html_url,issue_url,id,node_id,user,created_at,updated_at,author_association,body,reactions,performed_via_github_app,issue https://github.com/ACEmulator/ACE/issues/254#issuecomment-295032015,https://api.github.com/repos/ACEmulator/ACE/issues/254,295032015,MDEyOklzc3VlQ29tbWVudDI5NTAzMjAxNQ==,1765994,2017-04-19T01:10:33Z,2017-04-19T01:10:33Z,CONTRIBUTOR,"Some info on the Natural Regen rates can be seen at: http://acpedia.org/wiki/Natural_Resistances#Natural_Resistance_Bonus Mostly this references the modifiers to the natural rates due to attributes (and spells). I'm not sure where to find the actual natural rate. Perhaps some math can be done on some pcaps showing vital restoration and we can work back from the characters stats and spells? ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,222587429 https://github.com/ACEmulator/ACE/issues/254#issuecomment-295038094,https://api.github.com/repos/ACEmulator/ACE/issues/254,295038094,MDEyOklzc3VlQ29tbWVudDI5NTAzODA5NA==,1765994,2017-04-19T01:46:26Z,2017-04-19T01:46:26Z,CONTRIBUTOR,"I can't find the official natural regen formula documented. Following is from a Letter to the Players, Nov 2001. > b. New regeneration rates--As the game of Asheron's Call grows and progresses, certain design dynamics have become outdated. The hit point regeneration rate has become one of those antiquated systems. We wanted to decrease downtime, especially the downtime for those without life magic who also don't have healing. We think we've struck the right compromise with the current hit point and Stamina regen rates. ","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,222587429 https://github.com/ACEmulator/ACE/issues/254#issuecomment-305551703,https://api.github.com/repos/ACEmulator/ACE/issues/254,305551703,MDEyOklzc3VlQ29tbWVudDMwNTU1MTcwMw==,5246554,2017-06-01T16:44:03Z,2017-06-01T16:44:03Z,CONTRIBUTOR,"Update: We now have the framework support for regenerating creature vitals (vitals will go up over time), but with completely bogus numbers. The test hook for this is /setvital.","{""total_count"": 0, ""+1"": 0, ""-1"": 0, ""laugh"": 0, ""hooray"": 0, ""confused"": 0, ""heart"": 0, ""rocket"": 0, ""eyes"": 0}",,222587429