sha,message,author_date,committer_date,raw_author,raw_committer,repo,author,committer 04ba9666bf1994c7931335cedec76b0baf5813cd,"Loot fixes/changes (#813) Long Descriptions work. Fixed Casters not having a current mana and just showing up as stored mana.",2018-06-04T03:57:20Z,2018-06-04T03:57:20Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 12267afc78ddb1eac0f40f08dbf9cfb3c5460bdc,"GiveObjectRequest (#595) * give objects GiveObjectRequest Game Action HearDirectSpeech Game Message(this was for us with collectors, but I took the collector code out, but this can remain since he is a complete GameMessage) Then I added the HandleObjectGiveRequest inside Player * game event",2018-01-23T10:02:05Z,2018-01-23T10:02:05Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,74a3e5583a935b152fdebb7fee699429bf1574c9,79078680,10187880,10608427 15268b9bd8d45146d568e9d25c85c8191d8ce926,"Update Player.cs (#762) NullPointerException avoided.. If you examine a monster as you kill it, the server would crash the second it died.",2018-04-27T02:16:45Z,2018-04-27T02:16:45Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 17484bdcbb72beb2e4ff9014bdf5ddd1e2351c51,"No more death by misadventure(when there is a killer) (#1112) * No more death by misadventure(when there is a killer) Not sure what broke the other code that was working, but I create a killerObject from the Die method(which must be called for death to occur) and transfer than down to the CreateCorpse method * Update Creature_Death.cs * Update Creature_Death.cs",2018-12-04T05:25:32Z,2018-12-04T05:25:32Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,10187880,11369233 181f6a4322d23cebb17b195d51f2b04523d01bc8,"Emote/Quests (#850) Quest Manager added to save/load to database. Emotes filled out to do some basic quests. There are some emotes that do need work, such as UpdateQuest, and all movement emotes. Event Manager was already in game, so I just wired the emotes that had already been filled for those. Have not tested an event, but should work just like a quest but on a global scale.",2018-07-11T21:22:59Z,2018-07-11T21:22:59Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 346fce6ffa6fc6a96860cbbf79beeab193ae39c3,"Updated weapon skill type. Previously it was reading the old skill types from the database, such as dagger. Now it reads as light, heavy and finesse. (#771) Also deleted unnecessary code.",2018-04-28T21:57:10Z,2018-04-28T21:57:10Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,10187880,11369233 4d242a0c471e841d85f86ad0969d6ed7ab327e39,"Handing objects to other WO's (#786) GameEvent and Action changes, and reimplementation of the old code for HandleGiveObjectRequest.",2018-05-10T07:06:59Z,2018-05-10T07:06:59Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 5cd8db5d5b4838b5804ac290d01fc9c4e515b19b,"Fixing Skill Max Out (#772) * Updated weapon skill type. Previously it was reading the old skill types from the database, such as dagger. Now it reads as light, heavy and finesse. Also deleted unnecessary code. * Fixing Skill Max Out Previously there was a discrepncy with what the server showed and what the client did. This fixes that issue.",2018-04-29T00:26:58Z,2018-04-29T00:26:58Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 6892b448a7257c13fde1313e230e088f98e84d5a,"Vendors work again, with nearly no change. (#1111) * Vendors work again, with nearly no change. Get's rid of old code. Removes item from player with networking, and saves item to database once it has been transfered to Vendor. * Update Player_Commerce.cs Updated comments",2018-12-02T19:44:42Z,2018-12-02T19:44:42Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,74a3e5583a935b152fdebb7fee699429bf1574c9,79078680,10187880,10608427 69a8ed3e3dbed35b3f6ac0740c1ac1d9407e397d,Update changelog.md (#1398),2019-01-31T23:40:42Z,2019-01-31T23:40:42Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,ec894da9590b87545a328e058202d433eedb9c86,79078680,10187880,56269610 