:41Z,2019-11-21T03:43:41Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 55b1ed0b2682f6577e2e0bb02a13115c2993cdd0,"Missile weapon updates (#2452) * LootGen * lootgen command * Updated LootGenTest * Updated LootGen Droprates to better align with retail droprates. Fixes droprates in clothing * re-adding shard base * Fixed & to && * Adding Class TestLootGenerationFactory * Added more stats for weapons in Test Loot Gen If tier is between 4-6 then a chance for non elemental missile weapon. HarliQ 11/17/19 Tier 6 and up, Only elemental missile weapons are supposed to drop per retail. HarliQ 11/17/19 Added 10% varaiance for Damage Modifier. Full Modifier was rare in retail Added +19 Elemental (like retail) and readjusted odds (odds are approximate, no hard data). HarliQ 11/17/19 Made MeleeDefenseMod appropiate to Bow Reqs. Data is supports 375 wields should go upto +20, however I left them at +18 for now Added Class for finding Epics * CodeCleanup from StyleCop * Changed name of function for getting MeleeD, removed TestLootGenerationFactory.cs (no need for it now, and may change the way I was going to do it). * Added melee upto +20 for 375 missile weapons and added 385 to meleeD table * Found Bug with 315 req weapon not getting elemental damage sometimes. Corrected by changing to wield req and not tier. Also changed ratio for wield drops in tiers. MinReq=30%, MidReq=50%, MaxReq=20%. I may change this once I get more data from Magnus, to reflect the exact ratio from retail * Moved TestLootGen to new Class, moved commands to its own class. * Removed Partial from ConsoleCommands (forgot to put that back) * Fixed line in csproject",2019-12-02T00:30:47Z,2019-12-02T00:30:47Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 5bba4a29466f46bcbda458090656b7fc543bdcff,Riggs Changes to fix Rings for NPC's that have a taller z-height (#3020),2020-06-11T04:00:18Z,2020-06-11T04:00:18Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 6266c96d903b9fa8d1918657bf11425fc0630c11,"Test Loot Generator (#2449) * Moved TestLootGen to new Class, moved commands to its own class. * Removed Partial from ConsoleCommands (forgot to put that back)",2019-11-23T00:49:07Z,2019-11-23T00:49:07Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 62d9c7d2b9153b0bcca3e6765946a4e0324872c0,"Add trinkets, Refactored Jewelry (#2779) * Added Trinkets * added wcids for trinkets * Refactored LootFactoryJewelry * Fixes",2020-03-09T16:20:08Z,2020-03-09T16:20:08Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 7803652b7b309927afc0e45b33a054bb3015428a,"Loot sim update (#2690) * Added Logging LootSim stats. Example Command testlootgencorpse 998 100 armor -log File is written in startup folder (same as ACE_Log). Its named ""Loot-Sim"" + Time and date. Example ```LootSim-08-36-06-PM_02-04-2020.csv``` File is in csv format for using in spread sheet * Added support for Armor Equipment Sets in armor table * Added Aetheria counters and table. * added aetheria option to devlootcommands * Made so you don't have to put a table to log general stats. Style Cop fixes",2020-02-06T21:23:05Z,2020-02-06T21:23:05Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 7bcf7b57c0c7c2364d21dc711b159e950a39013b,"LootFactory Melee refactor (#2776) * Refactoring, removing all the SetProperties References, adding Notes, simplifying * Tested Changes * Removed old commented code * Added Summarys",2020-03-07T21:30:03Z,2020-03-07T21:30:03Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 838643e8677934feed2c79d556138ae5d82017ec,Added Type of Element for Casters in the TestLootGenCorpse Tables. (for Testing to see what elements drop) (#3369),2020-11-22T01:28:03Z,2020-11-22T01:28:03Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 8786299bae71796fa78fa11cbf6f5715206edefe,"Update to Proc Rates for Cloaks. Cloaks were pulling Max Level, not current cloak level. Also adjusted Proc Rate. Now depends more on damage percentage. (#3095)",2020-07-27T12:28:02Z,2020-07-27T12:28:02Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 87b7b04ab21cda84d6ba5bd34a7624105c3fa496,"Pet devices levels tiers (#2752) * Adding a spread of Pet Device levels for each tier - Level 200 pets should only be dropping in T8 Loot 45/55% split T8- 200,180 T7- 180,150 T6- 150,125 T5- 125,100 T4- 100,80 T3- 80,50 T2- 50 T1- None * Updated Comment tables",2020-03-02T01:49:49Z,2020-03-02T01:49:49Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 8b219d6bf0013be1952613264e90ac0e90fede49,"Upped Melee D Bonus for no wield wands upto 10% from 5%. (#2634) * Upped Melee D Bonus for no wield wands upto 10% from 5%. That is what data supports * updated chances",2020-01-22T22:55:41Z,2020-01-22T22:55:41Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 907a918e38473af0d5f67cbaceac9aceb1e0915e,Added % loot counters that were missing. Changed Counters to Floats to get % (#2653),2020-01-24T16:43:13Z,2020-01-24T16:43:13Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 90d3e7d4e06107f10e48012d67ea440dabe5f429,"Loot missile refactor (#2944) * Refactored * Tested, Removed Old Code * Added Comments, Rearranged For readability * Added Summarys * More Summarys * Fixed Values using workmanship",2020-04-18T20:58:36Z,2020-04-18T20:58:36Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 