sha,message,author_date,committer_date,raw_author,raw_committer,repo,author,committer 1c02b1c1bbc5a2b842d0440ad2ae33c61793bed7,adding loot table comments and melee fixes from 4eyebiped (#3133),2020-08-22T20:51:15Z,2020-08-22T20:51:15Z,9c62a3f389457d25a715ced3ea406bf82161b1fb,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,8909245,19864447 45aeb910fb6dba224057e43227d99fde162762d1,"Fix cross-thread TryProcEquippedItems which results in landblock spel… (#3091) * Fix cross-thread TryProcEquippedItems which results in landblock spell projectile Scenario: - Player casts spell at far away creature. - Before spell hits creature, Player teleports to another landblock far away that is on a different landblock group, and thus, potentially a different thread. - Spell hits creature. -- Impact calls TryProcEquippedItems() on Player, which results in a spell projectile being added to the players landblock (cross thread operation). This removes the cross thread operation and makes WorldManager handle it, which is appropriate. * Use the already established pattern to enqueue the work",2020-08-22T00:05:38Z,2020-08-22T00:05:38Z,74a3e5583a935b152fdebb7fee699429bf1574c9,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,10608427,19864447 45effc3c6d2ec4ff70f35615cadc8803487313f7,Adjust Emote.KillSelf to target self instead of other (#3156),2020-08-22T22:48:14Z,2020-08-22T22:48:14Z,efb6dac69c2f8f3c0664717c4506dba22a172537,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,11369233,19864447 4a537b47ca18cd29dc5372505b4fadb913763d3f,LumAugSkilledSpec base -> current (#3150),2020-08-22T22:47:58Z,2020-08-22T22:47:58Z,9c62a3f389457d25a715ced3ea406bf82161b1fb,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,8909245,19864447 5ce1b750b391694c0df3df69fd9a5d5fc2659080,"[ci skip] Updating ServerBuildInfo_Dynamic.cs 1.10.3528.20200822000552-master-45aeb91",2020-08-22T00:08:05Z,2020-08-22T00:08:05Z,efb6dac69c2f8f3c0664717c4506dba22a172537,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,11369233,11369233 5fb364d4ccdb46a11be687e0c073448f624fa538,"[ci skip] Updating ServerBuildInfo_Dynamic.cs 1.10.3533.20200822223533-master-6435b95",2020-08-22T22:37:41Z,2020-08-22T22:37:41Z,efb6dac69c2f8f3c0664717c4506dba22a172537,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,11369233,11369233 6435b9586613fe24fa77edab61e290e2a0f10f40,"fix a bug with Proficiency and negative timeDiff if server clock goes back in time (#3153) * fix a bug with Proficiency and negative timeDiff if server clock goes back in time * updating comment for server clarity * update to prevent log spam * add commas to # in log message",2020-08-22T22:35:15Z,2020-08-22T22:35:15Z,9c62a3f389457d25a715ced3ea406bf82161b1fb,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,8909245,19864447 6e5dbdee757fa8091fee11c4d8312cb8a589a542,"[ci skip] Updating ServerBuildInfo_Dynamic.cs 1.10.3536.20200822224831-master-45effc3",2020-08-22T22:50:41Z,2020-08-22T22:50:41Z,efb6dac69c2f8f3c0664717c4506dba22a172537,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,11369233,11369233 706674f531c03258934769014c42f805583014b5,"[ci skip] Updating ServerBuildInfo_Dynamic.cs 1.10.3532.20200822205128-master-1c02b1c",2020-08-22T20:53:36Z,2020-08-22T20:53:36Z,efb6dac69c2f8f3c0664717c4506dba22a172537,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,11369233,11369233 9e895d6dd4dec2be5454b821fe0dac74c1bf4847,adding optional guid parameter for /animation (#3149),2020-08-22T22:47:49Z,2020-08-22T22:47:49Z,9c62a3f389457d25a715ced3ea406bf82161b1fb,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,8909245,19864447 cf07da286314f172c9b7595e4d30293418fa1dda,Make sure PropertiesAllegiance is never null for Allegiance WO (#3143),2020-08-22T00:04:17Z,2020-08-22T00:04:17Z,74a3e5583a935b152fdebb7fee699429bf1574c9,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,10608427,19864447 d7bf518d7a14e4e65ee254cfe64729b0c02b3a01,fixing EmoteCategory.Death for CombatPets (#3142),2020-08-22T05:32:39Z,2020-08-22T05:32:39Z,9c62a3f389457d25a715ced3ea406bf82161b1fb,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,8909245,19864447 da57cd50012eba1a6f80a7c895649fe342d7f367,"Fix Exception in Allegiance (#3147) based on the stack trace provided, this should resolve the issue. I don't really understand how this ctor works. public Allegiance(ObjectGuid monarch) typically when you ctor a WorldObject, the base() needs to be called.",2020-08-22T02:10:59Z,2020-08-22T02:10:59Z,74a3e5583a935b152fdebb7fee699429bf1574c9,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,10608427,19864447 ded55a439b3e213c82ea156bbc1cc3120935168f,"[ci skip] Updating ServerBuildInfo_Dynamic.cs 1.10.3529.20200822021114-master-da57cd5",2020-08-22T02:13:31Z,2020-08-22T02:13:31Z,efb6dac69c2f8f3c0664717c4506dba22a172537,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,11369233,11369233 e185beda5cae767dee601f67980e9a6e8b6b16aa,"prevent crash for missing body parts table, show error message w/ info (#3148)",2020-08-22T20:50:27Z,2020-08-22T20:50:27Z,9c62a3f389457d25a715ced3ea406bf82161b1fb,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,8909245,19864447 f1c071af254cea3f5769029b78f53bd1c9cb2843,"[ci skip] Updating ServerBuildInfo_Dynamic.cs 1.10.3530.20200822053252-master-d7bf518",2020-08-22T05:35:01Z,2020-08-22T05:35:01Z,efb6dac69c2f8f3c0664717c4506dba22a172537,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,11369233,11369233