6cd9b2e53ce7f9a25a3079e13d20e2bb0fa66d11,"Treasure for chests. (#1100) * Treasure for chests. The treasure feels kind of lite, but it matches with the max items field... * upgraded amounts for chest loot * one last change * changes from new random object to using ACE.Server.Physics random * Doh, not sure how I didnt see it to begin with. It generated the loot because i was always around 1 or 2 and J was usualyl much larger. This fixes things.",2018-12-03T14:52:39Z,2018-12-03T14:52:39Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,ec894da9590b87545a328e058202d433eedb9c86,79078680,10187880,56269610 790dc7b0d4b672f779bb0bdbd1971452c244af93,"Creating salvage from items... (#796) * Creating salvage from items... Created GameActionCreateTinkeringTool Added HandleTinkeringTool Formula for value is as stated on wiki, though amount salvaged was not found and done from memory where you could salvage 110% from a fully buffed salvage skill. This can be changed if an exact formula presents itself. * changes that were suggested * last change * changed dictionary to static",2018-05-19T16:40:22Z,2018-05-19T16:40:22Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,ec894da9590b87545a328e058202d433eedb9c86,79078680,10187880,56269610 8ce79470fcbec7fd8ad9bf2f460998883b54ffcc,"Adding scrolls to loot profiles (#1102) * Adding scrolls to loot profiles Scroll weenies are cached into lists, then created from those weenies, so the database isnt hit everytime there is a new scroll created. * Fixed so that the lists for spell weenies are persistent and only are added when weenies are not present. This should be good to go as I tested it thoroughly. * Loads all weenies on first weenie looup also, renamed variable of result to spellWeenie and returned the dict value and not the value of the lookup. * changed field to static so no need to make Database object * WorldDatabase GetRandomWeeniesOfType -> GetRandomCachedWeeniesOfType WorldDatabasePrecaching set to true is a requirement for proper loot generation * Improve getting scroll weenies by spell id * GetRandomCachedWeeniesOfType -> GetRandomWeeniesOfType",2018-11-28T02:51:47Z,2018-11-28T02:51:47Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,74a3e5583a935b152fdebb7fee699429bf1574c9,79078680,10187880,10608427 9e0ac3af9f42a9de30454a63f05ca9d569d0f2dd,"Magical/NonMagical/Mundane loot (#1338) * Update LootGenerationFactory.cs added support for generating magical, nonmagical and mundane items independent of each other. * blah based the chest generators off deathTreasure profile * Update LootHelper.cs Changed Defender 2's spell ID, was not 1600 * Update LootGenerationFactory.cs Corrected uiEffects in weapon and armor to only change uiEffects if spells is greater than 1, because some weapons post PY16 has magical effects border without spells, thus using default. * Update chest spell activation This updates chests so that they cast their spell on your when opened. * Getting rid of damage type on weapon kept damage type for casters, as it is still needed there * Update LootGenerationFactory.cs removes satchel from randomm loot and adds diforsa bracers * OOB error Fixed outOfBounds error * Update start_server.bat",2019-01-22T20:46:37Z,2019-01-22T20:46:37Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,10187880,19864447 9feb3be3894dfd1c9a429d6039b6ea6a0f067163,"Corpses had no value. (#763) * Update Creature_Death.cs Corpses had no value. As it is now, value is calculated on all items in the inventory. It should not be.",2018-04-27T02:54:54Z,2018-04-27T02:54:54Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 a07eef382871d74384f5ad64ee8c0df78dcc35fc,"rares (#1650) * rares sounds not working * Changes to rare generation and corpse world entry code * . * Update Corpse.cs * Update LootGenerationFactory_Rare.cs",2019-04-06T09:31:09Z,2019-04-06T09:31:09Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,10187880,11369233 a40eecad418ce700e3693ead12738cbe595377d0,"EmoteTable Stuff (#793) * EmoteTable