98390c37d114e1a1f0b4911122f04e9e7d5a12e0,"Spell counts fix (#3041) * Fixed Amount of Spells on items (non cantrips) * Cleanup * Fixing arcane (difficulty) reqs. * Integrating formulas from Riggs Treasure Port * added check for wieldDiff2 * ... * Revert ""..."" This reverts commit 935fa50b051427c487335220a5205603d00ed0d2. * update * update 2 * Added Spellcounts to factor into total arcane. The resultes are closer to EoR imo. * add epic and cantrip counts to arcane equation * from riggs suggestions * removed tier, no longer needed * brackets around if statement",2020-08-03T20:21:11Z,2020-08-03T20:21:11Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 a64ba9f6859a2889a252595a2ea0a9bcc5b00399,"Add Epee To LootFactory (#3778) * Add Epee To LootFactory * Fixed weenie names * Fixed Epee Table",2022-01-20T05:37:14Z,2022-01-20T05:37:14Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 b701588dacedcae57d3c4fea8a28b80cf771af2a,"Features debug (#1988) * Added MissileWeaponModifier to damagedebug list * Debug MissileWeaponModifier Addition * Added !null checks to ShowInfo in DamageEvent on BaseDamageMod. * Added !null checks to ShowInfo in DamageEvent on BaseDamageMod. * Added Blood Drinker/Thirst Total to DamageDebug",2019-06-14T06:58:35Z,2019-06-14T06:58:35Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 b817e6bbfe734838a815680cda54365842aa787d,"Loot Sim update - Cloaks and cantrip counts (#3014) * Added Epic and Legendary Cantrip Counts/DropRates * Added Epic/Legendary cantrip counts * Updated Cantrip Counts, Updated Log File name * Cantrip Counts * Added Cloaks * Added cloak option to testlootgen dev commands * Updated Cloak Table, Fixed cloak option table * Added CloakProc to table * Fixed Cloak Table * Added Wield to Cloak Table",2020-06-15T13:30:23Z,2020-06-15T13:30:23Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 b944284764c01ea53fff12bdcd5e98b75a70583a,"Reversed the changes made by PR 2695 for no wield meleeD, and added variance to those via tier levels. Also changed to <= and fixed some values there were being duplicated. (#3038)",2020-06-23T04:54:20Z,2020-06-23T04:54:20Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 c8b2f4b4f374b022c77eb4dc19ed93a4401cfa61,Added Guid to /getinfo (#3026),2020-06-16T05:31:50Z,2020-06-16T05:31:50Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 cd19955aeaac02bbfeeb6b5b43501acc16638a96,Added Burden to tables (#2949),2020-04-19T02:00:50Z,2020-04-19T02:00:50Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 d03dba92c7171dc4772c721c4a36916aaf022b96,"Loot Factory Simulator Jewelry (#2778) * cleanup * Added Jewelry Stats, and a little cleanup * Added correct names for all trinkets",2020-03-07T21:30:42Z,2020-03-07T21:30:42Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 d2bb60fc9d5566efc779ffc99d80f5aea1c3fe4c,Removed Unused Pet Var that was causing LinuxCompile Warning (#2576),2019-12-31T02:40:42Z,2019-12-31T02:40:42Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 d39089f34d7520c9270de2333464d0188a5bdfc5,"LootFactory Simulator (#2551) * Updated LootGenStats. Added more stats, and also add pets stats * Updated Layout of stats, changed the way input errors are handled. * Fixed an exception if number of corpese was missing. Changed command to testlootgencorpses * Added Draughts, Tinctures to potions count * Added MultiStrike to Stats for MeleeWeapons * Added Basic Armor Stats * Removed Shields from AL Count, Added Min/Max AL across generated items * Changed way stats are generated for display, added options to display certain tables (armor, caster, melee, missile) or all of them. * start of logging file stats * added +40 and +50 to pets stats * Added More stats for Pet Devices * Added Pet table, added logic so command options don't crash or cause an execptiion * Added PetDevice Level to Pets Table * Added examples of command usage",2019-12-30T19:05:12Z,2019-12-30T19:05:12Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 dc6461c5016804f4df29c85eacc3b1a0fd7df476,Fix for Overdamage MeleeWeapons (#2488),2019-12-08T15:39:49Z,2019-12-08T15:39:49Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,30803300,8909245 dea02f74b21029d50d3ea21be7636bcc6f350afa,"Add SocietyArmor (#3100) * Add SocietyArmor * LootTable Fix * looks like society armor always had impen on it * Update LootGenerationFactory.cs * Fixed Table Invert * Changed Defaults Co-authored-by: Ty Conner ",2020-08-05T04:54:01Z,2020-08-05T04:54:01Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447 e77fd572bfa0c4ee28f538ca29e278dc65e044cb,"Features debug (#1972) * Added MissileWeaponModifier to damagedebug list * Debug MissileWeaponModifier Addition",2019-06-08T06:12:08Z,2019-06-08T06:12:08Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,30803300,11369233 f8b03ffbbe8b77411cd537e03ba86735e69a450f,"Added Colo FP to Enum and RecipeManager (#3019) * Added Colo FP to Enum and RecipeManager * Updated Armor Imbue Recipes * Added Misc ItemType of FP salvage to be used for Tinkering * Restricted Misc Types to certain WCIDs * Changed so appraisal info doesn't show 100 uses",2020-06-11T04:00:08Z,2020-06-11T04:00:08Z,7c3d4508c65e832f7ae3a892a23dc69a6b2e73f1,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,30803300,19864447