Stuff Added HandleReceive in WorldObjects Checking within PlayerInventory if a HandleReceive is true. Added new cases inside of ExecuteEmote. Thiss allows all collectors and rng hand-ins, such as GamesMasters, to work. * Fixed double Rotate and handle to Handle * A more complete Give Added more conditions to give. * Removed debugging console.writelines * forgot to check for AIAcceptsAnything * stupid error... last one for now. allowGive to AiAcceptEverything * Thoroughly tested. Got all the lead out.",2018-05-16T19:34:14Z,2018-05-16T19:34:14Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 b0fc5bb7336469297cdf2ff2601bda03dfd1535f,Unequip and burden correction (#826),2018-06-19T08:15:29Z,2018-06-19T08:15:29Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 baff0fa625bc1b8c57862ca15d6d43e470174ace,"On use emotes (#800) * onUse emotes This code works for all collectors and should work for many more things. The only problem is is that there are emote tables missing. Also, with quest NPCs, the first emote for onUse is to update the quest. Once the quest is updated, It will then give dialogue about the quest. We do not have quest tables in to update it, so you will not see any information regarding quests. * place holder for quest * rng added for multi onUses",2018-05-22T16:10:26Z,2018-05-22T16:10:26Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,10187880,11369233 c060b3887df35903172cf56374a4177e89b04294,"Give Request fix (#824) * Give Request fix Selected Wielded Objects as well as Inventory Objects. This fixes crash of gioving wielded objects to the town crier. * Deleted unnecessary semicolons * requested return for null",2018-06-18T04:45:36Z,2018-06-18T04:45:36Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 c5aa7942a1bfbe1f1143f5711c600bff046f3ee2,"Update LootGenerationFactory.cs (#1153) * Update LootGenerationFactory.cs * Value update This updates the value to give acceptable value ranges for random loot, based on tier and workmanship of the item.",2018-12-21T00:20:44Z,2018-12-21T00:20:44Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 c929991bb5ea047e5c8ec5cdddb15ddd87c64f8b,"Update LootGenerationFactory.cs (#1181) A chest was being created in loot, this was a type of one number.",2018-12-25T01:06:27Z,2018-12-25T01:06:27Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 cccd2f0b632aa948c3c059cd467d751cf4deb5c1,Loot value updates (#1695),2019-04-11T04:56:20Z,2019-04-11T04:56:20Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,cd792325681cbad9f663f2879d8b69f1edbb678f,79078680,10187880,19864447 dbbe176178b96929ea2ebf132d9070dd750cec2b,Can we get some loot? (#764),2018-04-27T21:30:09Z,2018-04-27T21:30:09Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 dc8c5a99338ade015a669402a7dd8d1bcc27c7bb,"Updated GameEventMagicUpdateEnchantment to write the info correctly. This now matches retail. Also added session and target so that it will be flexible when applying spells from casting to self and other, not just for gems. (#611) Added Gem OnUse functionality. Gems now cast spells on you when used and values are updated in client.",2018-02-03T12:36:11Z,2018-02-03T12:36:11Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,74a3e5583a935b152fdebb7fee699429bf1574c9,79078680,10187880,10608427 fc8e5926aa88113a4c18afb0dd88cbc41f3f4a71,"Update LootGenerationFactory.cs (#1171) Loot was creating phyntos wasps, this fixes this. Also got rid of unnecessary value vairable.",2018-12-22T23:53:24Z,2018-12-22T23:53:24Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,9c62a3f389457d25a715ced3ea406bf82161b1fb,79078680,10187880,8909245 ffa1a9cb58f35634c380b9570f2109065b083351,"Update Vendor.cs, Resolves #1126 and Resolves #811 (#1140) Fixes issue where vendors gave you X times the value for an amount of items in a stack that you were selling.",2018-12-15T19:17:32Z,2018-12-15T19:17:32Z,f4a189d403cf3b15c6f91ea77cf360e3fb80d566,efb6dac69c2f8f3c0664717c4506dba22a172537,79078680,10187880,11369233